Here's a step-by-step tutorial for drawing a simple fantasy world map, for world builders or RPGs like Dungeons & Dragons! ▶️ More below! ⏬
💥 Czepeku: https://www.patreon.com/czepeku
Best ways to support
💪 Join Patreon: https://www.patreon.com/bobworldbuilder
✅ YouTube membership: https://www.youtube.com/channel/UCC8AgO4FbP11n_WBdFai7DA/join
✅ Get Merch: https://my-store-f02975.creator-spring.com/
✅ Get BWB PDFs: https://www.patreon.com/bobworldbuilder/shop
✅ Shop with these affiliate links
🛒 Amazon: https://www.amazon.com/shop/bobworldbuilder
🛒 DriveThruRPG: https://www.drivethrurpg.com/index.php?affiliate_id=1987166
🛒 RPG dice: https://www.onlycrits.com/bobworldbuilder
🛒 GM Tools: https://dscryb.com/bob
Thank you for all your support, and keep building :D
00:00 the most important part of a fantasy map
00:32 simple tools and steps for drawing dnd maps
02:03 inspirational fantasy maps! (sponsored)
02:44 how to define your landmass
04:14 how to draw rivers and coasts
05:29 plotting points of interest
07:36 don't ruin your map with roads!
08:27 how to draw forests and grasslands
09:27 what every gets wrong about wetlands
#dndmaps #fantasymap #dungeonsanddragons
When you look at a complete fantasy
map, it should inspire wonder: What’s in that forest?
What’s under those mountains? Who lives in that town… or that old ruin nearby? But you do not need to be a professional
cartographer or even have much skill with drawing to make a fantasy map
that instills a sense of wonder! And I’m going to show you how, because I’m
Bob, this is where we learn how to have more fun playing RPGs together, and this video
isn’t necessarily about roleplaying games, but if
you like that sort of
thing, be sure to subscribe :) First, gather your tools! A pencil and a
few pieces of paper will do the trick! Sure you can buy more professional pencils,
special erasers, and later you may want some decent pens or markers to ink it up,
but we don’t need to worry about that yet. The most important part of ANY creative
endeavor is to just get started! So put that pencil to paper and start… listing out some
cool things you may want to draw on your map! Yeah, we don’t a
ctually want to begin drawing
immediately. We’re about to, but it helps to know what we want to draw first, so we can
practice or warm up! So call me old fashioned, but I do believe every fantasy map worth its
parchment needs a mountain range with a volcano, a river and a coastline, at least one
castle and some villages, a dense forest, a cave, and some ruins like an old
watchtower-- all that provides a healthy habitat for most iconic
fantasy peoples and creatures. Now speaking of ICONS, w
e begin
drawing by practicing these icons! There are many ways to draw each of them, some
way more complex and detailed than others, but this video is going to focus on the simple
versions that anyone can draw without even needing much practice, by breaking them into their
fundamentals: straight lines, curved lines, angled lines-- whoa! Slow down! That’s just
too straight lines together! And don’t even get me started on dots and cross-hatching! It’s
all easy stuff that you can totally hand
le. But this is a good time to get some artistic
inspiration from professional fantasy maps, like those from today’s sponsor: Czepeku! The Czepeku Patreon is a library of over 4000
RPG maps that you can access for only 5 bucks! They have classics like the blacksmith and
thieves guild, but they also have train stations, remote observatories, eldritch elder brain lairs,
infernal contract offices, hanging gardens, royal courts, and zen monasteries, AND
animated versions at high membership tier
s! Czepeku maps work on every major virtual tabletop,
you can use them for whatever rpg you want to play, and there’s new maps coming out every week,
so check out their Patreon through the link below! And last thing before we start
filling our map with icons: it’s helpful to outline the land we’ll
be filling in! Most fantasy maps at this regional scale will have a mainland that covers
two or three edges of the paper, a coastline, and one or two major islands simply because this
combo provi
des a variety of landscapes to explore. But your fantasy map could be oops-all-islands,
be totally landlocked, or be anything in between! Then the first land feature icon we want to
practice is mountains because mountains further define the very landscape itself, and help us
determine where to place the other features! The most simple mountain icon is this upside
down V shape. If you put enough of them together, varying their size and steepness a little bit,
even this very simple style look
s pretty good! One trick that I’ve found helpful for any mountain icon is to start a mountain range
from the top and work down your map. Then try adding some detail: a third
angled line in the middle gives each peak some dimension on the page, especially
if you shade in a sliver, and there and a few simple ways to do this shading: solid
fill, hatch marks, dots, maybe a combination! And you can always vary the shape of your
mountains by adding secondary peaks, ledges, round tops - which is h
ow you make hills
by the way - snow caps, or of course, active volcanoes! Which looks just like a
snow capped mountain peak with a curve for the caldera at the top and dots, wisps,
or clouds of smoke coming out of it! Now with our mountains and hills in place, we have also defined the low lying areas of our
map where our main water features should go! Real quick, there’s a weird misconception I’ve
heard before that rivers always flow North to South, but I can assure you, rivers flow downhil
l
whichever cardinal direction that may be! So we just want to make sure we have a few streams
coming out of our mountains and flowing into each other as they head toward the coastline
or a lake or off the edge of our map. And the most simple way to draw a river
is one slightly wavy line, then a second slightly wavy line parallel to it. Trying to
keep the distance between them consistent, maybe widening around some bends or as
the river approaches its destination-- anywhere the water would
be slowing down
or where the land becomes low and flat. Then if your map has coastlines I think
it’s cool for the rivers to literally breach that coastline and become part of
it. And then draw a second line wrapping the coast either solid or dashed,
perhaps layering up dashed lines, or using horizontal hatches to make the
coast even more distinct as a boundary. You can use similar methods
for the interior edge of lakes, then throw a couple classic wave tips in
the water, and you’re done
with this part. Now we gotta stop drawing for a minute to plot out
our major points of interest like towns and roads, by leaving some faint markings and blank space on
our map. On this note, you don’t need to write in names for all these features, but if you want
to, leave or make space for those as well. When it comes to cities, they’re almost
always going to be along a river or coastline, and realistically, most of the smaller settlements
would be clustered right around them. But at this
scale, you probably only want to include
one to three cities tops, and just assume there are villages or towns nearby, so you
only draw those in if they’re more remote. Drawing a village is pretty simple. I like
to use one or two of these little hovels: just two parallel vertical lines with a squat
curved roof, and a rounded door. Making it taller and more angular gives it the appearance
of a cabin or larger cottage in my opinion, which is also fine, and this is basically
how to scale up f
rom village to town: adding taller, or even more castle-like towers. Then a proper city is depicted as a castle’s keep, combining more of those icons, while
other points of interest like ruined forts or towers in the wilderness use
just one or two elements of a castle. At this point we’re almost ready to start
just filling in space with finer details, so it’s time to toss in some
weirder points of interest… Caves can be curved openings in the side
of mountains or hills, shaded solid, or wit
h dots or hatch marks. Strange dark obelisks
in the countryside are simple black spikes jutting from the ground… or the water! Chasms are
jagged lines like a crude lightning bolt shape, with vertical lines and some shading
on the interior to give it dimension. You can add a waterfall spouting from a mountain,
tiny windmills and cross-hatched farmlands around towns, curved bridges over rivers, and simple
dotted lines work well for roads, but I try to keep roads to a minimum. Fantasy adventur
ers
should have to decide which lands to traverse and which to avoid, and building in multiple roads
kind of takes away that trailblazing opportunity. Also, you should always keep an open
mind what this map depicts and what it does not. Just because something is on the map, doesn’t mean it’s there for all of time, and
just because something is not on the map, doesn’t mean it did never or could never
exist. For example, in a roleplaying game, a party of adventurers crossing the wilderness
s
hould be discovering new or long-forgotten sites that could not have been drawn onto
their map, until they mark it themselves! Next, we’re into what I consider the filler icons
of a map-- not because they are less interesting, but simply because they tend to fill
up a lot of space around other icons, so they have to come last. Forests are huge part of the kind of fantasy
I enjoy, and we have a bunch of good options for realizing them on a map: teeny mountains,
teeny triangles, teeny triangl
es with trunks, ovals with trunks, clouds with trunks, or
a cluster of one of these where the front treeline is detailed but the rest of the outline
mirrors the sides and tops of individual trees. If you want to be more realistic about it, forests
will tend to be more dense on one side of all your mountains then on the other side, but don’t stress
over it unless you’re a professional cartographer. Then drawing grasslands involves hardly any effort
at all. We’re talkin’ some dots or little d
ashes, maybe even super tiny little v’s, and that’s
it. But wetlands can be a combo of forests and grasslands, and whether or not you’re a
professional cartographer, know the difference between a marsh (wet grassland) and a swamp (wet
forest) to know which kind you want for your map. And if you enjoyed this tutorial be sure to
give it Like because that does help the channel, and let me know in the comments if
you’re interested in a video on more details for this process, or for dungeon maps
,
because I think that would be really fun! And check out this one on your screen
about how to turn THIS into THIS! Thank you to the Bob World Builder patrons and
channel members who make all of this possible, thank you for your support, and keep building! :)
Comments
💥 Czepeku: https://www.patreon.com/czepeku
That´s an awesome map! Hollow Hill seems like a cozy place, perfect for birthday parties and to begin raids on ancient dwarven fortresses..
"The most important part of any creative endeavour is to Just. Get. Started." - Bob World Builder Thanks for the video, Bob! Super inspirational and encouraging. Would love to see one on dungeon maps, as I've always found those even more intimidating than world maps!
I was going thru some boxes and discovered a number of old high-school and college notebooks. Contemplating why the hell I saved them i cracked one open. Half of the note book was d&d session notes, ideas doodles and most important MAPs!!!. Glorious campaign maps and dungeon layouts I drew! Me thinks it's time to draw up a map soon. I used to do it just for fun and I think it's time to revisit the lands of my imagination 😊
Yeah, I just colored in a 8x8 grid so I can use a chess board as a world/battlemap :)
Early in my GMing days I home-brewed world and loved drawing the map of the region and the starting town. That campaign fell apart very early, sadly. For the last couple of years, I've mostly been running pre-written adventures, so the need for maps like this has been slight. But I miss it. I think fondly of those maps and this video made me want to get back not only to cartography, but running my own world! Thanks for that. I have also dabbled with several digital map-making tools, and while I enjoy that they make things look pretty and uniform, I find they aren't much faster to use because of the learning curve, and besides, there is something way more satisfying about a hand-drawn map.
Yes more one maps! Both more detailed world or city maps as well as building dungeons
Great idea for a video. I wouldn't want too many of your videos to focus on this but there is more I would love to see about it and perhaps a series where you throw in one every 3 or 4 videos would be perfect! Keep up the great work.
Loved your map and just the video concept as a whole :) Makes me long for the days when my group played in person.
Nice subliminal plug for JP. 😂 Love his zines.
Awesome video, really makes one want to get started drawing those maps by hand!
There’s that Bob Ross of D&D/RPG showing up! 👍 Great video!
I love maps, so keep the videos coming 😊
I love ALL Bob World Builder videos!
I've seen lot's of mapmaking tutorials but this is rare in that it's both comprehensive and actually easy to follow. Would love a whole mapmaking series from you following how to make dungeon maps, battlemaps, city maps, and other such things. I would also like to note, for the people want a little more politics or trade/war, it wouldn't be a bad idea to make a video discussing how different things like natural disasters and wars can affect maps and borders. A burnt forest between two cities perhaps, where a battle recently took place between them. A fort belonging to one side of a war being placed in a particular forest to stop invasions. A store being placed in a spot in the city because it's close to the high paying nobles. Maybe I'm asking a bit much, but adding sections to videos for advice on the placement of things would really help people I think.
4:22 This misconception reminded me of how the names of the ancient Egyptians Lower and Upper kingdoms were named, with Lower kingdom being in the north and the Upper kingdom being in the south. This might seem counter intuitive if you look at them on a map today, but it makes sense if you consider they were named relative to the flow of the Nile rather than a compass direction.
Excellent excellent work. Definitely think this is the first time in a long time i've actually seen a "Anyone can do this!" that actually made me feel like anyone could in fact do it. Instead of being riddled with "oh yeah and just pull from your 12 years of art knowledge to just make this look really good"
I plan to try this over the weekend! And I would like to see the dungeon maps video.
DnD is merely a pretext to indulge in my map making obsession.
The north South river missunderstending is a north emisphere effect that happens because of polar glaciers that are commun river nascents