Main

10 Strangest Areas in Games Never Meant to Be Found - Part III

Today we’re diving into the 10 strangest areas in video games that were never meant to be seen, but were found anyway through glitches, hacking, and more. Special thanks to Slippy Slides for providing all footage for Blood Omen: Legacy of Kain. Check out his channel here: https://www.youtube.com/c/SlippySlides Discord: https://discord.gg/oddheader Patreon: https://www.patreon.com/oddheader Twitter: https://twitter.com/oddheader Reddit: https://www.reddit.com/r/oddheader Games Featured -SPOILERS- Horizon Forbidden West The Stanley Parable: Ultra Deluxe Elden Ring Cyberpunk 2077 Kingdom Hearts III Blood Omen: Legacy of Kain Team Fortress 2 Bloodstained: Ritual of the Night EverQuest Destiny 2 Clips and references Horizon Forbidden West https://youtu.be/3s4ZCJGf9eg https://youtu.be/M7XIrb8NP3I https://youtu.be/n9ebaIjeNsA https://youtu.be/PFHtVc-jWkQ The Stanley Parable: Ultra Deluxe https://youtu.be/yaoZi7lGEU8 Elden Ring https://youtu.be/0wKB-zAZSkg Cyberpunk 2077 https://youtu.be/J3dRMcUYN-Q Kingdom Hearts III https://youtu.be/BtQ3MraHbIo Blood Omen: Legacy of Kain https://youtu.be/-soHO8tB3ao https://youtu.be/K6lYjHmy14c Team Fortress 2 https://youtu.be/u91C3yiuyx4 Bloodstained: Ritual of the Night https://youtu.be/r2abIRw5l9Y Destiny 2 https://youtu.be/fF50TXUZ0tE https://youtu.be/k0bfwdcYDBA https://youtu.be/NHDEGMfVBk8 https://youtu.be/8I6fqNIoFMw Fan art by Funky Future Thumbnail art by Goiaba. Assistant producer: Cassandra Lipp Special thanks to Robert Berthiaume, Mr. Howdy, Handkerchief, azurajae, Caleb, Zoe, Bruno Finger, marsil602, Ledora, Fluup, yaboibrandon, eMzi, redgen, and JB3 for their contributions to this video. #oddheader Music From Oddheader: https://youtu.be/kO-9kZ9KbZI

oddheader

1 year ago

Sometimes you discover an area in a video game that you were never supposed to find... Wait a second. What the… where did this come from? Oh, there's my Switch. This is why today we're diving into the top 10 areas in video games that were never meant to be found. Part III. Horizon Forbidden West. Thanks to Robert Berthiaume for submitting this discovery through oddheader.com Horizon Zero Dawn is one of my favorite titles of the last console generation and with it came quite a large number of odd
discoveries including one that was removed for clearly being never meant to be found. With this year's recent release of Horizon Forbidden West, it didn't take long for numerous interesting discoveries to start rolling in... ...which included this cavern Robert Berthiaume found when he was exploring the game's beautifully vast environment that was otherwise unmarked on the game's map and didn't appear to be used anywhere else in the game. As Robert progressed, he was surprised to find the caver
n led to a complete dropoff that opened into the endless abyss underneath the game's environment. Fortunately, Robert was quick to utilize Forbidden West’s new flying mount... ...a feature that was highly wanted from the original game that now can be called in at any time which Robert cleverly used to explore underneath the game world as endlessly as he wanted. Or so I thought, as when Robert shared this with me he revealed that he actually sent a bug report to developer Guerilla Games about it,
which kind of hampered exploration time considering Guerilla Games was likely on route to fix it as we spoke. Fortunately, it didn't take long for Robert to find a mysterious floating environment of rock underneath the game world nearby. After exploring it from all angles, he managed to find a place to land and entered into a strange, seemingly unused tall cavern with lots of mount grabs. Robert even managed to find a chest that when opened revealed some totally pointless items. Unfortunately,
any attempt to find anything more about this area of whatever could have been found out of bounds is completely ruined. As the next time Robert went to explore it, a patch was updated and the cave entrance Robert found in the first place was now completely caved in. Well, let this serve as a lesson. If you think you found a really cool unused area in the initial launch window of a recent release.... ...the last thing we want to do is tell the developers about it. [Bleep] The Stanley Parable: Ult
ra Deluxe. Thanks to Mr. Howdy for submitting this through the oddheader discord. The recently released Stanley Parable: Ultra Deluxe is a title by indie madman William Pugh’s studio Crows Crows Crows whose work has been covered on the channel numerous times... ...often for discoveries that blur the line between actual mystery and elaborate troll, such as their game Accounting+ which teases mysteries right from the main menu's eerie beginning area with an impossible to score basketball net and a
n unreachable cartridge that I covered my video 10 Most Mysterious Objects in Video Games. The original game to kick off the madness was of course, 2013’s The Stanley Parable. And now The Stanley Parable Ultra Deluxe was finally released a few weeks ago after years of continued delays. And it seems a lot of that time was apparently spent adding new mysteries to the game, including new possible unsolved endings and mysterious figures. And while I'm sure we'll be chewing on quite a few mysteries f
or months to come... I want to talk about one particular area in the game for now that seemingly doesn't appear was ever meant to be found... ...as if the player chooses to defy the narrator at the beginning of the game and goes through the door on the right instead of the left, they can end up in a loading bay area where if they touch the floor, the game ends with the narrator saying you jumped to your death. However, at a later point, when you come back to the area, the narrator blocks you fro
m jumping down below... ...and now for some reason, for the first time in Stanley Parable: Ultra Deluxe, you can crouch between the sign and the lift and easily land on the floor without dying, which essentially traps you and softlocks your game, forcing you to start again, which seems to suggest this area was far from intended. The ability to get down here so easily wasn't possible in the original game. And there appears to be something new to find... If you were to go through this door, which
reveals the large, untextured abyss outside the map... ...and then sit in this area for an extended period of time, you would seemingly start to hear the same music from the beginning area of Accounting+. That's ODD. And while this song could simply be a placeholder... ...this spot does weirdly resemble that strange area from Accounting+. Wait a second. Is that the basketball from the same area? Well, it does turn out that that basketball sound does play in the same spot in the same song in the
Accounting+ soundtrack. All right, but why play audio here at all? Unless it was part of some sort of unfinished area that never played out. Still, considering everything about this game and its endlessly elusive creators... I can't help but feel there's something more going on here. But at the same time, I'm not trying to get snubbed again. [basketball swoosh] Elden Ring. Elden Ring is a recently released smash success by From Software for next-gen consoles and PC, selling at least 13 million c
opies in its first couple months which is already half of the collective sales from Dark Souls trilogy that it's derived from, giving players more freedom to explore a large expansive open world unlike any Soulsborne game before. Players have found countless discoveries in the setting of the Lands Between that lend to endless questions... ...though none perhaps larger than these massive colosseums that can be found throughout the game. Initially it was suspected by many that the colosseums were
future battle arenas for DLC, but an item description for a talisman near one of the colosseums suggests that battles ended there long ago. YouTube and hacker Sekiro Dubi however, went into this inaccessible room in the Leyndell Colosseum and found a now-removed resting point that referred to the Colosseum as ?placename? Sekiro went through the data of the colosseum and found numerous cut details, assets, and scripts that suggested the locations were actually remnants of a cut battle feature in
the game, though Sekiro did consider the possibility of an upcoming DLC where you go back in time where these battles took place, considering similar things have happened in the Souls series before. Whether or not the colosseums are huge leftovers from earlier in development or content that's still not implemented is still unclear. But one last detail Sekiro found that really confuses the matter is that the Leyndell Colosseum is referred to in the game’s data as Return Point Bonfire Reception De
sk. If this was supposed to be a reception desk, I think the developer failed the assignment. Why would there be a reception desk in Elden Ring... ...and how the hell is this a reception desk? No wonder it was cut. Cyberpunk 2077. Thanks to Handkerchief for submitting this mystery through the oddheader discord. 2077, for anyone unacquainted, was the last decade's most anticipated video game that rode on years of high expectation before finally releasing in 2020 in such a dismal state it ended up
getting pulled from the PlayStation Store. Fortunately, Cyberpunk has come quite an exceptionally long way since. Actually, no it hasn't. The long-awaited nex-gen patch was finally released this year for PlayStation 5 and Xbox Series S and X that supposedly fixed a lot of complaints, which had redditors like Feeltherush2132 loading up a previous save on his Xbox Series S to check it out. And while he was expecting the game’s setting Night City to look a little different on next gen from the pre
vious last-gen version, he certainly wasn't expecting it to look like this. Apparently when Feeltherush loaded his most recent autosave, he found himself on a strange, untextured flat plane suspended high in the air that he had no idea how he ended up on. He also was a character he had never seen before, had no weapons, and his phone was completely devoid of contacts. Strangest of all, when he checked the game map, it showed he was still in Night City, but also said he was in a mission that didn
't appear anywhere else in the game... ...evidently called “A Favor for a Friend,” with the description “a conversation among five travelers concerning life's true happiness.” Sleuths were able to quickly determine the title of the quest originates from a quest in developer CD Projekt Red’s previous hit The Witcher 3, but the description of the quest left the subreddit at a loss, with some even feeling it could hold some connection to the FF:06:B5 mystery that I previously discussed, where a cod
e can be found on certain statues hidden across the city. Another mysterious statue was even discovered around the same time as KamilCesaro on reddit found if you were to grab onto this fence on the highway, you could climb onto this balcony which appears to have a similar miniature version of one of the statues. Whether or not this area was ever intended to be found is still a mystery. But this door over here seems to have once held a clue as it used to lead to… Absolutely nothing. Yeah, I shou
ld have expected that. Kingdom Hearts III. Thanks to azurajae for submitting this mystery on oddheader.com. Kingdom Hearts III was released in 2019 and finally concludes the story that the original game in the series began back in 2002. If we can still call whatever happened in 13 games between them a story arc. In Kingdom Hearts III, 13th Vessel on YouTube made an interesting discovery while datamining the game’s maps. While most of the Disney worlds in the game have two levels with battlegates
, which teleport you to a separate area where you battle waves of enemies, there are a few worlds that only have one. However, 13th Vessel saw in the game’s files several unused template maps that appear in the data where an additional battlegate level would be for worlds missing a second battlegate, as well as two more template maps near the keyblade graveyard late in the game... ...leading them to believe the developers might have been planning more levels that were eventually cut. Loading the
se maps usually results in an environment that's mostly blank. Oh, is this the new Cyberpunk update? However, strangest of all, 13th Vessel also found a template name with the abbreviation SS in name, which signifies in the game’s engine that it’d be a map intended for the game’s credit sequence. Loading this map up, however, they were surprised to be met with the message... “You are not the true keyblade bearer.” What? As Kingdom Hearts fans know, the keyblades in the game can only be wielded b
y certain characters, including the main character, Sora. This message never actually appears in the game and it's unknown what it’d be trying to say in the story if it was supposed to be included. However, there's also the very popular and plausible theory that the message is intentionally here to tease those looking at the files in the game, trying to see discoveries that they aren't supposed to. And if that's the case, well, they got us pretty good. Personally, I'm gonna say that was the case
, unless we missed the scene where Sora finds out he's not the keyblade bearer during Winnie the Pooh and the Hundred Acre Template Map. Blood Omen: Legacy of Kain. Thanks to Caleb submitting this mystery through oddheader.com. 1996's Blood Omen: Legacy of Kain, released on the original PlayStation and PC, is the first title in the once-popular Legacy of Kain series that while not as well-remembered as its 3D followups, was revered enough to get a fan 3D remake in 2016. However, when the 3D fan
team Blood Omnicide was first taking apart the files to recreate the game back in 2010, they found a pirate ship area in the files that didn't seem to appear anywhere else in the game, though they later found it could be accessed by using a no-clip hack. The deal with the pirate ship remained a mystery until seven years later, when game director Dennis Dyack was asked about the pirate ship and why it was made inaccessible during a Q&A he held on YouTube. When Dennis explained the pirate ship act
ually was accessible in the game. It's just nobody managed to properly find it... ...revealing that it involved hitting switches hidden across corners of the game world. It wasn't until two years ago in 2020 when the pirate ship was finally discovered 24 years after the game's initial release and the switches were so near impossible to find without any indication of where they were, it definitely seemed as though they were never meant to be found at all. It didn't help that the switches were inv
isible, out of bounds, and not actually in the corners of the world as the environment was reshuffled during development. But fortunately, each switch could actually be triggered from afar with the use of an energy bolt from precise positions. Once activated, the warp for the pirate ship was finally revealed taking the player to a ship with the same collectibles on it that can be found everywhere else in the game, as well as a couple of pirate enemies. At the other side of the ship is another te
leporter that when activated appears to represent a time shift, as the ship is suddenly destroyed. Once here, the player can explore the surrounding areas to find more enemies and collectibles... ...and that's it. At this point, all anyone can do is backtrack all the way back to the normal game. Okay, so what's the point? When Dennis Dyack elaborated on the meaning of the ship, he said, “What it's about? It's a secret, never talk about it.” Damn, leaving us out to dry. Well, truly I hope there's
gotta be something here as I'm having a lot of trouble figuring out why they’d string us along for 24 years, just to get a glimpse of some stupid boat. Team Fortress 2. Thanks to Zoe for submitting this mystery on the oddheader discord. Team Fortress 2 is Valve’s immensely popular online free-to-play first-person shooter multiplayer game originally released in 2007. While the game only had six official maps upon release, countless more have been added in the 15 years that Team Fortress 2 has be
en out, including a mysterious seemingly unfinished test map that has boggled player’s minds since it reportedly showed up after the game’s SteamPipe update in 2013. The map, called cp_cloak, looks unlike any other map in the game and features a single small wooden room with a control point in the center on a propped cracky pop sign that's being watched rather horrifyingly through the windows by these giant models representing each character class. There isn't much else to show here, and thank g
od because I can't handle this any longer... ...except for these posters of pinup ladies in the spawn rooms with their bikinis corresponding to each team's color. Oh, is, is this what they were looking at the whole time? Many theorized this map was accidentally left in the game, created for testing anything from skyboxes to character's facial expressions, to something involving cloak mechanics, considering cp_cloak’s name, which is definitely plausible since there have been several developer map
s meant to test specific game mechanics accidentally left in the game after certain updates that have since been removed. However, despite being called cp_cloak... ...a different map named cloak also showed up after the SteamPipe update that seems more obviously made to test the spy’s cloaking ability, while cp_cloak doesn't appear to serve any clear purpose other than testing how long players would last in the map before being too creeped out and ending the match early. And if that's not enough
for you, you can open up the map in Valve’s Source Filmmaker and really get weirded out by the even stranger distorted faces that appear for some reason. My god. Adding to the mystery, this map still remains in the game to this day as it wasn't removed along with the test maps that were in left following the SteamPipe update nearly 10 years ago. Whatever cp_cloak’s reason for being here is, I'd prefer not to be in here any longer. Bloodstained: Ritual of the Night. Thanks to Bruno Finger and ma
rsil602 for submitting this on the oddheader Twitter and Reddit. Bloodstained: Ritual of the Night is the spiritual successor to the PlayStation 1997 classic Castlevania: Symphony of the Night that was released in 2019 for Windows, Switch, PlayStation 4, Xbox One, iOS and Android in 2020, and Google Stadia in 2021, which is Google’s streaming video game service that lets you play games on Chrome, Chromecast Ultra, and other Google and Android devices. Bruno was playing the Google Stadia version
when he noticed something that he didn't see in the original version of Bloodstained that he played on Steam as Bruno was crawling around in one of the lower levels of the castle in the Hidden Desert area. When he entered this room and noticed a strange glowing relic of some sort sitting on this ledge that he never remembered being in the game... ...nor has anyone reportedly encountered since. Bruno walked up to the relic and pressed up at the prompt he encountered and found himself teleported t
o a location that appeared to be uncharted territory... ...as it was evidently out of the boundaries of the game map. Bruno continued further through the environment and was shocked to find an extensively long area with enemies he never saw before and a number of elements that suggested the area was far from finished. To his further surprise the environment seemed to greatly resemble the indie hit Journey and sharing images of it on reddit they were able to confirm these banners had the same sym
bols on them that originally appeared in the 2012 classic. At the end of the environment was a large boss featuring this stone abysmal guardian that once defeated gave absolutely nothing but revealed a room with another glowing stone relic that teleported Bruno back to the original relic that he found. What? Some redditors felt they had figured out the mystery after they noticed the game's development roadmap posted on Steam suggested there was upcoming crossover content, which they believe Brun
o had somehow accidentally leaked through his Google Stadia version of the game. However, things were only more confused when the special crossover content finally released and it turned out to be for another classic of the early 2010s, 2014’s Child of Light... ...leaving everyone completely confused about what happened with the unfinished Journey environment Bruno found and questioning whether they would ever see the environment again. Strangely, the most surprising thing I learned out of all t
his, is that somebody out there actually plays on Google Stadia. EverQuest. Thanks to Ledora for submitting this discovery on oddheader.com. Released in 1999, EverQuest was one of the first major MMORPGs to use a 3D game engine, with one of the largest worlds players had the possibility of exploring at that time. Ledora revealed to me if you were to go to this location, Befallen, and then you used the go-to command to jump to a specific coordinate out of bounds, you would suddenly be teleported
to this room covered in our feline friend here. In a 2009 interview with Engadget, one of the game’s environment artists, Kevin Burns, revealed: “If anyone's ever been trapped in one of the out of game cat rooms, that was me." "The walls are lined with a photo of my cat Mittens.” And if you're already familiar with Mittens, you might just be a criminal in the world of EverQuest, as it's been reported to be a room where game masters and guides would take misbehaving players to scold them away fro
m the rest of the player base. And while that explains that area, it doesn't explain the many other numerous locations that also feature Mittens out of bounds of the game world, such as this House of Mittens Ledora found way out of bounds of the Erudin Palace that doesn't appear to serve a purpose besides to praise thanks to the great Mittens. Between the housecat house and the claw-strophobic cat prison, though I think I far purr-fur the cat house. Destiny 2. Thanks to fluup, yaboibrandon, eMzi
, and redgen for submitting this through the oddheader website and discord with additional information from YouTuber and glitcher JB3. Destiny 2 is Bungie's hugely popular, free-to-play online multiplayer first-person shooter that was released in 2017 and still going strong after five years of continued updates. But because the game is so vastly different from its initial release, some players long to revisit some of the now-deleted content that was introduced when the game first launched. In pa
rticular, one of the first missions introduced in the game, Spark, included several unique locations that were never seen again. And in the quest to revisit these maps, the community ended up uncovering a mystery way stranger than they ever expected to find. For one, in 2021 the glitcher, hacker, and YouTuber JB3 managed to return to the Quarantine Sector 236 for the first time from the deleted mission Spark and found these strange static, glowing character models that didn't appear in the origi
nal mission, in addition to new environmental destruction that wasn't there before. The game’s biggest mystery, however, was uncovered when JB3 managed to return to the Dark Forest, another environment from the same deleted mission, when JB3 managed to glitch into an out of bounds spot inside the Dark Forest where no one had ever been before... ...he suddenly propelled into the air and started floating towards the sky, something no one had ever discovered in an environment before that seemed to
have no explanation whatsoever. For months, no one had any idea what it meant until another YouTuber Az-1.2 was trying the lift, when suddenly he was pulled into a mysterious area the Destiny community has since dubbed “The Galaxy Pool.” In it was a striking purple temple suspended in space, and in the center was a tiny pool of water that looks unlike any other area in the game. It's still unknown how long the galaxy pool has actually been here considering it was hiding out of bounds of an alrea
dy out of bounds map and could have been in the original map without anyone knowing as far back as 2017. Az-1.2 also found strange laser formations in the surrounding area, suggesting this area may still hold some sort of ethereal secret that still hasn't been seen. However, considering the location has remained completely untouched for several updates since it was originally found in 2020, whether the mysterious galaxy pool’s true meaning will ever be revealed may forever remain a mystery. And
until then all we’ll be left with is the most epicly mysterious floating puddle of interstellar bath water to scratch our heads over 'til the end of time. If you enjoyed this video and want to see more content like this, please subscribe. And if you know of any other areas in video games that weren't meant to be found, submit through oddheader.com, come join the discord, or even send me a shout through Twitter or reddit. And thanks to YouTuber Slippy Slides for helping get additional footage for
this video. Feel free to subscribe to his channel down below as well. [Patron shoutouts] Stay tuned!

Comments