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【AfterEffects】ぐるぐる回るロケットの作り方 | チュートリアル動画

ぐるぐる回るロケットの作り方をご紹介します! ▼【AfterEffects】影がうねる かわいいテキストアニメーションの作り方 https://youtu.be/T4FEsRvQ1ns ▼制作手順/レシピ▼ ①コンポジション作成 ・解像度:1920×1080 ・フレームレート:30fps ・レンダラー:Cinema4D ②ベジェパスのチェックを外す ③長方形作成 ・線なし ・塗り:F1E8F2 ・サイズ:220×380 ・ベジェパスに変換 ・両辺中心にパスを追加 ・底辺パスを中心に少し寄せる ・上辺パスの1つを削除し、中心に寄せる。 ・角を丸くするを追加し、丸くなるまで  半径の数値を増加、ロケットの形にする。 ・新規長方形をレイヤー内に作成し、 ロケットの下部に隣接するように移動、調整する。 ・長方形2をベジェパスに変換し、  底辺パスを外側へ移動、台形を作る。 ・長方形2の色:B163B9 ・長方形2に角を丸くするを追加し、  半径を5で設定 ・3Dレイヤー化 ④正方形作成 ・線なし ・塗り:B163B9 ・線端:丸形 ・アンカーポイントと位置を中心に移動 ・ベジェパスに変換。 ・上辺のパスを1つ削除し、三角形にする。 ・3Dレイヤー化 ・三角形をアンカーポイントを調整しながら、  ロケットの下へ移動させ、羽を作る。 ・ロケットの側面の形に合わせる用ように、  三角形の右辺を変形させる。 ・押し出す深さ:5 ・Y回転:value+time*60 ⑤正方形シェイプレイヤーを二つ複製  各レイヤーのY回転を1つは120°、  もう片方は240°に設定。 ⑥15f地点で正円を作成 ・サイズ:50程度 ・線:B163B9&10程度 ・塗り:F1E8F2 ・中心に整列 ・適宜位置調整 ・3Dレイヤー化 ・Y回転:value+time*60 ・Y回転:15f地点で正面を向く角度で数値を調整。 ・2秒3f地点でアンカーポイント(Z軸)を調整し、  ロケットの側面に合わせる。  同じく方向(Z軸)を調整し、  ロケット側面の角度に合わせる。 ・押し出す深さ:ロケット側面に応じて調整 ・正円レイヤー複製 ⑦複製正円レイヤー複製 ・Y回転:180°-正円シェイプのY回転の角度。 ⑧全てのレイヤーをプリコンポーズ 🔔「チャンネル登録」と「いいね」お願いします🔔 https://www.youtube.com/@animers412?sub_confirmation=1 ▼Chapter 00:00 アニメーションイメージ 00:10 コンポジション設定 00:30 ボディの作成 04:15 エンジンの作成 06:30 3Dレイヤー化 06:56 中心に整列 07:20 翼の作成 13:14 窓の作成 ▼デザイン制作におすすめの本 ・なるほどデザイン    Amazon:https://amzn.to/3EEKTW3 ・Vision                 https://amzn.to/3iav1Dc ・配色デザイン見本帳           https://amzn.to/3Vw7Dyb ▼モーショングラフィックスで役に立つ本 ・After Effects モーショングラフィックス入門講座 CC対応  https://amzn.to/3F03Zax ・After Effects モーショングラフィックスパーフェクトガイド  https://amzn.to/3F1fbDW ▼テキストアニメーションで役に立つ本 ・魅せる After Effectsテキストアニメーション  https://amzn.to/3GMW2qx ▼リンク ・Vimeo  https://vimeo.com/xscore ・動画制作&YouTube運用依頼  https://video.xscore.co.jp/ ▼animers プロフィール 株式会社エクスコアで働く、動画クリエイター。 AfterEffects、PremirePro 使用歴10年。 モーション制作をはじめ、実写編集から撮影、合成まで対応可。 #アフターエフェクト #アニメーション3D #animers この動画はAmazonのアソシエイトとして、適格販売により収入を得ています。

animers

4 days ago

Hello, this is Animers. This time we will create a 3D rocket that spins around. First, prepare the composition in advance. Set the width to 1920, height 1080 frames and 30, change the renderer of the 3D renderer to Cinema 4D and create the composition . Next, let's immediately create a rocket. Switch to the rectangle tool with Kiki and change the icon to something like this. Make sure Bezier pass is not checked. First, create a rectangle. You can create a rectangle. It's okay if you create it.Th
en a shape layer will be created , so expand Rectangle 1 and expand Rectangle Path 1. Then, unlink the size and first change the number on the left to 220. Next, set this on the right to 380. Now, I want to make this closer to the shape of a rocket, so right-click rectangle path 1 and convert it to a Bezier path. Select path 1. The first thing to do is add a path. Enter the G key multiple times. Change the icon to something like this . This is where you add paths . Add one path to the center of
both sides. Just like me, just add them little by little and you're done. It doesn't have to be in the center. It's okay to use this as a guide, and set both paths so that they are as close to horizontal as possible. That's it. Now , move these two bottom paths toward the center. Switch to the selection tool using the V key and press the Shift key. If you input the arrow key all the way to the right, it will be centered like this.Make sure the numbers you input are the same.Next , select one of
the paths on the top and use the delete key to delete the remaining one. There is a path, but I'm going to bring this to the center. This is also generally okay. Then, it looks somewhat like a rocket, but it's sharp , so I'll round the corners. Click Add and round the corners. Add . Then, expand Round Corners and gradually increase the radius value. It will look like mine, but it will become a slightly longer egg shape, so set it with a value that will make it round overall. There is one thing I
would like to check here. Let's make it so that rectangle 1 contains rounded corners. This is not a state where it is not stored in rectangle 1, but a state where it is stored. Next, create a rectangle again. Switch to the rectangle tool at 9 keys again and create a rectangle for the rocket's force. In short, we'll create it for that engine. Here's how to do it: Just click on the corner. Drag to the right with the shift key and create it just so that the upper right corner overlaps with the lin
e of the rocket's body.I think it will end up in a shape like this.However, the butt is sticking out here . If that's the case, it's okay because Mako will adjust it in the next step. The rectangle that Mako created is in a group called Rectangle 2, so expand it. First, right-click Rectangle Path 1 and convert it to a Bezier path. Select Path 1. Then press the V key to switch to the selection tool . Bring the bottom path to the outside. Let's create a trapezoid. If the butt of the rocket seems t
o be sticking out, lower it a little. Now change the color. Change it.Click on the fill and enter the color code.Enter B163BQ.This time, add rounded corners again.From Add, add rounded corners so that this is also inside rectangle 2. Set the radius value to 5. If you look at the overall drawing, it will look like this. This completes the rocket, so finally convert the shape layer to a 3D layer and you 're done. Same display as me . If not, click Switch Mode to make it the same state Click here o
n the far right to make it a 3D layer Later I forgot to bring it to the center Control, Alt and Home or Command and Options and Home Move to the center of the anchor point and use Control and Home or Command and Home to move the rocket to the center. If you pull it again, it should look like this. Next, create the wings of the rocket. Let's go again. Switch to the rectangle tool with 9 and this time create a square . Hold down the shift key and click anywhere on the screen to extend it to the bo
ttom right. It's about 1/2.5 to 1/3 of the height of the rocket. Create a square with a size of about If it is different, enter this code. This time, turn the square into a triangle. Press V to switch to the selection tool, expand the rectangle value again, and convert it to a Bezier path. Expand the square. This time, change this to the left side. I want it to be a wing, so delete the upper left path Select path 1 and select the upper left path and delete it with the delete key Once deleted, ce
nter this shape layer Control and Alt and Home or Command and Options and Home After moving to the center of the anchor point, use Control and Home or Command and Home to bring it to the center. Next, convert this shape layer into a 3D layer to actually create the wings. First, expand the transform and change the value of the anchor point. Move the wings in a skillful way so that the wings are in close contact with the left side of the side of the rocket.If you move the numbers like this like I
did, it will move left and right, and for the middle number it will move vertically. You can move it to the axis, so set it to a value that is just right.One thing to note is that it is best to set it at a place where the rocket's body and wing parts cannot be cut. In the borrowed version, the rocket is rounded, right? However, the wing is a straight line. Draw a curved line to match the body of the rocket. At this point, switch to the pen tool and select path 1 of this wing, and draw the upper
and lower parts. Add some paths in between. I think about 3 is enough. Press V to switch to the selection tool. For the lower path, hold down the shift key and move only horizontally. Something like this. I'm going to make a rough curve, but it's a little too tight, but I'll use it as a test this time.This is the image.Next, I 'm going to add thickness to the wing.Expand the first shape option and extrude it. Set the depth to 5. Next, add an expression to the Y rotation. Hold down the stopwatch
or option key and click on it. In this state, enter " vale plus time asterisk 60" in English. Once in this state, watch the movement. Now , it looks like the wings of a rocket are rotating, so if you're concerned about the sudden jerking of the wings from the back to the front, look at the anchor. Adjust the points and the curve of the path.Next, I want to add two more wings to this, so I'm going to duplicate shape layer 2.I'm going to enter control and D or command and D to make one copy. Adjus
t it with Shave Layer 2 Unfold it and change the Y rotation you saw earlier. First, change it to 120°. You can't see it now, but another wing is formed in the back. With this capacity Duplicate one more with the control, D command, and D , and set the next rotation angle to 240°. Then, one more has been added. Now, three in total have been added, so play again . I'm going to look at the movement , and I think the animation looks like this.I didn't adjust the anchor points enough, so I think the
depiction feels strange, but if you make fine adjustments, you can make it look good. Next, we'll create a rocket window. Enter Sado 9 multiple times and switch to oval spelling. You can move anywhere, so hold down the shift key and drag to create 1000 yen. This time, line and paint. Specify the color. First, fill it. Enter F1E 8F2. This is the same color as the rocket's body. This is the line. Enter B 1663 BQ . Change the thickness of the line to about 10 pixels. Next, we'll change the size of
this oval 1. Expand Da system path 1 and change the size to 50. It's okay to be around 50. Now let's change the size to match the rocket's size design. Align to the center Control and Alt and Home or Command and Option and Home Move the anchor point to the center and use Control and Home or Command and Home to bring it to the center Adjust the position as appropriate Click here again Convert it to a 3D layer , so next time expand the transform and enter the expression Y rotation from earlier Ent
er value plus time asterisk 60 Check it again in the current state Something is wrong, so do this too Move the anchor point and draw it normally. First, move to the 15th frame point and set the Y rotation value to face the front. I think it would be good to set the value to -30. Then, Masaaki Now move to the 2nd and 3rd lines. This frame is where the rocket's window is facing the side. Now we'll play around with the anchor point. To be more specific, it's the Z axis. Move to the rocket. I'm goin
g to set it where it fits the side of the rocket, but as you can see if you zoom in, it still feels like it's already been taken out.Based on that, I moved it a little more and set the depth of extrusion so that it is in close contact with the rocket body. If you do it too much, it will stand out again, so I'll do it in moderation.I think a thickness of about 5 is good, so I'll adjust the anchor point to make it stick to the thickness of about 5. This is right here. If the curve is large, I don'
t think it will work very well, so if that's the case, just lower the position. It looks the most natural , so set it like this. It's good. Look at the movement again in this state. I'm going to try this.The window position was too low.I'm going to raise it a little higher.However , it's still not in close contact, so this is a last resort, but let's make the anchor point a little closer to it.Let 's adjust the soil like this. I'm going to add a window to the other side , so I'm going to use the
same capacity as the eyelashes. I'm going to use Control and D for 1000 yen and set the rotation angle of either layer to a value of 180°--30. If you do this , another window will be created in the exact opposite direction, so set it at 150° . That's it. Let's look at it again. Yeah, I think it's animating without any problems. How to create a rocket That's all done, but I want to add something like this smoke to the back of the rocket.As for how to make it , you can use the effect called wavef
orm warp to create a cute text animation with undulating shadows. If you want to make a 3D rocket, I would be happy if you could watch this video. Above is how to make a 3D rocket that spins around. If you think this video is good, please give it a high rating and subscribe to the channel.

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