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Blender 3D full animation course tutorial for Beginner to Advanced level

blender simulation tutorials for beginners blender animation tutorials for beginners blender tutorials to animate blender complete course Blender Beginner Tutorial in Urdu / Hindi blender learning course blender basic course blender basics step by step blender by examples subscription link: https://www.youtube.com/channel/UCY9Ti0WT7-WM16zaTeGZB6g?sub_confirmation=1 Time codes 00:00:00 key frame animation location 00:03:59 key frame animation rotation 00:07:12 key frame animation location rotation 00:10:39 camera animation 00:14:49 cloth animation 00:16:43 flag animation 00:22:52 rain simulation 00:26:39 earth simulation 00:30:38 ocean animation 00:33:35 snowfall animation 00:38:21 text animation 00:50:17 fire rain simulation 00:54:19 solar system simulation 01:06:14 bubble animation 01:10:21 pacman animation 01:20:32 helicopter animation 01:33:04 waterfall simulation 01:41:41 camera move animation 01:47:06 helicopter crash animation 01:53:40 mario simulation 01:56:56 lake animation 02:02:17 airplane animation 02:18:12 bomb animation #blender #blendertutorialforbeginners #blendertutorialhindi #blender3d

IT Rang

2 weeks ago

[Music] Today is our first lecture on animation and the meaning of animation is that we can move our objects or drag this area on the bottom side and take it out a little bit, this is the area of ​​our key frames for animation. Move your object to any location. For example, I am taking it to one side by pressing G and pressing Wa. Coming to this location, you will press I from the keyboard. As soon as you press I, this menu will appear in front of you. Right now, since we are starting, just clic
k on this location option, you can see that on the first frame where forest is written, a yellow mark has come here, this is the first key frame of the animation that has been generated. Bring this mark in the frame to 100 for example and grab your object and press Wa to take it to one side. Now here again you have to press I from the keyboard. Now select the location option from here also. Now you can see that a key frame has been generated here also at location number 100. Now if you play it f
rom here, play animation, then you can see that animation has come in it and our object is moving from zero to 100. Till if you select this second mark which is the key frame mark of the animation and by pressing G i.e. by grabbing it , you take it forward. For example, you take it to 200 and click. Now if we move our animation. When we play, you can see that the movement of our object has become slow, earlier it was fast, now it is slow because we have increased its frames. If you again select
this key frame and grab it, you will expand it by 70. If you play the animation, you can see that its speed has already increased because we have reduced the frames. Now if you can see here, your total frames are up to 250. Right now we are using up to 70, so if you want. So by clicking here you can reduce the number of total frames. For example, I make it only 70 and hit enter. Now see, till 70, our frames are visible here, the rest have become dark. Now if I play it. I do this, it will not go
beyond 70 because we have kept its limit at 70, now it will continue here from zero to 70 [Music] In today's lesson we will look at rotation and scale in key frame animation, range of frames from below Make it visible by dragging it, come to this frame number one and press I from your keyboard. In this menu, after location, the second option is rotation, select it, after this you come to your frame number for example 100. Come here, the joke is already selected on this cube , press R key from th
e keyboard, R for rotation and of course you can rotate it by pressing X and rotate it around R or as you want, I am rotating it. After this, I left it and clicked it. Now here again press I from the keyboard and select the second option rotation key. Now from here come to the start of the animation and play it and see that when we play it, inside it We can see the rotation. The way we rotated, the same kind of rotation will be seen in this animation. Now you can delete whatever is of yours from
here, select it, press X and select the option of delete frames. The second thing to do is the scale. First of all, after selecting this object in the same way, look at its starting position in the frame below, we have kept it at zero. Now press I from the keyboard and select the option of scale. Click on it, after this you can of course bring it to 100, bring it to 90, bring it wherever you want, to scale this object, press S from the keyboard and when you drag the mouse on it, it will scale u
p. Once the scale is up, then here you have to press I from the keyboard and click on the scale option. If you go to the start and run this animation , you can see that its scale is getting bigger with the animation . [Music] In today's lesson, we will see the location, scale, rotation combination of all three inside the frame animation. Apart from this, we will also see how to make a loop in the frame. First of all, make the frames a little higher from the bottom, your object which is When it i
s selected, press G and drag it and if you simultaneously press Wa, it will move only on the Wa axis. Now press I button from the keyboard and select the option Location Rotation and Scale in this menu. Here you can see that an entry key has been placed on one key frame. Position for example: Take your object at 100, grab it in the same way by pressing G and press Y and bring it to a point and click. To rotate it, press R and rotate it to any side. After this To scale, press S from the keyboard
and scale it up and click. Now the location has also changed. We have entered the rotation and also scaled it. Now press I again from the keyboard and click on the option of location rotation scale. Click on it and you go to the beginning of the animation. Play it and you will see all the three facts. Its location is changing, rotation is also taking place and along with it the scale is also increasing i.e. the size is also increasing. After this, the way to loop it. This is that you select this
second frame of ours, press G and grab it and for example, we take it to frame 50 and place it here, after this you have to copy the first frame and then click on the frame. Come to number 100 and paste it. Now let's see its effect. For this, come to the start and play it. You will see that a loop has been formed. Look again. First it gets bigger and then goes back [Music] This is today's song. In the lesson, we will see the properties of the camera and learn to animate the camera. In the blend
er, on the right side in front of you, in the outliner, you can see a camera by default. This is your camera, if you want, use this one, if you want, use a new one. If you want to add a camera, you can do a new one. If you want to use more than one camera, you can do that too. You can add your new camera from here by shifting. From the camera option, we are currently using this camera. To see the view, you will click on the picture of this camera present on the right side. This box that you are
seeing is the view of the camera. Some take a picture, some make a logo, some make a video, then when you render it. Now if you click on this camera again then you can come out of that view. If you want to do the same thing with a short key from the keyboard . Press the number zero from the numbers given on the right side of the keyboard. This is a short key . Pressing it again will take you out of the view of this camera. To see the properties of this camera, you can open this properties box. B
elow you will see a camera option which is visible in green color. Click on it and also press zero to come to the camera view. Now see, there is an option of this lens in it and in the option of this lens, focal The length is 50 mm by default. If I reduce its value, you can see that my camera is zooming out. Apart from this, if we want to change the view of this camera from here, we want to move the camera left or right from here. And to change its view, for that you have to press N from your ke
yboard. N for November. Inside this you can see the option of item tool view. In this, click on the option of view. In view lock, there is camera inside the lock. Tick ​​this option, now close it by pressing N again. Now you can move the view of this camera in the same way as you move the view port, that is, if you move your scroll wheel, you will zoom in. Moving the scroll wheel in reverse again will zoom out and if you bring the mouse by pressing scroll V, then you are rotating your view, whic
h is rotating around the object as you move the view pord. Now your The camera is moving. By selecting this option like this, now we want our camera to get animated. You have to keep this camera selected, first of all we press I on this frame one and here we Location rotation scale and custom property, click on it, after this I come to frame number for example 70. Coming here, I rotate this camera a little for Apple, I came here and after coming here, I again made the frame. I press I and insert
a key frame here. After this, I expand it and bring it to the front. For example, I bring it to 130 and I am zooming in on my camera. After zooming in, here also I press an I. insert key frame If I run it and try it, you can see that there is movement inside the camera. Now my camera is moving as if I had set its key frames. So in this way you can animate your camera and Majid can improve your scene [Music] In this lesson, we will learn to make cloth and see its reaction. With any object, press
Shift A on your keyboard and in the Mesh option, select the plane. Press S on the keyboard to create it. Scale it up and move it upwards by pressing grab, now right click on this plane and smooth the shade. Press the tab key from the keyboard and right click on it, then the option of sub divide will appear. Click on it, in sub divide, here you increase the number of cuts to 75 and now again press tab and come to object mode, go to the properties of physics on the right side, there is an option
of cloth, click on it. This is our plane, it has become a cloth, it has become a cloth, now there is an object lying below it, from here you click on the collision property so that when the cloth goes down, it collides with it and there is a reaction, now again click on your Coming to this plane, we give it some color in the material, like from here we give it green color and from here we can also see it in the material. Now when we start this animation, you can see that it is green. Cloth Green
is giving shades of cloth and is behaving like a cloth [Music] In this lesson, we will make a flag and will also show that flag waving in a particular environment, for that you will first of all make your Delete the cube and press Press it in such a way that it gets rotated at an angle of 90 degrees. For that, press the S button from the keyboard and along with the X access, we have to scale it, so press the Go to edit mode by pressing the tab button and right click on it and click on subdivide
option. In the menu that comes on its side, increase the number of cuts to 50, after that you can select the number of cuts on its most or left side. Drag the mouse to select it, once it is selected and we want the flag which is ours, the rest will become cloth, but this side should remain fixed, so we have selected it. After selecting these, here Go to this option in Properties, Object Data Properties, click on it and press the plus button here. In the vertex group, name this group anything, I
am keeping the name pin here and after that press the assign button from here. By pressing the tab button, you come to your object mode, come to the properties of physics, click on the cloth option and below come to the shape option, pin group, click on it, here is the pin name which you had just created vertex group. It is present, click on it, now your cloth has been applied on top of it, but it has been applied on top of the pin group and it will remain in its place, the rest part will wave
like a cloth. Apply Modify Add Modify in the properties and apart from this, Right click and apply Shade Smoother. Now let's move it once and see that it is also moving like a cloth and like a flag. We do not want to make a stick with it with which it will be held, for that you can Shift A and select a cylinder , grab it and press Do this so that it scales only in the Press the root and pull it. Now this stick will become longer. Now grab it and bring it along the Apply the Kulian option so that
the cloth does not cross it and just touch it. After this, now we want to apply the material on this stick. For that you come to the new page on the material and you can color this material in brown color or any other. Apply whatever color you want. We have to apply the material on this cloth. We come to a new page with the base color, click on the mark which is there and click on the option of image texture. Open key option will appear where But like on any desktop or wherever you have placed
an image, you can open it by clicking on it, like I have used Blender, now after this we have to go to the shading option and there select the world instead of the object. So that we can change the environment, here go to the add option and write environment, then this environment texture option will appear in front of you. In this, go to the open option and where you have placed it, select any image like I have placed this HDR eye image. You can replace it with the one which is available for fr
ee from the internet. Now I am deleting this background one, I am touching its color option with the surface. Again, go to the layout and go to the render view. This is what we want. So that when the animation runs, it appears to be waving, for this we will have to install a fan i.e. wind air here. Come to the option of shift A and click on the wind option in the fourth field. Now you can press G and X. Press it a little to the left side and rotate it or press R from the keyboard on the axis and
press 90 so that it rotates 90 degrees and press enter. For this you go to the physics property and you can find its strength. Make it 7000 and play the animation. You can see that this flag is now seen waving like a cloth. [Music] In this lesson, we will learn about rainfall in any particular environment and for this, first of all we will Let's delete this object of ours , for this press Now I want to make raindrops from below this plane, so for this, first of all I take a cylinder by doing sh
ift A. I want to scale this cylinder, for this press S and then press shift and z so that only There should be a Y scale towards the This is basically we are making the shape of a droplet i.e. a particle, we have to apply material on it on the right side i.e. give it a color, for that you have come to the new page, very light blue, to see its effect, first you have to come to the material preview. So that its effect is visible simultaneously, you will see that it has got a light blue color and c
oming down a little, reduce its roughness a little, a slight shine will come on it, increase it a little metallic, not much, this one drop. Now we have to select our plane, after that we have to click on this particle system which is particle properties and do plus on it. A particle system will be added to it. Now how many numbers are required i.e. how many particles do we need? For example, we write 11000 here. We come down to render and select the option of render object. In the object instanc
e or drop droppers, click on it and select this cylinder. Now the name of the cylinder comes here. That is, our object which will be on the drop, the drops will be this cylinder, now hide this cylinder, play it once and see that your rain i.e. rain fall has started from here and these drops are on that cylinder. Now we want to take it to a special environment so that we can see its effect in that environment. For that, go to the shading option. Go to the shading option on the left side and selec
t the world here instead of the object. There is a background here. There will be a window, click on it and press But if you want to run this rain setup, then select it and open it and after that link this color option and this surface option, now come back to your layout, render view is render display, click on it now. You have come to the scene that you have created here for the world. From here, play your animation to see this effect. Now you can see. In this tutorial, we will create an Earth
globe, give it an environment and also animate it, for this, first of all delete this cube of yours, press Click on the UV sphere, right click on it, smoothen the shade, go to the material option in the properties, click on New and click on the mark next to the base color, go to the image texture and open it, before opening it, download the file from the internet. Download and save the earth texture from the system scope or any website and the star texture for the environment is also available
here, download it and keep it. Click on the open option and select the place where you have placed that texture. Take this and come to the material view and see it. In the properties of this texture, increase its roughness to maximum and also increase its transmission a little. Now click on Do it like I grab it by pressing G and take it down by pressing root, then I press G again and press Wa and take it away here on the Wa axis. In the properties of this light, you can make its power 3000. Go t
o your render view, after this go to the shading option, from there select the world instead of the object and search for the add option there. Click on Environment and Environment Texture. Open it and place the star where you have placed it. Select the texture where it is placed and link its color option with the background color option and you can see it in the render view. The environment of the stars has started appearing from here. Now coming to the layout, you You can see that here half of
your meaning appears bright and half appears dark. Now to animate this meaning, you pull up the timeline from below and select this meaning above the first key frame. While keeping this, press I from the keyboard and click on the rotation option. You take your last frame to 365 and after going above the last frame, you rotate this earth by pressing R and we have to rotate because the root axis is Press the key along the key and give it an angle of 360 i.e. enter 360 and then press the enter but
ton and click the key frame rotation key here. After pressing the key, now a key frame has been placed here also. And if you eliminate these things from here and play it again, you will see it rotating like a realistic earth [Music] In this lesson, we will learn to create an ocean, for this you will first add Modify in Properties. Come to the material preview and apply the material on top of it. After applying the material, choose any color which is suitable for it. After this, come down and inc
rease its metallic option a little and reduce its roughness and increase the value of transmission below. You do this, go to World Properties in Properties and give a blue shade to the background color and increase its brightness a little. Now take a look at it in the render view. You again come to this modify option here. You have to tick the scale in its waves options so that the size of the waves increases a bit . You also make the resolution 20. You also make the render value 20. You come to
the render option in the properties and tick the screen space reflection. And below this, also tick the reflection. After completing the transmission in the material property , check the screen space reflection here below and also tick the sub surface translation below. After this, again click on the same modify option. Come and where this time is written one, here you put hash, write frame, divide, and after that you just write nine, enter, now try this by playing the animation and if I finish
the grid from here. Now play the animation and see that it is giving a look like real ocean [Music] In this lesson we will learn to make snowfall, how we can make snowfall inside the blender and that too in a specific environment, for this first of all you will make your Delete this cube, press enter, shift A , create a plane, scale it and scale it up by grabbing it, i.e. by pressing G and then pressing root and move it upwards from inside this plane. We will create a snowfall, by doing shift A
you create a UV sphere and this UV Right click on the sphere and smoothen the shade, scale it by doing S and reduce it a bit in the root access, select your plane again, go to particle properties, press the plus button, the number written here. Increase it to 7000, come down in the render and select the object instead of hello and in the instance below, this drop is made like a dropper, click on it and add your object i.e. this is your sphere, click on it and make the snow. There is a shape of
the particle which will come down from the top in the form of snowfall. We will change its Dam value by going to the physics properties, but first let's move it once and see which is your sphere. Now hide it from here by clicking on the eye and run it to see. Now you are seeing that it is coming in the form of snowfall but its speed is very high. To reduce its speed, first of all you can stop your plane. Select the physics property that you have in this particle system , increase the value of da
mp in it, now try again and see that now they are slowly moving down, slowly coming down like actual snow falling. But you see that as they come down, they are ending even before they reach the bottom, for this we will have to increase its life time. For that, you increase the life time written from 50 to 150 and you repeat it again. Now you can see its life is continuing till the bottom but it is not ending. Now we have to run it in a special environment. For this, go to the shading. Here in th
e shading, instead of the object on the side, select the world or there is the background. Click on it and press Open this image, you get it for free from the internet, it is called HDRI images, which has been discussed in my previous lecture, you can see it from there also. Now connect this color option with the surface. You are again in the layout. Go and click on the render option. Now you are in this snowfall environment. Now if I run this animation, you can see it is giving you the same vie
w as actual snow falling. [Music] In this tutorial we will learn text animation. Text We will animate it by applying different colors on the cue and then we will also apply different effects, for this first of all we delete our cube, press the delete button from the keyboard, press shift A and in this, above the text option, you Click on it and press seven from the keyboard and it will come to root access view. Now here you press tab from the keyboard so that it comes in the edit mode and let us
type our text in it. For example, I write blender, now press tab again . Go to object mode and make your key frames visible from the bottom. First of all, I apply some colors on top of this text and animate it. For this, go to the material option in the properties, go to the new option , and select the emission option in the surface. Now after entering strength, we come to the color option. In color, first of all we apply red color on top of it and also see it in the preview. Now after applying
this color, before we apply the frame etc., we render. Coming to the option, let 's tick the bloom option from here so that we can see this light emitting from it. After this, at the same place, you can see a small speck of white color in front of this color. If you have to click, this one key frame has been placed on top of the forest. Here you can see the key frame in the timeline. One key frame of red color has been placed. Now come to 20, change this color to green from here and from here C
lick on the entry of the key frame, now a key frame has been placed here on the green color as well. Now after coming to 40, take the blue color again and click on the option of the key frame. Similarly, again you will reach 60. But take the yellow color from here and frame it, tick here and then come to 80, take a sign color from here and frame it too, now if we run it once and see, the color will change. As you can see, we want these colors to repeat themselves throughout our animation, so for
this you come to this side from here Come to the graph editor. After coming to the graph editor, press A from the keyboard so that all of them get selected. After that come to the channel option, come to extrapolation mode and click on this option. Make Cyclic. Now this is the simple solution. The colors will keep repeating like this. Once again you come to your timeline and if you want to see it in your render view, then in your world properties, set its strength to zero from here and I am als
o removing the grid. Try running it. Let 's take all the colors in it, they will keep repeating in the same manner, after doing this, we will see some effects in it which we can apply on the text. Coming to the properties, this small 'A' is written above it. You click on the geometry option. Come and look at the Axu option in it. This text that we have written looks like a plane to you. We want to add depth to it. For this, increase the value of Axu and see its effect. As we are going to exu it.
If we look at it in solid view in this mode, then you can see it better as we are going on extruding it, its thickness is increasing, below this there is an option of bevel, its depth in the bevel. You can also increase it a little, with this you can see that its look has become a little closer and it looks better. After this, below comes the option of font. In font, we have different options like you see on regular page. But I click and open the font and then click again and various fonts have
come written to me. Whatever font you like, you want to apply and from here you can select it, then whatever you select, click on it. Do it and it will be applied, after this we have the size below. This is the font size. If we want to increase the size of this text then we can do that too. If we want to make it smaller then we can do that too for example. I am here. Its size is one and its key frame is 10. Here I animate its size to 10. Now I bring it to 30. After bringing it to 30, I change i
ts size to two from here and animate it button. Then I come to 50. After coming to 50, I reduce its size to one here and also animate it. Similarly, from here, now see its effect. We had kept it at 10, but we made it bigger. And at 50, it becomes smaller again. If we go further down, inside the spacing, you can see the character spacing. If we want to apply this, then we come here at 90 and check it. At 90, we change the character spacing on this one. Let's animate it so that it stays on one and
comes to 11 p. We increase this character spacing and by increasing it to two and animate it. By clicking, then one comes to 30 p. Again we make it one. And if we animate it, then you can see its effect that when it moves, the distance between the characters will increase and then it will decrease, then we can make it a part of its animation and apply special effects on it. For this, first come to frame number 140 in the timeline and here you press I from the keyboard. Location Rotation Scale a
nd Custom Properties. You click on it. Here a key frame is placed. Now at 160 you press R from the keyboard. This is so that we can rotate it and for example, if we want to rotate it along the It will rotate completely and come back as you see. Similarly, if you want, you can rotate it along the axis or you can also rotate it along the inertial axis. You can apply different types of rotation on it which you can try yourself. After this, if I come to modify in my properties , after modify, add mo
dified wave, click on it, as you click, you will see your text in wavy form. Now if you play your animation in this, then You will feel it like a very fast wave. Your previous animation which you have placed in it is also showing its effect but we can also apply a modify of the wave on it like this. Now if from here we see its motion. In this turn off Va and leave only and end it on wipe, then you can see this effect in front of you, which has been applied on your text. In this way, you can crea
te different types of effects by changing its values. You can change its speed by its time. You can reduce the speed of this wave which is feeling fast. You can reduce it a bit by dragging it with the mouse and in this way it will move slowly. Now if we see it in the render view and also turn off the grid. So you can see these effects from here, if you reduce its height then its impact will be reduced. From here now you can see that its impact has reduced a lot, so you can see such effects in it
. We have evolved different colors in it, we have also evolved the rotation, we have also evolved the character distance, and what is the wave, we have modified it [Music] In this lesson, we will learn to create Rain of Fire, we delete this cube of ours, express and shift. Go to the surface by doing A and click on the nerve sphere. Press Tab to go into edit mode. Select a vertex with a center on top of it. Press G and grab it. Then again press Tab and come to object mode. Right click on it. Conv
ert it to Mash from here and make it Mash. After this, in Properties, we clicked on New in Materials and we selected Emission on Surface . We take its color as orange and red mix and its strength is 17. Let's do this and see how its effect looks. We darken it a bit now. After this you go to the render properties. There you have the option of bloom. Tick it. Now it will be quite bright in front of you. It will be visible, press G and grab it to the side, now with Shift A you create a plane, press
S to scale it up, press G, then press Z to move it upwards, now with this plane we have created our particles. For this, now go to the properties on the right side, come to the particle properties, press the plus button, apply the particle system, download the render from here, go to the object in render s render edge, from here take this object like a dropper. Select this object of yours and hide it here. Now if you move it and look, you can see these particles coming down. To create a sky bla
ck, go to Shading and select the world instead of the object. Its background is on the world. Express it and delete it and in the add option, write environment. The name of the environment texture will appear in front of you. Click on it. Go to the open option and wherever you have placed any picture of the sky, black sky, click on it or color. Merge the key option with the surface. If you look at it from your render view, you will see a black sky. Now we come here and see this by eliminating th
e grid. Now if we play it, you can see that the black sky is visible from the sky. Red colored particles can be felt falling. We can improve its color a bit. For that, select the sphere, go to its properties and lighten its color, change it to orange, now hide it again. Now try this. It looks better than before Presenting the scene of real fire [Music] And in this lesson we will learn to make a solar system and aim it, for this first of all you have to press this root from here and come to the t
op view and then on the side Click on the plus here and open a window on the side and from here you click on the image editor and here you open an image for your reference, wherever you have kept it, this is just for reference. We will use this to get an idea of ​​the sizes. Now first of all, delete this cube of yours. For this, click on it by pressing Apart from Pluto, we have to create eight more planets. Apart from Pluto, we are not including Pluto in this, so for this, first we will shift D
and press X and bring it here, then shift D and press After copying, now we have to apply textures on them, for that first of all you guys come to the sun, from here come to the material, click on the mark with the new material base color and after clicking on the image texture option, open it. And from the place where you have saved the texture, download it from the internet and apply it from there. Let's do it like I am applying this flax and if I look at it in Material Pro, I can see the flax
texture here, similarly click on the other one and repeat the same steps Image Texture [Music] Open [ Music] [Music] After this, we will adjust their sizes individually. First of all, we come to the sun, select it, press the S button to scale and scale it up, and along with this, select the emission above its surface . After selecting the mission, we will have to apply its texture here again, for that again go to the color option, go to the image texture and apply it from the same place where y
ou have placed this texture, after this there is another planet, click on it and press S. Scale down the third planet, scale it down a little and grab it and move it closer towards the Press ​ ​ ​Reduce it, grab it, bring it here, scale the next one, reduce it, grab X , and bring it here, scale it, press G, press For that, we shift A, click on the torus, do G and bring it up on the Y axis and you have to scale it like the root axis or by pressing root so that it becomes a ring exactly like a fla
t sphere. Now you can see that it has completely separated, grab this ring and bring it towards the To close the area, right click on it and close the area. Now to apply texture on this ring, go to the base color from here and open the image texture. In the same way, after this we changed the shape of curve by using shift A in it. Come and include the nerve circle. Scale it so that it comes above your first planet, then shift it to T, scale it to the second planet, then shift D, scale it to Eart
h. Shift D, scale it to the fourth planet. Then do shift D, scale on the fifth and keep doing C. Once you have done this, click on your first planet and press the shift button and click on this curve. Now press the control button. We have to click on the option of follow path , we want our planet to rotate on this circle and keep rotating, similarly click on this planet, click on the path, press control, follow the path and repeat the same process on the rest as well. Do [Music] On this planet,
first select this planet and its ring and join them by right clicking so that it becomes one object, now click on it and press control on the path, follow [Music] ] Path Now you come above your sun, we want it to bloom also, for this you come to the render option or come to the bloom option and here you also increase its strength to three, so this is your sun, it is bright. It will be done, we will increase it also, now let us run it once and see that our planet is rotating, now select this firs
t path, from here go to the properties of the path, here inside the path animation , change the number of its frames. You make it 88. Click on this second path, you make its number of frames 225. If you come to the meaning path, you make its number of frames 365 and above the next one, you make its number of frames 667. Next to that For example, after coming above the path, make it 5000, and after coming above the next path, make it 6000, after coming above the next one, make it 7000 and above t
he last one, make it 9000. For this, you can use your frames. Now increase the number of objects to 9000. Now try running it and you will see them moving differently according to their speed. Now to make its environment star -like , select World instead of Object in the Shading menu and Go to Add and write Environment. Connect its color to the background color. Go to Open option where You have placed a picture with a star, select it and see it in the render view. You have started seeing the envi
ronment with the star. Now come to the layout, come to the render view and eliminate the grades. Now run it and see all the planets . You are seen moving and the sun is also seen blooming. Now let us increase the light effects of the sun, its strength, I am increasing it to 13, you can see it by moving it, so now In this environment with these stars, the whole system seems to be moving to you. Every [Music] Planet. In today's lesson, we will learn to make bubbles i.e. Dumplings and take them to
a special environment. Let's delete this by pressing the X button. Create a plane by using shift A and press the S button. Scale it up. Create a UV sphere by using shift A. Smoothen the shade by right clicking and press G. Grab it and take it to the side. Now we apply some shade on top of it. You go to the shading options. To apply some shaders, you go to the add option. Search here for the mix shader. You have to put it in between these. You add this transparent BSDF. Click on it and from it se
lect its link with the shader. Put it on the right side, go to the material properties, here the blend mode in its setting is Opaque, change it to alpha blend, here its principal is BSDF, come down in it, its alpha value, you have to reduce it as you want. You will see that it is becoming transparent, if you increase it then the color is coming otherwise it is becoming transparent and also reduce its roughness and increase its metallic option, in this way it will come in the shape of a bubble. Y
ou can again change your layout. You can see that it has come into view , the shape of a bubble has been formed, now you have to click on this surface of yours, after that you have to click on the particle point in the properties and from here put a plus on the render option in the particle system. It is written as ' render edge low', instead of this, make it an object and from here, take this dropper in the object and select this object so that this edge becomes a particle deal. Coming to the f
ield weights, its gravity is one, you can change it to minus power. Let us see its result. Play the animation to see its result, but its speed is very fast and its size is also small. You can increase the size of this sphere, press S, scale it up and hide it. Find the value of its gravity. Now you have set it to 0.05, try running it, now its speed is slow and okay, now you have come to the shading option again, after coming to the shading, you have to search in the add option, environment enviro
nment texture option will come in front of you, click on it. Click on the Open option in it and where you have placed any HDRI image, download it from the internet and give its link here. After this, come to this ad option and search for it. Write the output as World Output and this will appear in the option of World Output. Click from here , now combine this color option with this surface option. Now your image which you have downloaded from the internet, the HDR image which creates the environ
ment, its environment inside the blender will now be visible in your world output. You can see that the environment has changed here, you come back to your layout, now you select this plane and come to the properties of particles and in it there is an option of show iter under the option of view port display, uncheck it and then Apart from this, this grade which is visible from above, click on it and wipe it. Now if we play our animation from here, then you will see these bubbles coming out of t
he water upwards [Music] In this tutorial we will We will create Pacman character and animate it, for this first of all you delete this cube, press the delete button from the keyboard, shift A and click on the UV sphere, press one from the keyboard and come to the minus Y access or click from here You can also do this by pressing the tab button, you come into edit mode, click on wire frame mode from above, then select the top vertices and delete these vertices by pressing X button from the keybo
ard. When you press Shift and Alt from the keyboard and click on any edge, this entire line will be selected from above. After doing this, press the F button . The face has been created, after this you come to Modify in Properties and in Modify click on the surface called Subd here. From the Level Port, change its value to two and press Control R from the keyboard and click here and drag it upwards, press Tab to come back to object mode, right click on it and make it shade auto smooth. Now after
this, shift shift D from the board, duplicate it i.e. create a copy of it, press R on it, R for rotate, if you want to rotate or on the axis, then press W from the keyboard and give it an angle of 180 and enter 180 degrees. Now this is the copy of it that will come on top of it like this. Now we have to apply its eyes on top of it. For that again shift A. From here you take the Yvi sphere, grab it, press G and press X and bring it to the side. After bringing it to the side, scale it and make it
smaller. After this, press S again. But now we have to scale it along the Va axis, so press Va and scale it and make it a little thinner. Now again I press one. What I am doing is to go to the top view, on the minus side, now press G and press Which is our sphere, which is the eye, where is it, so it is deep enough to bring it out, then press G or press G and bring it outside so that it comes out like this, after bringing it here, now you can see this eye from here. Smoothen the shade by right
clicking on it. Now we apply one of our modified mirrors and click on it here so that a similar eye is created here too. Now we have to paste these eyes on top of this match. From here, increase one more modification a little so that it comes a little towards the outside. Now you apply the material on it. For this, we first apply the material on our sphere. From here, the color which is yellow in the routine, take that color. We see in the material preview that the color has come on it and after
selecting it, we want to apply the same color on it, so from here you copy the material and come to it and paste the material from here so that the same color is applied on it too. Come, now to apply color on the eye, we add a new material and for that we take black color. After applying the material, shift A and take a MT cube. We are taking this so that these two of ours are different. -These are different objects, they will move together because of this cube, I will tell you how, first of al
l you select this sphere and these eyes, control them and click on the object cup, keep transform, we are doing this so that when If it moves then the eyes should not remain here. Move the eyes also. After this, click on this MT and then click on this sphere. Now when its color becomes orange, control your MT and press the object. Keep Transform and click on it. Now if we move it by grabbing it, you can see that its entire body is moving, the eyes are also moving along with it. Now after this we
have to animate it. Come to this view. And coming here, we also open our time line from below on the side view. First of all, we take the upper part of it by pressing I above this frame number one and put a key frame of rotation, similarly on the lower one. Click on this one position and then press I and put a rotation key here. Now one key of these two has been set on the top of the one. On top of this one, come above 10. Now press r on the top one and press x and -40. Give it an angle of and
after clicking here, press I and select the rotation option, now select the one below this 10, again press r, press x and give an angle of 40 and click. Do this by pressing I and clicking on rotation, after this you come to your key number 20 and while keeping the upper sphere selected, your key frame is placed above frame number one, copy it and move it to frame number 20. Come and paste it using control v. Similarly, select the lower sphere and now copy the key frame at frame number one and co
me to frame number 20 and paste it by right clicking or control v. Now You see, this has become a sequence, the mouth is open and the mouth is closed, when these three key frames are placed, now you have selected these two faces, first select the upper one, press shift and select the lower one, select both the faces. Now you have to click from here and come to the graph editor. After coming to the graph editor, by clicking on it, it is selected, but let's press A from the keyboard so that all th
e Once all of them are selected, you have to come to the channel option from here, come to Extra Pollination Mode, come to Make Cyclic, click on it, by doing this, a loop will be placed on it and its mouth will be like this. It will keep on moving, you can see it by moving it from here, if we move it then its mouth will keep repeating like this, it will keep on moving. Once again we come to our timeline, now we have to move this entire object with the help of this MT, we are on z axis. Let's com
e to the top of the first frame by pressing I from here and then we apply the location key. After that we come to frame number 100, press G to grab it and press Go here and press I again and place the location key frame. After this, we want this side to be rotated. For that, first come to frame number 105, press I above it and place the rotation key frame and then We bring it to frame number 110, we press R on it, press set because we want to move on the z axis and give an angle of - 90 and pres
s the enter button so that it moves in this direction and also We enter the rotation key frame by pressing I from the keyboard, after this we come to frame number 150, from here we grab it and bring it downwards on the axis and after coming here, press I from the keyboard and select the location. Let's put the key frame. Now if we move it from another angle, you can see that its mouth is also moving and it has rotated and has come forward on this side also. Apart from this, by doing shift A, you
can take a plane and you can scale it. Do this by pressing the G button and moving it down a little, go to the material in the properties, click on the small circle with the color, go to check and texture and from here change its color a little and from the scale option. Scale it and now come to the render view [Music] In today's tutorial, we will create a helicopter i.e. make its model and also animate it, for this first of all press N from your keyboard so that this menu comes in front of you
, edit it. Come to the option and in the edit option, this mirror's auto mirror is visible, you have to click on it so that this auto mirroring happens, now when you press the tab, you will also see an additional line in the middle and If you are not able to see this option, then go to preferences in the edit menu and then go to mesh there, you have to tick this auto mirror from here, then it will start appearing, now press end and turn it off again . Select it by pressing A. Select all. Now you
scale it towards the axis i.e. first press A and then press Va so that it gets scaled here. After scaling, you come to face mode from the top here. This is its front. Select the face and press E to make it extrusive. Press S to scale it. Then press E to go into extrusive. Select this section and grab it. Go to face mode a little upwards towards the root access. Grab it and move it to the root axis. After this, select it on its back side and then highlight the face by pressing E and scale it by
pressing S, then highlight it by pressing E and then zoom it out by pressing S and then scale it by pressing E. Press S to extrude it and scale it by pressing Now select this face from the front, select the second face by pressing shift and insert it by pressing I from the keyboard and also press B so that it is not inserted from the side, after this select the extrusive by pressing Alt and Insert. Press I to insert this face and then select the second face. Press I to insert this one. Select th
e third one as well. Press I to insert this one. Select the first face and then press the shift button to select the second face and press the shift key. Press and hold the button, select the third one also, now press Alt and E for EXU, select the option of EXU individual faces from here and move it a little inwards, after this you select the upper block and with Block this one too, press the option And make its size a little smaller, press the Control R button, make a loop cut here, select the
face mode, from here you have to expose it, for this, if we come to the view with fixed axis, then it will be a little easier, press E Take it out by pressing S, then scale it by pressing After this, scale it by pressing S and then move it a little backwards by pressing G and then Y. You can come to the side view by pressing three from the keyboard, shift A and select the cube option in the mesh by pressing G. And press root to bring it up. Press S to scale it down. Then press G and press Wa to
bring it a little to the right. Then press G and root to bring it down. Now press Tab to go into edit mode and its Select the top face, scale it down by pressing After this, again you come to your solid view, press Alt E and select the option of Extrusion Faces and expand it, press A and press Rad and scale it, now press Tab, now you can create this fan from here. Duplicate it by pressing Shift or D and bring it to this side. After coming here, rotate it by pressing R and rotate it. If we want t
o rotate it on the Ya axis then press y and make it 90 i.e. 90. Press Enter and then press G. Move it up a little bit, press Tab, come into wire frame mode and press Control R and make a loop cut here, similarly here also press Control R and make a loop cut. Press Control R and make a loop cut and here also. Go to the Faces option and delete these faces by pressing Come to the option and give this material a navy blue color. Also look at it in the material question. You increase its metallic opt
ion from the bottom and reduce its roughness so that it gets shining. Go to render inside it and you can Tick ​​the screen space reflection and friction. To give color to the glasses, press Tab and come into edit mode. From here, select the glasses in front of it. You come to Plus and then to New. Add new material on it. For that, select Glass BSDF for its surface and take its color as black, tick Screen Space Reflection and after doing this, press the Assign button from here, after that press T
ab again and you will come to your object mode. After this, apply new material on its fan, take black color, maximize its metallic option, reduce the roughness a bit and come down and also tick its screen space reflection. You can copy the material of this fan from here. Take this and paste it on this fan. Once the material is pasted on it, press tab and come to the edit board. Press A to select all of them and press Control B from the keyboard to make it bubble a bit and after the bubble. Here
in the option, we make three segments, due to this, its corners will become a little round. After this, by pressing the tub, we come back to the object mode. We want to put some wheels below it, the easy way for that is to shift. A. Mash the torus. Take the torus first towards the For this, black is the only thing, you duplicate it by Shift D or move it towards the axis. Now bring these two wheels towards this side by pressing G and pressing You have to mirror it, from here you have to take the
dropper and put it on it, on the other side it is attached and you just have to grab the third wheel and bring it towards the center on the X axis and then grab or press it and go back. Right click on this object and shade it and smooth it, after this you take out your key frames. Now first of all, to apply animation on the upper wings, press I on the first key frame. Do this and click on the rotation then you will go to frame number 10 When it comes, you press R from the keyboard, you have to r
otate, press root because it has to be done on root access and enter 360 and then you have to enter the value of i from the keyboard and click on rotation, this rotation will appear inside it. Now from here you go to the graph editor, go to the channel, go to extrapolation mode and click on the option of make cyclic, then this movement will continue inside it, once again you come to your timeline, now select the second wing above it. Also from the keyboard, press I above the first frame, rotatio
n will reach 10, frame number 10 , above it you will press R and this is because it will rotate against the X axis, press Press I from the keyboard and click on the rotation. Once again you come to the graph editor. Channel options: Extrapolation mode and Make Cyclic. Now both of these wings of this have started working. Come back to the timeline. After this, to give it the environment. You come to the Shading menu, from here select the World option, click on the Add option, go to the search and
write Environment, select an environment texture, link its color with the background color, in the Open option, click on that Go to the place where you have placed some sky texture or it is freely available from the internet. After some time, this sky texture will appear in front of you. Play your animation in the render view in the layout view and watch [admire] [music] In this lesson we You will create a tube well system like tap water. First of all, scale this cube and press the tab on the s
ide of Y axis. You come into edit mode and from here come to the option of faces. The third option from the top is remove the face. To do this , press ​ Grab it and press ​ ​Now you have to rotate it by pressing R but towards the Y axis. Press Y and type 90 from the keyboard and hit enter so that it turns at an angle of 90. Now grab it with G and press X towards the X axis. After this you have to grab it and press the root and move it upwards. Right click this cylinder and smoothen the shade and
press T. Delete its front face by pressing X and delete this face. After this press Tab. After doing this, you come to your object mode again, shift one cube, press S, reduce its size and grab this cube and bring it above towards the root axis, now make it G i.e. grab it, press Bring it to the side , then do G-Grub and move it a little downwards towards the inertial axis. Now we have to run a water system on this cube. For this , come to the object and click on the Quick Liquid system in Quick
Effects. Now inside it. You must be seeing blue colored water dots, a system has been formed inside it, but for this first you have to do a little scaling, for that there is a box outside, click on it and press the edit button so that you can change it. To edit, select this side face, grab it and take it out a little like the Y axis, and then select this face, grab it, press Y and bring it out a little, after that, select the third side. Grab it by pressing G and take it outside this container b
y pressing Do this and from here come to the physics property and click on the fluid button, here type the factor and here tick on this planar, with this planar the water will remain inside it and will not come out of it. You click on this cylinder of yours and above it also. Apply the option of fluid. Here also you apply effector and apply planer. Select this cube of yours. From here, the option of fluid in this cube has already been checked because we have gone to the object and applied the sy
stem from there. Flow You have to infuse the behavior, after this you can Click on the outer cube which is your liquid domain. Its resolution here is also 32. From here I increased the value of resolution from 32 to 65. Now if we run it, we can feel this water coming out from here. Now stop it and come to the start of the animation. Now click on this liquid domain and check the mesh option below here and click on the material so that it Liquid will be made of water, give it a color, change its c
olor from white to light blue, here click on the reflection in the value of normal and come down and check the screen space reflection and after that come to the render option . Tick ​​Space Reflection and inside it also tick Refract. Now this water like material looks like water. In its preview, now go to the material preview and run it once and see that it looks like water . You can see a liquid in this animation, or apply material to the rest of the parts as well. For this, click on the conta
iner that is there and apply check texture on the side of the base color to the bigger block . Apply some color on top of it. Now go to the Shading menu, go to the world option, add, go to the add option, search for environment, click on the environment text, go to the open option, here you have placed an HDR image, open it from here and select its color option as this color. And when you come to the render view, you can see it. Click on the New option above the pipe. Just make it metallic to on
e and decrease its roughness. Now play the animation [ music] in this tutorial. We will learn to move our camera along a specific path. For this, first of all, press shift and From here click on the root and move it to the root axis. Shift A again and click on the nerve circle in the curve and press S to scale it. To see the output of your camera, first press zero on the keyboard. The side with the moist pad. From this we can see the view of the camera. Press zero again and come back to this vie
w. Now, while keeping the camera selected, select this circuit by pressing the shift button, after that press the control button and select the follow path option. Click on it, now this camera will move along with this circle. In the properties, where you can see a green color option, click on it, the path of the path will come in the option of animation, here you can change the number of frames to 300 . Now if we play our animation, you can see that our camera is moving on this path . Now if we
press zero and go to the camera view. Come and try running it now, you can see that the camera is moving along the same circle. Press zero to come back to the same view. Now delete this curve and select this cube, shift D and press Wa. Move its copy upwards. Now we have these two cubes. We want to move the camera in a zigzag. For this, shift to A, go to the option of a path in the curve, press G and then press Wa and move it down. You rotate this path by pressing R and then press 90 and press e
nter. Now press Tab on this path so that it comes in edit mode. Now select this vertex and press E. E for Extrusive . Then press E to make it more extrusive and for the last time press E to extrude it. Now press T to come back to your object mode. Now we have created a path to move its long camera. First, move our camera. You take it to this side by pressing G and pressing Press R, rotate it , press Similarly , go to the path animation and increase its frames to 300 so that the speed of movement
remains under control. Now if we run it and see, our camera is moving on this path . If we press zero and look through the camera's eye, then our camera is moving on this path following this line. Now after the end of the path, the camera is moving forward. If we want that after the end of the path, If the camera does not go ahead after this, then there is a clamp option for this, tick this also, now when this path ends, the camera will stop at the same place, no further, here it has stopped, t
his is the effect of the clamp option [Music] ] In the previous tutorial, we modeled a helicopter and then animated it. In today's tutorial, we will destroy the same helicopter with a missile attack. For this, first of all you shift A, go to the match and click on a cylinder. Now take it to the side by pressing G and pressing The length of the key should not be scaled. The length should be scaled along both the axes. By pressing Tab, you will come into edit mode. Select the face in front of it.
Press E to delete it and then scale it by pressing S. Cut a loop by using Control R. Take it backwards, put it here, now select the first face option from the top, select one face from here, after selecting the face option from the top, press the 1 button from the keyboard. So that we come to this y axis minus va access, now from here you select a face, after that you select the root access, hold down shift and from here also select a face, then you select the va axis, shift Press and hold the k
ey , select a face from here and click on the minus, press and hold the shift button, select a face from here, after doing this, press Alt and key and select the option of Extrusion Faces. Here, select the individual origins from the top, scale them by pressing the scale button and move them backwards by pressing the G button and the Right click on it and smoothen its shade, go to material and apply a material over it, after this you can go to root access by clicking on the top and from here ope
n the timeline of your frame and select this missile. By doing this, press G and press Move a little ahead here and press I again and set the location key frame to Y. We did 50. Press A on the keyboard and select all these objects. There is also a missile and a helicopter and its parts. And in the top menu, go to Object and then in Quick Effects, you have to give start frame to Quick Explodes. 47 Now, if we try to play only this animation, then after hitting this missile, you have to put your he
licopter explodes, for that you select this entire helicopter of yours. Take the object page in the menu above , click on Quick Smoke in Quick Effects and inside this menu, Fire and Smoke is written along with Smoke, Smoke and Fire, click on it, Render Smoke Objects, tick this also, which is one of your The domain has been created, the smoke domain is selected, increase its size by pressing S and click on the physics properties of this domain, then increase its resolution division here to 70 and
come down to fire. Coming to the option, reduce its value a bit. Keeping its value low makes the flames bigger. After this, increase the value of flame smoke temperature maximum and also increase the temperature minimum which is there and from when should this frame start. There is a missile , it is hitting from frame 50, so we have to start the frame from 49 and end it at 150. After selecting this domain and coming to the properties of physics, you have to tick this adaptive domain so that the
fire occurs. This domain can adjust itself according to the size, after this you come to the rudder view and from here you come to the animation menu from the top, from here you can now play your animation and see it [applause] [music] In today's tutorial, we will download the model of a famous character Super Mario and auto dig and animate it with the help of Mixamo. For this you will first download the free model of Super Mario from any website. Download it, I am downloading it here from Turb
o Squid, press the download button, after pressing the download button, options will come here, from here I am this Mario ab one, I am clicking on it, it will be downloaded here, after this you You have to go to the website of mi.com , in this website you click on the option of upload character, select the character file below, click on it and download the place where you have kept the model and open it by clicking, it will be uploaded in some time. Try to download such a model which is in T sha
pe, it is meant to be T shaped, its hands should be out in this way, after this do next. After doing next, you have to place this mark here on the model. Like take this mark here on the chain and take the wrist i.e. wrist here, take the elbows in place of the elbow and take the knee in the place of his knee and take the growing in the place of his growing, after this do the next one to two. It will take a minute to process it, after that it will show you a review so that you can see that its mov
ements etc. are fine, if you are satisfied then you press the Next button, after that find the animation, for this you can see the animation above it. You can select any animation for which animation you want to put. Now we select this animation on our model. If you like the preview, then download it from the download button. It will be downloaded in some time. Once the download is complete, come to Blender and go to the file menu. From here, go to the import option and click on the FBX option b
elow and import it from the place where you have downloaded and kept the model. Once the character of Super Mario is imported into the blender, hide the armature from the right side here. Now, if you run this animation from here and see it, then this animation is ready in which your character, Super Mario, is jogging. Like you can apply any animation of your choice on it [Music] In this tutorial we will create a landscape and inside it we will create a small lake, first of all delete this cube,
express it and click on delete Edit Come to the menu, go to preferences and write landscape here and add this match as NT landscape, you have to keep it checked i.e. keep it ticked, if you press shift A from the keyboard, then in the mesh option you will see the option of landscape, click on it. And the menu that comes here on the side, click on it and there will be various options in it, out of which the option of Lakes Two is there, click on it. In this, we have two layers, one layer is of mou
ntains and the second layer is of ours. The pass is made for the water below. First of all, select this layer which is the bottom water layer and here the modification in the properties will spread more. First of all, you have to come to the spectrum and select the option of shallow water in the spectrum. Depth here is 200. It is written that you save it and enter its size. You can select the special size which is written, reduce its size and also reduce its other size. Go to the wave option fro
m below and you can also enter the size of the wave. Scale down i.e. reduce it. You can reduce its size from the size option. Here in the scale option of waves, you make its value 0.03, reduce the value of chopping and also make the value of wind velocity around 17. Take its time key and here we tell you how to create movement of water inside it. Inside the time you write hash, then write FRAMe frame and after that write divide and 170. Now run it and see some movement of water. Here you can see
the type, you apply a texture on this water, for this to come in the material, change the principle, take glass BSDF instead of BSDF and make its value here of roughness exactly zero and the value of IR. Make it 1.33 and also see its color in the material preview and make it light blue. After this, click on the mountains above it and for this you can select any texture grassy grassy texture and here we search with our blender kit. In the material option, write GR adb s grass. Search for it. If
you like the texture of the grass, select it from here like I am selecting it. A texture of this grass will come on top of it. Apply the texture of the grass. Shading to make this environment colorful after Come to the option and select the world option from here. In the add option, write environment and select the environment texture. Match its color option with the background color. Click on the open option and where you have placed any HTR . If you have placed an image which is available free
from the internet, then apply some texture of the sky to it. Now come to the layout and see in the render view that the texture of the sky has also been applied on it. Now if you run your animation and see it, it will be like water moving. You are coming [Music] [Applause] [Music] In the tutorial, we will learn to make a Boeing Airplane. For this, first of all, delete this cube of yours, press Shift A, click on the cylinder and go to its cylinder properties. Make the vertices 12, after that you
press R and then press Go from here by selecting the face option, select the front face and extool it with the E option and also press S to scale it , after that again press E to extool it and press S to scale it. Do this, then again press E to trudge and press S to scale it down. Similarly, from the other side you have to zoom it out and then press S to scale it. After that press N from the keyboard. Go to edit and auto. Click on the option of auto mirror in the mirror, now press K from the ke
yboard , make a cut here with the knife option and hit enter , similarly again press k and enter, then press k and enter again and press enter. Now come in face mode and select these three sides by pressing the I button from the keyboard and then press I again to insert and after this you have to do the option of E EXU and turn it a little inwards. After this you have to press control. Press R to make a loop cut. F again go to control and make another loop cut. This is what we are making for its
wings. Now by selecting the faces from here, select this face and click on the root axis upwards. Now after clicking on XTool , press S to scale it and then press G to take it backwards. After this, come to the front from the side angle, then press G and now press the root and adjust it upwards. After this, select this face on its back side and turn it to the side by pressing R. Now press G and press Z to straighten it upwards. After this, make two look cuts on its back side, first one by press
ing Control R. Place a loop cut on Y, then press Control R and place a loop cut at this place. Come to the face mode, select the top face and go to the side by clicking three on the keyboard. Press the E button and erase it. And then click on it and press S to scale it. After that, press G to take it backwards. Look at it from the side also. Now you have to scale it from the top. Press S and then press X to scale it. Do this , press it again , press Then press G and move it to the back side. Aft
er this, press G and Z and move it a little upwards. After this, shift A and click on the cylinder option. Make its vertices 36 and rotate it R. Press and press ​Again you press G and press Now select the face in front by pressing G and press All this will be selected and then press three again to get the side also. Move it back a bit by pressing G and then pressing Wa. After this, select one face above it, select the adjacent one too, exit with E and join it from above. After this, you use Cont
rol R and make a loop cut here and after that select the side one, press shift and select the other one, right click, divide everything and here change its value to two, after this you can select the upper one. Select the letter below by pressing shift, right click, click on subva option and increase the number of cards to 25, then click on i option, insert and click on it, then edit it a little for exu. After doing this, you open this material and from here by doing plus and adding material, ma
ke the new material dark, make its base color dark, sign it, you will see this in the material, by doing shift D and then pressing va, move it to the side. Move it a little outside by doing G and doing Shift select shift select select all three, after that you assign the same material black which you have taken and press the assign button. Apart from this, here inside the engine you click shift alt and select all these internal parts and this black Assign the material to it, apart from this, we
make a new material for this which is the side face and we give it a red color or we assign it to the front face and this to the back face. Give red material and press the assign button, shift alt and click on it on the top of the windows do shift d and then move it again to the y axis and till here you fill it by pressing g and press x and move it out a little bit. After this, press the tab button from your keyboard and come into object mode. Right click on the arrow plane and shade it to be sm
ooth. After this, come to the material option and select your first material, white material. And increase its metallic option and decrease its roughness option so that a shining sea appears on its body. Similarly, on black material, increase its metallic option and decrease its roughness. Similarly, Your third material is red. Click on it and increase its metallic option and reduce the roughness. In this way your airplane is ready. You can see it [Music] In this tutorial we will make a big bomb
explosion. First of all, delete this cube from here, take a UV sphere by using shift A and press S to scale it but towards the root axis, after this you have to take out your key frames a little. Before this While above the frame, press I from the keyboard and click on the location rotation scale. One key frame is placed here, after that you go to the 100 key frame for example and from here you can scale it by pressing S again from the keyboard. And for that you apply the option of shift root s
o that there is scale only in You can see that after this you have to press a shift A and take a U again, reduce its size a little and look at it by pressing one from the keyboard and at this position you can press I from the keyboard and get a picture with location rotation scale. Click on the option from here, after this the frame number will reach 100. After coming here, press G and press Z to bring it upwards and then press S to scale it up and increase its size using the keyboard . Press I
and click above the location rotation scale. After this, now you come to frame number 150 and press G and press Z and move it a little higher and by pressing S and press Z and scale it down a little and then press S and shift Z and scale it again. Spread it on the ​ ​ ​ ​ To apply effects on them , first of all, while keeping the image selected earlier, go to the object option and after that in Quick Effect, click on the option of Quick Smoke and in Quick Smoke you can click on the option of Smo
ke and Fire. Click on the option and take this or the domain we have created for fire, scale it on the root axis and press one from the keyboard, then press G, press root and take it here and come to frame number 100, you can see this. Now we can scale it again by pressing this domain and shift so that it fires only on First come to the frame and click on it during which you had taken a UV sphere. Now coming to the object again click on quick smoke on quick effect. Smoke and fire is done. You wi
ll adjust it first on frame number 100. Come to frame number 100, you are seeing that it is going out of its size and we have even gone up to 150. So now we scale this domain of ours and expand it by pressing shift. So that it comes to its size , by doing G and rooting, raise it a little bit, now scale it towards the set and adjust it by doing G and rooting, now it is inside this domain, now from here you come to the physics property. From here, we are looking at the properties of the chak domai
n, which will create smoke etc. over here, I am increasing the value of its resolution to 40 sys and the second domain, this one below, I am also increasing its resolution. I am increasing the creep to 40. Here we are being told about the frame from where this fire will start, how far it will last, so our total frame now is 250, so it will run like this till 250 frames. If we want, we can increase it to 150. We can also limit it or take it further as far as we want . Now we can try it from here
by going to the animation tab, but before going to that, we can see the camera option from here by pressing zero from the keyboard. We have to move it back a little, for this you press N from the keyboard, come to the view option, click on the camera, press it again, now click on zero, the camera view is coming, now move it back a little, adjust it now Go to the animation tab and try it. After rendering, we will see a view like this which you are seeing on the left side. These objects in the mid
dle will not be visible. In this way, a fire will be seen spreading from the bottom and here on top. The fire will go towards and if you use the render of cycles instead of EV which we have here, then if you use it instead of EV, then your output will look even better, it will become more realistic and you can see It will look very good and if you go to the physics property and increase the resolution from here, your result will get even better. It depends on your computer. If your computer is m
odern, then you can increase the resolution from here to 100. Then you will see the output of even better quality than this, so you can see that smoke has also been created, fire work has also been done and this is an animation show of a bomb explosion. First Tom Ra Slow. It runs but second time it is now running faster than before. If you want that you should not see this mesh or sphere even on the view port, then you can just disable the sphere from here and hide it. If you run it then you wil
l not see it here also and if you do not see it in the render then you can see it in the render also from here. Cross it out, when you render it, you won't see these spheres.

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