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A Real Life Haptic Glove (Ready Player One Technology Today) - Smarter Every Day 190

http://www.audible.com/Smarter or text "Smarter" to 500-500 Click here to subscribe for next video: http://bit.ly/Subscribe2SED A huge thank you to HaptX Inc. for letting me visit! ⇊ Click below for more links! ⇊ I'm a huge fan of Ready Player One. Here's our podcast episode on Ready Player One: https://www.youtube.com/watch?v=h2s0x9CoegM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GET SMARTER SECTION If you want to know how this marvel works, just watch the next video... it explains Everything you want to know. I chose to break this up into two videos because it was so cool. I asked HaptX for a blurb to explain their company. This is what they came up with: HaptX is a multidisciplinary team of engineers based in San Luis Obispo, CA and Seattle, WA that builds advanced haptic technology. Their first product, HaptX Gloves, brings touch feedback to VR with unprecedented realism, enabling a new category of industrial training simulations. Founded by Jake Rubin and Dr. Bob Crockett in 2012, HaptX won’t stop until you can’t tell what’s real from what’s virtual. Learn more at haptx.com. If you're interested in working for them, here's a link: https://haptx.com/careers/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GET STUFF SECTION: (If I did this right these should be working Amazon affiliate links to purchase the stuff I like to use. When people purchase from these links it will support Smarter Every Day.) ❓Mystery Item (just for fun): https://amzn.to/3aPb1wn Things I use and like: 📷Camera I use : https://amzn.to/2VSiruw Favorite Lens: https://amzn.to/2KPDQ1a Wide-angle: https://amzn.to/2SlPchR On-camera Mic: https://amzn.to/3aVVbjz Lav Mic: https://amzn.to/3aRek6r Hot shoe mount for Lav Receiver: https://amzn.to/35m6uAo My Tripod: https://amzn.to/2Yl6RtJ My Multi-tool: https://amzn.to/2zGm5Pz Favorite SD Card: https://amzn.to/2KQ3Edz 💾How I get footage off my phone: https://amzn.to/2KMem4K Travel Tripod: https://amzn.to/2zEa9Oi My Backpack: https://amzn.to/35jveJL My Headlamp: https://amzn.to/3deYmVt Favorite Bidet: https://amzn.to/2xnMG3b World Map: https://amzn.to/3aTFCZT Favorite Shoes: https://amzn.to/3f5trfV Everyone needs a snatchblock: https://amzn.to/2DMR4s8 🥽Goggle Up! : https://amzn.to/2zG754g Also, if you’re interested in a Smarter Every Day shirt etc. they’re at https://www.smartereveryday.com/store ~~~~~~~~~~~~~~~~~~~~~~~~~~ Tweet Ideas to me at: http://twitter.com/smartereveryday I'm "ilikerockets" on Snapchat. Snap Code: http://i.imgur.com/7DGfEpR.png Smarter Every Day on Facebook https://www.facebook.com/SmarterEveryDay Smarter Every Day on Patreon http://www.patreon.com/smartereveryday Smarter Every Day On Instagram http://www.instagram.com/smartereveryday Smarter Every Day SubReddit http://www.reddit.com/r/smartereveryday Ambiance and musicy things by: Gordon McGladdery did the outro music the video. http://ashellinthepit.bandcamp.com/ The thought is it my efforts making videos will help educate the world as a whole, and one day generate enough revenue to pay for my kids college education. Until then if you appreciate what you've learned in this video and the effort that went in to it, please SHARE THE VIDEO! If you REALLY liked it, feel free to pitch a few dollars Smarter Every Day by becoming a Patron. http://www.patreon.com/smartereveryday Warm Regards, Destin #smartereveryday #VR

SmarterEveryDay

6 years ago

Hey, it's me Destin, welcome back to Smarter Every Day. I love Ready Player One. It's a fascinating book about this virtual world called The Oasis, based here in Columbus Ohio. If we're ever gonna get to a virtual world, We have to have ways to interact with that virtual world with our bodies. ( ͡° ͜ʖ ͡°) So this is the first episode of a series on technology like this, here on Smarter Every Day. We're gonna go test-drive a virtual haptic glove. It's not virtual, it's an actual haptic glove, But
it's a way for you to use your physical body to interact with a virtual world. So let's go to California, to a company called Haptx because there's an engineer, I have questions about how such a glove would work. There can only be a certain amount of resolution that should... Yeah, questions. Let's go to California - You're Kenan, right? - I'm Kenan. - So what's going on here? What do we have? - So we have our glove prototype, which is called Glens, And we have a HTC Vive and a computer to driv
e the experience. - You're tracking where the glove is in 360 degrees. Okay. - I think you should just try it. - Just try it? - Yeah. - Okay. - It'll make so much more sense to you if you... - Alright. Let's do it. - Put your hand in it like this, keeping your fingers tight. And then once you kind of pass like, this area, you'll spread your fingers out and... Into the finger sockets. - Okay. - Alright you're not officially doing VR until you have a bucket on the head, so now that we got that on
me, We are ready to go. Let's enter the simulation. - [Faint] So you hear things through the headphones. - Yes, I hear... - Music? - I hear music that makes me want to take a nap. - Do you hear the rain and... - And I hear lightning. - Yeah. This is good, stick you hand out and.. [Voiceover] This is the exact moment I realized that they've done something amazing. I'm not a VR believer, but you can actually feel each individual raindrop in your hand. It's not wet or anything like that, but it's
perfectly timed, perfectly positioned, and your brain accepts it. - Feel free to explore the environment - I can pick which finger I want to feel it on, Hold on. I'm trying to I'm trying to feel individual raindrops now. Hold on. - You definitely can. - Can you really? Okay, so it's directional, So you're having to do... You're doing a coordinate transformation for the hand, Oh look at you, you put a logo on the back of a hand! You guys are clever. [chuckles] Oh I moved it! :D Okay, I feel like
a kid, this is pretty cool. Alright, so I can move... - You can just explore and anything, feel free to touch anything that you can see where it is. - I can just touch all this stuff. - Yep. - So I can move this lighthouse. Oh, I'm not... Oh! I'm not far enough in the 3D world. That's crazy. Oh it's getting harder to... That's the force-feedback you're talking about. It's pulling on the back of my finger. - Yep. - So you have to model the curvature of a finger. Can I actually... What's that noi
se I hear? Do I hear static? [Voiceover] Up to this point in the simulation, I'm just feeling things with my hand. But this glove has something called force feedback. If you look on the back of the fingers, There's this tape that can hold your fingers in one position. And when I finally picked up a rock, This is the moment where everything clicked. - So, can I come over here to pick up a rock? [laugh] Alright. Alright I'm cool. Alright. I heard a tractor. Hey! Alright, You don't have gravity in
your simulation? Oh, that was... OK, that was rad dude. This is... Alright, who made this simulation? - Kenan and Johnathan. Both of whom are standing over here. - Kenan and Jonathan made this? - Yeah. - Okay, this is really cool. What did you make the simulation in? - Unreal Engine. Four. - Whoa, whoa, leave my sunflowers alone. - You might need to re... - No, we're good. - ...re-grow them. - Regrow the sunflowers? I need a cloud or something. Can I shake some water out of it... Yeah, I can! [l
augh] Ken and Jonathan make the simulation? - It's Kenan. - Kenan! I'm sorry I'm having a hard time hearing you I got the headphones in. So, good job Keenan for this. Oh, what's up? Hello, guy. - So if you reach your hand out palm face up close to the fox he'll actually jump in. - Can I stand up? - Yeah. Okay, so I've got a cable here I've got to be careful about, right? - Yeah, you're good. - Okay, so I'm gonna submit. In Zelda, I'm used to killing every fox I see, so I'm gonna be really nice t
o this fox. - You can try to kill it, it's pretty hard tough. - Oh, you can feel it walking around! You're a genius. Did I point to you Kenan? - Roughly. - Kenan you're a genius. I really want to use my other hand. You guys need... That is cool as mess man. What's up ? I don't, like... what do you... I mean like if a puppy is sleeping on you you're not allowed to move. - How do you feel about spiders? - Spiders? I'm cool with virtual spiders. Spiders are not my favorite. - But you are cool with
virtual spiders. - Yeah, have you had people freak out doing this? - Yep. - Have you really? - One time we didn't ask... big burly military guys like a rocket bombing - The haptic feedback is incredible, so... - The spider man blurred the line between hurtful and real. - That's... okay, so what's so cool about this is... How many different sensors do you have in the palm? Because I'm feeling every leg. - A hundred and twenty in the total glove. - A hundred and twenty? - Some of those are in the
fingers. - Okay, so how on earth... How on earth are you controlling 120 different bladders inside my palm? Without just crazy... So, these are not bangbang actuators, these are... These are... what was the term? It's like they're infinitely variable actuators. - They're pretty continuous, yeah. - Continuous, thank you. - The nice about air, we can control the pressure of them. It's way cooler than I thought it would be, I'm gonna be honest. I thought it would be cool, but it doesn't take long f
or your brain to just totally engage with it, does it? I'm gonna sit this spider. Oops, my bad, spider. Gonna sit you right here. - So now that you have become appointed with our virtual farm, are you ready to defend it? - Defend the virtual farm? Heck yeah, let's do this. - Alright. Smack, squeeze...( ͡° ͜ʖ ͡°) - Oh, you actually have to get there. This is like way cooler than I thought it would be. There's no way this is gonna translate to video. And I'm totally against VR. Just to be clear, I
don't think it's gonna catch on, but this has changed my mind. - That's awesome. - Seriously. - So go ahead and reach out for that confetti. It should feel a little lighter than anything else you've touched so far. - Yes, you're right. It is a continuous actuator. You've gotta tell me how you did these bladders. I have to know that. [Voiceover] Okay. That's pretty much it. That's the experience with the glove, but I'll say this: in the next video, We're going to talk to every single engineer th
at was in the shop that day. We're gonna figure all this stuff out, so it's obvious there's motion tracking. It's obvious there's little bumps happening on your fingers It's also obvious that something's making your fingers resist motion. So in the next video, We're gonna cover all this stuff. I'm gonna be straight up with you. I thought VR was stupid, and this changes it for me Because It's another layer on top of the other stuff going on in your brain. So I always thought moving around in a vi
rtual world didn't make a lot of sense. But I think this is gonna matter, so I don't know exactly what it's gonna look like in the end But this is a really good base concept. And I'm excited to see what they do to get this to market, Because all the variables are being taken into account at this point in time, And I don't think they were in the past, so I'm excited about this. Anyway, If you enjoyed this episode I would appreciate it if you would support Smarter Every Day By supporting the spons
or, which is Audible. You can do that by going to audible.com/smarter And getting a 30 day free trial of Audible. It's fantastic I recommend Ready Player One which is obviously why I started thinking about haptics in general. So if you want to support Smarter Every Day you can also, to the number 500-500, text the word smarter And you'll get that 30-day free trial of Audible. That's gonna help Smarter Every Day if you do that, and that's going to help me continue to fly places like this To make
really cool videos like this. Okay, this is the haptic glove. I have another piece of man-machine interface technology that's in the Oasis and Ready Player One type stuff in an upcoming video. So feel free to subscribe to Smarter Every Day if you want to see that. I think you'll enjoy that as well. Anyway, I'm Destin you're getting smarter every day. Have a good one. Bye So real quick I've been talking with Leigh, and you you're in charge of this this whole facility, right? - I'm one of the peop
le who helps make things happen, yeah. - Okay, so he was telling me that people can actually come work here. Because you need engineers? - We do. - So you're gonna give me a link and I'll leave it below. - Uh-huh. - And people can come work on this project if they want to. - Yeah haptx.com/careers - Okay, we're here in California. It's a it's a rad place. This is real-deal engineering. So anyway, I'll leave a link for you. Awesome. - Pull that knob out. - Pull it out? - Yeah. Uh, yeah. And then.
.. - Oh god, I though I broke it for a second, I though that I'd broke it! [laughs]

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