In this video, I'm going to
show you how to animate in Adobe Photoshop and... yeah, Rolf? Rolf: Why the (bleep) would
anyone animate in Photoshop? Rolf: It's a (bleep) pain in the (bleep). Yeah, he's got a point there. There are some cases where you might
not want to use Photoshop for animation. We're also going to talk about that. Getting started with animation in Adobe
Photoshop is actually quite simple. You need to go to file, create a
new file here, and as a format you should select one from
film and video. And there we have full HD, HDTV, which
is a resolution of 1920 x 1080 pixels. This is the pixel size that at the
moment is used by most HD television and its perfect for our animation. So let's hit create and let's get started. One of the most important tools for
animation is the timeline, and in Photoshop, you bring that up by going
to window and select the timeline. Now that we have the timeline
panel down here, we can go ahead and create a new video timeline. Before we go any
further, there
are a couple of things that you might want to check here at
the menu of the timeline panel. First of all, we wanna look
at the timeline frame rate. As you can see, it shows the default
frame rate 29.97 frames per second. Personally, I prefer 24
frames per second, much more. This is the frame rate that
is being used in cinema. It's much easier to calculate with,
you have 24 frames for your full second, 12 frames for half a second,
six frames for quarter seconds. It's just much eas
ier to calculate with. So let's select that and hit okay. Another important thing to activate
in the same menu is the option enable timeline shortcut keys. Only with this option enabled, you
will later be able to use the arrow keys to navigate in the timeline
and go one frame forward and one frame backward with the arrow keys. And the third thing I want to change is
in the same menu, go to panel options and switch it from Time code to frame
number because in 2D animation you usually plan your an
imation with the
frame numbers and not with the time code. So let's hit okay and now we have all
the basic settings out of the way. I wanna show you two types of layers
to animate with in Adobe Photoshop. The first type that I wanna show
you is actually nowhere to be found anywhere near the timeline. Most important animation functions
are hidden all over the interface, and Photoshop really makes you go to different
corners of the software for things that I think should all be in one place. Anywa
y, the first type of layer that
I wanna show you can be found up here in the layer menu, and there
you have video layers and you can create a new blank video layer. As you can see, the layer
appeared both in the timeline and over here in the Layers panel. And this is something that Photoshop
shares with other animation software, that it will collect the layers both
in a layer list and in the timeline. Right now the timeline cursor should be
at frame zero all the way at the left. We can use this
slider down here
to zoom in and out of our timeline. If I choose the pen tool to
draw something, you can see I can draw in that video layer. If I go one frame forward, which
now I should be able to do with the keyboard arrows, you can see that
the second frame is empty and I can draw my line in there, and I can flip
between the two and see that this could be the start of an animation. Right now the video layer is
working on 24 frames per second. Every new frame, the video layer is empty,
and I c
an put a new drawing inside there. This is not how most animations are
created, and this is one of the biggest problems that I have with Photoshop
and this specific layers because it nudges beginners to just draw 24
frames per second, one after the other. This is not how
professional animators work. Professional animators, especially
when they use a pose to pose workflow, block out their motion by holding
frames for longer periods of time. And most of the time professional
animators do not actua
lly draw 24 frames per second. In most cases, if you have motions
that are relatively slow, it's enough to have a frame rate of 12 frames
per second, and you can get that by, in a 24 frames per second project,
exposing one drawing for two frames. This is called animating on twos when
you hold one drawing for two frames and most of the time you would probably want
the video layer to behave like this. So what we can do is we can change the
frame rate of this video layer to 12 frames per second, wh
ich will cause
it in a 24 frames per second timeline to expose every single drawing for
two frames instead of offering a new empty drawing on every single frame. To change this with the video layer
selected, we have to go up to the layer menu again, go to video layers and can't
do anything, which is uh, wonderful. Okay, so apparently it only
sometimes registers that we have a video layer selected. Now we can go to interpret footage
and change it from 24 frames per second to 12 frames per second.
Now if we zoom in, we can see that indeed
every drawing is now held for two frames. 1, 2, 1, 2. And here we can start drawing
our next drawing and it will be held for this frame and it should
be held for the next one too. Oh yeah, there, it's
just randomly appeared. Okay, so all good. You can click on the arrow here at the
video layer to open it, and there you can see that each frame is marked down here. You can't, like in many other
animation software, click on any of these frames and drag the
m or make
be held for a longer period of time. But at least there are some things that
you can do up here in layer video layers. You got a couple options. You can create a new blank frame. You can duplicate frames, and you
can delete frames and have all the other frames ripple up to the point
where you just deleted a frame. So that is working quite well if
you realize your animation has been going to slow or if you want
to add a new frame in between. Then you can do that by clicking
on insert bl
ank frame, and actually that looks a little bit
odd what it is doing right there. Maybe I have to hit it
two times to make sure... no, it looks like it failed to insert
a frame in between, which might be because the timeline and the video
layer frame rate is not lining up. No, now it did it. Now there's another set of two frames. So as you can see, there are a
couple of things that can be done with this layer, but most notably,
we cannot hold this last frame. Let's say this is the end of our
an
imation or almost the end of our animation, and we just wanna hold a
drawing still for a longer period of time. We cannot do it with this layer. We would have to. Zoom out and cut the layer off and switch
to another type of layer that can be shown for a longer period of time, and just
hold the drawing that we put in there. The other important type of animation
layer you can create also not by using this toolbar, which would be
an excellent place to put anything. No, on one of the layers, click o
n the
arrow next to the film strip here, and then choose new video group and in this
video group, you can create new drawings. First of all, we need to make sure
that we have the video group selected. We can either do that in the timeline
or here in the layers panel, and now we can click that little plus
symbol to create a new layer. And as you can see, this layer has
an insane length of five seconds. No idea why they would program it like
this, because you never ever wanna have a default drawi
ng length of five seconds. So what you do a lot when you animate
with this kind of layer in Photoshop is you have to trim it down to the
length that you actually want to have, which is usually one frame. Or maybe if you're working on twos, can
be a two frames length - unless we have an object of course, that we do wanna hold. We could continue the animation
that started in this video layer and end it even on the same
track, on this kind of layer. Then this could be our end frame, and
this one ca
n be held indefinitely. Now if we wanted to continue the animation
with this kind of video group, we could select this layer and again, hit that
icon down there to create a new drawing. And as you can see it attached a new
drawing at the end of it again, with this insanely long default length. So let's say you wanted to continue
the animation here using twos. You could make sure that you trim
this down to a length of two frames. And you could just already copy and paste
this empty frame by hitti
ng Ctrl + C and then hitting Ctrl + V a couple of times. So you would have created a couple of
empty frames for you to animate on. Oh, you need to make sure that you click
on the frame that you want to draw on. That's also very important. It will not automatically highlight the
drawing for you to draw on, so when you go on with your animation, you need to make
sure that you have this frame selected. This is also something that I think is
quite unusual for an animation software. Usually you only
have to select the layer
and then it will select the drawing for you as you scrub through the timeline. But in Photoshop, you have to make sure
that you have the current layer selected. Now this could be drawing number two. And now the good thing about this
one is you can change the order. I can take number two and
drag it over here, and then I would've changed the order. And that is especially important if you're
making a motion longer or shorter, or you are working with walk cycles this is
ver
y vital to be able to click select, copy, paste, duplicate, in the way that
you can with this type of layer and this is just much closer to how you would work
in other professional animation software. I do wanna show you a workaround that
many people use to create a new drawing that is just one or two frames long. Like this can be a lot of clicks
to cut it down to the length that you actually want it. So what people do is they record an
action that creates a new drawing and then cuts it down to
two frames. To do this, we need the action panel. You can find that in window actions. In the actions panel, I already
have a group named Animation. So maybe you want to create one
two by clicking on the folder. And in this folder, we are going
to create our first action by clicking on the plus icon here. And this is gonna be our action
to create new drawing on twos. If you hit record, Photoshop is now
recording almost any click that you make. And when you execute this action,
it's gonna do thes
e clicks again. These actions need to be made after you've
set up the frame rate for your project. Right now, we are in a 24
frames per second timeline. If I would use these actions that I'm
creating now in a 29.97 timeline, it would cut them to the wrong length. So it's important that you set up
your frame rate first, and once you assure that is set up to be the frame
rate that you always want to use, then you can start recording your action. So let's hit record and now we can use
the plus symb
ol to create a new drawing. And then we cut this drawing
down to only two frames. And that's it. Now we can hit the little stop button
down here to finish recording our action. Now we can collapse this action and
whenever we want to create a new drawing on twos, all we have to do is select
that action and hit the play button. It's going to create the new drawing
after the currently selected layer. So if we have this one selected and
we hit the play button for the new drawing on twos, it's going
to create
a new drawing on twos right here. And it's very handy that it is already
selected because that means I can immediately start drawing in it. A very important function for
animation is onion skinning, which allows you to see the previous and the
next frame already shining through. You can activate that by going to that
menu and clicking on Enable onion skins. This is the drawing. And when we go to the next one,
we can still see this shining through with a lower opacity. There are also so
me options for the
onion skin that you can find in that very same menu under onion skin settings. There you can change how many
frames you see before and after. And if you're working on twos,
it might make sense to set frame spacing to two, so it always
jumps in increments of two frames. Now let's hit okay. And we can see that this is the previous
frame and this is the next frame. And when we are in the
middle, we see both of them. And we can use this to create the
lines in between the two draw
ings. When we switch off onion skin, we
can flip through the images and see what we already have created so far. Now you might be wondering, hey, the all
the important functions seem to be there. You can create drawings, you
can change their exposure. You have onion skin. Why wouldn't you recommend using Adobe
Photoshop as an animation software? Well, the problem is that while the
functions are technically there, I feel like they always require more clicks
than they do in other animation softwar
e. If you work on an animation for days,
weeks, months, these little clicks and you know, some functions you find
over here, some functions you find down there, some functions you need
to build yourself in action for first. These little things ant up and they can
rip you out of the flow of just animating. Think about how you can create
a new drawing in Open Toonz. You can just extend the exposure of
a drawing draw anywhere in between, and where you just start drawing,
it will create a new drawin
g. You don't have to change the exposure by,
by dragging it, it's much more intuitive. It almost feels a little bit like
they added animation features in Photoshop because they wanted
to complete a feature list. And less like they actually asked
animators, how would you like to animate? What makes it easier for you to animate? There are many other details like
in lots of other animation software, you can color the onion skin, so
the previous frame could be red and the next frame could be green.
You can achieve that in Photoshop, but
only through some very clunky workarounds. And the fact that when scrubbing through
the timeline, the drawings don't get auto selected, this is also something
that costs an insane amount of time. Maybe I'm doing injustice to Photoshop. Maybe I just haven't found those
magic buttons that do all this. I do know that workarounds exist. I do know that there are some dedicated
users figuring out how to do this a little bit quicker in Photoshop, but
that still do
esn't change that this is Adobe's job to make an interface
that works more intuitively, it shouldn't be the job of the user. There are paid add-ons. There is an animation toolbar that is
probably pretty amazing that adds all of the important animation functions
in a toolbar right above the timeline. And while I think it's a great thing,
it's just 20 bucks or something like this is totally okay, the problem
is that Adobe doesn't commit to make Photoshop a good animation software. The default leng
th of a
drawing being five seconds. That is an issue that has been
open on their forum for years and they haven't fixed that. Plus, while I was doing some little
test animations in Photoshop, I always had the problem of sometimes
frames not updating or not showing up where they should be showing up. These seem to be some complex like
hardware performance problems. Which I don't know if they don't even
change the default length of a drawing, how committed are they to actually fix
the performance
and display errors? All that being said, I still think you
can animate in Photoshop and you can probably do amazing animations because
all the basic functions are there. You just really need to think about some
workarounds and you need to be aware of some potential problems that could arise. And this brings me to the
flip side of that coin. Why would you use Photoshop
as an animation software? Well, Photoshop's brush engine is amazing. You can create awesome creative brushes. You can emulate cha
rcoal and pencil
and probably watercolor and whatnot. A lot of digital painters
paint in Photoshop because of its amazing brush engine. And if you want to create an animation
that is built around a painterly look or emulating charcoal or something like
this, then I can really see why you would have to animate that in Photoshop. I really like Open Toonz as an
alternative, but the brush engine while getting better and better is
arguably not as good as Photoshop's. If you switch to Adobe animate or
you
use vector layers in Open Toonz, then you are stuck with that plain line
that cannot have much of a texture. I mean, they do have like texture
functions, but you know, they're not as good as the Photoshop brushes. If you are a beginner and you don't
have anything else than Photoshop right now, you can do your first steps of
learning animation in Photoshop and do your first animation exercises,
bouncing ball, and all this good stuff. But it will ultimately teach you a bad
workflow with too m
any clicks, with the constant need to find workarounds. you know This is not the worst
thing that can happen, lots of us started learning bad animation
software and using it the wrong way. I think it would be a little bit easier
and less frustrating to start with a software that actually supports the
way how professionals would animate a scene and Photoshop does not do that. As an alternative, you might
want to check out Open Toonz. We have Open Toonz tutorials
on this very channel as well. If y
ou decided you want to give Photoshop
a go, maybe you wanna watch this follow up bonus video where I show a
pose to pose animation workflow, how a professional animator might use it at a
studio of how to animate a bouncing ball. Thank you so very much for watching. If you like the way how I do
tutorials and live streams, you might want to consider supporting
me on patreon.com/animatorisland. And I hope you have a fantastic day. Keep on animating. It's called Photoshop. Photo (bleep) shop. It is
not called Animateshop. No. (bleep)... it's in the name Photoshop. Adobe has an Animate program. Nobody's gonna watch
this (bleep) tutorial. Nobody cares. Nobody's searching "animate
in (bleep) Photoshop"... because it's not for animation. Why am I even, why am I even here? Oh, I need a raise.
Comments
I strongly only use photoshop for animation because the line quality so good and the way it interact with the pen with extreme accuracy is just like you are drawing on a paper with a charcoal pencil. Drawing in photoshop is so good but moving those drawn picture on specific fps is pain in the a**. Moving those drawn pictures require so much of gpu, if you don't have gpu and only run on RAM(even if it is 16GB RAM), it won't move those drawings smoothly and gonna lag while playing. Cause it is like changing between photoshop layers at 24fps or any other fps, which will require gpu. When i was animating in photoshop it wasn't playing on 24fps but on 3-4 fps, i thought it was because of my 4gb ram that can't handle photoshop, so i expended my ram from 4gb to 16GB but that didn't cause a bit of change in photoshop animation, it was still lagging, so i did some research on internet and found out that animating in photoshop requires gpu and unfortunately i don't have gpu and my laptop so old i can't buy a new gpu for it, so at last i had to compromise to the situation. I draw key drawings in photoshop and then export those key drawings as png files and then import them in opentoonz then draw in-betweens. And btw, you can also use AnimDessin2 plugin for animation, it makes animating in photoshop so easy with its already defined tools. Sorry for the long story, but i don't want anyone else to suffer just like i suffered. Take a note on that low end pc users :D
I appretiate this video a lot. Verry Helpful. I spent the past few days trying to figure out how to do animation in Photoshop. I Primarily use Animate, but always thought the brushes in Photoshop would be nice.
Thank you!
PS AnimDessin has lots tools which makes using framebyframe animation in photoshop much easier and faster. Its bascially a collection of custom scripts which does a lot of automated work. For instance @9:40 when you create a new frame, Photoshop indeed adds by default this 5second frame. The AD2 panel allows you to add 1, 2 frames but also custom length frames. Basically what it does in the backend. It adds a new layer and then trims it back to 1, 2 or the custom length. So this saves the user tons of clicking
make hot keys for dup frame, delete frame and insert blank key frame and you life will be much easier.
Ps where is that follow up video, I've tried searching the channel. But I can not find it somehow
Always a joy to see Rolf make an appearance! :D
I added onions skin before and after color as it was pointed out due to a user which linked to this video. It does all the work automated. It's not as clean as CSP, but it works. Also this animdessin2 is free, which the extension he was talking about in the video is not. Difference is, this extension uses frames where the paid extension uses videolayers
Great video! I don't think Photoshop has a default video layer time of 5 seconds, it seems to just fill out the whole timeline start to end. So if you have a shorter time on your background layer, the video layer would be shorter. Still, would have been a good basic thing if you could choose how long it should be😆
Please make a video on clip studio paint
Not sure if you were showing cap or cation studio pro in this clip. Both that is best of both worlds. I can do both vector and pixel and also seems to have amazing brush engine. Plus it has way better core functionally for animators vs photoshop
A wonderful video.
Artist Fernanda Diaz exclusively animated within Photoshop. 😂❤🎉 But I don't know how tf she does it, hence why I came here. 😂❤🎉 Fernanda Diaz is the artist/animator responsible for creating the viral "Witch Bunny" animations on Youtube. 😊❤🎉
🥰🥰🥰
one more sir
Rolf is based!
that lil frog mocking at the end really punch me bc i literally search How To Animate In Photoshop ☠. thanks to make this video so i can compare it to animating software i used before, thank you to make us sure about this
ขอบคุณสำหรับความรู้ที่นำมาแบ่งปัน😊😊