Awesome. All right. Well, good morning, everyone.
This is my senior capstone proposal. My name is Cyrus, and I'm going to be talking
a bit more about 2D animation in a 3D world. So, a little bit about myself. My name is
Cyrus as I've just introduced myself to you. I'm actually a four year student. I came in from LCC a while back,
so I don't know if, like, how that, like, adds up properly, but we'll say I'm a
four-year student for the sake of simplicity. I did graduate from Leilehua High Scho
ol
that's out in Wahiawa, and I am in the creative media program of study with
a concentration in Video Game Design. So, as for my executive summary, my plan is to create an animation
that focuses on hybridization. So, originally it was to just
put 2D and 3D animation together, but as I had written my paper, I had become much more aware of
many other styles of animation that could probably be utilized
in a similar-- in a similar way. Exploring the evolution and adaptability
of 2D animatio
n and how it has been in-- or, how it's been used in storytelling. My objective will be to showcase
the different ways 2D animation can be utilized while telling a story. 2D animation and other forms, of course. And the significance of this project is to-- oh, whoopsies. The significance of this project
is to uncover different ways of utilizing 2D animation within modern animation. So, my thesis statement was, "Exploring the evolution of 2D
animation in a 3D-dominated world, 2D continues to a
dapt to modern
storytelling capabilities." My objective and rationale for this
research conducted was, I wanted to showcase different ways 2D animation
can be utilized while telling a story. And my rationale for the research conducted
is that as a future video game designer, I want to be able to tell stories
in ways no one has done before. I believe that the industry at the moment
is undergoing a rapid metamorphosis, and I want to be able to make my way into it. By creating something that
utilizes two
or more different styles of animation, I hope to be able to uncover
new ways to tell a story. And ideally, I'd like to be able to shape
my own unique animation style and art style. So, the plan that I have currently
for my senior capstone is, I plan on delivering a mock video game trailer
that utilizes a hybrid animation style. As I work on this project, I want to be able
to document my methods and my thought process so I can better understand
what works and what doesn't. If,
along the lines I stumble upon something
that I feel like I've made a mistake on, I'd like to be able to look
back at what I've already done and maybe pivot to something
a little bit differently, something that allows me to keep working
on what it is that I'm envisioning. Um, I've never really
designed a video game myself. My coding is pretty... pretty
lackluster at the moment, but I do have a bit of experience animating. And so, I think this is the best way to
showcase and improve upon
my current skill set. So, as for the significance of this endeavor,
it's to look for new ways to tell stories and finding new ways of incorporating
2D animation into my own work. 2D has always been seen as like
tedious work, and for good reason. But I believe that it's being utilized in
better ways now than its than it has ever been. And I want to see how far that
particular medium can be taken. So, future implications of this can be seen in like, video games, virtual reality and movies. Th
is sort of different melding of animation styles
has been used in movies a bit more recently, but I'd like to see a lot-- I would like to see it in video games as well. So, as for the data that
I presented for you today, I've got the box office history for Walt Disney, as well as the size of the animation market
worldwide, from 2020, to the future of 2030. The reason why I have this
up here is to show, at least, what my claim is, that there might be some saturation in the current
animation
landscape, in terms of films. And I think that Disney, being
the biggest head of animation, at least in the in the known world at the moment, it could be seen that it's been
dwindling ever so slightly. It's always been so successful, but like, slowly, it feels like people
might be losing interest. And this sharp decline, while it may be, uh... while it might have happened because
of COVID, there is still a slight, a slight decline in the in the numbers. But, the animation market is still gro
wing, so, there's still a huge love and
desire to produce more animated works, but it can't always be "cookie cutter." There's a lot of things that
are being done differently, uh, Spider-Verse, Puss in Boots,
all these movies, Arcane, too. These films, movies, shows have came out
and have changed the animation landscape. And I think this is the moment where it is... where other artists are able to do something
different and not have to feel too afraid of it, because a lot of things are supe
r
different right now, so why not? As for my target audience, the project would be... to target other video game designers. I want to show others that niche art
styles, as well as older techniques, can be just as impactful as ever. "Video game designers" is kind
of a huge, like, umbrella term. You could have sound designers, music designers. So, I'm specifically targeting
maybe, character designers, background and environment
illustrators, as well as animators. And my solution is, I propose
a project that
showcases the use of this hybrid animation. This will showcase the malleability of the medium, and will help to give more niche art
styles a chance in the spotlight. So, as for my preparation and process
about how I want to go about this: I want to gather music resources, storyboard the idea that I have in my mind for
what this this video game trailer could look like. And once I have that all set in stone,
then I begin production. I can begin animating, and timing
everything
together as I've seen it. Currently the idea is to have different... different ways to tell this story used
with different animation styles. 2D animation is seen as more, like, nostalgic. So, I'm thinking, you know, flashbacks.
I can meld that with 2D animation. Maybe present can be more 3D, and future, I
can do, like, a mixture of the both of them. I really want to play with how these different
art styles react feelings within the viewer. And as for my post-production, I should
have a full
y deliverable game trailer, and hopefully a short series
talking about the production itself. So, while I'm working on the storyboard,
while I'm working on the animation, I'd like to record my process so that I can sort
of look back and see what worked and what didn't because I'm going to run into
roadblocks on the way, no doubt. But it'd be good for people to
just look at it and be like, 'Okay, this didn't work, but this did work.' 'Let's see how we can improve upon it.
Let's see what we c
an avoid.' And that's sort of the mentality that
I have going on with this project. For this project, uh, a couple of
deliverable examples I have is, over the course of my time here at West Oʻahu, I've been super, super immersed in making
landscapes, specifically with uh, with space. All of these examples that I'll be
showing you are things that I've made. And, I didn't want these things
to just, like, collect dust. I wanted to be able to
incorporate them in some way, just so it's not... ju
st one picture that I have to see. I'd like to be able to animate everything that
I've made, and sort of combine it together. So, my current idea is to create some
sort of racing-style video game in space, where you're using the inertia of
different planets, and black holes, and different things like that
to just shoot across galaxies. And so, I think that'd be really
fun to make in an animation, like just something that's
really playful, really fun, and also just really, really nice on th
e eyes. So, here's, like, a black hole that I've created,
nebulas that I've made as well. Something that I noticed while making it is, while the nebula itself
is, like, more "generated," like, procedurally, using particles, uh, I noticed that it kind of
looks like a huge brushstroke, so I thought it'd be cool to
recreate something like this, but rather than just, like, generate it,
maybe I could just, like, 2D paint, like these strokes on the screen,
and just have fun with that. It'd be an in
teresting way
of uh, using that art style. Um, a couple of planets, just some rooms,
just to showcase a little bit of what I have and what it might look like when
I incorporate things together. None of these move right now at the moment, but I have them and I would like to use them
in something greater than what they are now. And... that's about what I've got. Thank you. So.
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