Hello LEGO Fortnite creators! And welcome to
my channel, are you tired of those pesky snap directions cramping your style. Well, Today, I’m
unleashing a game-changing exploit I discovered that will have you building like a boss.
So get ready, because we’re diving into the art of directional building. By the end
of this video, you will know how to build in any direction so you can craft jaw-dropping
structures that seamlessly blend in with the landscape and monorails that actually go where
you want them to. With a little bit of practice, you will be turning your epic villages into
Legendary villages, maybe even Mythic. And stick around as I will show you some tips and tricks
that will make directional building even easier. The secret weapon for directional building is the Dynamic platform and the snap
mode nudge-building feature. Flat locations like this one are best when you
are setting up your build direction but fear not cliffhangers, I will show you some tips for
building
on a hillside or a cliff face later on. Let's build a replica of the Log Shed, and we
will do it on a 45-degree angle. I am going to start with a 16x16x2 foundation block which
we will use to establish our 45-degree angle. Next we need to set a couple of pillars that we
will use as a backstop for the dynamic platform, you can use any pillar or post but my favorite
is the Palatial Pillar so I will select that one. To set our 45-degree backstop,
let's snap the first pillar on one corner of t
he foundation and the
second pillar on the opposite corner, making sure they are both on
the same side of the centerline. Then I do a quick eyeball check
just to make sure that the pillars are lined up and that we can see
both corners of the foundation. Now that our pillars are in the correct place, we can give the foundation a smack with
the pickaxe to get it out of the way. We will lay down a couple of dynamic
platforms next. Make sure the first one sticks out past the first
pillar and
then snap a second platform to the first one so its long
enough to span between both pillars. Now that the dynamic platform is built,
we need to get it on a 45-degree angle', so let's push them up against the pillars
being careful not to overshoot. Once the platform is up against the pillars give it
a good push to make sure there are no gaps, then do a double check to make sure
they are touching on both pillars. To set our first directional piece
we will need to elevate the platform up so
we can snap underneath it, a
couple of small foundation blocks on top of the dynamic platform, and
then any type of flooring will work, stick it on top and making sure that it
hangs out over the side of the platform. Now that we can see the bottom side
of the flooring, you may need to duck down to get the crosshair on the plank,
grab the palatial pillar again. Once you see the pillar snap under the bottom of the
flooring and it is halfway into the ground you will use the nudge feature to m
ove it out
from underneath the dynamic platform. No part of the pillar must be touching any part of the
dynamic platform. I will set a second pillar just as an example of what happens when you
don't separate the pillar from the platform. And just like magic you have built your very first
directional piece, your LEGO village builds are about to level up. Let's give this pillar a
push so you can see its solid in the ground. Let's check out the piece left
snapped underneath the platform, even
though it's halfway in the ground, it can
still be pushed around because it is part of the dynamic platform. Its critical that you nudge
your pillar out and away from the platform. We don't need the dynamic platform
anymore so I will give that a whack and get it out of the way, and we
don't need the backstop pillars either so a couple more whacks and
now we have a nice clear workspace. Now that we have our first directional
block, let's unlock its potential. With a foundation block select
ed, you
can see that when the crosshair is on the ground the block snaps to the world
direction but when the crosshair is on the pillar it changes to 45 degrees,
every time the cursor moves off or on the pillar it will determine which
direction the block wants to snap. To get this piece to stick to the ground,
move the crosshair as low as possible on the pillar towards the ground until
hopefully I see it go from that red outline to the green one but you can
see it's not changing to green
and when the crosshair goes too low the block
will snap back to the world direction. We could snap the foundation to the
pillar but if we do that then the pillar will be the only thing
attaching the building to the ground and if it gets destroyed the entire
building will become a dynamic platform, it's not ideal. So it's best that we secure the
foundation to the ground like a normal building. To do this we need to get the foundation lower
into the ground so we're going to have to move our
pillar closer to the crest of a hill. There
are a few ways to do this, the first is to use another palatial pillar and use the snap mode
and we'll nudge it over 16 studs at a time, this is all right if you are close to a hillside,
but if you have to go a farther distance its very slow. The second way is to use a 16-stud long
piece of flooring and attach it to the pillar and then we use the snap mode to keep adding
pieces until we reach the edge of the hill. Once you've reached the hill, get
another pillar
and snap it underneath so it is sticking into the ground in a location that is lower than the flat
area you will be building on. We no longer need any of the flooring or the pillars we used
to move over, so I will clean all those up, and I'll leave the very first pillar in
place, just as a backup in case we make a mistake and destroy the new pillar, that
way we don't have to start all over again. I will use the 16 x 16 foundation again,
and I'll place the crosshair on the p
illar, the foundation will now turn to 45
degrees, and you can see that it now has the green boundary so you can snap it to
the ground. If you move the crosshair up and down the pillar you will be able to get the
desired depth into the ground, in this case, I going to snap it about the same
depth as the other prefab cabins. One of the limitations of directional
building is that you always have to build off another block in the same
direction. Since I could only nudge the first foundation o
ver 16 spaces from
the pillar I will need to snap another foundation block to the first one and nudge
it over to where I want to start the build. With the first foundation block set the
rest of the build is simple since every piece will now be snapping to one
of the other blocks on the cabin. I will speed up the rest of
the cabin build as this is the same as you would build any other structure. Unfortunately, another limitation of directional
building is that the prefabs will not work, the
y will only snap to the world direction,
even if you select a prefab and place the crosshair on the pillar it will still align to
the world. So for this cabin, I will just build it from memory as it is pretty simple.
If you do want to copy a prefab build, you can start a prefab next to where
you want the directional build to be, and then build one section of the prefab and
then the same section on the directional build. All of the pieces you just used will be in
your favorites menu so it
is pretty easy. The downside is that it takes longer because you
are building more, and you will temporarily need double the resources for two builds and then
you need to destroy the prefab if you don’t want it anymore. For directional builds,
I find that custom structures are better, and they add some character to the village
without the hassle of building twice. And that’s it, we just completed a custom-built cabin that is on a 45-degree angle from
the other buildings in your world. Now
let's cover some of the tips that will
help you on your directional builds. Let's take a look at building on a hill first,
the principle is the same but first you will want to build a solid foundation to work from since
you don’t have a flat location. In this example, I want to build to the contour of the hill.
I will place the pillars so that they line up where the grass meets the platform. If you don’t
have enough room you may need to extend your foundation. Then we drop the dynamic found
ations
down and push them up against the pillars, doing the double check to make sure they
are touching. An advantage of working on the hillside is you don’t need to build
up and duck underneath to spot the pillar, you can just nudge it over until the pillar
is in the hill and highlighted green. If you need to move sideways it's the
same principle as building on the flat, but if you need to move down the hill,
just extend out with a couple pieces of flooring and snap some pillars underneat
h
until you are solid in the ground again. Let's take a look at building on a cliff and
using a custom dynamic foundation. The same as with the hillside you will need to start with
a flat base to work on, for this example, I am going to make a dynamic platform out of foundation
blocks rather than the normal dynamic foundation. This can be useful if you don’t have any flex
wood or if you have limited space to work in. Since a cliff is steep enough that the dynamic
foundation won't push up t
he side of the hill, I won't set any pillars, we will just
use the cliff itself as a backstop. Once you have pushed the foundation up against the
cliff, check it's on the angle you want. This time instead of a pillar I just going to
use another foundation block by placing it on the custom dynamic foundation and nudging
it over until it is embedded in the cliff and highlighted green. Then you can start your
build directly on top of the foundation. You may want to have walls that are oriented
to
the world direction alongside your walls that are oriented in your new custom direction.
You can place them close to each other but because they are not on the same axis they
won't snap together. On inside corners, you can usually get them close enough to each
other that they look good but on outside corners, you will always end up with a bit of
a gap, which can look a little messy. You can use pillars or other objects to try
and fill the gaps and make them look all right from a distan
ce but when you get closer it is
pretty hard to cover the spaces and overlaps. If you want to stack pieces on top of each other
that are aligned in different directions you may notice that the block will get the green boundary
indicating that it does have a supporting piece. Unfortunately, as soon as you snap it in place,
the block will crumble apart because the two pieces are not oriented in the same direction.
A way to get around this is by using a cliff face or the ground to provide the
anchor point.
If you are on a flat location you will need to plan your build so that there are anchor points
for the different directions you're building in. It won't turn out looking as clean
as a normal build but if you plan your overlaps correctly it will look fairly
good and resemble a small step up or down. With the introduction of vehicles, you may
not use a monorail as much but I still find they are more reliable and faster when
traveling between my primary villages, especially now
that you can set
the rockets on different channels. If you want to create a monorail in a custom
direction you need to make sure that the angle is bang on, a small error in direction on one end
could be a big miss on the other end. A tip for lining up your monorails is to set the marker on
the location where you want your monorail to end, and keep in mind that you can only build
about 1,000 meters in LEGO Fortnite, and then the game won't allow you
to snap pieces together anymore. Once you
have a marker down, eyeball up
a couple of pillars so that they are in line with the marker. Then snap a couple
of dynamic foundations together and push them up again the pillars so they are roughly
aligned with the direction you want to build. Then I snap a foundation block down and placed
a piece of flooring on top of the foundation. I like to use the rustic thin floor because it
has a small groove down the center for aiming. It is best to use the telescope to look
down the board and se
e if the direction is aligned with the marker, if you don't have
a telescope you can just eyeball along the edge of the flooring. If the dynamic foundation is
not aligned with the marker then set a couple additional pillars slightly to the side and
push the dynamic foundation over a little bit, keep checking and adjusting until the
center line of the flooring lines up with the center of the marker. This can be a
bit tedious but a little extra time now will save you a bunch of work later on.
Once the
alignment is where you want it you can set your directional block just like you would
normally and start building your monorail. For the engineers out there who want more precise
angles, I have worked out the most reasonable pillar placement for a few common angles.
We already covered the easy one, 45 degrees, using a 16 stud x 16 stud foundation but you can use
a square block as long as it has equal sides. For those other angles there is no exact
match without placing the pillars
100's of meters apart but here are some
measurements that will get you close. For 30 degrees the pillars will be
placed 19 studs long by 11 studs wide. For 22.5 degrees the pillars will
be 12 studs long by 5 studs wide. For 15 degrees your pillars will be
placed 15 studs long and 4 studs wide. That is the basics of directional building, I
haven't seen anybody building like this yet so I'm super excited to see what all of you will
create. If you can share this video with your friends and t
hen tag me in your posts, that
way I can get some inspiration for my future builds. I hope you enjoyed the video and let
me know if you want to see any walkthroughs of my villages or what kind of tutorials you want
to see in the future. If you made it this far a like and subscribe would be highly appreciated.
Thanks a lot for watching and have fun building.
Comments
This is one is the most insane things I’ve seen in this game!! 🔥
First!!! Bro, this is game changing!!!! You're the hero this game needed! This video is going to blow you up within the community!!!
very nice video you can build at other angles too that aren't flat to the ground, even upside down you can see how I did it in my video if you'd like to make another one showing that off too.