Main

ENGR 100 Section 980 – Rocket Science

Rocket science, how we use rockets to move stuff around the Earth and throughout the solar system, is a confluence of several engineering fields including mechanical, aerospace, and electrical engineering as well as computer science. When a system is built, its performance is measured and compared against expectations given the design. In this section, you will learn the skills to design, build and deploy a sensor package to measure the performance of a small rocket that you will also design and build. You will learn: — Practical skills from several engineering fields including CAD and using and programming a microcontroller — Solving complex problems using the engineering method — Understanding the cycle of a project through the conception, requirements flowdown, design, build, test, deployment, analysis, documentation, and reporting processes Engineering 100 is the start of a University of Michigan engineer's journey. Students take part in a real-world project that utilizes the fundamentals of their section's topic. From microprocessors to rockets to food, there are several mediums for students to pick from; all cover the same fundamentals (employ the engineer design process, communicate effectively as an engineer, collaborate in diverse teams, understand and practice professional engineering values). ------ Watch more videos from University of Michigan Engineering and subscribe: @MichiganEngineering The University of Michigan College of Engineering is one of the world’s top engineering schools. Michigan Engineering is home to 12 highly-ranked departments, and its research budget is among the largest of any public university. http://engin.umich.edu Follow University of Michigan Engineering: Twitter: https://twitter.com/umengineering Facebook: https://facebook.com/michigan.engineering Instagram: https://instagram.com/michiganengineering

Michigan Engineering

5 days ago

>> Ridley: This class is aimed at  rocket science. We design programs to do things like launch a rocket off of  the ground and have it come back down. And then we write a program to calculate terminal  velocity of a parachute coming down. 3D animation actually uses these types of tools and then we  apply those tools specifically for rocket science. The students have to design a satellite  mission. We design an asteroid that will hit Earth in seven years from now. And so  the students have to go
out and they will somehow divert the asteroid so it will miss  Earth. There's another project that we do, which is less popular but probably more relevant,  which is orbital debris cleanup. It is essentially an impossible task what it takes to actually  maneuver from one object to another object, and we want to give them that experience  of being a satellite operator. What we try to stress in this particular section  is how to take a very large question or problem, break it down into components,
and then try to  analyze each of those components. That sort of thing happens throughout college. A lot of  professors try to throw you off a little bit and ask you questions out of left field, and  you're going to basically freak out. We don't want you to freak out, we want you to say like okay,  how would I answer this question? Let's break it down into smaller things and maybe I know some  of the sub answers, and they know that I can't answer the big question because that's why they  asked i
t to me. They want to see how I think. I want to prepare the students, at least start  preparing the students, for those types of things.

Comments