Hi, my name is Michelle. I've been animating for
just over a year now and in terms of style, I've played it pretty safe. First a line layer, then some
color, and when I have time, shadows and highlights. But, for a while, I've wanted to experiment with
animation that looks more abstract and painterly, brushwork and all intact. I've always wondered:
what would these drawings look like in motion? Well, this is what I came up with. Today, we're
going to break down this simple walk cycle and ta
lk about my animation workflow. Before
we go on I should mention, this video was sponsored by Clip Studio Paint. The version
I'm using, Clip Studio Paint Ex is a quality software for making illustrations, comics, and
animations. It's also incredibly affordable. Rest assured, although sponsored, all opinions are
genuine and they are mine. To get a sense of what textures were available to me, I began by playing
around with brushes. These are some I like from their default collection, and I go
tta say if you're
into creating manga or comics, the hatching textures are a lot of fun. Something I've learned is that
medium changes your approach. I knew that if I started with a thin brush, I would be more inclined
to draw realistically rather than abstractly. So, I started thick. This got me thinking more
about shape language and the play between positive and negative space. In the end,
I narrowed it down to these two drawings. I liked this one because it makes good use of the
waterco
lor brushes and has a brooding, mysterious quality, but, I held back because it felt a little
flat - I didn't know how easily this would translate into dynamic animation. On the other hand, this
drawing feels more dimensional has good flow, but it doesn't have the same emotional impact
as the other. So, I did one final pass where I combined my favorite parts about each drawing. I
thought this middle ground option looked pretty good and went with it. Now, I want this animation to
be texture
heavy, but that's a lot of manual labor considering that I have to paint every frame. So,
when designing this I tried to simplify where I could, removing detail that weighed down instead
of enhanced my character. What helped me decide where to place each stroke was thinking about
contrast, because contrast creates visual interest. It can be nice to have thick strokes balanced with
thin strokes, hard edges with soft edges, opaque masses with transparent washes, and of course,
dark balanced w
ith light. Let's start animating. A lot of painting programs don't have the most
easy-to-use animation tools. Likewise, 2D animation software doesn't always come with the cool brushes
you want, especially those that have a sensitivity on par with painting programs. This is what I
like about Clip Studio Paint. You can animate efficiently while having the functionality of a
sophisticated painting software - I said painting software a lot in that one sentence. Just make sure
you set your short
cuts. More than anything, I want to take advantage of this program's capabilities
and preserve the drawing's inky quality. At the same time, I can see how the structure of
the body can easily get lost amidst the soft edges. To start, I'm breaking down my illustration
to search for the figure's underlying anatomical structure. I'll need to lay down a
solid base before I do anything fancy with paint. There's a basic formula for creating a walk. It's
important to learn, but stopping there won'
t help you create a believable, entertaining performance.
In order to do so, ask yourself: who is your character? Think about their physical traits. Are
they healthy or injured? But don't stop yet. What kind of personality do they have? What are they
feeling in the moment? In nature, no two people are alike, so no two people walk alike. Here are some
variables to consider. Tempo. Is your character relaxed, or in a hurry? Body parts. Now there's
a lot you can manipulate. The lean of the tors
o, how close the arms are to the body, how much they
swing, the length of strides, the tilt of the pelvis, shoulders, and head. I want to lean more into the
mysterious vibe my drawing gives off, so I'm going to have him walk confidently but with his head
lowered so that the hat partially covers his eyes. Last thing before I settle down - I want to
see how far I can exaggerate his actions. I'd like this look more serious than
cartoony, so I'm sticking with the original. I continued to build
on my rough pass, though I'm
still focusing more on the acting and feeling rather than accuracy - that can be fixed easily
later on. One thing I'm doing ever so slightly to help convey weight is to offset the timing
of different limbs. Specifically, notice how the head comes down at a different time than the
shoulders. This is another variable to consider. Also notice that the angle of the shoulders
is opposite to the angle of the hips. This is your body trying to stabilize itself.
This is
the stage where I revise my drawings and fix any volumetric inaccuracies. A lot of
flipping back and forth, checking proportions. I'm working on a walk as viewed from the front,
and because of the angle, the figure mostly stays confined to a certain area. I don't have much space
to use to communicate movement. This means I need to pay extra attention to how I sculpt these
limbs so that it's clear they're moving back and forth. What can be helpful is paying attention
to if your line is conc
ave, or convex. For instance, as the torso twists back, we see less of the arm.
The line, rounded outwards, helps conceal it. As it twists forward, we see more of the arm and the
line, rounded inwards, helps reveal it. This simple shifting from concave to convex helps create the
illusion that your flat drawings have dimension. If I've done a good job with my tie downs,
inbetweens should be fairly straightforward. Essentially, I'm creating drawings
in between the ones I already have, smoothi
ng out the action, using the blessed onion
skin tool to make my life easier. Basically, it shows the previous and next drawings in your
animation. Once I'm satisfied with how the body looks, I'll move on to adding elements that follow
its movement, namely, clothing. As my character walks, the wind is going to ruffle different areas to
different degrees. Pants that were built to fit are going to catch slightly in the wind meanwhile the
tie hangs loose and is free to roam. When animating thin
gs that are difficult to predict, i don't
try to plan key poses like i did with the walk. Instead, I animate straight ahead, or in other
words, chronologically. This involves feeling out the action and using what you know about physics.
If I respect myself, I'm not going to paint all of this on one layer, because that would be massively
time consuming. The lost edges here require a lot of blending, and I don't want to blend into the
wrong place than have to redo a finished area. So, I'm goi
ng to analyze which components
I want to remain separate from each other. Let's go through each of the layers. I have one
layer for solid lines where no blending occurs, another for the dark mass of the body where
blending will occur, I will separate the cape from the body mainly because I don't want the
blending to interfere with the hands or pants; one layer will be reserved for the
specific brush I used to introduce mid-tones, and last, a layer for the rake brush I
used, the cherry-on-to
p detail. This stage took me a full day. Overall, I gotta say, my experience using
Clip Studio Paint to animate has been pleasantly smooth. As someone who has used dedicated
2D animation software such as TVPaint and Toon Boom Harmony, this was really easy to learn
because of all the similarities in the interface. The translucency of the watercolor reminds me
of smoke, and I want to build on this effect. So, I'm going to create a background that
will hopefully, immerse the viewer a little mo
re. The default brushes on Clip Studio Paint
are pretty nice, but there are a few textures from Photoshop I miss using. Thankfully, that's
not a problem - I can import Photoshop brushes. I'm keeping my background as simple as possible -
I don't want it to distract from my character. So, I'm making sure he resides in the area of
greatest contrast to draw the eye. Once I have my background, I'm going to export and bring my
files into After Effects to, well, play with effects. Again, here's my
final thing. Let's break it down
from bottom up. There's a lot you can do in this program, and I encourage you to play around
with the settings especially the Effects tab. You'll find some pretty wacky things like fractal
noise. Looks kind of bad on its own, but it reminded me of water and I thought it would be cool to use
on my inky background. Of course, I don't want it to be this obvious, so I'm concealing it behind a
semi-transparent copy of the original background. To give a sense that
my character is moving
forwards, I'm going to add vertical columns to each side and make an endless hallway effect.
Essentially, this involves turning shape layers into 3D layers, and using a camera to pan
through the 3D space. I'll link a tutorial in the description. The smoke at the bottom was
made easily using particle playground. I'm just keying the opacity to different amounts over time
so that it looks like he's walking through pockets of smoke. And last, as a final touch, I added a
paper
texture image, its blending mode set to multiply. Well, that's it for me. Thank you for making
it this far, and I hope that this could help you get a sense of what my process
is like. Take care, and happy animating :)
Comments
I feel like I should’ve had to pay to watch this
Woah, I learned way more than just animation in this, even your instructional sections from 3:10 - 3:30 were well designed
Fantastic videos on your channel! Both the art and the production value of the videos themselves are of super high quality! Subscribed!
Your videos are always so well made. It's a miracle how this channel has gone under the algorithm's radar for so long.
I've always wondered what abstract(ish) forms would look like animated, you answered that question masterfully! Thank you for another one of these absolutely stunning videos. I am (once again) inspired to oblivion by you and your art!
How does this channel give that million sub feeling you're way to underrated 😧
there's no way i can belive you started animating just a year ago.
This is nice! Love it!
May I ask how you make your drawings look like they're dancing and alive? Not just on this one, but when I look at your other artworks (especially your character design of song of achilles, that's my favourite) I feel like everything is moving even if it's just an illustration.
I upgraded my CSP to EX version not so long ago and been trying to finally animate something in it. Thanks for inspiration and tips!
You have the wisdom of a veteran in the industry. I really enjoy watching your videos, thank you for inspiring me!
this is so absolutely insightful. i feel like I should mention how great your video editing skill is - it's pixel perfect.
THIS IS SO GOOD MICHELLEEEEEE
I literally could watch your videos for hours. It’s all so well made and the way you’re thinking through every little detail just blows my mind. How is it possible to learn so much from a 9min video?
The production value on this is ridiculously good 10/10.
holy moly, I'm absolutely blown away from your animation! AMAZINGGGG! I can't begin to describe my first impressions of this channel. Just so... INCREDIBLE! Very nice job
Your voice is so nice, it reminds me almost of Siri in that it’s basically designed to be pleasant to listen to :D great animation and video too!
Honestly, you should make an entire course. like, go off
I honestly was completely oblivious to the fact that Clip Studio Paint had an animation suite in it until I stumbled across your video while looking into how to use CSP better as a newcomer to digital art and my god, you've opened my eyes to some wonderful future projects I can work on now! Also I have to say seeing some of your other content your style is simply beautiful and to me bridges the borders between classical art and modern in a very wholesome and aesthetic way.
your videos are always SO well edited and visually beautiful. This was such a joy to see, I always love watching how artists bring the process of their creations and this was so well done! Thank you for making them available for everyone, im a big fan of your art and videos <3