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A Bite at Freddy's (FNaF Fangame Review)

hi hello buy my crazy squazy noodle girl shirt so i dont dissolve ► https://crowdmade.com/collections/gomotion/products/gomotion-noodle-girl-grunge-long-sleeve-shirt A Bite at Freddy's ► https://gamejolt.com/games/abaf/774513 gomo's got an insatiable appetite 'n GarrettTube's served up a platter of tasty, hot promise in the form of a FNaF fangame... but will it pass the taste test..? Twitter ► https://twitter.com/gomotion_ Character Stills by gomotion and FulvousFox ► https://linktr.ee/thefulvousfox 3D Scenes by toaster bath bombs ► https://toasterbathbombs.tumblr.com Subtitles by sbubbey ► https://twitter.com/sbubbey FANART FEATURED @0lliePop ► https://twitter.com/0lliePop @HumanSweatpants ► https://twitter.com/HumanSweatpants/status/1764336662652321796/photo/1 @LeftyFFPS ► ttps://twitter.com/LeftyFFPS MUSIC USED "Home Stink Home" from Ratatouille "Ghost Fight" from UNDERTALE "Dummy!" from UNDERTALE "Mirage Saloon Zone" from Sonic Mania "Round 6-1 - Crying World" from Ristar "Go Straight (Beatmix)" from Streets of Rage 2 "Tripod" from Bomberman Hero "Stage 7" from Rocket Knight Adventures "Special Stage" from Sonic the Hedgehog CD (US) "Kic-Tek" by gomotion ► https://gomotion.bandcamp.com/track/kic-tek SUPPORT ME Patreon ► https://www.patreon.com/gomotion Merch Store ► https://crowdmade.com/collections/gomotion Bandcamp ► https://gomotion.bandcamp.com/ #fnaf

gomotion

10 days ago

​​​ ​So, I'm moving out and dead broke.​ ​​ ​​​ ​crowdmade.com/collections/gomotion, baby!​ ​​ ​​​ ​Look, I drew a grungy, ever-withering noodle girl long sleeve to fund my illicit plans of living again.​ ​​ ​​​ ​Go grab this hot, fresh pasta while it's... relatively warm.​ ​​ ​​​ ​Link in the description, you fiber optic funk nut!​ ​​ ​​​ ​So, if there's one thing I've come to notice a lack of in FNaF fangames?​ ​​ ​​​ ​It's the harrowing absence of strong restaurant theming.​ ​​ ​​​ ​I mean, t
hese places are… mascot-driven, right?​ ​​ ​​​ ​Like, yeah, Freddy Fazbear's Pizza gets a pass for looking like just another shamelessly cheap, dingy, characterless pizza joint,​ ​​ ​​​ ​Jumping in on the eatertainment gold rush without more than a pathetic lick of thought put into its interior design,​ ​​ ​​​ ​'Cause Freddy's IS a shamelessly cheap, dingy, characterless pizza joint,​ ​​ ​​​ ​Jumping in on the eatertainment gold rush without more than a  pathetic lick of thought put into its int
erior design, but listen!​ ​​ ​​​ ​We can't all stoop to Fazbear Entertainment's level, eh-heh,​ ​​ ​​​ ​There's an art to going bankrupt!​ ​​ ​​​ ​I want to see less of THIS, and more of THIS, I'm talking more than just giving each animatronic character a consistent look 'n feel​ ​​ ​​​ ​I mean a real, themed restaurant, something that isn't a generic looking kid-oriented pizza parlor-​ ​​ ​​​ ​Look at what early Chuck E. Cheese was capable of before it made it big;​ ​​ ​​​ ​Just look at how… r
etro and rustic and southern everything is, and confederate,​ ​​ ​​​ ​Ah-haw yeah, rootin tootin patriotism, I feel my rights dripping away as we speak!​ ​​ ​​​ ​I'm not saying you gotta go full Rainforest Café, 'cause yeah, that'd go hard as nuts,​ ​​ ​​​ ​But some people just hate potential, but something a little more than THIS, right?​ ​​ ​​​ ​And A Bite at Freddy's, released on October 6th, 2023 by Garrett ‘GarrettTube’ McKay,​ ​​ ​​​ ​Is exactly what seems like I wanna scratch that itch, a
n authentic, Freddy Fazbear themed grill.​ ​​ ​​​ ​This shit oozes theme, like a decaying bag of meat! And from GarrettTube himself?​ ​​ ​​​ ​Listen, that dude knows his way around what it takes to craft a faithful, tongue-in-cheek FNaF-esque experience,​ ​​ ​​​ ​Down to that real specific visual trademark a lot of Scott Cawthon’s modeling work features, in FNaF’s Clickteam lineup,​ ​​ ​​​ ​So for somebody THAT dedicated- I'm aggressively pitting A Bite at Freddy’s against those for this entire
review,​ ​​ ​​​ ​Get ready Garrett, this better be good.​ ​​ ​​​ ​So hey, without further tom-ado, LETTUCE make like a slider 'n make some real cheese in the BEEF! Hamburger.​ ​​ ​​​ ​So, past a bog standard warning screen and we're met wit- uh, RUDE!​ ​​ ​​​ ​We're met with an introductory cutscene, ugh, possessing Freddy after our assumed death I guess-​ ​​ ​​​ ​Functionally, not too dissimilar in presentation to FNaF 2’s opening, now with a whole lot more living!​ ​​ ​​​ ​We're accompanied by
Dingus 'n Dongus overlooking the reanimated menagerie;​ ​​ ​​​ ​“Man 1” and “Man 2”, conversing from afar in a lit-up dining area,​ ​​ ​​​ ​'Bout how these crazy animatronics, “ain't moved THIS good since yesteryear!” Did you know?​ ​​ ​​​ ​Any company bearing the name “Fazbear” develops an allergy to human rights?​ ​​ ​​​ ​So anyway, with this definitely guilty as shit, blade-slinging dick in our peripheral to boot, BOOM, title card!​ ​​ ​​​ ​And awww, a little endo jaw biting at the cursor, t
hat's cute!​ ​​ ​​​ ​Not much else to gawk at as far as your options go here, but DAMN if that ain't a crisp menu screen render,​ ​​ ​​​ ​Painting us those warm, casual restaurant vibes,​ ​​ ​​​ ​And the endoskeleton gore giving us a real good idea of how seriously the game and I are gonna take each other-​ ​​ ​​​ ​And with that, past another sleek as hell shot, we're greeted by robotic sentience from the get go!​ ​​ ​​​ ​A walkin', talkin', walkie-talkie, donning a cowboy hat?? Hello, foreshado
wing!​ ​​ ​​​ ​This here's the manager, whom, alluded by a fade-out line of dialogue's, this bitch, right here,​ ​​ ​​​ ​Cooking in the kitchen in the restaurant with us!​ ​​ ​​​ ​Not before laying down the law in a quick preparative brief, though!​ ​​ ​​​ ​Explaining away the basics of our duties as a night shift mechanic,​ ​​ ​​​ ​Repairing and testing the Freddy fast-food delivery machine.​ ​​ ​​​ ​Which is where we're thrown right into the face of the butt of,​ ​​ ​​​ ​Staring down the mouth
of the delivery circuit, with a prompt to turn right leading us into the- yep I wanna talk about the presentation first,​ ​​ ​​​ ​Can we talk about the presentation first, 'cause holy grease dripping burger flipping shit is the attention to detail served fresh!​ ​​ ​​​ ​The torn, stained wallpaper, the litter of party room decor,​ ​​ ​​​ ​The classic staple diner meal iconography dotting that brick-built interior, those fancy-ass lights?​ ​​ ​​​ ​And matched with the more industrial elements, t
oo, Freddy’s Grill is visually inviting in all the ways you'd want it to be.​ ​​ ​​​ ​Even throwing in some environmental storytelling!​ ​​ ​​​ ​Nothing says “business was slow until the haunting of our animatronic mascots” like a public hazard!​ ​​ ​​​ ​But DANG if the office ain't the standout here, the stacked, grainy CRTs, the electrical tape, the jungle of wires, the window divider,​ ​​ ​​​ ​Everything's totally packed but nothing feels overbearing.​ ​​ ​​​ ​And hey, even the "Y" dropped fr
om "Party Time"'s a cool detail, yeah, it's the prophecy that predicted my hours!​ ​​ ​​​ ​The UI’s clean across the board, transitions and animations are smooth,​ ​​ ​​​ ​The sound design's sharp, click-y and responsive when it needs to be?!​ ​​ ​​​ ​And between that, and the family-friendly theming contrasting the occasional, inter-weaved, mechanical junk,​ ​​ ​​​ ​Hell, even playing with color contrast; tying the colder blue, metallic vibes to the cozier oranges with some electric, menacing r
eds to compliment...​ ​​ ​​​ ​Yeah, first impressions are TIGHT!​ ​​ ​​​ ​There's sort of a stylized, retro, chunky tech thing going on too, on top of that garbage,​ ​​ ​​​ ​And especially in the animatronic show stage up front-​ ​​ ​​​ ​Oh yeah I forgot, haunted robots, allergies, right?​ ​​ ​​​ ​The Talkshow animatronics, yeah, THESE are a prefix I can get behind,​ ​​ ​​​ ​Not only totally remixing the roles each classic character's usually suggested to have,​ ​​ ​​​ ​In a more faithfully cart
oonish, stylized, mascot character set;​ ​​ ​​​ ​But setting them up to be part of a thematically sound late night talk show-esque gig,​ ​​ ​​​ ​Appropriately supplementing the slight adult-oriented vibe of the eatery you'd usually find in a grill,​ ​​ ​​​ ​Of which I'd definitely wager was inspired by the Chuck E. Cheese Studio C Alpha stage,​ ​​ ​​​ ​Featuring a bolted-down, waist-up Chuck E. and accompanying windowed city skyline to boot,​ ​​ ​​​ ​Or potentially McDonald’s more prominent, act
ual late night show-inspired Mac Tonight animatronic performances, or hell, maybe a mix of the two?​ ​​ ​​​ ​It's not like those two haven't already inspired fangames of their own before!​ ​​ ​​​ ​Either way, as a result of that, ripping themselves outta the spotlight, you get one of my favorite niche FNaF fan animatronic design elements, gangrene.​ ​​ ​​​ ​These flame-grilled, lightly seasoned ground beef bastards only exist from the bust up… haha! Short.​ ​​ ​​​ ​For real, watching haunted ani
matronics drag their top halves around is such a weird visual, that I can't help but love?​ ​​ ​​​ ​Taking on similar imagery to that of, like, a sawed-off zombie crawling around, or something?​ ​​ ​​​ ​It's comically grotesque in a way that actually works pretty damn well in the context of a game that opens with the extinction of all life on Earth,​ ​​ ​​​ ​But simultaneously works as the most grounded and realistic way that haunted animatronics would move IRL- make up your goddamn mind!​ ​​ ​​
​ ​But hey, don't let their pathetic height fool you, they'll rock your shit if you ain't careful,​ ​​ ​​​ ​With the trade-off being that the one task you're actually paid to deal with being pretty damn simple:​ ​​ ​​​ ​Just pay attention to the order status and confirm the manager's orders, convey their way from the kitchen to each respective destination!​ ​​ ​​​ ​Oh hey, it's the implication of a meal, that's the Fazbear Entertainment I know!​ ​​ ​​​ ​Hahaha, not for you though, YOU get a hot,
fresh plate of something at the end of each round, which feels like a consolation prize for not dying more than anything…​ ​​ ​​​ ​Yeah, that's the Fazbear Entertainment I kn-​ ​​ ​​​ ​The whole mechanic's essentially replacing the typical 6-hour countdown,​ ​​ ​​​ ​With three meals a course, and four courses per… game, what?​ ​​ ​​​ ​Yeah, COURSES, you're only spending the one night at the establishment,​ ​​ ​​​ ​Functionally making no difference than just splitting them up into four nights, b
ut hey, it's refreshing in concept!​ ​​ ​​​ ​Each graduating course throws a new enemy into the mix,​ ​​ ​​​ ​Kicking off with Bonnie ‘n Chica who share pathfinding destination real estate,​ ​​ ​​​ ​Freddy to follow in Course 2, approaching from above through a vent network,​ ​​ ​​​ ​And Foxy that achieves nothing more than successfully pissing me off, making up the quartet by Course 3!​ ​​ ​​​ ​And while there's nothing inherently special about the majority of these guys’ AI,​ ​​ ​​​ ​Each requ
ire you to fend ‘em off in a unique way, all involving novel uses of your environment,​ ​​ ​​​ ​Like facing off against Talkshow Chica in a pre-programmed quick-draw scenario, for example,​ ​​ ​​​ ​By picking up a pop gun ‘n blasting that bird bitch between the lookers, to the actual visual annoyance OF Chica;​ ​​ ​​​ ​That shit fits the vibe of the game perfectly,​ ​​ ​​​ ​And in a fun way that prioritizes personality and game feel over just another door mechanic or whatever?​ ​​ ​​​ ​And, real
quick tangent, A Bite at Freddy's really does hone in on the personality here,​ ​​ ​​​ ​The Talkshow designs being something I really can't get over, 'cause unlike the majority of fangames,​ ​​ ​​​ ​A Bite features cute, cartoonishly proportioned mascot characters that LOOK like animatronic adaptations of cartoon mascot characters;​ ​​ ​​​ ​I feel like that's something people tend to forget with fan designs,​ ​​ ​​​ ​That the purpose of an animatronic mascot is to replicate the look of A MASCOT
,​ ​​ ​​​ ​And the implied smirks, the accessories, those looney-toons lookin-ass proportions, they feel ripped straight outta 90’s pizzatainment.​ ​​ ​​​ ​Like, I could totally imagine Chica as the star of a fictionalized wild west Sat-AM cartoon, or Foxy hosting his own, one-man show;​ ​​ ​​​ ​Teaching kids about funky science shit-​ ​​ ​​​ ​And, if we're gonna make the comparison,​ ​​ ​​​ ​The more goofy, personality-driven Talkshows aren't… uncanny in the same way the OG FNaF gang can be und
er the right lighting,​ ​​ ​​​ ​And they're definitely not inherently SCARY, but I've always found a certain pleasure in crazy, cartoonish vibes pushed to the point of intimidation.​ ​​ ​​​ ​But hey, what the piss would I know about that?​ ​​ ​​​ ​The way these mechanical boys and girls approach you also bear a striking similarity to the first FNaF game on paper;​ ​​ ​​​ ​The bunny ‘n bird confronting you closer to your workstation, Freddy making a stealthier approach, Foxy’s behavior encouragin
g you to check on him ‘til a certain point…​ ​​ ​​​ ​It's all reflective of the first Freddy’s game while injecting its own, freshly baked identity grease into the mystery meat mix and I LOVE IT!​ ​​ ​​​ ​The power system at play here, too, I'd argue, is a similar case,​ ​​ ​​​ ​Helping to tie each offshoot mechanic together and work as a natural evolution of the power gauge;​ ​​ ​​​ ​Here, replaced with a power load, that runs the risk of overload,​ ​​ ​​​ ​Still giving you a taste of that swee
t, sweet, power management gameplay you've come to know and tolerate, but in a way that I honestly prefer in this context;​ ​​ ​​​ ​Hit with a more forgiving penalty in place, inhibiting you from using any more power-driven devices for a limited time if ya chew off more juice than the building can handle.​ ​​ ​​​ ​And that encourages strategy, stupid!​ ​​ ​​​ ​Grinding the conveyor to a halt, that'll rub some power,​ ​​ ​​​ ​Switching OFF the power to fend off Bonnie if ya catch him staring you
up, that’ll chew up a chunk o’ juice... somehow?​ ​​ ​​​ ​Oh sorry, my bad, I forgot this game takes inspiration from the series that saps power from closing doors, silly f*ckin' me!​ ​​ ​​​ ​Even viewing the CAMERAS ramps up usage if you fail to prevent Foxy from pulling his bullshit by not refreshing the cameras in time?​ ​​ ​​​ ​Who also gives you a dirty look when you best him at his own game,​ ​​ ​​​ ​But somehow I feel less bad about it when Foxy’s only purpose is to short the building's m
ain power supply;​ ​​ ​​​ ​Forcing you to rely on a BACKUP RESERVE THE REST OF THE COURSE-​ ​​ ​​​ ​I mean, to be fair, it's a pretty organic, grass-fed feature,​ ​​ ​​​ ​Giving you the option of paying the fox extra attention, with less time to dedicate to checking on the others,​ ​​ ​​​ ​OR ignoring him for less of a headcount in the active threats department if you can afford the cost of some extra challenging power preservation.​ ​​ ​​​ ​And, stacked up against managing cameras and immediate
threats, as far as the main gameplay loop goes?​ ​​ ​​​ ​It's a very carefully crafted juggling act that I'm not afraid to admit I've come back to again, and again, and again-​ ​​ ​​​ ​And every time you win a standoff against Chica you win a complimentary suggestion of a soda,​ ​​ ​​​ ​And hell if they do anything but indirectly act as an indicator on the menu ​ ​​ ​​ ​for the amount of time I've spent… g-genuinely enjoying pissin’ around on this thing,​ ​​ ​​​ ​Not even just coming back for t
he mechanics, but the engaging vibes and presentation of a creaky, sleazy, burger joint, and friends!​ ​​ ​​​ ​Like, for example, one of said friends,​ ​​ ​​​ ​Talkshow Freddy, compared to the rest of the gang,  is just a slightly more out of the way obstacle, funneling you into the cameras to activate a vent fan to turn him around,​ ​​ ​​​ ​And sometimes even- RUDE!​ ​​ ​​​ ​Yeah, if you're unlucky enough, you can decapitate the bear bastard yourself making him harder to see in the feed,​ ​​ ​​
​ ​Producing a sound akin to a feeble horse whinny but GOD is it a cool goddamn detail!​ ​​ ​​​ ​And speaking of details, yeah, in a series full of foreshadowing, this is sick.​ ​​ ​​​ ​But, um, hey, feel free to defenestrate literally everything I just said if you don't bother to check the delivery windows,​ ​​ ​​​ ​Yeah, in true Fazbear fashion, the machinery works exactly as intended, until ghosts.​ ​​ ​​​ ​These dudes have the capacity to climb through the food delivery openings ‘n ride that
shit to Sunday,​ ​​ ​​​ ​Forcing you to expend your precious power reserve by up to around 30% to pump the brakes on the belt to get rid of anything unsightly,​ ​​ ​​​ ​IF you can't shut the doors on ‘em in time.​ ​​ ​​​ ​And the way these mechanics interact is pretty great, too.​ ​​ ​​​ ​I especially love the subtle visual and audio cues that SOMETHING'S coming down the conveyor!​ ​​ ​​​ ​The faint pinprick pupils blending in with the dust particles, and the audible clatter coming from the ope
ning,​ ​​ ​​​ ​Muffled by the quiet ambiance so it's never IMMEDIATELY obvious when you're potentially boned.​ ​​ ​​​ ​Even giving each enemy a unique arrival speed relative to their difficulty,​ ​​ ​​​ ​Foxy obviously being the fastest reflecting his position as FNaF’s resident bastard.​ ​​ ​​​ ​And yet, with all of this to digest these mechanics do the one thing most employees in these games are physically incapable of after about a week, they work!​ ​​ ​​​ ​'Cause if there's one thing I'm alw
ays a tad cautious of in fangames, it's an overabundance of defenses, in some cases?​ ​​ ​​​ ​The presence of way too many actually watering down the strategy of a fangame to a going-through-the-motions, clockwork-like rodeo, but, here?​ ​​ ​​​ ​I never ran into that problem.​ ​​ ​​​ ​Each mechanic finely tuned to the point where I was making all the little micro-decisions I needed to in a constant effort to reduce death,​ ​​ ​​​ ​Which is how it should BE, ya saucy little stain!​ ​​ ​​​ ​The ga
meplay loop's just plain FUN, it's forgiving when it needs to be and I think that's really all you need to keep most people coming back, especially the latter.​ ​​ ​​​ ​Dying in most FNaF games, both fan made and official, can be the most annoying bullshit in the world,​ ​​ ​​​ ​And when slipping up once in this stupidly high-stakes sub-genre can reset your progress back to zero, I totally get it.​ ​​ ​​​ ​But, a robot slips past your watch on cams?​ ​​ ​​​ ​You can halt the conveyor at the cost
of your power.​ ​​ ​​​ ​Freddy sticks his neck past the fan's reach?​ ​​ ​​​ ​Yeah, you're gonna get him but at the cost of visibility, overload the power?​ ​​ ​​​ ​Oh, the game’ll knock you down, but you can recover.​ ​​ ​​​ ​There's a level of accessibility here that gives you that extra wiggle room to mess up but doesn't hinder your accomplishments as a skilled player.​ ​​ ​​​ ​And I don't wanna let that kind of game design go unappreciated,​ ​​ ​​​ ​Hell, in addition to the billion other pr
os I've listed for this thing,​ ​​ ​​​ ​It's one of the many reasons I've come back to it so often.​ ​​ ​​​ ​And there's even some stuff between courses to mess with, too:​ ​​ ​​​ ​A few interconnected mini-games, to be exact,​ ​​ ​​​ ​And by "a few" I mean two, and by "two" I mean one plus- RUDE!​ ​​ ​​​ ​There we go.​ ​​ ​​​ ​But hey, it's a good ONE mini-game,​ ​​ ​​​ ​Involving the removal and re-installation of screws in the food delivery system while avoiding everybody's favorite punch-dru
nk Bonnie,​ ​​ ​​​ ​It honestly makes me wish there were more immersive moments in the game like this, it's genuinely a neat little break in the action!​ ​​ ​​​ ​But sod any of that! What's a loosely-based FNaF 1 parody without a comical spin on a yellow bear that does nothing before killing you;​ ​​ ​​​ ​Yeah, that's right, a yellow bear that does EVERYTHING before killing you, bitch!​ ​​ ​​​ ​The aptly named, Final Course, throws the canonically-long-dormant-aptly-named "Threadbear" into the m
ix,​ ​​ ​​​ ​Coined after an incident wherein a KID chomped off a chunk off FREDBEAR’S frontal lobe,​ ​​ ​​​ ​And I believe in equity, so I'll have to balance it out by calling this mystery bastard child Brainless McDipshit,​ ​​ ​​​ ​Yeah, I don't make the rules?​ ​​ ​​​ ​Threadbear’s a jack of all trades, appearing basically at random!​ ​​ ​​​ ​He'll almost always spawn in with a distinct, if faint, audio cue,​ ​​ ​​​ ​Meaning if he's suddenly taking Freddy’s place in the vent, you'll hear him,
​ ​​ ​​​ ​If he's over in the backroom, ya better refresh the cameras lest he infest your shit.​ ​​ ​​​ ​See him in any of the rooms with a conveyor opening, ah shit-​ ​​ ​​​ ​Yeah, he'll stick himself in the delivery windows halting any and all food AND animatronic activity,​ ​​ ​​​ ​Which if you're anything like me you'll just use as an opportunity to recover your power and totally cheese, haha, the AI, don't even worry about it man.​ ​​ ​​​ ​ He's unironically one of the coolest characters in
the game though,​ ​​ ​​​ ​With undoubtedly some of the coolest renders to his name, and a genuinely great visual pun-incorporated design,​ ​​ ​​​ ​Using the crater in his flesh as a lookout spot; it is CRAFTILY creepy.​ ​​ ​​​ ​MAN, you get a good look at the detail here, too, that decaying foam rubber, barely taped together, those crazy looking textures,​ ​​ ​​​ ​I-WOULD YOU STOP ALREADY??​ ​​ ​​​ ​And WITH that, hey, that's the original five haunted gang back together,​ ​​ ​​​ ​And, upon beat
ing the night, the first chunk of the game outta the way,​ ​​ ​​​ ​With a cutscene of Freddy escaping the establishment and into a thematically appropriate credits roll,​ ​​ ​​​ ​ And, in lieu of the game's theming, fit with a cheesy-ass “where are they now” section,​ ​​ ​​​ ​In character for the animatronics and just...​ ​​ ​​​ ​Man, this game's stupid charm!​ ​​ ​​​ ​Listen, A Bite at Freddy's polish is squeaky clean, the tone's so charming and full of personality, the difficulty curve and bal
ancing's pretty much near perfection,​ ​​ ​​​ ​The renders are so pretty, even extending into unique loading screens for different sections,​ ​​ ​​​ ​And maybe the hardest a series of game over screens have ever gone, both fit with tips and flavor text to boot;​ ​​ ​​​ ​The manager's even given some real good lines-​ ​​ ​​​ ​Who I should also mention is in the kitchen watching all this happen literally the entire time by the way without doing a lick about it, but how can I complain?​ ​​ ​​​ ​I g
ot good soon for criminal negligence, but this shit peng.​ ​​ ​​​ ​Practically everything's clickable in the office and on some cams, the game's littered with cool visuals and easter eggs,​ ​​ ​​​ ​With a specific one I caught that looked a little like this that I'm NOT bringing up 'cause I'm mad I wasn't recording at the time-​ ​​ ​​​ ​And all of this… for a so-called “bite-sized experience."​ ​​ ​​​ ​So anyway, I don’t even consider all that the meat of the game,​ ​​ ​​​ ​Look, it's a genuinel
y well thought out, beefy-ass custom night!​ ​​ ​​​ ​If the Lord works in mysterious ways, I wouldn't be surprised if A Bite at Freddy’s was the second coming of Christ!​ ​​ ​​​ ​But before we get to that, it's time for dessert!​ ​​ ​​​ ​And we are served a hefty smattering of extras baked fresh from the menu, starting off with the e-extras:​ ​​ ​​​ ​Yeah, you got your rooms, your posters, your developments,​ ​​ ​​​ ​ It's always great seeing development efforts recorded and game assets preserve
d in high quality,​ ​​ ​​​ ​Stuff like this? It's like a mini art book section, it's always appreciated;​ ​​ ​​​ ​But the real minceMEAT and POTATOES… fries’… here-​ ​​ ​​​ ​Yeah, sorry, I'm going to hamburger hell. Per.​ ​​ ​​​ ​Those crisp, ultra detailed character displays are the standout here, and DANG,​ ​​ ​​​ ​The years-old grease stains, the peeling fabric,​ ​​ ​​​ ​The fact that Threadbear especially is so visibly beat up,​ ​​ ​​​ ​The curling foam, the gunk spots matted into his fur, t
he rougher texture on his nose?​ ​​ ​​​ ​So much of each character's withering is so intentional,​ ​​ ​​​ ​Applied in ALL the places you'd expect on an actual decaying animatronic,​ ​​ ​​​ ​Something you do not see often in a lot of these things.​ ​​ ​​​ ​What are we, ordering weight painting AND substance painter to the same table here? What’re ya doing, you're SCARING them!​ ​​ ​​​ ​But, eye CANDY a-SIDE, I think I oughta LETTUCE get into the REAL EXTRA CON-dimen-TENT this thing's got to offer
-​ ​​ ​​​ ​Yeah I'm not above making the same cheap pun twice in the same video, c'mon, ketchup.​ ​​ ​​​ ​This game's custom night, the true main course to the *snort* APPETIZER that is the main campaign-​ ​​ ​​​ ​That feels like a series of tutorial levels by comparison-​ ​​ ​​​ ​Want proof? Here are my recordings of courses 1-4,​ ​​ ​​​ ​[Loud crashing noises]​ ​​ ​​ ​And here's the goddamn rest of the goddamn shit-dicking rest of the-​ ​​ ​​​ ​While you're granted complete control over each c
haracter's AI here, what am I, a sheep?​ ​​ ​​​ ​We're here for the custom night challenges, and oh my god?​ ​​ ​​​ ​Yeah, this ain't just a roll of the dice on which monster of the week's gonna skillet your ass the hardest,​ ​​ ​​​ ​There's an ACTUAL FUN GIMMICK to go along with each, remixing ‘n re-imagining the game into six distinct levels,​ ​​ ​​​ ​Each with their own fundamental spin on the base formula.​ ​​ ​​​ ​Even the manager dresses up and reacts accordingly to the conditions you're t
hrown into here, it's a fun detail.​ ​​ ​​​ ​And there's a decent variety here, from deliveries arriving scattered around the vicinity, forcing you to hunt ‘em down in Basket Hunt,​ ​​ ​​​ ​To Cold Kitchen, where the restaurant's formed its own internal weather cycle, the freezing temperature causing the cameras to…​ ​​ ​​​ ​Yeah… get really cold and then stop working, I don’t see how those two points are correlated though-​ ​​ ​​​ ​Out of Service, when the company katana meets BRAKE CABLE. [Cra
sh]​ ​​ ​​​ ​Yeah, let one of the crazy bitches slip into the conveyor NOW and you're cooked, no stopping the belt.​ ​​ ​​​ ​That one's actually a genuinely neat challenge that actually really keeps you on your toes-​ ​​ ​​​ ​My favorite's gotta be Haunting Roulette though,​ ​​ ​​​ ​Deduct ‘n promptly shock the interactive tool of the week, wriggling with a soul of the damned before it jumpscares you,​ ​​ ​​​ ​Making this the only fangame in existence that gives you the privilege of pausing mid-
game, AND dying to eight polygons!​ ​​ ​​​ ​But if that just ain't the epitome of A Bite at Freddy’s, I mean, they up it to, like, 12, so-​ ​​ ​​​ ​But what FNaF clone’d be complete without a 5/20 MODE, son?​ ​​ ​​​ ​Yeah, here are custom night challenges 1-6,​ ​​ ​​​ ​[Crashing noises]​ ​​ ​​ ​Here are my GODDAMN 5/20 ATTEMPTS-​ ​​ ​​​ ​Okay, listen, if Foxy ever fries your shit before Meal One, just restart, make sure to cheese the power with Threadbear and, yeah, eventually you'll get through
it,​ ​​ ​​​ ​But BOY, did it sizzle my tenderloin!​ ​​ ​​​ ​Every screw up felt like my own doing,​ ​​ ​​​ ​Each death giving me a tad bit more to learn about the intricacies of the behavior of these dudes,​ ​​ ​​​ ​Something crazy important in a game like this!​ ​​ ​​​ ​Like, I wasn't dying to total bullshit or nothing, it was always my own comeuppance that got me-​ ​​ ​​​ ​A detail not exclusive to 5/20, but one that DEFINITELY mattered the most when tensions got tight.​ ​​ ​​​ ​And after an
untimely string of deaths… FINALLY… I was able to beat that damn course…​ ​​ ​​​ ​Over the course of several days, but we don’t talk about that!​ ​​ ​​​ ​O-Oh! Full Course, that is,​ ​​ ​​​ ​Each challenge automatically sets a specific AI level for each character, Full Course telling you it sets each robot to 20,​ ​​ ​​​ ​It doesn't, you gotta crank ‘em all individually to play the true 5/20 which is indescribably more difficult,​ ​​ ​​​ ​And possibly akin to the pain of a thousand suns concentr
ating into each and every one of my pores…​ ​​ ​​​ ​But if you're anything like me, the combination of a Fredbear finger puppet and a really sexy 10 gigabyte file offset my frustrations instantly!​ ​​ ​​​ ​Yeah, I'd call the battle damage to my hard drive worth it!​ ​​ ​​​ ​And yeah, a Fredbear finger puppet,​ ​​ ​​​ ​Each extra course rewarding you with a random lil’ trinket to commend your persistent ass,​ ​​ ​​​ ​Going ditto for the game's main landmark challenges, actually-​ ​​ ​​​ ​Both fun
ky-ass, stylistically appropriate approaches to replacing the typical FNaF-esque completion stars,​ ​​ ​​​ ​Including a paper roll the game tosses ya for doin’ a whole lotta nothing on 0/20 mode.​ ​​ ​​​ ​Y’know, for the poopy you went and took while you waited for it to pass? Stupid?​ ​​ ​​​ ​Yeah, recognizing my accomplishments via, eheh, MENU STARS?​ ​​ ​​​ ​No thanks, I'm validated by the fact that A Bite at Freddy’s accommodates for my animalistic need to take a shit!​ ​​ ​​​ ​....a-and wit
h that-​ ​​ ​​​ ​A Bite at Freddy’s is an almost flawless fangame in my eyes,​ ​​ ​​​ ​Standing as one of the most structurally sound and well-polished pieces of fan content I've seen tossed out there in a while,​ ​​ ​​​ ​ And I think everybody's stupid eyeless freak knows why!​ ​​ ​​​ ​The game's tailored to the user experience first ‘n foremost,​ ​​ ​​​ ​Reeling the concern over the typical FNaF trope of grounding the player in a super spooky, lore-rich atmosphere WAY back-​ ​​ ​​​ ​Focusing o
n the game mechanics, building an engaging presentation and story around that…​ ​​ ​​​ ​That and it's also not blood bound by the limitations of Clickteam-​ ​​ ​​​ ​Yeah, a FNaF fangame in Godot, did the rapture arrive early?​ ​​ ​​​ ​Defending yourself and a conveyor belt against a slew of animatronics is fun,​ ​​ ​​​ ​And without the game constantly trying to keep things consistently spooky scary tense all the same,​ ​​ ​​​ ​I feel like there's more room to focus on everything that ain't that-
​ ​​ ​​​ ​Appealing character designs, gameplay optimization, hell, just a simple-ass story-​ ​​ ​​​ ​This thing knows where to prioritize!​ ​​ ​​​ ​Now, I ain't saying these elements bog DOWN what’d otherwise be a more robust ‘n mechanically-engaging fangame,​ ​​ ​​​ ​But a lot of the time I see what could be more robust and mechanically-engaging gameplay dragged by a whole lot of waiting and pacing issues,​ ​​ ​​​ ​When, haha, you fresh-not-frozen little fry!​ ​​ ​​​ ​This is a FNaF fangame, y
ou're doing the same shit for about 90% of the run time, ergo?​ ​​ ​​​ ​The more you engage, the less frightening these things inherently become,​ ​​ ​​​ ​So A Bite at Freddy’s leans INTO that replayability, and says,​ ​​ ​​​ ​Hey- here's a variety of intuitive mechanics in a fun environment,​ ​​ ​​​ ​With a tongue-in-cheek remix of the classic elements ya know ‘n love...​ ​​ ​​​ ​Rolled into a bite-sized experience.​ ​​ ​​​ ​[Muffled] Y’know, somehow I'm having trouble fitting 10 different leve
ls into my mouth!​ ​​

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