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Empires Shall Fall - Advance Wars-Like on PC

It's been a long time since I last posted and since I now try to focus a bit more on ending more games to provide you with my opinion on less rushed videos. This time we'll be talking about a Turn-Based Tactics game that I was sponsored to review, and I'd like to say a few things about it. I think I wasn't very clear about it but I overall liked the beginning of the game much more than its end because of how big battles became and it was honestly too much for me, doesn't mean it's bad tho. I believe the game is worth it but only if you're aware and not bothered by the fact that it doesn't offer any online play. And finally well just take care guys and have a nice day. Timestamps: 0:00 Intro / Overview 1:17 Campaign 4:30 Commanding Officers 7:06 Units 8:31 Gameplay 12:44 Content 14:53 Options 15:43 Graphics & Soundtrack 16:17 Conclusion Different tracks used in this video in order. (All made by https://www.youtube.com/@DraxnoelMusic/featured) Barret's Theme - https://www.youtube.com/watch?v=t6wOF2H1Bnk Shinra's Theme - https://www.youtube.com/watch?v=9SnnrhcX1WU Infiltrating Shinra Tower - https://www.youtube.com/watch?v=5K9SsjA3WLw Oppressed People - https://www.youtube.com/watch?v=rHx0g02s_Vc Termination of Desires - https://www.youtube.com/watch?v=A_zqUOh5-Fg Grandma - https://www.youtube.com/watch?v=7XOIuXPIrBo Frog's Theme - https://www.youtube.com/watch?v=njapCrfKS8c Schala's Theme - https://www.youtube.com/watch?v=Vxc_Z21flrs To follow us : https://twitter.com/FroggedWolf Link to our steam accounts in case you wish to see what we're doing and what game we've done. https://steamcommunity.com/profiles/76561198065448539 https://steamcommunity.com/profiles/76561198287996498

FroggedWolf Gaming

1 day ago

If you've always wondered why there  were so few games like Advance Wars on PC I have good news for you, there is  now one more and in this video we're gonna see if that game is worth purchasing or not. Before we start I'd like to be honest with you, I for once didn't finish that game, I still have  8 missions left to complete and the reason for that is simply that I was stuck at the final  mission of the third campaign that I couldn't do in a short time without a guide. It is the hardest missio
n of the game, and it is very much like the last mission  of Advance Wars first of its name, it would have required me days to clear it,  and there is no guide for the game to help me as I probably was one of the first person to reach  that mission to begin with, since the game wasn't even released yet when I've played it. And with that we go to the next point, I've received a key from the developer of the  game to review it, I was actually planning to publish this review before the release of t
he game  but I struggled for hours on a few missions since I was going for the S rank on each of them and  I quickly understood that finishing this game quickly enough wasn't gonna be possible. Upon reaching the last mission I even understood that finishing it without  spending a few more days on it would be impossible so I did throw the towel there. But fear not, I've spend around 30 hours on that game and I should have seen  most of what the game has to offer. Now that you know everything ther
e is to  know let's talk about the game itself. Empires Shall Fall features two factions,  the Black Empire and the Blue League that are waging war against each others in  every missions, each faction has three commanding officers and that's mostly all  for the story because there is really none, each missions will have a small talk that describe  a bit what's happening but that's all really. Do not expect anything fancy, most  of it is aiming to be lighthearted and comical but it's not great qu
ality writing. If I had to talk about my opinion on the campaign I'd say that I'm not a huge fan of it but there  is a certain amount of variety in the missions, you'll sometimes have to rescue some units, one  mission require of you to properly execute a blitzkrieg on an enemy, there is even a mission  that will have you defend your base against 15 waves of enemies, which was pretty cool. Now why didn't I like it more than this, well first of all it is linked to me  trying to grab a S in every
missions. I felt it was really the way the game was meant to  be played but if you play without that objective you might find that less bothersome. From time to time I've simply felt that it was more of a puzzle game on how to  find the most efficient way to open up the defenses of the enemy rather than a tactical. And that's because to obtain a S rank you need three things : Speed, Power, and Technique. Exactly like in the Advance Wars serie if you've played it. Speed count the number of turns
you'll take to complete the mission,  often this is gonna be the biggest problem. For example the Blitzkrieg mission  required me to end it in less than 6 turns, which took me a few hours to do. Power count how many units you've defeated, I believe in a single turn but not entirely sure,  it was the easiest requirement to be frank. And finally Technique count how many units  you've lost depending on your total unit number, so that requirement can be a bit manipulated  by creating lots of useless
units to raise your number and therefore reduce the  percentage of loss your army sustained. I've had to spam units in the last  few turns to get a S in one of the last missions of the game and even by  doing it I was barely able to grab it. I believe you cannot lose more than 20%  of your army to hope having a S rank. Later on the missions become honestly much  harder and even if you're not looking for a S rank you'll have to most likely retry many  times to find the right way to approach the
fight, the game is really challenging, less than  Advance Wars as it seems to have simplified mechanics but it remain challenging still. Also I wasn't a huge fan of the big missions as it felt like the enemies were spamming  units and it was a damn bloodbath, you can also spam them but it is really difficult  to gain any advantage in those situations. And it is probably what it is all about after all  since it is a tactical game about war and in war things tend to be this way, you need to find 
an opening to be able to gain a slight lead, and outsmarting your opponent is the way. But it was simply not for me, I've prefered missions where building units  was impossible on both sides. The things I've disliked in this game probably  come from my completionist mindset where I was focusing on being the most efficient possible  rather than enjoying the game, but overall expect the longer campaign battles to take a long  time until you find a way to open up the front. Now I've said that each
factions have three  different commanding officers but outside of their appearances I didn't see any change between  any of them, the CO powers are faction based right now and if you want different powers you'll  have to either pick the League or the Empire and even then out of the 4 CO powers available  two are the exact same for each factions. Now if you do not know what CO powers are  because you've never played Advance Wars, they basically are powers that boost your army  with a system of po
ints that goes up to 20. There is 4 CO powers, one that cost 5 points, one  10, another 15 and finally the last one is 20. You gain those points by being damaged or by  killing enemy units, so it isn't necessarily incredibly hard to get them. You also have the possibility to deactivate those powers if you prefer to play  without them, which can be interesting too, but we'll talk about the settings a bit  later as there is a few things there. Since there is so few different commanding  officers p
owers (or CO), I can tell them all. The black empire possess a power  call black regeneration that cost 10 points and that basically heal  all your units by 20 health points. Then they also have Shadow Strike which is  supposedly their ultimate ability that reduce the health point of the enemies by 15 and I  think it isn't possible to heal those lost health points which make it even better. As for the blue league they have the path of glory that cost 10 points, it increase  their attacks by 10%
and movements by 1. As for their ultimate commanding officer  power, it is called Divine Crusade and it is the same as the previous one but doubled. Basically + 20% attack damage and + 2 to every units movements, which  is honestly quite powerful. And finally I didn't talk about the power that  both factions have, those are called Fast Capture and Call to arms, they cost 5 & 15 respectively. Fast capture is pretty straight forward, it increase your speed to capture  buildings but never by more t
han 5, the capture speed depend of the health of the  unit capturing so that skill is pretty useful to capture buildings with wounded units but not so  much if your units are fully healed basically. As for Call to Arms it allows your units to  directly move on the turn they are summoned which is quite good if you're fighting close to  one or a few building that can create units. And that's all for the powers, those are  pretty useful but as you can see, there is only a really low number of them
right now, maybe  to better balance the game or simply because this game was made by only one developer and making a  game like this take a humongous amount of time. Now I'd wish to talk about the gameplay  but for that we need to talk first about the different units the game has to offer. There is 5 units of infantry, 5 vehicles, 4 planes, and a few special units that you might not  be able to use however you want in the campaign but that can be used in other game modes. There is no sea units a
t all there though, while the game is similar to Advance  Wars it differs on a few points. Each type of units will require a different  building to be created, there is currently three different type of buildings and  each factions have different models for each units even though they stay the same. Each factions also have their own upgrades, there is quite a few of them (6 per units)  so I'm not gonna start listing them, depending on the faction you'll pick you'll be  encouraged to play differe
ntly more or less as they have different powers and upgrades. As for the units, some are stronger than others but they also tend to be more expensive,  some units are strong against other units for example the Gunner is particularly good at  shooting down planes, and of all the planes the fighter is the best at killing the others,  but that's just an example, as for example the gunner is quite effective against infantry too,  and the fighter outside of damaging planes, does very low damage to in
fantry and vehicles. Every units have their uses even the weakest one like the rifleman can be useful to take enemy  bases or take control of an abandoned vehicle. Now gameplay wise you'll control an army as you  understood since it's a turn-based tactics game, in some missions of the campaign you'll be  able to create units in some others not. To make it simple you cannot build anything  in this game but you can take control of enemy buildings or abandoned ones, and to take  control of them you
'll need infantry as planes and vehicles are unable to do that. Whenever you fight, the first one attacking will always have the advantage of doing more  damage to the opponent, so it is important not to be too often on the receiving end. Each units have 100 health points and depending on how much damage their take their health  will go down and there will be fewer of them. Fewer units means less damage in Empires Shall  Fall, so therefore it is important to always keep your units as close as po
ssible to full health. Unlike Advance Wars, Empires Shall Fall does not have a luck roll mechanic  either, damage will always be the same if the same conditions are met. Units killing other units will be upgraded by a rank and will deal slightly more damage. Now back to health points, they will also define how fast you'll capture a building,  a building has 20 health points, but since health points for capture and damage  related things are on a scale of 1 to 10 It would take two turns for a fre
sh  unit to capture it, but if your unit has only 14 health points or lower it'll  count as a 1 and take 20 turns instead. It might seem pretty complicated because I  explain it badly but it's actually simple, for example a 55 health points units  will be a 6, but a 54 one is a 5. It is the exact same mechanic  for abandonned vehicles. You'll gain gold each turn depending on  how many buildings are under your control, if the map is huge you might be able to  spend a lot each turns in fighting un
its. Each units also have different stats, which  is quite obvious but I prefer to say it, for example vehicles tend to be able to move  much further than infantry which is logical. Some vehicles will also be able to move your  infantry around the battlefield such as the Zeppelin and the Truck that are two units that  do not fight but simply help moving around. The truck can eventually become a  fighting unit with an upgrade of the Blue League but without any upgrade  it simply has no attack poi
nts. The truck possess another great use outside  of the fact it help your infantry move on the battlefield, and it is that it refill the  ammunition of your units when standing close to them which is obviously useful because some  units are limited in ammunition, not all of them, it is mostly the units that tend to use grenades  or rocket launcher that have this problem and after a while they have three choices, either  a truck come to them and they'll be full again, or they'll have to retreat
to a  building and find ammunition there. I've mentioned a third choice and it is simply  to merge with another unit that is wounded and have ammunitions left to refill it, any soldier  exceeding the 100 will be transformed into gold. Merging is a pretty good mechanic as it allow your  wounded units to fusion and continue fighting, as honestly one unit with all of it's health  points is better than two wounded ones. It is actually possible to remove that ammunition  mechanic in the option of the
game and have infinite ammunition for those units but the game  is meant to be played with a limited amount of ammunitions for Launchers, Tanks, Bombers etc... There is two ways to win in Empires Shall Fall, either you kill all enemy units,  or you capture their Headquarters, both often come with a lot of bloodshed. I found it quite hard not to lose any units, but in Empires Shall Fall sometime it is  better to retreat and save your units to send them to heal at one of your building than  riski
ng losing everything on a reckless attack. That game really require a certain amount of  tactics, it is not braindead and retreating to attack later on isn't necessarily a bad option. And for everyone being worried about the A.I, I personally found it to be challenging  and not making too many idiotic moves, it seem to know what to prioritize, but as  better players than me will play the game, maybe they'll find a way to exploit it. I've had one single instance where I could exploit it, and it w
as in a mission with tanks  and a river since vehicles cannot cross a river, I was able to use that to my advantage. Now let's talk about the content of the game. There is three major game modes:  Campaign, Skirmish and ... Editor. I've already talked about the campaign  a little bit, there is 28 missions in total separated in 4 different campaigns. As I've said in the intro of this video, I've actually played entirely only the first  three campaigns and failed to do the last mission of the thir
d campaign which is  the hardest mission of the entire game. How do I know ? I've asked the  developer about it and he confirmed it. The first campaign is a prologue with  6 basic missions, the second campaign is the Black Empire campaign that have  a total of 8 missions, it's not as easy as the prologue but it's still manageable. Where the game start to be become harder is when you'll be doing the blue league  campaign which is the third one. There will be more complicated and long  missions, a
few of them took me hours to complete and finally the last  one did finish me off completely. After those three campaigns there will  eventually be another bonus campaign of 7 missions that I didn't try but the developer  mentioned that it was easier than the third one. Missions are different from one another,  it's overall pretty enjoyable but as I said I felt it was often making me feel like  a puzzle game because of how tight it was. Also the entire campaigns are single player only. Then the
re is the skirmish mode that is a mode with a few maps that you can play  against the CPU or your friends. There is currently 12 maps there and  while most of them are two players only, a few of them also allow for up to 4 players which  I can definitely see being very interesting. Now there is a small problem, the game currently  has no online servers and only support couch coop, or if you're ready to bother you can use the  Steam Remote Play together feature to try to play with your friends bu
t I have to say  I've never been a huge fan of that one. And finally the level editor that  allow you to create your own maps, I believe Advance Wars also had that feature,  there is no denying that it is great. It just is a little ruined by the fact you  cannot right now play online with people and share your maps with them, which I'm sure plenty  of fans of Advance Wars would have loved to do. Now before we go to the next I'd like  to talk about the options because I actually appreciated what
they offer. Like I've said earlier you can change the game to simple mode to remove  the ammo consumption and CO powers. But you can also disable the dialogs, tutorial,  remove the fighting animations of the units, increase the battle, game and CPU speed. There is a lot of customization and it's all for comfort whenever you play the game. It might seem like nothing but I tell you that all those options are very welcome  if you play the game for a while as you won't lose time on animations that 
you've already seen hundreds of time. You'll also have a danger grid to help  you move your units and not put them in danger without having to remember every  single thing about each units of the game. If you enjoy the gameplay one thing is sure  that game make it easy to not be bothered by small things, and I've appreciated that. Graphically wise, the characters definitely lack the charisma that those of Advance Wars have but  overall I think the game is more pretty and each units are easy to r
ecognize at first glance. The animations are good and to be quite frank the sound design is relatively good too,  it is really well polished in that domain. Now the soundtrack isn't anything particular let's  be honest but it didn't make my ears bleed either, I can easily see myself mute it if I had to  play the game for a few more hours though. Do not expect any killer soundtrack here but  I do not think that's what this kind of games aim for anyway. Conclusion: Empires Shall Fall is a game tha
t share  a lot of similarities with Advance Wars, the overall design of the game is very similar, and while it is prettier there is also  less content and it is also simplified. I have to admit that I actually had fun while  playing Empires Shall Fall, more so at the beginning than toward the end because of how hard  the game was becoming for a poor casual like me. I felt like the game was turning too much  into a puzzle of finding the right way to get into the enemy base to storm the Headquarte
rs  before the enemy start to spam recruiting units, which is something I wasn't too fond of. But that might be due to me being a stubborn person and wanting to get those sweet S ranks  everywhere, If you do not mind losing your whole army, everything should be less complicated. With 28 different missions the campaign is quite lengthy especially if you're  not using a guide as you'll pass a few hours on most of the last missions. The level editor and skirmish mode allow for even more play time a
s you'll  be able to create your own levels. The only problem is that lack of  online that is really a huge bummer, as with the level editor and the possibility  to play with up to 4 players it could have led to some intense evening between friends. You can still use the Steam Remote Play but let's face it, it's not as good as a server system  or what any other type of online could be. Especially since you will need friends  to begin with to play online there, or you'll have to use the Steam for
ums. And since there is no online, there is no leaderboard, which is something that even if it's  flawed and infested with cheaters in this day and age, can be really fun for a small community. If you're a fan of the Advance Wars license and do not mind some simplified mechanics I  believe you might actually enjoy it as it was really well polished, I've seen no bugs  at all during all my time playing the game. The game also feature controller support for  those that wish it even though I do not
see why someone would prefer controller over  mouse & keyboard for this kind of games, unless you're aiming to play it on the  Switch then I suppose it would make sense. Now it still remain a niche game and while I  do recommend it, I'd also like to repeat that there is no online currently and that it is a  huge problem with this game, as most of your game time will be spend playing against the CPU,  unless you want to bother with Steam Remote Play. If you'd like to purchase this game it  was re
leased on February 19 on Steam and I believe it'll be released sometime in March  for the Switch if you prefer to buy it there. That's it for today folks, do not hesitate to  comment if you have anything to say, whether it is useful or not so we can share our opinions. Not much else to say about it, take care guys, have a good day and we see each  other very soon for another video.

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