When primitive man first attached wheels to a
bit of wood and used the resulting contraption to careen dangerously down a nearby hill, little
did he know the world-changing craze that he had created. Anthony Frank Hawk, better known
as Tony Hawk, and respectfully known by his many admirers as "Birdman", is arguably the
most famous modern proponent of rolly-planky, or "skateboarding", as it would come to be
known, and his recognisability to gamers of a certain era is comparable to that of La
ra Croft,
Crash Bandicoot, and maybe even Mario himself. The Tony Hawk's Pro Skater series
exploded onto the scene in 1999 to a stellar critical reception
and enviable commercial success, and the series instantly ollied its way into the
hearts of the collective gaming public. That said, it definitely has its share of ups and
downs, and some might argue that the Tony Hawk franchise seems to consist mostly of
a gradual downslope without the customary bit that goes back up at the end. More of
an
uninterrupted, descending ramp than a half-pipe. We'll expand on all that in good time, though,
because for this video we've looked at each game in the series, assessed their stunts, tricks,
and spills, and taken into account their critical reception at the time of release and their
current status with nostalgic fans. As usual, we won't be looking at remakes, re-releases,
collections, or mobile games, with each game being judged solely on its original incarnation –
so a quick hello to
the excellent Tony Hawk's Pro Skater 1 + 2 remakes, as we won’t be talking about
you today! We may also split handheld versions off into their own entry if they're deemed different
enough from their console and PC-based siblings. Right, that's enough official stuff, it's
time to get this thing rolling. Prepare for more alley-oops, fakies, drop-ins, and nosegrabs
than you can shake a specifically-designed 7 to 8-ply maple plywood deck with polyurethane
wheels at, as we thrash around the vast
, varied and exciting skatepark
that is the Tony Hawk series. Let's rank 'em! I'm Ben, and I'm Peter from TripleJump, and here is Every Tony Hawk Video
Game Ranked from Worst to Best. 19. Tony Hawk's Pro Skater 5 –
PS3/PS4/Xbox 360/Xbox One – 2015 After original Tony Hawk developers, Neversoft, departed the series to make the Guitar Hero
games, Chicago-based developer, Robomodo, stepped in. This now-defunct studio's
final game, and, at the time of recording, the final original release in th
e Tony Hawk
franchise, was Tony Hawk's Pro Skater 5. This ill-fated title was intended to be
a return to form for an ailing series, and a return to its roots, even going so far
as to revive the original “Pro Skater” name that hadn't been seen since 2002. It was an
idea that was nice in theory, but in reality, Tony Hawk's Pro Skater 5's development and release
turned into a bit of a horror story, and resulted in a game that finds itself in a crumpled,
bloody mess right at the bottom of our
list. Eschewing the story modes that had started
to appear in mid-era Tony Hawk's games, Pro Skater 5 offered no-frills, score-based,
open-ended gameplay, with the player's goal being to flip and trick their way to the top
of the scoreboards or collect certain items, depending on the game mode. This was
achieved across ten skatepark maps, with players also able to create their own
skateparks to thrash around in as well. Not that they'd want to. Tony Hawk's Pro Skater 5
received a sound and
unanimous critical mauling, with its dodgy controls and mechanics, repetitive
challenges, ropey visuals, and plethora of bugs and glitches all failing to escape the notice of
merciless reviewers. Rushed to release due to an impending license expiry, the game came out in
an incomplete state, with players requiring an 8GB day one patch to access most of the game's
content. As you're no doubt aware, this sort of thing doesn't go down too well with the gaming
public, and Pro Skater 5 was right
fully panned. Seen as an insult to the series, and to
skateboarding culture as a whole, Pro Skater 5 is left to languish at the bottom of the pile,
remembered only for its failures. A total wipeout. 18. Tony Hawk's Pro Skater – GBC – 2000 While most ports and iterations of
the early Tony Hawk games were on a more-or-less equal footing, the Game Boy
Color version of Tony Hawk's Pro Skater represented a drastic drop in quality
compared to its legendary counterparts. Developed by prolific stud
io, Natsume, Tony
Hawk's Pro Skater on the GBC is a title that proves that the developers didn't know quite
how to translate the gameplay of the console version to a handheld device capable only
of 2D visuals. Natsume opted to provide the player with a few different modes, like
a half-pipe mode where players perform tricks and accumulate points, and a number
of racing modes, including one-on-one races, tournaments, and multiplayer, but none of
these offerings were particularly enjoyable. T
he half-pipe mode was seen as crushingly
boring and awkward, with tricks difficult to pull off thanks to misread button inputs,
and no incentive to keep playing beyond sating any initial curiosity. The game offers a number
of professional skateboarders to choose from, but this choice has little bearing on
the half-pipe mode, and the smattering of different half-pipe levels to choose from
only changes the aesthetic and not the gameplay. In the racing modes, however, your choice of
skater ha
s a huge effect on your chances of success, with the overly difficult AI ensuring
that lower-rated skaters will be completely left in the dust by the top-level boarders. Tricks can
be performed during these races, but only the most determined players will be able to pull off said
tricks while also staying competitive in the race, and the computer skaters are extremely aggressive,
knocking into you at the slightest opportunity. Worst of all, though, is the implementation
of the tricks, with
every single stalefish, indy, or method performed by the player causing a
full-screen illustration of the trick to appear, completely shattering the flow of the gameplay. It's easy to look back on this early attempt
at a handheld skateboarding game and scoff, but the choice to constantly interrupt
the game in this way is truly baffling, and something that, thankfully, doesn't
rear its head in the series again. 17. Tony Hawk's Motion – DS – 2008 Released exclusively for the DS and developed
by Creat Studios, Tony Hawk's Motion had a special gimmick up its sleeve; the inclusion
of a “Motion Pack”, which was inserted into the DS' Game Boy Advance slot, and used as
a method of control. That information alone, along with the game's early inclusion in
this video, should be enough to let most experienced gamers understand where this is
going, but we'll expand upon it nonetheless, because there are a few points of interest
concerning this somewhat obscure DS oddity. First of all, the
game actually features
snowboarding as well as skateboarding, giving players the opportunity to wrap
up warm, take the wheels off their board, and perform tricks and grinds along
snowy courses as well as the usual urban skateparks. The cartridge also came with
a second, bonus game called Hue: Pixel Painter, which again used the Motion Pack add-on to
control a strange, hairy, little ghost-type character as he smears paint behind him,
bringing light and colour to a lifeless world. It's all
very odd, and while it may seem like
good value to have two games for the price of one, the fact of the matter is that both titles
felt more like a demo than a full experience. Tony Hawk's Motion was severely lacking in
content, and what content was there felt awkward and unfinished, with the all-important
motion controls proving to be unresponsive. Tony Hawk's Motion is no more than an
odd footnote in the series' history; a strange little game twinned with
another strange little game and
packed in with a strange little peripheral that was
basically doomed before it hit the shelves, what with the then upcoming
DSi not featuring the GBA port. The only motion we can really recommend
when it comes to this Tony Hawk's title, is the motion of turning away and leaving
it exactly where it is on the shelf. Alright, I know that was a bad joke.
No need to get e-motion-al about it. 16. Tony Hawk: Ride – PS3/Wii/Xbox 360 – 2009 The first game made by the aforementioned Robomodo
after N
eversoft's departure from the series, Tony Hawk: Ride looked to get a piece of
Guitar Hero's peripheral-based success by coming packed with a big, plastic,
skateboard controller. The plan was to allow would-be skateboarders to skate in
their own homes without having to worry about things like wheels, passersby,
and, you know, actual skateboarding. Hatched by long-time Tony Hawk publishers,
Activision, the peripheral-based Tony Hawk: Ride was marketed as an exciting new direction
for the fr
anchise, and the break-through that the series needed to stay relevant in the
ever-changing medium. With the gift of hindsight, it is now seen as a hare-brained scheme to
take a teetering franchise and lump it with yet another gimmicky peripheral during
an era of gaming plagued by unwieldy motion-controls and ill-fated attempts
to win over the casual gaming audience. Tony Hawk: Ride offers various game modes,
including slaloms, speed challenges, and trick sessions, and the controller itself
uses infra-red technology to detect the player's movement and weight distribution on
the board. Movements like turning, leaning, and hopping were intended to
translate realistically on-screen, but, to the surprise of very few onlookers,
this was not really the case in practice. The gameplay and controls were deemed awkward
by reviewers, and the control method required a level of dedication to master that simply wasn't
worth it when the game itself was so lacklustre and disappointing. The
title's average score
across all three consoles hovers in the 40s, and Tony Hawk: Ride found itself taking
up space in retail store stockrooms the world over after potential customers
decided that they already had enough barely-used, oversized gaming accessories
cluttering up their cupboards and attics. Tony Hawk: Ride was one of the first massive
signs of the franchise's transformation from a series that captured the unbridled
joy of pure, addictive gameplay, to one that frustrated with r
epeated attempts
at unwanted gimmicks and executive meddling. Stop the ride, please, I want to get off. 15. Tony Hawk: Shred – PS3/Wii/Xbox 360 – 2010 It's Tony Hawk: Ride, but they added
snowboarding! If you were once a cool, young, and active person who is aware
of extreme sports slang like I am, then you would have already known this,
as one doesn't “shred” on a skateboard, shredding is an activity reserved exclusively for
snowboarders … and those who need to dispose of sensitive documen
ts securely, but that's far
less cool, although still weirdly satisfying. Anyway, Tony Hawk: Shred is the
immediate sequel to Tony Hawk: Ride, and came packaged with the exact same peripheral
with a different visual design. Aiming to right the wrongs of its predecessor, Tony Hawk:
Shred packed in some additional content, and the developers put a lot of effort into
making this game live up to its perceived promise. The snowboarding was a welcome
addition, (and kind of made more sense, consi
dering you're standing on a wheel-less
board) and the birdman himself showing up to offer hints and tips on using the controller
gave the game an added sense of authenticity. Tony Hawk: Shred was an improvement, but was
still way off the mark when it came to providing a compelling and enjoyable skateboarding
experience. Though the critical reception was slightly less negative than Tony Hawk: Ride,
the game's average still languishes in the red, and despite the efforts made by
Robomodo to i
mprove the experience, frustrating gameplay and awkward
controls still ruled the day. The title's sales performance matched its critical
reception, with the game selling only 3,000 copies in the US during the week of release. Fans
of the Tony Hawk franchise were crestfallen, and as far as mainline console releases go,
the series went into a five-year stasis, broken only by the fiasco that
was Tony Hawk's Pro Skater 5. It's all a bit depressing really, but don't
worry, it's all uphill from
here! Or would that be downhill? Because going downhill is
easier, especially on a skateboard. Hmm, I'm not sure whether we should be going
up or down the hill at this point... 14. Tony Hawk's Downhill Jam – PS2/Wii – 2006 Alright, downhill it is, with
Tony Hawk's Downhill Jam! Developed by Toys for Bob and released
across home console and handheld platforms, Downhill Jam was meant to compliment
the release of Tony Hawk's Project 8, which hit the shelves at the same
time on next generation
platforms. Unsurprisingly, the aim of the game in Tony
Hawk's Downhill Jam is to skate downhill at irresponsible speeds, racking up points
along the way for doing tricks and grinds, and beating your fellow skaters to the
bottom. It's the only mainline Tony Hawk game to feature a racing mechanic, and the act
of violently pushing other racers to the curb is positively encouraged! Honestly, Tony, that's
no way to treat a lady. What is this, Road Rash? Unnecessary violence aside, this racing a
spect
makes Downhill Jam a unique game in the franchise, and courses based on well-known,
hilly locations like the streets of San Francisco and the steep roads
around Hong Kong definitely add some appeal. Unfortunately, interesting ideas
don't always translate to great games, and Downhill Jam has a number of critical
hindrances that turn it into a bumpy ride. While finding the optimum route and
seeking out shortcuts in the longer races could prove entertaining, the game
was just too frust
rating and clunky to be enjoyed for any length of
time, with awkward controls, unfairly punishing collisions, and janky
physics all combining to sour the experience. Another caveat noted by reviewers,
was that Downhill Jam just didn't feel like a Tony Hawk game, with series
veterans used to the exploration aspect expressing their disappointment at the
fact that it was all but missing in this iteration. Downhill Jam was seen as more
of a racing game than a skateboarding game, with unflatter
ing comparisons drawn
to the generally-superior SSX series. Despite all this, it's still a shame that this
one didn't gain more of a following, because we'd have liked to have seen it spawn its own
series. Just imagine the potential follow-ups to Downhill Jam. Downhill Marmalade, Downhill Honey,
Downhill Pickle – the possibilities are endless. 13. Tony Hawk's Pro Skater 2 – GBC – 2000 Hey, do you remember that Tony Hawk
game that's a 2D side-scroller? No? Then you never played Tony Hawk's
Pro Skater 2 for the Game Boy Color. After Natsume's fumbling of the
GBC port of the first Pro Skater, Activision trusted them enough to
allow for another crack at the whip, and this time they went down an entirely different
route. The result was a game that's definitely a lot more playable than its handheld predecessor,
and entirely unique in the Tony Hawk franchise. The game features two types of side-scrolling
environment: single-plane side-scrolling levels, similar to run-and-gun shoote
rs like Contra,
and street locales, where players are able to move up and down the screen as well, similar to
something like Double Dragon. If you're used to those types of games, you might expect your
chosen skateboarder to pull out some kind of laser cannon or unleash a flying kick, but this
is strictly about the tricks and flips I’m afraid. Reviewers found that both types of
environment had something to offer, but generally preferred the single-plane stages,
thanks to sluggish movement
often making moving up and down the screen in the street-style
levels a bit of a flow-breaking chore. Each stage has a number of goals that players
have to clear to fully complete the game, ranging from scoring a certain amount
of points, collecting cash, or hunting down letters to spell out the word “skate”.
Though they all seem fairly straightforward, the level design ensures that certain goals
will be devilishly tricky to complete in the time limit, giving players who feel inclined
to b
eat the game plenty to wrestle with. Despite being a marked improvement over Natsume's
first attempt at a GBC Tony Hawk title, however, Tony Hawk's Pro Skater 2 still didn't do enough
to wow the gaming public. Players and reviewers appreciated the range of available tricks and
the level of challenge on offer, but the controls didn't even come close to representing the sublime
poise and precision of its console-based siblings. It's probably the best skateboarding
game on the handheld, but th
at isn't really saying an awful lot. Still,
at least you can skateboard in space! 12. Tony Hawk's Proving Ground
– PS2/PS3/Wii/Xbox 360 – 2007 With its mixed to average review scores,
its refusal to tread new ground, and its cover art that looks very similar to all those
big budget action game cover arts of the era, Tony Hawk's Proving Ground is something of a
poster boy for the unremarkable. It was the last Tony Hawk game developed by Neversoft, but
they said goodbye to the series that br
ought them so much success by releasing a game that
was sadly starting to feel a little old. That's not to say Tony Hawk's Proving Ground is
a poor skating game. Neversoft knew what they were doing, and even when they weren't pushing
the envelope, they were capable of providing a solid skateboarding experience, but compared to
the bombastic praise that was levelled at many of Proving Ground's predecessors, “solid”
seems more than a little underwhelming. The game's single-player mode plays o
ut across
nine levels, based in real-life cities along the East Coast of America, with players invited
to grind the curbs and railings of Baltimore, Philadelphia, and Washington D.C. The
main aim across these three famous burgs is to best a returning Eric Sparrow, the jealous
turncoat from the Tony Hawk's Underground games. In the PS3 and 360 versions of the game, the three
cities are all spread out across one large map, but the less-powerful consoles’ offerings
separate the three areas wi
th loading screens and this, along with a few other missing
features, displeased Wii and PS2 owners. It's also worth noting that it was at around
this time that EA stuck their gigantic, solid gold oar into the genre, with
highly-rated skateboarding interloper, Skate, hitting shelves a month before
Proving Ground's release. This EA Black Box-developed title would provide a new
spin on skateboarding games, and would go on to spawn a short series that came rather
close to knocking the Birdman
off his perch. Despite this new-found competition, Tony Hawk's
Proving Ground rarely offered anything beyond a solid skating experience, and is significant
only for marking the point at which long-time developers, Neversoft, went off to prove
themselves on some entirely different ground. 11. Tony Hawk's Downhill Jam – DS/GBA – 2006 In a trend that you're going to see crop up
at least once or twice more in this list, the handheld version of Downhill Jam was the one
that proved to be the mos
t popular with critics, specifically the DS version. It was developed by
the studio known as Vicarious Visions, who made quite a name for themselves handling the portable
incarnations of numerous Tony Hawk titles. Of course, Vicarious Visions have
other games under their belt, too; from the Xbox port of Doom 3 to Zebco Fishing
for the Game Boy Color, but we're not talking about those games today. Your day may come,
Zebco Fishing fans, but it is not this day. With Tony Hawk's Downhill Jam on
the DS,
Vicarious Visions surprised contemporary gamers with their mastery of Nintendo's handheld, getting the machine to produce some exemplary 3D
visuals for the time, and crafting an enjoyable, miniature interpretation of the series'
trademark pick-up-and-play gameplay. The game once again focused on downhill skateboard
racing, and kicks things off in San Francisco, the most famous of all the world's hilly cities
and a downhill skateboarder's dream come true. As with the console version
of Downhill Jam, many
fans and critics were concerned about the game's shift from open-ended trick skating to racing,
but the DS version mostly allayed such fears, offering an enjoyable experience in its
own right that provided an alternative to the more traditional Tony Hawk games.
Some missed the exploration aspect, but it's not as if they
couldn't find it elsewhere. The GBA version didn't fare quite as well, but still provided an alternate skateboarding
experience and even managed full
3D visuals, though the lack of any texture mapping gives
it a certain ... abstract appeal, shall we say. Still, if you're looking for
skateboarding action on the go, you can do worse than the handheld versions of
Tony Hawk's Downhill Jam, even if they don't really feel like fully-fledged additions to
the Tony Hawk franchise. They're definitely a lot more action packed than Zebco Fishing,
anyway. Again, apologies to any Zebco fans. 10. Tony Hawk's American Wasteland –
GameCube/PC/PS2/Xbox/
Xbox 360 – 2005 Tony Hawk’s American Wasteland was the first game
in the series to consist of one big, open play area rather than separate, selectable skateparks
… kind of. The publishers advertised the game’s setting of Los Angeles as one big level, but
certain reviewers took exception to that claim, pointing out that long, bland, connecting
corridors simply replaced loading screens, and the map wasn’t as big and open as Activision
and Neversoft would have had players believe. Another seri
es first that cannot be denied, though, is the addition of bikes
that players can commandeer, with freestyle BMX tricks and techniques adding
another string to the Tony Hawk bow. Bowny Hawk. The game’s story mode features the
protagonist, a player-named, male skater, moving to Los Angeles to turn over a new leaf,
leaving behind a life of delinquency to become a socially upstanding skateboarder. Throughout the
course of the single-player campaign, players will be interacting with the local s
kateboarding
crew, proving their skateboarding skills, and collecting wood to help with
skatepark construction. Noble work indeed. Tony Hawk’s American Wasteland was fairly
well-received among press and franchise fans, and while the game didn’t exactly take new
strides, many observers appreciated the return to good, old-fashioned skateboarding
after the more arcade-y, destruction-based interlude of the Underground games. The
game’s story mode was also similarly enjoyed, with the ragtag bun
ch of skateboard-loving
misfits versus evil property developers plot-line proving agreeable to fans and
throwing up a few likeable characters. However, many reviewers noted that American
Wasteland did little to evolve the series, and many also noted that the game
was far too easy, with incessant, hand-holding tutorials throughout. It seems that
most skateboard-enjoyers, myself included, would rather be set free to explore and discover the
world of rails and half-pipes ourselves, left to ma
ke our own mistakes and earn our own victories,
and to learn to be great on our own terms. That's in the video game world, I must
stress. If I ever made the mistake of getting on a skateboard in real life, I know I’d
definitely want someone nearby to hold my hand. 9. Tony Hawk's Project 8 –
PS2/PS3/PSP/Xbox/Xbox 360 – 2006 Tony Hawk's Project 8 is, unsurprisingly, the eighth title in the Tony Hawk video
game franchise, but its name is more than just a working title that stuck. The term
“Pr
oject 8” refers to the game's story mode, where Mr. Hawk sees fit to create a skating team
consisting of eight of the top skaters in town, and it's the player's job to work their way up
the rankings and make it into Tony's elite octet. The next Tony Hawk game to grace the shelves
after American Wasteland, the PS3 and 360 versions of the game introduced a new engine,
and finally gave the series a real, undisputed, seamless open world. Tony Hawk's Project 8 was
also the first in the series to
introduce the “nail the trick” feature, in which the camera
zooms in on the skateboard as time slows, and the player is free to unleash a flurry
of neat tricks using the analogue sticks. Project 8 is also ideal for those who like
to show off in front of random passersby, as when stylish tricks are performed
in front of pedestrians, they will, much like in real life, attain the
“stoked” status, and the player will receive a currency known as “stokens”,
which can be spent on in-game items.
The critical reception for Tony Hawk's
Project 8 fluctuated across systems, with the old-gen versions dropping below
70%, but the PS3 and 360 versions being praised for the graphical jump. The new “nail
the trick” feature was also well-received, but the PS3 version's review average did
take a hit thanks to some frame rate woes. Some other issues that came up in
reviews included the lack of challenge, and the fact that, aside from “nail the trick”,
the game felt very similar to its predeces
sors, with many pundits suggesting that
Neversoft might be running out of ideas, and that the whole thing
was becoming somewhat formulaic. Still, this is the only game that I know
of that lets you “shag your dad's balls”. That means something completely different in
America, right? I certainly hope so, anyway. 8. Tony Hawk's American Sk8land – DS/GBA – 2005 The snappily-named Tony Hawk's American Sk8land was once again created by seasoned handheld
developer, Vicarious Visions, and with it,
the New York-based studio continued to show
their skill at getting that signature Tony Hawk gameplay translated into handheld form.
We must stress, though, that the position of this game on our list is primarily based on the
DS version. The GBA version exists, it's there, it had an isometric viewpoint and pre-rendered
backdrops, and it was kind of average. Those who'd adopted Nintendo's dual-screened device,
however, were in for a bit of a treat. Tony Hawk's American Sk8land for the DS
fea
tured many of the same characters, sounds and locations as its home console
counterpart, but with its Jet Set Radio-esque, cel-shaded visuals, and its interesting
use of the handheld's various features, it proved to be one of the better games on the
system, especially so early in its lifespan. Thanks to the DS' button layout kind of mimicking
the original PlayStation controller, American Sk8land had an authentic feel for series veterans,
and the touchscreen controls meant that Vicarious Vis
ions could add a few extra options to the
gameplay. Far from just a place to put an overhead map of the area, the DS' touchscreen was used
to unleash special tricks, that cause mappable buttons to appear on said screen, ready to be
utilised for some cool, stylus-activated moves. Players could also use the touchscreen to make
creative designs for the in-game boards, and could even use the DS' mic to record sound clips
to be used in game. While these inclusions might be seen as gimmicks, the
game's Wi-Fi integration
was certainly not. American Sk8land was in fact the first non-Nintendo-published game to
make use of the console's Wi-Fi integration, and allowed skating fans to test their mettle
against other handheld skaters the world over. It wasn't perfect, and the series was starting
to get a bit long in the tooth at this point, but Tony Hawk's American Sk8land
proved to be one of the best ways to enjoy skateboarding that you
could fit in your pocket. I mean, it's definitely
better than those
finger skateboard things, anyway. 7. Tony Hawk's Proving Ground – DS – 2007 While the console versions of Tony Hawk's Proving
Ground represent Neversoft skating off to pastures new and dropping a decent but unremarkable
swansong on their way out of the door, the DS version showcases Vicarious
Visions once again coming in clutch, with another handheld title
that packed more fun into its tiny cartridge than its console-based
brethren stuffed onto a compact disc. With Provin
g Ground, the developer
expanded upon what they'd already offered with Downhill Jam and American
Sk8land, replacing the toon-like aesthetic with some more realistic-looking
visuals, and upping the challenge a little, offering more practised players something
to sink their teeth into if they wanted to achieve those elusive “sick” rankings. It
even included a miniature skatepark editor, although this couldn't hold a candle to
what the console titles had to offer. Not content with just bolste
ring
the single player experience, Vicarious Visions also did a lot of work to
the online component for their third bash at a DS Tony Hawk game. While the DS itself
was limited in its online capabilities, Tony Hawk's Proving Ground still managed
to offer four player multiplayer, and enabled fans to share their board, wall,
and clothing designs with online friends. Like its home console brethren, Tony Hawk's
Proving Ground for DS' main weakness is the fact that it exists in a long line of g
ames that do
much the same thing, without really adding to the core gameplay enough to make it stand out. On the
DS, however, it was only the third Tony Hawk game after American Sk8land and Downhill Jam, and it
stands out as the best of the bunch, thus taking the crown for being the pre-eminent skateboarding
experience on the popular, dual-screened device. And when you consider that the DS is home to
classics like Spongebob Surf & Skate Roadtrip, that is some very high praise indeed. 6. Ton
y Hawk's Underground 2 –
GameCube/GBA/PC/PS2/Xbox – 2004 When Neversoft felt that the Pro
Skater series had run its course, they decided to take things underground,
and good, old-fashioned, sports-based skateboarding was replaced with delinquency,
vandalism, and general social misconduct, with the Tony Hawk's Underground games
really living up to that “THUG” acronym. While this new attitude for the
series was welcomed by a youth scene obsessed with Jackass and MTV,
Underground 2 especiall
y does feel a little dated by modern standards,
but great gameplay never ages, and Tony Hawk's Underground 2 still nails
those tried and tested series mechanics. Taking players on a skateboarding journey from New
Orleans to Barcelona and from Boston to Berlin, the game's story mode sees the protagonist
kidnapped by Tony Hawk and Bam Margera and forced to compete in a worldwide
“destruction tour”, where the Birdman's team compete with Margera's team to earn points
and cause havoc. Failed bo
arders are eliminated in humiliating fashion, like having a tennis
ball launched into their genitals. What fun. The game featured large maps to explore, and a
classic mode was welcomed by series veterans, who enjoyed the opportunity to play
the timed goal challenges that were the early games' bread and butter. Having
said that, most critics were underwhelmed by the minor improvements made to the gameplay
compared to Underground 2's predecessors, and were disappointed at the lack of new move
s
and tricks added to the game's repertoire. Similarly controversial was the visual style, with
Neversoft's new, cartoony approach to character models unsettling series fans used to the more
realistic models of the first Underground title. The main reason that Tony Hawk's Underground
2 lags behind its older sibling, though, is its story mode. The gameplay was certainly
improved, if only slightly, and while the aesthetic choices were controversial, they weren't
a deal-breaker for most. The
story mode, however, was almost universally seen as inferior, with
Tony, Bam and the gang's Jackass-like antics failing to get players as invested as the
first Underground's tale of betrayal and of skating for the love of the game versus doing
it for the accumulation of fame and fortune. Not that we're above watching someone
unleash an angry bull into a hotel room or anything … we just don't find it
that relatable in the arena of skating. 5. Tony Hawk's Underground –
GameCube/GBA/PC/PS2/Xb
ox – 2003 And now for the game that first took the Tony
Hawk series underground. Not only did Tony Hawk's Underground feature a more gritty atmosphere,
and not only did it introduce the ability to dismount the skateboard and explore on foot,
but it also introduced infamous gaming scumbag, Eric Sparrow, a young man who lives on in legend
alongside the likes of Heimdall from God of War: Ragnarok and the dog from Duck Hunt
in the pantheon of video gaming's most insufferable arses. Oh, and you
can
also drive around in cars sometimes. The story mode sees the player-created
protagonist attempting to achieve their dream of becoming a professional skateboarder
alongside the aforementioned Eric Sparrow. As the story progresses, Eric's jealous and
untrustworthy nature is gradually revealed, culminating in an Earth-shattering betrayal
involving a Russian tank. Yes, seriously. Aside from this epic tale, Tony Hawk's Underground
offered an intuitive and well-designed skatepark creator, so
me decently-realised and graphically
adequate cityscapes to grind around in, and continued the series' tradition
of providing pleasing skateboarding mechanics that were easy to pick
up and tough to master. In fact, some observers pointed out that Tony Hawk's
Underground served as an ideal starting point for those new to skateboarding
games, so accessible was the gameplay. The game's extensive soundtrack was also
appreciated, with rock icons like Kiss lining up alongside punk bands such as
Rise
Against and hip-hop acts like Jurassic 5 to provide ample accompaniment to
all the benihanas and kick-flips. Despite the game's universal acclaim, reviewers
did find a few nits to pick, and these usually centred on the moments in game that didn't
involve skateboarding. While they provided a bit of novelty and variety, the walking and vehicle
sections were seen as unnecessary distractions that controlled poorly, and some found that the
addition of a story mode hampered replayability. T
hese slight downsides aren't enough to stop Tony
Hawk's Underground from being a legendary title, however, and most players appreciated
the addition of a story mode to spice up proceedings, even if it did
mean they wanted nothing more than to wrap their skateboard around Eric
Sparrow's stupid, traitorous head. 4. Tony Hawk's Pro Skater 4 –
GameCube/GBA/PC/PS1/PS2/Zodiac/Xbox – 2002 As we enter into the top four of our list,
we also enter into hallowed territory, as the original Pro Skater
games are
held in extremely high esteem by gamers and reviewers of the era, and occupy grand
pedestals in the halls of gaming history. Tony Hawk's Pro Skater 4 continued
the legacy of the first three games, offering the largest levels yet seen in the
series, and further securing Neversoft's place at the top of the pile in an era that
saw more and more pretenders emerging, looking for a piece of the
skateboarding video game pie. Tony Hawk's Pro Skater 4 was also the progenitor
of the story
modes that would come to define later games in the series. While it didn't have a story
mode per se, it did move away from individual, timed challenges, and instead allowed the
player to explore the levels freely as they chased their goals, picking up tasks from
characters that were dotted around the place. While many appreciated this change,
others preferred the old-school mechanics, but the fact that both approaches offered
a free-skating mode meant that no one was too offended either wa
y. In fact, the
only real complaint levelled at Tony Hawk's Pro Skater 4 was that the graphics
had barely advanced over the third game, so it's sitting here at number four
thanks to a lack of moving things forward. The GBA version also received heavy plaudits
for its clever design and enjoyable challenges, just missing out on GameSpot's Game of
the Year 2002 award to Metroid Fusion, no less. No shame in earning
the runner-up medal there. Oh, and lastly, since we're
on the subject of handh
elds, Tony Hawk's Pro Skater 4 has a
particular claim to fame that no other game in the Tony Hawk series can
duplicate; it was released on the Zodiac, a mobile entertainment system manufactured by
Californian company, Tapwave, in 2003. What do you mean you haven't heard of it? I carry my
Tapwave Zodiac around with me all the time... 3. Tony Hawk's Pro Skater –
Dreamcast/PS1/N64/N-Gage – 1999 Tony Hawk’s Pro Skater, also known as Tony
Hawk’s Skateboarding in certain regions, was the game th
at started it all. By mixing
skateboarding with cutting edge 3D graphics, an alternative punk and ska soundtrack,
expertly crafted and accessible gameplay, and a generous dose of attitude, Neversoft
captured lightning in a bottle. Websites and gaming periodicals hailed the
game as a revelation, a skill-based, authentic-feeling skateboarding game that was easy
to pick-up and endlessly satisfying to master. It wasn’t the first skateboarding game ever. It
wasn’t even the first skateboarding g
ame on PS1, as Street Boarder (or Street Sk8er, depending
on your region), seems to have beaten it to the punch in Japan. It is the first one to set the
gaming world ablaze though, and deservedly so. The goal was to perform combinations of tricks in
order to increase a score and complete objectives. Stringing multiple tricks of different types
together will see the points go racing up, and this will also fill a special
gauge, which can be used to perform special tricks for even more points.
If
you keep repeating the same old tricks, you’ll accumulate points more slowly, and if
you get carried away and fall off your board, any points accumulated from the
current string of tricks will be lost. This risk versus reward gameplay formed the basis
of the entire series, and made for a game that was addictive and challenging, yet simple
enough that anyone could have a great time. Tony Hawk’s Pro Skater also included a number of
local multiplayer modes, including “Graffiti”, where pla
yers accumulate points
to claim sections of the levels, “Trick Attack” where players chain tricks
together to hit the highest scores, and “Horse”, which has absolutely
nothing to do with horses. Reviewers adored the game, praising everything
from the physics to the soundtrack, and the only real negative comments came thanks to the slight
performance hit suffered by the N64 version. This didn’t stop if from achieving an average score
in the 90s, and even the N-Gage version delighted pundits
with its gameplay and visuals, and was
seen as the game to own on Nokia's handheld. If even the N-Gage version is lauded, then
this truly must be one of the all-time greats. 2. Tony Hawk's Pro Skater 3 –
GBA/GBC/GameCube/PC/PS1/PS2/N64/Xbox – 2001 Considered one of the greatest games of all time,
the third entry into the Tony Hawk's Pro Skater franchise has some interesting claims to fame,
beyond just being an absolute dream to play. Not only was it the last official release for
the Ninte
ndo 64, which had ceased production a few months earlier, Tony Hawk's Pro Skater 3 was
one of the launch games for Nintendo's GameCube, thus representing the cycle of death and
rebirth for the Japanese giant. It also stands as the joint highest-rated game on the
PlayStation 2 alongside Grand Theft Auto III, and was the first PS2 release
that supported online play. While being significant for
all of these reasons and more, the main thing you need to remember about
Tony Hawk's Pro Skater 3 i
s that it was, and still is, a bloody great game. Building on
what had come before it, Pro Skater 3 further tightens and refines the gameplay found in
its predecessors, and pleased combo-hungry players with the addition of the revert
trick, which provided the ability to keep combos going after landing in a quarterpipe
and pushed the skill ceiling even higher. This, along with online play, meant that
Pro Skater 3 was ideal for skilled players dying to test their digital skateboarding prowess
against like-minded individuals across the globe, but the game still retained that
all-important accessibility, ensuring that novices and casual
players would have just as much fun. The portable versions were about as well-regarded
as the home console games, with Vicarious Visions doing an outstanding job on the GBA version
and a development studio known as HotGen (who worked on the infamously rubbish Batman: Dark
Tomorrow) managing to whip up what is probably the best Tony Hawk game on t
he Game Boy Color.
I mean, it's still not great, but we'll take it. Xbox owners were the privileged ones, though,
with the version for Microsoft's debut console having a superior frame-rate, and offering
an exclusive level known as the Oil Rig. PS1 and N64 users had to make do with a game that
used the Tony Hawk's Pro Skater 2 engine, but, you know, if you've been paying attention
to where we are in the list and which game hasn't been mentioned yet, you'll know
that this isn't exactly a ba
d thing. Let's get to that now, shall we? 1. Tony Hawk's Pro Skater 2 –
Dreamcast/GBA/PC/PS1/N64 – 2000 Alright, this is it, this is the
one that, as far as we've seen, ignites the biggest fires of skateboarding
passion in the hearts of skateboard-loving gamers, and creates the warmest and most
blissful feelings of gaming nostalgia. It's also the game that's sitting right
up there at number two in Metacritic's all-time video game rankings, sharing
its Metascore with Grand Theft Auto IV, So
ulCalibur, and Super Mario Galaxy 2, with only
The Legend of Zelda: Ocarina of Time considered a better game according to the accumulation
and aggregation of numeric critical scores. Whether you agree with all that stuff or not,
you can't help but admit that we're talking about the very pinnacle of gaming here, the
tippy-top of what the medium has to offer. Using the same engine as its predecessor,
Tony Hawk's Pro Skater 2 makes numerous improvements that elevated the game in
the eyes of a
lmost everyone who played it, and ensured if offered exactly what everyone
was expecting from a sequel to a top-rated game. Not only did Neversoft improve the
graphics and license even more appropriate musical accompaniment, but they also worked hard
on that all-important gameplay. The addition of manuals, that allow numerous tricks to be
chained together and require directional inputs to keep your skateboarder balanced, opened
up a whole new level of depth to the gameplay, and the distribu
tion of cash rewards, which can
be spent on upgrading your moves or unlocking new equipment and playable skaters, gave players
that extra motivation to perfect their game. With numerous multiplayer modes, a
skatepark creator, and plenty to unlock, Tony Hawk's Pro Skater 2 featured enough
content to keep fans occupied for years, or at least until the equally-stellar
third game in the series came out in 2001. Fans of extreme sports games
really had it so good back then... Lack of current ska
teboarding games aside,
Tony Hawk's Pro Skater 2 stands as one of the paragons of the sports genre, and of gaming as
a whole. With its great graphics for the time, its world-class controls, and the overall
quality and era-appropriate charm, Pro Skater 2 will forever live in the hearts of a
whole generation of kick-flipping, rail-grinding, punk-listening gamers, and does the most to cement
the Birdman's status as a video gaming legend, and that's without even mentioning yet
another expertly
-handled GBA port by Vicarious Visions. Truly, Tony Hawk's Pro
Skater 2 is the gnarliest of the gnarly. Now, if you'll excuse us, all this Tony Hawk talk
has made us want to dig our old board out of the shed and grind some rails in the local park
for a bit. I hope that helmet still fits...
Comments
Thanks so much for watching, everyone! What's your favourite Tony Hawk game? Or perhaps just as importantly, which one has the best soundtrack?
All I know is THUG2 doesn't get enough credit. Sure, it was cartoony and the story was just Viva La Bam, but the mechanics were amazing.
X-Men games from worst to best, PLEASE!
“Here I am…doing everything I can!”
This video unlocked a memory of playing American sk8land online over Nintendo ds WiFi and being amazed as a kid at how futuristic it felt going from a gameboy to playing a full tony hawk game online with strangers.
Eric Sparrow is a legendary villain.
THUG at 5 is absolutely criminal
THUG 2 and THAW were legit my childhood such great games
THPS2 for the Game Boy Advance deserves it's own slot. Yes it was largely the same game but it's Isometric view and ground-up rebuild deserve so much praise.
This is going to start very peripheral heavy isn't it? :D
38:59 Bit of an error with the editing there as it says Tony Hawk's Pro Skater 3 came out in 2015 not 2001 as spoken/seen in the video/YouTube Closed Caption.
RIP THPS 1999-2015, 2020. It was a good ride...
The cadence on Tony Hawk’s Proving Ground really caught me off guard!
Underground better be top 5 or I’ll riot Edit: it’s 5th 😭🤣 acceptable
These videos are such a gift! Thanks a lot y'all
Zebco Fishing is unironically good and has AAA powered vibration motor built into the cartridge. Review when?
once a year i play the 1+2 remake and underground 1 + 2 all in one week to get my tony hawks fix
I've never been a skateboarding fan, but I got dozens of hours out of American Skateland. It was so much fun. I also remember getting pumped when Holiday by Green Day came on 🤣
I feel partly responsible for this.
“Downhill Jam was seen more as a racing game than a skateboarding game” yes that was the point lol