Every Disney Movie Tie-In Video Game Ranked
from Worst to Best Unless you've been living under a rock for
the last hundred years, you'll have heard of a little thing called The Walt Disney Company. Formed in the 1920s by its eponymous creator,
the company saw great success throughout the early and mid-twentieth century, and when
“The Disney Renaissance” began in the late 80s, their movies became a consistent
backdrop to modern life. Luckily for us, this renaissance coincided
with the rise in pop
ularity and accessibility of video games for the common household. A chance for more marketing, a way to grow
their consumer base, and to infiltrate the lives of families to a greater degree all
at once; this opportunity was grabbed by the mouse with both hands and lo, the Disney movie
tie-in video game was born. But what, exactly, counts as a tie-in? To answer that, we first have to set some
rules about what we do or don't consider a Disney movie – especially as the company
seems to be steadily
acquiring everything. For our purposes, it must have had a theatrical
release – so no straight-to-video or TV movies, and has to have been released under
Disney's name, not through one of its subsidiary companies, such as 20th Century Fox or Touchstone
Pictures. We will be including Pixar, due to their films
commonly being branded as “Disney Pixar”, but we won’t be including anything by Lucasfilm
or Marvel Studios – though, if you want a Star Wars or Spiderman list you're in luck
as we've ranke
d those already. In short, if it doesn't say “Disney” on
the poster, you won't see it here. In order to qualify for this list, a game
must be tied to a specific movie, rather than to an entire franchise, and based on that
movie – whether that's by following the plot, expanding upon it, or using just part
of it. We don't mind which it is; just don’t take
the characters and plonk them somewhere unrelated and out of context is all we’re asking. Like usual we're not covering edutainment,
mobile, bro
wser, or handheld LCD games, and we’ll also be discounting colouring or photoshop-style
scene creators, re-skins of generic titles like pinball or chess, and any game without
an official retail or arcade release. No, buying the cereal box it came in doesn't
count. We're also not considering re-releases or
collections, and ports will be covered in the original game's entry, though drastically
different versions won't affect its rank. To determine the rankings, we’ve fed these
games into our compl
ex algorithm machine, which takes into account critical review scores,
audience reaction, commercial performance, and just a dash of our own opinions. Finally, we're putting a spoiler warning in
place for both the movies and games on this list just to be safe – but we're sure that
most of you won't need it. With all of that nice and clear, let’s rank
‘em! I'm Ben and I’m Peter from TripleJump, and
this is Every Disney Movie Tie-In Video Game Ranked from Worst to Best. #109 - Hannah Montana: The
Movie (2009)
PS3, Xbox 360, Wii, DS No, we've not forgotten the rules already. Despite being a Disney Channel creation, Hannah
Montana found her way to the silver screen and bagged a spot on this list for her tie-in
game - and what a place to claim! Receiving unfavourable reviews from critics
and users alike, Hannah Montana: The Movie brings us the worst of both worlds with this
mediocre offering. As in the film, the game sees Miley revisit
her home town to reconnect with her family and mundane
roots. Ride a horse, flirt with the boy fixing the
chicken coop, and undertake tasks for the townsfolk to progress the story and unlock
stages for Hannah's performances. Unfortunately, this involves completing minigames
of varying quality and a pointless back-and-forth between NPCs that have nothing worthwhile
to say. After herding animals into their pens like
a particularly awkward human sheepdog, the performances should provide a welcome change,
but watching Hannah prance around with minimal i
nteraction really doesn’t give players
the excitement they’d be hoping for. The rhythm sections aren't much better either,
as the inputs don’t quite match the beat of the songs due to inaccurate timing. The most entertainment to be had here came
from rumours that the Wii version could be used to hack the console. This caused a surge in demand for the game
on the second-hand market in 2011, but left many would-be scalpers red in the face when
said rumours proved to be false. Yeah, this probably c
ould've been a lot better
game. #108 - Disney's Mulan (1998)
Game Boy Let's get down to business… to be disappointed
that this game is far less fun than the film that it’s based on. Oh, and to defeat the Huns as well, I suppose. In the movie, Mulan, the eponymous protagonist
is an intelligent heroine who kicks behinds and takes names to honour her family and protect
her country. The game, however, showcases none of her character
and determination - instead, one of her defining features is bad co
llision detection, and she
is capable of little more than basic platforming and throwing rocks. The setting is appropriate, and follows the
events of the film once Mulan has joined the army; but with no comedic dragon and posing
little challenge for either seasoned or inexperienced players, Disney's Mulan feels as bland as
the greyscale it's presented in. Did we mention it was released just two days
before the Game Boy Color? Yeah, that was badly timed. I would say the final boss fight is anticl
imactic,
but the reality is that the game doesn't build up enough for the climax to be anti. In the movie, Mulan's battle with Shan Yu
ends with a well-placed rocket from Mushu; but here, you're on your own – and it's
either by luck or perseverance that you knock Shan Yu back into the fireworks that defeat
him. Even this explosive ending doesn't help, but
that may be because it looks less like a New Year’s display, and more like a couple of
sad sparklers in the rain. #107 - The Santa Clause 3: T
he Escape Clause
(2006) GBA The Santa Clause 3: The Escape Clause sees
the player controlling a normal person with normal problems alongside their famous alter-ego. Sound familiar? I never thought I’d be comparing Hannah
Montana to Father Christmas, but here we are. For the player character, Scott – better
known as Santa since the first Santa Clause film – Christmas is the order of the day. Mediocre but serviceable platforming levels
are littered with typical wintery baddies to defeat or avoid,
and cookies to collect
off the floor. Aside from the stills that summarise the story,
there's little that ties the game to the movie, and while the gameplay is okay and the controls
are fine, both the level design and enemies lack variety. Jack Frost's plot to depose Scott doesn’t
feature until it’s actually carried out - off-screen, of course - and the main contrast
between their rule is whether the North Pole is decorated with gingerbread chic, or as
an icy shopping centre complete with securi
ty guards. Reclaiming the mantle of Santa doesn’t involve
Frost invoking the "escape clause" - you know, the thing that the film is literally about
- but instead sees Scott having a snowball fight with his frozen foe. A boss battle isn’t an inappropriate choice
for an action platformer, but it's certainly an odd one here. This all combines to make this title feel
less like a “Santa Clause” game and more of a “Santa Claus” game. Without the E. [off-mic] This joke only works
written down. #106 - A
round the World in 80 Days (2004)
GBA With a mix of physical and spoken comedy that
works well on screen, Around the World in 80 Days is a fun, albeit mindless watch – perfect
for when you want a bit of silliness with the spectacle of Jackie Chan's martial arts
buffoonery. Plenty of action-packed fight sequences, the
race against time to traverse the globe, and a handily segmented format all sound like
elements that would make for a good game, right? Wrong. While it stays true to the plot of the
movie,
and levels take cues from the countries visited throughout the trip, this globe-trotting tie-in
stumbles behind its already average inspiration. As in the film, the content relies on outdated
stereotypes and tropes which include a horde of black-clad ninjas, and a carriage-hopping,
cowboy-fighting sequence on a train. The controls were criticised for their unreliability,
levels for their predictability, and the audio for its unchanging soundtrack. Enemies have little to distinguish them,
with
the same approach and attacks working regardless of what weapon they wield. Gameplay is repetitive, and with no combos
or incentive to plan attacks, distracted button-mashing is a legitimate tactic. Especially considering the hard work and finesse
that goes into Jackie Chan's expressive fights and the cleverly choreographed escape sequences,
the game falls short of its potential; instead of an entertaining adaptation, it’s just
a mediocre side-scrolling beat 'em up, and they didn’t even us
e Arnie’s likeness. Around the World in 80 Days? No thanks, I think I'll stay home and play
something else. #105 - Walt Disney's Snow White and the Seven
Dwarfs (2001) Game Boy Color Released to capitalise on the movie coming
to DVD, this is the only tie-in video game Snow White and the Seven Dwarfs got. Yes, we know about the cancelled Atari tie-in
and no, we’re not counting it - the key part of that sentence is the word “cancelled”. We can’t judge an incomplete game, after
all. Aimed at a youn
g audience that wouldn't mind
the bland gameplay or short runtime, Walt Disney’s Snow White and the Seven Dwarfs
for the Game Boy Color was nonetheless criticised for being a snooze-fest, and not the sort
that Sleepy would enjoy. Consisting of simple minigames and short walking
sections that most children could complete in their sleep, even on the harder difficulty,
the title posed little-to-no challenge. The most intense part of the game is the level
in which Snow White must dodge easily avoida
ble bats as she winds through a dark forest maze,
and even that wouldn’t qualify as mild peril. But whether catching plates as the dwarfs'
domestic home-maker, or collecting diamonds in the mine as one of the descriptively named
little guys, the film’s influence is evident throughout the levels, even if its atmosphere
is not. However, the classic appeal of hand-drawn
illustrations is also absent, with the vintage warmth of the movie lost thanks to the graphical
limitations of the handheld. We ca
n’t necessarily be mad at the game
for that, but we can be mad at the unforgivable lack of “heigh-hos”. #104 - Wreck-It Ralph (2012)
Wii, DS, 3DS We come now to a video game of a movie about
video games. Oh boy. We already know how movies based on games
generally go – and while Wreck-It Ralph is a surprisingly decent film, this game makes
up for that by sucking enough for both of them. Set after the events of the movie, Wreck-It
Ralph: The Game focuses on the relationship built between Ralph and
Felix during the film
and sees them facing-off against the Cy-Bugs, once again. It’s time for teamwork, but instead of co-op,
this means swapping between the duo while the other waits in the UI like a personified
alternate weapon set. Any sense of cooperation is lost as the heroes
never interact physically and – worst of all – the reason for swapping feels contrived
rather than clever. Why can't Ralph crouch? We saw in the film he can sit and slouch so,
surely it wouldn't be too much of a stret
ch for him to duck through a low doorway? And why Fix-It Felix can't climb ladders,
especially considering that he’s supposedly a handyman, is beyond us. One of the movie’s celebrated points was
cameos from established gaming franchises, and while some of the fictional games from
the film are featured here as levels, there’s a disappointing lack of nods to real ones. These small pieces of fan service could have
brought a much-needed boost of excitement and recognition to this otherwise blandly
r
epetitive and linear game. #103 – Frozen: Olaf’s Quest (2013)
DS, 3DS Considering just how successful 2013’s Frozen
was, you’d expect it to have all manner of video game tie-ins. Platformers that make use of Elsa’s powers
to create objects and surfaces, races that test Kristoff’s sled-handling skills, or
maybe even puzzles that do, oh I don’t know …something… with the trolls – come on,
they’re made to be pushed around and rolled into things – use them! But other than typical mobile games that ar
e
unfairly addictive, Frozen: Olaf’s Quest is all we’ve got. The game plonks players into the icy shoes
of the most lovable snowman since, well, The Snowman, and if you’re a small child, then
you could have a worse introduction to platformers. There are no enemies and it’s impossible
to die, so young gamers may quite like the lack of peril, simple controls, and sedate
pace. On the other hand, anyone over the age of
ten – and even that’s being generous – will probably be bored stiff. While the sn
ow-covered levels could fit into
any wintery game, the summer section, with its corresponding optimistic ditty, is a breath
of fresh air that’s uniquely Frozen. Though, with that said, it doesn’t make
the gameplay any more engaging, but the simplicity feels like less of an issue when you’re
swaying and humming along. Naturally, the song will be stuck in your
head for days, but when it starts to annoy, you can just smile, and think about what happens
to snowmen in summer. [off-mic] They just beco
me happy snowmen,
right? #102 - Beauty and the Beast: Roar of the Beast
(1993) Mega Drive Released in the same year as another “Beauty
and the Beast” game that we’ll get to shortly, Beauty and the Beast: Roar of the
Beast is presented entirely from the point of view of Gaston. Just joking, obviously, it centred on the
Beast. Whilst controlling said hairy protagonist
– again, the Beast, not Gaston - the player is tasked with defending the enchanted rose
from invading wildlife, Belle from invading
wildlife, and the castle from invading wildli-
oh, er, townsfolk, actually. With his brute strength, wicked claws, and
titular roar, the Beast embodies a power fantasy for the boys the game was marketed at – except
he's not terribly effective. His attacks feel lacklustre, hit detection
is very hit-or-miss – no pun intended – so the combat is frustrating, and even the boss
battles don't rise above these problems. Dying repeatedly to bosses and chaff may be
a design choice in some games, but not
here. The title was criticised for its unintended
extreme difficulty and how inaccessible it was, especially for younger players. Short mini-games periodically interrupt the
action, but they feel like they’re from a different game; and a screen stating “Well
Done, Beast.” upon completion of a level feels hollow as
you know you’ll be dead and back to the beginning again soon enough. At least the final confrontation with Gaston
feels appropriately foreboding, set in the rain on the castle's roofto
ps against the
backdrop of a sinister, turbulent sky. It’s just a shame that most players didn’t
get that far. Well done, game. #101 - Monsters, Inc. Scream Arena (2002)
GameCube Oh yeah, here we go, sports time! Does it count as a sport if you're a monster
rather than a person? Yes, in our opinion, it does, but if this
game makes me turn green or grow hair in… uh, weirder places, I'll be having words with
that Mike Wazowski. Picking up directly after events of the first
Monsters, Inc. film, Mon
sters, Inc. Scream Arena is based in a facility dedicated
to harnessing the power of children's laughter. After all, what's funnier than seeing others
getting hit by a ball? In the opinion of our writer, who, as an eleven-year-old,
was once hit in the face with a basketball, literally anything. But she didn't make this game, and dodge-ball
is a popular past-time among the target demographic, apparently. Players race against time to hit all the targets,
hold a specific ball for the longest, and e
ven pelt chickens at opponents as they play
through a series of arenas inspired by locations in the film. There’s little here to keep your attention,
and the game was criticised for a lack of variety among the arenas, its poor controls,
and unintelligent AI. The multiplayer mode can be an acceptable
party game for up to four players, but “acceptable” is just about the most generous adjective
we can, in good conscience, use to describe it. You'd probably get longer lasting fun from
recreating the
game yourselfwithHalloweencostumes ...just make sure the balls are soft if you
do. We wouldn’t want any accidents. #100 - Beauty and the Beast: Belle's Quest
(1993) Mega Drive With only one entry separating her from her
other half, Belle heads up this game just as the Beast did its counterpart. Where Roar of the Beast was action-packed
and designed to appeal to boys, Belle's Quest noticeably lacks combat, and was ostensibly
marketed towards girls. Because we all know girls don't like fighting,
but do like avoiding bats while lost in spooky forests ...hang on, I'm getting Snow White
flashbacks. The minigames feel appropriate and part of
the narrative, rather than shoved in for the sake of it; utensil dodging in the kitchen
serves as a reminder of the song “Be Our Guest”, and stocking shelves similarly brings
to mind Belle's visit to the bookseller at the beginning of the film. While the Beast was too busy fighting to do
anything else in his game, Belle stops to talk to the townsfolk, w
hich gives the player
far too much reading to do to work out how to progress. Levels that require directional acuity prove
tedious, and Belle’s lack of combat ability easily results in frustration when enemies
meant to be avoided by either jumping or crouching appear simultaneously. We can't help but feel like this and Roar
of the Beast suffered from being separate games. Where Belle's was passive and lacked oomph,
the Beast’s was dominated by mindless action. Together, they could have formed a
more rounded
experience, but the arbitrary split to appeal to the gendered stereotypes of the time proved
detrimental to both titles. #99 - Tron: Maze-A-Tron (1982)
Intellivision A movie about being transported inside a computer
was an easy choice for tie-in video games, and this entry marks the first – and worst
– of the Tron titles. Players take control of Flynn while he's trapped
inside the mainframe during the movie. This takes the form of a side-scrolling maze
which proves to be a long, ten
se annoyance of managing energy levels, trying not to move
off-screen, and avoiding the Recognizers – the red gates – that take a life and return
Flynn to the beginning if they catch him. With only three lives, the wandering door
frames are a threat to be taken seriously. By the time players reach the boss it's a
miracle if they remember how to fight it – assuming they read the instructions in the first place. Oh, who are we kidding? No-one would have gotten that far if they
hadn't. It wasn’t un
usual to need the manual in
order to complete a game in the 80s, and while the title seems easy at a glance, the twenty
five pages of instructions disagree. That's twice as long as manuals that came
with other Intellivision games released the same year, and resulted in Tron: Maze-A-Tron
being slammed even by fans of complex games. As one critical review noted, the challenge
“should come in the gameplay, not in understanding the instructions.” This is one rulebook you definitely don't
want to thr
ow out, unless you're getting rid of the game at the same time. In which case, be our guest. Wait, that joke probably should have been
at the end of the previous entry. Oh well. #98 - Disney's Dinosaur (2000)
Dreamcast, PlayStation, PS2, Game Boy Color, PC If I told you about a game with “dinosaur”
in the title, that was based on the movie Dinosaur, you probably wouldn’t immediately
come to the conclusion that you spend a good chunk of time playing as a primate. That’s what players got with Disn
ey’s
Dinosaur, however, and the reasoning for this is apparently due to the fact that the titular
dinosaur was raised by prehistoric lemurs. That makes the choice less odd, but still
not a good one. As in the film, players take the dinosaur,
Aladar, and his warm-blooded family on a quest to find a new home. Just how many tiny primates are along for
the ride depends on which version of the game you're playing, with up to three on the Game
Boy Color. The PlayStation version has fewer playable
char
acters, but this neatly avoids the issue of them feeling forced and unwieldy. When teamwork is required, these characters
are shown interacting on screen rather than just swapping out, which emphasises the themes
of responsibility and friendship that are integral to the movie's emotional heart. Sadly, Disney’s Dinosaur’s strengths are
overshadowed by it just not being very fun, thanks, in part, to unresponsive controls
and bad collision detection that come together to make the experience a real
slog. All the heart in the world can't fix frustrating
gameplay – just as Aladar finding a new home won't stop that meteor. Although a mediocre game is arguably less
of a tragedy than mass extinction. Only just, though. #97 - Disney's Herbie: Fully Loaded (2005)
GBA Herbie, a sentient Volkswagen Beetle who has
stolen audience's hearts since 1968, is fully loaded in this tie-in to the 2005 movie. We're not quite sure what he's loaded with,
because he has a noticeable lack of personality in the ga
me, but, with this being a racing
title, how much personality could we reasonably expect? More than this. Definitely more than this. Stills from the movie pop up between rounds
as the Love Bug completes a series of races inspired by the film, in which he has one
simple aim: to consistently finish first. Fortunately – or unfortunately, depending
on whether or not you like your video games to have an element of challenge – it's not
difficult to win. Collect the power-ups to performtricks and
get i
nto the lead, and Herbie's happiness will carry him the rest of the way owing to
a speed boost given when the car is smiling. The main issue with the game was that the
computer-controlled vehicles posed little threat, and were criticised for their lack
of racing competency. Additionally, with only 8 similar tracks,
players were left with a game that was either short or repetitive. There was also no variation in gameplay – the
movie features a demolition derby so it's not like there was nothing f
rom which to draw
inspiration, and something like that could have added a little variety and a lot of fun. In short, Disney's Herbie: Fully Loaded leaves
about as lasting of an impression as the car’s expressions in the corner of the screen. He’s smiling! I think. #96 - Ratatouille: Food Frenzy (2007)
DS Given how well cooking can translate to games,
Ratatouille should have produced some tasty titles. While a fair game was cooked up for a tie-in,
it's not this one. We'll get to the better one la
ter in the list. Ratatouille: Food Frenzy picks up directly
after the movie, using the lingering look out over Parisian rooftops that closes the
film as the first scene of the game. It's not quite as picturesque but the intent
is there, with an art style reminiscent of the movie's credits, but with tweaks to complexity
and colour to make it less artsy and more appealing to a young audience. The game provides a set menu of seven minigames,
but commits a sin on par with using the same knife for bo
th raw meat and veg: Food Frenzy
reuses minigames from the DS version of Ratatouille released just a handful of months prior. Fans could have been disappointed that there
were few new games to play, or they could get together with a friend and play spot the
difference. Most ended up in the former camp, and rightfully
so. To make matters worse the games aren't even
very good. A constantly draining completion bar takes
far too long to fill through boring gameplay that requires more concentration t
han it's
worth. Furthermore, the touch input requires such
precision that it’s enough to hinder the progress of adults, let alone inaccurate children,
and just rubs salt in the wound. Ratatouille? More like rat-patootie. Gottem. #95 - Ariel the Little Mermaid (1992)
MegaDrive, Game Gear When you think about The Little Mermaid, visions
of romance, betrayal, and a singing lobster probably come to mind. This game has none of those things, so we’re
sorry to disappoint. Ariel the Little Mermaid takes
inspiration
from one particular part of the movie and tasks the player with saving either Ariel
or Triton from Ursula's tentacled grasp. Follow a map to traverse the levels and collect
the mermaids who have been turned into ugly, wiggly things as you go. Simple, right? ...Yes, actually, which was one of the main
criticisms levelled at the game; even on the highest difficulty, critics and players alike
were disappointed by the lack of challenge. There’s a choice to play as either the little
merm
aid or her mythical father depending on whether players want to sing at enemies or
poke them with a fancy stick, but it doesn’t make a difference other than visually. Attacks don't reliably go in the direction
they're meant to and the player character is hard to manoeuvre, with a large turning
circle that isn't great for swimming between fiddly bits of architecture or around the
decks of a sunken ship. The game was too boring for adults, but the
aforementioned faults, alongside enemies with homi
ng attacks and others that respawn, make
the game too unwieldy for younger players who could have otherwise enjoyed it. Without a clear audience, this game is best
left on the shelf – or in Ariel's cave of whatsits and thingamabobs. Maybe she could use the cartridge as a coaster. #94 - Big Hero 6: Battle in the Bay (2014)
DS, 3DS We know what you're thinking – “But Ben! The Big Hero 6 comics are Marvel, so isn't
this a Marvel movie?” Well spotted, but no. The film was not made by Marvel Studios,
but
was produced by Walt Disney Animation Studios and received Disney – not Marvel – branding. Now that we've addressed the elephant in the
room, we can move on to the robots on the streets. Set after the movie, Big Hero 6: Battle in
the Bay sees the newly-formed superhero team protecting the fictional city of San Fransokyo
from super-sized fighter bots. Gone are the small but vicious machines that
wouldn't seem out of place on British TV, and in their place are larger, less effective
ones. An
appearance from the fights' ringleader
and previous champion suggests they're meant to be both bigger, and better than before;
it's just a shame that didn’t translate to the gameplay. Only four of the six heroes are playable,
with the other two contributing special abilities activated from the UI. Bad luck if your favourite's now just a button. Bad luck if you have a favourite at all, really
– despite being functionally the same and equally powerful, the player is given no choice
of who to contr
ol as the heroes are assigned to specific levels. As the last ever game released for the DS,
we would love to say the handheld went out fighting – but this game wouldn't even last
one round against a regular-sized fighter bot. #93 - Oliver & Company (1989)
Atari ST, Amiga, MS-DOS For those unfamiliar with Oliver & Company,
it’s effectively identical to Charles Dickens’ original work. Just replace the boy with a kitten, the street-wise
children with dogs, and the homeless criminal Fagin …with a h
omeless criminal named Fagin. It’s fine, he can grow plenty of hair on
his own without having a feline or canine counterpart. The game follows the plot of the film, with
players controlling the abandoned kitten, Oliver, to collect discarded hot dogs on the
streets of New York and catch dog biscuits thrown by disembodied hands – never mind
that he's a cat – as he navigates this hard knock life. Wait, that’s the wrong orphan. The main complaints levelled at the title
were that the controls were sl
uggish and much of the atmosphere of the film was lost. With no music beyond the title screen, the
fantastic soundtrack featuring songs by Huey Lewis, Billy Joel, and Bette Midler that brought
the movie to life in a very 80s way is entirely absent. The mean city streets don't feel as threatening
or hopeless when they’re reduced to collecting items against a cheerfully yellow background,
and the gut-wrenching selfishness of Fagin trying to wreck Oliver's happy adoption becomes
no more than a leng
thy loop of preventing various acts of vandalism in Oliver’s new
home. Oliver & Company ultimately felt unsophisticated
and repetitive, and while we’d happily keep the cat, we’ll pass on second helpings of
the game. #92 - Return to Oz (1986)
Commodore 64, ZX Spectrum, Amstrad CPC The movie Return to Oz is an eerie, dark fantasy
adventure that feels a little like what you'd get if you filtered The Wizard of Oz through
Tim Burton's brain, added several helpings of creepy 80s claymation, and served
it in
a jack o'lantern; a mixture sure to delight and disturb in equal measure. Neil Gaiman reviewed it as “one of the very
best fantasy films I’ve ever seen;” and whilst we don't know if he's played the tie-in
video game, it's unlikely he'd be as full of praise for the title as he was for its
inspiration. Return to Oz looks less terrifying than the
movie with its bright colours and simple images, but it follows the plot faithfully. While criticised for its comparative lack
of atmosphere, it re
tains the movie's sinister tone and doesn’t gloss over the less child-friendly
parts. The gameplay and controls are extremely simple,
but navigation of the story requires familiarity with the film. Even when limited to the actions at the bottom
of the screen, it's practically impenetrable if you don't know the movie well - unless
of course you don't mind a lot of trial and error when speaking to characters, collecting
clues, and combining items. Most people would probably give up before
thinking
of using a chicken to escape a throne room. I know I would, but I don’t need a pair
of ruby slippers to return to reality; the console’s power button will suffice. Problem solved. #91 - Tron: Solar Sailer (1982)
Intellivision Given that this game is also set during the
movie, Tron, it's unsurprising that Tron: Solar Sailer – yes, that is the intended
spelling – has the same objectives as the last Tron game on this list; to navigate the
mainframe and destroy the Master Control Program. The playe
r pilots the Solar Sailer; a fast
transport vehicle that flies along beams of data. Players glide through zones of the computer
via these routes, trying not to go too far off course when switching tracks to top up
the constantly draining energy. Reach the second phase, and an 8-digit binary
code is entered by catching 1s and 0s on screen. The code is only given once though, so you'll
either need to write it down or hope that your short-term memory is up to snuff. This is the main problem with So
lar Sailer;
the lack of on-screen direction easily results in confusion. The game uses the Intellivoice module – an
adapter for the Intellivision console that enables voice synthesis – to relay important
information. A distinctly robotic voice gives out codes
to progress the game, updates on your energy level and sector location, and tells you when
you're under attack. It must have felt quite futuristic at the
time, and as one of only five games that used the Intellivoice, it certainly would hav
e
stood out ...except hardly anyone bought the module, so it had very few people to stand
out to. Maybe that was for the best. #90 - Beauty and the Beast (1994)
NES, SNES This game feels like someone looked at Roar
of the Beast and decided they could improve upon it. And they did! …but not by much. Rather than defending his castle against invading
wildlife the Beast is left to prowl around it, swatting spiders and crawling up curtains
until Belle arrives; then it's business as usual murdering wo
lves in the snow. The platforming is somewhat interesting, and
time in the library makes a nice change from the dreary dungeon décor seen in the other
levels - but it's not all good news. Beauty and the Beast features several unexplained
mechanics, such as roaring to make platforms move, that can leave a player stuck for hours
as they look for an alternate route, simply because the game hasn’t taken the time to
tell them that this is something they can do. Why would roaring at a platform make it
move? I know the castle's enchanted, but I don't
remember the floors skittering about when the Beast got shouty in the movie! Following the pattern set by the movie's other
tie-in games, there's a congratulatory screen upon beating a level, but instead of feeling
patronising, the “Well Done, Dear” seems appropriate coming from the motherly Mrs Potts. Okay, so it still feels patronising, but in
the fond way you tolerate from an older relative. Just smile and nod; she'll be asleep in the
cupboard
soon. Mrs Potts, I mean – but if your mum wants
to sleep in the cupboard too that's her business. #89 - Pirates of the Caribbean: The Legend
of Jack Sparrow (2006) PS2, PC Pirates of the Caribbean: The Curse of the
Black Pearl was a film that revitalised the pirate genre, and as the most captivating
of its characters was Johnny Depp’s eyeliner-loving scallywag, it’s little wonder that Jack
Sparrow is the focus of this tie-in. Set two days after the movie concludes, this
third-person hack-and-sl
ash has Jack retelling things in his own way. His unique perspective on events and characteristic
flirtation with the truth sees him present where he actually wasn't, and bringing others
along for a ride, so we see Jack helping Elizabeth to fend off the cursed crew of the Black Pearl
in her bedroom, and sack Nassau port with her by his side. Destructible parts of the environment give
options to defeat enemies other than just beating them to a pulp, occasional minigames
break up the violence with
out taking players out of the action, and a friend can drop in
for local co-op. No friend? No problem! The AI controlled character can stand around
staring into space, get stuck on terrain, and block your path, just like a real friend
would. While players and critics were divided in
their opinion, these tales entertained fans of the movie and led to the game having a
fair user reception. Johnny Depp's reprisal of the swaggering seafarer
doubtlessly carried the game further than it would have gon
e without him, as despite
his colourful character, The Legend of Jack Sparrow saw hefty criticism for its many flaws. Sorry Jack, not even sea turtles can save
you from this game ...oh. Maybe they can. #88 - Pirates of the Caribbean: The Curse
of the Black Pearl (2003) GBA Another Pirates game so soon? As you can probably guess, this one isn't
much better than the last. Despite having the same name as the film,
Pirates of the Caribbean: The Curse of the Black Pearl acts as a prequel to it, and f
ollows
a much younger Jack Sparrow – with only a passing resemblance to Johnny Depp and the
wrong colour bandana – after the mutiny that supplanted him as captain of the titular
ship. Beginning in true pirate fashion with a walk
of the plank, the narrative follows Jack’s escape from being marooned on a small island
then through his adventures across the Caribbean. But these aren't his famous escapades; instead,
the player is treated to simple fetch quests for nondescript NPCs and unremarkable tr
easure
hunts to pad out the runtime. The game's difficulty – or rather, the lack
of it – was criticised for making the fights feel trivial, with even late-game enemies
downed in a couple of hits. Confusingly, the game ends with Jack returning
the cursed treasure to the Isla de Muertaand slaying Barbossa. Maybe we can chalk this up to Jack's fanciful
storytelling, as it wouldn't be out of character for him to completely fabricate something
like that. Who needs accuracy when you have infamy, eh? #
87 - Basil the Great Mouse Detective (1987)
Atari 8-bit, Commodore 64, ZX Spectrum, Amstrad CPC Styled after the fictional detective, Sherlock
Holmes, Basil the mouse shares both his Baker Street home and penchant for solving mysteries
with Arthur Conan Doyle’s legendary hero. The premise of the game is that Basil’s
nemesis – the criminal mastermind, Professor Ratigan – has kidnapped Basil’s own Watson,
Dr Dawson. In keeping with the Holmesian inspiration,
Basil the Great Mouse Detective draws f
rom the movie to create a new, thematically appropriate
adventure with the same setting and characters, rather than follow its plot directly. Simple platforming and enemy avoidance form
the bulk of the game, while searching for clues about Dr Dawson’s whereabouts and
scoffing dairy products break things up a bit. This isn't just a quirk of the mouse; bumping
into enemies runs down Basil's energy bar, which a snack of cheese restores. Despite playing as the titular detective,
more time is spent t
raversing the levels than solving mysteries. While the maze of rooms may require a bit
of map reading, determining clues' legitimacy consists of reading how many are correct in
the UI – and so hardly any deduction is required from the player. The title drew criticism for its lacklustre
platforming, and poor controls that rendered one of the game's key mechanics impractical:
Mousetraps could be used to incapacitate Ratigan's goons, but players often failed to place them
as intended or set them do
wn accidentally, which resulted in wasted traps and frustrated
players. The only real puzzle here comes in trying
to work out what the heck the devs were thinking. Basil would be so disappointed. #86 - Monsters, Inc. (2001)
PS2, Game Boy Color, GBA This entry sees us return to the Monsters,
Inc. factory, but with the movie as the focus rather than ballgames. Of the three versions of the game that were
released, the one for the Game Boy Color follows the plot of the film most faithfully. A normal
working day avoiding toys and scaring
children as Sulley and collecting paperwork as Mike, takes a sharp turn when toddler,
Boo, is unleashed on Monstropolis. Safely return Boo to the Scare Factory, go
on an enforced holiday to the Himalayas, then battle Randall – complete with the hanging
doorchase sequence – to save her. If an extra dimension is preferred, the PS2
version is similarly focussed on the story, but was heavily criticised for its uncooperative
camera. The release for the GBA offer
s something slightly
different with its less story and more objective-driven plot. Randall has shredded Boo's door and scattered
the pieces throughout the game, and it's the player's job, as Sulley, to collect and reassemble
them. A jigsaw minigame to do so is thematic and
appropriate, but is also incredibly simple, and the game doesn't end after defeating Randall
but instead repeats with a different monster in his place. Despite an admirable adherence to the events
of the movie, the Monsters, I
nc. games proved to be little more than a selection of mediocre
platformers that drew criticism for their lack of complexity, repetitive gameplay, and
over-reliance on the licence to carry them. #85 - Disney Planes: Fire & Rescue (2014)
Wii,3DS, Wii U We come now to a game based on a not great
Disney film that’s a spin-off from one of Pixar’s least good franchises. Off to a good start already. The story focuses on Dusty the plane, famous
crop-duster turned racer, who seeks a new career path as a
firefighter after an incident
of accidental arson. The game begins with Dusty's training but
this isn't just a quick tutorial. He didn't earn his certification in the movie
from a quick zip around the park, after all – firefighting requires serious commitment,
to the tune of 30 training missions. That said, these missions are optional – but
skipping them cuts out about half of the game as while the main missions are longer and
more involved, there are only 12 of them. Surprisingly, this wasn't
really criticised. Most reviewers saw no issue with the title's
length as the controls were stiff and unintuitive, and the gameplay was deemed so boring that
players would quit before reaching the end anyway. Search and rescue is less exciting when it
comes down to just badly flying back and forth over unchanging landscapes, looking for something
that's easy to miss. Occasionally players take a ride in another
airborne vehicle to complete different tasks, which brought a little variety; while Du
sty
is a competent plane, he can't turn into a helicopter to pick up stranded deer. Yes, that’s a tractor. No, it's not explained why the tractors are
called deer. If players weren't familiar with the film,
or didn't think to Google it, this could have seen them scouring the landscape for Bambi
in vain, rather than for little green John Deere puns. #84 - Sorcerer's Apprentice (1983)
Atari 2600 Often hailed as one of the best animated films
of all time, Fantasia gave audiences dancing mushrooms,
ballerina hippopotami, and Mickey
Mouse's disastrous experience as the Sorcerer's Apprentice. As much a celebration of classical music as
it is an animated film, the beautiful visuals and famous compositions combined to create
a stunning experience for moviegoers. It's Mickey’s fraught encounter with enchanted
brooms that's the theme for the game – which you could probably guess from the title. Beginning during Mickey's dream of conducting
the cosmos, the player must collect falling stars and sh
oot comets. Each star caught translates to a bucket to
aid the bailing in the second phase; each comet left flying becomes a broom to work
against Mickey. Fail badly and there's just too much water,
too many brooms, and not enough buckets to save the Sorcerer's abode when you get to
it, even with the ability to intercept the brooms as they march down the stairs. Considering that the Sorcerer saves Mickey
in the film, it's more accurate to lose the game than it is to win – but that knowledge
does
n't make losing fun. While the graphics and use of a few notes
from Paul Dukas’ symphonic poem were praised, the game was slammed for being repetitive,
tedious, and incapable of retaining the player's attention. Mickey went to sleep instead of dealing with
the similarly monotonous task of filling the well; we couldn't blame him if he chose a
nap over this, too. #83 - Atlantis the Lost Empire: Trial by Fire
(2001) PC Atlantis: The Lost Empire was Disney's first
foray into sci-fi, however it faile
d to perform as expected when released, and lost out on
the top spot in theatres to Lara Croft: Tomb Raider – which probably says everything
about it more succinctly than we could. Atlantis the Lost Empire: Trial by Fire is
a first-person shooter that begins 13 years before the movie, and sees players attempting
to retrieve a map given to the protagonist at the beginning of the film. This part of the game was distributed as a
self-contained prequel to the movie under the title Atlantis the Lost
Empire: Search
for the Journal, and could be found in several places, including Kellogg's cereal and select
copies of The Emperor's New Groove on DVD. The rest of the game follows the plot of the
movie, from the attack on the adventurers' ship by a mechanical leviathan – which isn't
seen, but players get to shoot its apparent spawn from an escape pod – to the threat
of volcanic activity. While the premise sounded promising with puzzles
to solve and crystals to collect while beset by enemies, a s
hooter was thought an odd choice
for a film that featured very little violence. The title saw criticism for the lack of cohesion
between the levels, with the story and objectives explained in screens of text between them. The graphics were sub-par, the controls awkward,
and the game as a whole failed to build any sense of atmosphere or immersion. As Atlantis is famously underwater, that last
fault is particularly unfortunate. #82 - Fantasia (1991)
Mega Drive In 1991, Fantasia: The Movie was comp
letely
restored for its 50th anniversary and came to home video for the first time, introducing
a new generation to the musical masterpiece. After the successful release, and the popularity
of Castle of Illusion Starring Mickey Mouse the year before, gamers and families alike
were ready for more Mickey. They got it – but only for 100 daysas the
game was recalled. While there is speculation about the reason
behind it, with explanations ranging from an incorrectly granted licence to Roy Disney,
ne
phew of Walt, kicking up a stink because his uncle didn’t want any adaptations of
Fantasia, the outcome was the same; the game was removed from sale, and only an estimated
5000 copies survived. The game is set within the dreams of the sorcerer's
apprentice. Beginning with a jaunt through his master's
abode, players control Mickey through platforming levels inspired by the film. Make it to the end to be rewarded with the
demonic climax of “Night on Bald Mountain”, complete with dancing imps and s
pooky faces
– at least, we think they're meant to be dancing. The game looked fantastic, with gorgeous graphics
that recalled the scenes they represented, and the music was a recognisable translation
of the orchestral originals. Gameplay obviously took its lead from Castle
of Illusion, and was standard fare for an action platformer – except where that game
delivered greatness, Fantasia delivered frustration. Development was rushed to get the game on
shelves before Christmas, and it was released
before it was ready, which resulted in unpolished
gameplay, terrible controls, and a lot of upset among those who managed to score a copy. #81 - The Jungle Book Groove Party (2000)
PlayStation, PC The Jungle Book Groove Party – or The Jungle
Book Rhythm N'Groove if you wanna get North American about this – is a musical rhythm
game designed to get players up and active on their dance mat, and features iconic tracks
such as “The Bare Necessities” and “I Wan'na Be Like You”. Despite being a collect
ion of tunes, the game
follows the plot of the movie surprisingly well and the new songs made specifically for
the title are in keeping with the story; a dancing introduction to the girl from the
Man-Village in particular wouldn't feel out of place in the film. The quantity of new tunes was criticised,
however, as they were used instead of – rather than alongside – all but two of the movie's
songs, and had the vultures sounding more like Madness than The Beatles. The
length of the game also let
s it down for anyone with an attention span longer than a young
child, with only nine songs in the main game, and an extra unlockable cover version of “I
Wan'na Be Like You”, bringing the grand total up to a pitiful ten. While the “crazy” difficulty unlocked
after completing the game on expert is unlikely to pose a challenge to Dance Dance Revolution
aficionados, the easier difficulties are suitable for younger children who just want to sing
along and stamp their feet. Make sure they haven’t got
any socks on
though; you want them to be King of the Swingers, not King of the A&E Department. #80 - The Wild (2006)
GBA As a side-scrolling platformer based on the
film of the same name, The Wild follows the tale of a group of animals from the Central
Park Zoo. Stills from the movie provide context between
levels while said animals recount their rescue of a young lion after his accidental escape. Levels are separated between ones designed
for the escaped lion's father, Samson, and others for B
enny the friendly squirrel. This enabled the game to feature different
styles of platforming, with levels full of climbing and swinging for Benny, and combat
for Samson. Benny's hardly helpless though, as he's proficient
at throwing nuts at birds – burying them in the ground like a normal squirrel wouldn't
be as effective, after all. The levels are themed around locations from
the film, with sections of the game based in both New York and Africa. Boss battles represent pivotal moments such
as Sa
mson's fight with the vultures and the final showdown against the wildebeests' leader
– but both failed to impress. Despite suffering from unresponsive controls
and awkward timings, and the main criticism levelled at The Wild was that story mode could
not be played through in one go. Instead, the completed levels had to be replayed
in “solo mode”, with certain objectives achieved within a time limit before the next
story mode level unlocked. This artificially extended length brought
nothing to t
he experience that wasn't already there – and made what was there feel worse. Like regurgitating your starter so you can
enjoy it again before the next course. Lovely. #79 - The Lion King: Simba's Mighty Adventure
(2000) PlayStation, Game Boy Color We move now from the lions of New York to
those of Pride Rock, with a game that acts as a biography of its titular big cat. The Lion King: Simba's Mighty Adventure follows
Simba through the events of The Lion King and its direct-to-video sequel, with
more
than half of the game devoted to the original film. Recognisable events are depicted through the
platforming levels that comprise the game, from Simba’s flight from the tensestampede
that prompted his self-imposed exile, to protecting his own cub once he rules from Pride Rock. Stills from the movies form the loading screens,
and the PlayStation version features clips from the films between levels. The two versions of the game play similarly,
but there are instances where the PlayStation ver
sion is more nuanced – such as during
the fight with Scar. That said, it's not hard to be more complex
than just pushing Scar back off a platform. Timon and Pumbaa provide short diversions
from the plot through minigames that require players to do things like catch bugs or sit
on Timon – but if standing downwind of the warthog is as terrible as the duo’s ditty
suggests, we wonder if it would have been kinder just to hit said meerkat with a mallet
like in traditional whack-a-mole games. While dee
med suitable for the kids that were
its target audience, the title nonetheless was criticised for its “cookie-cutter”
format and lack of complexity, as well as the fact that it had little to offer past
the first playthrough – even for the young and inexperienced. But, hey, Hakuna Matata, right? #78 - Adventures of Tron (1982)
Atari 2600 We're back inside the computer for another
Tron tie-in, and players actually get to control Tron rather than Flynn this time. Adventures of Tron – or Adventures
On GX-12in
Europe – was apparently intended to be an Atari version of Maze-A-Tron but ended up
being so different that it was given its own release. Lacking the worrying complexity of its supposed
inspiration, this game's manual is an easily memorised 6 pages long – thank Tron for
that. Laid out as a set of four floors with elevators
between them, the main objective is to collect floating bits – that's not us being flippant,
that's what they're actually called – while avoiding tanks, recognizers
, and bugs that
descend the floors, cross the screen in Tron's path, and in the case of the tanks, attack
him. Collect all the floating bits, and the game
is won, then jump into the beam in the centre of the screen so a points bonus is added to
the score, and the game starts anew at a higher difficulty. While the title had no glaring faults, reviews
were hardly full of praise. The accuracy required to avoid enemies was
a common cause for frustration, as was the limit of four lives; but the main
criticism
levelled at the game was that while the first levels were easy, it became too difficult
too quickly as the player progressed. When faced with more numerous and faster moving
enemies, most players found the game maddening rather than enjoyable. #77 - Pirates of the Caribbean: At World's
End (2007) PS2, PSP, Xbox 360, Wii, DS, PC As Pirates of the Caribbean: Dead Man's Chest
had no tie-in game on consoles, releasing one for At World's End seems peculiar at first
glance. While named after
the third movie, the game
encompasses the events of both films as to do otherwise would have thrust players into
the middle of the story with no context. The expected cast of Jack, Will, and Elizabeth,
plus the not-so-expected Barbossa, are controlled through relevant parts of the story. There's none of Jack's embellished tales to
put anyone out of time or place in this game, so players follow the plot to reconvene the
Pirate Court and tackle the threat posed by Davy Jones. The levels, set in e
xpanded locations from
the films, have objectives to complete which break up the hack-and-slash gameplay, and
boss fights take the form of duels, which sets them apart from the – often literally
– unwashed masses of minor enemies. While the combat in general was found wanting,
and Jackanisms – quick time events given a fancy name with drunken flair – were criticised
for slow input response, the duels were praised for the variation in swordplay ...until players
realised they just needed to repeat
the same few moves over and over and got bored. At World’s End looked great, and the voice
acting delivered by sound-alikes of the movies' cast was fantastic; but that wasn't enough
to patch the holes blown by the game's faults. Perhaps Davy Jones will come for this game,
next. #76 - Finding Nemo (2003)
PS2, GBA, GameCube, PC I think it's safe to say that not many child-friendly
films are inspired by a trip to the dentist, but Finding Nemo is one that is. Since it was the highest-grossing compu
ter
animated film ever until Despicable Me 2 snatched the crown from the clownfish 10 years later,
it was inevitable that the game wasn’t going to live up to its movie counterpart. This tie-in is primarily an action-adventure
themed around events in the film, and contains scenes from the movie between the levels to
tie it all together and tell the story. The problem of a blocked path can be solved
by depositing a pearl in a clam's jaws as Nemo, Marlin gets to chase Dory through coloured
rings, a
nd players are treated to tried and true minigames of sliding puzzles and memory
tiles with the forgetful fish. In hindsight, she probably wasn't the best
choice for that. Critics generally applauded the effort of
the developers to create a game for children that wasn't overly simplistic or boring for
anyone outside the intended audience – except for the PC version, which was a simple point-and-click
that was drastically different to its console counterparts. Unfortunately, the title suffered fr
om a lack
of variety in gameplay, and frustrated players with framerate issues and long load times. A wait that was commonly over 3 minutes on
the GameCube tested even the most patient player, actively disengaging the small children
who were the game’s only fans. As such, those poor kiddos were left treading
water when all they wanted was to just keep swimming. #75 - A Bug's Life (1998)
PlayStation, N64, Game Boy Color, PC Based on the film of the same name that was
the subject of a feud between
Disney and Dreamworks, the tie-in to A Bug's Life is an action platformer
that follows Flik, a misfit ant, through the plot of the movie. Key elements of the plot, along with the player's
objectives, are communicated through annotated stills from the film, with the PlayStation
version also featuring clips. Levels have the player collecting seeds and
pelting enemies with berries as they take Flik through locations and events that moviegoers
will be familiar with. Puzzle-solving skills are requir
ed in some
places in order to progress, as players must plantseeds that grow into sturdy shoots and
bouncy mushrooms to aid with platforming. Some of the environments are unimpressive
– the cardboard city in particular is more of a ghost town than major metropolis, and
lacks the glowing lights and bustling environment of its movie counterpart – whilst others
are faithfully recreated. The giant raindrops and urgent music give
the final boss fight an appropriate sense of weight and urgency, and Ho
pper is defeated
in a way that aligns with the movie without robbing the player of their sense of victory. While the game was praised for its appearance
and accurate adaptation of the movie, the sluggish controls coupled with framerate issues,
graphical glitches, and an uncooperative camera overshadowed the game's positives in reviews. The Game Boy Color edition lacked the puzzle-solving
elements present on the other versions, and so most critics considered it a lesser offering. #74 - The Chroni
cles of Narnia: Prince Caspian
(2008) PS2, PS3, Xbox 360, Wii, DS, PC As the lesser-known sequel to The Lion, the
Witch and the Wardrobe, The Chronicles of Narnia: Prince Caspian is set either one or
1300 years after the first film, depending where you're from. The game portrays the events leading up to
and including the eponymous prince's call for aid from royalty of the past – better
known to audiences as the children who enjoyed the prior wardrobe-based shenanigans. Different characters and f
antastical creatures
from the movie are playable, and on-screen party members can be swapped between at any
time to make use of each of their capabilities. Smash around and ride giants as a minotaur,
squeeze through tiny spaces as a mouse, cut down enemies with debonair flair as Prince
Caspian himself – and play as the children sometimes, it's not completely avoidable. Critics celebrated the spectacle of the large-scalebattles
that ran smoothly with little to no drop in framerate or responsivene
ss, and that many
of the cast reprised their roles; but by-and-large the game saw more criticism than praise. Simplistic gameplay, a slow-paced narrative,
and inaccurate aim in combat and when solving puzzles raised the most ire. The DS version sat apart from the others due
to its RPG-esqueencounters and turn-based combat, rather than following the action-adventure
format of the consoles. Prince Caspian was the last game developed
by Traveller's Tales that wasn't a Lego title, and the connection
is evident in the gameplay
– maybe this title would have performed better if it had been a Lego game, instead. #73 - Enchanted (2007)
DS Whilst being transported into a Disney movie
may be a fantasy of many children, the opposite happens in Enchanted. Stereotypical princess-to-be, Giselle, is
thrust into the real world, and learns a few things along the way – marrying a man you've
just met seems less appealing once you discover the concept of dating. The tie-in game follows the plot of the film
and takes place in both Giselle's homeland of Andalasia, and New York. The three playable characters have significantly
different gameplay, with set levels for each; Giselle is paired with exploration and collection
quests, Edward with action-focussed sequences and turn-based boss fights, and platforming
levels are Pip's domain …but everyone gets minigames. While the title was praised for its age-appropriate
theme, controls, and difficulty, some of the minigames were criticised as awkward and t
edious
– particularly Pip's boss battles. Yes, you heard right, the chipmunk had boss
fights. Additionally, the lack of choice about which
levels to play – or replay – was criticised because of how vastly different they were. If a player loved the sedate exploration but
didn't enjoy combat, they needed a friend or family member to get them to the next section. You could say that this encouraged cooperation,
but really it just caused frustration that could have easily been solved by a level selec
t
unlocked after completion of the game, so instead of inspiring camaraderie, the title
just left players feeling disenchanted. #72 - Cinderella: Magical Dreams (2005)
GBA Inspired by Charles Perrault'sfairy tale,
this wondrous story of a downtrodden maid-turned-princess is one of Disney's classics, and boosted the
company's popularity after World War Two. Cinderella shows the titular woman's rise
in spite of the evil machinations of her step-family, and Cinderella: Magical Dreams was produced
t
o coincide with the movie's release on DVD. With clips interspersed between levels, players
take Cinderella and friends through familiar parts of the film. Whether that's simple platforming as Cinderella
to feed farmyard animals without stepping on chickens or newborn lambs, or scaling a
wall of haberdashery supplies as Jaq and Gus, the levels are thematic and fit well with
the story. Boss fights with Lucifer see the mice peltingbuttons
at the feline menace, and a sequence of minigames has the p
layer transforming the mundane into
the magical as the Fairy Godmother – but not to the tune of Bibbidi-Bobbidi-Boo. The title's adherence to the plot of the movie
was recognised by critics, the graphics met expectations, and the gameplay was deemed
appropriate for a young age group. It was, however, criticised for its short
length, bad collision detection, and potential to bore its intended audience. Cinderella's chores were repetitive, well,
chores, and the game lacked peril throughout. Even h
er race home after the ball was more
of an evening stroll despite the constantly scrolling screen, and the spooky forest failed
to add a sense of impending doom. By the way, if anyone at home has been drinking
every time we’ve mentioned a spooky forest, I suggest you stop now. We don’t want to be responsible for anyone
getting alcohol poisoning. #71 - High School Musical 3: Senior Year Dance! (2008)
PS2, Xbox 360, Wii, DS, PC While the first two High School Musical films
were Disney Channel crea
tions, the third had an increased budget and theatrical release
due to the series' popularity. It was praised by audiences and critics alike
and achieved the highest-grossing opening weekend for a musical film up to that point. As with most games in this genre, High School
Musical 3: Senior Year Dance! places the focus on the songs rather than
the story, but keeps each within its movie environment. Players have the chance to dance through the
tunes from all three films, and can choose which char
acter to control. There's even the option to create their own
Wildcat – meaning a student of East High, you can't play as an actual cat. Gameplay consists of stamping on a dance mat
if you’re the owner of a PS2 or Xbox 360, or swinging your arms around if you prefer
to play your games on the Wii. The PC version let players' fingers do all
the work by tapping the arrow keys in a way that only Thing from the Addams Family would
consider dancing; and the DS, confusingly, saw players circling the st
ylus around a face
rather than engaging in rhythm-based movement. Senior Year Dance! was praised for the accurate representation
of the movies' performances, and control schemes that both made sense and worked; but the game
included many ballads unsuited to dancing, which eclipsed the positives as it left players
feeling bored. Maybe if the game had let players be a cat,
the slow dances would have been a bit more interesting. #70 - Tron: Evolution (2010)
PS3, PSP, Xbox 360, Wii, DS, PC In a step
away from the previous titles on
this list, Tron: Evolution is tied to the 2010 sequel rather than the original Tron
film. Acting as a prequel, this game sets the stage
for Tron: Legacy and introduces players to the characters of CluandQuorra. Players take control of the security program,
Anon, a thankfully silent protagonist – we dread to think what expletive-ridden tirades
they'd go on if not with a name like that. His purpose: to investigate infighting within
the computerised world, and take
out viruses along the way through fast-paced acrobatic
combat. Levels feature plenty of parkour, vehicular
racing with a luminous trail, and a good ol' time blasting recognizers from a tank. The online multiplayer mode offers PVP classics
like capture the flag and solo or team deathmatches, with the ability to connect with up to 9 other
players. The PSP, DS, and Wii versions – the latter
of which has the subtitle Battle Grids – are collections of minigames similar in theme
to the console versio
n, but with an emphasis on multiplayer and co-op. Tron: Evolution was praised for its movie-accurate
visuals, sound design, and atmosphere, and for the fact that the multiplayer was actually
fun – albeit dependent on the quality of the other players. As for its downsides, the game saw criticism
for its simple and boring combat, the short length of the single-player story, and that
the majority of multiplayer maps were only available through purchased DLC. At least it wasn't all of them I suppose
,
but still. #69 - Pirates of the Caribbean: Dead Man's
Chest (2006) PSP, GBA, DS The movie of Pirates of the Caribbean: Dead
Man's Chest had no tie-in for home consoles, but it did have this game for handhelds. In Dead Man's Chest players control – you
guessed it – Jack Sparrow through slashing and smashing action that follows the plot
of the movie. The usual trio is rounded out with Will and
Elizabeth on the DS which gives players the opportunity, as said heroine, to skip the
stealth from the
film and instead cut a suitably piratical swath through Port Royal in her
wedding dress. She doesn't even get it dirty – maybe she
could give us some tips to help us save on our laundry bills. While the PSP and DS versions are third-person
brawlers with the occasional puzzle or minigame, the GBA sails in a slightly different direction
as an action-platformer that also features nautical exploration and ship-to-ship combat
as part of the main story. The PSP offers naval warfare in a PVP mode,
whil
st the DS skips the ships entirely. Dead Man's Chest was praised for its runtime
on the PSP and DS, and all versions were considered moderately fun. The combat, however, negatively impacted the
game's reception as it only required button mashing on the DS, was too easy on the GBA,
and the button prompt system on the PSP left Jack unavoidably open to attack when faced
with several enemies at a time. As the title was primarily a beat-em-up, these
faults were glaring – and if a pirate can't fight,
how good of a pirate are they really? #68 - Bolt (2008)
PS2, PS3, Xbox 360, Wii, DS, PC The titular Bolt is a crime fighting, super-powered
canine with a sonic bark – or rather, he thinks he is. The movie centres around his discovery that
he does not in fact have super powers, and that they were instead all special effects
for a TV show. The tie-in game takes the idea of said TV
show and runs with it, with the game's story taking place inside the televised universe
as Rhino – the hamster and sup
erfan that Bolt meets in the movie – binge watches
it on DVD. The game is, essentially, the show; players
take Bolt, complete with superpowers, and his owner Penny, complete with her wheely-bar-thing,
through daring escapades to save her father from the moustache-twirlingly evil, Dr. Calisto. While Bolt zips between enemies in stages
focussed on melee combat, Penny takes out the odd enemy but mostly wields her wheel-bar
to complete platforming sections. Hacking minigames break up the main levels
and provide something completely different in the form of a bit of multidirectional shooting,
which represents the computer fighting against the intrusion. The use of the TV show to create a game of
espionage and adventure rather than just following the plot of the film was praised by critics,
as was the game's appearance and appropriate difficulty for its target audience. However, both reviewers and players found
Penny’s stealth mechanics unnecessary, and Bolt's combat repetitive and tedious –
minor
goons had too much health, so every fight was a slug-fest that dragged on well past
its welcome. #67 - Disney Planes (2013)
Wii, Wii U, DS, 3DS, PC We've already covered one game featuring the
colourful aircraft, but now we've got one based on the original Planes movie rather
than its sequel. With four different modes of play, Disney
Planes offers more than just a flight through the plot of the film. Story mode, however, does just that, with
players piloting the protagonist, Dusty Crophop
per, and various other aircraft through the movie's
race around the globe. “BalloonMode” unsurprisingly features
poppable balloons, and the racing mode sees players flying their aircraft of choice through
generic but Planes-appropriate courses. Despite there being multiple opponents, the
game only supports local co-op for two players, and the handheld has no multiplayer at all. “Free Flight” lets the player enjoy just
riding the wind and exploring the game's locations, whilst grabbing the occasi
onal collectable,
but is replaced on the handheld by a challenge mode. This is made up of shooting targets, performing
stunts, and everything else you can do with an aeroplane that doesn't fit into race mode. Before you ask, no, joining the mile-high-club
isn't there – this is a kid's game, not one from a dark corner of steam. Overall, Disney Planes was received better
by players than critics, but neither adored it. Responsive controls meant that the planes
handled well, and the different modes
were appreciated; but the title was considered
too easy, and was slammed for its mediocre to non-existent multiplayer despite featuring
races and challenges that would have been a perfect fit. #66 - Tarzan: Freeride (2001)
PS2, GameCube Everyone's secondfavourite ape-raised vine-swinger,
Tarzan, is the star of this tie-in to the 1999 animated movie that bears his his name. Tarzan: Freeride – or Tarzan: Untamed if
you wanna get North American about this – is set after the events of the film and a
cts
as a sequel to it. British explorers threaten the jungle once
again, and Tarzan must protect its inhabitants by taking part in extreme sports. He lets some baby gorillas out of cages too,
but as an action-platformer the focus is on Tarzan's athletic capabilities. Run and climb, swing and slide, surf, water
ski, and bungee jump through the game, before wrestling the occasional boss in button-mashing
scenes that look a bit suspect. While the challenge mode has additional goals
like completing
the levels within a certain time or gaining a specified number of points
for performing tricks, it doesn't change the fact that everything has been recycled from
the story mode. Tarzan: Freeride was praised for its graphics
and for the fact that the controls and camera behaved; it was also deemed suitable for children
so long as they remained calm when faced with Tarzan's frequent deaths. The game had few checkpoints – and the action
sequences lacked them altogether – so minor mistakes at the en
d of a lengthy, but otherwise
well navigated course left players stuck repeating it with building frustration. It was also criticised for being short – something
that isn't usually said about Tarzan. Peter/Me on the other hand… #65 - Disney's Treasure Planet (2002)
PlayStation, PS2, GBA Robert Louis Stevenson's swashbuckling adventure,
Treasure Island, was given a space-faring twist in Treasure Planet, however, despite
high expectations and a fair audience and critical reception, the movie was a
complete
failure and bombed at the box office, costing Disney an estimated 70 million dollars. With a focus on platforming and puzzle solving
rather than combat – but still containing plenty of the latter – Disney’s Treasure
Planet follows the plot of the film and fresh-faced Jim Hawkins on his hunt for treasure. While most of the game takes place on foot,
it's occasionally broken up by races and chases on Jim's solar surfer. Not to be confused with Tron's Solar Sailer,
this is rocket-powered w
indsurfing without the water. Jim's shape-shifting pet Morph – no, not
that one – floats beside the player as a happy pink blob until it's needed. Whether that's by grabbing collectables on
the PS2, acting as a hang-glider on the PlayStation, or working as a controllable camera to scope
out environments on the GBA, it's always there to help. The boss fights on the PlayStation were more
interesting than mindless brawls, the PS2's challenges on the solar surfer were actually
fun, and the puzzles o
n the GBA required thought to complete. All three versions of Disney's Treasure Planet
had their faults though, from inconsistent and unforgiving platforming, to puzzles that
frustrated and voice actors who sounded bored. While it wouldn't bag a place among Flint's
treasure, this game wouldn't be a terrible consolation prize – but we'd still prefer
the gold. #64 - Finding Nemo: The Continuing Adventures
(2004) GBA We're back Down Under for our dinn - erm,
I mean, to see our fishy friends again.
While the movie's finale saw Nemo reunited
with his father, it also threw some plastic – and some questions – into the ocean
in the form of his bagged up tank mates. Picking up where the movie left off, Finding
Nemo: The Continuing Adventures confirms what happened to said escapees in the form of minigames
themed around each character. Players pilot each of the Tank Gang on their
perilous journey from the window of the dentist to the sea, avoiding cars and grabbing collectables
as they roll arou
nd like they're riding in aquatic hamster balls. Other characters appear once they've reached
the big blue to help them get to Nemo's reef. Bruce can Smash boulders to clear a path,
and Nemo swims through rings of bubbles to pop them – with an enraptured Bubbles looking
on, naturally. Another version of the game by the same developer,
Altron, arrived two years later for the DS with more minigames and a new subtitle, but
with the same story and taking the same format, there wasn't much to differe
ntiate them. While the presentation of the game and variety
of the minigames were praised, Finding Nemo: The Continuing Adventures suffered from an
inconsistent level of difficulty that frustrated younger players, bored older ones, and left
its audience dissatisfied. It also didn't answer who got them out of
the bags – our money's on Bruce, though it's not for his knot untying skills. #63 - Disney's Stitch: Experiment 626 (2002)
PS2 A chaotic alien turned household pet won over
critics and audie
nces alike in 2002's Lilo& Stitch. Released just two days before the film arrived
in cinemas, Disney's Stitch: Experiment 626 explores what that alien was up to prior to
his time on Earth. Stitch – the titular Experiment 626 – must
collect DNA samples for his creator's genetic experiments from several alien worlds. This involves a mix of platforming and shooting,
where the player's apparent goal is to grab collectables and achieve objectives whilst
avoiding falls into lakes of acid or bottomless
pits. I say apparent, because the real goal seems
to be causing as much mayhem and wanton destruction as possible. Stitch wields an energy gun more than suited
to the task of destroying all in his path – including the occasional enemy when they
unwisely appear – and while he has a grappling gun and jet pack in his arsenal, they're better
used for transportation than annihilation. The absolute chaos that Stitch embodied, complete
with cackles of glee as he blew things up, translated into the gam
e well, which was partly
thanks to the voice performance of Chris Sanders, who also provided Stitch’s voice in the
movie. The title was, however, criticised for its
poor graphics, shoddy camera, a disappointing lack of enemies, and clipping errors that
interrupted the platforming, left Stitch rammed in corners, and resulted in frequent, unnecessary
deaths. We hope that experiment 627 was more successful. #62 - Up (2009)
PS2, PS3, PSP, Xbox 360, Wii, DS, PC While a story about a stubborn old wido
wer
might not sound very Disney, add a tear-jerking backstory, a little boy, a talking dog, and
several thousand balloons, and we have lift-off, quite literally. Set after his house has arrived in South America,
the elderly homeowner, Carl, and his accidental stowaway, Russell, explore their new locale
through levels that mostly follow the plot of the film. While they have some overlapping abilities
– Carl's hearing aid and Russell's bugle are functionally the same – swapping between
the duo is
encouraged to navigate the levels. This has the player fending off enemies with
Carl's walker, grabbing collectables and insects as Russell, and solving puzzles with both
to negotiate obstacles and open up routes for their passage to Paradise Falls. The title was praised for the return of the
movie’s voice cast, use of both protagonists, and the ease of the drop-in local co-op present
in all versions, whilst criticisms included clunky controls, awkward camera angles, and
a distinct lack of chara
cter in the DS version. While players enjoyed the title regardless
of its faults, one of the biggest gripes was about the AI of the non-player character when
the game was played alone. Set to dutifully follow the player, this worked
fine most of the time – but caused positioning problems when solving puzzles. Thanks to the co-op, if players had a spare
controller they had an easy fix – but if you've ever attempted to play two characters
at once you'll know it's less fun than it sounds. #61 - The
Incredibles: When Danger Calls (2004)
PC Back when Spider-Man was Toby Maguire and
before Batmanbegan, superhero movies were not as prolific as they are today. A movie based on a superhero family was, therefore,
exciting and original – and so The Incredibles enjoyed a great amount of success. The Incredibles: When Danger Calls is a collection
of ten minigames that, surprisingly, do follow the plot of the film. The game begins with everyday activities like
catching crockery with a nightmarish, g
litchy arm as busy mum, Helen, and lifting trains
to get Bob back into shape. Each family member has their own minigame
based around their powers – except baby Jack-Jack – before coming together for the
final battle against the Omnidroid ...which consists of pressing the correct arrow key
in a slowly moving sequence. The title was suitably easy for a young demographic,
with simple controls that were explained well at the beginning of each level, and a short
runtime that made finishing the game a
chievable for the children the game was aimed at. It saw criticism, however, for the same things
that others viewed positively – that the game was too easy and therefore boring, and
lacked enough content to keep audiences engaged. Why they would want more of a game they were
bored of, we're not sure – but at least they all agreed on the same closing joke:
in this game, the family weren't the Incredibles, they were the Mediocres. Yeah, we groaned too. #60 - The Incredibles: Rise of the Underminer
(2005) PS2, Xbox, GameCube, GBA, DS, PC Continuing our look at the adventures of the
super family, The Incredibles: Rise of the Underminer was considered a canon sequel to
The Incredibles until the secondfilm was released thirteen years later. The game starts where the movie finished – with
the Underminer bursting from the ground with a declaration of superiority and his intent
to rule over all. While the whole clan is there for this announcement,
players only get to control Mr. Incredible and
family friend, Frozone, in their attempt
to halt his nefarious plans. Mr. Incredible is a strong brawler, and Frozoneexcels
at slowing enemies and crowd control which makes both useful, and gives purpose to playing
co-op. Otherwise, the AI does its best, and follows
the player character around to offer occasional help. The game throws plenty of enemies at the duo,
but as an action platformer the levels require more than just button mashing to complete. The Incredibles: Rise of the Underminer had
intuitive, responsive controls, great looking ice effects, and the two characters' abilities
worked well in tandem – but its awkward dialogue, lack of variety in enemies, and
unhelpful camera worked against it. Limited lives caused frustration on the handheld
versions, as did bullets that went around corners and through walls on the DS. Ultimately, the title was thought appropriate
for a young audience who watched the movie and wanted to know what happened next – but
that there was little to re
tain their attention once that curiosity was sated. #59 - Ratatouille (2007)
PS2, PS3, PSP, Xbox, Xbox 360, GameCube, Wii, GBA, DS, PC We said we'd be back to the gastronomic powerhouse
of Paris for a better Ratatouille game, and here we are. Where much of the movie follows Linguini,
the human protagonist and live marionette, its tie-in focuses on Remy, the culinary expert
who also happens to be a rodent. The title centres around Remy's move to the
city and subsequent food-based experiences, wit
h a couple of exceptions: The PSP version
features adventures inspired by the film with an overarching goal to find recipes for Linguini
and Colette's bistro, and the GBA places an emphasis on collecting ingredients and problem
solving rather than the story. Platforming makes up most of the gameplay
regardless of the version, with puzzles and objectives to complete in various locations
and the occasional action sequence to liven things up a bit. Minigames nest between the levels on the DS,
while
the previous gen consoles add multiplayer capabilities and confine them to a mode separate
from the main campaign. The console versions of the game were praised
for intelligent level design and intuitive controls, and the handhelds for fluid animation
and exploration elements; but the title ultimately failed to impress. The then-current gen version saw criticism
for poorly depicting the story, the previous for blurry textures, and the gameplay on the
handhelds was considered simple, generic, an
d unchallenging. Still, while this title earned no Michelin
stars, it wouldn't have been shut down for health code violations like the previous Ratatouille
tie-in on this list. #58 - Disney's Beauty and the Beast: A Board
Game Adventure (1999) Game Boy Color Neatly avoiding the issues of setup time and
finding a big enough space in which to play, Disney's Beauty and the Beast: A Board Game
Adventure takes the physical board out of the game and has no need for fiddly counters
that get lost as soo
n as the box is out of the cellophane. Beginning with Gaston's rousingspeech to the
villagers, the premise of the game is to reach the Beast before Gaston to warn him of the
angry mob headed his way. Each square represents a minigame, and where
the player lands on the board dictates which they’ll face; the wardrobe leads to a tile
matching game, Chip plays hide-and-seek in a game of swapping cups, and landing on Belle's
father finally, blessedly, gives players a chance to fulfil their fantasies
and control
Maurice. Performing well awards the player with stars,
with a bonus game unlocked when they collect enough – spitting as Gaston! I said spitting as not spitting at, so don't
get your hopes up – but don't spit at people, either. A Board Game Adventure was described by reviewers
as surprisingly fun, a turn of phrase that complimented and damned in equal measure. The minigames themselves saw praise in isolation,
as did the multiplayer mode that offered extra boards and additional miniga
mes; but the small
selection available in single player proved tedious, and the linear format of the boards
was so uninteresting that even snakes and ladders was exciting in comparison. Actually, a few snakes might have livened
things up a bit. #57 - Alice in Wonderland (2000)
Game Boy Color Unlike the White Rabbit, Alice in Wonderland:
The Game was not late for an important date as it came out one year before the movie's
50th anniversary, so had a very merry unbirthday instead alongside the fil
m's DVD release. Following the plot of the movie, the title
features illustrated scenes that tell the story between levels and portray Alice’s
interactions with the inhabitants of Wonderland. Players take control of the eponymous girl,
and all the classic characters make an appearance at some point during the game. The Cheshire Cat gives a rhyming guide before
levels, the Mad Hatter sends Alice on a quest to fetch biscuits for the dormouse, and croquet
with the Queen of Hearts is a suitably flam
ingo-flopping affair. The gameplay is wonderfully diverse, offering
object avoidance in a falling sequence followed by platforming once Alice lands, races against
the White Rabbit in bonus levels, and maze navigation to ease the workload of the playing
cards by painting the roses within it red. Critics praised the variety the game offered,
and picked out the thematic use of Alice's change in size that added interest and thought
to the platforming levels. However, some of the stages were consider
ed
too difficult for younger players with trial-and-error mechanics that frustrated the less patient,
while others were thought too easy. It just goes to show you can't please everyone
all the time – unless they're the Queen of Hearts, in which case, you’d better please
them all the time. Thankfully, no devs or reviewers lost their
heads for this …we think. #56 - Disney's Pocahontas (1996)
Mega Drive, Game Boy Based on the establishment of Jamestown, Virginia,
Pocahontas portrays the interaction
s between the Native Americans and English settlers
upon their arrival. While the film was an important milestone
in presenting a strong female lead and indigenous people as more than a caricature, it saw its
fair share of criticism for historical and cultural inaccuracy and reliance on stereotypes. The game is not free of these flaws as it
faithfullyembodies the film in tone and content. Players control Pocahontas and her raccoon
familiar, Meeko, through platforming levels that require swapping
between them to solve
problems, and place a focus on Pocahontas' connection with the land and life within it. Helping animals grants her abilities; whether
that's an otter teaching her to swim or a bear allowing access to her spirit to frighten
settlers in return for rescuing her cub, it's worth paying attention to the wildlife rather
than just trying to barrel on through. The title was praised for its animation and
the fact that it featured recognisable songs from the film, as well as the rela
xed pace
it encouraged. That said, its controls were unresponsive,
collision detection on items like boulders that Pocahontas needed to manipulate for the
platforming was poor, and the game additionally saw criticism for its plain backgrounds – despite
the clean, uncluttered look it gave the game. Additionally, the Game Boy version was stripped
down to its most basic form and lost much of the atmosphere and charm in the process. #55 - Meet the Robinsons (2007)
PS2, Xbox 360, GameCube, Wii, GBA,
DS, PC Inspired by the picture book, A Day with Wilbur
Robinson by William Joyce, the movie Meet the Robinsons tells the tale of a pre-teen
inventor, Lewis, and his encounters with a time travelling boy named Wilbur Robinson. Set immediately before the film, its tie-in
game sees players taking control of Wilbur through time travelling escapades to recover
a stolen time machine from the Bowler Hat Guy and Doris, his hat – no, really. There's plenty of hazards to avoid and enemies
to defeat as Wil
bur pursues them and disrupts the timeline in the process, with suitably
menacing bosses thrown in for good measure – except Doris, who, even when enlarged
to a giant size and given legs, is still just a hat. The version for the GBA is significantly different
to the others and features a story set after the movie – plus, it’s the only one that
has Lewis as an additional playable character. While the music was thought bland when compared
to Danny Elfman's film score, and several reviewers conside
red the gameplay similar
to but worse than that featured in the Zelda series, this tie-in wasn't bad. Most of the praise was directed towards the
appearance and atmosphere of the title for matching that of the movie, which was helped
in no small part by the cast of the Robinson family reprising their roles – including
Adam West as Wilbur's pizza delivering uncle. Sadly, this uncle doesn't dance the Batusi,
but he does get to wear a rather snazzy superhero outfit. #54 - Chicken Little (2005)
PS2,
Xbox, GameCube, GBA, PC How could an old folktale about a chicken
who thinks the sky is falling be improved upon? If your answer was “with aliens” you've
either seen the film Chicken Little or you should be working for Disney. Following the plot of the movie, players guide
the titular chicken through action platforming levels to prove that he shouldn't be a laughing
stock, that aliens do exist, and that he can save his town from them. As Chicken Little is notorious among the townsfolk
for ruini
ng everything he attempts, platforming as the gameplay's focus seems a hazardous
idea – but at least when players mess up it's in character. Flavourful minigames break up the platforming
and smashing of mechanical chickens, with Chicken Little's fateful baseball game reliant
on good timing, chasing a UFO through town utilising the players' racing skills, and
an on-rails shooter to defend the town testing their aim. The handheld version similarly featured different
gameplay types – just not as ma
ny – and kept them in separate modes. This tie-in to Chicken Little was criticised
for a camera and controls that misbehaved, and that the sheer variety of gameplay meant
the title played more like a collection of minigames than a singular story-driven campaign. Other critics praised this variety, and found
the gameplay diverse enough to retain interest and challenge the player in different ways. Although this meant it was unsuitable for
younger children, it remained kid-friendly and gave the ti
tle a broad appeal. #53 - Pinocchio (1996)
Mega Drive, SNES, Game Boy Pinocchio: The Game came out several years
after the digital restoration of the movie for its 1992 cinema re-issue, and surprisingly
wasn't timed to coincide with a home video release. It relied instead on the established fame
of Disney's adaptation of Carlo Collodi's novel, and rode on the coattails of other,
more successful tie-in games for that generation of consoles that we'll come to shortly. Taking the form of a puzzle p
latformer, with
a simplified version of the story told between levels on the pages of a picture book, the
titular puppet makes his way through stages inspired by the film. While Jiminy Cricket only puts in an appearance
to smack around some bugs, Pinocchio is the star with his Simon-says performance at Stromboli's
puppet show, platforming escape from Pleasure Island, and a jumping and ducking raft ride
to save his father from the whale's hungry jaws. Pinoccho was, in general, criticised for its
short runtime and the simplicity of its levels. It was, however, an appropriate difficulty
for children, and was deemed acceptably safe in terms of its content and level of violence
so that worried parents could allow their kiddos to play without fear. Additionally, the graphics, animations, and
presence of recognisable songs from the film were praised, as well as the title’s faithful
adherence to the story. While Pinocchio may have had no strings to
hold him down, he only managed to climb half
way up our list – but that's more than a
lot of protagonists not made of wood were able to achieve. #52 - Monsters, Inc. Scare Island (2001)
PlayStation, PS2, PC It's time to say farewell to the big kitty
and Mike Wazowski as this is the last Monsters, Inc. tie-in game on our list. Monsters, Inc. Scare Island – alternatively subtitled Scream
Team in North America on the PlayStation and PS2 – sees the duo sent on a training course
to the titular Scare Island. Their aim: learn to be as funny as po
ssible. Just joking, this is set before the movie,
not after it. With the option to swap between levels, players
choose to take either Mike or Sulley through areas accessed via the central hub on the
island. Despite featuring different environments,
all have the same objective: Collect Primordial Ooze to fill the player's Fright Meter then
scare robotic children of the corresponding colour. Blue robots require the least Ooze and effort,
whereas the red ones require longer sequences of button pus
hing and for the Fright Meter
to be full of Ooze. While some reviewers criticised its ease,
Scare Island's main downsides were voices that didn't quite sound like the characters,
ear splitting screams from the robot children that led to players muting the game, and distances
that were hard to judge in the platforming sections. That said, the concept, level design, and
platforming were simple and easy to grasp. Additionally, the controls worked as intended,
and the proliferation of life-restorati
on items meant that less dextrous players could
recover easily from bumps into dangerous toys, so ultimately, the title was suitable for
the young audience it appealed to. #51 - A Christmas Carol (2009)
DS We're sure that we're not the only ones who
hear the title A Christmas Carol and immediately think of the Muppets, but the adaptation of
Charles Dickens' novel this game ties into is the one that stars Jim Carrey, not Michael
Caine. This yuletide tale of morality plays out as
a point-and-click
adventure, with the story navigated by interacting with items to solve
puzzles, and through occasional minigames like knocking debris in front of a hearse
chasing Scrooge in his vision of the future. Medals are won for the player's performance,
and secrets and hidden items can be found throughout the game that contribute to a “redemption
score” – which is just a Scroogified name for completion status. As a festive treat after the title's November
release, spot-the-difference pictures were unloc
ked as an advent throughout the following
December – which remained unlocked, and were available immediately for those who accessed
the game at a later date. The long narration sections were criticised
as while they were thematic and voiced, they were walls of text that did little to engage
the player. Furthermore, the graphics and animation were
considered below average, and the runtime too short – you'd think the devs would have
learned from Scrooge not to be stingy, especially at Christmas. Q
uality over quantity does count for something,
though; the puzzles and minigames were praised for an appropriate level of difficulty for
its audience, and the overall title was lauded for retaining the darker tone of the movie. Minus points for the lack of Muppets though. #50 - The Little Mermaid (1991)
NES, Game Boy Darling it's better down where it's wetter...
unless you're a fish threatened with Ursula's mind control, in which case dry land might
seem like an appealing alternative. Not to Ari
el though, who when told of the
sea-witch's plans, regrows her tail on demand and leaves Eric high and dry in an abrupt
change to her M.O. Players navigate a series of underwater levels
in this game that's inspired by – but doesn't replicate – the plot of the film, uncovering
secrets and breaking open chests to find upgrades to Ariel's attacks as she goes. Mind-controlled enemies litter her path, and
players can deal with them by lobbing shells or trapping them in bubbles to then smash
against t
he scenery or into other fish. That's certainly one way to “save” them
from Ursula – but we're surprised there isn't a more friendly way to go about this. The idea of trapping enemies in bubbles was
generally liked, but some critics found it awkward to pull off, especially when under
pressure in boss fights, whilst others considered it a missed opportunity that, had it been
explored, could have introduced more interesting mechanics to the gameplay. Overall this tie-in to The Little Mermaid
had a
fair reception, and was a particular hit with female gamers. The difficulty was suitable for its young
target audience, and Ursula was menacing rather than frightening; though no-one mentioned
the mermaid's murderous rampage. Maybe that's really why Triton turned her
into a human at the end of the film – she's our problem, now. #49 - Disney's Brother Bear (2003)
GBA, PC The animated movie Brother Bear tells the
story of a Stone Age Native American tribesman, Kenai, who is changed into a bear du
e to his
hubris and has to learn about the circle of life – I mean the balance of nature – and
get his ego in check before he can return to human form. Disney's Brother Bear is solidly in bear territory,
with Kenai's transformation taking place before the menu screen. Subtitled stills tell the story and players
take both Kenai and Koda, the young orphaned bear he meets on his travels, through simple
platforming levels. While most of the game is spent with Koda
riding on Kenai's back, players can
control them individually and swap between them to
solve the occasional puzzle or grab the last collectable they need to unlock the minigames. Despite its extra dimension and visual differences,
the PC version of the game is still a platformer and features similar gameplay concepts to
the GBA, but only Kenai is playable with Koda relegated to following along at his side. The title was criticised for levels that felt
samey, blind jumps that caused unnecessary deaths, and the PC version for parti
cularly
difficult platforming sections that appeared out of the blue. Overall, though, Disney's Brother Bear looked
good, featured smooth animation, and gameplay that was easy enough for younger players but
posed enough of a challenge that it wasn't a piece of cake – which is good, because
bears probably shouldn’t eat cake anyway. #48 - The Sorcerer's Apprentice (2010)
DS This time we're not talking about Mickey's
avoidance of household chores, but Dave's, in this tie-in to the movie of the same
name. Known for its musical tesla coils and not
much else, Nicholas Cage was the brainpower behind the Fantasia-inspired film that sees
him teach Dave sorcery to thwart the evil Horvath and Morgana le Fay. The simply named protagonist makes his way
through New York in a rough approximation of the movie's plot, battling enemies in different
locales with a top-down perspective. Spells unlock throughout the game, along with
trips to a magical realm to upgrade them, and these exciting visits to the
colourful
plane break up the combat of the main game with ...more combat, just with a different
background. Enemies have auras that correspond to Dave's
spells, which give him immunity to damage when he has a spell the same colour as the
aura selected. This gives players the chance to mitigate
damage when faced with multiple enemies – or make up for poor dodging skills. While reviewers bemoaned the absence of Cage's
likeness and the squandered opportunity for the spell system to provide tactica
l depth,
the title was nonetheless praised for its colourful appearance and was fun in short
bursts. It required enough thought to keep the kiddos
engaged, while the repetition let them rely on what they knew worked to smite those pesky
plastic bags. #47 - The Chronicles of Narnia: The Lion,
the Witch and the Wardrobe (2005) PS2, Xbox, GameCube, GBA, DS, PC We're headed back to a Narnia well before
Prince Caspian's time for this entry, with the tie-in to the most famous of the films
that was bas
ed on the first and best-known of the books. Featuring all four of the Pevensie children
as playable characters, with drop in co-op and character swapping supported, The Lion,
the Witch and the Wardrobe follows the plot of the movie where the siblings discover Narnia
for the first time. All characters have their strengths, with
Peter and Susan excelling in melee and ranged combat respectively. Lucy heals the others and fits through small
spaces, and Edmund can climb – which doesn't sound impress
ive but is useful, especially
when needing to light the type of torch that doesn't come with batteries. The GBA edition is a largely simplified version
of the home console one, and restricts players to one character per level. The DS version, however, introduces new features,
and even lets players control characters outside of the family unit. While the handheld versions were criticised
for repetitive environments and poor AI, the main complaint aimed at the console edition
was that its runtime
was too short. Still, the action and visuals were praised,
it made good use of the different characters both individually and when combined, and was
an accurate adaptation of the movie. Along with the film and book, this game is
one of the best ways to visit Narnia – unless you can find a suitable wardrobe in your local
charity shop. #46 - Disney's Lilo & Stitch: Trouble in Paradise
(2002) PlayStation, PC In contrast to the previous Lilo & Stitch
title we covered, this one takes place on Terra F
irma and while it doesn't quite follow
the plot of the movie, Disney's Lilo & Stitch: Trouble in Paradise – or just Disney's Lilo
& Stitch if you wanna get on the PlayStation in North America about this – has more basis
in it than the cosmic travels of Experiment 626 did. With Stitch already adopted at the beginning
of the game, players join him and his owner, Lilo, in their adventures – and misadventures
– around her home island of Kauai. Fairly similar platforming levels with thematic
links to
the story comprise the majority of the game; a trip to the beach sees Stitch
scurry around a sandy trail, bouncing on inflatable rings and destroying sand castles rather than
nearly drowning, and Lilo wields Voodoo powers more potent than spoons in a jar of pickles. Occasional chase sequences switch things up
a bit, with segments like Jumba's towards-the-camera pursuit of the little blue menace and Lilo's
side-scrolling race against tricycle-riding Mertle adding variation to the standard gamepl
ay. This race, however, was criticised for its
unforgiving nature, as it granted very little leeway, so even completing it with no mistakes
was a close-run thing. The game had poor collision detection in places,
and critics found the graphics to be lacking, but Trouble in Paradise appealed to – and
was enjoyed by – children who wanted to play as the young girl and her weird dog. #45 - Tangled: The Video Game (2010)
Wii, DS, PC Tangled: The Movie centres around Rapunzel
– a girl with an indomitab
le will and impressive barnet – and her quest to see the floating
lanterns she’s admired from afar just a little bit closer. Tangled: The Video Game puts players in control
of either Rapunzel or Flynn Rider as they attempt to achieve this goal, with colouring
activities and minigame challenges unlocked along the way. Rapunzel can, unsurprisingly, let her hair
down sheer drops for Flynn to climb, and use it to swing herself across gaps – she even
lassos barrels off a ledge with it in one minigame
. Armed only with her trusty frying pan, however,
she stuns enemies but can't finish them off. For that she needs Flynn, and players without
a friend to help them out can swap between the couple at any time. The DS removes the platforming and instead
offers a stroll through various environments, with quests and minigames better suited to
a much younger audience than that of the home console version. Rapunzel's hair, while long and luscious,
had a habit of clipping through objects, and the miniga
me challenges were criticised for
their ease – but this meant that no kids tore their hair out in frustration. Tangled: The Video Game successfully recreated
the feel of the movie through its close adherence to the plot, similar visual style, and the
return of Mandy Moore and Zachary Levi as the main duo – which created a fun, thematic
adventure for the film’s fans. #44 - The Incredibles (2004)
PS2, Xbox, GameCube, GBA, PC Rated “T” for “Teen” by the ESRB,
the tie-in for The Incredibles targeted
a slightly older audience than the movie, which
received a “U” or “PG” classification in most countries. It's unusual to see a tie-in game like this
that cuts out the younger demographic through its content, rather than difficult gameplay
– but that's assuming parents paid attention to the rating. Levels follow the movie's plot, with Bob and
his stereotypical strong man capabilities and a proficiency in close combat as the focus
of the majority of the game, but the rest of the family get in on
the action as well. Helen's elastic powers are used to punch enemies
at range and swing around the environment, Violet's invisibility lets her sneak past
guards, and hyperactive speed demon, Dash, gets to race through the jungle with tightly
timed checkpoints. As a cartoony side scrolling beat-em-up, the
version for the GBA is quite different to those for home console and PC – but it still
follows the movie's plot, and additionally lets players skate through parts of the game
as the icy Frozone.
While The Incredibles had a camera that acted
up during boss fights and an inconsistent level of difficulty throughout the game, it
controlled well, and retained the movie's atmosphere – in part due to Michael Giacchino's
composition of both scores. The voice actors for the family's children
returned, as did Samuel L Jackson – and as he didn't drop any F-bombs, the title's
rating isn't down to him. Instead, it's the “cartoon violence” cited
in the content description – which sounds about right
for this action-packed game. #43 - The Black Cauldron (1986)
Apple II, MS-DOS, Tandy 1000, Atari ST, Amiga Based on The Chronicles of Prydain, which
were in turn inspired by Welsh mythology, dark fantasy movie The Black Cauldron follows
the young protagonist, Taran, on his adventure to thwart the Horned King’s evil plans. With an army of the dead and an overall sinister
tone, the movie terrified young audiences and was criticised as too grim and disturbing. It bombed at the box office, and didn'
t get
a release on VHS until 1997 – but it did get a video game tie-in. Players guide Taran through the events of
the film, but with the potential for different outcomes depending on the player's actions
and success – or lack thereof. It's possible to deliver Hen Wen, the pig
that has a name better suited to a chicken, to the Fair Folk safely, avoiding her kidnapping
entirely – and players can even get the magic sword back at the end. Like Return to Oz, the title required knowledge
of the film,
which put anyone who hadn't seen it in the cinema at a distinct disadvantage
– but the potential deviation from the plot caused by the player's choices offered an
experience that required thought rather than just memory to complete. The graphics, animation, and atmosphere of
the game were all praised, as well as the inclusion of action sequences in addition
to the expected point-and-click style gameplay; but without audible text, some of the characters'
names left non-Welsh fans of the film unde
rstandably confused. Why are there so many Fs in FflewddurFflam?! Totally unnecessary. #42 - Chicken Little: Ace in Action (2006)
PS2, Wii, DS, PC Chicken Little ended with an in-universe movie
adaptation of the titular chicken's adventures; Chicken Little: Ace in Action is the in-universe
video game tie-in to the movie-within-the-movie, while also a tie-in in our reality. It sounds confusing, but ends up being quite
simple: cutscenes show Chicken Little and his friends playing the game, but the
ir spacefaring
counterparts are controlled by the player rather than the band of school-age misfits. Ace, aka Chicken Little, is an all-action
hero who skipped leg day and carries out missions on foot, Runt gets a tank for slow but steady
destruction, and Abby pilots a hovercraft in aerial combat sequences. The team is tied together by Mr. Fish who
sends them on missions and gives the player objectives, instructions, and access to locked
areas via hacking minigames of increasing difficulty as th
e game progresses. Abby's hovercraft was awkward to control on
the home console editions and was missing entirely from the DS version, and the amount
of weapon-based violence in this shooter was too much for some parents; but with bloodless
combat and no penalty for dying the title was generally deemed appropriate for kids. Voice actors from the film returned for the
game, and Adam West's Captain Kirk-like quips were praised for being suitably hammy without
sounding contrived. Additionally, Ace'
s gameplay was compared
to that of Ratchet and Clank, and while critics agreed that the original was superior, Ace
in Action was not deemed a poorer quality imitation, but instead a simple but acceptable
homage. #41 - The Emperor's New Groove (2000)
PlayStation, Game Boy Color, PC It's time to get into the groove with a visit
to Peru and the self-centred, arrogant ruler-turned-llama, Kuzco. Complete with the cynical sassiness that endeared
him to audiences, the llama sashays through a series of
3D platforming levels inspired
– but not limited by – the film, with in-game cutscenes that advance the narrative. A fraught trip downriver tied to a log provides
a recognisable interlude from the standard platforming, and activities like shooting
Yzma's shadowy minions with “demonic llama spit” trains the player for later levels
where shooting targets reveals platforms. A llama-free zone is accessed mid-game by
consuming a potion that turns Kuzco into a frog, and traversing areas and solving pu
zzles
while he’s in this form contrasts with the gameplay of his less bouncy one. The version for the Game Boy Color presents
just two dimensions and sadly lacks this amphibious interlude, with Kuzco limited to llama-suitable
headbutting and spitting – which is still a nasty habit, but we'll let it slide while
he has four legs. While the camera got confused at times and
the early levels were criticised for their simplicity, The Emperor's New Groove successfully
carried over the movie's humour, h
ad an acceptable difficulty curve with puzzles that required
thought but stopped short of being frustrating, and the later levels in particular were praised
for the solid platforming experience they provided. Well, I think that’s all there is to say
about this one, better get to the next entry… Pull the lever, Kronk- uh, I mean, me! #40 - Enchanted: Once Upon Andalasia (2007)
GBA Our algorithm monkeys had to work hard to
place this entry as, despite having been released in 2007, and therefore be
ing a prime candidate
for some sort of online chronicling, this title has a surprisingly small presence on
the internet. Once Upon Andalasia consists of a bedtime
story told by the protagonist, Giselle, to Morgan, the daughter of her New York host. This tale of monstrous transformations and
Shakespearean revenge sees the cartoon Giselle attempt to change the wildlife back to their
original state and undo the upset caused to the kingdom, so everyone can live happily
ever after. Giselle's inabilit
y to fight, and each goblin
being an innocent creature transformed, means the enemies encountered throughout the platforming
levels require thought to face. Using traps to knock them out or Pip to distract
them works wonders – and once incapacitated, Giselle can sing at their unconscious form
to undo the curse and return them to fluffy cuteness. Grateful animals teach her songs, and these
new tuneful abilities provide additional ways to tackle enemies as the game progresses,
which keeps her from
sounding like a stuck record. Despite the at-times slow pace and the repetitive
nature of Prince Edward's levels – yeah, he popped up occasionally to ride his horse
and look heroic while saving maidens – the title retained the humour of the film and
expanded on its narrative in a thematic way. The classic Disney-style visuals translated
well onto the GBA, and Once Upon Andalasia provided a solid, albeit simple, platforming
experience suitable for the young audience that played it. #39 - WALL-E
(2008)
PS2, PS3, PSP, Xbox 360, Wii, DS, PC Set in a disturbingly possible future where
humanity has turned Earth into an inhospitable rubbish heap and become entirely dependent
on robots, WALL-E is a touching tale about the importance of hope – and a reminder
of just how badly we could mess this planet up if we don’t change our environmentally
unfriendly ways. The eponymous WALL-E, a surprisingly relatable
trash-compactor who's a lot more friendly than most free-thinkingrobots Hollywood depicts
,
faces a series of levels with platforming elements that follow the plot of an earlierversion
of the film than the final edit. Simple puzzles are scattered throughout, as
are enemies for WALL-E to tackle by lobbing cubes of trash or disintegrating them with
his laser. EVE, on the other hand, has a more explosive
way to deal with obstacles and annoyances: her arm-mounted cannon and full firepower
capabilities are at the player's disposal (no pun intended) during rapid flying sequences. The then-
current gen version suffered a grumpy
camera and below expected graphical quality, the previous gen’s had clunky controls and
no multiplayer, and the DS penalised mistakes too harshly – but all versions received
praise for their successful recreation of the look and feel of the film, portrayal of
the narrative in an engaging way, and for retaining WALL-E’s unique personality. The immersion this created was enough to make
many overlook the flaws of the game in favour of spending time with the pai
r of star-crossed
lovers, or zooming around trash piles as a robot who essentially poops out rubbish. I know which one I’d be doing. #38 – The Princess and the Frog (2009)
Wii, DS, PC The Princess and the Frog gave audiences a
thoroughly modern protagonist and the first African-American princess in Tiana, a woman
with achievements borne of her own hard work and dreams other than the usual fairy-tale
pursuit of marriage. The game is set after the film as Tiana fixesup
her restaurant, but features
parts of the movie in minigames that are triggered through
Tiana’s reminiscing with her friends and patrons. While these can be played alone, they're designed
for multiplayer, and give players the chance to have dancing contests, serve customers,
and even engage in competitive snacking as frogs. Outfits unlock for Tiana as a reward – but
not for the others, so if you don't like Naveen's vest you're out of luck. The DS version, as a puzzle platformer, is
completely different; players primarily c
ontrol Tiana in frog form but can swap to Ray, the
firefly, at any time to scout ahead or transform enemies into objects that help Tiana to traverse
the level. The short runtime of the DS version was criticised,
as was the overly competent AI on the Wii that proved hard to beat – which made a
change from all the games we’ve seen with terrible AI, but was equally as off-putting. The minigames were considered solid party
games however, and with its jazz-based soundtrack The Princess and the Frog h
ad the same warm
and rambunctious atmosphere as the movie, and made perfect entertainment for a cosy
sleepover. #37 - Discs of Tron (1983)
Arcade Originally conceived as part of the first
Tron arcade game, but cut due to time and hardware constraints, Discs of Tron was later
developed as a stand-alone title that made use of a more advanced arcade cabinet to simulate
battles inspired by the movie. Matches combine the disc style combat famously
featured in the film with the arena from the jai alai
-inspired scene, where the player
takes on the role of Tron. In one-on-one battles against the computer-controlled
Sark, the objective is clear: defeat him, before he defeats you, then do the same next
round, and the next until, in true arcade fashion, you either run out of tokens or rage
quit. It's a simple enough concept, and one that
increases in difficulty as the game progresses; Sark becomes more aggressive and gains the
ability to throw projectiles, in addition to his discs, that follow th
e player then
explode, and alterations to the arena add new challenges in the form of multiple moving
platforms, obstacles between the characters, and platformdestruction. Where the 2008 enhancedport for the Xbox 360
garnered pretty mediocre reviews, the arcade original fared much better. The levels were engaging, and the objectives
felt achievable without forcing players to pour their savings into the machine. Furthermore, the 3D environment was a step
up from the previous arcade game, and resp
onsive controls, a synthesised voice for Sark, and
the atmosphere created by the machine itself – especially by the seatedcabinet version
– made Discs of Tron a thematic and enjoyable game. #36 - Brave (2012)
PS3, Xbox 360, Wii, DS, PC Brave is a heartfelt tale of familial bonds
and the importance of accepting people for who they are. Its video game tie-in, on the other hand...
actually comes pretty close to that, just with a much larger emphasis on the action
and a lot less on the animation of
Merida's hair. The game begins with a synopsis of the story
so far by Merida herself – complete with Kelly MacDonald's voice talents in a reprisal
of her role from the film. It’s then straight into the fray to free
the land of Mor'du's corruption, with players wielding a sword and conveniently unburntbow
as the princess, and occasionally claws as her mother. Enemies need slaying and puzzles solving to
cleanse the blight from the forest. Ability upgrades, better gear, and charms
for Merida's weap
ons that give an elemental twist to her attacks increase her effectiveness
as she goes; the fire charm is particularly useful when faced with ice-monsters, which,
if this game is to be believed, are quite prolific in the Scottish Highlands. The main criticisms the title received centred
on its camera, which had issues following Merida when the player deviated from the expected
path, and zoomed so far out at times that her form was easily lost among the enemies
or environment. Regardless of this
wrinkle, Brave was praised
for responsive, intuitive controls that suited both the twin stick shooting and hack-and-slash
combat, a fantastic soundtrack, and excellent voice work that brought the characters to
life. #35 - Cars (2006)
PS2, PSP, Xbox, GameCube, GBA, DS, PC Disney-Pixar’s Cars follows the career of
Lightning McQueen, a vehicle whose name is a tribute to the late Pixar animator Glenn
McQueen rather than the actor, Steve – but the latter's famed passion for motorsports
gives the name
a serendipitous association with racing. In a story that acts as a sequel to the movie,
players get behind the wheel of the cocky red race car and the friends he made along
the way as he trains for the next Piston Cup – with a monster truck race thrown in for
good measure, because why not? Standard lap-based racing levels make up much
of the action, whilst minigames are thrown in to break things up a bit. Players can look forward to such activities
as practising power-slides and engaging in cov
ert tractor tipping, which, in case you’re
wondering, is a reference to the rural pastime of cow tipping. The handheld versions all differ from the
home console one, with the GBA getting rid of the minigames and the PSP most of the plot,
while the DS version switches lanes and features more minigames than races. The GBA edition suffered from a limited view
of the track, the DS version was more of a jumbled collection than a coherent game, and
the variants for home consoles had inconsistent contr
ols and a wandering camera. Despite this, Cars was enjoyable and thematic,
and was praised for the return of the movie's main voice cast, including Owen Wilson as
Lightning McQueen and Michael Keaton as Chick Hicks – another name better suited to a
chicken. Maybe he should be introduced to Hen Wen. #34 - Cars 3: Driven to Win (2017)
PS3, PS4, Xbox 360, Xbox One, Wii U, Switch We're changing games but not gears as we drift
into another vehicular tie-in. It's Cars 3's turn to drive now, as it over
took
the original to place fractionally higher on our list – and I'm going to stop here
with the motoring references otherwise this could get ridiculous. Cars 3: Driven to Win is a racing game that
doesn't really follow the plot of the movie it's based on, but takes inspiration from
it instead to provide the setting for its races. While the game features 23 characters from
the film, all but seven of the vehicles are locked behind gameplay and achievements. Different game modes offer various ways
to
play, from basic first to the finish and stunt-based tracks to high-stakes events that pit the
player against the bosses of the game, and even a weaponised race with the goal to rack
up as many kills as possible within the time limit ...which feels a little out of character
for the franchise. While the visual effects caused performance
issues and the lack of online multiplayer was lamented by critics, local multiplayer
supported up to four people and was considered a fun group experience. Ma
ny reviewers praised Driven to Win for delivering
a Mario Kart-style title with comparatively simpler races and controls that were accessible
to its young audience, but didn't exclude the more experienced thanks to the difficulty
options. They just had to remember to set it back to
“Easy” before little Timmy woke up. #33 - Lego The Incredibles (2018)
PS4, Xbox One, Switch, PC Our first Lego game on this list belongs to
a family we're familiar with, so you'll know the drill by now – super powers,
sibling
rivalry, no capes, et cetera – just this time they're made out of plastic. As Lego The Incredibles features an open-world
format, the movies’ plots are portrayed through a series of Crime Waves which, despite
the name, don’t involve waves of enemies. Instead, they consist of a series of quests
scattered about the map that sometimes culminate in a boss battle, with two newsupervillains
created especially for the game. Players get to step into the super-shoes of
a whole host of characters
beyond just the Parr family unit, and can even get their friends
in on the action thanks to the drop-in/drop-out two player co-op. Gameplay is formed of the usual Lego title
fare: smash bricks, assemble objects, use abilitiesunique to each character to defeat
enemies and, most importantly, collect studs. The title was criticised for funnelling players
through the plot of the second film before the first, along with the playable roster
filled by alternate costumes rather than unique characters.
Shockingly, Bob didn't suddenly become more
interesting to play when wearing a Hawaiian shirt. Despite this, Lego The Incredibles was a solid
addition to the Lego line-up that looked and sounded great, featured gameplay that was
accessible to a broad audience, and successfully combined the humour characteristic of the
Lego titles with that of TheIncredibles movies. #32 - Tron: Deadly Discs (1982)
Atari 2600, Intellivision By now you're probably wondering just how
many more tie-ins the movie Tron
could possibly have – but if we told you, it would ruin
the surprise when there's another one. If there's another one. Okay, you got me, there's at least one more. Not to be confused with the arcade title,
Discs of Tron, Tron: Deadly Discs is – you guessed it – a game featuring the disc-based
combat from the film. There’s a never-ending series of enemies
armed with discs like his for Tron to face down, who increase in speed and accuracy between
waves. Amidst dodging and deflecting their attacks
,
Tron can whack the doors around the arena to jam them open, which provides routes to
teleport across it, and the means to avoid getting stuck in the corner. Recognizers appear periodically to shut the
doors Tron's broken – and kill him if the player isn't careful – but can be forced
to abandon their task with a swift disc to the eye. Tron moved slower than players would have
liked, and the discs only harming enemies on their outward trip was considered a missed
opportunity for thematic destruc
tion on their boomerang-like return – but this did mean
that the player had less to avoid, which was a blessing against later waves. Deadly Discs was praised for its graphics
and sound effects, a suitable difficulty curve, and gameplay that was both challenging and
addictive in the long-term – as long as you were a fan of the wave-based format. #31 - Disney's The Little Mermaid: Ariel's
Undersea Adventure (2006) GBA, DS Released to coincide with The Little Mermaid's
arrival on DVD, Disney's The
Little Mermaid: Ariel's Undersea Adventure – alternatively
subtitled Magic in Two Kingdoms on the GBA – is a collection of simple minigames themed
around the film. The DS version has only tenuous links to the
movie and takes place at an unspecified point before it, where Ariel's days are spent doing
chores for her father and collecting treasures. Sing into the microphone to repeat Ariel's
tune if you're not tone-deaf, blow into it to uncover treasure, and tap – the screen,
not the mic this time
– to remove barnacles from priceless pieces of pottery and whatever
else ends up on the seabed. In contrast to the DS, the GBA edition follows
the movie's plot faithfully and features annotated stills from the film between levels. Players go for a paddle as Flounder to collect
treasure for the princess's collection, swim through hoops as Ariel to follow the eels
to Ursula's abode, and scuttle around a basic platforming level in the kitchen with Sebastian
to avoid becoming the dish of the day. Th
e version for the DS felt repetitive due
to the featured minigames being used multiple times, and players were disappointed with
the GBA's short runtime – but most of the title's audience didn't mind, with the young
demographic entertained by the DS's interactivity, the GBA's adherence to the plot, and the opportunity
to play with their favourite characters in bite size pieces – but not literally. After all, the aim is to avoid cooking Sebastian
for supper, remember? #30 - Alice in Wonderland (2
010)
Wii, DS, PC Considering the sinister whimsy characteristic
of his work, Tim Burton was the perfect choice to direct Alice in Wonderland's live-action
adaptation; and with a nineteen-year-old Alice it formed a sequel of sorts to the classic
tale. The game follows the plot of the film, with
the onus on several characters to protect and guide Alice through Underland. Each has their own unique talents, with the
ability to swap between them to find the best one for the job at hand. Blocked route
s can be uncovered with the March
Hare's telekinesis, and the Cheshire Cat's dominion over invisibility exposes illusions
and reveals concealed prizes, with everything colour coded to prevent the puzzles from being
too taxing. With a 2D, side-scrolling format and a heavily
stylised, cartoony look, the DS version is as different visually as Tweedle Dum and Tweedle
Dee are similar – that is to say, very – but it still follows the plot of the movie, and
puts players in control of characters other t
han Alice. The combat was simple, and the need to constantly
destroy the environment to collect currency for upgrades annoyed critics; however, Alice
in Wonderland was praised for puzzles that required the use of multiple characters to
solve, and the successful translation of the movie's unique atmosphere and visual style
into the game. Several of the main cast even reprised their
roles – but not Johnny Depp or Helena Bonham Carter. They were probably too expensive. #29 - Disney's Lilo & Stitch
(2002)
GBA We're now joining the lovable blue menace
on another interplanetary trip, but this time Lilo's also along for the ride. In Disney’s Lilo & Stitch, the titular alienshows
that he knows the true meaning of family by commandeering a spaceship to chase down his
human when she's abducted sometime after the events of the movie. A journey that's far from straight forward
sees him battle enemy craft in a rapid shooter among the stars before a crash landing puts
him in need of another ship, th
is time with a disgusting ooze monster in the way. Stitch's levels are packed with enemies in
a run-and-gun type format, with the occasional wave assault on a stationary screen. Lilo lacks firepower, so her time on the alien
vessel focusses on puzzle platforming, and makes use of stealth – which includes convenient
foliage concealed on her person to blend in with the very inorganic scenery. We're not sure how, but the tactic works – maybe
the aliens are used to sudden leafy appearances on their
ship. The title performed better with critics than
players, as the latter found the game a little too difficult for the young audience it appealed
to – although this same challenge added value for more experienced gamers. It had problems with pace but the diversity
of the levels was praised, along with the variety of gameplay styles. Overall, Disney's Lilo & Stitch proved a fun
continuation of the duo's adventures with great graphics, smooth animation, and buckets
of personality. #28 - Disney G-
Force (2009)
PS2, PS3, PSP, Xbox 360, Wii, DS, PC With a plot that pit a team of guinea pig
spies against killer robot appliances and an all-star cast, G-Force should have been
a success – but the film received a less than enthusiastic response. Its tie-in game, however, fared much better. Despite a few deviations from the movie's
narrative, Disney G-Force follows the same plot with head rodent, Darwin, taking the
lead. A competent agent despite his species, he
can gun down enemies with the best
of them – plus with a jetpack and whip also at his
disposal, he's almost unstoppable …I said almost. When faced with a pair of gnashing doors and
no desire to be tenderised, it's time for his colleague, Mooch, to take over; able to
fly through small gaps and temporarily slow time, he's the perfect solution to situations
Darwin can't solve. Sluggish controls for Mooch and bland environments
were common complaints from critics, along with the unnecessary inclusion of an “anaglyph-based
stereoscop
ic 3D mode” on the PS3 and Xbox 360 versions that proved nauseating even when
wearing the glasses that came with the game. The title was praised for its suitability
for children however, as well as its smooth animations, and the superb voice acting of
the sound-alikes and Sam Rockwell, who reprised the role of Darwin. This, combined with the game's faithful visual
recreation of the film, led to a positive user reception and allowed players to immerse
themselves in the small mammals' world withou
t them needing to train their own team of guinea
pigs. #27 - Disney Sing It! - High School Musical 3: Senior Year (2008)
PS2, PS3, Xbox 360, Wii We've already had a tie-in that allowed players
to dance to High School Musical 3’s catchy tunes, so it's only fair that audiences got
one to sing along with too – and frankly, we're a little surprised there wasn't another
title that let players do both at the same time. Similar to Senior Year Dance, this title was
named after High School Musical 3 and
was marketed with its branding, yet features songs
from the entire trilogy. European fans got their hands on the game
a month after the movie came to theatres, but those in North America had to wait another
three until the film's release on home media – but got an updated version of the game
with five additional songs as a trade-off. Rather than follow the lead of the Sing It
game based solely on the first two films, Senior Year stepped away from animated visuals
and the option for players to se
lect their character, opting instead for live-action
scenes from the movies that kicked the presentation up a notch, just at the expense of customisation. Praised for its polish, lacking any glaring
faults, and complaints about the short runtime assuaged by the extra songs in the North American
release, the main sticking point for critics was that the title was a little too streamlined. What you saw was what you got, with no special
modes or fun effects that could have elevated it from a good ka
raoke game to a great karaoke
game – albeit only for High School Musical fans. #26 - Disney's 102 Dalmatians: Puppies to the Rescue (2000)
Dreamcast, PlayStation, Game Boy Color, PC 102 Dalmatians followed its more famous predecessor
with a new litter fathered by Dipstick, one of the original 101. Cruella’s obsession with fur – while briefly
allayed thanks to hypnotic suggestion – is back in full force in this tie-in, with canine
siblings Domino and Oddball the only ones who can thwart her newes
t dognapping venture. Puppies to the Rescue takes characters and
inspiration from the film but presents Cruella as a toy, rather than fashion, designer. Her henchmen from both films make bumbling
appearances throughout, and the characters’ visual design is informed by the original
animated film to benefit from the more easily recognised cartoonish style – except for
Le Pelt, who had no animated counterpart so keeps his live-action depiction. Cruella is a persistent thorn in the player’s
side, bu
t multiple boss battles have her comeuppance delivered via a pelting with fresh produce. Puppies are rescued from crates with a good
smash, and collectables are rewarded for completing minigames and optional objectives like herding
pigeons – being mostly set in London, it wouldn’t be complete without them. Critics were unimpressed by the similarity
of the fights against Cruella, and considered the gameplay too simple – but the target
audience of young children lapped it up. Puppies to the Rescue
took them on a new adventure
in a basic but fun introduction to platforming – so while it couldn’t perform many tricks,
the game was still deserving of a treat. #25 - Cars 2 (2011)
PS3, PSP, Xbox 360, Wii, DS, 3DS, PC Because no-one should be confined to doing
just one thing, Cars 2 saw the racing take a backseat to espionage with the tow truck,
Mater, recruited by the vehicular equivalent of the British Secret Service. Taking inspiration from the movie but not
following its plot, the tie-in ga
me of the same name presents races within several game
modes that give players a choice of how much James Bond-style excitement they want. A flavourful training sequence inducts players
and their chosen car into the weaponised and tech-filled world of intelligence, then the
new agents are unleashed on tracks with spy gadgets enabled, waves of enemies to defeat,
PVP battles, and base defence – but those after a less explosive experience can stick
to basic racing. The DS version features additiona
l stealth
missions for Mater in a change from the lap-based races against opponents or the clock. The PSP's gameplay, on the other hand, is
less engaging and consists of moving Lightning McQueen back and forth between lanes to avoid
obstacles, overtake opponents, and grab pickups. Criticised for the lack of a story-driven
campaign but praised for the sheer variety and quantity of modes available, Cars 2 was
most suited to being a local multiplayer game that friends could really sink their teeth
into. Those less competent at racing found fun using
the gadgets and seeing the characters they loved from the film, while seasoned racers
appreciated the solid gameplay. In short, Cars 2 had something for everyone. #24 - Disney's Aladdin (1994)
Master System, Game Gear [sung] Prince Ali, fabulous he, it's time
for Aladdin! Right, that’s enough of that. Based on the highest grossing animated film
of all time until The Lion King replaced human royalty with feline, Disney's Aladdin is an
action-pl
atformer that places players in the street-rat's shoes – except not literally,
as he's barefoot most of the time. Levels mostly take one of two forms; sedate
sections which include strolling around the palace with an occasional bit of jumping and
incapacitating the guards in a move unlikely to endear him to his hosts, and more exciting
object avoidance sequences, especially when the magic carpet gets involved. A ride through the endless diamond sky with
Princess Jasmine sees the soaring ballad t
urned into a tense episode of bird dodging on the
constantly scrolling screen, and Aladdin's race through the Cave of Wonders is similarly
fraught. The final showdown against Jafar sees Aladdin
armed in a thematic nod to the film, while the Vizier wields fire and transforms into
an appropriately menacing snake ...who just needs to be pushed off screen to trigger the
cutscenes that end the game. While the title was criticised for the repeated
format of scrolling chase sequences, sluggish controls
that made jumping out the way or
dodging obstacles frustrating at times, and was subject to less-than-positive comparisons
to the Mega Drive tie-in from the previous year, Disney's Aladdin was nonetheless praised
for its graphics and sound design, adherence to the movie, and easy gameplay that was suitable
for beginners. #23 - The Jungle Book: Mowgli's Wild Adventure
(2000) Game Boy Color Arriving on the Game Boy Color the same month
as The Jungle Book Groove Party came to home consoles, this t
ie-in to the 1967 movie has
a lot less dancing, but does feature music composed for the other game in its soundtrack. In The Jungle Book: Mowgli’s Wild Adventure
players take the animal-raised wild-child through a series of platforming levels in
an approximation of the film's plot, which unsurprisingly consist of various flavours
of jungle – including King Louis' ruined temple and a “Rainbow Jungle” suited to
Baloo's bright nature. Bagheera, in his role as the boy's mentor,
provides disembodied
instructions throughout the tutorial and carries Mowgli on his back
in fast-paced action levels in lieu of boss fights. Other notable levels, unlocked by collecting
tokens, see Mowgli using Kaa's body for platforming and relying on his own foot power to evade
the pursuit of both Shere Khan and the wildfire. Completing the game rewards the player four
bonus levels that send them on a journey travelling to the left of the screen in a deviation from
established 2D platforming norms. The biggest cri
ticism Mowgli's Wild Adventure
received was for its runtime, as critics and players alike found its length cut their enjoyment
short. The occasional change of pace mid-level frustrated
some, but the gameplay, controls, graphics, and animation were praised, as was Mowgli’s
ability to avoid enemies by throwing bananas to distract them, then using said enemies
as living trampolines to access higher areas. We're not sure Bagheera would approve of that
trick, though. Spoilsport. #22 - Toy Story (1995
)
Mega Drive, SNES, Game Boy, PC Based on the first fully computer animated
movie that marked the beginning of Disney and Pixar's successful collaboration, Toy
Story gives Woody the limelight and follows the plot of the movie with only a few tweaks. The action starts out with simple platforming
at Andy's party with a mission to unleash the army men for birthday present opening
surveillance, followed by a race against Buzz once the player's got the hang of things in
an attempt to prove that Woody
is just as fancy, up-to-date, and competent as his space
age replacement- er, I mean, counterpart. Variety to the gameplay is introduced by occasional
levels that deviate from the platforming norm; a first-person maze sends Woody through the
guts of the arcade machine to save trapped aliens, and a thematic but futile attempt
to stop Sid winning Buzz has him fling said aliens at the claw with his pull-string lasso. These elements are, however, absent from the
Game Boy version, which just sticks
to the standard platforming and action levels – but
it still ends in the duo falling with style. Toy Story featured slow pacing at times, clunky
controls on the SNES, and frustration was caused by having to restart the game upon
death. Although its difficulty made it unsuitable
for younger kids, the game was praised for the challenge it posed, along with its effective
use of tried-and-true gameplay that created a title that appealed to a more experienced
audience than the usual Disney tie-in. #2
1 - Disney's Tarzan (1999)
PlayStation, Game Boy Color, PC Disney's Tarzan – or Disney's Tarzan Action
Game if you wanna get European about this – takes players on a journey through Tarzan's
life as seen in the film. Featuring clips from the movie to set the
scene, tell the story, and let players bask in Phil Collins’ glorious soundtrack, the
game follows its plot through levels that offer usual platforming fare in a 2.5D style. Tarzan is capable of all the things you’d
expect the wild child – o
r man, rather – to be capable of, includingrunning on all fours,
climbing trees, and falling inlove with Jane, who comes crashing into the narrative with
an extended dashfrom baboons. Despite the fact that Tarzan acquires a blade
at certain points in the game, lobbing fruit is the jungle man’s main method of defence,
as it's largely more effective – even Clayton can't withstand a few well timed shots of
his five-a-day. The Game Boy Color version places a bigger
emphasis on enemy avoidance, espec
ially so in sequences controlling the parasol-wielding
Jane. While the regular enemies in the game were
thought to have had too much health and the controls lacked the responsiveness critics
expected, Disney's Tarzan was generally considered a quality title. The graphics, sound, and level design were
praised, along with the traditional style of the platforming, the exploration required
to find hidden items, and the inclusion of difficulty options that made it suitable for
a wide range of players
. Plus they got to trash the camp as Terk, which
is definitely a plus. #20 - Atlantis: The Lost Empire (2001)
PlayStation, Game Boy Color, GBA Despite sinking at the box office, Atlantis:
The Lost Empire offered up a couple of tie-in games before going under. We've already covered the one that's better
left on the ocean floor; now's the time for the title more worthy of some buoyancy. Featuring predominantly action-focused platforming
levels that follow the plot of the film, the stages in Atlant
is: The Lost Empire areintroduced
by clips from the movie,and players get a selection of characters to take on their aquatic
journey. Each has their own talents, and can be swapped
at checkpoints, which take the form of radios,and there are numerous puzzles to complete and
enemies to defeat as the group seeks – and seeks to save – the lost city of Atlantis. The handheld versions take a two-dimensional
approach but are otherwise very similar to the PlayStation's, and include brainteasersthat
requ
ire specific character's abilities, such as Audrey's mechanical proficiency that allows
her to interact with machines. The PlayStation gameplay was considered reminiscent
of the Tomb Raider games due to its environmental puzzles and similar platforming elements. While the graphics were unimpressive and the
combat somewhat awkward, Atlantis: The Lost Empire was praised for having multiple solutions
to its puzzles based on which character the player was controlling, and for the variety
to gameplay
that the vehicular levels brought. The title retained players’ interest throughout
its runtime, faithfully represented the film, and even caused more experienced gamers to
overlook its simplicity due to the fun it provided. #19 - Disney's Hercules (1997)
PlayStation, Game Boy, PC Featuring a hot-headed Hades and a protagonist
with more brawn than brain, Hercules portrays the adventures of the legendary son of Zeus
as he builds his reputation as an all-round action hero – once he's past his awkw
ard
teenage stage, that is. Disney's Hercules – also known as Hercules
Action Game, and by the particularly snappy title,Disney's Action Game Featuring Hercules
– follows the plot of the movie and Hercules' quest to prove himself worthy of his birth
right and a place among the gods. The focus isn't on the romance that ultimately
achieved this in the film, with the title instead putting Hercules through his paces
in platforming levels that suit his vigorous nature. To ensure a rounded workout the
re are plenty
of enemies to put to the sword, paving slabs to be obliterated, and appropriately epic
boss fights with mythical creatures throughout. Simultaneously praised for taking inspiration
and gameplay elements from classic platformers, and criticised for its reliance on the traditional
format, Disney's Hercules carried the charm of older Disney titles into the 32-bit console
generation. Great graphics andhigh-quality animation paired
with solid gameplay, which appealed to new fans and est
ablished gamers alike and made
the title accessible for a wide demographic. Despite its inspiration, playing the game
was not an Herculean task; but players had the option to ramp up the difficulty and limit
their lives if they wanted to undertake a labour of their own. #18 - Toy Story 2: Buzz Lightyear to the Rescue! (1999)
PlayStation, N64, Game Boy Color, PC With Woody abducted and Andy's toys the only
ones who can save him, it's down to the player to retrieve the cowboy in this tie-in to Toy
Story 2. Fortunately – or unfortunately if you really
wanted to play as Mr Potato Head – it's Buzz who heads up Woody's rescue. Full of space-age tech and hard plastic resilience,
Buzz overcomes obstacles and traverses platforming levels with his extendable wings and two-thirds
of a triple-jump. Enemies are no match for his wrist-mounted
laser as it does more than just point, and when used in first-person a reflection of
Buzz's face looms large and clear which gives a realistic touch to this ot
herwise fantastical
game. Boss fights are scattered throughout to challenge
the spaceman's combat prowess and, despite his name, Emperor Zurg has to be tackled properly
rather than zerg rushed. Reception to the title was not wholly positive;
Buzz Lightyear to the Rescue was the target of a peaceful protest held outside the Californian
headquarters of Activision,as one of the villains, a unique invention for the game who didn't
appear in the film, was regarded as an offensive Mexican stereotype.
Disney apologised and announced that the character
would be altered – which it was, but only in subsequent versions of the game. Controversy aside, the title was praised for
its similarity to the film, Buzz's abilities, which were wholly appropriate for the intergalactic
toy, and for giving players the sheer joy of running around as their favourite space
ranger. #17 - The Jungle Book (1994)
Master System, Mega Drive, Game Gear, NES, SNES, Game Boy, PC Following the success of Disney tie-in games
developed in previous years, The Jungle Book was given the same treatment and translated
into a challenging platforming experience. With the plot of the film at its core, Mowgli's
on a journey through the jungle to find the man-village and take his place among his own
kind. Exactly what that entails depends on the version,
but the gameplay is largely the same across the board – Mowgli runs, jumps, and swings
on vines in typical platforming style, while throwing fruit and jumping on enemies like
the wild child he is. Level design and the number of stages differs
between versions, but all feature an additional objective of collecting gems. How many need to be collected, how fast, and
the reward they grant depends on the platform; while the Mega Drive offers bonus levels,
the SNES adds the incentive of more continues. Boss fights also vary, so where most versions'
confrontation with King Louie involves a tenseexchange of fruit and bowling coconuts – or armadillos
– the version for the Ma
ster System and Game Gear instead has Mowgli avoid falling
boulders and orangutan caboose. While successfully grabbing vines was rather
hit-or-miss and some critics deemed the title frustratingly difficult due to blind jumps
and unexpected damage, it was praised for quality platforming, otherwise responsive
controls, and the visual treat it provided. The Jungle Book gave players more than just
the Bare Necessities, and the few ants it contained weren't enough to ruin the fun. #16 - Muppet Treasu
re Island (1996) PC Boasting two hours of video content, and the
appearance of both Tim Curry and Billy Connolly in scenes shot specifically for the game,
Muppet Treasure Island ties into the movie of the same name that included more stuffed
animals and fabric friends than Robert Louis Stevenson envisaged for his swashbuckling
tale. Accompanied by Gonzo and Rizzo, the player
takes on the role of Jim Hawkins as they point-and-click their way through the story. A parrot is on hand – or rather, on
shoulder
– to give hints, but much of the ambiguity typical of the genre is absent due to its
young target audience. With interactable segments and minigames that
involve launching pies at pirates and target practice with the ship's cannon, the player
gathers the crew and sails to the titular island under Kermit's – I mean, Captain
Smollett's – leadership ...until Long John Silver's inevitable mutiny, that is. Muppet Treasure Island was considered a competent,
well produced game. It entertained
and sometimes challenged younger
players, every scene looked fantastic, and the FMV of the actors and muppets provided
an on-brand and colourful experience that captivated both the kids and their muppet-loving
adults. It even ended with a farewell from Long John
Silver that reminded players that the real treasure was the friends they made along the
way – before that became a complete and utter cliché, that is. It's just a shame it didn't include the songs,
but that gives us a good excuse to rewa
tch the movie. #15 - The Hunchback of Notre Dame: Topsy Turvy
Games (1996) Game Boy, PC Come one, come all, to the spectacular celebration
that is the Feast of Fools! Presented in the bell tower of Notre Dame
by its animated gargoyles, Topsy Turvy Games is a selection of minigames inspired by the
festival Quasimodo attends in the movie. Players can grab a friend, or their own piece
of ornamental stonework, to face off in head-to-head challenges; hovering above the chimneys of
Paris sees them att
empt to be the first to pop the others' balloons while hampered – or
helped – by the meddling of festival patrons; competitive bowling sends Esmerelda's goat
hurtling towards a cluster of human bowling pins, and a Breakout-style block breaker determines
who's best with a chisel. The version for the Game Boy features a slightly
different selection of games, with some slimmed down to better suit the handheld’s capabilities
and lack of multiplayer, and others replaced entirely – throwing food is sw
apped for
catching falling fools, and a word game for a picture puzzle. Critics praised the humour the gargoyles brought
to the title as their comedic quips set the tone perfectly, and, voiced by the same actors
as in the film, tied it tightly to the movie. Despite featuring only five minigames, they
kept players engaged and the difficulty selection both satisfied those of different skill levels
and offered replayability as they improved – or aged – but sadly there wasn't a “gargoyle”
difficulty
for those of us outside the target demographic #14 - Disney Fairies: Tinker Bell and the
Great Fairy Rescue (2010) DS We were surprised that Tinker Bell and the
Great Fairy Rescue wasn’t a straight-to-video title, too – but it had both UK and US premieres,
and showed in cinemas around the globe, and as such, its tie-in video game has earned
a spot on this list. Released to coincide with the film coming
to DVD, the tie-in is set at the fairy camp that Tinker Bell visits for the summer. Rather th
an following the plot of the film,
it focuses on the general experiences of the player character – a customisable fairy
created at the start of the game – and the other fairies in attendance at the camp. An emphasis is placed on exploring the countryside
and helping out the fairies through minigames with activities like planting seeds, making
flowers bloom, and guiding bees. Lizzy's house – while not the focus like
it is in the movie – makes an appearance as the location of a lost fairy, while t
he
Dark – but not spooky – Forest and mushroom caves give the game a little visual variety. The title was praised for the film-accurate
appearance of the characters, along with intuitive controls and the variety of cosmetic items
obtained throughout the game that incentivised collecting crafting materials. The inclusion of a separate menu from which
to replay the minigames was welcomed, as was the open nature of the gameplay – players
could ignore the quests and fly around aimlessly if they wish
ed, and with so many locations
to do just that it entertained even the youngest players who wanted to smell the roses at their
leisure. #13 - Lego Pirates of the Caribbean: The Video Game (2011)
PS3, PSP, Xbox 360, Wii, DS, 3DS, PC Released to coincide with On Stranger Tides
coming to cinemas, our final sojourn with Jack Sparrow and his piratical associates
covers the first four films in the series. The story mode takes players through the movies
in order, with colourful cutscenes that tell the
story with a plasticised twist and the
physical comedy integral to the Lego games. Main characters are obtained by playing through
this mode, and Free Play unlocks after each level. This gives players the chance to collect everything
they missed the first time around, and use the abilities of subsequently unlocked characters
to complete puzzles and access areas that were previously inaccessible. While Jack can search for treasure using his
compass and Will's a dab hand at throwingblades, they ca
n't blast through a jail cell's bars
– that's for Marty and his blunderbuss to come back to later. With plenty of content and enjoyable replayability,
Lego Pirates of the Caribbean: The Video Game was praised for its wealth of engaging gameplay
and for the fact that the Free Play mode provided more than just a place to pick up collectables. It was also considered an improvement on the
previous Lego game due to more easily wrangled controls – although they still weren't flawless. Overall, the tit
le provided a fun, captivating
experience that players of all ages enjoyed, entertained far beyond the first playthrough,
and as the best Pirates tie-in on this list, is the worthiest to sail with into the horizon. #12 - Jungle Book (1996)
PC This title is not based on the 1967 animated
movie, but instead forms a tie-in to the 1994 live-action adaptation of Rudyard Kipling's
stories. Despite its famous cast, this film lacks the
presence in the public consciousness of its predecessor, though we s
uspect that the absence
of musical numbers and talking animals might be why. Jungle Book's runtime is filled with clips
from the movie and live-action scenes produced specifically for the game, with a Scotsman
and chimpanzee guiding the player throughout. Interactable segments, simplechoices, and
occasionalminigames come together to form the gameplay, and while it doesn't follow
the movie's plot, the game's story runs alongside it to create a complimentary adventure for
the player. When their pa
th crosses events of the film
and Baloo is wounded, the main quest to recover King Louie’s crown is put on hold to aid
the bear. The game was packaged with a microphone to
let players speak to the chimp, a gimmick that was divisive among critics. The negative either found the idea and experience
of imitating an ape cringe-worthy, or were fine with the concept but not the implementation
as it didn't reliably work. The positive, on the other hand, regarded
it as fun interactivity for children that
set it apart from most games. Teamed with the quality visuals and simple
plot and presentation, Jungle Book was an enjoyable diversion for the kiddos who wanted
a guided and sedate exploration of Mowgli’s jungle. #11 - The Lion King (1994)
Amiga, Master System, Mega Drive, Game Gear, SNES, Game Boy, PC Arguably the most famous tie-in to the movie,
The Lion King is likely among the games you envisage when thinking about great Disney
titles… if you're of a certain age or a fan of titles from the
early 90s, that is. Beginning with the joyful adventures of the
idealistic cub who just can't wait to be king, The Lion King sticks close to the narrative
and visual style of the movie through savannah-themed platforming levels. Bright and relatively safe scrambles over
giraffes and Simba's lush but fraught jungle exile contrast with the spooky, hyena-filled
gloom of the Elephant Graveyard and a shadowy Pride Rock marred by the sinister overtones
of Scar's leadership – or maybe that's just the m
usic. While some critics and users deemed the title
frustratingly hard even on the easiest difficulty, this was praised by others because it provided
a tense and rewarding challenge for older and more experienced players. Bug-catching bonusgames with Timon and Pumbaa
offered a chance to earn extra lives, but the enemies posed a real threat, the platforming
required thought and good judgement, and the controls responded well so mistakes were the
player’s own. Additionally, the graphics and sound
were
a delight, successfully communicated the mood of each level, and added to the enjoyment
of the game …unless you were one of the parents who were exposed to only a fraction
of the soundtrack ad nauseam because your kids couldn't get past the second level. #10 - The Jungle Book (1988)
MS-DOS, Amstrad CPC, Atari ST, Amiga Based on the 1967 film, but not related to
any release, The Jungle Book appeared out of the blue and only in Europe – so the
rest of the world missed out on this colourful ad
venture. With the play area viewed as a screen from
the back of the cinema, the aim of the game is to progress through the story while keeping
the audience entertained. Lose a life or get injured too frequently
and they fall asleep; send them all to the land of nod and it's game over. The plot is loosely told through the changing
environments and animals encountered, as Mowgli passes through screens that represent the
jungle, King Louie's majestic ruins, and the barren savannahas he’s stalked by
Shere
Khan. Enemies are overcome with thrown fruit – apart
from Shere Khan, who requires burning rocks to stop him – but the ability to attack
friendly characters means even Baloo can succumb to an overabundance of Bare Necessities. Don't worry, he respawns. Critics found the title's setting novel, and
the level of audience engagement a unique way to keep track of the player's lives, but
were ultimately divided in opinion. The less enthusiastic thought it boring, whilethe
more positive consider
ed it charming, easy on the eye, and well suited to younger players. For them the simple concept and lenient consequences
were perfect, and allowed the kiddos to wander the jungle without getting their feet dirty
– or begging for an expensive holiday. #9 - Toy Story 3 (2010)
PS2, PS3, PSP, Xbox 360, Wii, DS, PC A final “yee-haw” takes us galloping into
the best tie-in to the world of sentient toys, with Woody, Buzz, and cheerful cowgirl Jessie
running the show. The story mode mostly follows the
plot of
the film as Andy's toys regale their new friends at Bonnie's with tales of the gang's adventures. From a pull string-swinging good time at Sunnyside
Daycare to careful balancing and heavy lifting at the junkyard, the trio each have a part
to play with their unique capabilities. The “Toy Box” mode offers an open experience
that contrasts with the story's linear structure; set in the town from Woody's Roundup, the
aim is to explore the wild west and complete quests for Mayor Hamm, develop
the settlement,
and unlock playable characters, which includeEmperor Zurg on the PS3. Unsurprisingly, he has different goals to
the rest of them. Its absence on the PS2 and PSP versions was
unfortunate, as the Toy Box was praised as the star of the game and was favourably compared
to the GTA series – albeit in a much more family-friendly format. The gameplay was considered smooth, varied,
and most importantly, fun – and the characters impressed with their similarity to their movie
counterparts.
The devs worked with Pixar to achieve this,
and sound-alikes – including Tom Hanks' brother – along with some of the original
voice cast meant they not only looked the part but sounded it, too. Thanks to all this, Toy Story 3 is one title
that definitely didn't stay mint-in-box. #8 - Tron (1982)
Arcade We said there'd be another visit to the computerised
world of Tron and here we are, with its first tie-in that came to arcades only a month after
the movie's theatrical release. Four minigames ins
pired by different parts
of the movie test players' reflexes, adaptability, and tactical planning; complete all four to
progress to the next level, repeat this twelve times, and congratulations! You've beaten the game. Doing so is easier said than done, as while
the levels begin simply, the difficulty ramps up significantly as the game goes on. What starts as a few grid bugs to face in
one minigame later becomes a veritable swarm, and one light cycle to force into a wall or
its own trail in a ro
und of competitive snake becomes several, and though they follow a
pre-set path, it’s not easy to remember between levels. Time at the helm of Tron's tank in a maze
filled with enemies to obliterate, and a mission to blast through the MCP's constantly rotating
and regenerating shield complete the title's line-up. Tron wowed in the arcades of the 80s, and
was praised for the minigames' variety, responsive controls, and both looking and sounding fantastically
futuristic. It was considered one of t
he best coin-operated
games at the time and for years afterwards, and a modernised version of the cabinet can
even be bought today, if you're so inclined – although it costs a little more to own
than it did to play at your local arcade. #7 - 101 Dalmatians: Escape from DeVil Manor
(1997) PC It's time for man's best friend to face fashion's
greatest foe once again in this tie-in to the 1996 live-action movie. Set after the Dalmatians have been secreted
away in Cruella's country home, Patches – on
e of the puppies not from Pongo and Perdita's
litter – is determined to do as the title says and escape from DeVil Manor. Simple puzzles like opening drawers to create
a climbable staircase are paired with point-and-click gameplay to allow the pooch to sniff out an
exit route. While the creepy confines of Cruella's manor
are no match for Patches' bravery, his newfound friend Whizzer is there to lend a helping
paw when the player gets stuck – or needs a boost up a suit of armour to set a trap
for
Cruella's ever-watchful goons. Escape from DeVil Manor was praised for its
lack of a game over state; re-capture by the henchmen resulted in a different path out
of the manor rather than a setback to a previous screen, and left no room for worry about the
puppies' fate. Environments conveyed Cruella's villainous
nature without being too disturbing for children, and the gameplay was appropriately easy for
its intended audience. It even delivered the explosive finale of
the game Roger designed in
the movie – and left Cruella both covered in muck and under
arrest like her live-action counterpart. Despite his name, Whizzer went the whole game
without any accidents – but we'd have forgiven him for leaving Cruella a little reminder
of his visit. #6 - Disney's Aladdin (1993)
SNES “When the wind's from the east and the sun's
from the west” you can find ...Abu wearing the mask of Tutankhamun? What? Apart from the detour into a pyramid because
Abu fell off the magic carpet, this tie-in roughly
follows Aladdin's plot, with the young
street-rat facing platforming levels that put his acrobatic skills to the test. Whether dodging around Agrabah's market to
slip from the grasp of thick-headed guards or taking a colourful vacation into the lamp
inspired by the Genie's show-stealing performance, Aladdin makes good use of quick reflexes and
a knack for evasion honed through his homeless existence – plus a blanket he convenientlyalwayshas
to hand. Armed only with apples and a fighting style
th
at Mowgli would recognise, the focus is on traversal of the areas rather than the
enemies that populate them – until Jafar needs to be defeated, that is. As apples bounce harmlessly off his scaly
hide, Aladdin's bodyweight has to do the heavy lifting as he treats the Vizier's head like
a trampoline. Complaints about the runtime being too short
and Aladdin's non-lethal combat abilities aside, the title was praised for its interesting
and engaging level design, responsive controls, and platforming
that wasn't too punishing
and, for most, got the difficulty just right. The recognisable soundtrack and fantastic
graphics enhanced players' enjoyment, and the stage inside the lamp was singled out
as a high point by many critics for portraying the colourful character of the genie so creatively. #5 - Fantasia: Music Evolved (2014)
Xbox 360, Xbox One In a change from the other Fantasia tie-ins
we've covered, this title places the emphasis on the music rather than the struggles of
the magically-i
nclined mouse. Set long after Mickey's apprenticeship has
ended, players become the sorcerer's newest student,but instead of wrestling mops, they're
tasked with saving the realms of Fantasia from a malevolent force known as the “Noise”. The Kinect's motion controls are used to interact
with the music of each realm, purging corruption and unlocking remixes through story progression
and minigames. Classic compositions by Tchaikovsky and Vivaldi
share the stage with tunes from Queen and Lady Gaga,
and all provide a toe-tapping good
time with swinging sweeps of the player's arms and thumps in the air to hit on-screen
prompts – but not literally, no-one wants a broken TV. Other than infrequent interruptions caused
by the Kinect's occasionally spotty movement recognition, Fantasia: Music Evolved had very
few flaws. Critics praised the title for its rhythm-based
gameplay that extended beyond keeping a beat or staying in time. It encouraged creativity within the remixes
and music-making miniga
mes that let players explore sounds and chase what they thought
sounded good, and didn't penalise them for getting something wrong – because there
was no wrong, just creation. Getting the highest score, however, required
concentration rather than using the game as a musical canvas – but regardless of play
style, the only way to enjoy the silence with this title around wasby playing the Depeche
Mode level. #4 - Timon & Pumbaa's Jungle Games (1995)
PC When I was a young warthog, arcades were place
s
of wonder and magic, and the youths inhabiting them no doubt dreamed of growing up and owning
one themselves. Turns out though, that arcade ownership isn’t
limited to humans, as demonstrated by Pumbaa in this 1995 minigame collection. Timon & Pumbaa's Jungle Games features a day
out presented by the comedic duo at their newly unveiled, food-focussed, 'jungle arcade'
that contains five minigames for the player to feast upon. A Frogger style game of hippo hopping sends
Timon on a dangerous quest
to collect six-legged snacks that float along the river; 'Burper'
sees the gaseous warthog collect falling bugs and destroy undesirable items like fruit – yuck
– in a cloud of digestive stink, and the fixed-position 'Sling Shooter' pits the player's
aim and judgement against cut-out targets and devious jungle denizens whilst avoiding
friendly faces. Rounded out with a game of 'Jungle Pinball'
and Tetris-like organisation of the bugs in the duo's food stores, the title offers short,
familiar, an
d Lion King-themed minigames for one or two players. Critics considered Timon & Pumbaa's Jungle
Games engaging yet simple enough for young children to play, while high scores and a
difficulty that increased with each level satisfied those that were slightly older,
and gave an incentive for players to beat their friends or personal best. The most praise however went to the visuals
that were reminiscent of Timon and Pumbaa's verdant home in the film, the accurate voice
acting of the sound-alikes,
and the entertaining commentary from the unlikely pair that ran
throughout. It was still probably best to stay upwind
of Pumbaa, though. #3 - Treasure Planet: Battle at Procyon (2002)
PC In a step away from the platforming and party
games that fill this list, Treasure Planet: Battle at Procyon swaps character-based action
for the real time strategy of ship-based combat. Jim Hawkins' post-movie career in the Navy
sees him sent to investigate pirate raids that are disrupting peace talks with a peo
ple
known as the Procyons. Routine patrols give way to tense battles
that hinge on quick tactical decisions, management of ship speed, and well-timed manoeuvres to
line up the gun facings for devastating broadsides – unless you miss, then they're not so devastating
and it takes precious time to reload. With an eventual fleet at his disposal, four
ships to oversee, and a run in with not one, but two Long John Silvers, Jim's career keeps
pace with his promised potential, all while he maintains his
ultimate faith in the goodness
of people. Aww. Critics decided the pacing issues caused by
some sedate sailing segments were more than made up for with exciting battles, smooth
animation, and solid strategic gameplay. Ship movement was kept to a single plane which
emphasised the sense of sailing, rather than flying, and ensured both navigation and combat
didn't become too complex for its target audience. Skirmish and multiplayer modes allowed players
to try different ships and factions and test
their tactical acumen, and while Battle at
Procyon lacked the depth of typical RTS titles, it was considered a very worthy introduction
to the genre for young players. #2 - Tron 2.0 (2003)
PC From the confusing Maze-A-Tron to the arcade
classic, Tron tie-ins have really run the gamut of quality, but beating them all is
this action-focussed first person shooter with a twist. Presented as a sequel to the film, Tron 2.0
is set 20 years after Flynn's adventure and sees a digitised Jet Bradley – the
son of
the programmer who created Tron – venture into another computerised world. With a virus running rampant through the system,
a corrupt company executive working against him, and the threat of digitised human hackers
waiting to be unleashed via the internet onto computers worldwide, Jet has no shortage of
foes to face and plans to thwart. Armed with hisdisc and occasionally a gun
to snipe enemies beyond the flashy Frisbee's range, Jet has to fight his way through the
computer to save himse
lf – and everyone else, of course. Thebright, neon graphics were applauded by
critics for upgrading the movie's visuals without compromising its atmosphere, and while
the title didn't feel like a typical first-person shooter, that wasn't a bad thing. Elements from different genres fit together
well to provide an engaging experience; satisfying combat was broken up by high-stakes platformingsegments
and light cycleraces, and the RPG-style upgrade system enabled flexible, customised playstyles. Wi
th its great gameplay, thematic appearance
and compelling story, critics and players alike found Tron 2.0 to be the Tron tie-in
they'd always wanted. It’s just a shame that they had to wait
two decades for it to come along. #1 - Disney's Aladdin (1993)
Mega Drive By staying one jump ahead of the breadline
and one swing ahead of the sword, Aladdin has stolen the top spot on our list with this
beloved tie-in. Equipped with just a scimitar and the apples
he collects along the way, Aladdin faces vic
ious criminals, environmental hazards, and a deceitful
old man intent on his demise – but it takes a lot more than a wave of lava to halt the
street-rat's pursuit of his freedom, Princess Jasmine's hand, and Jafar's defeat. With locations from and inspired by the film
and a tangible plot driven by text between levels, there's no compromise here between
story, visuals, and gameplay. Disney's Aladdin was widely acclaimed upon
release, had no shortage of fans to sing its praises, and ultimately bec
ame the best-selling
game on the Mega Drive without a spiky blue protagonist. Critics and players were charmed by the responsive
controls, challenging gameplay, and humour that eased falling to its difficulty – until
Jafar taunted them from the “game over” screen, that is. These characterful moments came courtesy of
Disney's animators – including some who were involved with the production of the movie
itself – who worked with the devs in a ground-breaking first for Disney that paved the way for
licensed
games to come. Many titles tried to replicate the success
of Disney's Aladdin, but none quite managed to recreate its magic, as is evidenced by
all of the previous entries on this list.I guess Aladdin truly is a diamond in the rough,
huh?
Comments
A WHOLE LOAD of Disney history included in this video! Which movie tie-in from the House of Mouse is your personal favourite? 🎮🐭
I am here for multi-hour videos of Ben and Peter talking about video games in a specific category and ranking them from worst to best. I always like these videos, partly because I love seeing how deep some of these rabbit holes can go. Props to you and your team for the research!
Toy Story 2: Buzz Lightyear to the Rescue not making the Top 10 is practically a cardinal sin. And Monsters Inc: Scare Island failing to crack the Top 50, The Incredibles failing to crack the Top 40, and Cars failing to crack the Top 30 all hurt my inner child to varying degrees.
The interesting thing about the Toy Story 2 game is that the CD storage of the PS1 allowed that version to have clips from the film, whereas the N64 version just had static screens with text explaining the inbetween bits of the plot. Also, I think the PS1 version had pre-recorded background music while the N64 used MIDI.
Toy Story 2 on the N64 was my childhood. Such a fun game. That first level just exploring Andy's house was so fun. Especially the attic and basement.
Shocked by "Hercules" and "Tarzan" expecting to find them both waaaays higher. They were huge blasts.
Thanks @writingLiz for the awesome script! Keep up the great work🎉
That Aladdin game for super Nintendo was such a good part of my childhood
I love that this video might as well be "games I played for 2 levels before I gave up after realizing I didn't have the hand eye coordination to play games yet" incredibly thorough list, mad respect. I'd forgotten about half these including the ones I sunk dozens of hours into when I was like 7
The Soundtrack in that Bugs Life game is mind blowingly good.
this is a tremendous amount of effort to put this together. well done! we appreciate it!
As someone who barely remembers The Wild exists, the description sounds like a fever dream by someone who half remembers Madagascar
The replayability of your videos shows the depth and professionalism you put into your productions. I would personally like to see a combination of formats, like years in gaming and Disney everything to create Disney years, worst to best. Losing his character in 1928 would be a good worst starting year, and Herbie would be everywhere on that list. Thanks for your hard work.
I just love these huge Rank Videos from TJ. The PUns, the dry wit. I´ve watched all of them and will watch all that will come.
Well done @WritingLiz you absolutely smashed this list - what an effort! 🚀
102 DALMATIANS PUPPIES TO THE RESCUE BEST GAME EVER!!!!!! 🥺🤍🖤
Love seeing Tron Arcade so high on the list. I used to frequent a "retrocade" where you paid a flat fee to enter and there were tons of classic arcade games that were either on free play or had some kind of workaround for the coin slots. You paid the fee and could play games for as long as you like until they closed. I would play their Tron cabinet at least once every time I went. The light cycle game was always my favorite.
Great list! Hopefully we can watch a similar Dreamworks tie-in game list before long <3
VERY glad to see Tron 2.0 get so much love. Great game. Shame it's such a bugger to get running these days...
I really dig the video and i know this would made it WAY longer and a lot more work, but there's part of me that wishes the different versions were ranked seperatly if they were different enough. Handheld and console versions particularly come to mind.