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Can You Beat Poppy Playtime Chapter 3 While Carrying Huggy Wuggy?

Our Huggy Wuggy challenge extends into Poppy Playtime Chapter 3! Can we carry Huggy Wuggy through the whole game while avoiding Miss Delight, DogDay, and CatNap? Let's find out! Subscribe for future videos! ► https://www.youtube.com/c/HorrorScoped?sub_confirmation=1 #poppyplaytime #poppyplaytimechapter3 #catnap #huggywuggy #horrorscoped #outofbounds Recorded and edited by SwankyBox Mod created by Omega ► https://www.youtube.com/channel/UCgJvTMmkvGkdRjoZl5hl4pw Music from Bendy and the Dark Revival, Space Station Silicon Valley, Deltarune, and Mystic Heroes

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Can you beat Poppy Playtime Chapter 3 while  carrying Huggy Wuggy throughout the game? Well not this Huggy, but this one! We all know  Huggy Wuggy had that tumble at the end of Chapter 1 and broke every bone in his body.  So we’re gonna attempt to successfully drag our lifeless friend throughout Chapter 3. This  won’t be Huggy’s first trip like this, as we attempted the same challenge in Chapter 2. But in  Chapter 3 we’re going to encounter some more, uh, frustrations, as we attempt to get our b
lue fuzzy  friend through all this chaos. Without further ado I do hope you enjoy this challenge in Chapter 3. So Huggy Wuggy’s pumped and ready for this trip, but for those of you that don’t know, he can no  longer stand. He simply collapses to the ground from all the excitement, or perhaps from that  fall in Chapter 1. So, for this trip Huggy Wuggy is gonna be heavily sedated, as he’ll be getting  dragged throughout this adventure. Starting off, we can see CatNap dragging us, as Huggy plays  d
ead in the background. I’m thrown down the pipe and then tasked with quickly getting myself  out of this trash compactor, along with Huggy. With zero help from him, we manage to escape,  avoiding a crushing blow. I learned quickly and early on in the game that I’m at risk of crashing  the game sometimes. If I grab and pull Huggy while I’m pulling my character up like you see here, the  game will crash. So I’m gonna have to be careful to avoid doing certain actions at the same time.  So by pullin
g him up after I’ve gotten up here, we can avoid the game crashing. At this next part  with the pistons, I just placed Huggy below the exit of the room, traversed the pistons, and  simply pulled him up. You’ll notice throughout this run that Huggy’s body can be in the way  at times, which is why I need to try my best at keeping him behind me. I mean, just look at  how our point of view shakes all around as I attempt to stand on him. It’s definitely annoying  to deal with, and easy to get stuck!
Pressing on, the next obstacle involves some more pistons  and as you may have guessed, I’m not gonna drag him across these. I’m gonna play it safe,  and pull him to th- dear god don’t fall! Ok.. let’s just get you.. There we go.. That was too  close. So I’m gonna put him on the edge here, then run across these pistons and attempt to  drag him from here. Things.. start looking bad as I nearly lose Huggy as I reel him in. I then  find myself getting tangled up in the walkway, as I struggle to pul
l him up. Switching  hands ends up saving the day, allowing me to pull Huggy up to safety without losing our  blue boy for good. Something I learned here, is that if I hold on to Huggy while attempting  to ride this moving platform like this, the platform will just move from under my feet,  dropping me to my death. Glorious! So instead, I’ll just grab him after we’re already over  here. Dragging Huggy through vents can be... aggravating. Even in Chapter 2 this was brutal. I  learned the hard way
that there’s no way to push Huggy if you happen to need to back track in the  vents. Oof. However, after restarting we can get him through this vent and progress forward quite  easily, as we gather these batteries and open this door. Watching the crosshair on screen allows me  to see if I’m successfully dragging him, which is convenient. I charge my hand, drag this lazy boy  up the stairs and gain entry into the room where we answer the ringing phone. Following this,  I drag Huggy through this
broken down railroad track as we progress. After solving the puzzle  in the maintenance room, Huggy and I make our way up these stairs, as we enter this cable car  that loads us into the next section of the game. When loading in, you can see I was having  trouble with Huggy, with his head being stuck in the ceiling of our ride. I imagine he has to  have a splitting headache, but as you can see, he’s not giving up! After getting down here we  need to head into this authorized personnel area, wher
e we get a key and then go back to the door  near the cable car we rode in on. So, we make our way into here where we’ll then be loaded into  another area. This is where the Gas Production Zone is, and after thinking about it, I realized I  could technically leave Huggy here, as I’d end up back here eventually. That seems too easy though,  so weren’t not gonna do that. However, let’s grab this battery, open the door, and get our purple  hand. Now we can make this jump, and continue this burdened
adventure. We now have some jumps to  make, which are easiest to jump first, then grab our blue friend. It wasn’t until I got to this  jump, where I found myself struggling though. I had to get myself over the fence as I attempted to  grab and pull Huggy in the process. I eventually did end up getting both Huggy and myself safely  over though. We’ll encounter another puzzle, which as you may have guessed, doesn’t vary much,  regardless of our limp friend’s presence. This follows with bringing t
he gas machine online, as  the power cuts out shortly after. Exiting the Gas Production Zone, we’ll go ahead and get the key  to Home Sweet Home now, and make our way there. Once inside, this room with the gas within ended  up getting the best of me. As I entered the room, I forgot that it actually loads you into another  area. As a result, you can see my hand is through the door and I’m essentially stuck. Following  the arm reveals that I’m not even holding Huggy anymore. I ended up having to r
estart, as you  may have guessed. This whole PT-inspired sequence that involves walking these halls for quite some  time, does not allow the player access to their GrabPack, so no dragging Huggy. We’ll just leave  him passed out on the floor next to us during this dream sequence. Huggy invades our dream though in  a monstrous form, and then we wake back up. It’s only once we load in, after that chase, that we  can continue our adventure with the more fuzzy, lovable, and lifeless Huggy. We’ll the
n head  down below, through this hole in the floor, as we start up this race car to clear our  next path. The sections where we need to have a mask on are sorta annoying, but with proper  positioning of Huggy, and good old powerlifting, we can get through this fairly easily. The  following area basically involves a scavenger hunt for batteries - who would have guessed. I did hit  a snag though because I forgot to follow a rule I established earlier. I ended up trying to drag  Huggy as I pulled m
y character up at the same time and crashed the game in the process! Un-glorious!  Reloading the game, as you can see, if I’m careful with how I handle Huggy, this entire part isn’t  too difficult. Seeing as there aren't really any threats to be concerned with, outside of crashing  the game, I slowly but surely make my way through it. So, we put the battery in, grab Huggy, and  carry on. This brings us to another race car that’s ready to destroy another door. After doing  so, we’re tasked with a
nother puzzle-like area, where we need to power on multiple doors. At this  point my priority is obviously making sure Huggy is with me at all times. Everything goes smoothly  in that regard and I’m able to retrieve another battery from this giant creepy smiling critter.  I then head to this vent to make my escape and, oh wait… Huggy is being difficult. How perfect.  I feel like I'm dealing with an unruly child that doesn’t want to listen at all! A child,  who uh, for reasons unexplained was hit
with a tranquilizer dart. And then I pay the ultimate  price as Huggy falls on top of me in the vent like a wet blanket. This is bad news and results  with me getting stuck, with having no way out of the situation. So I sadly restart at the most  recent checkpoint. Progressing through the vent and to the next part shows it’s a very similar  situation as before, as we need a second battery to move forward. So we power up some more  doors, send another race car to its demise, and traverse through
some more deadly red gas.  This leads us to the second battery and uh. Huggy! Get over here. That’s better. I then grabbed the  battery and brought it back to where it needs to be plugged in. This in turn, eventually leads  to another puzzle area which we can get through quickly with no issue. I did however end up  making things more difficult for myself than they needed to be, by merely not getting Huggy  on this lift, as we went up. So now.. I.. uh.. let’s just… There we go! That was a close
one. That does it for home sweet home though. So we make our way out and it’s here where Kissy  grabs us and we have this interaction with Poppy. I legit jumped at this part, merely because  I forgot about it with being so focused on my VIP, Huggy. As you may have guessed, this whole  sequence plays out about the same as it would have with or without Huggy. So, after having story  time with Poppy, and turning the power back on, we say farewell to the both of them, as Kissy waves  goodbye. Poor K
issy… I know the future! Moving on, it’s now time for the next section of the game  which I’ve been dreading this whole time... The School. As you all know, we’re not alone in here,  and it’s Miss Delight who will start speaking to us over the intercom, as she eventually admits  that she remembers our character. After plugging a few batteries in, amongst other tasks, we’ll end  up finding ourselves in this horrific chase with Miss Delight herself. The big thing with this  whole part, is that I h
ave to make sure Huggy isn’t obstructing my path, because that could mess  with my point of view and we don’t want that. As long as I keep her in my sight, both Huggy and I  should be safe. It’s probably better that Huggy is unconscious for this endeavor. This chase  proved to be a little more difficult, seeing as I had to make sure Huggy was with me at all times.  There was an instance where I got cornered and as I was trying to escape, Huggy’s body started  to cause me to glitch, ultimately ki
lling me in the process! With some patience and decent  maneuvering I manage to reach the room where we have to do a bunch of battery swapping. Once again  I just have to be careful with where I put Huggy, so he doesn’t foil this attempt. Outside of that  though, I manage to secure the batteries I need and are now able to prepare for my escape. As you  can see though I am completely struggling with the entire thing. I do end up with both batteries  in my hands and manage to get the one secured,
following with a desperation throw with the other,  hoping it will just lock in! I’m relieved that it worked and you can see I just wanted to get out  of there ASAP. We can see Miss Delight teleport as I’m trying to drag Huggy, but luckily she’s pretty  slow during this part of the chase. Until we pull this lever that is, but you know what I mean.  In the end Huggy and I escape the clutches of Miss Delight, as she gets destroyed by this door. This follows with us acquiring the flare gun hand as
we make our way into this cave section. The  entirety of this area involves a lot of jumping, which isn’t all bad. With one of the first jumps  you have to make, you can see how pulling Huggy as I fall from the jump, causes Huggy to push me  down faster. It definitely caught me off guard, but these following jumps were sorta irritating  to navigate with Huggy. For those who don’t know, powering up all these jump pads is temporary, as  they will shut off eventually. I think it was a sign that thi
s part was gonna suck, as I get Huggy  stuck in the floor of this walkway, on the first jump mind you! After freeing him from the floor,  I start over and manage to get him up a few floors though. Not quite all the way there, but close.  After a few failed attempts I started the power back up and then managed to get Huggy and myself  through this obstacle. Continuing on, I drag Huggy along this walkway which leads to another circuit  jumping puzzle. As you may have guessed, this part is simple,
because we can just leave Huggy in  a safe spot as we correctly set up this puzzle. Once all done, I dragged Huggy over in a glitchy  manner, got on the lift, and then powered it up to make our escape. It’s here where we’ll see CatNap  worshiping the shrine, but after a few drops down below, and some hand holding, we make our way  into the playhouse. The playhouse.. was not fun.. I think it had to do with how much more closed in  it was. Not having as much room to work with made this entire sect
ion pretty painful to get through.  Not only am I working with one hand to drag Huggy now, but I gotta fend off these little critters  with the other! Oh look, Huggy’s smothering me and I can’t move.. GREAT! Yeah, I’m stuck. This  is embarrassing Huggy, please stop! Starting over, I have to remind myself that Huggy, sadly, isn’t  gonna be fully cooperative for this adventure. Patience is going to be key here once again. Just  kidding, I decided to run up to the next loading area where the critte
rs will start spawning from.  Now that that’s done, I can make my way back to Huggy and not worry about any critters immediately  spawning by me, since the previous ones unloaded. I had to be careful going down the slides, as  I didn’t want to leave Huggy behind. We’ve now made it to the section where we need to avoid more  critters though, as we’re tasked with pulling each of these large blocks onto these buttons. This  will power up the contraption in the center of the room, allowing us to pro
gress. It was definitely  a battle at first, trying to keep the little guys at bay. Although I didn’t have too much trouble  here because I was able to get just enough of these critters stuck. This allowed me the time to  get through this part much more easily with Huggy. However, like from earlier when the platform  took off and left me behind, this one did the exact same thing, and ended up being the cause  of my death! This is because I hung on to Huggy as the platform moved. So on my second
attempt,  I activated the platform, then grabbed Huggy, as we were transported to the other side. Quickly  fending off the critters, I’m able to safely get Huggy and myself out of this section, and move on. From here, we head down some stairs, through a pool room, and arrive at this horrific scene.  DogDay is here, and most of you will know that this is about to turn into a chase sequence.  So I prepared and positioned Huggy to the best of my ability, while DogDay was talking. These  floor board
s will break once the chase starts, so I stared at them, patiently waiting for the  chase to begin… And we’re off! The one thing on my mind during this chase was to make sure Huggy  doesn’t somehow get in front of me. Of course... that’s exactly what ends up happening, causing  me to get stuck, as DogDay devours us! My next attempt goes much better, but I do have a few  close calls while running for my life. I began to panic because I could see Huggy was dragging  behind, as if DogDay was blocki
ng him. I went down the slide realizing that Huggy may be stuck  and potentially didn’t make it! I kept pulling and pulling though, and luckily he came tumbling  down. DogDay makes one last attempt to destroy us, but I get myself and Huggy to safety, ultimately  clearing the playhouse, as we exit this section. It’s now time to once again, grab a key, and head  to the Counselors Office. The beginning of this section plays out in similar fashion as the school  and playhouse as it is a tight enviro
nment. So of course we gotta find some batteries. It’s always  batteries, isn’t it? Anyways, eventually we’ll find ourselves entering this more open area,  as I nearly throw Huggy off this edge here. That was too close… This follows with another  circuit puzzle, which proves to be easy enough, despite this baggage we’re carrying.. I mean,  our friend Huggy, of course.. Once completing it though, I can simply crossover to the exit  and grab Huggy before moving on. Eventually we get up in the vent
s again, and it’s here where  Huggy once again.. Screws everything up. So… I pulled him down with me in fear of accidentally  leaving him behind. As you can see though, it results with me getting stuck in this darn  vent! Joy… Huggy doesn’t really seem phased by this debacle. After getting unstuck we then  solve this battery puzzle with our handy dandy gas mask. Following this is another puzzle  before we can advance. I’ll save my breath and just say that it took a minute to complete,  but I obv
iously solved this puzzle with no issues occurring. Shortly after we then get ambushed by  CatNap, where this hallucinating scene occurs. CatNap then threatens us and it’s at this point  where we leave the counselors office and hook up some cords. Ollie gives us a big blue battery  that we’ll need for the Gas Production zone, which is where we’ll be heading next. Getting  in here, I just needed to set Huggy up in a spot where I can grab him, but also make sure he’s not  in the way. So, I initiat
e this chase with CatNap, successfully evade him, and then have our usual  staring contest as we make our way up. It’s here where we’ll begin our final showdown with CatNap! So if I’m gonna be honest, this part isn’t that bad at all. That is if you’re familiar with the  sequence of events of course. Placing Huggy here though, seemed to be a good spot, so I went ahead  and began the fight. As you may have guessed, this fight with CatNap doesn’t vary too much,  despite the presence of Huggy Wuggy.
Regardless of CatNap’s attempts to kill us, we let him know  this isn’t our first rodeo, as we deny him access. Even Huggy was able to give me an assist, as  I go to throw the battery and it bounces off him and into the slot. CatNap eventually makes  his last attempt to get us, but we deny him with an electrifying high five! The Prototype finishes  the job, and then, we never see CatNap again… Poor kitty. The rest of our journey is pretty straight  forward though, with no real threats taking pl
ace. Kissy shows up, and then three of us get on this  elevator, where we are lowered down. Kissy dies so Huggy can live. It makes me shed a tear. And with that we managed to drag Huggy Wuggy throughout the entirety of Poppy Playtime Chapter  3. I hope you enjoyed this strange challenge, subscribe for more videos like this one, and  I’ll see you all soon on HorrorScoped… Cheers!

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