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blender after effects compositing. Export Blender camera animation to After Effects.io_export_after

blender after effects compositing. This video shows you how to use Blender's add-on to output camera, lighting, and 3D data for After Effects.We will teach you how to get Blender's camera and XYZ coordinates into After Effects. blender Free add-on (io_export_after_effects) You can import the Blender camera into Effects and use it as is. Blender's camera animation and 3D coordinates are fully compatible with After Effects. Start Blender & AE motion graphics. 📘 Export Blender Camera to After Effects. 00:00​​ - intro 00:16 - Download add-on (io_export_after_effects) 01:01​ - blender output setting 02:10 - import sequence PNG in AE 02:46 - Export blender camera 03:23 - Run script file (.jxs) 04:33 - Export empty object 05:39 - know-how 🟢Download ( io_export_after_effects.py ) https://blog.naver.com/cg_plus/223373960033 ▷ Blender Basic Tutorials. https://www.youtube.com/playlist?list=PLdFeVDyU84HCK9rJdJ2boEP89P5QbkAWL ▷ Blender Camera Tutorials. https://www.youtube.com/playlist?list=PLdFeVDyU84HD1ok5XteDTmFAN96212uTX ▷ Blender Rendering Tutorials. https://www.youtube.com/playlist?list=PLdFeVDyU84HDP-dD62zZL-FO1saMu0u4G Turn on subtitles (cc) and it helps. 💬English ------------------------------------------------------------------------------ COPYRIGHTⓒ 2023 CGplus ALL RIGHTS RESERVED. ------------------------------------------------------------------------------ #blenderaddon #blender #blendertutorial #blenderbeginner #blender3D #blenderanimation #blenderMotiongraphics #aftereffects

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Import Blender Camera into After Effects and try it out. You can effectively create 3D motion graphics. Blender's camera animation and 3D coordinates are fully compatible with AE. Let me start. Today is the first class on Blender motion graphics. Introducing the most important add-on for importing Blender’s 3D data into AE. io_export_after_effects.py (free add-on) There is a download link for [See more]. Download the add-on. I will install the add-on in Blender. In the Edit / Preference / Add-o
n tab / install, select the downloaded add-on. type 'af' in the install add-on search box to search for the added add-on. Select and activate, Save preference is completed / I will check. File / Export / Adobe after effects (.jsx) I'm ready. This is the bar graph animation we will use today. The camera animation moves from top to bottom and back to the right. The camera has a fixed target set. Please refer to the previous lecture for camera target setting /camera animation and the Cube moves upw
ard. Lighting, shading, animation, and render settings have all been completed. There are important things to check before using the Blender Camera in After Effects. You must set the final resolution and frame rate. Output properties / Resolution: 1920 x 1080 HD size. Frame Rate: 30 Frame Range / Frame Start: 0 Blender starts from frame 1, but After Effects starts from frame 0. Select the output path and PNG. Final rendering is done with the Cycles render engine. Please refer to the previous lec
ture on how to set up Cycles render settings. Render the animation. Render / Render Animation. shortcut key Ctrl+ F12 Import the sequence file rendered in After Effects. Sequence Select the first image and check the Sequence option. import / good. Drag the improtted sequence image onto the Comp icon. (A new Comp is created.) Check the shortcut key Ctrl + K / Comp settings. Same as Blender Output settings. I will name the comp ‘Default’. Paste pre-made text and number layers. The sequence video a
nd text in the background of Ram preview The background and text move separately It's very important from now on. Back to Blender. We will export the camera and World Origin coordinates. To do that, we need an Empty object. Shift + A / Empty / Arrows Rename the empty object. XYZ coordinates are 0, 0, 0. Select the camera and Empty object together. All you have to do is select what you want to export. The File / Export / Adobe After Effects (.jsx) Leave the options as default, decide on a name, a
nd save it as (.jsx) It's simple. It comes back to After Effects. Let's import the .jsx file we just created. File / Scripts / Run script file Select the .jsx file. Set the name of the newly created composition, OK The new Comp imported from Blender has 1 null object, Blender Camera. The camera has keyframes set. Null objects are Blender's world origin coordinates. Copy camera and 'world_xyz'. Go to 'Default' comp and paste it. The 'world_xyz' coordinates match exactly. Converts text and numbers
created in After Effects into 3D layers. The text now moves according to the camera. The text 'ABC' should lie on the floor plane. Modify the angle and position by referring to the 'world_xyz' coordinates. The text 'ABC' has been resolved. Lastly, the number '80' is a problem. You can get the animation coordinates of the bar graph in Blender. Back to Blender. The position of the cube is based on the origin position value. This is not where we want the number '80' to be. The exact location is in
front of the face of the cube. Select Cube / Edit mode / Select Front Face. Shift + S / Cursor to selection The position of the cursor has moved to the center of the selected face. the Shift + A / Empty / Arrows. An Empty object is created at Cursor location. Slightly raise the position of the Empty object upward. great. When exporting the exact location of a specific object, it is recommended to use an Empty object. Select the Empty object first, then select the Cube as well. Object / Parent /
Object Parenting. 'num_xyz' is the child object, and cube has become the parent object. Empty objects are animated along the Cube. Select 'num_xyz' and File / Export / Adobe After Effects (.jsx) return to After Effects. File / Scripts / Run script file Select the jsx file. A new composition is created. 'num_xyz' contains the keyframe of Cube animation. Copy 'num_xyz' and paste it into 'Default' comp. Now we modify the number '80' based on the position of 'num_xyz'. Links the number '80' to 'nu
m_xyz'. The number '80' does not need to be shown from the beginning. Insert an Opacity keyframe at an appropriate location. Now you can simply use the Blender Camera in After Effects. This was the first class on motion graphics using Blender and After Effects. Did you like today’s course?

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