In this 3D animation class, I'll
show you how to animate in Blender. This class is perfect for you, even if
you've never opened a 3D software before, even if you've never animated anything. We're gonna take everything slow and
step by step, and I'll show you in detail how and why everything is done. In this first lesson, we are going to
have a look at how to navigate in 3D space, because that can be a little bit
tricky if you've never done it before. We're also gonna create an object and
then mo
ve it around, rotate and scale it. In later lessons, this will lead up
to the famous bouncing ball exercise, which is a perfect exercise for
beginners because it touches on so many important principles of animation. If you already have some experience
in Blender, for example, if you've done modeling before, you might be
able to skip this video, but if you've never really done anything in Blender,
then this is the video for you. When you open blender for the very
first time, it will greet you wit
h this quick setup screen, and you don't
really have to change anything here. It's just a quick way for
you to change the language. I would recommend keeping the
interface in English though, because most tutorials are in English. Shortcuts means the keyboard shortcuts
that you can use to quickly get to certain functions, and once again, I
would recommend leaving them with the default, because these will be the
shortcuts that are used in most tutorials. You can change how blender looks and
um, ye
ah, maybe it's more fun to work with a blender that has some color
accents, but for now I'm gonna keep it with the standard dark theme. And if you're done with the
quick setup, you can hit next. And this is the splash screen that you
will usually see when opening blender. They have some default files here,
but I just want to click right next to the splash screen to reveal the
file underneath that is already open. And this is the very iconic scene with
just the cube in the middle, a camera to the
left and this, this is a lamp
shining, some light onto the scene. One of the most important things you
have to learn for any 3d software is how to navigate around in this
3d world that we are seeing here in this viewport part of the software. For blender and pretty much any other
3d animation software it's recommended to use a mouse with a mouse wheel. So if you are using a laptop and
you just have a track pad right now, you should get an external mouse
because that middle mouse button has a lo
t of functions that we need. Some laptops also don't have this
number key section on the keyboard. So you might also have to
get an external keyboard. You can click on the mouse wheel,
click, not scroll to drag the view and make this orbiting move around
a focus point in your 3d scene. You can scroll the mouse
wheel to zoom out and in. And you can hold shift and then
click the mouse wheel to pan around in the scene like this. With the left click,
you can select objects. Right now, the cube is se
lected, but we
can select the camera just by clicking on it with the left mouse button. That is a strong indication that we at the
moment are in the so-called object mode. And indeed, you can see that
the object mode is activated. Up here. It says object mode. And there, you can also switch to a bunch
of other modes that will be important at other points in your journey into blender. For now, we're gonna stay in object mode. And one other thing that makes selecting
objects like this possible is
because in this toolbar to the left, we
have this select box tool activated. Sometimes you might switch into
other tools here in the toolbar and then no longer be able
to select objects like this. So if that happens and you're wondering
why you can't select objects, that might be because the select box
tool is not active or that for some reason you left object mode. Right now we have the camera
selected, but if I click the mouse wheel to orbit, you can see that it
is still orbiting around the cu
be. If I want the view to focus on
another object, I can do that by clicking on an object, making sure
that it is selected and click the period or comma key on your NumPad. Now you can see the focus jumped over
to the center point of the camera, and I'm now orbiting around this point. If any of these NumPad key combinations
don't work for you, make sure that you have clicked on the Num key on your
keyboard to activate that section of your keyboard to switch it to the numbers. Of course, we can a
lso get the focus
back to the cube by selecting it and hitting NumPad period or comma again. And now we are back to
orbiting around the cube. Some very important keys on the number
pad are the numbers one, three, and seven. With one, you can make the
view snap to a front view. With three, you can see
a project from the side. With seven you can see it from the
top and with zero you can switch into the perspective of the camera. This is very important when
animating, because this is what you're an
imating towards. When you render and export your scene
in the end, this is the perspective that your animation will be seen from. To exit these preset perspectives, all
you have to do is just orbit again with the middle mouse button and you can move
around freely in the scene once again. When working in blender, you will
very likely mix moving around freely with the orbiting middle mouse button
to one of the preset perspectives to check your work from certain angles. And you will probably always
have an eye
on how things look through the camera. It's very important that you make
yourself familiar with these different perspectives and use the mouse wheel
to have a look around in your scene. With the select box tool active, we
are going to select the cube and hit delete on the keyboard to delete it. What we now see a little bit
more clearly is this 3d cursor here in the middle of the scene. And I can move that 3d cursor with the
cursor tool from this toolbar to the left. Just click on th
at. And now when you click in the
scene, you can set the cursor to a different position. This cursor position is important
for a bunch of operations that you can do in blender. Most importantly, when you create
an object, this is the place where the object will appear. Because we are currently
using this cursor tool. If we right click in our
scene, we get options that are relevant to the cursor tool. The one that I'm specifically interested
in right now is the snap option. We can cause the curso
r to snap back
into its original position in the middle of the scene by selecting
snap and cursor to world origin. You can see that the cursor jumped
from over here, back to this center point in the middle of the scene. This is the place where I
want to create an object. I can create a new object at the
cursor position by pressing shift a and then selecting an object. Or you could have a look
at the toolbar up here. There is the add option. And there we have the same options. We are going to add
a mesh,
specifically, a UV sphere. If we click on this there, we have
the ball in the middle of our scene. Now let's have a look at some of the
properties of this ball by going to the very side of the view port here
and click on this, this little arrow right here to expand the property panel. Here in the property panel, we can see the
coordinates of the object, specifically the coordinates of the center point. The center point is marked with
this little yellow dot and it is right in the middle
of the sphere,
exactly where the 3d cursor is. Everything that happens in blender
happens in this coordinate system. You can see up here, there's
a little indication of the different axes that we have. We have a X, Y and Z axis. And you can see the same colors
here, the red and the green line, this is where the axes meet
exactly in the middle of the scene. This is where the coordinate
system is 0, 0, 0. And we can confirm that by looking at the
item properties right here for location, it has 0,
0, 0 as the coordinates
of where our ball is in the scene. When we hover over the different
coordinate properties, you can see from the mouse cursor that we
can just click and direct those. And. There we have the ball moving
along the X axis while the coordinates in this area change. We can click into the properties to
set them by typing on the keyboard. We can set them all back to 0, 0,
0, and there the ball is back in the middle of the coordinate system
at the world origin 0, 0, 0 point. The m
ore common way to move objects around
in blender is using keyboard shortcuts. First, we need to make sure
that in the tool bar we have the select box tool active. Otherwise we cannot move objects
around using the keyboard shortcuts. The shortcut to transform the
location of an object is G. And now you can see that we're kind
of freely moving this ball around. Very often, this is not what you want
because you don't really see how far in any of the axis we are moving this object. More often you on
ly want to move
the object along a single axis and you can do that by hitting
G and then the name of the axis. For example, if I hit Z, I'm now
moving the ball only along the Z axis. This is what happens
when I hit G and then X. It's moving back and forward in this
case, from the perspective of how we are currently seeing the scene. And if I hit G and Y it's going along
this axis only, and you can see that everything we are doing also happens in
the coordinates in this property panel. We can und
o, of course, with control Z. I've done this a couple times now in
this tutorial to reset my position. You can rotate an object by
hitting R on your keyboard. Again, this kind of free form
rotation is not very useful. Most likely you're going to use
R and then one of the axis, for example R and Z, to have the rotation
only go along a certain axis. This is our R and Y and here is R and X. You can just, while you are
rotating, hit the key for one of the axis to switch on the fly. The keyboard sho
rtcut S is of
course, for scaling the object. Once again, you can use Z, Y, and X to
restrict that motion to one axis only. Aside from that, you'll also have these
useful tools in the toolbar, here. We have the move tool that
makes the axis visible. You can just click on one of those axes
to move the object along that axis. And if you click in the middle, right in
the middle here, it behaves like it would if you just hit the keyboard shortcut G. There's also a rotation tool where
you can click o
n one of these access, or click here on the outside to get
this freeform rotation and a scale tool, when you click on the ring,
you scale evenly in all directions. Let's hit Ctrl + Z to undo all of
that and make sure that everything is on the zero zero position. I can see that in the panel here. The rotation is not set to zero yet. I can just click on that angle and type
in zero to make sure that everything is reset to its default position. And that's it for this lesson. In the next video, we ar
e
going to set the stage. We create a ground plane that our
bouncing ball can bounce off from, and we're going to set the camera position. These are the wonderful people
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Comments
Thank you! Can't wait for more episodes : D
This is very useful! Thnks a lot
Thank you, Ferdinand!
Great you started with blender. Ferdinand!
Graet <3, Looking for more tutorials.
Thank you!
Gracias por el vídeo 😃