(electronic jingle) - [Falcon] Exploration in video games can be a lot of different things. It can be time consuming,
it can be tedious, but it can also be
difficult but satisfactory. Hi folks, it's Falcon,
and today on "Gameranx," 10 games with dangerous
but rewarding exploration. Starting off with number 10 is
Subnautica, which is, I mean, a really, really obvious choice. If we didn't start off with
this, what would you say? You'd be like, come on. Subnautica, not mentioning that? You gotta me
ntion that one. You gotta mention that one first. It's the most obvious. If there's one game that springs
to mind when you say that, dangerous but rewarding
exploration, it's this. The premise is simple, you're
the survivor of a crash. You're stranded on an alien planet, and if you wanna escape, you'll have to explore
the furthest reaches and the deepest depths of the world. This is a survival game at heart. You'll be spending most of
your time gathering resources and there's almost no
conventio
nal weapons. So mostly you're avoiding enemies
rather than fighting them. All this is going on
while your oxygen meter is slowly ticking away. Every second you're underwater, you're in danger from something, be it oxygen loss, water pressure, or the dangerous creatures
lurking everywhere. (dramatic music) (character grunts) It wouldn't be worth it if the
exploration wasn't rewarding, but at least for me, this is one of, if not the most rewarding
exploration mechanics, implementation, world,
what
ever you wanna say, it's one of the best in any
survival game I've ever played. There's so many interesting biomes and alien structures to
explore, and it's all on you. You gotta find all of it. The game doesn't hold your hand at all. So the progress you make is
your own, and that feels great. Few games have managed to capture the joys and dangers of exploration
like Subnautica. Hell, its own follow-up
couldn't even match it. And number nine is Dragon's Dogma II. Everyone should understand that
exploration is a key element of what has gotta be
one of the coolest games that's been made in years. There's a lot of stuff that's unique with this game among RPGs. The pawn system, the simulation elements, the mysterious nature of it. And it can be frustrating
at times in a fun way. There's so many little side areas and secrets tucked away in this world that you never actually have to find. Sometimes you just get an empty cave, other times you get a massive dungeon or a way to completely
bypas
s a blocked path. (footsteps) - [Character] A hidden path. I suppose there will be
monsters lurking beyond it. - [Falcon] Many of the game's,
most interesting places are hidden or totally optional, and they're not just challenging
to find, but to survive. The thing about Dragon's Dogma II is that it's a marathon, not a sprint. When you're at full health,
things can go pretty smoothly, but if you're on the road for
a while or in a deep dungeon, that max health might get
slowly chipped away at and
suddenly everything
becomes a lot tougher. Certain side areas are total gauntlets that will throw multiple
monsters at you in a row. Sometimes you have to fight
multiple beasts at once, and it can be brutally difficult. It's so, so satisfying, though, because there's no checkpoints. The quests rarely send
you to specific dungeons, so almost everything that you find, it comes from just wandering
around and finding stuff. Compared to the mostly
barren, kind of dull world of the original Dragon's
Dogma also, the sequel's way more
dense and interesting. All kinds of unique places to find if you decide to wander
off the beaten path, and you're rewarded for it. And number eight is Remnant 2. This one's kind of unusual 'cause its exploration
isn't exactly traditional, it's not an open world, and its
world is randomly generated, but that doesn't stop it from being one of the most intriguing
games of the last couple years. What makes Remnant 2
stand out are its secrets. There's just tons of st
uff hidden away, from armor to weapons to bosses, to entirely new classes to play as. And even though a lot of the environments are just totally random, the actual secrets themselves are unique. That doesn't make it easy to find them, and sometimes the game
doesn't even generate them. One of the most interesting ways though, that Remnant 2 encourages replays is how it generates the world. Sometimes entire sections of the level, dungeons and even the story you follow can be completely different,
purely based on the role of the dice, which is interesting on its own. But the real thing that
kept me coming back were all the secrets. Sometimes entire dungeons
would be hidden away. There would be secrets within secrets, and the loot was always satisfying to find because in contrast to
most games of this type, new weapons and armor are
actually really rare in Remnant 2. It's not your standard
open world type game, but few games like that
that break that mold are as satisfying to explore as th
is one. At number seven is SnowRunner. How could a driving game
have rewarding exploration, you might ask? Well, just make it really
hard to get anywhere and you got a good starting place. The entire gimmick of this game is that you're navigating
difficult terrain. In most games, driving through mud or snow is not that different
from driving on concrete. Maybe a little different,
sometimes not at all, though. But that's not the case here. In this game, getting pretty
much anywhere is difficult a
nd it requires major patience and skill to navigate the types of
challenges that it throws at you. When I first heard about it, I assumed this was just
some simple run based game, but it's not, there's
entire open world maps you need to slowly navigate and explore. It's a game that requires tons of patience and the actual exploration
isn't immediately as satisfying as the other games of this list 'cause it's mostly like a real-ish world. There's not really any
fantastical elements that I can rem
ember, so there
aren't really crazy surprises around every corner, at least not in the way other games on this list might have them. That doesn't change the
fact that this is easily one of the most satisfying and difficult games in
terms of exploration. There's just nothing else
quite like it out there. It's not stodgy and simulation-like as you might first assume, it's still pretty gamey
as far as these things go, and for me, that makes it better. I know that there are gonna
be people that are
like, but simulations. I like simulations too,
but I like the gamey stuff. It actually got a new extension this year called Expeditions: a MudRunner game, which you would think would have more satisfying exploration, but it's actually a little
bit more guided and linear. At least at the time of writing, SnowRunner is pretty much
the most feature-complete and fun game in the series. It manages to make getting
stuck in the mud fun, which is kind of a minor
miracle in of itself. At number six is Ho
llow Knight. May not be the most challenging game you're gonna find on this
list, but easy it is not. And the exploration remains some of the best in the
entire genre, in my opinion. A dirty little secret
about Metroidvania games, they appear open-ended, but
the vast majority of them have a single golden path
to follow, so to speak. They're mostly linear and disguised with a lot of progress
blockers and upgrade checks. I assumed Hollow Knight was like that too back when I first played it, and it
seems like it
for the first few hours. You stick to the most obvious
path, but it's not like that. Hollow Knight is actually one of the most non-linear
games in the entire genre. There's so many different directions you can go right from the start. You can collect upgrades in
a lot of different orders. You can encounter bosses
at different times. (dramatic music)
- Boss! (chuckles) (chuckling)
(balls bouncing) (character grunting) (dramatic music) - [Falcon] It is crazy how
open this game actua
lly is, and somehow works despite this. There are just so many secrets too. Bonus side areas, entirely
new locations, hidden bosses, all this stuff makes the game
so much more fun to explore because you never really know what you're gonna find
around every corner. Sometimes you'll just get a nice view or a little bit of background information, but often it's something cool,
like an entirely new area, a tough optional boss
or some useful rewards. There's so much depth
to the exploration here, and
while it's not brutally hard, it's pretty challenging. At number five is
Enderall: Forgotten Stones. Bethesda Games have some of the best exploration in the business. Their worlds are huge,
they're packed with detail. They're satisfying as hell to get lost in. If we're just talking about exploration, they're a perfect fit for this list, but we're not, we're talking
about dangerous exploration. So the standard games don't quite fit, but something that does is
Enderal: Forgotten Stones, which is
a mod you can
download for free on Steam as a standalone game. You have to have Skyrim to play it, but it's otherwise completely free. It was built on Skyrim
assets and it does show, but the entire thing was
built from the ground up to focus on exploration and discovery. The the mod, it's set in
an entirely new world, has a more difficult combat system and it makes exploration a much more dangerous
endeavor than in Skyrim. You can't just go wherever from the start. Travel in certain areas
means
certain death. In some ways it limits where
you can go from the start, but the flip side, the
exploration is much more important because you're desperate
for anything you can get. Every piece of gold is a lifeline and every potion you find is a big deal. It completely changes the
Bethesda Games experience and all the various
locations you can explore in this huge world are highly detailed and carefully crafted. While we're talking about Bethesda, you could just play Fallout
4 in survival as well
. That makes exploration
a lot more difficult. Fallout 4 is maybe the best
open world Fallout game simply in terms of exploration. There's so many unique
games and things to find, and while the base game
isn't super difficult, survival mode basically
changes the experience and arguably makes the
exploration a lot more satisfying because of how much harder it is. At number four is Outer Wilds. Supposed to be a puzzle game. Don't know why I'm dying so much. The Outer Wilds is sort
of like the Witn
ess if just wandering around
was able to kill you, liable to kill you, likely to kill you. There's no combat in this game or really any survival elements at all, but it's still really dangerous and the exploration is second to none. Really, the entire game
is about exploration. You're given an entire
solar system in miniature, and it's up to you to
figure out what's going on and what you should even be doing. There's very little direction here. It's mostly up to you to explore. You gotta find cl
ues,
figure out what to do. As far as exploration and discovery go, it's one of the all time best. Even without any traditional
rewards or surprises, this game still manages to be one of the most satisfying
experiences out there. The entire solar system is this massive, interconnected puzzle. It's up to you to peel back the layers and figure out how this whole thing works. If there's no danger, it'd be fun. But the constant threat of death really keeps things exciting. Running outta oxygen,
gett
ing ejected into space, getting eaten by a giant space anglerfish, all this stuff can happen
and it will happen often. It's a dangerous universe out there, and that makes the discovery
all the more sweet. At number three is Outward. It's an unusual survival RPG hybrid thing, I guess is how I would describe it. It's unrelentingly difficult though. It makes the expiration a lot sweeter, a lot more satisfying. Most RPGs just limit you with arbitrary roadblocks
and high level enemies. But Outward ha
s disease, starvation, and so much more to keep you in line. This game can be relentlessly
hard starting out because you're basically a total chump. You got almost nothing, and
basic enemies like wolves can kick your ass, they'll
drag you into a cave and leave you for dead
in the middle of nowhere. (dramatic music) (sword slashing) Getting anywhere in Outward is an ordeal. You don't just need decent equipment. You need equipment to make camp. You need food, weapons, potions, and the potions prot
ect against
various status ailments. And sometimes that's still not enough. Pretty much any progress
outside of the starting town in a few hours feels like a huge victory. And while it never stops being difficult, you do eventually get to a point where you can actually
explore the rest of the world. In most RPGs, exploration just means carrying a few potions and a sword, but in Outward, the level
of prep and planning required for a long journey, it's crazy. It's totally unique among RPGs. And wh
ile it's still pretty janky and awkward in a lot of ways,
I can't help but respect it. And number two is Elden Ring,
an open world Dark Souls. So exploration, check,
(bell dings) difficulty, check,
(bell dings) and I think we're done here, right? You get it. Seriously. You gotta have a lot of
time for Souls games. I have a lot of time for
Souls games, obviously, right? I talk about them a fair amount, but it's not really the combat
that grabs me in the games. It's the exploration,
the sense of d
iscovery. All of these games excel at
that in one way or another, but Elden Ring is at the top of the heap. Few games manage to capture the feeling of wonder and amazement
this game instills in you when you take a wrong turn
and you stumble into someplace that doesn't feel like
somewhere you should be. A lot of games give you this
feeling every once in a while, but Elden ring, I mean, it's all the time. There's so many breathtaking
first in Elden ring that just blew me away. The first time you t
ake that
elevator into the underground, the first time you discover
the secret volcano manor, the hidden passage at
the bottom of the sewers, the secret path to the giant tree. There's just so many
secrets around every corner. Even stuff that's not exactly
hidden feels like a big deal when you find it because
the world's just really big and it's easy to overlook
certain locations. A lot of these optional
areas and side pads contain some of the toughest
bosses in the game too. A vast majority of
the game
is just fully optional, and that really specifically adds to the satisfaction of discovery. You could miss it and never
see it and beat the game. And finally, at number one, King's Field IV: The Ancient City. Before Souls, there was King's Field. The 1994 original looks extremely archaic by today's standards. Hell, honestly, it looks pretty
archaic by 1994 standards, but it's a pretty important
part of From's history. King's Field is a series that's super clunky, super outdated, but the
ir form of first person exploration actually still holds up if
you're the kind of person capable of playing something that
looks like this, that is. I could talk about any game in the series, but if I had to pick one, I would say the fourth, The Ancient City. The PlayStation 2 graphics give a lot of its locations
detail and personality. It's easily the most complex and interconnected game in the series. And no surprise here, it's a
From game, it's very difficult. You can see a lot of the future
of games in Ancient City. The trolling depths start
right from the beginning with this death trap with just a few steps right at the start of the game. (character screaming) I mean, even for From, though, this is an unfair and obtuse game. There's traps everywhere,
progress can be very confusing, and the maps might as well not exist. They're almost completely useless. If you're crazy about exploration, though, this is both a dream and a nightmare. It's brutally hard, but uncovering the strange
u
nderground city secrets is super satisfying if you're able to overlook
the extremely sluggish combat. And the combat is, extremely sluggish is
the right set of words. It is not a game for everyone. But if you're an explorer at heart who's a bit of a masochist, it might be a game that's for you, and you'll be enchanted by this strange underground
world as much as I was. That's all for today. Leave us a comment. Let us know what you think. If you like this video, click Like. If you're not subscrib
ed,
now's a great time to do so. We upload brand new videos
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is of course a subscription, so click Subscribe. Don't forget to enable notifications. And as always, we thank you very much for watching this video. I'm Falcon, you can follow
me on Twitter @FalconTheHero. We'll see you next time
right here on "Gameranx."
Comments
10 - Subnautica 9 - Dragons Dogma 2 8 - Remant II 7 - Snowrunner 6 - Hollow Knight 5 - Enderal Forgotten Stones 4 -- Outer Wilds 3 - Outward 2 - Elden Ring 1 - Kings Field IV
Outward is seriously underrated. Such a good survival, exploration game. It's combat is similar to Dark Souls as well. I'm happy to see it's getting more recognition.
You showing off the Trebuchet in DD2. My brain went "Wait, you can use siege artillery to unblock passages?!"
The bird, the myth, the legend. 🦅
Was playing Dragons Dogma 2 yesterday when a Griffen swooped down. Standard right? Well I’d been traveling for a bit and ran to avoid it only to turn the corner and see TWO cyclops casually chilling. Needless to say the next 15 minutes were an intense hell, but somehow we pulled through. That’s why this game is so fun
Outer Wilds is just a top notch game and will forever hold a special place in my heart. Its DLC (still yet to finish) makes it better and it's one of those games I wish I could play for the first time again and again. It's so good. And the soundtrack is the cherry on top.
I was glad to see Outward on here. I really like the combination of all the elements. One of the huge things for exploration is that the map has no position icon to show what you are on that level! You have to use landmarks to figure out where you are and plan out where to go. You also need rations to travel between areas. They even make it that during combat you often have to take off your backpack to fight well. The backpack slows down your dodging and walking but by dropping the backpack has most of your items like ammo and potions. So a lot of planning is involved. It’s nice because you are not some chosen one. You are just some person. There are issues but it is really good, especially for a development team of 9 people.
Every time I see Subnautica mentioned anywhere I want to dive back in.
I love exploring the city area in Fallout 4. The verticality, so many neat little areas to discover. I never get tired of it.
I can't believe Enderal has gotten to the point where it's counted among actual video games. SureAI should be proud.
Falcon really likes DD2. Same honestly. PC performance hasn’t been an issue for me on a mid build and feel bad for those who can’t experience the game as intended
Dragon’s Dogma is such a great game and an incredible step forward. I can’t put it down!
Castlevania: Symphony of the Night. Played this game completely blind (no spoilers) when it came out. I was blown away by the reveal of the inverted castle; the game suddenly doubling in size. Plus finding amazing weapons like the Ruin Sword, made you go on a all out hunt for any enemies with "????" in their treasure drop data. I remember using the Jewel Sword to farm money, finding hidden paths, 60+ hour later after beating the game long ago. You'd get so sucked into the exploration, you would forget to save most of the time. Then there was stumbling across hard bosses all the sudden... excellent times.
Outward is one of the best RPGs ever created. No hand holding whatsoever. If you are into hardcore RPGs get it
I am so suprised and happy that you mentioned Enderal. A standalone mod for free that is literally like a different and fully priced title in quality. Especially the voice acting in german which is the original is on professional level and perfect. My favourite game is Skyrim, and I regard Enderal as the better Game.
There's an early quest in DD2 where you're asked to travel using an oxcart and are told they're safer. Every time I took that quest, if I dozed off I would wake up to find the oxcart disintegrating around me as it was dive-bombed by a griffin. Eventually I managed to avoid the griffin but the oxcart was halted half way after the ox was killed by goblins and I walked the rest of the way. That particular route is frequented by a minotaur, several cyclopes, that griffin, and the usual mix of goblins, harpies, skeletons and wolves.
Outward 2 is looking good as well!! I played it at pax East this weekend! Honestly outward has some of my favorite exploration in games, and the sequel does not feel as janky! They switched to unreal, and the combat is a lot more fluid
In the same vein as King's Field is Arx Fatalis, a game with lots of rewarding exploration and danger around the corner. It had a unique magic system which made the sluggish combat a bit more interesting.
DD2 is driving me a little nuts. There’s a griffin who keeps harassing me wherever I go.
Been loving just how packed the world is in Dragon's Dogma 2. Original had some fun places to discover, but most of it was tied to the main narrative or at least a quest. Now, it's just wild how you can find a cave, and either spend a few minutes getting some loot, or wind up discovering so many branching paths it can almost feel overwhelming. I was trying to find parts of this one cave that had slopes you can't climb, and wind up wandering partway into the lands of the Beast people, including a tall cliff full of super aggressive gore harpies that kept chucking me and my party from great heights or into the waters below.