SPEAKER: Welcome to the
2024 edition of DAAPX. I probably said DAAPworks
instead of DAAPX in this sentence. The annual alumni
conference. And I know-- it's great
to see so many of you in the room. Welcome to all of you who
are joining virtually. Others will be
wandering in and out over the course
of the afternoon. As always, we've got
a really great lineup. And I was just
saying this is one of the highlights
of my year. Just because I just
get a reaffirmation of the value of
a DAAP education, al
l of the
wonderful directions that it can take
you in this world. This year we've
got, maybe, the widest ever spectrum
of students in terms of graduating years. I think we've got
a span of 56 years, from the most
recent to the two to the oldest of the
presenters today. And also just the
diversity of practices. I mean, we've got a range
from really established leaders in the field who
are paragons of sustained innovative practice. And on the other
hand, we've got the young up
and coming creatives
that are showing us
the possibilities for the future of
our professions. And I'm really heartened
by both of these. I want to thank Ellen and
the alumni association for, again,
organizing this. I know that a
lot of work goes into to the preparation
and the selection. And I don't want to
stand between you and one minute of this. So I will pass to our
emcee for the day Brian Trainer. [APPLAUSE] BRIAN TRAINER: I thought
we talked about him giving me walk up music. And I was going to
come down like
Rocky, but my knees aren't
participating. Hello, everyone. I'm Brian Trainer. I'm your emcee for today. I'm a DAAP alumnus,
award winning race car driver,
award winning clogger, and president of the Board
of the Lebanon Theater Company in Lebanon, Ohio. And I only mentioned
that because we have a show tonight. And I'm in it. So come see that. I was part of the
inaugural DAAPX in 2019. And I'm thrilled
to be back to introduce our
speakers and help keep the day moving. And I'm even more
thrilled
to be here to experience
DAAPX with you, both online and in person. So that's why
I'm going to stay in front of the microphone
so that we have a really good hybrid experience. So, so much of the work
that DAAP alumni do has a profound impact
on human experience. And DAAPX is
our opportunity to celebrate
our collective accomplishments. All of these
presentations were self submitted last fall as
part of the annual RFP process. And we're very excited
to learn more about each. To lay the
groundwork,
we're going to have
five presentations back to back. Then we're going to
take a short break. And then we'll
do the second set of five presentations. So thank you for everyone
for being with us today. And we're going
to get started. So first up is Scott
Shall, BSARC '98. He's presenting
"Building at the edge-- reconstructing
design practice within improvised
settlements." And I'm also, I
should mention, A mispronouncer of names. So Scott, if I'm saying
your name wrong-- he's going to
be online h
ere. Scott Shall, RA, is
an associate professor of architecture at
Lawrence Technological University,
founding principal of the architectural
practice, houm, it might be houm. He can tell us. And the founding director
of the International Design Clinic, a
registered nonprofit that realizes
socially responsive creative action
with communities in need around the world. Since founding
the IDC in 2006, Shall has worked through
this organization to complete over two
dozen projects on five continents.
Shall's work in this area
has been disseminated both nationally
and internationally through publications,
presentations, and exhibitions. Scott is joining
us virtually today as he has a double header. After presenting
at DAAPX, he will be presenting at
the national conference of the Beginning
Design Student. So glad he could join
us today and kick off the day. Scott, are you ready. SCOTT SHALL: I believe so. BRIAN TRAINER: Scott,
the audience is yours. SCOTT SHALL: Thank you. And thank you for
the
generous introduction. There are not many
pronunciations to be correct to
be quite honest. There is perhaps
one thing. I recently received word
that I've been promoted to full professor. So there movement from
associate professor to full professor. [APPLAUSE] And it is pronounced houm. Houm was, I
recently established to leverage digital tools
such as generative design and digital
fabrication tools to bring down the
environmental and financial cost of housing. And we're currently
building th
ree houms based on that premise. I'd encourage you
to go to the website and check that out. I am going to now
go to my slide show though because
I'm painfully aware that my face is
likely 30 feet tall. So let's move
away from that. I will say that I wish
I was there in person. As mentioned, I am
double booked today. But I am just
giddy to be here as a proud alumnus
of the program, the architecture
program of DAAP and of the University
of Cincinnati. So this is who I am. You can see there are
som
e ways that you might be able to learn some more
about my work with houm. And then today, I
will be speaking at length about the
international design clinic. And let us start with
the fact that in , 1950 only 86 cities in the
world held over a million people. Today there are over 500. By 2030, there will
be more than 650. Although some
of this growth will occur within
large cities, most will happen within
second tier cities of developing
countries, resulting in the production of
improvised settl
ements at a scale yet unseen. In my work, I have
found that to meet the challenges and
opportunities presented by this emerging
world of rusted metal and blue plastic
tarp, the designer must trade the rigid
hierarchies embedded within patronage
based practice for more inclusive and
heterarchical practices. They must abandon
the linear research, then design,
then fabricate, then use routine
for approaches that overlap these
activities in new ways. From this place,
a project site is more about
per
sistent conditions than physical geography. Size is earned
not bestowed. And that small is OK. The use is not
fixed but will often emerge as new users
re-imagine, re-inhabit, or reconstruct the work. And that the permanence
of architecture is negotiated
not guaranteed. To illustrate how I come
to believe these tenants and how they manifest
in my efforts, I will share a
small selection of creative
works that I've had the pleasure
of completing with the residents of
extralegal communities around t
he world. These projects were
completed in cooperation with myriad
partners including the International
Design Clinic, a registered non-profit
established in 2006 so that I might
co-create much needed creative work
with communities in need around the world. Since its establishment,
I have, as mentioned, through the IDC completed
over two dozen projects on five continents. One such project was
in Mumbai, India. Now, this work centered
on a wonderful Indian non-profit called
Mumbai Mobile Creches
that ran schools
on the construction sites of India. They did so because
in India, it's often the practice of
construction workers to bring their
entire families on to the
construction sites during construction. They create
these improvised settlements that
are surrounding the construction. And then when the condo
is finished and wealthier families move in,
they are kicked off the site, of
course, and moved to the next
construction site. The children live on
that construction site, creating a di
straction for
the parents and a danger to themselves. And so this group runs-- goes to the people running
the construction site. And says, we'll
run a school if you give us space. And often, the
answer is yes. It has benefits
to all parties. And Mumbai Mobile
Creches has had incredible success
over the past couple of decades. They have now
people teaching with them that were a
part of their program 10, 20 years ago. They also have
graduated people that have become
lawyers and helped them in that
capacity. A wonderful group
reversing a cycle of inequity, which is
really what we focus on. Now, to start this
work, we first began by empowering
those who knew the situation best to
share their perspective. We asked children
at the school to draw their school. We arm them with
disposable cameras and ask them to
photograph some of their favorite things. We interviewed teachers. We observed
the school day. We set up time
lapse cameras to document movement
patterns, anything we could do to
under
stand daily life within the creche. Now from this, we
came to understand that the most
important issues facing these schools,
at least to those working within
them, had little to do with the
architecture, at least as traditionally
described, not architecture as a
whole but more focused on individual aspects. This allowed us to start
to create small works to address water-based
illness, as you can see in the $0.99
water filtration device at the top,
or sanitary places for evacuation, or small
pla
yscapes that the kids would have
jurisdiction over and create little nooks
for reading, or sleeping, or play. An opportunity
they didn't have within the borrowed
landscape that they normally inhabited. Now, the big lesson
of this project is the architectural
componentry and effects reign supreme, not
the architecture. That it was a mandate
for the admission of the impermanence of
the architecture itself, something that
would, actually, every two years
be knocked down because the families
moved o
ff the construction site. And the transferability
of things like lesson plans,
furniture, items, other items of education. In fact, as an
architect, it was my job in this
project to remove as much of the pressure of
the architecture itself that would be
demolished and push it to things that could be
transferred site to site. Things that Mumbai Mobile
Creches continues to use. Another such
project started as a one-year
partnership in Bolivia between the IDC
and a group that ran arts-based educati
onal
program for kids living on the streets, including
Lustrabota, as you see here, Shoe-Shine Boy. They wanted us
to help them expand their programming
from their traditional Sunday festivals
to something that could impact the kids
throughout the week and provide
arts-based education throughout the week. Now to understand how
we might approach this, we gathered the
perspectives from everyone. We hired Lustrabota, to
spend the day with us, to tell us their
stories, how they worked and lived. We
used arts activities
to understand the lives of the kids
attending the events, use time lapses
to understand movement patterns, once
again, within the city. Charted every instance
of marketplace within the city of La Paz. You could see me in the
fedora doing exactly that in the corner. Whether it was
legal or illegal, it could be someone
that just set out a blue plastic tarp
and was selling he-man toys, an actual
instance, or someone that had a shop that
was much more permanent. Now from this, w
e
began to understand that any new architectural
or educational program would need to be fit
within the rigors of the lives of the
children, who do not have time to take a 45-minute
bus ride across town to attend school for
seven hours and then another bus ride home. They had to work. Their families were
depending on it for food. So we started very
small, with a series of about 20 postcards,
each of which offered a simple
lesson related to arts programming
and education. We subsequently printed
thousands of these cards and started to
distribute them, letting kids take them
at these festivals. We observed which
were popular and which the kids
didn't actually care about at all, to try
to understand what topics within arts based
education actually meant the most
to the children and how we could
communicate these cards with
color versus not color, the content. As these things
circulate, and the kids started to train them
like pokemon cards. There might be an
instance up here somewhere of a
card. I didn't put it in
here, apologies. We took note. And the things that
demanded their attention the things that they
thought were important, we grew. You can see a couple
instances here of a card. There's a picture
there of a Lustrabota looking through a little
experimental device that began to explain
how the eye worked. You could see
kids playing drums made with reclaimed PVC. A woman looking at
something else that was talking about cameras. These were all
topics that, through our experi
ments,
became pretty important. The most important
one though was music, probably
deeply embedded within the culture. And this gave birth to
very large embodiments such as you see here
based on the vending carts of the area. Now, these could be
installed throughout and were installed
throughout the different places of market. Places that we had
previously mapped, where they would
open up and the kids would begin to use
this to instruct their own lessons, to
create games, which allowed our
partne
rs who worked on an all volunteer
army basis to actually allow one
volunteer to serve as three or four
of these carts, expanding their reach. Because all
volunteers are free, they're incredibly
valuable. Now, something
interesting happened. Although we focused
on this one group and we were intending
to stay there one year, word got out about
what we were doing. And so we were approached
by another group that ran theater programming
in the informal settlement of El Alto, on the
rim of the city. W
e were approached
by a group that provided opportunities for
folks who did handicrafts to market their wares to
other countries, where they could
actually get paid a decent rate for them. A group that helped
to provide educational on the culinary--
educational opportunities in the culinary
arts for kids who are working the streets. And as these new
partners came to us through the work, the
work caused an expansion of our efforts. We ended up staying in
Bolivia for 5 years, continuing to work
wit
h these groups, continuing to
generate work that still reverberates
within the communities. The third project was
completed in partnership with Mural Arts
of Philadelphia, a nonprofit that
installed murals across Philadelphia
for decades, an amazing group. Now, they were interested
in the IDC using our unique methodology
to help them to build a garden outdoor classroom
around a recently completed mural on
building high school, which you can see here. Now, we were
immediately inspired by the fenc
ing
surrounding this school, the black fence you see
at the bottom there. The reason we
were inspired is this is a public space. This is a public school,
but yet the school found it necessary to
erect a very large fence around this public
space to keep people off the property
because previously they were doing activities
that the school didn't necessarily approve of. And we found this irony
of a public space being so well protected to be
an inspirational moment for us. And wondered how fencing
m
ight become a thing that would draw people
to the school rather than repel them. We also realized that
the school was surrounded by vacant lots. And so we started looking
at these vacant lots to try to find
undervalued materials that could furnish
an accessible medium for our response. The budget for the project
was very, very modest, as you might imagine. And so we looked at
these vacant lots. And we noticed
they were filled with broken bits
of concrete, weeds, scraps of wood,
and of course fen
cing. To undercover utility
with these materials, we adopted the approach
of the bricoleur, conducting acts of hand-on
experimentation using common tools and locally
accessible methods. From this, we
developed a number of innovations
including an approach to use common fence
piping and 90 degree angles to create a more
complex geometry that provided greater
structural integrity and programmatic
elasticity. You can see that at work
in the final project here. Again, all of these
are 90 degree angl
es. You just change the
plane of rotation so as to allow for
greater strength within the piping. The final work provided
all of the required spaces using
undervalued materials and common tools. Every ounce of
wood you see here was donated by
the community or found within
a vacant lot. Every bit of scrap
that you see in this was given to us by
projects and demolitions in the area. We locally harvested them. More importantly, the
final work successfully translated the
fence typology from an elemen
t
of exclusion to one of inclusion. From an element that repel
to one that welcomed. After completion
of this project, the surrounding community
approached the school to ask if they could
use this formerly privatized public space
to hold community events. They volunteered
to help maintain the garden that would
grow on these fence posts. The whole thing
became this kind of greenery or to
expand the work itself. Now, the big lesson
in this project is the bricolage
basis, I think, and the ability
p
otentially of not relying on
prescribed material types, but allowing
hands-on experimentation to breathe new
life into materials that were presumed not
to have much use at all. And there's a
transmissibility of these practices
that went on to inspire a lot of
the IDC's future work, including this
project in Africa. We took a team, a small
team of 11 students, faculty, and professionals
with backgrounds in architecture,
design, and engineering. And we worked
in partnership with community
members
and created, over time, an event
and maker space. Now this space was
constructed entirely from scavenged materials
using only common tools and methods. The final project--
let's see, which you can see here
under construction. The final project
was completed in less than 7 days
on a budget of $1,500, using almost entirely
reclaimed materials. It has since reverberated
throughout the community. Now, this work
was the product of an intensely
collaborative creative address, based
upon persistent eme
rging situations undervalued
and indigenous resources. By so basing the
work, our design team allowed it to align itself
with the motivation, means, and methods of
those in the community, ensuring that they would
be empowered and well positioned to possess and
evolve the offered work long after we have left. For our partners,
who live and work within post-apartheid
communities of great need, the
rootedness and humble frugality of this
project is not a nicety but an
essential attribute, for it is
only
through working within such limits
that these works are able to shift from
tantalizing one-offs to a physical and
inspirational foundation through which our
community partners might realize new
works for years to come without our help. This is the final project. And since its completion,
the tectonic approaches developed through
this $1,500 makerspace have since been used
in other projects by the community,
allowing them to develop new schools, clinics,
homes, and other works using primari
ly reclaimed
materials at a fraction of the cost. This work has served
an empowering function, allowing our partners
to develop much needed work for less time,
money, and support than previously possible. And to do it without
any external support whatsoever. Now the big lessons
here are the propagation of empowering approaches
within architecture, approaches not
necessarily manifest in the final physical
form as an object but in the processes
by which it was made. The tectonics that
might emerge
from it. And the creative
new life breathed into these reclaimed
materials, common tools, and local processes. The centrality of found
and scavenged materials is hard to be overstated,
but it doesn't-- it's not exclusive. It's not monopoly. Anything undervalued
could suffice. But the invention of
shareable tactics, things that could be easily
transferred from person to person, it's
hard to overstate the importance of that. Now, the most exciting
part of this work is that it is propagating. Show
n here is a
residence designed by a member of
the community based on the
techniques I shared with you a moment ago. I was in the US
when this happened. I had absolutely no
role in this project. This is simply
the architecture inspiring new
architectures, more sustainable architectures,
more affordable architectures of use to
the community in a way that they describe
and they create. And it's that kind
of propagation seen in this project,
another school, done after the first project. It's that ki
nd
of propagation that if we're
interested in creating a more sustainable
future with the residents of extralegal
settlements, it has to have that
empowering function. We have to change
our practice in order to serve those that
need our services most I don't believe
this work is done. And I'm excited
to keep at it. There's much yet
to understand. But after almost
two decades, I find these
glimmers of hope uplifting,
uplifting to myself and uplifting to the field
that I've given myself to studyin
g. And I'm excited to
see what this might mean for the future. I thank you for
giving me 10 minutes to share this
work with you. And a privilege to be
a part of this thing. Thanks. [APPLAUSE] BRIAN TRAINER: Scott,
thank you very much. Good luck with your
next presentation. I'm going to give
you a catchphrase. Making the sustainable
attainable. You can copyright that
because it rhymes. As a consultant, we
get to charge more for things that rhymes
or anything that starts with the same letter. So t
here you go. Thank you very much. Thank you, Scott. Our next presenter and our
first in-person presenter is Kyle Campbell,
2012 MARCH. His presentation
is named-- I hope it's "Motz HQ". It might be Motz, but
I knew some Motz's. Global Company,
Community, Commitment. Kyle is a critical
thinker with a thorough understanding
of Champlin's design process and is
primarily focused on creating
spaces for worship and community-based
clients that are artful, functioning,
and uplifting. A strong believer
in
the power of story, Kyle strives to
understand his clients at a deep level
to ensure design reflects their narrative. His dedication to each
client and project allows him to
enjoy the fact that his work
can positively impact countless lives. With his passion
for research, Kyle leads Champlin's
research and innovation committee and
works directly with student co-ops to
create an engaging place to work. He is also a graduate of
the Cincinnati AIA Vision program and the Cincinnati
ArtsWave Board
way Bound program. In is free time, Kyle
coaches his kids soccer team. He was on the phone
trying to find some people for tonight
because some people were sick. So if you've got any
girls that play soccer, talk to Kyle. Serves as the board of
directors for the Art Academy of Cincinnati
and the Friends of Music Hall. Please welcome, Kyle. [APPLAUSE] KYLE CAMPBELL: Thank you. Thank you, everyone. It's a pleasure
to be here. So I'm an architect. And I believe that
as architects, we're really storyt
ellers. And I think that when
we are at our best, the stories are our client
stories and not our own. And so we're never really
the author of the work, in the best situation. We're just the narrator. And I'm here to tell a
story about this client which is Motz. So it's not
Motz applesauce. It's Motz HQ. So this is a
company that focuses on high performance
athletic fields, which in and of itself is
not my field of study, but I get to be
a storyteller. So I worked
with this client to help them un
derstand. And since I am
telling a story and since I'm
an architect, architecture is my medium. And the characters
of my story are things like stone,
wood, glass, and steel. So because it's
a story, I'm going to start with
chapter 1, which is humble beginnings. So this company
started in 1977 with one guy and
a lawn mower. And they quickly
grew into a company that occupied a
renovated church building which is actually
across the street. You can see the gable
of the roof of what was their headqua
rters here. And so this was us
walking the site before we ever did the
interview or got the job. And we were wondering why
would this global company want to take
advantage of using this abandoned, nearly
torn-down, decrepit warehouse to be their
new headquarters? And so we started really
diving into the story to understand why. And so we looked at
things like their purpose, what their mission was. And we realized that
they are a company all about transformation,
about transforming existing lives
,
about moving people to better lives. That's their
mission statement. So from understanding
their story to then translating
that language, we understood that there
was purpose behind buying an abandoned warehouse. They could have
gone anywhere. They could have
built anything from the ground up. They had the
means to do it, but again, they're all
about transformation. And so we began
translating their story into a language that
we could understand as architects and
that they could understand as
our client. Chapter 2,
becoming rooted. So they were
growing and getting rooted in their society--
in their community of Newtown, Ohio,
in the same way we wanted to do that. Again, this is all
before the interview, before we had the job. This is research
about the client. And so really
diving into who they were, their
culture, understanding the adjectives that
describe who they are. Transforming that into
activators or words that could help us
begin to make that bridge between their
story and a
narrative that we could design
that is their story. And then finally going
into a design approach. And through
all of that, we discovered a
company that is really interested
in making a mark. But again, they're
very humble. And so the mark
they wanted to make was not flashy. And it wasn't big. And it wasn't
bold or anything that was what we might
consider high design. So we landed on this
concept of a furrow. So they work
in the ground. They work in the
earth, but a furrow is a mark, nonetheless
. And it is the place
where seeds are planted, where ideas germinate, and
where innovation happens. And so that was a
driving force behind us to take to the interview. And at the interview,
we approached them with this singular image. And again, this
image was not one that was the solution. So in 1989, they
made the shift to high performance fields
from lawn maintenance, which was obviously
a large shift. And so what that told us
is that they're always a company who's looking
to think outside th
e box. And so we approached
them with the interview for the job with
this image to say, this is a
thought provoker. It's a conversation
starter. After all, we
didn't know them. We hadn't even
met them yet. We met their CFO
who walked us through the building
during the RFP process. And so when we came
to the interview with this as a
way to just engage in a conversation
with them, it was an
invitation for them to think bigger about
office planning. So they were doing
this during COVID when everybo
dy
was shut down. That's when
they approached us to build a new
headquarters, which as we all know is
a fantastic time to build a new
headquarters when everybody is remote. So there was
an opportunity to think bigger about
office planning, to plan bolder and
not think about office design in the
conventional way, but to look at
different opportunities and then finally
to organize better. So about two thirds
of their staff are field workers,
people that are out building fields and
constructing the
m, but they come back to the
office for touch points. And they always,
up to that point, had felt like outsiders
within the company and not necessarily
part of the community. And so we wanted
to change that. Moving on to producing
fruit, the next chapter of the story. Shortly after that switch
to high performance fields, they gained
global recognition very, very quickly. So they went-- in 1996,
they did the fields for the Atlanta Olympics. They picked up
the Bengals, various super bowls. Sydney,
2000, Beijing. And now, pretty
much any field that you've played
on or experienced is likely a Motz field
or touched by Motz. And so with this
global recognition, that fueled their
desire to really think differently and
bigger about things while remaining humble. This background
image looks like every
architect's dream. It's just an endless
floating plane, but this is the reality
of poor construction. So that abandoned
building, when we did
structural analysis, the CMU walls were
not even reinf
orced to the minimum standard. There were no reinforcing
at all in the building. They were crumbling. They were falling apart,
but again, Joe Motz didn't want to tear out
anything that wasn't necessary to tear out. So we were left with steel
and a roof structure that caused us to think about
design differently. For them, materials,
and showing time, and how the world
evolves around them was very important. And so they
wanted to think about how things like
wood would weather, how their materials
would weather. And so we experimented
with different rendering tools that show the timing
effects of weathering on their materials and
how they show a story amongst themselves. It's a very deep
building with not a lot of natural light. Of course when it's
a floating plane, it is a lot of
natural light, but it was going to have
walls at some point. And so we did a lot of
analysis about sunlight and how we can bring
light into their space because after all,
they're a company that works outside. An
d so how do
you keep people connected to the outside
through this process. And then for us, it
was an opportunity to do some experimental
visualization to help them
understand, what is the mood and tone? And what do people feel? And how do you create
feeling and emotion with renderings
and storytelling visualization? Chapter 5. There aren't 20 chapters. There's only seven. So we're almost done. Chapter 5 is sowing seed. So as Motz continue to
serve their community and really get involved
with mo
ving people to better lives,
they were motivated highly by sustainability. And so in 2009, they
created this really big important shift
in sustainability because everybody thinks
of artificial turf as essentially terrible
for the environment. And it's all
stuff that gets thrown away and wasted. And so Motz created
these two products called environmental or
Envirofill and Safeshell, which are made from
natural materials that can be ground up,
reused, and recycled in their next fields at
100% recy
cled content. And so that innovative
thinking and sowing seed about the future really
drove our design process as well. So as we started working
collaboratively with specialty contractors
in both wood and steel, we discovered
that there's-- working as Motz does
with innovative people, you have the opportunity
to take things that are mundane like work
in construction drawings. And those can end up
telling beautiful stories about how things
come together. And so these
drawings that look just as mu
ch
artistic as they are, construction
documents became part of the construction
set and how we start to talk about
the story of construction and how things are
built in a way that can be beautiful even
among the things that are mundane. Chapter 6,
gathering harvest. So that brings us to 2021. They earned Evergreen
certification, which if you don't
know, look it up. I'm not going to spend
a lot of time talking about it, but it is a
challenging certification to earn. It's about overall
sustainabil
ity and growth for a firm. And this brings
us to when they approached us to talk
about this project. So for them,
gathering harvest meant this idea of
reuniting community because, again, their
staff was all remote. They wanted to
bring community back within the employees. They wanted to
restore community within their neighborhoods
and the people that live and work around them. And they wanted to restore
the notion of community with humanity amongst
the global isolation of the pandemic. And so fo
r us, the
harvest that we gathered obviously was
taking this client through a process of
understanding their story and helping to narrate
their story in space, to create a spatial
narrative of who they are and how they connect
people to each other and back out to the
communities in which they serve. The final chapter,
my favorite chapter. I'm calling it
returning to earth. So this project was
completed in 2023. And for us it was, in
many ways, a returning to earth from this
really far out alien,
anti-human concept of
distancing, isolation, and caution. And so they were
very, very thrilled to have a place that
people could call home. And I'm going to
break the single one rule of presenting
and actually read from the screen,
because this quote is important. So this is from
their CEO Zach Burns. And he said, "The
space we created has allowed for
more advantages than simply bringing
the team back together. We have opened our
space for our customers to use for meetings
and gatherings. Truly
a win-win, they get
to have a productive work session and a
collaborative inspiring environment. And we get to deepen
our relationships with our valued customers. Another is the
adjacent property we gifted, a brand
new synthetic turf field to a local
community church. Motz's purpose is moving
people to better lives, in addition to
showcasing our most recent technologies right
outside our front door. This means that
now we can look out the window every day
and see our purpose in action, 100 chil
dren
playing on the field. The lesson, we
see in this story is that the best
way we found to bring our team back
together in person was to create a space that
exemplified and embodied our values. We built a space that
invites a culture that people want
to be a part of. The rest is falling
into place, our place." And so this was
an article that was about their
reopening of their new headquarters. And what's
interesting to me is-- the powerful thing
is that there's no mention of Champlin
Architect
ure in this. And to an
architect's ego, that can look like a
slap in the face, but if we are at our best
and our stories are truly about our clients, then
something like this is a profound triumph,
in my opinion, because it is-- they
should tell their story. The building should
be about them. It should be their story. And when a client takes
complete ownership over a project that
we design for them and they think of it as
theirs, as their culture, as their people,
then I believe that we have suc
ceeded
in the highest degree possible. And I think that's a
really beautiful story. And who knows,
maybe this story will inspire other stories
as we all work together in the great
human narrative. And that is it. Thank you. [APPLAUSE] BRIAN TRAINER:
Nice job, Kyle. KYLE CAMPBELL: Thank you. BRIAN TRAINER:
Thank you very much. KYLE CAMPBELL: Still
beat 10 minutes. BRIAN TRAINER: Yeah. As an award winning
race car driver, excellent time. That's right. Yeah, thank you. I like that. If you tell a
go
od story, people see themselves in it. And the more people take
ownership of that story-- I think that was
very well done. Thank you, Kyle. Our next presenter, Ron
Paul Baum, class of '71, BSARC, is doing a
presentation called "Arts and crafts
continuum-- emerging creative
land use project". Ron Paul Baum is the
designer and facilitator of the Arts and
Crafts Continuum, a creative land use
project and topic of his talk. Throughout his
career, Ron's work has centered on
the intersection of art, a
ctivism, and
placemaking, beginning with his work as a housing
specialist in the Walnut Hills neighborhood
in Cincinnati, to serving the Sammamish
Valley Alliance manager-- hi, you
thought you'd get me with Sammamish,
didn't you, Ron? Guess what, I worked
for Bonmarché. I know where that is. Sammamish Valley Alliance
manager and founding the Windows Art Gallery
in Seattle Washington. Our next presenter
is Ron Paul Baum. Ron, the audience
is yours. ROB PAUL BAUM:
Thank you very much. I'm going to
get my
screen started here. I'm very glad to
join you all here, supporting this timely
creative process. Learning the plight of
industrial revolution workers, anticipating
the plight of artificial intelligence
revolution workers. Magnetic
Blackness, brushes by an almost silent
critical analysis interacts and transforms
to address deep and wide poverty and war. Objectively abstract
modernist woodblock, carefully carved with a
very sharp pocket knife under the eye of
John Petersen. Seductively su
bjective
post-modernist woodblock, carefully reconsidered
as cellular growth at the dawn of
a silent spring. William Morris
writes in prints, a conscientious
objection to the plight of industrial revolution
workers in the heart of the British empire. We are stardust. We are golden, billion
year old carbon caught in the
devil's bargain. Ernst Abbe and Carl
Zeiss organized their optical works
into the world's first cooperative
perpetual purpose trust. Herman Schneider designs
UC Cooperative Educat
ion and influences
1930s Bauhaus. William Morris and friends
great Red House and inspire the English arts
and crafts movement. Danny Ransohoff's "Over
the Rhine poverty" lecture inspires
alternative military service as Walnut
Hills Housing advisor. Cincinnati cooperative
education plan inspires Antioch
Cooperative Education plan. Highlander school
trains 1930s labor union organizers in 1950s
civil rights organizers. How many roads must
a man walk down? Freire and Horton together
answer, we make
the road by walking. Creatively
sharing housing, scrounging meals,
living artfully, happily fighting war peacefully. Conscientious
objection to militarism and materialism,
carefully reconsidered as conscientious,
co-creative, cooperation. Form follows function,
paradoxically reconsidered as
function follows form. A new day, a new
way, a new eyes to see the dawn now
witness the quickness with which we get along. An architect is one member
of a family of 500 back to the land homesteaders. Home of
the red
idea bubble people from the group
machinery sketch on acres of bountiful,
sustainable, green and wild mother nature. Hearth, porch, and
door, living, kitchen, and dining, in back porch
steps to get ourselves back to the garden. Space capsule home with
stadium center stage, surfaced with
500 individual, privacy meditation pods
facing out into nature. Imagine the creative life
of a young apprentice with equitable access
to these affordable resources. What conditions
would allow art to emer
ge gracefully,
joyfully, dramatically, perpetually? How might an
arts and crafts continuum plan work
today on debt free land? By adjusting
only a very few fundamental
economic principles. A perpetual purpose
stewardship equitable community emerges from a
profitable, real estate property rental business,
allowing creativity to grow naturally from
the quality of life. What are these
arts and crafts continuum principles? Prohibit debt. Community property
must be perpetually free and clear. Communit
y capital must
be retained in perpetuity by prohibiting sale. Recirculate
profit, transition from sole proprietorship
maintenance and improvement
to collaborative stewardship. Encourage equitable
trade, affordable fees, and income generation
for stewards. Support apprenticeships,
stewardships, and creative cooperation. And the beautiful
inspirational outcomes? Without inflationary
debt burden, user fees become
increasingly attractive. Without sales,
transaction expenses, the system becomes
progr
essively affordable. Recycled profits
to maintenance and improvements make
resources more desirable. Diverse gatherings
of stewards begin managing and
maintaining resources artistically. Co-operative stewardship
and apprenticeship opportunities build a
positive and creative alternative. Steward sharing
enjoying the advantages of cooperation continue
gifting and growing the arts and
crafts continuum. Quotes from the-- quotes
and images from the arts and crafts stewardship
tool library informing t
he creation
and continuation of collaborative
apprenticeships. The past is not dead. It is living
in us and will be alive in the future,
which we are now helping to make. The teacher is, of
course, an artist, what the educator
does in teaching is to make it possible
for the students to become themselves. Instead of thinking
that you put the pieces together that will
add up to a whole, I think you have to
start with the premise that they're all
ready together. And you try to keep
from destroying
life by segmenting it
over organizing it and dehumanizing it. Our guiding principle was
that design is neither an intellectual nor
a material affair, but simply an
integral part of the stuff of life
necessary for everyone in a civilized society. I do not want art
for a few any more than education for a few
or freedom for a few. I give institutions,
and structures, and traditions
all the respect that I think they deserve. They have to earn it
by serving people. Nothing will change
until we change
, until we throw
off our dependence and act for ourselves. The true secret
of happiness lies in taking a
genuine interest in all the details
of daily life. Be ashamed to
die until you have won some
victory for humanity. Words are often as
important as experience because words make
experience last. Those who refuse to
share their knowledge with other people are
making a great mistake because we need it all. Knowledge emerges
only through invention and reinvention, through
the restless, impatient,
continuing,
hopeful inquiry. Human beings pursue in
the world, with the world, and with each other. Three elements go
to make up an idea. First, its intrinsic
quality and feeling. Secondly, the
energy with which it affects other ideas
and energy, which is infinite in the
here and nowness of immediate sensation. Finite and relative in
the recency of the past. And thirdly, the
tendency of an idea to bring along
other ideas with it. The entire universe is
perfused with signs. If it is not composed
exclusively of signs, a whole range of
possibilities, a continuum. We sincerely need
your questions. Please experience
windowsart.com as part of a continuing
conversation. Thank you very much. [APPLAUSE] BRIAN TRAINER: Ron
thank you very much. I don't know if it
was your intent, but for a while there that
felt like a meditation. And I was into it,
but I liked it. That was pretty relaxing. I could listen to that
on a loop every night and feel inspired,
but it sounded to me like the best way
for
art to thrive is to mitigate the
burden of finance. I don't know. I might be
oversimplifying some of what you were
saying, but I thought that was fascinating. So thank you Ron Paul. Our next presenter
is Joe Walsh, 2015, BSDE, with
a presentation, "Drawing leads the way". Joe Walsh is an
artist who works in comics, illustration,
animation, and design. He recently received an
individual excellence award from the
Ohio arts council for his animation
work on "Why we walk", an award winning
documenta
ry that has screened at over 25
film festivals worldwide. Some of Joe's
past work includes updating the iconic sign
for Cincinnati's Shake it Records, with 8
painted portraits, and self-publishing
two books of drawings, "14 Days of Drawing"
and "River Road". Joe is currently--
"14 Days of Drawing" and "River Road". Here we go. Thanks. Joe is currently working
on his first comic, "The Shifting Ground". Joe is also one-half of
Take a Moment Studio, an ongoing
collaboration with John Flannery of Cr
yptogram. Take a Moment Studio
creates one of a kind posters by combining
screen prints with hand-drawn
illustration. Please welcome to
the stage, Joe Walsh. [APPLAUSE] There you go. JOE WALSH: Thank you. I forgot how much
of my presentation I spoiled in the
intro, but my name is Joe Walsh, graduated in
2015 from graphic design, but I'm mainly here
to talk about drawing. Starting with
as we all did. I drew all the
time as a kid. And I had two artistic
parents and an older sister. So I was given
lots
of media to take in. And if you asked
my parents, I was happy to sit there
and read those books and draw. And I had to
be pulled away to do much else,
which is still pretty much the case. This is a circular
story of how I went out into the world
and came back basically to this place. As a kid, after
my-- some of my-- the influence that we're
coming from my family, I had all that,
but I started to develop my own
interests at this place, Shake It Records. I don't know if
you've all been there
. It's on north side. And I went
there for music, but I quickly
discovered that they had this amazing
comics section. And shout out to this
guy named Joe Kuth, who puts that all together. He changed my life
without ever knowing me until recently. But anyway, I
discovered a lot of cartoonists
who turned out to be a lot of my favorite
artists like Carol Tyler, and Dan Clowes,
and Justin Green, who actually did the
sign for Shake it Records and often would
display his work there. Anyway, we'll come
back to him later. Here's proof that I
spend all my money there. Still to this day,
these are all comics for the most part. And we'll come back
to that later too. My teenage years, I did a
lot of artworks projects. So I worked on many of
the murals around town. This is my favorite
one that I worked on. It still looks great
to this day, somehow. Then I went to DAAP. A lot more
things happened, but I wanted to get
to the later work. So I went to DAAP, but I
went in with this feeling of basically
wanting
to be an artist but knowing that DAAP
was a good place to go. So I went in with
that mindset. And I did struggle against
concepts like the one Kyle was talking about
earlier of good design being invisible. And that you're
not really-- that you're a problem
solver and not a artist in that way. It's more about getting
through the airport without realizing
you didn't get lost and that sort of
thing, which I love and I appreciate
to this day, but I did struggle
against it as someone who like
s
to draw and express themselves that way. I made all my
projects in DAAP into drawing projects. Like an
infographic project became an animated
music video, things of that nature. And I really enjoyed
that struggle of finding my way. But of course,
I learned a lot of great things
about type and design and just ways to
communicate your visual beyond just the
drawing in the middle of a sketchbook page
or that sort of thing, sorry. But the other thing
that's great about my time at DAAP is the
inter
nships. I got to live in San
Francisco, in New York and try out jobs
that I may have just gotten right out of school
and not known any better, you know what I mean. So I got to try out
jobs in architecture and sustainability. And I also worked
for this guy, who's a mysterious
artist who doesn't show his face. And this guy's
name is Kenzo. And he has a company
called Kenzo Digital Immersive that does
these kind of tech, art immersive experiences,
some of which you can see here. There's one-- that
's
LeBron James and one of them. And works for
companies like Samsung, and Bacardi, and whatnot. And I just wanted
to mention him up front because I still
work for him to this day. And he's a great
relationship that I developed
through my time at DAAP, but it's different
than a lot of what I'll be showing you. So this is an
observation deck in a new skyscraper in
New York, which we worked on pitching together. And it's like a
kaleidoscopic-- kaleidoscope in the sky. It's like 58 floors up,
looki
ng over Manhattan. But anyway, so I just
want to bring him up early because I'm
not going to really talk about him again, but he
is somebody that I still work with to this day. So fresh out of
college, I started to do freelance
design work. I would always incorporate
animation and texture whenever I could. And these are
just some album covers I did for
friends bands. I did, early on
in my career, I submitted a design
to the 20th Anniversary cover of "Infinite
Jest", which is my favorite
book at
the time and a post-modern gigantic
classic of over 1,000 pages about
addiction, and media, and all this stuff. It's a great book. I'd recommend to anyone. But it was a crazy first
project out of school because I submitted. And then six months
later, they told me I won. But I wanted to
bring it up also because it starts my
chafing with clients because it shows--
the thing on the left is what I submitted and
won the contest with. And the thing
on the right is what was printed after
we made a few
changes. But once again,
drawing leads the way. We got the drawing
maintained, the main central image. I'm still very proud to
be a part of the lineage of that book, but it
did-- it should have been a red flag, anyway. Then I settled into being
a freelance designer and illustrator. I took comfort in
the term designer as a catchall
that allowed you to do this large range
of creative projects under the guise
of professionalism and legitimacy that
artists doesn't quite give you out in the world. Bu
t as you can
see, I still did everything by hand. These are some
just examples of projects I enjoyed. You don't see a lot of
fonts working in my work. I also started
peddling my wares. So I would-- as
a creative outlet and as a just different
outlet for my work and for money as
well, I started to sell things at craft
fairs and art book fairs. I made some hyper
specific Cincinnati pins such as the 'Touchdown,
Jesus" sculpture, when it was struck by lightning. And the Camp Washington
salt dome, th
ings like that. But I got really--
started to get really into print and that old
school version of design, I guess, essentially. And while chafing against
the constant struggles of working as an
independent person, working with
client facing, I did a lot of
teaching people how to treat a
designer, taking it straight to the face. I always wanted to have
these projects that were just about
drawing and reason to center that again. So I did this book,
which is a book of-- my idea was visual
eavesdro
pping, so like going to
places every day for two weeks in the time
when I didn't have a car and drawing people
in those spaces. So just drawing
straight with pen, no pre-sketching. I did cheat by going
to some seated events. It's a little easier to
draw people at those. This is a much
later project, but I wanted to
show it in this part because it doesn't
fit anywhere else. This is a recent
book of drawings I did with a friend
named Evan Verrilli. The both of us drew
from the east to west towards
each other on
River Road and past and created this
double sided book of observational
drawings of the city. Anyway, so in the-- you'll notice that the
client work goes away. And it's more-- my
focus became more about how do I just
draw all the time. And through that, putting
that out into the world, I met people such as John
Flannery, who can't quite tell how tall
he is in this, but you can in the next. He's a very tall
local screen printer and designer himself. And we started a project
called
Take A Moment Studios, which you
can see on the right, the process. It's a two-man
collaboration, where John does a layer
of screen printing through a paper
mask so he can cut a new image every time. And then he hands
that off to me. And I do a lay of drawing. And we just do
these afternoon, evening long
sessions where we make as many
posters as we can. Started as an
art for all idea meets a way for us to
go to the gym creatively or whatever and just
work quickly, work large. There's ink drying
on the screen. So you have to-- you can
see his height there. So you have to
keep it moving. And we've given
out thousands of these posters
over the years. At one point, we
had a residency at the Contemporary
Art Center, which was like a dream
because we were there twice a week for
four hours each time. And just whoever came
out of that elevator was our collaborators
and whatever. And it's something I
still do to this day. And I love it. Some of my favorite work. Shout out to John. OK, so these
are just
some other examples of illustrations
and design work that I'm proud of
from this time. But I'm definitely,
at this time, we'll say we're
at 2018, 2019. At this point,
I am drowning in word of mouth
recommendations of new work to be done. And it's all
something I already agreed to a year ago. And now it's coming up. And I'm just
really struggling with that whole thing. As anyone in the
room a freelancer, you'll know that it's
have to do all the jobs. Quick, quick side note. This is a rec
ent
project that I still do some of this
stuff, but I was proud of this
work for Colette, which is a great new
restaurant in town. So in 2020, I declared
I'm an artist now. And this was mainly a
semantics thing for me to feel better,
but it was also the beginning of a
shift towards just going all in on personal
projects and whatnot. But like I just
mentioned, I was always had committed
to something years ago. And something that
I was committed to that I was
excited about was this film,
"Why we w
alk". And this was an
example of me wanting to do animation. So I wanted to-- I'd always done animated
loops and things like this for clients and
put it in there whenever I could, but this was
a chance to really tell a story with it. These are just flashes of
various different scenes. But it's a film
about walking and about these
three guys here who started a walking
crew in Cincinnati. They came from-- one
guy came from the Congo. One guy escaped a Civil
War in Ethiopia as a kid, but they all c
entered
on Cincinnati. And it's about
their story. And there's more to it,
but I'm going to move on. But like I said
in the intro, it was shown at a bunch
of film festivals. And it was
recently purchased for distribution. So it should be more
widely available soon, which I'm very
excited about. OK, so somewhere
along those ways, I met Justin
Green, the guy who did that Shake It
sign that was the carnival ride into all my
interests as a kid. And he's an underground
comics legend, moved here later
in
life and became a sign painting legend,
essentially. Any cool hand
painted sign in town was probably Justin. We met on this project. I don't feel like
there's much time to talk about it. So I'm going to move
on, but through my work with him, I
was reconnected with-- as you can
see, the old school ways of just using the
dip pen, illustrating. I was reconnected
with comics as a tangible thing to do. And he also
bequeathed slowly the Shake It Records
sign job on me, which was a dream. And I did
these eight new
portraits, which you can see here were installed. And we did a whole
refresh of the sign. And this was the peak
of, I don't know, Cincinnati client-based
freelance work for me. I almost felt like
I can move now. Once I did this. I didn't move. This is like-- it's hard. I don't know if I
conveyed it well enough, but this is a
culmination of a lot of my interests in life. And it's really
an honor that I was able to work on this. Unfortunately, before it
was even fully installed, J
ustin Green passed away. And it's a shame that he
wasn't around to see it, but it was an honor
that he let me do that. Anyway, so it's
through Shake It, through Justin,
through not wanting to do
client work as much. I started to work on
this project called "The Shifting
Ground", which is a comic book that I'm
currently working on. I've got some
imagery here of it. And it's something
that I'm definitely using my design
knowledge I learned from DAAP in the color
separations and the page designs. A
nd I think it's the best
stuff I've ever done. It's the only-- I don't know if other
designers feel this way, but there's the
negative side of the design invisible. And even being
an Illustrator for other
people's projects you start to feel
like, I don't know what I'm doing. I don't know
what I'm saying. I don't know if
this is creative. And this has been a
chance to actually tell a story for the
first time of my own. And it gets
pretty intense. And so these are
some intense ones, but I'm sure t
here's
some goofs in there too. I'm going to read this
because I got here. I'm probably past
10 minutes now, but "How strange
it is to be alive during
your own lifetime and legacy or
lack thereof. To be working on the early
work that will influence the later work,
Looney Toons anvil dangling above. It just has to truly not
matter if anyone cares. It's a dance with
life itself, or god, or whatever." Anyway, there's
also a subplot that happens in
the gym steam room. And that one is just based
on t
he actual flagrant things that people
do in the steam room such as burn sage
while doing hundreds of sit ups and making
loud breathing noises. But anyway, all
circling back around. This is me now. I put my art out
of the art hole and hopefully you like it. And it circles back. As an adult, I
draw all the time. And yeah, thank you. [APPLAUSE] BRIAN TRAINER: I think
that's the best ending of a presentation ever. And yeah. Thank you, Joe. It was interesting
to say-- I don't know how
many other peop
le have experienced that. But one of the things
that DAAPX brings out is what you thought you
were going to school for, sometimes that passion
pulls you back. And you wind up doing
the thing that you wanted to do in the
first place or you go in a completely
different direction that surprised you, but you
find your joy that way. Our fifth presentation
for the morning before we take our break Valerie
Allen, class of '75, BFA, and Armin Mersmann with
their presentation, "Time to inspire-- create an
d grow". Valerie Allen
received her BFA from University
of Cincinnati. She is a lecturer for
Golden Artist Colors, co-founder of the
Podcast "Art Ladders-- The Creative Climb,"
curator, mentor, and Mastrius Art Community
and art educator. Valerie has
exhibited nationally, including the Chicago
Biennial, New American Drawing Santa Fe,
National Collage Society, New England, and Cite
Brooklyn New York. In 2022, Valerie received
the Great Lakes Bay all area artist
award for her role as a visual arti
st
and community leader. Armin Mersmann
is well known for his intense,
naturalistic, graphite drawings, but also
works in photography and digital art. His artistic
interests have become more experimental
in recent years, with more attention
placed on the surfaces of the artwork. He has won major awards
throughout the United States. Mersmann is a curator
and art educator. He is co-founder
of "Art Ladders-- The Creative Climb"
podcast and mentor for Mastrius
Art Community. Please welcome
Valerie a
nd Armin. [APPLAUSE] Thank you. Welcome. Good to see you. VALERIE ALLEN:
Well, here we are. And I want to welcome
you to "Art Ladders-- The Creative Climb". We're a visual arts
podcast for artists and art lovers. And we are 68 episodes
strong right now. And we've been doing
this since 2021. I'd like you
to take a look at our palette of colors
that we operate under. We're operating under
connection, community, and commitment. Our episodes range
from subjects such as the healing
power of art to ti
me management
for artists. And we actually
had Cal Cullen in the room for one of
our podcast episodes on collaboration
and community. It's episode 36 when
you go back and listen to our podcast. We're going to start
with a couple of excerpts from our top 10
episodes of our list. And this is a British
artist Sally Hurst. Sally Hurst is a very
energetic and very generous artist in
explaining her process. She's very big
on Instagram, lots of followers. And here, you're going
to hear her talking abou
t her process
in her art. [VIDEO PLAYBACK] - It's become
increasingly abstract over the last few years,
but it's still very much based on reality. So I still go out and
take lots of photographs. I still do lots
of drawing. I still explore all
of the visual aspects of what I'm doing. And then I just
grab the bits that I want to
take a bit further. And I do that
in lots of ways, either literally
grabbing and zooming in with a small viewfinder
on a small area, and abstracting,
and taking away thing
s I find interesting
or chopping up and combining
different pieces. But the route is always-- they're always from
the same place. They're always from
the sketchbooks. They're always
from a realistic-- a point of view really. And then it's
about exploring different media. And I love playing
with media. So I do printmaking. And I do painting. And I paint on my prints. And I cut up my paintings. And I'll put the painting
through the press. And everything just gets
reworked and reworked, this kind o
f
cross-pollination of different techniques
and different media. And the prominent thing
is, well, what if? What if I did that? So curiosity is 100%. [END PLAYBACK] ARMIN MERSMANN: Next, we
have a friend, a mentor, and a former teacher,
Larry Butcher. He's going to talk about
his early years of being an art professor. [VIDEO PLAYBACK] - My painting class
had 12 people in it. By the end of
the semester, I only had three. Those three I sat down
and I critiqued them. And I said, I'm going to
give y
ou all As all three of you for surviving, but
really only one of you is worth an A. Anyway, they laughed. And then Charles
took me aside. And he says, Larry,
where are you? I thought,
well, maybe this is some kind of zen
question, "where are you?" Well, I'm right here. I'm right here right now. He says that's right. You are at Delta College. You are not at Cranbrook
Academy of Art. These are people who are
not graduate students. They are students
who are coming with varying
degrees of abilities
and backgrounds. And you need to teach
each one of them because they all paid
the same amount of money to come and be
in your class. That was the huge whack in
the face of who I needed to be as a teacher. And so what really
changed for me was, know your students. So I would do lessons
that they would reveal themselves in. And then I would use them
to pry more out of them. And over the
years of teaching, I decided the best
I could say I am is that I'm a gatekeeper. A gateway to their
new artistic
life. And I can give them every
tool possible for them to know themselves
so they can walk through that gate
and be them be themselves. And that if I do the
fundamentals right-- it's a community college,
if I lay the foundation right, they can build
anything they want. And so with that in mind,
that's how I taught. And I knew that they
were out of there with as many-- depending on their
own abilities. But if they would
do the lessons and involve themselves
in that community that would happen
wi
th my classes, because that mattered,
that I could build a community where
they knew each other, as they would critique
each other because they would share materials
with each other or they would all be comrades
in a common struggle of a tough lesson. But that community would
make them strong enough that could they could do
what they needed to do, even if they never
took any more classes. And then the other
thing with the community college is I would
have, in a classroom, an 18-year-old,
a 20-ye
ar-old, a 30-year-old,
a 40-year-old. Oldest student was 80. And I almost
blew it with her, asking this
benign question because she's 80. Well what were you
doing a year ago? She says, oh, I was in
Micronesia with the Peace Corps. VALERIE ALLEN: Yeah. This podcast that
we've been working on since 2021 it started out
as coffee conversations in our kitchen. And Armin and I
would talk for hours. And I was the abstract
artist in the group. ARMIN MERSMANN: And
I was the realist. VALERIE ALLEN: You
we
re the realist. And we'd argue
back and forth. And we took that-- ARMIN MERSMANN:
We never argued. We heavily discussed. VALERIE ALLEN:
Yeah, we took that show on the
road and started doing these crazy talks
and how two creatives work as a couple. And we landed on this. So this particular
episode is in our top 10. And it's a conversation
that he and I have together. And it's called
"Hold the vision, trust the process". These situations,
these zoom meetings that we have with
the interviewees and
with ourselves,
none of us think we're
going on video. So the last one's crazy. So I grabbed those little
sound bites for you today but here we go. [VIDEO PLAYBACK] VALERIE: On how to
put yourself first as an artist. You go. ARMIN: When you
put yourself first as an artist-- I say this to
all my students, have a place to do art. Have a sanctuary. That's not
always practical. When I was in my 20s,
we lived in a trailer. And I had a corner
that was my sanctuary. But have that
sanctuary where you do
n't have to deal
with kids, and dogs, and husbands, and wives,
and all those kinds of things. And let yourself--
let yourself fantasize about your
art and your vision. That's the first
thing I say. And also, have a
vision, not that you want to be an artist but
have the vision that you are an artist. VALERIE: Excellent. ARMIN: Right? VALERIE: Yes. ARMIN: That doesn't
mean everything is going to be
hanging in the louver. What I'm saying is what
you create is unique. You said that in
the beginning.
Everybody did this
unique painting. So you don't-- there is
no magic line when all of a sudden
you're an artist. VALERIE: No. No, there isn't. ARMIN: I don't
remember that. OK, I was 31. VALERIE: Then
you came out. ARMIN: And I also
became an artist. I still, sometimes, that
word sticks in my throat when they say,
what do you do? I'm an artist. That's my own
problems, but there is no magic time when you
are or are not an artist. It's a word you
can't define. That's like love. You can't define i
t. You can write wonderful
poetry about it. VALERIE: Yeah, yeah. ARMIN: So think of
yourself as an artist. Don't try to become what
your teacher is doing. If you have a
good teacher, they're going to help
you become what you are. VALERIE: What you do. Yes, they're bringing
out the best in you. ARMIN: They have
to understand you. They want to see
where you're going and what you think. And they help you a lot. That's the way I look
at it as a teacher and as an artist. There's days I feel like
I'm
a hell of an artist. There's days
that I'm like, I feel the world
all the time. VALERIE: Oh, yeah. Oh, yeah. That imposter
that creeps up. ARMIN: We've
talked about that. VALERIE: We have. It bears repeating. ARMIN: And what about you? VALERIE: And tips
that I treasure, what you do as an
artist for artists, I say and you basically
said it, love yourself. You are doing
important work. Students of art,
artists, mid-career, advanced artists,
you are giving so much to this world
that it's hard to ev
en put a value number on it. The world needs artists. We need people that
think creatively. We need people
to bring things into existence that have
never been here before. It gives me
chills to think about all the
wonderful artworks that have come before in
history that we now pay homage to. And it definitely
gives me chills. So self love. You are doing something
wonderful for this world. So that is my huge
tip to an artist. You are jumping
off the cliffs. You are hang gliding
over all this terr
itory. You are the daredevils. ARMIN: Yes. [END PLAYBACK] VALERIE ALLEN:
OK, so we hope you listen to our podcast. We're out there on Apple
Podcasts and Spotify. We're very passionate
about these episodes. And yeah, we're on
Instagram, Facebook. You can find us. Armin. ARMIN MERSMANN: Yes,
thank you for listening. And stay curious. Stay creative. And I'll be seeing
you on our podcast. So thank you so much. VALERIE ALLEN: Thank you. [APPLAUSE] BRIAN TRAINER: See, this
way, it gets done right. Don
't let them touch it. That's perfect. There we go. Thank you. Thank you,
Valerie and Armin. I don't know if Joe had
listened to your podcast before, but he already
thinks of himself as an artist. I like how
those linked up. Our next presenter
is virtual presenter. We're going to welcome
Hal Apple, class of '82, BSDE. I'm so curious about this. The title of
his presentation is called, "Women
seriously?" Hal Apple is an expert
in branding design and improving
workflow experiences. He ran a success
ful
design practice before working
at Disney, Amgen, and other
companies, where he partnered with colleagues
in around 50 countries. He is a caregiver for his
wife-physician and edits designs and publishes
the books she authors. And as you will
learn from his talk, he's inspired by her work. Outside of his
professional life, Hal enjoys growing
lemon trees, volunteering, studying,
writing, and nurturing close friendships. We welcome Hal and his
video presentation. Hal, the audience
is yours. [APP
LAUSE] HAL APPLE: Hi,
welcome everyone. And thanks, Brian. Yes, my presentation
is entirely by video. So it's going
to be on time. And it's provocative,
hopefully. So I welcome
further conversation if any of you would
like to talk to me about the presentation. The best way is to reach
me through LinkedIn. So Dan, you want to go
ahead and run the video? [VIDEO PLAYBACK] - Women, seriously? Hi, I'm Hal apple. I grew up in
Columbus, Indiana. Influenced by branding
from Paul Rand, architects like Ed
ward
Larrabee Barnes, I. M. Pei, Harry Weese,
sculpture by Henry Moore, and protection by
Fire Station 4, thanks to Robert Venturi. Me and my small
hometown were influenced by dozens of
architects and artists over a period of 40 years. And none of
the commissions ever went to women. I studied design at the
University of Cincinnati. Later, I went on to
design the happiest rooms on Earth and learned
much about life saving medical treatments. Recently, I designed a
book, "Forgive to Live", written
by my
doctor and my wife. Medical school
taught doctors about human anatomy
and physiology by using a male body as
the standard and norm. Entire organ systems
study primarily by referencing
the male body. The female body
was introduced as having the different
reproduction system, as if women have
aberrant organs. This book changed
my life and like most of our
projects, where we hope that they
might influence others. How do we measure success? Is it by, A, how many
awards do we win. B, the design
brief
was fulfilled. C, the project was on
time and on budget. Or is it, D, nobody
died from a result of the project? Except that women
are much more likely to die in a
car crash than men. In fact, all crash test
dummies used by the DOT up until 2012 were based
on the male physique. And then they introduced
a 4 foot 11 inch female crash test dummy. That's the fifth
percentile of all women. As my dad would
say, that's a Mickey Mouse idea. Good idea. Let's try testing
with Mickey. Yeah, come on.
Get out of there. Can we take women,
seriously, please. Let's design
better seating. 5 foot 4 is the average
height of a woman in the US, not 5'9",
which seems to be about the average height of
the person that we design our chairs for. And then we have,
"shrink it and pink it". It's a common
design solution described by the author
of, "Invisible Women" and by Karen Korellis
Reuther, a designer, former Nike executive,
and Harvard fellow. Karen notes that
military boots are cause of injury
for man
y women serving our country. The military simply
shrinks the boots that were designed
for men and make them fit for women. Do we treat our own
colleagues fairly? About half of all graphic
designers are women. Great. But about 89% of all
creative directors are men. And as one female
designer said, "it is the female
creative directors who have helped
to shape, not only my career but who I am." Fashion designers
who are women earn on average $20,000
less per year than men. What about fine art? Well
, sales of female
artists represent just 2% of the entire
fine art market. And of this 2%, 40% is
done by only five women. At Oxford University,
Dr. Renee Adams is widely recognized as a
global expert in finance and management and the
emerging financial impact of gender bias. She gave a remarkable
research presentation at the art Students
League of New York. And her team analyzed
1.9 million paintings auctioned and sold. The women's paintings sold
for about 40% less than men's. Paintings done by
women are valued less, particularly among people
who are well educated, wealthy, and well
versed in art. That's most surprising. It's not a
coincidence to me that most people
buying art, museums included,
her research shows purchase art
that is primarily produced by men. Let's head over to
industrial design. About 19% of
industrial designers are women in the
US, but only 11% of the leadership
positions are held by women. Oh, in architecture,
well about half of those who graduate from
architectu
ral programs are women, but only 15%
of all licensed architects are women. What happened to all
of the other women? Is there a problem
here we need to solve? I was taught in
design school that every design
project is actually a problem to solve. And us men, we love to
hear about a problem to solve, but
men first we need to understand that
our confidence is not equal to competence. I've been thinking
about maybe five things that we could do. One is redesign our
creative briefs. One author writes
that we
can reframe our problems by diversifying
the framers. The emerging field
of customer insights changed much of
how we do our work. Why can't we do the
same with our work, by asking
colleagues or people beyond our own disciplines
to randomly review our creative briefs
and even our proposals by using their
standards not ours. The second thing we can do
is redesign how we hire, promote, and retain staff. Years ago when I owned
my own design firm, I chose not to promote
Charlaine from office
manager into
business development and the client
services role. Instead, I chose Chuck. I used the wrong
standard of measurement because I was looking
for the most qualified. So chuck was fired
after three months because I used the wrong
standard of measurement. Here's what I used. Experience and
industry reputation, well-spoken and
confident in performing the job, how quickly
will they be successful in the role, and
proven ability to write design briefs. A better standard
of measurement is hiri
ng the most
valuable person. These are the criteria
I should have used. Humble. Humble in attitude. Passion. Charlaine was our
office manager and passionate about
the new opportunity. Chuck was passionate
about coffee breaks. Problem solving
abilities, works well with staff and clients. Clients and staff
love Charlaine. We can redesign how
we handle our staff. Let me introduce
Charrisse Johnston. Charrisse is former chair
of the American Society of Interior
Designers and now has a practice based
in cape
town South Africa and Los Angeles. Charrisse wrote to me
about her experiences in taking on new
roles and design. She wrote, "I had to
expend so much energy to hold my position
without being walked over, albeit perhaps not
intentionally by clients, as well as by my peers,
subconsultants, and even my own team members. I can't tell you how
many times men have tried to talk over
me, appropriate my ideas as their own,
and question my knowledge, and undermine
my authority." Charrisse has
a p
ath forward. If we take women
seriously, provide opportunities,
and the training, and respect they deserve,
otherwise our projects are not fulfilling
their full potential. And we're overlooking
a huge talent pool. The third thing we can do
is design better teams. Dr. Anita Woolley
is professor at Carnegie
Mellon University and an expert in
collective intelligence. And her research
demonstrates that teams who are
the most effective with high levels
of outcome are teams that are
collectively intel
ligent, with a majority of team
members being women. Turns out, the more women
on the team, the better. In other words, we can't
have too many women on our teams. Number four, design
better discussions. Try recording a meeting
and read the transcript and see, who should have
been in the meeting, who contributed,
how, when, why did people contribute? Is someone
talking over you? Hold up a sign. It works. Have fun with things. Whatever vision you
have, a few things need to change first. Number one
,
about 70% to 85% of public relations
jobs are held by women, paid less than men. About 70% of HR jobs are
held by women, paid less than men. 90% of Fortune
500 companies have CEOs who are men,
paid more than anybody. So to summarize, it's men
who make decisions which get a company in trouble. And the women
who are hired to clean up the mess. [END PLAYBACK] [APPLAUSE] BRIAN TRAINER: Hal, thank
you very much for that. Don't know if
you're still there. But yeah, when
I saw the title, "Women, seri
ously",
I was like, this could go one of two ways. I'm glad you went
the nice way. And to be fair, I've read
two books that profoundly influenced my experience
as a man in this world. One was "Invisible Women",
which you referenced, which is a fantastic book. The other one was,
"Are you there, God? It's me, Margaret"
by Judy Blume. I was in fourth grade. I wasn't ready,
but it helped. It was good to know. So thank you,
Hal, very much. HAL APLLE: Welcome. BRIAN TRAINER:
That's right. And Dan is u
p
in the booth. Is that the Dan
you're talking to reach out to if they
want to talk to you? HAL APLLE: They
can reach out to me through LinkedIn. BRIAN TRAINER: Perfect. Thank you, Hal, very much. Awesome. Our next presenter
is Alex Pesta, class of '02, with the
BARC and a presentation titled, "Building a
culture of experience". Alex is a partner at
City Architecture, an architecture and
planning firm practicing in Cleveland, Ohio. Under his
direction, the firm actively seeks out
projects and in
itiatives that can rebuild
neighborhoods or reactivate urban cores. Above all, he is
charged to create space with purpose, City
Architecture's core mission. This is most evident
in his leadership and co-authoring for
a choice neighborhoods implementation grant,
where his work directly resulted in $45
million of HUD funding. One of five in
the country that launches over 500
million of investment to rebuild a
public housing campus into a connected,
mixed-income community, where his firm's
designs
are currently under construction. He takes great pride
in the relationships he has fostered with
his team, clients, and the communities
where he works. He also managed to
pass enough tests, there are more
letters after his name than are in it. So there's that too. Please, welcome to
the stage, Alex Pesta. [APPLAUSE] ALEX PESTA: Welcome. I don't want to eat up too
much into my 10 minutes. I'm a little bit into
my feelings today. So if I get a little
bit emotional, please bear with me. My morning
started
off sitting in the back of an
orientation in UC tour with my daughter. And so it's very
trippy to be here, where it all started,
sharing that experience with Sophia,
and having her in the audience today. Above and beyond all,
I'm a dad and a husband. All right, so I want to
just put that out there. I'm going to talk a
little bit about our work at City Architecture, our
work in our communities, and with the folks that
we are pleasurable to do that work with. History is very much
part of o
ur culture. It is very much part of
our architectural firm. However, I don't want
to spend too much time talking about the history. I want to talk
more about what we're doing right now
and where we are headed. And I want to plant
that seed of where we are headed and showing
that through how that has evolved over the time. One of the things that
I share with my team, very often, is that
windshields are bigger than rearview mirrors. And I really
believe that there is a reason for that. I am also a
n aspiring
race car driver. I need to talk to you. But there are a
reason that is. So talking about
where we've been, where we are today,
and where we're going. And just to cut to it,
where we want to go is we want to change the
narrative around what it means to practice
planning and architecture. And we want to be
the firm of choice when folks think about
where they want to work, when clients think about
who they want to work with, when communities
are looking for help, we want us to be on
the
top of their list. So I also take you
back a little bit. When I was in fifth grade,
when I was 9 years old, I told my fifth
grade teacher that I was going to
be an architect, maybe because I had a slight
crush on Mrs. Malone, but I really wanted
to be an architect. And so this really
started this journey about who I was and
what I was going to be. I came to DAAP. Met my lovely
wife here, who is one of those 15%
registered architects. So shout out to Tara. She did it all. And really fell
in love
with place through my experience that
was kind of afforded me through DAAP, through
a travel quarter, and really got to see how
people connect with place and really how that really
was more important to me than what the
thing looked like. And it really started
this lifelong journey on designing
for experience. From there-- oops. From there, I was honored. I was asked. I was threatened
to become a partner at City Architecture
when the firm was 25 years old. I was not 25 at that time. I am 25 in t
his picture. I have only worked
at City Architecture my entire career. And I'm standing
next to what would be one
of my partners many, many years past the
time that this photograph was taken. And I share that with
you because at 25, I think, as all
designers, we think we know what
we're going to do. We have an idea
of what a career path is going to be. We have the idea
of the type of work that we're going to do. And it all changes. And we have to
approach it that way and understand that way. And
in many ways,
City Architecture was experiencing that
as a 25-year-old firm. We were moving from a
sole proprietorship, who was the founding partner,
also a DAAP alum, who was an amazing
mentor to me. But the culture within
the company was one way. It was a singular way. And we were put
in a position. And we were given
the opportunity to swing that pendulum
from my way to our way. And it was
really fulfilling to work on the
recalibration of how the firm does
work in real time. So that collabora
tion,
the fact that we were
working together, we got to test
what our way was in real time with
real projects. Brian mentioned the
create space with purpose. This became our
rallying cry. This is what we do
every single day. This is what gets
me out of bed. Our office is very
collaborative in nature. It's one big open space. You'll see on the
conference room door, it's one of our core
values, which is connect. Those conference rooms
are open to the public. This is a
neighborhood group that uses
our office
as a home base to have merchant meetings,
resident meetings. This is a street
captains meeting with our work in
the partnership with the folks that
live in Woodhill. It was very
important for us to pull back the
curtain on what it means to be an architect or a
planner because the folks that we are lucky
to work with, especially the youth when
we have youth engagement outreach, a lot
of those folks don't know what
architecture is. I was blessed,
at 9 years old, to know what that was. A
nd I think part
of our calling is to introduce that. So I'm going to go very
quickly through some of our work, reframing
it back to that create space with purpose. So obviously, we create,
the creation of space. This is in Sandusky, Ohio. This was a 274
car parking lot that was on the
water, for all of you waterfront parking
enthusiasts in the room. This was there. I thought that
it was going to be a really fun
project and easy to move through the public space. However, I found out that
people r
eally do love to park in Sandusky. And I think we met all of
the parking enthusiasts that live in the
city of Sandusky. The other thing
that happens with folks at my
firm is we practice with a little bit of a
chip on our shoulder. So if we hear, hey,
that's a bad idea. We're going to push
back a little bit to understand
why folks think that it's a bad idea. And when we got to
with Jackson Street Pier in Sandusky is it
was a fear of change. And it was a fear
of losing something that folks identif
ied
as their own. And what we recognize
is that the more conversations that we
had in the public space, the better the design got,
the better the outcome came. And a beautiful
moment for us was when we presented
the final design to the review board,
folks showed up with t-shirts that
were printed to support the initiative. And it was really
meaningful to see that the initiative became
more than the design. It became more
than the thing. It became something
that could galvanize the community. Fol
ks were talking to each
other about that thing, but then they were also
meeting about, hey, what do you love
about Sandusky? What brought you here? What do you do
for business? Who are your kids? How do we know each other? And yes, the space
is fantastic. So it did get
built, by the way. It did win a
handful of awards, including a great place
in the state of Ohio through the American
Planning Association. And it is programmed
very often. And in all of our
materials that we share, we're not the t
ypical
architecture firm that shows a photograph
of the space with nobody in it, because
who gives a shit. That's not how spaces
are meant to be used. So yes, this works. All of those things aside. This is the best part
of this work for me and our team is that
folks go to Jackson Street Pier. They share an experience. They might run
into somebody that they haven't
seen in years or they might
meet somebody that they had no idea
existed on the planet. And that is really,
really fulfilling as a pra
ctitioner to
think that the folks in this photograph
didn't know that the other
ones existed before they shared that
experience on the pier. Space, what I
will tell you this, I don't want to
unpack this one too much, is that space,
I think, DAAP, most design schools
do a phenomenal job of having to design or
helping us figure out how to design physical space. Our jobs as
leaders is to find where the metaphorical
spaces are and create that. It's there as important
if not more important. Find whic
h voices
are typically excluded from process. Identify the
voices that might need help amplifying. And be part of that ally,
be part of that room. That's what we do
every single day. Like one of the
previous presenters, I draw everything. Our community engagement
process is messy at best. And the way that
we explain that is have fun trying to
create a relationship without getting a couple
folks upset at you. That's just how it works. So the width piece
of this is really, really important
and pro
bably the most important
part of our work. We know that this works
because of the way that our community
engagement has changed. So part of that
pendulum swing was not so much fixating
on what the final design was but getting out
into the community and talking with
folks and sharing the experiences of what it
means to design together And actually handing
somebody a pen and say, let's design
this together. Let's figure out
what a park looks like in your
community, or what it looks like for
where
you want to live, or creating game
boards for residents to show off what they know
and collect information. And so understanding
that we can change the narrative
around community engagement there was
really empowering. And it was a really
critical moment for us. Going back to
Sandusky, it also gave us the confidence
to say, hey, it's not just the four or
five people that happened to speak the
loudest that are going to be able to
control this process. It's inviting more
voices into the narrative
because the project gets
a lot better that way. It makes a lot of
people uncomfortable. But that's also one of the
best parts of this job. So I have built a program
with one of my colleagues that's called
"With Leadership". So we take that
same approach, understanding that
if we are working on a specific initiative,
we only have influence over that one initiative. But if we can get
into the city halls, if we can get into
the council chambers, if we can get into
the boardrooms and teach folks how
to listen and think about things as
a design problem rather than a CEO
or CFO, it really can change the policies
of which, as an architect, I find myself fighting
almost every single day, meaning the policies
of zoning that are exclusionary by design
or systematic racism that's just also all the
way through the zoning codes. How can we get
to the policies to change the way that
this work is done? I know that this works
because at the firm, we've developed
a series of lunch and learns, where we
teach
and learn from ourselves. So each one of these are
sessions that I've done and I've created
with our team. I call it the
speaker series. And what we do
is we just share. And I will tell
you, just be ready to hear
amazing things when you ask a team of
20 plus creatives. Hey, what do you consider
yourself an expert on? Because it's probably
not architecture. But it's amazing what you
can learn from someone if you listen. And so bringing
that approach into all of that work. Finally, what I'll
end is with purpose. These are the
best days at work, having these types
of conversations. And I get to do it
every single day with an amazing
team that doesn't look like the typical
architecture and planning firm. And we do that
very intentionally. These folks are allies
for the neighborhoods in which we work with. They are advocates
and executioners of absolutely
fantastic design. We have fun in our work. It doesn't have to
feel like a punishment to come to our work. So the last thought that
I would leave you with is whatever
your purpose is, whether if you knew it
when you were 9 years old or if you're still
trying to figure it out, if you're designing
a new storefront, if you're designing
new signage, if you're designing
a graphics package, if you're directing a
firm, whatever it is, is to deploy that
purpose in a way that it is of
service with others. And I truly, truly believe
we can change the world when we do that together,
absolutely can do that. So I started with I wanted
to
talk about the future and where we're going. The God's honest
truth is I don't know. And I would be
lying to you if I knew exactly what
we were going to do next, but what I do know is
the spaces that we're invited into, we are
going to show up in force. The spaces that we're
not invited into, we're still probably
going to show up in force because that's
where the spaces are that need us the most. And just thank you
for the opportunity to share our story
with the group. Thank you to my team
at C
ity Architecture. And thank you to
everybody at DAAP. [APPLAUSE] BRIAN TRAINER:
Nicely done. ALEX PESTA: Thank you. BRIAN TRAINER:
Thank you, Alex. I can't believe you swear
in front of your kid. ALEX PESTA: I don't
think she knows. BRIAN TRAINER: Sorry,
that was a joke. Thank you for that. Yeah, I'm going
to find you later. We're going to
talk race cars. But yeah, that
was inspirational. Our next speaker
is the first person I met coming in today,
Matthew Spoleti. He's our class of '23. So when
we were
talking about the range from before, this
is last year. There you go. With BSDE. His presentation is
entitled, "Empathizing with apathy". Matthew Spoleti is
a recent alumni, graduating in 2023 with
a BS in Communication Design. Be it through annual
charity events like Swag Fest, you got me,
I'm hooked already, safety awareness
campaigns like Show Tools, or helping marginalized
groups at UC through his work on
identity inclusion with Lisa Barlow,
Matthew is constantly looking for
ways to
improve the community around
him through design. Please welcome to the
stage, Matthew Spoleti. MATTHEW SPOLETI:
All right, so yes. I'm Matthew Spoleti. I am a 2023 DAAP graduate. I am one of those
people who does not know what they're doing yet. So bear with me here. But I think as
designers and people who are interested in
design, empathy is something that
we hear a lot about. And it's probably
something that we're all a bit
tired of hearing about. So what is empathy? Empathy is,
was a big focu
s during my time at DAAP. And it was this
focus on, how do we create designs
that really consider the needs of the users? And how do we make things
that have more intention, and better the community,
and better the users at the end of the day? It's why it's called
communication design now and not graphic design. And why I still have to
tell my dad that I'm not a communications major
because anyone can open up these programs,
but not everyone can sit through 10
rounds of user testing. But at the
end of the
day, sometimes design can even invoke
empathy from the users. But enough about empathy. Let's go back to me, the
reason we're all here. Can't spell
empathy without me. I love music. I'm a deejay and a
performer in the area. I love live music. I love going to
support my friends. I love meeting new people. I love the culture that
surrounds live music. And I love house
shows so much. And for those
who are unaware, house shows are
just house parties that also feature live
music in some ca
pacity. So be it DJing or be it
live bands performing. It's just a strong part
of the last few years of my life. And it's been so
important to me. But since these are
being thrown by college students, there
are obviously a lot of issues and a
lot of safety precautions that get swept
under the rug. So during my time in
DAAP, for my capstone, I wanted to
create something that could remedy
some of these issues and have an impact
on the community that had done so much for me. And that would
be somet
hing that would be
so easy to do with a patient,
open minded, and an audience that
was willing to help those around them. Unfortunately,
as mentioned, this is drunk
college students. So they are notoriously
annoyed, pretty apathetic, and have
the mental capacity of a five-year-old. Luckily for me
though, I was working with the people
hosting house shows. So it's a bit different. They're just lazy, a
little bit less apathetic because it is their house
at the end of the day. So they don't want
it
getting trashed, but they are still drunk. But luckily, they
are invincible. They will never
have any problems. And they will never die. So I had that
going for me. But someone at their
house will have a problem, eventually. And so I needed to
think about, OK, how do we design something
for these people? I have no idea. I don't know,
usually, when you're designing
something, it's with the intent
of people wanting to use the
design or you're designing something
in a way where they will be
intenti
onally using it in some capacity. But this was not the case. Fortunately for
me though, this was a project that I
chose because I was well immersed in the community. And these were people
that I cared about, people that were
smarter than me. People that had been doing
this for a lot longer. So I went to them
and I asked them, how can I help you? What can I do for you? So clearly, the
problem would not be as big of an issue if
the solution was easy. There were a lot of things
that they had shown
me, that they had
talked to me about. Interviewing them gave me
so much good information, and pointed me in the
direction of other people who knew more and people
who had tried things that I hadn't considered,
and resources that I had never heard about. And they helped
me send out surveys that I got even
more diverse experiences, and more people involved
in this project, and more ideas. And with all of
this information, everyone was
telling me, OK, you have to actually
do something now. There wa
s a clear evidence
that people really cared about this and that
people wanted something to be done. So now that I had
all this research and this
information, it was time to do the fun part,
do the designing part, the part that we all
love a little more. So how do you
design something for this group of people? I also have no idea
how to do that. So I decided to just
jump in and meet them where they're at and walk
a mile in their shoes. So this is my guide on
how to design drunk. It is a step
by s
tep guide. You might want
to take notes. This is probably
something that you haven't experienced before. So probably going
to be practicing this as of tomorrow. Step one, you're
going to want to buy a bunch of cheap beer. I prefer Miller Highlife,
but anything light in the name, too-- Bud Light, Coors Light,
any of that works too. Then you're going
to want to drink it. We're not just
looking at it. We are walking a
mile in their shoes. We're going to get drunk. And then we're going
to make some
really questionable designs. They will be things
that when you sober up, you will not
remember making. But that's OK because
the last step here is to feed your
children to the wolves. You want to show
these designs to your friends, who
will be sober when they are reviewing them. And they will
have a lot to say. This is something that
I've struggled with. And I think my
time at DAAP has really helped
me get over it because my designs
are usually perfect. And there's never
anything wrong with them
. So it's hard for me
to take criticism. But it's so important
to go to those people that your designs will be
impacting and really ask them because at
the end of the day, design should be a
collaborative process. It should be that you are
just acting as the hands. Let them be the brains. They're the ones
experiencing it. They're the ones who
know more than you. So after taking my
designs to a group of lazy, drunk,
and generally apathetic people,
a.k.a. my friends, I realized that there
were som
e things that I had to
do differently with my system here. So my modular
poster series that had scalable type
at different sizes that could tear
down got simplified. Oh, OK. Amber alert. We'll take a second here. It became this set
of print materials that were a bunch
of different sizes for people to be
able to pick from. My visually interesting
and unique design style became more of an
intentional eyesore. And my contained
print only, easily digestible
project got expanded to be a social
awaren
ess campaign. So breaking down those
pivots one at a time. The first hurdle
I had to overcome was people's laziness. It was a big day
in studio for me when I realized that my
set of three posters that were super high
level conceptual would make a lot more
sense as 26 print materials. Thank you,
Marcus, for that. That was a very long
night that night. But it's very important--
it was very important step for me to take
because people didn't want-- if people
don't want to interact with your designs
,
you shouldn't be forcing them to do so. Don't give people
more excuses than what they already have. It became a lot
easier for people to just be able to look
at a bunch of print materials and pick, OK,
do I want the big one? Do I want the small one? What information
do I want to be showing at my house? What issues am I facing
at my personal house show? I even went all the way
down to business card size, which could
be handed out so they could
be the arbiter of that information
at these shows.
And then people could
take this information and extend it beyond just
the life of the house show. I had to step back a lot
and ask people as well, where were those issues? Where were people able
to make those excuses and to not want to
interact with it or just be able
to step away? And I had to address
those issues. So one of those
issues was cost. These are
college students. And we're talking
about safety resources. They're not going to want
to pay for it if they already don't want it
in the fi
rst place. So I had to
think about, how could I get the cost
as low as possible so that I could be giving
these resources out for free? And so that's what I did. I was able to get
the cost low enough that I had these
pop-up events where I was handing
out these safety resources for free. And people would
just come and take what they needed. And if you can't show up
to one of those events, I made them high
contrast black and white, and all the
printable sizes that you can print around
campus with
resources, and how to download
the stuff you need to print on campus,
and where you can go on campus to print. So I really,
really had a focus on minimizing those
excuses for people. Probably also
wondering, by now, about the design
style having these white borders
in some spots. That was to
remedy the fact that people
would be printing these on any printers. And I wanted to make
sure they look good on any printer. So I designed them
with these margins in mind, knowing
that they wouldn't be able
to print
full bleeds and they would still
be able to look good. Next issue was dealing
with people being drunk. Drunk people don't
want to read. And that's something
I had to remind myself a lot, as I was increasing
the font size yet again and removing
another line of text that I thought was super
important to the project. But if people don't want
to read, don't make them. Sure, a visually
interesting unique design style is interesting
and engaging, but sexual assault, as
large as you can possi
bly put it overflowing on
an 18 by 24 inch poster is going to catch people's
attention a lot more. I had to remind myself
a lot that good design doesn't necessarily
mean pretty design. Like for this
project, it didn't make a lot of
sense to be making something that would
be going on Pinterest. It made a lot more
sense to be something that people would stop
and say, oh, shit. What is that? And so that's
just something I had to really keep
in mind and something that, at the
end of the day, you hav
e to really
consider your audience and what your goals
are with your project. The last problem
I had to face was people's
natural apathy. So I did what I could. And I met them where
they go to be empathetic and where they go to get
away from that apathy. And that's Instagram. Sure, I'm posting how to
be a better feminist ally on my Instagram story
because I want to know and I and I
care about that, but I also want
people to know that I care about that. So by extending
this project to a digital
c
ampaign, I was able to spread the
reach a lot further. And this allowed
people to-- who may not even be
involved in the house show scene to
learn about how to be safer in
these environments and to post it
on their stories and to share it
with other people. And then more people
are getting involved. And more people
are able to hear about these resources
and put them at their house shows. And I was able to
make posts that were video posts too. So I could make a video
with a local band member. And
he could reach
his audience. And I could make
tangential posts about how to
print on campus and all sorts
of other things that I couldn't
necessarily include in those
printed materials. So I had two
semesters and a-- I got to clear
this amber alert. I had two semesters
and a goal to create a
tool that could help this scene that
had done so much for me. And after a
concerning number of all nighters, countless
trips back to the drawing board, a few too many
drunk designing sessions, and endless pa
ges of
feedback from my peers, that was some of the most
helpful feedback I've ever received, I was
able to go to house shows and see my
resources being used by people actually there. At the beginning
of this project, I had no idea how to
make a drunk 18-year-old college student
care about what to do if someone at his
neighbor's house show was potentially
overdosing. But by the end,
I realized it's the same thing you have
to do for any design project. You have to go
to the people who your design
will be
affecting and ask them thank you. [APPLAUSE] BRIAN TRAINER:
Matthew, that was profound and
hilarious but on very touchy subject too. So well done. Nice balance. And it doesn't have to
be pretty to be good. I like that. There was something--
I know I'm paraphrasing terribly. I think Jonas Salk the
inventor of the polio vaccine said, you
don't perseverate on the answer. Find the right
questions and the answer will reveal itself. So your, I don't know
thing vibes with that pretty well. So
thank you. Thank you, Matthew. Our next presenter
is Megan Mays, class of 2008, BSDE,
with a presentation, "Agile revolution--
embracing product gems for simplicity
and success." Megan has worked
in product design and development for
almost 20 years. She began in the
fashion industry as a designer for
Oshkosh B'gosh. I wore those. Abercrombie and Totes. I didn't wear that. Totes, Isotoner,
before transitioning to work on SaaS-- is it SaaS? SaaS product development. Thank you. Megan has a passion
for
building great products that people love. Please welcome to the
stage, Megan Mays. [APPLAUSE] MEGAN MAYS: Hi, everybody. Thank you for having me. I'm really excited
about the opportunity to be here. I just love DAAP. And I love
hearing everyone. So feeling very inspired. Just quickly,
I thought I'd share a little bit about
my background, kind of interesting. So I say I've gone from
soft goods to software. So a little bit
of a journey, but started here in DAAP. Graduated in '08. Right away s
tarted
working in cold weather accessories. Just some highlights
from my career so far. And a lot of
problems, I've solved along the way,
I've found that sort of my reoccurring theme
as I apply to new places and continue to move
into different areas of product design
and development. We were the first group
to take the Smart Touch glove to market. If you remember
back then, when you go to pump
gas or use an ATM, you actually had to
take your gloves off to use the touch screen. So tech wasn't
rea
lly up to par yet with the accessories
we were wearing. So that was just a cool
highlight from my time there. I moved into
software development, really focused on
real estate tech, which is interesting. There's a lot of that. And it's constantly
a growing field, but a lot of cool things
along the way. I've launched
an AI assistant into the market. I've won a W3 award
for best business app. And I'm currently working
in CRM, which is customer relationship management. So it's all about
your contact
s, and building
relationships, and nurturing
relationships, still in the real estate space. So today I thought I'd
talk a little bit about, what is agile? What does that mean? How is it applied? Agile is spicy, if you
can be spicy in product development. It's spicy. You could ask
100 people, what does agile mean to you? And you would get 100
different answers, which I love. It's a great topic for
debate and discussion. But what I think is great
to remember about it and applied across all
of our
professions, it's a mindset. It's about understanding,
collaborating, learning, staying flexible. All with in mind trying
to achieve high performing results. I love working on
an agile team today. They can deliver instant,
intimate, frictionless value at scale, which is
a very powerful statement. And people who
practition, practitioners of agile mindsets
focus on innovating and delivering, I would
say, more steady value to customers at
a rapid response. And they're able to shift. So it's an
inte
resting thing when you look at the
marketplace, and SaaS products, and how
customers and all these things can shift. And you need to be
flexible with that in your product
development. And typically, teams
work in two week sprints. I'm not the biggest fan
of a sprint time box, but it is typical across
agile teams, which will come into play
a little bit later. This although not
a cute example, it is a powerful slide. I use this-- this is old. It's a year old. And things are blurred
out, obviously,
for confidentiality
reasons, but it was a
product I worked on about a year ago. And I like using
this type of slide when I'm communicating
with stakeholders, so people within a company. Just to illustrate,
roadmapping is hard. Product development
is hard. As a product manager,
I can be sometimes spinning 8 to 9 plates
at one time of features, development, stuff that's
in testing, stuff that's in sprint, under
development with our engineers,
getting ready to launch, or also in R&D, so
features a
nd ideas that we're shaping as a
product and engineering team. So there's always
a lot happening, but I like to
use this slide to really illustrate
a question that I was asking myself
a lot, staring at this every two weeks
when I would cover, here's what we
have going on. Here's what's coming up. Here's what we're ready
to release to the business and to the stakeholders. I asked myself,
almost every time we met, how often is
value actually being delivered to the
users of this product? So as you'
ll see on
my blurry sample, some of these
line items are features that maybe
would take a week or two, maybe a
couple sprints, but some could
take four sprints. Some could take six months
to develop, depending on the initiatives of the
company or the feature that we're trying to
build and release. So for me, it was
really important to look at this timeline. In the mind of a user
of an application, are they seeing that we're
delivering constant value to them? There's always
this crave for more wi
th our audience
in most apps today, where they want to be
able to know that you're actually constantly
providing them value and constantly thinking
about innovation. So as any designer,
or product manager, or product
person, I started to think about
the problem. So this was the
problem statement that I came up with, our
roadmap was full, as you can see, a lot going on. We were aligned
with the business and the strategic
objectives, which is always a big
piece that you want to make sure
you have
covered on your roadmap
and your planning. But customers weren't
seeing delivery. They weren't seeing
these improvements. They weren't
seeing enhancements due to a lot of big
initiatives, which I think is a pretty
common problem. So the question
that my team and I were asking ourselves
is, was there a way to inject some
big impact features with small
development timelines into our existing plans? We didn't want to
disrupt the roadmap. We had committed to
these line items, to the business,
to the
executives to deliver these things in
a certain amount of time. And so we came
up with the gems, which is a really
fun way to look at a new framework. I think gems are
amazing because they can be applied really
across any discipline. The idea behind calling
it a product gem is because my team
and I were literally mining through data,
product feedback, customer testimonials,
ideas I had written down while using products of
ways to improve them. So we came up with
this set of rules. So these were
our
three must haves to be a product gem. It must be a
low effort add, achievable in one sprint,
so not a lot of time can be invested to not
disrupt the commitments we had made to the
business on our roadmap and our deliverables. Number two was it had to
bring delight or value to the user. So it had to be something
they liked using. It had to be something
that they were awed by, that little sparkly thing
that got their attention in the product to
make them happy using the product. And number th
ree, must
have simple requirements and acceptance criteria. I have written thousands
of user stories that are just way too
long and that should never be introduced
to a developer. So it really needed
to be simple, a few sentences
to really capture what we were trying to
do in the product to make it delight the user. So this was our
product framework. And I wanted to walk you
through just one example of one that we
actually implemented, just to give you a better
idea visually of what that actuall
y means. So we called this "add
a contact anywhere". And remember, I
was working on CRMs at this point. So a software
application that's fully dedicated to
managing relationships between a user and
their contact system. So we had some really
great feedback. We were mining for gems. We were finding all this
actual user pain points. And this just was
a great one that fit into this category. So the user said, I
need an easier way to add a new contact,
especially when I'm on the phone and
I don't wa
nt to click around to find it. So they're on the phone-- again, we're talking
about real estate agents. They're mobile. They're meeting
a lot of people. And they want
to get someone into their
database quickly. The product that we
had in front of them had a three click process
to adding a contact, which you would think is
close to the number one thing they're doing
in our system. So we thought about this. We had this
great pain point. We had this functionality
already in our product. So we just
leveraged it. So we took existing
functionality. We surfaced it
in a new way, not to distract from the
way they already know, in a new way. And it took less than a
few days to implement. So no impact
to our roadmap. We weren't swaying from
any of the deliverables. We could keep
our commitments to the business. And the great thing,
the outcome of this, we had an end-product like
notification pop-up when we released
new things that we would push out to users. And when we release
this feature, agai
n, a little tiny gem,
we saw an increase of 98% satisfaction
just in engaging with that little pop up. People were like,
oh, awesome. This is amazing. This has solved a
huge pain point. I thought this was
just funny because it's really hard to see. CRMs have a lot
of information, but this is
before and after. Can you tell
the difference? Probably not,
but that's OK. Gems are in no way needed
to be big or small. Visually, there's no
requirement around that, but here it is, this
tiny little icon.
And we put this
everywhere. So this is the add
a contact icon. We put it on every screen
within the application. So no longer was it buried
under a left side nav, with a series of clicks. It was everywhere. So no matter what the user
was doing in the product, they could now add a
contact at any time. So it saved them a lot
of time, a lot of energy. They didn't have
to go find it. The perfect product gem. This is not my
product gem, but I thought this was
probably more memorable than an add a con
tact
icon in a CRM. So I'll close with
just, I thought, a fascinating story. This is quite old,
probably over a decade old, but it's called
the 300 million button. And I think this is
such a great example of a potential gem. I don't work on
this team, but there was a very famous
e-commerce company. And we've all
experienced this today, which is why I love this. They revolutionized
the way that the checkout
experience is. So they originally
had a button in their checkout flow. And it said don't
h
ave an account, click here to register. And it terrified
everybody. So there was this huge
barrier for conversion. Nobody wanted to
make an account. They didn't want
to have to put their information in
or commit to something. So they had all this
customers abandoning, and people having
multiple logins, multiple passwords. And they made a
really simple change, a UX change. They changed the
language on their button, which I've seen
this everywhere. So they were definitely
the trend starters. They
changed the register
button to Continue as guest, which is now on
every online e-commerce site. And it was staggering. So with this tiny
simple language change on a button, 45%
increase in sales, an additional $15
million their first month and $300 million
within a year. So they had all
these barriers lifted for users now being
able to completely move through, which I
think is just amazing. And in conclusion, just
a reminder, small changes can have big impact. Delivering
incremental value alongs
ide larger
initiatives, I think, is a great way to go. And I encourage
everyone just to find creative ways
to consistently deliver value to your users. Thank you very much. [APPLAUSE] Thank you so much. BRIAN TRAINER:
Sometimes it's the simple things that
have the big impact. Thank you,
Megan, very much. Our final presenter
of the evening-- if Matthew was our
newest graduate, this was one of our
earlier graduates, Don Jacobs, class of
1967, on a case study for winery tasting room. Jacobs graduat
ed
in 1967 from UC and started his career
in the offices of SOM in San Francisco. He started designing homes
at the Sea Ranch in 1969 and moved there to
full time in 1970, after receiving his
architectural license. Jacobs is the
recipient of dozens of awards for his
professional work and dedication to
community service. While at the Sea Ranch,
he was an active member of the volunteer fire
department for 14 years. He served as design
committee chairman from 1974 to '78. Jacobs has designed over
1
00 custom homes there and won 27 local
and national awards. In 2008, Jacobs
and his wife Julie Brinkerhoff-Jacobs
were inducted into the Building Industry
Association's hall of fame. Jacobs received his
fellowship in the AIA in 2009. 2018 brought his
award from UC School of Design, Architecture,
Art, and Planning as alumnus of the year. In 2022, Jacobs received
the distinguished-- excuse me, distinguished
architect award from the Sea Ranch
Association for his body of work at the Sea Ranch. Pleas
e welcome to the
stage, Don Jacobs. [APPLAUSE] Thank you. Let me get you
started here. DON JACOBS:
Greetings, everyone. It is an honor to be here. Wow, what great
presentations. I hope I can-- mine
will live up to it. And by the way,
I should say, before I start
the presentation, that I'm the same age
as President Biden. So if I stumble or
forget something, don't worry about it. I'll probably
remember it later. So with that,
let's look at what does this beautiful oak
tree, 80 feet in diameter an
d about 150 years old,
oldest thing on the site we're talking about,
the Casino Mine Ranch, a bottle of wine,
and this four acre pond all have in common. Well, these are the
things I was presented with when I was first
taken on the site by the client. And this was
my inspiration. It sat above the
pond by itself. And I just kept thinking,
how can I work this into the design
because it's such a strategic location. The program was pretty
straightforward, about a 3,000 square
foot tasting room. The
location, this is
not Napa or Sonoma, by the way. This is a much more
rural, agricultural area in the foothills
of the Sierra, also known as the
gold countries where it was discovered by
the 49ers, not far away, about an hour's drive
east of Sacramento, called the
Shenandoah Valley. There are about 30
wineries in the valley. And the
architectural style could best be
described as rustic. My client has
been producing for about 10 or 12 years,
a very sophisticated wines. So he wanted a more
sophist
icated building, tasting room to
accommodate people making reservations for-- taste the wine. Here is the site. I apologize to those
virtually watching because I know my
marker won't show up. But the pond is obvious. The tree sits
just above it, that I had the
earlier picture of. So you can see it's in
a strategic location. Now, it looks
flat, but it's not because from
the water, just above the water is
a flat area where we made the event lawn. And then it
slowly rises up in an S-shape in the
la
nd to a plateau, where the tree sits. So that all
worked very well and was my second
inspiration. So once I started
spending time on the site, taking all these things
into consideration, I realized that I had to
have the building embrace that tree some way. So I put the entry
next to the tree. And then I started
doing more drawings, more sketches. Here we have the 10 feet
of glass, 60-feet long that opens to a
grand terrace. And I used this
S-shape of the land to reflect in the ceiling. This is
a wall,
10-feet high, rammed earth wall, 2-feet
wide, 60-feet long, goes from the
outside of the entry through the building
and separates the wine tasting area here
in the grand terrace from the other functions. A floor plan, you can
see the angled wall. This was interesting
because I was-- in order to do
what I wanted to do inside
and outside, I was struggling
with whether that should be 10 degrees,
15 degrees, 20 degrees. And I went to a AIA
conference in Scottsdale. And I think for
the fifth
time, we went to Taliesin West. The guide said, well,
Frank Lloyd Wright only used 15 degrees. So I had my answer. And it worked. It did what I
wanted it to do. I should say also,
on the rammed earth wall, that the client-- that was my attempt at
what the client wanted which was one of the
few really requirements was to work the color of
the soil into the design because the soil
is decomposed granite, lots of
rocks on the site. It goes from a brownish
colored, chocolate, milk chocolate to a dark
,
rustic, reddish brown color. So how does an architect
work those colors into the design? Well, that was one
of the challenges. Now for the
landscape architect, that was easy because they
could just place rocks around, which they did. And I should say, the
truth be known here, the landscape architect
was my wife's firm Lifescapes International. She just retired from
controlling that firm a few months ago, but
they're a great team to work with. We managed to work out
the driveways, the entry, th
e parking,
and all of that. And you have to
remember, when you're designing
in a vineyard, the vineyard
manager doesn't want anything on the land
other than the vines. So every time you
put something down, you're taking away from
what he wants there. So that was a compromise,
but envisioning the project being in
the vineyard was, again, one of the inspirations. And I have to say a
word about models. I don't think a
designer can learn more about their
design than when they're building a model. 3D
renderings
are wonderful. They do everything
they're supposed to do. But when you've got
your hands into it, and you can hold it up,
and cut it, and make adjustments,
thank goodness, while I was
here, I learned how to build models. And I still love doing it. And I noticed, in visiting
the studios yesterday, that art has
expanded and grown. And there's a
lot of people doing very creative
models here, which is great to
see because I'm a firm believer in them. Being a sole proprietor,
not having a
large firm like I used to, I
had to do everything like checking
shop drawings. Well, think about it. You're entrusting
your design to a draftsman in a
steel manufacturing plant to interpret it
into something that will work when it's
out there in the field. Scary. So probably eight
different times I had to go back to the
shop with the drawings. No, this doesn't work. What about this? What about that? And I was literally
sweating bullets when this steel went
up, hoping it would all be in the righ
t place. And fortunately, it was. But it's also a
great experience, as an architect,
to watch this phase of the construction. At least it is for me. Construction shot, the
tree in its winter mode. I refer to this as
the Tim Burton mode because it looks
like something he would come up with. It's still a beautiful
tree even in that mode. Here's one, a shot
taken from inside the tasting
room looking out to the grand terrace,
which is mud now, and onto the pond, and
the trees surrounding it. The pon
d has a resident
egret, a resident heron, Canadian geese
fly in and out. There's a resident
duck population. It's a beautiful
thing to watch. And here's the
end product. The tree on the left. The entry on the right. The landscaping. This is about 9
months after-- excuse me, the
project was completed. Now inside, here's how
I handled the colors. And if anybody is
ever considering a rammed earth wall,
please contact me because I've done
a lot of research. And most of what you
see on the internet i
s not true at all. It doesn't work that way. Believe me. It's not inexpensive. It's not something
that can be done by inexperienced labor. Anyway, I could go on
and on, but I won't. So this is almost a
rammed earth wall, but these are the colors
in the soil outside. Now, one of the things
I was happy to be able to do and surprise
the owner because he didn't realize it
until I did it, until it was finished is
that on the right-hand side, where the-- you walk up to the
receptionist here. And the w
ine tasting
is by reservation. And you check in. And you are looking
through the building, to the fire, and the
fireplace at the pizza oven that's cooking your
pizza to go with the wine that you're
about to taste. I didn't like the idea
of the dome shape. I didn't think
it was going to-- I thought it
would distract from everything else. So I just wrapped
the pizza oven in Corten steel. That was my answer
to handling that. A shot from the
grand terrace looking back at the
tree in the interior. An
d one of my
favorite shots. Finally my inspiration
framing the tasting room and the entry thank you. [APPLAUSE] BRIAN TRAINER: I like the
Corbusier glasses too. It goes with the vibe. That's nice. Thank you, Don,
for that inspiring project to close us out. And thank you for
your presentation. I'd like to-- this has
been another great DAAPX. Thank you everyone
for coming. I'd like to do a
special thank you to some people
behind the scenes. Thank you, Don up in the-- Dan up in the booth. Thank you
very much. Thank you for Ellen and
your team for putting this all together. And if you would,
one more round of applause for all of
our guest speakers today. Thank you. [APPLAUSE] Thanks everyone
for coming. I'm looking forward to
what happens next year. Thank you for joining us. You don't have to go home,
but you can't stay here. Bye.
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