Returnal is a game steeped in mystery with
a story about one woman and how she managed to end up in her own personal version of hell.
Forced to endure a terrible fate and relive past memories that she wished stayed buried. How will she
overcome this? Well, you'll have to wait and see. Today I want to talk about the story of Returnal and not
only explain to you what happened within the story but also critique and analyze it along the way.
Looking at its themes and design, and how that connec
ts back to the story and how its elements
of storytelling impact its narrative for good or ill. Make sure to like the video if you enjoy
and subscribe if you're new for more content like this. Feel free to check out my other videos
which are other story analyses but on a variety of games and series and as always, let's get
started. The very beginning of Returnal starts strong with elements of mystery and intrigue as
we're first introduced to our protagonist Selene. She's a part of a NASA-li
ke program called Astra
but while exploring the reaches of space she sees a signal for something called the White Shadow
located on the planet Atropos. We'll learn soon but this name is particularly important to Seline
which is why she goes closer to check it out. Upon entering its atmosphere though her ship is shot
down forcing her to crash land on the planet's surface What shot her down? Unknown, but that's
at least of her worries as after walking about 40 ft she stumbles across another s
cout from Astra
however not only are they dead but the name on the helmet is Selene. Worse than that there is another
dead scout in the next room but this one has a scout log attached to it and the speaker is also
Selene. Shortly after the player may start to encounter some enemies creatures native to the planet. These
are run-of-the-mill wildlife but after a while they start to get stronger and depending on your
skill might be too strong for your current setup. Eventually, you will die bu
t death is a part of
the experience as dying doesn't reset you back to a previous checkpoint but read the very first
level. But just as the player has the foresight and knowledge of the previous run so too does Selene.
She remembers the crash and everything she did before, she even recalls how the environment
in the first level has changed to something different. If you manage to survive long enough
though you'll start to see more of the world and possibly become even more engrossed in what
's
going on. While the levels are filled with wildlife all of whom are extremely hostile and primal
surrounding these areas are likely statues and pillars of alien-like creatures. Many of these
rooms also have these same aliens depicted in authoritative positions portraying a sense of
sentience and order. Hilariously these aliens are from here on out called the Sentients but
we'll spend more time talking about them soon. So we have a weird planet with shifting levels
and multiple alien spe
cies that made this place their home. Fortunately, depending on who ask, Selene
won't be without a home either as located within these levels is HER home the one she lived in
back on Earth. It's almost as if the entire thing just teleported to Atropos and now sits idly by
watching Selene. The house isn't the only thing watching over her as when Selene naturally goes
to investigate she is stalked by a mysterious astronaut and an old Apollo-era spacesuit who then
seems to stun her knocking an
d sending her back outside the house. Which is where our story truly
begins. For anyone confused Selene is indeed caught in a loop forced to return to the very beginning
every time she dies only to do it all over again. According to her Astra won't pick her up until the
signal is found so she's on her own for the time being. There's also a lot more to Selene than she
is letting on which is what the entire story of the game focuses on. Selene's history and her
actions are the central core of
the story of Returnal. Sadly a lot of that isn't revealed until
the end of the game which is why the gameplay takes center stage. Surprisingly, Returnal is one of the
few games where gameplay and story are uniquely tied to each other in almost every way. Returnal
is by genre a roguelike a category of games based on deaths, redos, and retries. Death and RNG are core
parts of these games and Returnal is no different but it attempts to blur that line as much as possible
by having the world sh
ift like roguelikes often do. Every run on Returnal is different from the
enemies, to the weapons, to layout themselves, no two runs will be the same. It keeps things fresh while
also forcing you to stay on your toes adapting to everything you come across. Returnal takes all of
this and blends it into the story by showcasing how Atropos seems to shift around every time Selene
comes back. It's a wonderful system and weirdly was a game I originally bought just for this gameplay. Returnal relea
sed a few years ago on the PS5 but around the time I started to take note
of the game the PC version was set to release in a few months so I decided to wait until it came
out to start my journey. Once release day came I played up to where we are now before dropping it
as I didn't realize the game was going to have such a heavy focus on the story. So I decided to wait
until I had more time as it could possibly lead to another topic for a video, and...well here we
are. Returnal does an incred
ible job of pulling the player into the game and its story. I find it hard
to not be interested in the story at least from the opening moment given what we just learned. It's
a great example of less is more, it's like a horror game in that respect. Jump scares aren't always
needed to scare the player as sometimes just a bit of sound and level design can go a long way
and I feel like Returnal manages to encapsulate that feeling but uses it in its own way. Returnal isn't a horror
game not by
a long shot but it uses these same elements to invoke enough intrigue and mystery
to keep the player going. Why is Seline trapped? Why is there another corpse of her on the planet?
Why is her house here? Who is the astronaut? Many questions were asked by this point and were both
important and interesting enough to me that I was immediately hooked. From moment one I wanted to
see this adventure through to the end no matter where that took me. Unfortunately for me, finding
the answer was going
to be harder than I thought. The actual objective is to find the source of
the White Shadow signal, to get there you must cross through three biomes the Overgrown Ruins
the Crimson Wastes and the Derelict Citadel or put simply levels 1 2 and 3. This means you'll have
to cross three whole areas without dying as death takes you right back to the beginning of the first
level. The end of each biome also has a boss all of whom have three phases. As you can see it's not
easy and this coupled wit
h the inherent nature of roguelikes constantly resetting your progress and
making you start from the beginning was likely enough to filter out lots of players. Assuming you
can make it through this hellish gauntlet you'll be greeted by the final boss of the game Nemesis.
While Nemesis definitely stands out among the rest I would say that all the bosses are gorgeous.
The creature design is otherworldly and the team really makes them feel alien like they're directly
out of an HP Lovecraft nov
el. I especially like the way they handle the Nemesis fight in particular
as it starts off like a typical video game level an alternate dimension with just one large
platform in the middle, but in the second phase the game splits it apart forcing you to grapple
across to the other side. Only for the finale to create an almost miniature version of the
entire run as you race from one end of the map to the other, while fending off its attacks. It's
absolutely gorgeous and the gameplay is so wel
l refined that even if you don't find the story that
interesting you could still get a lot of mileage out of this game as a strictly action-focused
roguelike. Once Selene defeats Nemesis though she wakes up from the dream realm that Nemesis
put her in only to come across the large device at the end of the hall. This is the White Shadow
that she was meant to find, this also means Astra can pick her up and take her home. Following this
is an extremely fast look at the rest of Selene's life sh
e goes home and gets interviewed about her
findings, relaxes, has kids, grows old, and eventually passes on. I know that seemed rather quick but I
pretty much condensed an entire 12 hours into one neat timeline. Returnal can be hard and unforgiving
at times, sometimes it's skill, sometimes it's bad luck, mostly it's both. It's a stressful journey
having to reset back at the beginning because of one mistake but that's it makes the ending worth
it. You and Selene managed to stick it out again
st a planet that wanted to break you. You survived
the impossible so it's only natural that you get a satisfying ending to cap off your journey.
Selene escaped, survived, and had a happy ending. Congratulations! Surprise! We're back! Even in death, you can never escape Atropos. Just because you
die on a different planet doesn't mean you found a loophole and dying of old age versus
a bullet wound means nothing to Atropos. Death ultimately tastes the same no matter what flavor
it says on the
box. Ladies and Gentlemen. Welcome to Hell. I think it speaks for itself but it's
such an incredible twist especially after what we just talked about. Depending on your skill this
might have taken quite a while to achieve only to find out that it was all meaningless, and that you
were as close to officially escaping as you were in every other loop. Atropos isn't going to let
Selene off the hook just yet as there are many things the player must see and more things Selene
must come to terms w
ith, but it's not going to hand this to her on a silver platter. Atropos actually
plans on making her journey even harder by giving her three new levels to traverse. Now don't worry
that doesn't mean we have to complete six levels back to back as acts 1 and 2 are separate
from each other so it's just another gauntlet of three levels. But seeing as we're going to be
staying here a bit longer than we'd hoped it's probably a good idea to learn about the planet and
introduce ourselves to the lo
cals. Throughout your time in Returnal the biggest head-scratcher that
comes early on is the aliens that have seemed to inhabited the planet. Most of these aliens called
Sentients seem to have died before our arrival, with another group of aliens called the Severed being the
only ones left. Left behind are numerous archives and xenoglpyhs that the player can read but will
require a specific amount of xenoglpyh ciphers to fully decipher. Xenoglpyhs and archives are going
to help piece togeth
er what's going on with the aliens, while the scout logs and the house will
help us understand Selene. These aren't the only pieces of info that we can find though as all
the enemies and equipment in the game have an analysis counter that fills up the more we kill or
acquire that specific enemy or item. My only real gripe with the system is how random everything
is. It's not really Returnal's fault more so a flaw of it being a roguelike but it still doesn't make it any
better. Everything bu
t the house has a completely random location since the levels change every
cycle, so there's no way to tell what scout log spawns where. It's also impossible to game the
system by noticing patterns, I went through the same door multiple times and while I got the same
environment the enemies and items that spawned were different. Essentially the only way to unlock
things is to brute force it and hope you get lucky. Using notes and diaries like Returnal does is not
something new especially wh
en it's placed out of order like this, but these storytelling devices
only work when they're placed by a real human. Those games reward those who explore by giving
them extra gear or notes that further develop the story and while I'm sure these logs were
placed here on purpose it's completely up to chance when they spawn or even if you get the
room to begin with. I feel like that takes away a lot of the emotion that can be derived from this,
I wasn't happy or sad when I received these I jus
t was. That's the major fault of doing things this
way as its less about being rewarded for taking the time to explore and rather hoping and praying that
the gods of Atropos will deem you worthy enough to give you one of the many items you've been
searching for. The major benefit this system has though is that it gives the player the chance to
experience the game their own way and at their own pace. All of these items may be random yes
but that also means that they're optional. All the playe
r needs to do is beat Nemesis to get act
2 and then defeat the final boss Ophion to get the game's real ending that's it. All the ciphers, logs,
and xenoglpyhs are optional. Hell, I don't even think the house sequences are required either. That means
that it completely separates those who want to play the game for the story and those who want
to play the game itself. For those that only enjoy its gameplay loop you can skip all the pointless story
beats and get right into the action. But for
those like myself who want to know more about the game and
its world then you get out what you put in. If you want to learn about Selene then you could focus on
reading the scout logs, but if the aliens peak your interest then you might start looking out for more
ciphers. Essentially the more you use it the more you learn, it creates another perfect seamless
link between its story and gameplay while also letting the player dictate their own pace. Speeding
through the game at Mach 10 or spe
nding 10 hours searching all the locations you can find are both
viable thanks to the game's design, ultimately satisfying every player. As for the lore itself,
well it's actually kind of a mess. See all the glyphs are written from the perspective of the
one writing it yet once again one of these writers seems to be Selene. For example Glyph 14 says "I
was rejected from Olympus, Our family split apart, I rose from the waters of the Okanogan Wenatchee Styx." This refers to a moment earlier in
her life when Selene got into a car crash something
we'll see later. So not only was Selene alive during the time of these glyphs but she even managed
to write some of her own meaning she at the very least knew the alien language. This also ties into
something mentioned earlier as the White Shadow was not just any old name as it was something her
son said to her before the crash. It's only almost as if Atropos is altering the world to reflect the
mind of the visitor. Thankfully Selene does
n't take up too much screen time as most of these glyphs
are written by the aliens. According to what was written they were all under one rule, they also
seem to be a part of a hivemind as that word is mentioned quite a bit throughout the glyphs.
For the most part, the alien seemed pretty normal they had a large society of aliens and created large
buildings for them to live in. Something you'll notice though is that some of the levels take
place in the same location. Level one is called the
Overgrown Ruins and level four is the Echoing
Ruins. Traversing each biome also sees you coming across the same type of rooms as before. Selene also
mentions how the coordinates of levels 2 and 5 are the exact same. That begs the question though
which one came first? Well I believe act 2 to be set in the past the Overgrown Ruins implies that
something was left to grow and that nature has come to reclaim it. Act 2 also introduces similar
enemies to the previous act except they're called Prot
os, like Proto-Titanops which specifically
says that it's an ancestor of the Titanops one of the enemies of act 1. Furthermore if you
look up at the sky you'll notice that the moon is present in act 2 but shattered in act 1. In
this clip I'm also using the photo mode slider to move the moon so you can see that these shatter
pieces move with the moon. Ignoring the fact that our solar systems moon is here Illuminating the
planet which should not be possible, it shows that act 2 levels were a
previous era of the planet.
The only counterargument to this though is the fact that Helios, her ship, is noticeably more
rusted in act 2. Helios is a bit of an oddball in terms of everything though since it's the
only thing besides Selene that remembers the past cycles as it keeps track of her data across
the runs. Either way, what seemed to be the start of their downfall was when they met with Xaos.
A reoccurring character alongside Selene is this large tentacle creature with four eyes cal
led
Xaos. One day it seems like the aliens either stumbled upon this creature or were more likely
summoned to meet Xaos but in return they came out severed. So we have the "Sentients" the aliens
who were a part of the hivemind and the "Severed" ones who are not a part of the hivemind. This
separation seems to be one of the many catalysts to kick off the war between the two groups as
even though they were their brothers the Sentients saw them as anything but. As said in Glyph 5 "Our
connect
ion to our brethren was destroyed when we descended into the abyss and although we
felt whole upon our return our brethren feared us." This then started an all-out war between the two
but one of the glyphs mentions how the bloodshed was unnecessary further saying that they only
wanted to communicate with their brothers again. Glyph 1 says "Our connection to our brethren is
severed, Our agony is maddening, We cannot stop the endless cycle of violence to come." So not
only did they not want t
o fight it seemed like they didn't have a choice in the matter, this fits
quite neatly within the game as the two groups are the personification of Order and Chaos. The hivemind
is one homogeneous group all united under one goal while the Severed are individualistic
and individualism often creates chaos as there is no central thesis holding it together. Xaos
basically created chaos itself. But that was essentially the kickoff to this whole charade as
the real finale might have been the Whit
e Shadow. Selene mentions how assuming she understands
these archives correctly the alien civilization that died here wasn't due to genocide or suicide
but rather some signal, one of the archives even displays an alien peering into the device that we
touch at the end of the Nemesis fight. So there seems to be a connection between this device and
the downfall of the civilization. Also while not largely important this war also ended up affecting
our bosses Phrike and Ixion were aliens that be
came Severed and Nemesis was a Sentient alien one that
was a part of the hivemind but all that was left of them seems to be their burning blue face. While
this is all fairly concrete where things start to get a bit confusing is the introduction of the
Creator/Destroyer. The glyphs specifically refer to these beings as the same person never using
the words Creator or Destroyer independently. it's pretty easy to surmise from the data that
this Creator/Destroyer is Xaos but glyph 9 which talks
about Nemesis says "We recognized that we
had a role in this unsought genocide, the one with the burning face is all that is left of our brother's
mind. Only the Creator/Destroyer can now reach them if it's able to overcome the judgment that keeps
it trapped in the cycle. The mention of a cycle is clearly referring to Selene but that wouldn't
make too much sense since all this happened before we got here. Well...not quite. See Atropos is a weird planet when it comes to time. When we first a
rrived we already saw two dead Selenes even though we
just got here so it's clear that Selene has been here before just not our Selene if that makes
sense. Furthermore one of the last house visits sees Selene firing a cannon which shoots down
Helios but that can't be possible since Helios was destroyed when we entered the planet. Selene
is basically in some kind of time Loop Paradox where she crash lands on atropos, scours the planet
only to find the house, goes through the sequences, and s
hoots the cannon that destroys the other
Seline ship, only for that Seline to do the same thing repeating the cycle. We're just one of the
many Selenes in the loop so it's unclear when this officially started. This might also explain
how Selene can use the glyphs as she's been here long enough to meet the sentients and possibly
enter the hivemind. OUR Selene did not do that though she arrived very late to the party. What's
strange about this is that Selene also references this Creator/Destr
oyer too, most of the glyphs that
Selene writes seems to be written with "I's" and "Me's" in them as the Sentients usually use words like
"Brothers" or 'Brethren", so it's likely that this Selene the one making the glyph is not the Creator/Destroyer
but the first Selene might have been. On top of this one of the archives has a picture of
a headless Astra scout with the caption "The source of destruction and the end of all things." Referring
to her role as the Destroyer. One of the scout log
s also talks about how some of the wildlife reminds
her of the creatures from her books mainly Gorgons and Hydras, reinforcing a popular theory amongst
the community that Selene's mind manifested the entirety of Atropos. It should also be mentioned
for the sake of thoroughness that the astronaut is mentioned in these glyphs and archives too
but only by the name "Astronaut" so not only is this an actual entity on the planet but it can't
be the Creator/Destroyer. All of this is great but what
's Xaos's role in all this. Well, outside of
creating general chaos it seems to also feast on pain or at the very least the mind of the creature
it consumes. To skip ahead beating the final boss grants Selene access to the center of the planet
which she believes to be the core of the cycle here on Atropos. Touching this always plays the
same cut scene of the crash which will dissect later but Xaos appears right at the end and seems
to reach out to her. Following this, the player is then sen
t back to the beginning as if nothing
happened. Glyph 6 says "We saw countless arms reaching for the Creator/Destroyer a creature we
did not understand but they were never satisfied even after countless feasts on its mind. By moving
on it could escape without suffering for eternity." My thinking is that this Selene that the Sentients
observed was meeting with Xaos in multiple loops and Xaos was feeding on her mind which is how
it's able to manifest these creatures on Atropos. Glyph 7 also m
entions how the Severed shouldn't
have followed the Creator/Destroyer so it's possible that Selene's insistence on meeting with Xaos
caused the aliens to get curious only for them to become Severed. All of that is just my opinion
and complete speculation on my part but something to keep in mind is that Returnal is never going to
provide a complete picture. Returnal is like a 1,000 piece puzzle but if a manufacturing error
occurred resulting in us only getting a fourth of the pieces, with th
e company not reimbursing us
for the rest. So we have to put the pieces we have together and then figure out what the picture
was supposed to be on our own. All the info in the game will never get us close to the full picture.
It's a puzzle that can never be finished, like a loop that can never be broken. But you know never
say never so we'll try our damnest anyway. To reach our next objective we have to make it to the
Abyssal scar in Oceanic Abyss. It's a nice thematic twist as act 1 has u
s ascend a tower to
find the signal while act 2 has us descend an abyss to the center of the world. It was this act
though that made me really appreciate the detail of Atropos, not only are the levels intuitive
enough to understand on subsequent runs so you aren't confused when you inevitably have to
come back but they also manage to tell a story all on their own. Level three for instance the Derelict
Citadel pretty much spells out the entire plot right there. It's a massive citadel that li
kely
housed thousands of aliens at once. Just outside though is level one which as opposed to level two
is the only one that can be walked to. There are numerous statues in all the levels but them being
placed here is rather interesting, the way they're presented almost makes it seem religious. Some of
them are even striking specific poses like these statues which have their hands and their stomachs.
There are a few archives in the game that place importance on very specific aliens which ma
kes
me believe they have some kind of hierarchy. This idea of placing some people within the group on a
pedestal could explain the entrance to level three, there are quite a few corpses on the roads leading
to the giant gate that sealed off the Citadel from the rest of the planet. This to me either means
that some of the aliens were left outside and trying to get back in or we're traveling here
on a pilgrimage. I am more inclined to agree with the latter given that they are a part of a hive
mind
and to me would have no reason to cast out their brothers. Well...besides the one time that they
actually did do that. Speaking of which they too also have some interesting history implanted on
the planet as level two has similar architecture to level one but these statues are seen with
red wrappings on them along with ciphers that are plastered all over the walls. A few logs
and glyphs talk about the Severed wanting to ascend and how these wrappings were part of their
final ritual. E
qually these large centipede-like fossils that protrude out of the ground are also
supposed to be a part of this religion acting as almost proof of their beliefs. So even though
we just barely combed over the landscape we've already come to many conclusions about the aliens
and their way of life, while also opening up more questions for later, such as the entire existence
of level six. The Abyssal Scar is the oddest area of the bunch, it's down way below the planet's surface
and also has no
connection to level three unlike the previous groups. Usually, if you don't figure it
out by look, you could find the similarities in its design such as how level two and five
share similar rooms but look nothing alike. Three and six however have no connection as far as
I'm aware anyway, there are statues accompanied by large structures that expand far past the render
distance but I just don't see the connection. Since we also have to consider how this place became the
Citadel if our discu
ssion about the acts is correct. Oddly enough if it was the other way around and
that act 1 and 2 progressed in a normal way then that would make more narrative sense here but also end up clogging up the previous levels. It's like an allegory for the whole game really,
there's never going to be a moment where it all comes together and clicks, there's always going to
be something missing. But there is still so much story that can be hypothesized by just looking at
its grooves and edges and I
think that stands as a testament to the art and level design of this
game, it's truly magnificent in so many ways and is easily the best thing Returnal has to offer.
Once you're done admiring that art though you'll end up stumbling upon the final boss of the game
named Ophion. By now though some of the names I've mentioned throughout this video will have perked
your ears a bit and for a good reason. Many of the the names used in this game are based on similar
names seen in Greek mythology S
elene is based on the Greek goddess of the same name who is seen as
the personification of the Moon which could also explain why the moon is here on Atropos. Selene's
parents were the titans, Theia and Hyperion. In the old house we see a photo of Selene's mom with the
name Theia and while we don't hear much about her father, Hyperion is a boss in the game and there's
a scout log referencing her dad playing an organ at one point which is what Hyperion does. The
planet itself Atropos is also
named after one of the three Fates who specifically cuts the threads
of fate. Meaning that Atropos would determine the states of all mortals and would have them cut
ties with life by cutting their thread. Atropos the planet hasn't cut Selene's thread just yet, it
wants her to experience and understand something and only then will she be granted the sweet
release of death. Defeating Ophion finally grants us access to the center of the planet, down here
is a black sedan something that while s
trange will be relevant in just a moment. When Selene makes
it to the center she sees Xaos who grants her a vision of the day she and her son got into a
car crash. One late night the two were driving somewhere before crossing a bridge but on
that bridge was the astronaut. This caused Selene to swerve out of the way and into the water. She
sees Xaos down there which prompts her to escape but she's unable to save Helios in time and has
to abandon him. As I said earlier Returnal won't be givin
g us any answers, fortunately, there is
more content to explore plus this ending does recontextualize a few things seen throughout the
game. At the beginning of every run the game says "Helios Abandoned" which is a bit of an odd thing to
display, but it refers to how Selene abandoned her son during the car crash. Back at the house all the
clocks say 8:36 p.m, Selene also leaves a voicemail for Helios during a visit to the house that talks
about heating the food in the fridge for 8 minutes a
nd 36 seconds and a scout log mentioned that when
Selene left and died of old age she was alive for 63 years and 8 days. 836 refers first to the time the
crash happened. Also, this one jump scare ends with one of the lights flickering on and off and it
kind of reminds me of the warning lights on a car. Furthermore, the song playing during their drive
was Don't Fear the Reaper by the Blue Oyster Cult in level four which is at the start of act two
Selene mentions a song that she can hear and
it gets louder and louder the closer you get to the source.
This is supposed to lead you to Hyperion but the song he's playing is a piano version of Don't
Fear the Reaper. On top of this, this scene is where Helios mentions the White Shadow the same name
as the signal and the black sedan in the ocean is the same car that she was driving the day of
the crash. This is what gives credence to the theory that either Atropos isn't real and is simply all
in Selene's head or that Atropos is manifes
ting creations based on her mind. This is almost bluntly
stated in Glyph 16 saying "This time I act without thought and reach for the lost child, my
negligence is why I am here." Selene's hesitation that arose when it came to rescuing Helios cost
him his life and is one of the many reasons she's trapped here on Atropos. What could sway the
pendulum towards the planet being real is that Selene is seen with heterochromia a condition where
the eyes are two different colors yet in the cutscene
she has the same eye color showing that this
may have happened as a result of the crash as this condition is known to sometimes manifest during
traumatic moments. To me anyway, it seems like Xaos wants her to remember what happened as Selene has
no recollection of these memories, in fact when we first meet with Xaos Selene even asks if this
is something it wants her to see. In the DLC which we'll talk about shortly there's a poem called the
Lamentations of Sisyphus but the further down you
go the more it starts to shift the text the original
stanza talks about Zeus punishing Sisyphus for his sin but eventually morphs into Xaos punishing
"her" or Selene for her sins. The second line of she who cheated death could also refer to Selene
abandoning Helios and surviving something that should have killed her. It still doesn't exactly
help define its goals but at the very least it does seem to want Selene to remember something.
Which is what leads us to the secret ending of the base
game. Given how replayable Returnal is and
how much content you likely have left to complete there's a good chance you'll still continue to
play the game long after the credits roll. If you do and finish all the house sequences then you'll
start to notice a new item called the Sunface fragments. Selene decides that she wants to set
fire to the house here on Atropos and to do that she's going to need more of these fragments. There
are six in total with one for each level but just like all th
e items before it's completely random.
The fragments do seem to have a set room that they spawn in like here on level one, I found that many
others including myself all found the fragment in this specific room with the invisible platforms.
But of course, that is based on the assumption that you know what room to look for and even if you do
it still doesn't matter as you have to hope the game spawns the room for you anyway. We've already
discussed this earlier but it's another reason why thi
s randomized RNG system just does not work well
when it comes to telling a cohesive story. Having to get lucky takes the fun out of exploration
completely, it's no different than opening a loot box for a required story item. Assuming you find
all the fragments though you're given one final house sequence, on the first floor there was a door
that was always locked but now we can enter it and at the bottom is a single wheelchair. Selene talks
about someone in this wheelchair and how they regr
et what happened to them but unfortunately,
that's all the info we seem to get. That's because this cut scene is just one part of the story as
the reward for finishing this sequence is a set of car keys and I only know of one car here
on Atropos. That means we have to defeat Ophion again as the car is locked behind the boss room.
Having the keys allows you to interact with the car rewarding you with the second half of the cut
scene which shows a grotesque creature sitting in the wheelchair
instead. It seems to briefly attack
her before Selene fights back wounding it in the process. Before it dies it calls out to her and
the subtitles show the name Theia at the bottom. The final scene is then shown from the perspective
of the astronaut but Returnal takes a quick book out of Metroid Prime as we briefly see the face of
the being inside only to discover, that it's Selene. So she was both in the car and the astronaut
during the crash? It's a little bit confusing but thankfully we
have one last piece of content
to discuss I can imagine players being a bit annoyed at the end though seeing as it answers
none of the questions posed by the game but rather adds more complications. Still like the last ending
there are a few more pieces that we can add to our puzzle, this creature is without question Selene's
Mom but her design is rather peculiar. If we go with the theory that Atropos is manifesting
creations based on the mind of the visitor then this to me is how Selene vi
ews her mom, this
disgusting-looking creature. It's not the only time the game will do this which is why I believe in
the theory but even the in-game items paint a pretty convincing picture. When visiting the house
again Selene might see a news report of a crash. This crash is not referring to hers but rather
the one with her mom. Seline and Theia got into a crash on the same bridge as the one Selene and
Helios went on but in this case, Seline came out unharmed and Theia was injured forcing
her to use a
wheelchair for life. This tracks with the creature using the wheelchair but her stomach is noticeably
large implying that Theia was pregnant. In the myth Helios and Selene were siblings with Theia being
their mother so it's safe to assume that the child would have been Helios. Selene's child Helios
is different. There's another audio log that has Selene talking with her doctor, the two eventually
got on the topic of names but Selene claimed that she already had one picked out
saying that it
was from her family, implying that she named her son Helios after her late brother that never
made it. This hostility we see from the creature is also representative of Selene's relationship
with her mom. Theia had the dream of becoming an astronaut but thanks to the crash she was unable
to live out that dream as her spine and legs were severely broken. She grew rather angry over this
and wouldn't have a chance to let this boil over since Selene got her passion for astronomy
and space
from her mom. Plus according to the police report the injuries Theia received were exacerbated
due to her trying to save her passengers so had she not saved Selene she would have been fine. So
now Theia has to watch her dreams slip away from her while her daughter gets to live the life
that she wanted, that is why she hated her. Selene was abused as a child verbally and possibly
physically due to this. It was always a bad day when Theia was around and she was definitely
going to
make sure Selene got an earful of it always reminding her that she was the cause of her
mother's pain. Whenever her mother would call her it was never to ask about her or how she's doing
it was always to complain. But this event caused a massive rift between the two one that would get
worse as we continue to discover more about her. The only part about this that isn't exactly clear
is Helios, Selene's brother, not her kid. Going back to the police report the text specifically uses
the words
passengers and them implying that Theia was rescuing multiple people and not just Selene.
Within the DLC again is also a newspaper with the crash being the headline however there's
a paragraph at the bottom that says that the police have not found a trace of her missing child
in either the lake or the surrounding forest, but that a second child was recovered and unharmed
from the water. Weirdly that last line is cut off from the in-game reader which to my knowledge is
the only document tha
t does this. It's almost as if the devs had intentionally hid this detail
here on purpose. The mention of a forest though got me thinking about something else here in the
hospital and that's these childlike drawings near the reception desk. Each photo tells a tale about
a girl and her family. Her mom, and someone who goes unnamed. One day they seem to have gotten split
up and the girl was left wandering in the forest. While walking around she heard a voice call out
to her but couldn't find
the source. Eventually she did make it home but by the time she did she
ended up becoming a full-grown woman. The final line says "It's time to take flight to where the
sun shines bright." My initial reaction was that the sun was a metaphor for heaven and that this was
Helios whose soul was trying to find Selene and Theia but the pictures seem very adamant that this
character is a girl, which adds the confusion. Plus there's also the question of who the blurred out
name is. I'm not entirely
sure what to make of this myself but at the very least the newspaper
does at least confirm that two kids were in the car at the time of the crash, Selene and
who I assume was her brother Helios. Everything regarding Theia's pregnancy is completely up in
the air, thankfully we do have a few more pieces of info to find but before we move on to that
I know this video has been rather disjointed, almost mimicking the chaotic nature of the game's
own story but I do hope that through all this you
can see how wonderful the story of Returnal
has started to become. You will feel extremely confused by the end but the game does make sure
things are at least semi-cohesive when it comes to the important stuff. Mystery is an easy way for
me to get interested in the story, I wanted to know what happened to Selene and why she was being
subjected to this. The game continuously strung me along with this pitch and the longer I held on
the more enveloped I became. Like I said before from very ea
rly on I knew I wanted to see this
through to the end because something about this was truly special, it was like something I hadn't
experienced before so like Selene I wanted to get the answers to the questions I had. But just as the
loop continues so too does the story a year after release Returnal would get a free post-launch
update called Ascension which not only added a co-op mode letting you brave through the dangers
of Atropos with a friend, but also added a new endless game mode cal
led the Tower of Sisyphus. In the
myth, Sisyphus refers to the man of the same name who is most well known for being the guy who rolls
the boulder up a mountain. That's because he was a prominent trickster and cheated death quite a few
times so the gods cursed him to roll the boulder up, only to let it go back down once he reached the
top. Instead of rolling a boulder up a hill though we're going to be rolling Selene up a tower. As
the name implies this is a gauntlet of death that can't be
finished, the whole point is to go through
as many floors as possible until you die and then do it again to get a better score. It is without
question a perfect DLC for a game like this. Outside of the occasional cipher and scout log the
tower is a strictly gameplay-focused experience so for those that want the gameplay then you can
kill to your heart's content plus you no longer need to reset once the final boss of the act
is complete as there is no ending, you can go as long as you want.
It's genuinely an amazing piece
of content and the only thing this game really needed honestly, but the tower is not without its
own story, the DLC adds more scout logs, glyphs, and archives some of which which are related to the
tower while others help add more context to the previous conversations we've had throughout the
video. It also acts as a continuation of Selene's story as well reveling in the death and carnage you
will once again eventually slip up, and die. This causes a hospital
bed to spawn in the main room,
these hospital visits replace our house sequences from earlier, and are to me the most important
piece of content in the game. Seeing the hospital reminds Selene of her mother and decides to get
her bouquet of white poppies. Selene likely did this before in real life after the crash had happened
so she's trying to do it again in hopes of getting an answer. This requires us to get six poppies just
like the six sun fragments and they acquired the exact same way
yet it's somehow more annoying than
before. The six fragments were random whereas the six poppies are guaranteed to always show up on
the same floor, except you can only carry one at a time as each one comes with its own hospital
visit. So continuing on to the next floor after finding one is pointless. Each time you acquire
these you have to get the flower, die or reset, do the hospital visit, go back to the tower, then go a
little bit further than last time only to repeat that five more t
imes. It is agonizingly slow
and maybe one of the most tedious things I've ever done I have no idea how they managed to make the
gathering process worse than the sun fragments but they did. What broke up a lot of the tedium though was
the scout logs that appeared here and while all of them were informative some of which I want to
highlight were about Selene's mental state. Going off what's heard it's almost as if the tower
has broken her in some way or at least another version of her since
of course, our Selene is not the
one making these logs. She's left feeling helpless after every failure since she has to go all the
way back down just to climb up again. One of the scout logs mentions how she's doing this to give
herself meaning and purpose, she's exhausted all the options but the tower so if this fails that's
it she needs to believe that there is something at the top so she has to convince herself to not
give up as if this fails and there truly is no way out then, what's t
he point. A bit unrelated to this
but there are a few more logs that present her as almost manic, mentioning how her suit claims that
she's contaminated by all the blood and parasites attached to her but she doesn't seem to mind that
she actually feels beautiful in her new skin. It's almost meta in that sense as while our Selene
didn't say these words the player could be feeling this emotion. All of the Selenes in-game are really
just all our different versions playing at once your Selene a
nd mine are out there doing their
own thing separately so naturally each one will reflect the mind of the player wielding her. Are
you confident enough that you can make it to the top or have you given up. Wallowing in the blood
of your enemies as you try to make sense of what's going on, questioning whether this is even worth
your time similarly those that have succumbed to the cycle and uninstalled the game is another
way of saying that Selene gave up. It's a rather fascinating way to por
tray a character especially
if you look at this from Selene's perspective. All these Selenes may be different but they are her
so if the tower broke them who's to say it won't break her too. It becomes even more concerning
once you start to familiarize yourself with Selene. Being part researcher and part explorer
much of her dialogue is analytical explaining things based on how they are rather than delving
into nonsensical opinionated talks. When Selene first grabs the assault rifle she doe
sn't cheer
and joy over finding a better weapon, she rather notes how the weapon is similar to the carbine
technology that they have back on Earth, or instead of freaking out over the parasite grabbing her
arm she studies it lets it attach to her and then reports how she feels. To use a weird analogy it's
like hearing your quiet friend get angry for the first time you're almost taken aback by it. Equally
whenever Selene talks about herself and has an actual opinion it's time to shut up and
listen
as who knows how long it's going to be before she says something else again. Which is made all
the worse when the opinions you do hear of her are about her abusive mother or how she went off the
deep end thanks to the dangers of Atropos. Assuming you do push past the rooms and gather a poppy or two
you'll gain access to the hospital. The hospital visits are largely the same with small parts
of the area being changed each visit, sometimes a new note will appear or another iteration of
something will develop. After enough flowers have been found Selene can then open the door, inside is
her mother Theia but instead of berating her like before the two hug for probably the first time
since the crash. It's all a ruse though as the body will disappear with Xaos taking her place.
When she wakes up she recalls that this is how things actually were, no atonement or embrace just
guilt and anger. Like the base game, there is one last ending to acquire but the hospital and tower
g
ive us a ton of new information that either adds or recontextualizes most of what we know already
so now that everything has been given to us we can finally talk about what's really going on here.
As mentioned before Selene and Theia got into an accident one day which permanently left Theia bound
to a wheelchair. As we know though Selene would also get into a car accident on the same bridge
except she managed to survive with Helios taking the fall. Returnal is quite a weird story with
many
coincidences but it becomes a lot easier to understand when you look at it metaphorically, both
women Selene and Theia were mothers who had dreams of being astronauts and crashed on the same bridge.
It's meant to show how similar the two are and how Selene has become like her mother it's also meant
to show the effects of generational trauma. Theia's disappointment in Selene affected her mentally
which in turn was passed down to Helios through her, because the other connection they share is
that they both detest their children. Theia didn't like Selene that much is clear but quite a bit of
evidence seems to imply the same between Selene and Helios. One of the house sequences actually
has us playing as Helios this is confirmed as much when you read the name on the door, in that
same level there's a voicemail on the answering machine from Selene where she tells him that she's
going to be home late. Selene worked long nights to pursue her dream but ended up neglecting Helios
beca
use of this. There was also possible evidence that she physically abused him. At one point his
favorite plushy Octo goes missing only for it to be found underneath the kitchen table, when
he goes downstairs he says that Octo knows not to go down here referring to the fact that
Selene might get angry at him so he tries to stay upstairs in his room. It's very common for
kids of abused parents to see places in their homes as limits, rooms you don't want to enter
unless you want to piss off Mom
and Dad that's what this feels like to me. Similarly Helios
ends up running into the living room at one point as he's trying to hide from what he calls
the monster which is eventually revealed to be the astronaut. He is specifically hiding inside the TV
until the astronaut reaches in and grabs him. But this same scene happens earlier but from another
perspective, as at one point Seline goes up to the TV and reaches her hands in as well. She also has a
dialogue line that says "What are you
doing. Wake up" These two scenes are likely the same thing from
different points of view, analyzing the dialogue likely means that this is how Selene woke Helios
up one day possibly because he wouldn't get out of bed or simply because she was already angry
and decided to take it out on him. Selene doing the same actions as the astronaut lines up with
the other ending where Seline is seen inside the suit of the astronaut but I wouldn't take
this literally. Just as this creature might be how
Selene sees Theia the astronaut is how Helios
might see Selene. I see it as a representation of Selene's drive to become an astronaut. Back to
that other house sequence alongside news of the crash is another report about the lunar landing.
This shows the two most significant parts of Selene's life, her relationship with her mother, and
her dream of becoming an astronaut. Relating this back to the prior scene her dream of exploring
the world is overtaking her responsibilities as a mother cor
relating with the voicemail of her
coming home late. Selene wanted to pursue her dreams but like Theia their child forced them to
stay grounded on Earth. As much as she hates her though there is also a log of Selene that mentions
how Theia was right when it came to raising a child Selene figured that she could be a better mother
and possibly stop the trauma than Theia imposed on her but she ended up becoming just like her mother
doing the same things as she does and reacting the same to sim
ilar situations. Like the abyss though
we've only just breached the surface as I think we can go even deeper with this. This next bit
isn't confirmed but does at least warrant some discussion. Crazy theory. But I believe that Selene
may have killed Theia and Helios so that she could become an astronaut. At the hospital is a police
report that shows that a police officer got a call about a disturbance at the Vassos residence which
is Selene's last name. When he arrived she was too distraught
to to talk but the officer noticed that
the house was on fire. When you put down the report though Selene says the line "The price of freedom."
This was one of those wide-eyed jaw-dropping moments to me as this was one of the most obvious
confessions I've ever heard. We know that Atropos has parallels to things from Selene's past so
it's to my understanding that Seline burning the house on Atropos was connected to Selene burning
her own house with Theia inside. This could also explain why
we have to go to the basement to find
the wheelchair as it could be showing us where she was in her last moments. As for Helios well we
already know about the crash but I also believe this to be intentional I think it's fair to say
that the astronaut is not real, at least on Earth. We know it's a real entity on Atropos since the
glyphs mention it by name but it's also Atropos a lot of weird [ __ ] goes on here. To me I see
the astronaut in this moment as Selene refusing to acknowledge her d
ecision by instead blaming it
on something else. While also reinforcing that her ambitions as an astronaut far outwayed everything
else in her life. As it's the astronaut that caused the crash or more specifically it's her dreams
of becoming an astronaut that caused the crash. Still, this doesn't explain why she threw the car
off the bridge and I admit it's a pretty big hole in my theory, it's also quite difficult to get
a timeline of these events too. What convinces me that most and not al
l of this was intentional
are two scout logs one where she says "That's why I signed up there are no attachments pulling me
back", and another where she mentions how she has given up everything for this role. The wording here
is quite interesting as it's almost like she sees her family as a burden to her people who are stopping
her from achieving her dreams which is why she had to get rid of them. Another log also laments how
Theia was never happy but that she always saved her smiles for He
lios. Once again though after it's
found Selene will then say that "Now they can be together again." Further confirming that yes both
are dead but her tone here is bizarre, there is no guilt or sadness or anything just once again
stating the facts as she always does and it's a pretty cold thing to say for someone who just
lost her mom and son. Everything about Selene being a murderer though is just my interpretation
and I don't want it to come off as canon just a tinfoil hat theory. The tin
foil is starting to
meld into my skull though is there is still the biggest question that lies at the heart of all
this. Is Atropos real or not? Selene acknowledges that Atropos and the astronaut are real but in
the same breath says that she can't trust her own mind, there are also numerous references to Selene not
being fitt for the job. At her house is a rejection letter from Astra that is next to her computer and
numerous scout logs talk about her mental state one of which is about her d
elusions. It seems like
Selene never became an Astra scout which leads some to believe that this is all in her head and
that exploring space was something she wanted to do but never could. It also might explain the car
crash as she was possibly lost in thought or angry over the rejection causing her to take her own
life, however, Scout log 62 shows that after Seline gets out of the car she makes it home and greets
her mom so it wouldn't connect to the theory that she died along with Helios
and is living out her
life in her head. Assuming that this is true though that would then make Returnal a proprietor of the "It
was all a dream" trope. While I don't personally subscribe to the theory myself even if it is canon
it's not as simplistic or as boring as the trope often is. Usually the ends up giving the scene no
meaning but I found it to be the opposite. Selene and the parallels to her mom are integral to the
story and the game has a clear inspiration from Greek mythology by us
ing its characters and events
to create another parallel to the story. Selene is in a manifestation of her own hell either because
the planet is manipulating her or because she's guilty of multiple heinous acts and is now being
tortured for them in her metaphorical purgatory. Even if the main plot of Atropos didn't happen the
relationship with her mom and son did happen and were at the very least the cause of these possible
delusions. Like I said though I don't personally believe in the the
ory myself as I find the story
much more entertaining and rewarding if Selene had actually landed on a planet that is forcing her to
question herself and come to terms with what she did. Regardless, Seline is still not done yet, talking
with her mom didn't reward her with anything so now she must seek the answers once more. Her only
lead though is the tower this never ending spiral that continues to push her further and further
into madness. She believes that if she climbs high enough she'l
l be worthy in the eyes of
Algos. Algos is the boss that you fight at the end of every phase who is unique in the fact that
he only starts with one phase of health, the trade-off is that he grows in power upon each
visit having up to a maximum of three phases by your third fight. Three is the magic number after
all, three levels in act one another three in act two and three more to cap off the third act. This
means that Selene has gone through a total of nine different levels across the gam
e almost as
if she's going through the Nine Circles of her own hell. As you can tell he's a specific boss to
the Tower and the only one you'll fight in said Tower. Well at least as far as phase three I didn't
make it very far into phase four. Like the rest of the cast the name is based on a Greek deity who is
seen as the personification of pain, fitting given how painful this thing is to climb. This could also
be a happy accident but Algos is often a shortened version of the word algorithm
and ALGO is also
the name of a programming language which could link how the tower in the previous act can be seen
as an algorithmic sequence of different levels in maps. All that's required of the player is for them
to reach phase 4 room one as doing so will mean you have completed the first three phases and
fought Algos three separate times. Once defeated Selene will question if she is finally worthy and thinks
that she should visit the hospital again. Xaos has taken her to a pocket dimen
sion
of sorts filled with nothing but emptiness inside are numerous other Selenes who made it to where
she is now. Despite feeling displeased about not being shown anything as her reward she notices
that it's rather calm and is likely the first time she's given herself a break since landing on
Atropos. So like the Selenes around her, she kneels down and rests, and judging by the others she
likely stayed here until her time was up. Even though the player can continue playing after
viewing t
he cutscene Selene doesn't comment on the vision so this cutscene seems to be the
final moment of the story, she doesn't go back to Atropos her journey is complete, and the cycle is
broken. It's not exactly a happy ending but it's something, Selene finally understands what she did
and came to terms with her own life, her actions, decisions, thoughts, and excuses all came back. She
finally understands and accepts who she is. While being able to go home and live her life would be
great this i
s as good of an ending as you could ask for plus assuming that Selene is actually
guilty of murder is ultimately a fate she imposed upon herself so it's fitting that she doesn't
get everything she wants after taking it away from those that she knew. But this finally leads us
to the actual ending of Returnal. If the commentary throughout this video didn't give it away I love
this game the gameplay is utterly addicting and I cannot wait to hop in and grind the tower again.
The amount of items,
weapons, and buffs you can find add to the diversity of each run forcing you
to not just go back to the Ol-Reliable. Sometimes the cards aren't in your favor and you have to
roll with the punches whether it means being permanently debuffed or having to kill the final
boss with the starter pistol, sometimes you just have to go with the flow. It's a perfectly concise
gameplay loop that I never got tired of. The story on the other hand, is anything but concise but
there is beauty within all t
hat chaos, piecing together lore from all kinds of different sources
is exhausting but very rewarding as I feel like I'm uncovering my own secrets just as Seline
was uncovering the story of Atropos. This video is my attempt at making sense of this chaotic
amalgamation so I could share it with those who may be confused but as you can see Returnal is
a community-driven game and only by interacting and sharing can we truly uncover its narrative so
if you played the game yourself or came to som
e conclusions while watching the video feel free to
leave them down in the comments below. I've done my best to share what I think happened but there are
still many things I've left unchecked all of which have still stumped me to this day. Such as the true
nature of the aliens were they real or were they just manifestations made by Selene? If the car,
house, and some of the wildlife can be related to her past experiences who's to say the aliens
aren't also a fragment of her mind too and tha
t the hive mind and subsequent detachment isn't just
a metaphor for something that happened to Selene. I personally want to believe that they are real but
I'm also Pro-Atropos being real anyone who isn't could easily make the argument that the aliens
too aren't real either. Then there's also the nature of Xaos and what it truly wants and most
bizarre of all is the existence of someone named Alex. I'm not sure how relevant to the story this
actually is but nearby those childlike drawings is
another one this time of a family with the names
mom, dad, and someone named Alex written on it. There is not only no other reference to Alex anywhere
in the game but there isn't even an Alex in Greek mythology. Hilariously the only other thing
named Alex is a book directly below it called Alex and the Giant Nectarine which is surely
a reference to James and the Giant Peach. Still much of Returnal's story is mentioned and explained
even if we're missing a lot of the pieces. It's not as cohe
rent as a normal story might be but
I think it goes without saying that Returnal is anything but normal, it's got a gripping and
fantastic story from start to finish one that really makes me wish I played this earlier. As of
now though there is no news regarding a Returnal 2 or even the company's next game but honestly
I don't think there needs to be one, Returnal is a game that can stand out on its own and doesn't
need a sequel to keep going. Still it's going to suck not seeing another gam
e like Returnal it's a
one-of-a-kind in many ways which makes it harder to replicate. All I know for sure though is that
once this video is done I'd want nothing more than to Return to Returnal. Thanks For Watching. Thank you for watching today and I hope you enjoyed. Got to admit it feels nice to make a video that isn't
an hour long sometimes as for what's next on the docket honestly I have no idea. I have a few games
I'd like to cover soon but I'm not sure which one I'll do first. Not that
you need to worry though
since I'll always be updating you in the community tab like I always do so if you want to keep up
to date on the progress of future videos make sure to turn notifications on. As always like the
video If you enjoyed and subscribe if you're new. Thank you to my returning viewers for coming back
to another video and take care everyone. Goodbye!
Comments
“talking with her mom didnt reward her with anything” is the perfect description of what confronting an abuser is like
I am once again asking for a Signalis video
The centipede like statues may actually be spines - relating to the spinal injury mentioned in the dlc
One fun tidbit, you're correct that there was no Alex in greek myths - but it might be a reference to something else. In Roman times, Mark Antony and Cleopatra had children named Cleopatra Selene...and Alexander Helios.
I think the bridge scene contains some more information we can infer. First it can be noted that when Helios talks she looks at him in the mirror and promptly swings it as to not see him to which this contributes to the idea that Celine sees him as a burden. Next, they are on the bridge and she swerves off because of the astronaut. If we assume the accident was planned, this bridge acts as a cross roads for Celine just as it did for her mother, she can either continue and essentially hit the astronaut (losing any chances of her becoming an astronaut) or follow through, swerve off and leave Helios behind saving the astronaut. Since in one of the cutsences Celine is the astronaut I think its fair to say the astronaut did not exist but instead acts as a visual representation of Celine's dilemma
Such an underappreciated game with a deceptively deep story. Really glad you've finally gotten around to this one, your analysis is always top tier!
I can’t wait. Returnal is easily in my top 5 favorite games. I love how the narrative comes together in such a way, and how many ways you can interpret it. The “ending” got me the first time.
I literally thought the video was ending after the story synopsis lol. I was like, "yo this man just did a speed run of himself"
Isn’t it more likely that Theia was pregnant with selene and the child we see in the car is Helios (Selene’s brother). It makes more sense that theia drove off the bridge, couldn’t save her son, and was injured but miraculously her in utero child survived (Selene) and was resented for it by her mom. The scenes of Helios playing are actually Selenes memories. Makes more sense than both mom and daughter driving off the same bridge and also explains the heterochromea
Turns out the main antagonist was the bridge all along
Another thing that supports that it’s all in Celines head, is that in the house sequences there are books you can see in the shelves and on desks, one of which is a made up science fiction novel that is uses Greek mythology - which is obviously something that happens a lot in Returnal
It’s very likely that ‘white shadow’ is the moon on the waters surface as she’s swimming to the top in the last ending
"Hell of your own making" as that one other famous essayist-reviewer free-lance YouTuber described the story of "Returnal"
One thing I noticed about the bosses, they seemed especially Algos - they seemed to have a ‘child’ like entity attached to them in some form; at least that’s how it appeared to me. I feel like perhaps similar to her mother, they could be reflections of how she viewed Helios in her life; a ‘hurdle’ to overcome.
I salivate at the brevity of your intros and the succinct nature of your go. You don't waste my time. Also, we share many of the same thoughts (ive beaten this game in full).
This game is so good. I'm not usually a fan of dark, creepy, difficult games. Or maybe I haven't tried them enough. But I took a chance on Returnal, and it ended up being one of my favorites. And when I finally started to realize some connections to the underlying story I was fascinated. Great game.
Gingy uploads always put a smile on my face
Probably one of the most underrated games of this console generation. Had me completely addicted to it. The Citadel Boss Fight is one of the most incredibly designed sequences in gaming
Love these videos, perfect format and no fluff. Keep up the great work!
Love that the gameplay is reminiscent of the side-scrolling shooters that I was playing as a kid, with tons of laser beams and energy particles to avoid while you shoot