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Cyrus Olivas - 2D Animation in a 3D World

My name is Cyrus, and I'm going to be talking a bit more about 2D animation in a 3D world. So, a little bit about myself. My name is ...

Uhwo - Acm

3 weeks ago

Awesome. All right. Well, good morning, everyone. This is my senior capstone proposal. My name is Cyrus, and I'm going to be talking  a bit more about 2D animation in a 3D world. So, a little bit about myself. My name is  Cyrus as I've just introduced myself to you. I'm actually a four year student. I came in from LCC a while back,  so I don't know if, like, how that, like, adds up properly, but we'll say I'm a  four-year student for the sake of simplicity. I did graduate from Leilehua High Scho
ol  that's out in Wahiawa, and I am in the creative media program of study with  a concentration in Video Game Design. So, as for my executive summary, my plan is to create an animation  that focuses on hybridization. So, originally it was to just  put 2D and 3D animation together, but as I had written my paper, I had become much more aware of  many other styles of animation that could probably be utilized  in a similar-- in a similar way. Exploring the evolution and adaptability  of 2D animatio
n and how it has been in-- or, how it's been used in storytelling. My objective will be to showcase  the different ways 2D animation can be utilized while telling a story. 2D animation and other forms, of course. And the significance of this project is to-- oh, whoopsies. The significance of this project  is to uncover different ways of utilizing 2D animation within modern animation. So, my thesis statement was, "Exploring the evolution of 2D  animation in a 3D-dominated world, 2D continues to a
dapt to modern  storytelling capabilities." My objective and rationale for this  research conducted was, I wanted to showcase different ways 2D animation  can be utilized while telling a story. And my rationale for the research conducted  is that as a future video game designer, I want to be able to tell stories  in ways no one has done before. I believe that the industry at the moment  is undergoing a rapid metamorphosis, and I want to be able to make my way into it. By creating something that
utilizes two  or more different styles of animation, I hope to be able to uncover  new ways to tell a story. And ideally, I'd like to be able to shape  my own unique animation style and art style. So, the plan that I have currently  for my senior capstone is, I plan on delivering a mock video game trailer  that utilizes a hybrid animation style. As I work on this project, I want to be able  to document my methods and my thought process so I can better understand  what works and what doesn't. If,
along the lines I stumble upon something  that I feel like I've made a mistake on, I'd like to be able to look  back at what I've already done and maybe pivot to something  a little bit differently, something that allows me to keep working  on what it is that I'm envisioning. Um, I've never really  designed a video game myself. My coding is pretty... pretty  lackluster at the moment, but I do have a bit of experience animating. And so, I think this is the best way to  showcase and improve upon
my current skill set. So, as for the significance of this endeavor,  it's to look for new ways to tell stories and finding new ways of incorporating  2D animation into my own work. 2D has always been seen as like  tedious work, and for good reason. But I believe that it's being utilized in  better ways now than its than it has ever been. And I want to see how far that  particular medium can be taken. So, future implications of this can be seen in like, video games, virtual reality and movies. Th
is sort of different melding of animation styles  has been used in movies a bit more recently, but I'd like to see a lot-- I would like to see it in video games as well. So, as for the data that  I presented for you today, I've got the box office history for Walt Disney, as well as the size of the animation market  worldwide, from 2020, to the future of 2030. The reason why I have this  up here is to show, at least, what my claim is, that there might be some saturation in the current  animation
landscape, in terms of films. And I think that Disney, being  the biggest head of animation, at least in the in the known world at the moment, it could be seen that it's been  dwindling ever so slightly. It's always been so successful, but like, slowly, it feels like people  might be losing interest. And this sharp decline, while it may be, uh... while it might have happened because  of COVID, there is still a slight, a slight decline in the in the numbers. But, the animation market is still gro
wing, so, there's still a huge love and  desire to produce more animated works, but it can't always be "cookie cutter." There's a lot of things that  are being done differently, uh, Spider-Verse, Puss in Boots,  all these movies, Arcane, too. These films, movies, shows have came out  and have changed the animation landscape. And I think this is the moment where it is... where other artists are able to do something  different and not have to feel too afraid of it, because a lot of things are supe
r  different right now, so why not? As for my target audience, the project would be... to target other video game designers. I want to show others that niche art  styles, as well as older techniques, can be just as impactful as ever. "Video game designers" is kind  of a huge, like, umbrella term. You could have sound designers, music designers. So, I'm specifically targeting  maybe, character designers, background and environment  illustrators, as well as animators. And my solution is, I propose
a project that  showcases the use of this hybrid animation. This will showcase the malleability of the medium, and will help to give more niche art  styles a chance in the spotlight. So, as for my preparation and process  about how I want to go about this: I want to gather music resources, storyboard the idea that I have in my mind for  what this this video game trailer could look like. And once I have that all set in stone, then I begin production. I can begin animating, and timing  everything
together as I've seen it. Currently the idea is to have different... different ways to tell this story used with different animation styles. 2D animation is seen as more, like, nostalgic. So, I'm thinking, you know, flashbacks.  I can meld that with 2D animation. Maybe present can be more 3D, and future, I  can do, like, a mixture of the both of them. I really want to play with how these different  art styles react feelings within the viewer. And as for my post-production, I should  have a full
y deliverable game trailer, and hopefully a short series  talking about the production itself. So, while I'm working on the storyboard,  while I'm working on the animation, I'd like to record my process so that I can sort  of look back and see what worked and what didn't because I'm going to run into  roadblocks on the way, no doubt. But it'd be good for people to  just look at it and be like, 'Okay, this didn't work, but this did work.' 'Let's see how we can improve upon it. Let's see what we c
an avoid.' And that's sort of the mentality that  I have going on with this project. For this project, uh, a couple of  deliverable examples I have is, over the course of my time here at West Oʻahu, I've been super, super immersed in making landscapes, specifically with uh, with space. All of these examples that I'll be  showing you are things that I've made. And, I didn't want these things  to just, like, collect dust. I wanted to be able to  incorporate them in some way, just so it's not... ju
st one picture that I have to see. I'd like to be able to animate everything that  I've made, and sort of combine it together. So, my current idea is to create some  sort of racing-style video game in space, where you're using the inertia of  different planets, and black holes, and different things like that  to just shoot across galaxies. And so, I think that'd be really  fun to make in an animation, like just something that's  really playful, really fun, and also just really, really nice on th
e eyes. So, here's, like, a black hole that I've created, nebulas that I've made as well. Something that I noticed while making it is, while the nebula itself  is, like, more "generated," like, procedurally, using particles, uh, I noticed that it kind of  looks like a huge brushstroke, so I thought it'd be cool to  recreate something like this, but rather than just, like, generate it, maybe I could just, like, 2D paint, like these strokes on the screen, and just have fun with that. It'd be an in
teresting way  of uh, using that art style. Um, a couple of planets, just some rooms, just to showcase a little bit of what I have and what it might look like when  I incorporate things together. None of these move right now at the moment, but I have them and I would like to use them in something greater than what they are now. And... that's about what I've got. Thank you. So.

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