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Dazzen's BMO Redesign | Blockbench

Hey guys~! I was pretty busy this week and was only able to make a quick model. I saw this cute BMO redesign in Twitter by @RealDazzen and decided to make a low poly version of it.~ I've watched about all of the Adventure Time episodes and as well as the new one in HBO~ Also, if you guys have tips and advice with how to do commissions, I would love to hear it in the comments~! Sketchfab: https://skfb.ly/oROuS Original Twitter post: https://twitter.com/RealDazzen/status/1763455298172342632?t=BARrLLzDbZcFmpK7EZejbw&s=19 Timestamps: 0:00 - Intro 0:21 - Character Mesh 3:54 - Character Texturing 5:47 - Full Model Showcase #blockbench #lowpoly #adventuretime #BMO #fanart #cute #3d

ArtDanPol 3D

3 weeks ago

Hey guys! So, lately I've been scrolling  in Twitter and I came across this cute BMO redesign made by Dazzen in Twitter. Everybody  is making fanarts of it in their own art style, so I thought to myself why not make a low poly  version of it. So, I did and here's the video. So, I started by shaping a cylinder base  mesh. The overall shape of the model was easy to convert in Blockbench  but what I struggled with was the proportions. So, here you can see me trying to  make the hood. So, in my mind
I didn't want to over complicate it and I didn't have any  plans on making it be able to go over the character's head so here I'm just sticking  it right on the uh body mesh of the model, The arms were pretty easy to do since they are  only a cone shape. But as you can see here, the proportions of the arm and  the body are not quite there yet. Skipping onto the head mesh, since Dazzen's  redesign of BMO follows the Adventure Time art style fairly accurately, I started with a cube  mesh in order
to make the usual circular-ish faces that Adventure Time characters usually have.  So, as you can see here, I'm adding Loop Cuts onto the cube mesh so that I could somewhat make  the smooth transition from the face to the neck. While making the hair, I had to make a decision  whether or not I will add the extra details such as the soft ends of the hair that you can  see in the redesign which was pretty difficult to convert into low poly in Blockbench. As you  can see here, I tried to pull some
vertices in order to do so. But in the end, I opted on a much  simpler looking hair which was much easier to do. You don't have to go full 3D when  making hair it's just that that's how I've always done low poly hair with my models. I've seen others make low poly hair with  2D textures and make it look very great. Making the arm was pretty straightforward  so I'll just leave it with that. Making the headphones was somewhat tricky.  The earphone parts of the headphones were pretty straightforward
since it is just a  cylinder mesh. The straps on the other hand, I first started with a half arc  and duplicated it. Then I just combined the meshes and just connected the  unconnected vertices right in the middle. Seeing that the design has  a simplistic color palette, I really don't need to explain it much more so  I will meet you guys at the end of this video. All right! Now, the video is about to be  finished. I want to thank everybody who has subscribed to the channel and  I appreciate all
of your likes and comments and all the time that you gave to  watch my videos. I appreciate all of you. Also, I am planning on starting commissions, but I don't have much knowledge on the  technical aspects of it. So if you have any advice or tips for me, do comment it  down below. I would really appreciate it. All right now here's the full  model of Dazzen's redesign of BMO!

Comments

@CATTSICA

wow this design look even cuter in 3d! nice work ^.^

@yungmartin7621

I love tiny bmo

@pootisentity6405

Such a nice work, mate!

@SRWG9001

Very cute design, very cute model! As someone who's gotten loads of commissions, I'd say the most important thing is just setting a price point that is worth it for your time and effort. And to not take a massive backlog of them. Keep the number relatively low to prevent burnout. Most commission artists use PayPal, but there's other options if you're in a country that can't use it. I have a question tho. Trying to get into blockbench so I've been watching your videos. I intend to rig in Blender, bot blockbench. Are there any downsides to having lots of free floating geometry? You seem to do that a lot, and the results look great, but when I was watching blender/general 3d modeling tutorials, people seemed to prefer to keep everything on the same mesh as much as possible

@tim_oth

Very cute! Could you tell me where you got the top left and bottom left and bottom middel refs from?

@user-lm1fd3kt2c

Did you use 64x or 128x or maybe 256x

@asadityas67

Please use your voice more, it's leagues better than the AI voice