We will do our best and if folks
can hear me, OK, we'll kind of get started in a minute. I'll I'll play the Super Bowl ad
now. That's good. Thanks, Jake. I'll play the Super Bowl ad in
the back because I think a lot of people recognize it. And but what's funny is that you
know, it was a great ad. Those kids were awesome, but I'm
gonna tell you the origin story when we get started and we
didn't start with little kids, so it'll be good. You'll get to. You'll get to see kind of where
we actually st
arted. Actually, what I'll do too, so I
put together like a list of resources. You know, for people to refer to
you, all should be able to see that. Umm. So in in there there's some
links to not only some of the resources that we've kind of
collected over the years. The first and foremost being the
support site, but there's some really good stuff in there. I'm gonna. I linked to as many of the now
peripherals that I'm gonna show today as I can in that in that
deck. So we can, and we're gonna go
through that. So just to kind of like give you
all an overview of how, how this is gonna go today, I'm gonna
give you like an intro into why we did it and sort of how the
the the device was developed. I'll lightly touch on like,
maybe not lately. I'll touch on like how modular
input for gaming is enabled through the Xbox Adaptive
Controller. I wanna spend a lot of time
though on showing you like basically options for things
that can be plugged in. And yeah, that's what we'll kind
of do today. So
what I'm going to do is I'm
actually going to show you where the the adaptive controller
actually started. This is a video from our 2015
hackathon where we met Ken Jones of Warfighter engaged in
Sergeant Josh Price here, and Ken was building rigs for vets
who are injured. Who couldn't use a regular
controller? And he used a bunch. We used a bunch of different
things. He basically take a game
controller and crack it open and break it apart and sort of
enable people. Through soldering wires to to
an
existing Xbox controller, and that was that was when we met
Ken. That's how we met Ken. He came to to Microsoft and
basically made us realize that like we've created the barrier. So according to the social model
of disability, we created the disability because we were
gating interactions through this device. Our beloved Xbox controller so. Ah ohh Bob. Can't hear any sound. Ohh sorted good great Bob cool. So with our beloved Xbox
controller, this thing had been optimized over so many
generati
ons. This is a 9th generation game
controller, so that's the latest Xbox and Sony game controllers
are considered 9th generation generation. One is the Tari 2600 controller,
which I will show you in a minute a little bit later on
we'll see some Gen 1 controllers, but like over all
those generations of devices, they were optimized around a
primary use case that made a ton of assumptions on how they were
supposed to be used, right? Game controllers assume you have
two hands to hold them, that you
have two thumbs for these sticks
that you have a fluid range of motion to get to all these bump
buttons that you have the reach with your index finger. To get to these bumpers and
triggers, right? Those are these are all
assumptions that you can that it has game controllers. Assume that you have the
strength and the endurance to hold it, and So what we had to
recognize and when we met guys like Josh, we had to recognize
that we created the barrier for people who couldn't use the
controller as it
was designed. And that's what how the social
model of disability works. That's one of those things that
we always sort of imagine and think about. And while the social model of
disability is not the only model of disability, there's lots of
them. You should pay attention. I'm to the mall and kind of
understand. Umm them. But you should recognize that
the social model of disability puts the onus on product
designers to basically know when we have. We're the ones that created the
disability. So y
eah, game controller. So what do we do? We went away. We met, we met some other folks
are gonna show you another video. Umm, this is another guy we met. This is Corporal Todd nicely. Thought a bit. And Todd, Todd came to us with
Ken again for more fighter engaged. This was all before the adaptive
controller and you can see here that Todd's a quad amputee and
and basically he had a custom rig built for him by Ken that
not only leverages like that leverages all four of his his
limbs, you know so a
nd right now he's playing right now. He's playing killer instinct,
but he really wanted to play Call of Duty back then. I was a I wasn't sure if I
should, but if I should play Call of Duty with the vets. But you know what? They all love playing Call of
Duty, so that's their that's their jam. So yeah, again modularity. How do we think about devices? I will say that as we think
about the Xbox Adaptive Controller, for me, you know,
being on this journey, we we definitely started from a very
specifi
c place and kind of worked our way out. So I don't want to pretend like
we made a joystick for any particular type of limited
mobility, but we we definitely started with limb difference. We moved on to quadriplegia. We moved on to cerebral palsy
and then we moved on to neuromuscular conditions. So whereas I think we're really
strong in limb difference and neuromuscular and quadriplegia
and cerebral palsy, we have things that we could have done
better. I think with neuromuscular
conditions, but y
ou know we still do a pretty good job, but
I think there's still a lot of work for us to kind of do there. So Ohh, actually I'm going to
get something to show you guys because I don't ever get to show
this very much. So one SEC. I'll be back. Drunk button. Spend all day setting up in here
and I forgot these things. I'm gonna show you the original
prototypes from the hackathon project for the adaptive
controller. So when we met Sergeant Josh
Price, this was the original prototype that we made. It
is an add on for an elite
controller that plugs into the bottom through the PMD port. This is ports that happen on
Xbox controllers, so we created this, you know, quickly to, to,
and rewrote the firmware on the device to to allow for people to
basically plug in wires and have them fire up buttons. So that was the first Gen
prototype. And the second Gen prototype,
which was done a year later, which was done by some students,
started to incorporate 3 1/2 millimeter switch ports. There isn't enoug
h ports there
for every aspect of the controller, so we were going to
leverage splitters and that just became complicated. Plus, there is the reason why we
were using going in this direction was that we always
wanted people to, if they were able to use part of a controller
to be able to use part of a controller. We didn't want people to have to
buy things that they didn't. You know that they didn't need,
so we always wanted to make sure that people could use parts of a
control that they have. It
was really important to us,
but there was actually a feature that really kind of opened up
not only like how we approach the making of the device, but
actually different types of input, which was called Xbox
Copilot and Xbox Copilot. Actually came out about a year
before the Adaptive Controller was even launched. And what Xbox Copilot allows you
to do it allows you to take any 2 Xbox controllers and tell the
system that they're one controller. So it gives you that ability to
basically like say
these two are one controller. So if you, let's say you're our
limb different and you can use like this half of a controller
you might use the other one on your chin to like basically move
the stick and you basically be able to like modularize your
your controller system that way and that really gave us the
freedom to open up what became the the the Xbox Adaptive
Controller. So, for those who who've never
seen it, I'm, you know, here's the Xbox Adaptive Controller. Abd Pad View menu Xbox button
b
ut on the back is 3.5 millimeter switch port for every
aspect of the of a game controller. There's 19 switch ports, and
there's also USB ports on each side for joysticks, so this is
how the device works. If you're not familiar with
switches, switches are used really very often in the
disability community, and if you've seen they're they're
really quite common and we didn't want to reinvent anything
there. And So what I want to show you
about switches I switches are actually really simple. So wha
t I've got here is I have
this is a piece of this this. This wire is basically lighting
wire like what you'd use with the lamp, and then there's this
3 1/2 millimeter mono switch that basically has these little
see if I can get that in focus. I don't think I can a little too
close, but you, you basically just screw these in two parts of
the wire and then on the other side of the wire I have these
two connectors. So what am I going to do? I'm going to plug it in to the B
button on the controller.
Going to hold this up and
hopefully when I touch these together. Yeah, it backs out. So I'm hitting B on the
controller loop going into Minecraft. Now I hit BBB and that's all the
switches right. So I'm going to actually remove
it from that port and I'm going to plug it into the a port, then
wire. I'm gonna actually. I'm gonna. I'm going to unplug it for a
second. I'm going to take this arcade
button, which you can get on Amazon. They're about $1.50. I'm gonna plug it into these
connector ports
that I have in this wire. And all the normally open switch
does is it finishes the connection and that's what fires
the button. So just like touching the wires
together. So if I plug it in here, when I
press this button Alex, there should jump up and down. Which she is. It's easy. That's what switches are. Switches are really aren't
really that complicated, but what you can do with them is it
tends to be pretty powerful. Umm. Ohh yeah, that's pretty cool,
David. That David's saying that people
have. Taking old USB mice apart and
made switches from them, which I think is really ingenious. I will say that I think. I wish we were a little bit more
relaxed with umm, what can be considered a switch and So what
I mean by that is you know if you if you look at the cost of
of switch interfaces and devices, it can get pretty
pricey. But if you know if the
manufacturers of switching of switch software would allow
people to, say, set buttons one and two on mouse on mice to to
be switches, you ca
n get a everyone's got a 2 button mouse
somewhere in a drawer right now of a sudden you're reusing all
those things. It's one of those things that I
think about quite a bit, OK, so I'm gonna show you this setup
that I have here, but I'm gonna have to. I'm gonna have to move some
stuff around. Is there any questions? I think before I go into this
sort of setup, you'll move back too. OK. I don't see Q&A and it's no
problem seem to be pretty good. So I'm trying to show I'm gonna
back up because
I wanna see there's a button on the floor. Alright, you have to take my
word for me that there's a button on the floor. I don't know if I can back up
quite that much. All right, that's work. So what I've got here in this
setup and today I'm going to just use the Xbox Adaptive
Controller just as it comes. I'm not going to do any of the
remapping or any of the other kind of special features of it,
because there is quite a bit of software features with the
device beyond Copilot, but for now I'm ju
st gonna use it as is
cuz I wanna show people sort of what's possible. So to refer back to like Todd
and Josh, the whole point of the adaptive controller and the
reason why we called the adaptive controller is that it
adapts to you and not you to it. So the whole point of it is that
we're trying to make this thing work so that you can put a
button or switch or a joystick where you have movement, right? So when people come in, we get a
lot of folks who come in who've been injured and they talk to
us
and they framed their challenges in terms of what they're
missing. So if someone comes in and
they're limb different and they just recently become limb
different, they often refer to to what they're missing and what
we try to do with with the people that kind of come in here
and work with us here in the inclusive tech lab is to ask
people to tell us what they can move and not what they can't
move or what they don't have. Right. So we put buttons wherever
people have movement. We taped button
s to eyebrows. We learned that from special
effect. There's lots of things that we
put buttons on, So what I'm going to show you right now is
actually I'm gonna go over. I'm gonna pull it back for just
a SEC. Sorry, should have practiced
this more little more so. I'm going to show basically what
you can kind of see here is. So I've got the adaptive
controller. There is a makers making change. Ivy Nunchuk adapter on a Wii on
a we nunchuck there is a bunch of switches. One of them's plugged into t
he
floor. There is a some switches here
from the Logitech Adaptive gaming kit. Some of them are labeled, some
of them aren't, but we'll use them to play Minecraft, and then
I have over here. I have a makers making change
oak joystick OK and then on the floor I have a a buddy button
and ablenet buddy button John. Yeah. OK, let's get that back set up. No, I tilted. Great. OK, so got Minecraft. Alex is there. We nunchuck Alex is moving
forward. Left stick, you know, just as
you'd expect to look aro
und, I've set up the oak bugged in to
the X2 port and I'm going to use my face to move around with
right stick. So if someone can only use one
hand, you know this is a viable way for them to to use it. The other parts of the big
buttons when you have something like a like this nunchuck style
controller, is the big buttons allow you to basically hold this
and still hit these other big buttons. So it's another way to kind of
think about that modularity. So one more thing I'm gonna do
is I'm actual
ly going to put this down for a minute. I'm not gonna use it, and I'm
gonna. I'm gonna focus on the button I
have on the floor. One of the things that you can
do with the Xbox Adaptive Controller and this is right out
of the box I have this Big Blue button on the floor plugged into
the X1 port and X1 by default is left stick forward. So if I step on this button Alex
on the screen is gonna run forward. So what does that mean? Means that in a in a third, in a
third or first person game. You can ba
sically play with no
hands. Well, except the this setup I
have, but so I'm running around. I'm steering with right stick,
so I'm steering with my face. Look at all the bunnies. And then if I let my foot off
the button, if I depress the button it'll it will. You know it'll stop running, so
I've set it up this way to show you a bunch of different ways
that you can kind of and kind of play. So I'll put this one back in
here. This one's moving again so I can
do a I can do jump, I can do B, which is
Crouch. I can do text which brings up
this menu B to get out of it. Why brings up the inventory menu
be to get out of it now? These two buttons over here are
bumpers, so I'm gonna move through my inventory. I'm gonna basically, ooh, look
down and let's spawn some parrots. I'm gonna spawn some more
parrots. So that's how we think about
modularity. I'm doing it with these large
buttons right now, but yeah. That's that setup. Honey, you know, I don't know
how long I was gonna be today because I was
kind of a, but
we're going, OK? How are we doing so far, folks? Any questions or anything? Great. So yeah, I wanted to show you
all. So switches are simple. Oh, there are questions in the
Q&A. Cool. Thank you. How are you connecting the
nunchuck to the Zach? OK. Robin, that's a good question. I am using a makers making
change Ivy Nunchuck adapter, so this is the plans for this are
up on the makers making change website and I have LinkedIn. The document that I put umm in
the in the chat ther
e's a link to the page for this for this
device. What type of mounting are or are
you using the mounted the oak joystick? Wow, good. I didn't talk about mounting
today, but it's actually interesting. Jake, like there's lots of
mounting, is really hard. I don't know exactly what
mounting arm this is off the top of my head. I must admit I tend to look for
11 inch or longer cheap stuff on Amazon because I don't. I have a bunch of manfrotto
stuff. I have a bunch of a RAM mount. Have a bunch of all a
ll kinds of
mounting, but I must admit I I personally like to see how cheap
I can be with a lot of this stuff cuz I wanna tell people
like I don't wanna have to tell people that this mounting that
I'm using is like $200. I kinda learned this philosophy
from like this place. Most curious is OK and that's
cool. I'll, I'll I can follow up with
some mounting stuff. Umm I I learned this philosophy. I visited this hospital in
Jerusalem called Arlene and they used consumer grade medical
equipment throu
ghout the hospital because their
philosophy was that, you know, if people are gonna go home,
they didn't want them to get used to hospital grade or
medical grade equipment and then go home and have to get used to
home home equipment. So they would have like home
ventilators throughout the hospital and things like that. So yeah, I always try to find
like the least expensive options that I can. But you know, I do have some ram
mount and some mojo Mountain. Other other kind of more
traditional moun
ting that you'd see in the disability community. Thanks for letting me know that
there are questions and yeah, and Jake just threw in the IV. Umm, some resources for money. That's cool, Jake. I'm gonna follow up with you
about that about mounting. OK, alright, so I went through
that. So let me talk a bit more about
Copilot for a second, because Copilot's one of those things
that can really empower folks and it's starting to and it
keeps getting better, it's slowly keeps getting better and
better
, so. I'm going to show you a setup
that I've got over here. I'm. I'm not gonna be able to demo it
cause I can't switch games that quick, but but it's a it's a
decent setup. And and all these resources are
in. What I sent you? So this is a Horry steering
wheel and what's great about this particular hori steering
wheel for Xbox series X&S is that you can Copilot it so you
can set this up as a Copilot it device, and, you know, use it. And So what? What I'm trying to show here is
I'm going to u
se this. This is a war fighter engaged
switch, and again I I've got it in the resources. This one is for heads, so it's
like a head array on a wheelchair. It's also for legs. It's basically just a why it's
actually for anything. It's just a why switch that like
you can go in either side and so really simply I can take like
these two switch ports. I could go into an adaptive
controller. I could go ohh right trigger
left trigger right and then all of a sudden like I can use my
head to accelerate a
nd and and reverse and then if I can get a
grip on this, what maybe I get one of those grip assistant
gloves that are available now. The sudden like just with a few
simple things I can have full access to a racing game, but
it's only because designed for Xbox peripherals are starting to
become Copilot table which is which is really cool and it's
starting to open up a lot. I'm going to show you some more. Umm, this one's brand new. I couldn't even find. I've got a link to it in the
document, but
I couldn't find the the the web page for it. This is the HyperX Tanto Mini
controller. I love small controllers, so
this is a wired one, so you need it. Is core Designed for Xbox? Controllers aren't wireless. This one wired it's super light
and it's really small. So for some folks like this
could actually be super powerful because like sometimes
controllers are just too big. But you can Copilot this to an
adaptive controller, too, yeah. Tyler the IT is, it is really
cool. The Tonto is really nic
e. I'm always on the lookout for
small controllers. It's always really hard. Ohh I'm gonna get to the and
then sort of lastly. Spent for of the Copilot
devices, I want to show you this is a hoary fight. Stick for Xbox series X&S
and you can you can set this up actually as a game controller
and you can Copilot it so it's got a traditional kind of clicky
sort of joystick here for someone who might not have a lot
of fine motor control. You know, there's some buttons. They might just want someth
ing
that looks a little bit more traditional like this. We certainly see folks all the
time. Who? Who want arcade sticks? And then and there's a whole and
there's. I'll I'll show you some other
sort of options that we've kind of that I've made over the
years, but I want to get on to, I wanna start showing some of
the things that can be plugged in. And I think first and foremost,
who I'd like to kind of acknowledge because they were
wonderful partners for us was Logitech G They made the
Logitech
G Adaptive Gaming kit, and this device was sort of a
this this set of of switches was was a godsend. They actually just so you know,
if you they also make a version of this for the new PlayStation
Access controller. And if one of them's out of
stock, you can get the other one because they're just switches,
right? Like I just showed you, what
switches are? It is. You might want the stickers, the
right stickers for the system that you want, but the actual
devices will work and the greatest things
about like you
know this was this one for the Xbox was $100 and came with 12
switches and it came with switch mounting. My one of my favorite parts of
the switch mounting was that they had these boards. Are you able to blend inputs via
Copilot? I'm going to have answer that in
a second John. So this this is a a mounting for
the switches. It's flexible. What I like about it is that you
can not only mount switches flat, but you can think about
mounting switches up a face too. So all of a sudden, i
f you don't
have a lot of movement, you could put a switch here. You could put a switch here. You could have two right
different movements. Don't just think of switch
layouts in these two D I'm ways. Think about them in 3D ways as
well. So John is a question, are you
able to blend inputs via Copilot? If I have someone who can do
most of the driving, but night might need some assistance here
and there, can I have a Copilot controller take over? Yeah, absolutely. So the whole reason why we made
Co
pilot and actually the reason why we sold how we sold Copilot
to our executive team was that we told this story of, like,
really little children playing video games and not doing so
well. And then the parents come in and
they show up and they try to take the controller to show them
how they do it. And the kids starts crying
because they didn't want their controller taken away. But the thing about Copilot is
we could Copilot 2 controllers together and then the parent
could be there helping the ki
d. Kind of nudging them along the
way as they were going through a game and that's and we've done
that a lot. So you can certainly be a
persons Copilot. That was the reason why we
called it Copilot. Now everything in Microsoft
Copilot, so they'll probably change the name of Xbox Copilot. I don't know if they will, but
they I wouldn't be surprised. But like yeah, you can the the
devices are are there, it it really isn't that complicated. Like if you Copilot it 2
controllers and on one you move le
ft stick fully to the right
and the other you move left stick fully to the left it
would. Your character would be like
kind of moving back and forth in the middle because they're
equal. There's no way to say like 1
Copilot controller is 60% and the other 140%. They're just equal. So yeah, I hope that answers
your question. I'm going to go into the
Q&A. Cool. So yeah, hopefully so far, so
good. Umm other things I have over
here just to kind of show. This was my box of where I had
the the home
made switches. There's actually a lot of
switches you can get on on Amazon switches. Like I said, they're industrial
things. This is a really lightweight
one. It's nice. I've I've wrapped it in he drink
tube so that you can basically use it, but yeah, I make a lot
of switches. I don't make as many switches as
Tyler and Chad do, but I make a lot of switches. Alright, let's go through some
other ones. This is fun, OK? And I move over here. That's hard to steer this
camera. Sorry folks. Back up the
bed. OK, so stuff in here that I
wanted to kind of show. Because there's all kinds of
switches in the world, and this is in a tech ultralight. This is a very, very good
switch. This is like a worker horse. There's an equivalent ablenet
ultralight. These are for people who have
very little strength. They're very light touch. This is a bite switch. This is actually made for
skydivers. This one, this one. So this was one you'd put in
your mouth, and it's a bite switch. This is more of an industria
l
foot pedal. Umm, you can buy these. You can buy these, but I
actually made this one. You can because the foot pedals
themselves. If you buy bulk foot pedals,
they're really cheap and then just attaching a 3 1/2
millimeter to them isn't really that hard. So that's one that I made. Umm, this is a proximity switch. This is enable net. I think it's called the mini
candy corn. There's a bigger one, this one
you just have to sort of wave your hand over it and it will
fire the switch. It takes a batt
ery. I mean, it's basically like the
towel dispensers and restrooms and things like that. There's a more ablenet switches,
we've got a spec switch here, and then there's a big buddy. And then over here, this is a
buddy, a Jelly Beamer switch and the receiver. So this is a wireless switch,
but to show other people who make switches, this is a smooth
a smoothie. I think it's called a smoothie. It's a smoothie from. Pretorian new. OK, I'm gonna let someone in. So smoothie switch. Great. Switch some
other fun stuff
here. This is from enabling devices
and this is a sound activated switch. So you basically plug a
microphone into this where it has a microphone, but you can
also plug one in and it will fire a switch when you hit a
certain decibel threshold. And it also has the ability to
latch the switch and you can time adjust it. So it's quite an interesting
device. Umm, you know, it's interesting
to see how a lot of these things that you used to have to buy
specialty devices for, we're tryi
ng to build into our newer
systems. Umm, this is a a latch box from
one switch in the UK. Umm, so this is a. This is a a switch that allows
you allows you to do latching. So latching is basically for
those who might not know, you press a button and it stays
pressed until you press it again, and that's what a
latching switch is. And then this is enable net dual
SLA TI don't think I couldn't find the link for this so this
is a this is another timer based switch and another latch box. I couldn't fi
nd the link to
where to get those. I don't know if they make that
anymore, but that's that's switches there. So these are are a bunch of the
small ones. I wish sort of showing. Yeah. You're welcome, Bob. I've got some more stuff with
your stuff to show too. What's the lifetime average
switch in a rig? Ohh, like how long do you
switches last? Jonathan, I think that's a good
question. Actually, I think it's really it
varies a lot. I mean, it depends on how it
depends on how. How much you hit it? I
will say that like. I've never I know how long the
switch is in the adaptive controller. Last, I don't know if I can say
like in general how long switches last. I think it really depends on the
switch and especially if you're talking about someone with high
tone, it can get pretty gnarly. OK, I'm gonna move over there. Any more questions about those
other switches for a second? Alright, set this up. OK, going to check the Q&A. OK, back to the chat. OK, so I got a lot of stuff here
actually
going to turn myself around here so that I can I can
kind of see a little bit of what I'm what we're showing. These are a bunch of joysticks. Whole bunch of joysticks. 1st I'm gonna start off with umm
this. There's this great guy in Texas. He's got this Etsy, he's got
this Etsy store called 7 Mile Mountain and he's he's putting
out a ton of stuff, so he's putting out like adapters for we
nunchucks or we nunchuck stuff, things he's putting out. This is a Dome Dome style
joystick that works really
well with the Zac and then this one
is actually a touch based joystick. I love this thing. So basically like it's just
capacitive, but this is a joystick for folks who who want
capacitive. I think we could do better on
the sensitivity curves on in the Zach to make something like this
a little bit more viable, but the fact that this exists is
really wonderful. You know, I I you know, I know
we're all sort of sensitive to the cost of a lot of assistive
technology. So I wanted to show some things
here that are that are pretty inexpensive that you can get. This is a trooper 2 from is it? Is it hyperkin? Yeah, from hyperkin. So this is the Atari 2600 first
Gen joystick that I was talking about. But you know, if you if you were
old enough to remember Atari 2600. You know, I think this is better
quality than an Atari 2600 joystick, but it's it's not. It's not super great. I mean, it's OK. It's, you know, but it's it's
really inexpensive and if this is the kind of thing that you
want, this wi
ll plug into the Xbox Adaptive Controller. And then for your Commodore 64
fans, there's one here too that has a whole bunch of more
buttons. Again, super inexpensive. One of the workhorse joysticks
that we talk a lot about when it comes to the adaptive controller
is the Ultra Ultra Stik 360, and this is a version of the Ultra
Stick 360 with a body point sort of handle on it. This one comes from. This one comes from from quad
stick, so the people who make quad stick this is one there and
then the
re is a fancy ultra stick made by 1 switch with this
nice cool. Uh, with this nice, cool shiny
handle. But the Ultra stick is great. I will say that for for some
folks who need a tea bar mounted joystick, this is a good option. It's really robust, but I wish
it didn't spend. But the way that the joysticks
constructed it spins, so sometimes folks get a little off
kilter. With this guy with especially if
you've got the like a any kind of tea bar, goalpost kind of
mounting Turkey. OK. I was going t
o say I had a yeah,
yeah. Ohh thanks Jake for letting me
know about the the. Yeah. The able net two other joysticks
flightsticks I will say that when we started with the
adaptive controller, you know we worked with Logitech for this
extreme 3D Pro. It was. It was really easy to get. It was fairly inexpensive and we
looked at we didn't really know a lot back then. So we we used this, I will say
about flight sticks in general, lots of flight sticks do work
with the Xbox Adaptive Controller, but th
e way that you
configure them can be a little bit tricky. The other flight stick I have
here and I'll get into that the other flight stick I have here
is the Airbus. Is this brand new line of Airbus
flight sticks from Thrustmaster? This one in particular, you can
set it to Xbox or PC mode, so if you set it to Xbox mode it will
play it's for Flight Simulator. It won't play anything else but
Flight simulator. The cool thing about this is
that these these two pieces here on the left and right pop o
ff
and you can have, like other ones pop in. So you can basically design this
stick to be either primarily left handed or right handed. The reason why I say flight
sticks are tricky is that through the USB ports on the
Xbox Adaptive Controller, we only accept 8 buttons and these
and flight sticks have more than eight buttons, so there's lots
of stuff on flight sticks that just don't translate. Umm, you know and and you know I
we've heard a lot of feedback about that. We continue to hear feedback
about it. You know, we have reasons, but
you know, always tell us your feedback and we'll get it to the
right place. But yeah, I like this one. This one's brand new. I just got this one another
pretorian. Optometry 6. It was really great to get this
on the system this one has and and this is actually the one
that we give people when they don't like that this one twists
right is that we we give them this one this. This does not twist. This will your hand will stay
there at the to stick doesn't m
ove umm. So this will plug into the
adaptive controller. You can put some switches on. It's another wonderful joystick
for the the Doctor controller. Cool, cool, cool. All right, moving on again. We do it all right. It's so weird not being able to. You see folks? The thumbs up. Thank you. Thank you, David. OK. So what I got here bringing show
here. This is a quad stick and it's
just on a stand. It wouldn't really be mounted
like this. None of these would be mounted
on these stands. I'm using the
se RAM out stands
because I didn't want to bolt them to the table. Spending their centuries and
yeah, I will. Tyler, I will. I will on that let me save that
one for like a Q&A thing. Umm. So yeah, this is a. This is the. This is the quad stick. Umm wonderful mouth control
device has three sip and puff tubes and this 4 sip and puff
tuned is a mode changer and then this button here acts like a
shift button. So there are lots of tetraplegic
gamers that can do everything with just this device. I
t's a wonderful device. We wanted to have that with the
Xbox Adaptive Controller. The reason why there is a power
port for a wall mounted plug on the Xbox Adaptive Controller is
that this device draws more more power than what USB can charge a
device with. So it's we, we were in a we were
in a situation where if you plug two of these into an adaptive
controller would have been possible to drain the battery
faster than we could charge it. So that's why for non low
powered USB devices there is an
optional DC port, so the next
one that I'll show is a a bit of a A. It's actually kind of old now,
so this is a. This is the lip sync from makers
making change and I say it's old because there's a brand new
lipsync that the makers making change has just published specs
for. This is an original lip sync. The new lip sync looks
wonderful. I can't wait to build 1. Umm, gotta get some folks in on
that, but that's a that's something that's really, really
fun. And so you probably are looking
at, you m
ight be looking at this, wondering what this is. This is a really fun story, so
we always see people use controllers with their face and
we were over in Paris and we were working with the folks who
make. When when one of the what's the
charity called CANAM? I think it's called Kanam. Umm. And we were there and at their
booth at a game show, they had this, they had this little
mounty thing for for Xbox controllers. And it just kind of slides onto
this to a man Prado arm. And I was like, what is t
his? And it's this little thing that
you can buy. You can still get them. It's basically, but what it's
for is. It's not for mounting
controllers like this so that you can use them with your face. This is so that you can hook up
a hookah pipe to your Xbox controller so that you can
basically smoke and play games at the same time. That's what this is meant for is
that you put a hookah pipe in there and you plug this into
your controller so that you could have like, a a hookah
attached to your con
troller, which I think is hilarious and
but awesome like, I mean, it works so well. One thing that I kind of wanted
to show. For any kind of face mounting
stuff or or using game controllers in general, these
are silicone stick extenders and grips by foamy lizard and they
you know there's different heights. Them are taller than others. They have different patterns,
but I really recommend these a lot to people. Sometimes people come in and
they're like, oh, my sticks are just a little too short an
d I
just pull this out. It's like 10 bucks for a pack
and all of a sudden, like, you know, problem solved. But that is also in the link in
the in the chat there. Alright, keeps on going. This isn't even all my stuff
guys. I know this is a like I'm just
showing you different stuff I've like so many different things. I love this device. This is by a wonderful man named
David. He runs an organization out of
France called hit. Click. This is one of his original
devices. He's got so much nicer ones n
ow. I got to like go and update my
collection a bit with hidden stuff, but hit click there's a
link again in that document to stuff that he's got. This is totally homemade. Umm. And what I wanted to show about
this is that sometimes arcade parts can be really, really
handy, and they're they're fairly inexpensive. So this is a tray, a cheap
serving tray. Cheap wooden serving tray and
two joysticks for like from an arcade setup like for those guys
who wanna set up like arcade boxes in their home o
wn home. So you wanna search on Amazon
for for Maine controller USB or something like that? Again, it's in the chart and
what I did here was a basically on the back, I I leave this flap
that you can open it up, but you can kind of get at all the two
US, there's these two USB controllers, so you'd put in a
USB cord through each of these slots and slot you plug it in
here and it allowed me to create this kind of arcade style. These are for movements. If you've never seen a joystick
like this or a
a set like this, so this is for like fighting
games like people who wanna have like this kind of setup. So it's I can't remember exactly
what it is, but it's basically like WASD, but on, you know on a
keyboard. But this is this is relatively
inexpensive. I think both. I think both kits of joysticks
and buttons were like less than $50.00 and and yeah, and then
the tray was like 5 bucks or whatever. Again, sometimes you know you
just want to have things that, umm, you. You just you just need somet
imes
things to be a little bit different. So what I have here is this is
an another one of those main USB arcade setups. But what I've done is I've
mounted it, I've mounted it into this generic fight stick
enclosure that you can buy on Amazon. Again, links in the in the dock,
but I mounted it. I mounted this enclosure upside
down to make it basically a left handed version of a fight stick
because you can't really find left handed fight sticks, you
know, so all this just one single controller plu
gs into the
adaptive controller and again this adaptive controller is
mounted on a little stand that's ram mount. It's using the mounting on the
back of the adaptive controller. You know that's built into the
device. But the reason why I have this
set up like this is again to think about like well, you know
you can, you don't have to be flat, you can go in different
dimensions and think about all those sort of things. So that was everything I wanted
to show and I am happy to take more questions
and I'm going to
set up this camera better. Am I right in thinking these are
all boxes of switches, but the Xbox Adaptive Controller is the
microcontroller know Arduino in these controllers, so I can't
speak for the makers making change stuff. There's definitely some Arduino
in there. Everything that I showed was
most of what I showed was was switches, things like the oak
joystick that I showed in the very beginning from makers
making change. That's just a 10K potentiometer
and and so you can bu
y the there. That's really simple. We we we allow you to plug a 10K
potentiometer into the X1 and X2 ports. That was that was us
acknowledging that there were a bunch of makers out there who
didn't want to have to use Arduino just to make a joystick,
which has been really great. I mean, it was. It was wonderful. Ken Jones actually asked us to
do that and we did it, and now the the PlayStation Access
controller supports those two. So it's really cool. Umm that you know you can
basically use a 10K
potentiometer based joystick on
both of the adaptive controller and on the PlayStation
controller. Umm. So yeah, so, yeah, sorry David,
I'm not answering that 100% firmly. It's always kind of a bit of
both. I want to get back to Tyler's
question. Would would I be willing to
expand on the decisions into the number of buttons through USB? Just curious. Yeah, I will own up to the fact
that that was me. We didn't. I didn't know at the so at the
time, a PlayStation 3 controller was a HID controller
and there
were versions of PlayStation 3 controllers, and I didn't want
someone to plug in a PlayStation 3 controller and and basically
like have full access to it. Umm, there were. There were a lot of things when
we were developing this that we were just really nervous about. We didn't know. We didn't wanna make umm, we
didn't want the adaptive controller to become this like
device that could open us up to. To to things that we weren't
aware of. So we were very conservative at
first. I actually
only was going to let
four buttons in, but we we loosened up and moved it to 8. That being said, you know I
think it's something that we could totally revisit. I think it's one of those things
that I mean, you know, we always wanted to try to revisit this
stuff, but it's one of those things that I think we kind of
could get back to. I will say that I'm I don't work
on the adaptive controller day-to-day anymore. It's more Caitlin Jones of
Warfighter engaged. She's also of Warfighter
engaged. She
's of Xbox, she works for
Xbox. She works on all this stuff, day
in, day out. When she also works at
Warfighter engaged. So Tyler, I hope that answers
your question. I know it's not a great answer,
but yeah was my fault. So. Are there any other questions? Things. Oh my gosh, I left all this time
for questions, thinking there be questions. Actually, I didn't leave much
time. We actually almost right on
time. I think one of the things ohh
yeah, I think one of the things that is really hard for for
us
who work in assistive technology. I know, I know. I've talked to to Tyler and chat
about this. I talked to John about this. Ooh, that's a good question,
Tiffany. I will get to that. I think one of the biggest
things that we've realized in all the years that we've had the
adaptive controller out and and then you know the adaptive
accessories for PC and other other things that we've put out
is that, umm, it's the awareness of what of what is available is
of one of the biggest challenges in ass
istive technology. If you think about assistive
technology abandonment and you think about and, I don't just
mean awareness is into, as in just finding the assistive
technology. We ask people sometimes to
really change their mental model of how they interact with
computers. In very, you know, challenging
ways. So it is understandable to me
that when someone now at the time, it wasn't when we were
first starting, but it's understandable to me now to see
someone take a game controller and then lik
e kind of mash it
against their face and use it because in their brain, that's
how they think about the adaptation. They're not thinking about,
like, analyzing their own movement. They're thinking about how do
they get to what's the minimum distance between where they're
at now and where they used to be is in terms of movement. If they were someone who has has
a kind of an accident and so that awareness is really really
tricky because like when the adaptive controller came out, we
met people wit
h cerebral palsy who were like, I'd never even
thought video games was a possibility. So not only did we have to show
them that video games was a possibility, we had to show them
people like them so that they could just get their head around
the fact that there was even possible for them to play games,
because if the world tells you that doing this is playing video
games and then you can't do this, then you think you don't
play video games. So yeah. So I'm gonna add Certis
Tiffany's question. Th
ank you, Tiffany. What are you passionate about
working on right now? You know, I'm still. I'm still super into to hardware
input and human computer interaction. I do think that we we definitely
everything that we've learned with the adaptive controller and
the adaptive accessories, the way that we think about input is
that we think about multimodal input kind of all the time. Umm, we think about how. How people should be able to use
any type of input they want interchangeably and So what I
mean
by that is like on Windows you can use mouse and keyboard. There are two different input
modalities. You use them both together at
the same time all the time, right? No one thinks twice about it. But why not like gaze and voice
or keyboard and you know, gesture like there are all kinds
of input that we could do, keyboard and switch voice and
switch. Right. There's all kinds of stuff that
we could do that we just we just need to get people to think
about multimodal input. And I mean it's tricky
problem. I mean, there's lots of people
tackling it. I think what's wild is that like
when we launched Xbox One like more than 10 years ago, more
than a decade ago. Umm, we had connect on the
device and you could use voice or gesture or controller at any
point in a workflow on the on the home screen. And you know, that was something
that was unique at the time that I don't really know if people
have really replicated since. I mean, you can use multimodal
input on lots of devices, but can you sea
mlessly transition
between one and the other at any point in the flow? I think that's that's a little
bit different. So yeah, that's what I'm
thinking about right now. What are the input options you
wish you had? I always wish Jake that I had
more joysticks. I always wish that I had more
joysticks. Can never have enough joysticks. I think the perfect example of
joysticks in many ways too, and almost the awareness problem in
this not awareness problem. But there's also this thing that
where peopl
e for people want to, you know, where people want to
engage with games in ways that are similar to other people. So what I mean by that is let's
say like we had brain interfaces tomorrow and you could play any
game you want. You don't have to touch anything
and everyone's on this. You know, the reality is, is
people like to play video games like like to touch things. They like to move things right,
like when people, when we show people this button. Let's say there's someone with
muscular dystrop
hy. Sorry this joystick, this touch
base joystick, they can use it really easy because there's no
resistance. It's just their finger, but they
tell us they keep wanting a lighter joystick because
joysticks are gaming, so they tell us like, but I wanna
joystick. Well, why do you want joystick? Well, joysticks are gaming and
and you know you can't really argue with that, but like you're
sitting there going but you you don't have the strength like the
the the spring move a joystick back to zero mig
ht be stronger
than what the strength that you have. So, but you know, everyone keeps
wanting a lighter joystick. So yeah, joysticks for me is is
kind of constant. It's always joysticks. I always wish I had more
joysticks. Umm, have there been people you
wish to help that you don't yet have controllers for? That's a really good question. I don't know. That's a really good question. I mean, you know, I hear Bob,
who's on the I think Bob still on the call. I think Bob might show he's
gonna. It mig
ht be doing some assistive
technology stuff from their own collection now, and they have a
they have a way to hook up eye gaze to an adaptive controller. So I'm excited to kind of see
that and see what that goes. Bobby's asking about the Zach
2.0. I don't work in Xbox, so I don't
even know it could be happening. Umm. I mean, I'd probably know, but I
don't know. Do you find that people want
designs to be unobtrusive and not highlight the users
differences? Yeah, stigmas, really. A really wonderfu
l thing to
think about. I will say that with the
adaptive controller, when we've pivoted from our original form,
which was an add-on for a regular controller, to this
bespoke device, we did get some feedback from the Cerebral Palsy
Foundation. Richard Ellenson basically like
sat me down for 45 minutes and told me how I was wrong and it
was really good feedback and it was all about stigma. It was all about the fact that,
you know, there there's definitely something to having
the same device that
everyone else has in a more accessible
way. So I don't, you know, we
struggle with this a lot with stigma a lot. I mean, that being said, you
know, we really thought about it a lot. We made a device that felt like
a consumer product and not like a medical product to avoid that
kind of stigma, but. But yeah, I think about stigma a
lot. I mean, I also think about
changing stigma, right? I mean, we talk about stigma in
here and industrial design all the time. You know, glasses were once
stigmatizin
g. Now no one's stigmatized over
glasses, but they're still stigmatized over hearing aids
and and other canes and things like that. So there is certainly a a thing
in culture about destigmatizing assistive technology as a as a
really interesting topic for industrial design. I mean, we do our best, but you
know. You know, if you, if you if you
ask me. I'm. I'm just like you know. Anyways, I'm just like everyone
else in assistive technology to be honest, in the sense of if
you tell me to prioritiz
e features versus simplicity
versus stigmatization, I'm gonna give you features every time
because I never know. I never, you know. I I I I always know who I'm not
including when I don't, when I don't have the features. Umm but yeah, I don't know. It's not that I don't think
about simplicity or stigma stigma, but it it is one of
those things. This is a sentimental attachment
from Harvard defines gaming. Yep. Yeah. Any comments? That was a great question about
rapid fire. There was a great questi
on. Any comments about how to create
the modded functions with switches like rapid fire? That's some clients might need. OK. Yes, it is a great question and
it is something that uh, that I basically fight with my peers
here in Microsoft about. So I show up in meetings and say
I want macros in game controllers. I want I want rapid fire. I want those types of things and
then I have a contingent of my peers that go that all sounds
like cheating and I go, but I'm doing it for people with
disabilitie
s. They need it. It's not cheating, and that's
where the discussion happens, right? And I don't always win. I lose. Sometimes I lose quite often to
be honest, but we still keep fighting. Because cheating is one of those
things in gaming. I I just, I call it a ghost
story. You know, like all you have to
do in a in a, in a, in a meeting around gaming is mentioned
cheating and everyone like basically like it's like
mentioning security in like a Windows meeting. It's like everyone. Everyone backs of
f all of a
sudden, you know. But I do think as a gaming
community, we need to define what shooting is. That's why with the Microsoft
Adaptive accessories, which I'll do in an upcoming version of
these for which are for PC, we do we not only do macros, we do
crazy macros because you can do lots of things on PCs that you
can't that would not be cool on console 646640 K and eight
buttons are all you need. Sorry, John. Input is active. Sorry, just catching up on
questions. Yeah, I mean. I think. I t
hink I think rapid fire is
important. I think there are. There are ways to kind of deal
with it too though. I mean there there are tons of
devices that do it. Umm, I just I you know, I think
the other part that I just to be honest with like kind of
everyone you know, I'm gonna be posting this publicly like you
know my my team at my the the the team has a lot of of
different things that they have to weigh. So we do our best to to
encourage like them to, to intentionally include people
with disabi
lities and the things that we make. But there are certain things
that were they're just where they just don't want to go
because they're worried about other parts of their, their work
and their business and all that and you know, umm, I want them
to make adaptive controller, so I have to be a good partner. You know, I can't always just
sort of show up and and, you know, yell at them and things
like that. So you know, I have to be a good
partner. Ohh ha, there could be cases
where games like Fort
nite Anticheat might misinterpret the
macros. Yeah. So you're absolutely right,
Dave. David, there's lots of things
where there's lots of algorithmic ways to determine
cheating. And and we relied we we also use
those as well. Umm, I mean the one thing when
the adaptive controller came out, people were like can I plug
a mouse in there? And I'm like, no, you cannot. You cannot plug a mouse in the
adaptive controller because that was something that you know
that's. That's basically the the big
thin
g that we're all trying to avoid. That was really insightful. We have encountered similar
problems, but still fighting things for sharing. No, thank you. Yeah. Well, I hope this was useful. I've gone over time. I thought I was gonna I I was
worried that I was. I was gonna be super quick, but
I got to nerd out on equipment with everybody today, which is
fun. I don't typically get to do
that. I don't keep all this stuff out
like I have it today. You know, I spent like a couple
hours, like laying o
ut, you know, put taking everything out
of the cupboards. So yeah, thanks everybody. Thanks for coming. I I can stick around if anyone
wants to, to still ask questions, but yeah.
Comments
Maker Pipe connections with electrical conduit is a good option for DYI mounting.
Love the xbox adaptive controller. Would like to see latch and timing options. I work with kiddos with combined cognitive and motor disabilities and this would help in some situations.
26:36 Now I'm just using 4"x4" lumber cut similar to the Maxess in some cases when I need to mount a switch vertically. Velcro on the bottom to stick it down, velcro on side to hold the switch.