With Dragon Ball Super Broly on the horizon,
appearing to be one of, if not the greatest looking Dragon Ball feature out there, now
seemed like the best time to look back on where it all began, and analyse the animation
in the original Broly movie. Beyond just its story, there are actually
many parallels between this new Broly film and the old one we’re covering today. They both mark a big visual change for Dragon
Ball, in terms of both its character design and its direction. Up until this point
, Dragon Ball movies had
character designs and supervision by Minoru Maeda, and with few exceptions, the direction
largely came from the series director of Dragon Ball Z, Daisuke Nishio. The release of the Trunks TV special marked
Maeda’s last contribution to the series, and Toei were looking for someone to replace
him. On the TV series at the time, Tadayoshi Yamamuro
was making a real impression with his episodes. He’d already impressed him mentor, Mitsuo
Shindo, who allowed him to provide assi
stant supervision before eventually taking over
his role entirely. While there were certainly many other supervisors
on the series who produced exemplary art, none of them were as fast, consistent, and
polished as Tadayoshi Yamamuro. It was really a no-brainer decision; he was
made supervisor and character designer for the remaining Z films, and even became a chief
animation supervisor on the TV series, in spite of Nakatsuru taking on the lead design
role. In fact, he even served as a sort of su
b-designer
in the Boo arc, and onwards into GT. While Akira Toriyama actually designed Broly,
it was Yamamuro who developed the workable animation designs. On the direction front, the Android arc introduced
a regular director who these days is considered a legend across the industry. I am of course talking about Shigeyasu Yamauchi. This man was one of the most iconic Toei directors,
and his work on Dragon Ball Z at the time was mountains higher than his fellow staff. Nobody came close to the uni
que way in which
he framed scenes and formed atmosphere. Regardless of how you feel about the three
Broly movies and Path to Power narratively, they are some of the most visually striking
of them all. The interesting connection to Dragon Ball
Super Broly here is that its director, Tatsuya Nagamine, is a pupil of Yamauchi, and you
can see from the trailers alone that he is very much intent on bringing the spirit of
his mentor to this reimagining of the original film. Putting aside the Yamauchi-es
que colour work
and framing, he’s even gone as far as to slip in a direct reference to the original
storyboard. Coupling this with Naohiro Shintani taking
over from Tadayoshi Yamamuro as character designer, and the parallels between these
two films became incredibly clear. With the background out of the way though,
let’s dive into the film itself! Yamauchi’s someone who really loves to use
distinct colours to underpin his scenes, and he doesn’t waste a moment in showing that
off, choosing to sur
round these opening scenes in beautifully pink and purple cherry blossoms. Much of this opening appears to be animated
by Akira Inagami, who’s a key player in this film, and in spite of going on to become
an animation supervisor in Dragon Ball GT, he’s rarely someone who gets much attention. His strongest contribution in this section
is Roshi’s little bit of character acting as he attempts to balance plates on sticks,
and appropriately, much like Inagami, Roshi’s scenes in this film are seriousl
y underrated. As nice as this scene is, let’s just ignore
the deeply terrifying colouring error on Kuririn in the background! Another great quirk of Yamauchi’s colour
direction goes beyond just setting; he quite likes to emphasise scenes by altering even
the character’s colours. For example, in this scene where Goku is contacted
by Kaio, his entire colour palette changes. This is something that fans of Jojo’s Bizarre
Adventure will be intimately familiar with, as it’s kind of become a trademark
of its
anime adaptation. While this film doesn’t quite own it to
such extremes, as we make our way through this film, you’ll see this type of changing
colour palette quite a lot. I don’t think anything embodies it quite
as much as Goku’s teleportation scene. Animated by Katsuyoshi Nakatsuru, the scene
depicts this move as Goku zooming through this sort of nebulous void, changing rapidly
through several variations of colour. It’s rare that we really see it depicted
in such a way, but it adds an i
nteresting new layer to a familiar move. Tatsuya Nagamine mentioned that for Dragon
Ball Super Broly, he wants to really challenge the way transformations are depicted, so I
can’t help but wonder if perhaps he was inspired by his mentor once again. At the very least, as the film moves up onto
New Planet Vegeta, we’re shown the palace on top of the cliff, which is a design that
Nagamine 100% reused in the new Broly movie as the design for the original Planet Vegeta. As they reach the top, that re
curring pink
colour theme rears its head once again, making its way into not only the characters in the
world, but even into the hues that don the grounds of the palace. The storyboarding in this section is particularly
striking too; Yamauchi is huge fan layering up objects or characters to convey depth,
and you can see this all over, here. Whether it be the unconventional framing of
Broly and Vegeta’s ship taking off, or the view of the palace and surrounding area, it
all has this phenomenal se
nse of scale. It very much fits the “frame within a frame”
rule of cinematography that’s very commonly taught at film school, and yet in spite of
being such a simple concept, when combined with interesting colour and lighting, it really
transforms into something quite unique. As Gohan, Trunks, and Kuririn begin to explore
the area, there’s a scene of them flying through some trees, which although is really
just some simple background animation, it does give us our first look at Masahiro Shimanuk
i’s
assistant supervision. In spite of Yamamuro’s overall corrections
taking over most of this cut, you can actually see a couple of frames of his work between
them. Weirdly, Yamamuro largely lets a lot of the
big-name animators on this film shine either uncorrected or only partially corrected, yet
with few exceptions, Shimanuki’s erased. I don’t know if it’s just because his
style is pretty unique, but it’s interesting to note all the same. Skipping forward a little, as Paragus begins
to rant a
bout Comet Gumori, there’s this phenomenal bit of directing featuring… you
guessed it: a PINK bit of glass that slowly rotates, revealing Paragus’ face, which
quickly distorts, reflecting the comet. The next section has him murder one of his
underlings, and the way it’s handled is quite consistent throughout this film. A lot of Dragon Ball fans have expressed their
disappointment over the lack of blood in the modern series, and while there’s some validity
to that, it’s the lack of on-screen brut
ality in this film that is so effective. At several points, whether it be this murder
or Goku being assaulted later, Yamauchi chooses to emphasise the brutality through means other
than on-screen violence. In this case, the underling’s scream rings
out as it cuts away to a long shot of the exterior, which lights up, and then fades
alongside the scream. What you don’t see is often more effective
than what you do, and this is the basis for the vast majority of successful horror films. Uncertainty
leads to your imagination conjuring
up all kinds of scenarios, and that immeasurable weight is incredibly effective. A short while after, Goku and Broly meet for
the first time, and although the colourful juxtaposition between the two is effective,
it’s actually Roshi and Oolong’s disruption of this face-off that sits as the real highlight,
here. This great bit of character acting is packed
with exaggerated expressions and smears. Unfortunately, although there’s a loose
resemblance to Naoki Miya
hara’s style, I can’t say for sure who animated this. It’s a shame cause it’s probably one of
my favourite scenes from the many Roshi character acting highlights in this film. With the comic relief over, the film jumps
into a flashback detailing Broly and Paragus’ past. This is perhaps my favourite of all of Yamauchi’s
colourful contributions to this film. It more or less takes on a subdued sepia tone,
which culminates in this phenomenal panning shot on Broly drenched in pink hues against
a blac
k, spacy background. As Paragus’ narration begins to detail the
device used to control Broly, the scene is then showered in sinister green hues, which
only get stronger as Broly’s aura appears. This particular section appears to have been
supervised or perhaps even animated by Masahiro Shimanuki, whose distinctive style is visible
during the section where Broly screams just prior to falling under Paragus’ control. As Broly in the present remembers Goku’s
crying, he launches into the room where e
veryone’s sleeping, and the action finally begins! This initial section appears to be animated
by Yoichi Onishi, who’s someone we got to know properly on Dragon Ball Super, yet their
Z work remains largely unspoken about. It’s a pretty short contribution, I appreciate
the poses and expressions. Kazuya Hisada jumps in shortly after, animating
the scene where Broly comes bursting through a wall after Goku. His effects are pretty distinct, and being
one of more successful supervisors on the TV seri
es, his character art is largely left
untouched, which is a pretty common theme for this section of the film. As Goku blasts away Broly, Katsuyoshi Nakatsuru
takes over for a sizeable portion. Both his character art and animation are just
sublime; it’s really no surprise that he ended up as the character designer for the
Boo arc. There are some stunning water effects here,
and of course, the iconic pan as Broly looms over the water is his doing, too. My favourite part of his contribution follows
this, with Broly gliding effortlessly over the water, as the camera tilts upside down,
and Goku lands one hell of a kick to the face, before flipping away. Nakatsuru finishes his scene with Broly licking
the blood from lips and grinning, and then it’s fellow Studio Junio animator, Masaki
Sato’s turn to animate, beginning with Goku’s reaction. Sato’s perhaps most well-known for his stunning
artwork; he was the animator behind Goku’s Super Saiyan debut, for example. His work here really is no exc
eption; there’s
a level of depth to his artwork that’s simply unmatched. Following some cool water explosions, Broly
powers up, and it’s here his artwork really shines. There’s a fantastic impact frame on the
close-up, and when the camera pulls out, he executes Yamauchi’s board flawlessly. Broly’s sheer size and terror is conveyed
perfectly, and yet so is the delicate transition from rage to calm, as he powers down. Sato might not be the most adept animator
as far as complex motion goes, but his
raw artistic talent allows him to convey a wide
array of emotions through pristine artwork. With the fight over, Yamauchi makes a pretty
bold move considering this is an action movie aimed at kids; he specifically opts out of
any music or dialogue, instead letting the calm roar of Comet Gumori’s approach ring
out to help bring the tensions down following the fight. It’s a small detail, but a recurring and
effective one, as there’s very little downtime here between this section and the start of
the main fight we’re moving onto now. As Broly gets mad once again, Kazuya Hisada
animates the short walk and power-up, with one hell of an impact frame. As he continues to walk, Naotoshi Shida takes
over, with his ever so distinctive smoke billowing up from around Broly’s feet. It’s spliced in with a cut of Vegeta throwing
a blast from an unknown animator, but the actual travelling of the blast that causes
the camera to rotate around Broly, leading to one awesome explosion – that is all Shida.
I absolutely love the four-way blue shadow
against the white background – that’s such a neat touch from Yamauchi – and of
course, Shida’s character art is just great to go frame by frame through. As Broly begins to power up into his iconic
form, Yamauchi starts go all-out once again. The world becomes near-monochrome, and much
like earlier in the film, everyone’s colour palette entirely shifts. He composes shots by layering up character
upon character; it’s absurdly effective. There’s just so mu
ch going on here. As Broly begins to literally break apart,
Akira Inagami really shines. The impact frame, the detailed effects work,
the sheer quality of the artwork. It’s seriously stunning stuff, and it continues
right through to Broly dashing at Goku and Gohan. You get a quick little snippet of background
animation before one hell of an impact frame that leads into an explosion, causing Goku
and Gohan to fly off. Broly follows, smashing into Gohan, which
causes yet another fantastic impact f
rame and explosion. Inagami does a seriously great job here. To break up the fight, Paragus begins explaining
his hatred of King Vegeta over a flashback in yet another stunning demonstration of Yamauchi’s
skill as a director. The throne room is covered in pinks and blues,
and the most intense lighting. This section is supervised by Shimanuki, and
it’s interesting to compare the Yamamuro-corrected shot of King Vegeta, with his own untouched
version slightly later in the scene. I particularly love
the pink beam that sends
Paragus flying into darkness that than transitions seamlessly into the next scene that likewise
continues this use of pink. The silhouettes, much like earlier, imply
more than they show as baby Broly’s life is threatened. Only the results of the horror show are conveyed
visually, and they erupt into this stunning orange imagery. Again, these are all such little touches,
but they do a great job selling the plot points, the atmosphere, and on a basic level, just
creating
so many lovely wallpaper-worthy moments. As things jump back to the present, Shimanuki’s
own key animation actually comes in for once, with Goku and Gohan feeling through the trees,
and Broly blowing up the dig site. It’s super easy to see his character art
as one cut happens to go uncorrected, and despite the rest being redrawn by Yamamuro,
you can see Shimanuki’s distinctive debris and effects during the explosion. As Trunks, Goku, and Gohan reconvene, and
Broly charges at them, a bizarrely un
known animator comes in considering the complexity
of the scene. He has very distinctively rough linework,
but what’s weird is that the final cut of this sequence is by Naotoshi Shida. The style totally changes when he pops up
– you see his familiar shading on the debris, and of course the poses are so him. In spite of this, the next cut returns to
this rough-lined unknown animator. These little snippets of Shida are strangely
all over this movie between other animators’ work; the cuts are very
peculiarly divided
up. Hopefully one day we find out who this mysterious
guy is cause he’s got some extraordinary talent as I’m sure you can see. With that out of the way, it’s time for
Roshi’s third and final shining moment, possibly handled by Tatsuya Saeki. The hilarious storyboarding aside, the comedic
timing of the animation is great; I think the morphing between the various forms and
Oolong kicking him away at the end is by far the competent part. Although the intentional comedy is over, I
can’t help but laugh as Studio Live’s Yukio Ebisawa takes over animating this section. Ebisawa was of course one of the, uh… less
refined supervisors on Z, and although he’s largely corrected here, it’s impossible
to ignore the odd uncorrected shot creeping in here and there. He has incredibly distinctive muscle design,
and his eyebrows and ears in the close-up are a dead give-away. Thankfully, Live’s top animator Toshiyuki
Kanno is here to save the day, animating Broly’s assault on Gohan, whic
h is just amazing. The background animation as he slides him
along the wall is perfect, and it continues on as Broly bursts through the wall as the
interior is also animated by hand. His part wraps up as Goku tries to get up
and save Gohan, and it’s here Kazuya Hisada delivers his standout scene. He really has some of the most stunning effects
work out of everyone working on this movie. As the pace of the scene slows, you can really
get a sense of the interesting shapes he uses, and of course th
at fantastic character art. It’s a shame his scenes are so scattered
apart; it would have nice to have gotten one lengthy cut from him as he’s typically capable
of some incredible stuff, but at least we see that in the sequel! As Broly goes to attack Gohan, Piccolo makes
his iconic grand entrance, framed on a pole between several distorted buildings, and a
desolate Mad Max-inspired landscape. Either Hisada’s own animation or perhaps
just supervision persists during this part as Piccolo goes to c
heck on everyone, and
Yamauchi takes this opportunity to emphasise this calm before the climax by once again
focusing on the comet looming right over the surface of the planet. When the action begins again, it’s not quite
clear who animates this four-way assault, but at the very least, the scene right after
as Piccolo dashes towards the ground comes from Tatsuya Saeki. It’s a pretty brutal stomp here, backed
up by some cool storyboarding; I like how Piccolo getting kicked away seamlessly transit
ions
into Trunks and Gohan attacking too. We once again get a weird slice of Shida as
Piccolo gets kicked up into the air, despite the before and after cuts coming from other
animators. It’s no biggy though, as Shida comes back
strong as Broly punches Goku in the face. It gets corrected by Yamamuro, but thankfully
we do have the original genga. Though I largely have no issues with Yamamuro’s
corrections in this era, I have to say, I do prefer Shida’s original take here. Do let me know in the com
ments below what
you think, though! His scene continues as Goku is sent flying
into the wall, which heads into one of the most iconic scenes of the film. Goku tanks several of Broly’s blasts, erupting
with gorgeous Shida smoke that eventually leads into the most insane Kamehameha. The colours, the artwork, it’s so damn good. The scale of this section is just phenomenal. Shida’s smoke billows out across the landscape,
and yet Broly is entirely unaffected. It finishes with the most perfect example
of Yamauchi’s off-screen brutality as Broly’s punch comes flying at Goku, and instead of
seeing the impact, we see nothing but Goku’s face smashing up like glass. This causes Vegeta to finally enter the fight,
and Shida’s section continues on once more. He comes flying at Broly with Shida’s trademark
pinsharp linework covering the background animation, and that very modern stop-start
timing between attacks pops up over and over again. His section only ends once Vegeta is thrown
into the rocks,
causing a massive crater to form. It’s by far the biggest highlight for Shida
in this movie, and definitely one of the strongest sections within this climax. In the next section we see Paragus trying
to escape, which of course fails, and Broly kills him. It’s pretty well animated, with one awesome
rotation in there before the pod is thrown. If you frame step it, you can see rough linework
that really resembles that mysterious animator from earlier, so I have to wonder if it’s
perhaps the same pe
rson. Again, it’s another one of those well animated
but mysterious scenes throughout this movie. The rest of the film is pretty straight forward,
at least. As Goku jumps back into the fight, he’s
blasted away, and you can spy a very cheeky little Shimanuki correction slipping in there. Shida dives back in as Broly dives into ground
onto Goku, and this continues onward, with Shida going largely uncorrected. Broly bounces up and down, crushing Goku,
and yet all you hear are the horrific screams e
choing out of the crater, before it eventually
swallows him up. As he gets back up and Broly charges at him,
the cut order gets really messy, with this background animation and the subsequent effects
not matching Shida at all, yet the impact as Goku slams into the rocks is 100% Shida. Again, I think it’s just another one of
those cases of Shida picking up the slack. With Goku screaming at everyone to lend him
power, Takeo Ide comes in, and it’s his work that dominates this entire final portion
o
f the fight. The beatdown that ensues is brutal, devastating,
and most importantly, animated to perfection. Ide’s always been a very idiosyncratic animator,
and it’s plain to see here. The jerky reactions from Goku with all these
different pained expressions are just amazing. There’s a rustic quality to his artwork
that just works so well in these types of scenes. You just can’t beat the raw energy and expression
exuding from each and every cut; it’s really remarkable. The final scene is really
just a culmination
of all of these aspects. The debris launching out of the ground, the
background animation, the intense expressions, and of course, the final impact is just to
die for. And well, that very literally happens as Broly
erupts in one glorious explosion. Takeo Ide in this era is just incredible. As the planet explodes, Goku teleports into
the ship that escaped prior, and Gen Takase draws this hilariously charming pan of everyone
crammed into the ship. It’s corrected by Yamamuro, but
with the
exception of Trunks, it’s not particularly severe. With that final noteworthy scene out of the
way, the film ends, and that it is for the first ever Broly movie. I have many complex feelings on the narrative
of this film and Broly as a character, but it’s very easy for me to say that this is
one of the best animated movies from the original series, and of course as I pointed out many
times, one of the most interesting as far as direction and art direction goes. Shida was still a pretty
fresh discovery at
this point as an insanely talented action animator, and this is by far the most he contributed
to a film up to this point. I think both him and Yamamuro really wanted
to prove themselves, and I think they both did an excellent job. Ide is by far the biggest highlight for me,
but perhaps you feel differently, so let me know what you loved the most out of what we
looked at today. I think it’ll be interesting to compare
once the new Broly film is out; there are already parallels
as I mentioned earlier,
but movies often see new animators go out of their way to really make an impact, so
I wonder if Super Broly will offer a similar outcome. Either way, I hope you enjoyed this breakdown,
and I hope it got you in the mood for the upcoming movie! Before I go, I wanna give a quick shoutout
to Datwerg on Twitter who’s a huge collector of genga, and who helped identify some of
the more obscure scenes. Also, a big thanks to DBAnimators who likewise
helped with some scenes I wasn
’t 100% on. But that is it for now. Thank you so much for watching. If you enjoyed this, be sure to rate the video,
subscribe if you’re new, and I will see you next time.
Comments
Oops, I fucked up a scene. Turns out 15:17 to 15:49 is also Toshiyuki Kanno, not Hisada. Animation is hard and I'm a dumb dumb.
MastarMedia can't wait to trace the broly movie
Bold of you to mention Ide's name in this video, Ajay.
20 minute breakdown? Yes.
I love you so much. You're so talented and I'm proud to have you as my friend and collaborator.
I watched this while Takeoing a shide
You have a very diplomatic way of saying "no plot at all would have been better than what this movie offers, but it looks really hecking cool."
As soon as I saw I clicked.
It's always great to collaborate in a video. That's what DBtubers are for.
I love your animation breakdown and seeing a 20 minute video of it, just made me so much happy. Since you covered the broly movie, I do hope that you do an animation breakdown on either the bardock specials and/or the gogeta movie.
Perfect timing! Hope to see more movie breakdowns xD
and i was so bored in youtube world. Until the notification bell ringed
I look forward to your future content when Super returns. I love your animation breakdowns.
Amazing video! Despite being one of your longest I didnt get bored ONE second, Awesome Breakdown, Hope to see you do Fusion Reborn sometime, its one of my favs!
You are such an amazing person/channel. I love your content and am thrilled everytime you pop in my notifications 🖤
I’m soo glad you made this video. I was wondering who did the animation for this movie
I really miss those intense pain expressions
The Broly movie is definitely my favorite. The animation is awesome!
even though the new broly movie has some amazing animation (the ryo oshini bit being some of the best dbz animation ever done) i feel like the older movies have more cohesive art direction and the colour pallets are nicer and more interesting and help tell the story and emotions, something that is really lacking in super and the newer films, the newer stuff tends towards full saturation instead of subtle and interesting colour combinations. i also think the bgs tend to be a lot nicer in these older ones to. these older ones feel much better thought out as a whole piece rather than individual bits. great videos tho i really enjoy your breakdowns !
You're pretty much the only youtuber that I stop everything that I'm doing to watch your videos. God damn they're so informative and fun to watch ! I can't put into words how much I love your content man. You're my favorite youtuber at the moment by a mile and they always pretty much make me look back at a scene and make me appreciate everything that went into it. Onto the movie, Broly is my favorite Z film. I'm not sure whether it's due to the run time and being able to flesh out the setting a bit and having an equal amount of great fighting but I love it so much. I'll reply this comment as the video goes along: