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Blender Tutorial - Abstract art

Please like and subscribe, If you have enjoyed watching this tutorial. Thank you for watching. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Here is Blender's official tutorial playlist on Youtube. https://www.youtube.com/watch?v=MF1qEhBSfq4&list=PLa1F2ddGya_-UvuAqHAksYnB0qL9yWDO6 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Here is Blender's official material node guides. Please learn more about what each node does. https://docs.blender.org/manual/en/latest/render/shader_nodes/index.html https://docs.blender.org/manual/en/latest/compositing/types/input/index.html =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Please watch the following tutorial to copy my Blender settings for Open Image Denoise, Filmic, Curves, transparent background and so on. https://www.youtube.com/watch?v=9Cd4SHnisP0 0:00 Intro 0:34 Mesh circle 1:05 Two array modifiers 2:09 Random transform 2:56 Materials and the rest of the details Tags - #blender, #blender3D, #blendermodeling, #blendertutorial, #blendertutorials, #blenderbeginner, #blenderbeginnertutorial, #blenderlearn, #learnblender, #3Dtutorials, #blendertutorialforbeginners, #subdivide, #subdivision, #3Dtutorials, #3D, #blendermodeling, #material, #Blender, #tutorial, #3D, #tutorials

Blender Study

8 months ago

In this tutorial, I'll show you how to create this abstract art. This is how the scene looks like. I have used an extruded mesh circle, and 2 array modifiers to create the mesh. If you don't see this menu item, please activate an add-on called Extra Objects. We need 8 vertices, and in Edit Mode, we need to type "F" to fill and "E" to extrude upward. Type "I" as in India to extrude inward, and "E" to extrude downward like this. Let's add two array modifiers. After that, I applied the modifiers,
went to Edit Mode, typed "A" to select all, and "P" to separate by loose parts. Type "M" to create a new collection. Then I randomly moved the meshes in the "Z" axis. That Wave modifier is optional. I wanted to bounce all of them separately in a random manner, but failed to create that part. This animation can still be used, but it's not as cool as separate individual movements. I'll show you the materials, and the rest of the setup details. I have added 4 point lights with different colors, an
d reduced the Sky Texture strength to 0.2. This is the end of the tutorial. Thank you for watching.

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