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Expeditions: MudRunner Game Review

Новую часть серии Runner можно было назвать RockRunner. Но в игре есть большой ряд нововведений, меняющих темп игры и цели, отчего Expeditions ощущается по-другому. • Комментарии и обсуждения — https://stopgame.ru/show/137781/expeditions_a_mudrunner_game_rezkiy_povorot • Страница игры — https://stopgame.ru/game/expeditions_a_mudrunner_game • Ещё больше обзоров — https://www.youtube.com/StopGameRu/StopGame-SUB #MudRunner #Обзор #StopGame #Expeditions #гонки #внедорожники #АнтонПаули *** 📧 Вопросы по рекламе: adver@stopgame.ru 💥 Поддержка StopGame: https://boosty.to/stopgame 📢 Оперативно об играх в нашем канале - https://t.me/stopgameru Расписание стримов — https://stopgame.ru/live_schedule Прямые трансляции на Twitch — https://www.twitch.tv/stopgameru/ BK — https://vk.com/stopgameru Дзен - https://dzen.ru/stopgame Discord — https://discord.gg/stopgameru Steam — https://steamcommunity.com/groups/stopgamecommunity Twitter — https://twitter.com/stopgameru Telegram (новости) - https://t.me/stopgamenews

StopGame

2 days ago

Cyber developers, we need to get serious. to talk. You had a beautifully rattling a saddle in MudRunner. Then you nail the sequel. with nails. Now what? In the new game, his just not. What are you saddle haters out there? The game is just a 0 out of 10 on the tip of the schnorkel. Seriously, Anton is at the microphone. Pauli, this is Stopgame and let me clarify, why is the 3rd game in the Saber series called Expedition, not Stone or RockRunner. Briefly for those not in the know. Games in th
e series runners are simulators for transporting cargo through the rough and tumble terrain. there's a large a region divided into several maps. First, you're on scouting off-road vehicles, you open up this very map and you examine the terrain. Then you take the truck and you do it. delivery assignments. Shipments may vary in dimensions and volumes, and here you must always choose the right trailer and work out the logistics to not to hit a dead end or get stuck in the mud. Do you know the
difference between Expeditions divorcees in their 40s. First one without a trailer. Yeah, let's get the tractor in the room right away. Â the game doesn't have trailers or large loads. Instead. we carry icons. I mean, I was gonna say equipment. But it's not hard to make a mistake here. Because anything that's loaded into the back of the truck is shamefully is covered by a tent and doesn't even fall asleep. if you do the ears a few times. And look at the cargo can only be taken at the end of
the mission. Whether it's a camera, a leveler or a camp drill. And all the loading is now goes through the inventory. That's why amateurs assembling trailers and semi-trailers into a steam train and dragging all that stuff to the point for days, you're screwed. The game is not about your logistics. It's about different. After all, here we are on an EXPEDITION. È if Snowrunner is a heavy watch. Expedition is a business trip. Where we're focused more on regional research and conquering diffi
cult terrain with small forces. To that end, each vehicle has become more self-contained. We have with us out of the box spare gas cans and spare parts. And that stockpile can be greatly increased by pumping. Also now climbing a mountain or getting out of the mud has been made easier by the emergence of in the trunk of the anchors. Anchors according to the actual hook point for the winch that you put wherever you want. What if you threw a jack next to the anchors, then the car can be put on
wheels on your own. The mechanics are very casual. She you can even throw up some obstacles. Yes, It's not like crane-loading sprinkles. cargo back, just a legalized teleport. Each car is also equipped with binoculars and a drone. That's why scouting the area can be done on a tractor trailer. To build bridges is not we have to haul construction materials, all the crossings are assembled from the same parts, that are going to be repaired. Parts can be to take in the outposts - it's analogou
s to the garage from of the last part. This is also where you can get fixed up, to refuel and evacuate, but again. the resources within the session are finite. To expand the capabilities of the outpost, you can use the of building modudi. And I didn't misspell it. A modudea is extra tents. Which could work as a storage area for supplies, as a workshop to create consumables and probably most useful as a cargo drone. He can bring you within the same loca. equipment, spare parts and so on. Re
ally it uses gas, too, but less than if it's with your own wheels to the base. So in the event of a shortage supplies of your choice (it's a helicopter) The main theme of the game is rocks. Big small ones, round and bitch square. Both regions have a rocky structure (on the third don't watch it, it's a tutorial that it takes an hour and a half tops). And if the Carpathians have a generally familiar for the regulars in the sloping mountains series. That's Arizona, it's a set of sheer cliffs t
hat you have to climb. head-on is often pointless. But at the same time. it's quite comfortable to jump off of them. Because, uh. you won't believe this, the developers must have found out somewhere, that the winch can not only be twisted, but also to unwind. And now down the steep the cliffs are relatively safe. And it is is not the only use for this feature. Also, for a successful ascent of the the stones are helped by the decrease in pressure in the tires. The car is really more responsi
ve on flat tires goes over obstacles, but the fuel consumption increases. And you can't drive on a regular basis. will be given, since Domogarov gets the wheels. The maps in the expedition feel is more complex in its structure, if you compare it to the starter pack from Snowrunner. In the same Alaska and Michigan. there were a lot of asphalt roads, buildings and other aspects of civilization. It's not mostly roads, but referrals. And the employers are the scientists who we help do research
or tour companies, who ask to make juicy photos of the local beauty. See in Snowrunner there were certain points A port, a sawmill, some kind of factory. and your goal was to find the optimal route. It's also where every point can be yours purpose. All assignments are designed to you've visited every corner of the map. You've seen old mines, sets for the movie "Assault. on the Rio Bravo, a downed airplane, and if on the map. there's a peak going skyward, rest assured, early. or you're goi
ng to have to climb it eventually. In view of the new focus, the categories have been shaken up leaving only 3. The fleet itself still consists of of just over 15 cars. Mostly cars domestic and almost all familiar from the past parts. Same bandit, Uaz, Niva. And there's also Shishiga, or should I say SHISHIGA. It will be your most a walking horse. So size/terrain/speed. and it has the best payload. All of the cars have been deepened, on at first glance, nothing's changed, but now the outer
dodgers are doing is not only decorative in nature, but they also offer protection. There are now modules like a metal detector and a radar gun, that help you find resources on the map. And the stuff the roof grilles open up additional slots into which you can optionally load fuel or spare parts. Again increasing the self-sufficiency of each car. So, why autonomy in play is important. The thing is, the approach to closing tasks in the the region has changed, and significantly. Now the game
has become a session game. So in Snowrunner you could safely carry a drilling rig in Alaska. If you're sick of it, they just switched to Taimyr to scout. and then come back in a day or two. back into the snow to continue dragging the rig right back where they left it. Expedition doesn't tolerate that kind of space. If you want to go to another region, be kind enough to recall all equipment. And equip a new business trip, and you're gonna have to pay for it to pay. Since the tech won't deli
ver itself. And as we explore the regions roughly speaking, completely wild, there's no coffee shops with spiced lattes and what's more. There are no important gas stations or auto repair shops. Gasoline and the ultimate resource is this part. breaks the established gameplay of the series through the the gimbal. And when you've used up all the fuel, it's time to go home, that is, to the mission selection menu. At the beginning of each throw in the region you need to select task. There are 3
5 in each region. Then you we need to pick out cars, up to four grand max. Take consumables and equipment required for the task. And you can also recruit specialists into the team. These guys are very helpful, they give a variety buffs. For example, you can reduce fuel consumption or put more supplies in one slot. After that, we get on the map. We're free to fulfill a goal or explore the region, to run errands or look for details. for upgrades. Globally, there are 3 types of quests in the g
ame. The first is courier: where we just need to get there to the point. The second is jumping with a seismic vibrator, the difference is that you're riding heavy. a truck and you only know the distance to the point, but not the direction. It's nothing new, this one. the mechanics were already in place in the last installment. Well and I find it the most difficult of all the offerings the game is towing a vehicle. He's usually or abandoned in the farthest reaches of the map, or you have to
drag it to the top of the mountain. Now, remember that in Arizona, these rocks bitchin' steep. And considering that your car's with the truck dangling from the cable and the flatbeds. the tires are starting to lap up the fuel in flasks, then you can you could very quickly run out of fuel for the entire the map. I've failed a story mission that way twice, because I was just getting every last drop out. You just look at where this truck is. À and consider that I drove to him through two maps!
But when I finally properly prepared, I took the right people and I pulled the damn truck out. high. Like I'd actually done something important. and useful. And it's times like this that you love this game and I'm willing to give it a lucas without looking. Too bad it doesn't feel like that all the time, because the game can be infuriating on in the middle of nowhere. Trees, for example, which are apparently made out of femur, and if a car caught on a branch, that's where it's gonna stay. T
he jack does not work properly at times and can easily screw up a walkthrough. Because that the car would get a wheel stuck in the texture. and will be held there by all the power of the earth. Bugs with the interface on the map, that just won't open, which makes it impossible to choose a mission. With the map it's kind of complicated. Remember, like Snowrunner was able to open tiles with all regions and see connections? I mean, even just switching between by locals within the region. It's
not here. I had one where I pulled up in a tractor trailer to the next location and it ran out of gas. I wanted to bring in a Scout to help, but not here. it was. I couldn't switch to him, because it was on the neighboring map. È I couldn't tow my tractor-trailer. Because that there wasn't an outpost here yet. we can't get to the neighboring one. And I stupidly failed the assignment, literally. a hundred meters before the final point. And then there are the car parts that are unlocked for
side quests. But which ones, I can only see it by selecting the part in the garage. When I open the map, it's all about the money. Why is there not to sign off on the details, too, so why should I to keep it in your head. Plus, the assignments themselves often piled up from all over the region. Developers are already very much dragged in from the last game, menus, icons, cars, mechanics. Why the ease of navigating the map has become the more what's left of the watershed? It's unclear. Alt
hough from the dudes who have Snowrunner. the space bar is to sell the car, and I'm not surprised to see an enterer kicked out of the parking lot. Subjective. Arizona didn't work for me. I mean, it was kind of unusual at first. But as time went on. With each new loca, the region choked me more and more. These stairs are so I'd just run away to the Carpathians, that are closer to my body in terms of setting. À. There's also mini-games. When you arrive at a point, depending on the like an assi
gnment, you'll get some contextual entertainment, that have been adopted from either smartphones or from 7sins. That's where we're at and press the space bar in time, and hold the cursor inside the circle, and scan of fish. It must have been to give variety, but eventually it gets boring. À the echolocation assignment is infuriating with its pixelhunting. For example, right here I should have seen the fucking axe. If the developers really wanted to get to your audience, the only mini-game t
hat would resonate with the audience, it's fishing, also such a meditative simulacrum process. And most importantly. if it were optional. The economy in the game is broken beyond repair. Already after the first 10 missions, I've accumulated over 300k with nothing to spend, cars, dodgers and mods are cheap, and everything goes back to the store if you want it. for the same price. I'm generally okay with that. But for now. you can fill a trunk full of supplies and hire a full staff without t
he hassle. The Expedition looks like an attempt to turn the series around to a wider audience. On that thought. a number of factors lead me to believe First, the advent of jacks and anchors that can instantly to correct an accidental travel fiasco. Second: The infamous mini-games, that is. some kind of welcome back to mobile gaming. Third: The controls have gotten friendlier, as an example a radial menu appeared instead of a list Fourth: no trailers or large loads, it makes the game more dyn
amic and probably easier. Fifth: Missions have gotten shorter and infrequent go beyond one location in the region. And sixth, perhaps the most important item. This is a session model, akin in concept to Extraction shooters. The player is given a specific clear target on the map. You get in - you fulfill - you get out. These factors make the game friendlier to newcomers and suggest that we look at the Runner concept another. In any case, the experiment with the series looks interesting. I li
ke the idea expeditions, and I've been thinking since MudRunner, I've been thinking: give me to me a game where the key is exploration. And finally my request came through. And I hesitated for a long time an assessment between passing and commendable. On one scale: bugs, bugs, bugs, bugs, bugs, bugs, bugs, bugs, bugs, bugs, bugs, bugs. content. Even Snowrunner was at the start thicker. But on another: an attempt to turn the series and give something else. And that's probably more valuable. E
xperiments should be supported. At the time of of writing, I've already got 50 hours and I have no intention of stopping. Okay. which is an advance commendable and we'll see what will be there in the new seasons. And I'll end by saying. The stuffiest sketch before Expedition. On the icon is a picture of a rhombic jack. This shit let the salesmen raise their credit score. Hyundai Solaris. The Man's Choice is A hi-jack. It's a rack and pinion jack that can drop the wheelbarrow a meter, replac
e the winch. or a woman. Hijack is handsome brutal and dangerous. He's will easily break through your watermelon if you're not careful. So take care of your digestive tract. Good luck, everyone, everyone....

Comments

@Myrzikateist

Пора вводить новую категорию оценки, как раз среднее между Похвально и Проходняк. Похвальняк!

@ssdragonss5530

симулятор поездки на рыбалку с батей

@Anunaxyi

бля после шутки про 7 sins вместо фразы "удержи курсор внутри круга" я услышал "удержи курсор внутри друга" XD

@Or1s

Это что, она стала ЕЩЕ КАЗУАЛЬНЕЕ? Они еще в сноураннере намертво запороли работу сцепы и мех коробки + очень сильно обрубили поддержку мех коробок у рулей, я до сих пор не могу простить игру за задний ход на тормозе )))) А тут выходит деградация пошла еще дальше...

@makeyourgame2210

Ну тут понятно, что у разработчиков была цель привлечь казуальных игроков, чтобы охватить больше аудитории и, соответственно, улучшить продажи. Поэтому и все эти тенты, послабления в геймплее и так далее.

@user-sb2vq9ul9x

Коротко о том,как выпустить ДЛС в виде отдельной игры,но с урезанным функционалом и контентом

@Vitali2012

Капец.. Snowrunner то кажется уже довольно аркадным местами, что конкретно бесит, а тут уже вообще не в ту степь ребят понесло, на какую то новую аудиторию рассчитывают, а о своей, исконной не заботятся совсем. Жаль, обновление не интересно совсем.

@user-gs6uu5ls4e

Пойду-ка я в Snowrunner играть...

@JACKKARVER

4:48 учёные те ещё повара UCkszU2WH9gy1mb0dV-11UJg/KsIfY6LzFoLM6AKanYDQAg

@Scared_potato_

Мне больше всего нравятся начальные часы в Snowrunner, когда и машины не самые наворочанные и задачи умеренно сложные, отключил интерфейс, включил стрим на фоне и катишь себе куда-то, красотища. А Expeditions меня отпугнула сессионностью какой-то, но после обзора думаю в будущем еще раз попробую, спасибо.

@Elarion.Teridin.

Надеюсь разрабы решили сделать перерыв и привлечь массовую аудиторию, а потом все же запилят что то бомбезное, где каждый найдет то что ему по душе(исследовать или тащить бревна), с разными режимами и настройками(для казуалов - тп, для хардкорщиков - "тащи кран дружочек,с цистерной топлива и рем комплектом...иии ты пpoё6ывaeш кран по пути"). Еще было бы здорово расширить мультиплеер и сделать его более "быстрым" как в ммо и сессионках, чтоб на одной карте играли несколько рандомных игроков что даст возможность устраивать соревнования и\или кооперации для общего дела (просто у меня нет друзей)

@looking5844

3:06 Дать бы по шапке локализаторам 😀

@wabbajack808

Про домкраты в точку, хайджек многократно улучшил бы игру

@IlyaShagin

4:49 злое лицо Уолтера Уайта "Stay away from my territory"

@SsSumka

Айм блю Модуди модудя Модуди модудя Модуди модудя

@Combineon

Игра больше рассчитана на тех кому интересен триал, как раз про превозмогание местности и всё такое. Только тут не гоночный триал где надо из А в Б попасть через местность а в виде работы по разведке и сбору данных местности (аки геологи или геодезисты, хотя вот про них бы игра выглядела куда лучше) и при этом анаЛизируя как добраться тебе до места/точки. Тут лишь остается надеяться что все эти фичи будут учтены для более большой игры ( сноураннер2, например) , где мы будет уже и заниматься сначала разведкой а потом уже доставкой.

@dimancor2925

«Expeditions: A MudRunner Game — это ШИК!» — Антон Паули

@markzagorski4553

Юрий будет модудуть модудуть

@VIONICK08

поржал с модудей и декораций для рио-браво))

@nesternerush5nesternerush530

Я провел сотни часов в сноуранере. В экспедициях меня хватило на 4 часа. В ней две с половиной новые механики которые мне понравились: 1 подкачка колес 2 Менеджмент топлива/инструментов которые можно взять с собой 2,5 Коптер Очень обрадовался что добавили Карпаты, но даже они не вывезли остальные нововведения И да, тоже сразу пришел с мыслью что играл стала более аркадной, надеюсь что эту часть не проглотят и разрабы вернуться на старую тропу