hey this is Kev with blender binge
coming at you with another tutorial this time we're gonna be creating a cool
sci-fi interior reminiscent of like the Borg so it's gonna be fun it's gonna be
cool and you're gonna love it let's go so the first thing I'm gonna do
is I'm gonna get rid of the cube yeah cube get it joke fun and I'm gonna
start creating my environment so to do that I'm gonna create a torus so the
first thing I'm going to do here is hit shift a or I can go up to the ad over
here eithe
r one doesn't matter and go to mesh and go to torus and then I'm going
to set the properties of the torus to do that I'm gonna go down here to add torus
I'm gonna call up the properties panel by just clicking on it and I'm gonna
enter some values so I'll leave generate UV Zhaan because I want that major
segments I'll put 48 is good minor segments I'll say 24 and now I'll
go down to major radius and I think I'm gonna put major radius let's see here
let's scroll down a little bit maybe 0.58 that's
pretty good and then minor
radius I think I'll go up a little bit no let's see 0.5 that looks pretty good
and click off it so now I have my environment but it doesn't look much
like an environment it looks like a bagel or bagel doughnut so what I'll do
is I'm going to select my camera I'm gonna hit fault far to zero out the
rotation and then alt G to clear the location and if I hit this little arrow
up here or I hit N on the keyboard it calls up my panel and shows me
everything I want to see ab
out the object of on so now everything's zero it
out and all I'll do is rotate this on the X 90 degrees up I'm just going here
to have been 90 hit enter and there so now I have my camera and I have my
environment so what I'll do is I'll hit lock camera
to view then I'll go in here and I'll hit 0 on the numeric keypad and I'll use
my scroll wheel to zoom back a little bit and you can see we're inside the
Taurus now so what I'll do from this point is I'm gonna scale down my Taurus
so I'm gonna sel
ect the Taurus and I'm gonna go on scale Z and I'm gonna bring
them down to about 0.36 that's probably pretty good right there and you can see
that we're starting to get that environment look so now what I'm gonna
do is smooth this out so I can hit control 3 on the keyboard and what that
does is it goes over and adds in a subdivision surface modifier so if I go
to modifiers here you could see that I have now the subdivision surface and the
3 that I just hit is the view so I have the view of thre
e so it's subdividing it
pretty nicely and I could go and smooth it out a little bit more by just going
to object shade smooth and that takes away a little faceting and it just looks
smoother now so see I'm starting to get this environment now what I'll do is I'm
gonna go to rendered over here and that shows me what Eevee will see so if I go
over here to this little tab you can see that render engine is easy and I want to
use that so what I'll do now is I'm gonna start getting the texture that's
going to give me that really cool little like sci-fi look in here so to do that
I'm going to use a program called J s placement and I'll leave a link under
the description in the first comment of this video and that'll that'll point to
where you can get this program so the program looks like this when you
download it and you install it on windows I don't know if there's a Mac
version but you'll get this and all I'm gonna do is I'm gonna hit this once I'm
gonna go to J's placement - and then I'm
just gonna click in here
once and I get this texture that comes up so I think I'll leave it as is that
looks pretty good maybe I can you can always go and change these like
background iterations and I think I'll change that leave it as that
there we go so that's something more along the lines of what I want so I'm
gonna go and save that and then I'm gonna come back to to the video all
right so I went and saved that and now what I'll do is I'll just hit this once
more and I'll go to j/s placemen
t dot grid hit that leave the defaults hit
this once and I'll say save height and I'll save this and then I'll come back
to the video again all right so I've gone ahead and saved that and you can
see here that I've called it dots Oh - and just make sure when you save this
you hit dot PNG because it won't it doesn't save with the default extension
at least it's not doing it for me right now so just add that in okay so now back
in blender I'm gonna go ahead and use that texture to displace our geo
metry so
to do that I'm gonna make sure that I'm on the torus add modifier and displace
and we get that so now what I'm gonna do is I'm just gonna go to texture I'm
gonna hit new and I'm gonna go to this little show texture tab I'm gonna hit
open I'm gonna go to where I saved sci-fi so I saved it a sci-fi OH -
height okay and you can see here that this is what I got out of justice place
or jjs placement hit open image and we get this which is totally not what we
want so the first thing I'll do h
ere is this is color spa hah color space I'm
gonna change that to non color you don't really have to but we're working with a
non color image here so I just get in the habit of doing that and then what
I'm gonna do is I'm gonna go to let me stretch this out a little for you I'm gonna go back up to displace and I'm
gonna change the strength to 0.05 and there we go so now I'm getting some
displacement happening in this thing and now we can turn up the view here a
little bit so four and then five a
nd you can see here that we're getting a pretty
nice looking displacement in here so now I can change local to UV UV map to UV
map and we have a pretty nice looking generic sci-fi texture on our object in
here so I'm gonna go ahead and tighten this up a little bit to do that I'm
gonna go back over here to my texture I'm gonna scroll down I'm gonna go to
mapping and I think repeats here I'll say sixteen and why I'll say eight so X
is 16 Y is eight and I get this pretty interesting looking mess so
now what I
can do is I'll go to camera I'll go to camera over here and I think we're gonna
go focal length I'll turn this from 50 down to about 24 and now I can zoom in a
little bit more and maybe move this over a little bit and now we're getting
something a little more interesting looking so what I'll do now is I'll get
rid of the light because I don't need this light delete and I'm gonna go ahead
and add in my own light so I'm gonna hit shift a I'm gonna go to light I'm gonna
say Point and I
get that so what I'm gonna do with that is I'm gonna move
that behind so on why I'm just gonna push that a little bit behind this
column that I have here the middle of our Taurus on the X I can move them a
little bit more behind I'll take the power down to about 4 I can turn the
radius up to make the light smoother less harsh
and I get set the color to say like some kind of blue so there we go now I can go
ahead and start adding some texture in here so to do that I can either go to
shading up he
re or I can just go down here where my mouse turns to a little
crosshair click and drag up change this right here to shader editor click my
torus hit new and now I have a new shader in
here and it just gave it the principal D SDF shader so what I'll do now is I'll
pause the video I'm gonna save my file so I don't lose it and then I'll come
back okay so I saved that so now let's turn on a few things inside of Eevee
that's gonna make this a little more palatable for us so I'll go over here to
Eeve
e and I'm gonna turn on I'll turn on bloom because I'm here I'll turn on
screen space reflections and I'll turn on volumetric shadows I think I'll I
think I'll leave those where they're at for now so now what I can do is I can go
on our torus here and I have my principal bsts shader I can make it
metallic and I can play with the roughness and start seeing what's going
on so that's kind of cool so we're starting to get starting to get a sci-fi
kind of cool look to this so now what I'm gonna do no
w is I'm gonna play with
the texture the shader here and I'm going to make this even better looking
so the first thing I want to do is I want to be able to add in some images
here that are gonna punch this out a little bit more so there's a really cool
plugin called node Wrangler and if you don't have it on you can go to edit
preferences add-ons go in here type in node and make sure node Wrangler is
checked what that lets you do is click on this principal be SDF shader hit ctrl
T on the keyboard
and it wires it all up for you so it just saves you a bunch of
time I really like this so what I'll do is I'm
gonna load it in that same texture that we had I'm gonna load it in here so I'm
gonna go open oops sci-fi sci-fi to height and now I have
the texture on this image and I'll have to do is map create the mapping so
repeat x16 repeat y8 so X scale to 16 y to 8 and now it's mapped onto the object
so the next thing I'm gonna do is I'm going to select all of these guys I'm
gonna hit shift D o
n the keyboard drag it down and I'm gonna plug this color
into roughness and that's going to change the roughness it's gonna change
some parts are going to be like really reflective and other parts are not going
to be reflective so I want to go ahead and pull these guys over and then I'm
gonna add a color ramp in between here to control more of this so to do that
I'm gonna hit shift a I'm gonna go to converter I'm going to go to color ramp
and I'm gonna drop it over the line when it's on the lin
e if you drop it it wires
itself up and now I can play with this and I can make this way more contrast II
and if I go ahead and turn up the light this point light and let's say make this
like 14 watts we could see we're getting a little bit more we turn down the
saturation of this a little bit - that's probably pretty cool right there for now
alright select that again and I'm back here on my material for my Taurus so you
can see as you as you move this you're you're controlling the color of your
shader so I could go here and I can take this down a little bit make it more grey and so it's not so white I could take
this black color here push it up a little bit more maybe push it a little
bit more into the blue and you could start getting a little bit more interest
in there so now we're starting to get some of these highlights coming out and
things popping a little bit more so I'll leave it at that and now same thing for
roughness I can go here hit shift D bring that down plug that in and
I'll
just change this back to black and white black over here
white and I can control the roughness so white is completely rough meaning that
you're not gonna get a mirror look and black is pretty much reflective mirror
so you can play with that to your heart's content push it up push it down
and get something kind of interesting so now what I'll do is I'll start adding in
some lights so to do that I'm gonna pull over my material output and I'm gonna
create a mixed shader in here with an emissi
on and then we're going to control
it with that dots texture that we made inside of Jas placement this thing so to
do that I'm gonna hit shift a I'm gonna go to shader mix shader'
drop that in and then I'm gonna go shift a again and I'm gonna say shader I'm
gonna say emission pull that down here plug that into the second port and you
see that I'm getting this factor so factor one its total emission factor
zero is no emission 0.5 is right in the middle but we don't want that so we're
gonna contro
l this with that other other shader so all we have to do is I'm gonna
select these three guys hit shift D to duplicate pull that up I'm gonna change
this sci-fi or to texture here to the dots texture from before and I'm going
to plug that into factor and now if I play with my strength you
can see that I'm starting to get some lights showing up and the hotter I go
the more lights show up now you can also control this with a color ramp as well
so I'm just gonna steal this black-and-white color ram
p here that
shift-d pull that up over here when it's over the line and the line lights up if
you drop it you click there it wires itself up and now I can control how many
lights are shown by just controlling this ramp so it gives me a little more
to play with so now I think we're ready to do a test render so I'm gonna save it
let's see I'll go to the torus I'm gonna go to my displacement modifier I'm gonna
go to my subdivision surface modifier and it says render - I'm gonna turn that
up to like
6 and if you don't want to go too high I find that I have a pretty
powerful graphics card here and if I go higher than like 7 the whole thing
freezes so I'll try 6 and do a test render so I'm gonna pause it and come
back with the render so here we have the rendered image and you can see it's
starting to come together so we can probably get a little bit more detail
out of this thing so maybe I could go to render and I can hit 7 and I'll just
leave it at that for now and I think what I'll do is I'
ll pull out my camera
a little bit further so I'll go to my camera and I'll just zoom out a little
bit more pull this over and there we have a little bit cooler of an
environment or maybe let's see a camera I can push on the Y just a little bit
more in and then we're getting something a little bit better so if I render now
we can test out and see what it does alright so we could see that barring a
not very good lighting job right now we're getting much more detail and a
cooler look inside of our
displacement so what I'll do with this now is I'm
gonna play with the lighting so go to my point light and I'm gonna play with the
radius and you can see that here starting get
some really crazy sharpness and then we're starting to level it out a little
bit more on the radius and what I can do with this is on my light I can go to
shadow I get hit this contact shadow play with the distance a little bit and
just start playing around softness I can go to evey and hit ambient occlusion
then I'll ju
st give it a little bit of bite got a shadows
I can change my shadow so cube size I can push up a little bit you don't wanna
go too high I can go a high bit depth soft shadows and now I can play around
with my radius a little bit more and just start bringing it in and getting a
little more just a little bit more of a bite to this whole thing so now to give
it some atmosphere I'm gonna add in a cube so let me go here turn off lock
camera to view go outside and that's looking pretty interesting on
its own
and I'm gonna add a cube to my scene so I'm gonna go to shift egg or add mesh
cube and I'm gonna shrink the cube down so to do that well I'll just push it out
out of the bounds of this it's too much about there and I can go to scale and I can pull
that guy down to about there and now give them a new shader get rid of
principled BSD F it's shift a go to shader go to principled volume plug the
volume into volume and now I get volume so if I hit zero now you can see I'm
getting some shadin
g happening in here and what I could do is I can play around
maybe use a little bit of a mission strength it gives it some volume can
give it some some lighting and we're getting some really nice environment
lighting in here and what I can also do is under volumetric right now I have
tile size set to eight the lower you go the higher the resolution but the longer
it will take to render so I'll leave it about four is pretty good and I could
say volumetric shadows and that'll also kind of throw of
f some shadows so now
I'm getting a bit of a better environment here I can play with density
a little bit and play with the color a little bit and do a test render so you can see here
we're starting to really kind of starting to really come together so what
I can do is I can darken this even a little bit more play around a little bit
more and add a little more lighting and we should start getting something that
what's pretty cool so if I go back to my torus I can change
the strength of these lig
hts so Admission I can put a little bit toward
the green push it up start getting some some glow in there I can go to my color
ramp here maybe change that a little bit and I can play around with my lighting
in the back as well looks like go to my light and my point light and I can play
around here let's see that go dark it's a little bit dark if I go hot 25 I got
to find something in the middle there maybe 9 and I can add another light and
put it in here and just throw a little bit more onto thi
s thing so what I'll do
is I'll go to my point light hit shift D and pull this guy over if I pull him out
now I can move this guy kind of over here inside here it's zero have a light now coming from
here and you can see it and if I turn it up it's really bright I can change the
color maybe something a little more orange glow and I turn it back down like 15-7 just want to throw a little bit of
light on there and I'll do test render okay so there we go and we're starting
to get a pretty interestin
g looking sci-fi thing so now we just got to
tighten up the lights just a bit more and I'm going to pause the video and
make some changes and then I'll show you where we're at so you don't get totally
bored and we can just roll with this and go with it so I've gone ahead and made a
few changes just a little bit I tightened up I pulled this out a little
bit changed the strength on the admission a little bit tightened up the
color ramp on the roughness just tweak this a little bit and we're gettin
g
something way cooler looking and also what I did is I went into the cube and I
added in a noise texture so you can see here this noise texture and then through
a color ramp and I was able to just break up so if I go out of here you can
see it just breaks this up a little bit and I gave it a bit darker color it took
out the emission gave it this eerie green color and my lighting now alright
I kept the primary light pretty much as is alright weightiest 0.64 and the
second light I put out here I
just changed it to this from orange to this
kind of olive drab color 0.64 again and you can see that it's really just
tightened up this whole look so now if I hit render you can see what its gonna
look like alright so I went in a little bit further with the camera and you can
see here that it gives me this really kind of cool tightened up sci-fi into
you're looking kind of boorish cube thingy so all that's left now is I can
animate this if I want and have a kind of spin around and to do that I j
ust
select the Taurus I can go to rotation I'm going to rotate
let's see here's the Z I'm going to rotate on the Z so at or selected I can
right click on here and I could say insert single keyframe at frame 1 I can
change this to frame let's say 480 so I was about 250 I can change this to 480 I
can go out here to the end for 81 and I can say 360 degrees hit enter right
click say insert or say yeah let's see and certain single keyframe and now I
have it rotating and if I go over here to let me sa
y I have you set at 5 if I
go over here to render 7 ok turn on motion blur that's fine alright I turn
it up cube size here - to 2048 and cascade size to 1024 that's fine fine
fine so now if I want to render this out I
could just go to output I can go to create a folder sci-fi interior I'm
gonna call it sigh by interior dot I mean for for the sake of this I'll do
dot mp4 hit accept and change file format to ffmpeg video can go to
encoding hit that just do h.264 in mp4 seems to be fine alright it'
s going to
be an mpeg-4 and hit render right now I'm at HD and then I just go render
render animation so ctrl f12 or just go right there
and we render it I'll pause the video and come back when
it's done alright so here we have the animation you can see it's moving around
going pretty well looks a little looks a little staccato and that's fine so
here's one that I took into post-production and just cleaned up a
little bit just by rendering out EXR files and going in and just just
cleaning up a f
ew things and you can see that using Eevee and running it through
post-production you can get a pretty decent look and it's not too difficult
to do so hopefully you got something out this video if you did hit like subscribe
share it hit that little Bell notification and I'll just keep making
more so I'll see you in the next video thanks bye
Comments
Here is the link to JSPlacement: https://windmillart.net/?p=jsplacement For those who want more, these courses are pretty solid. http://bit.ly/blendercourses - They are not mine and I do have an affiliate link on some, but that helps me make more videos and doesn't cost you anything more. Thanks!
Finally a tutorial that is to the point, without being too slow or too fast , helps you just get things done.
Mind blowing, thank you for your clear but relaxed style of teaching. I find myself laughing and learning as I go.
Thanks Kev, your tutorials are always clear, creative, and relevant to newer Blenderers. Please keep them coming. It would also be interesting to learn what CPU, GPU, and OS you are using.
Your new series of projects continues to be great fun and very useful for learning 2.8 - I find myself waiting impatiently for the next instalment - keep it up!!
Simple and fun with great tools. Always wondered how to do the details sci-fi textures. Thanks!
As always, very good explained and fun, super cool. Thank you very much Kev.
I was trying to do things like this in other apps no way ,I only recently found out blender could do it and Im going to give it a try , its an effort to do something new so thanks for the video .
I finished the donut and landed here... I'm happy I landed here. Gotta upgrade the PC now. Great stuff man... really enjoying this.
Great tutorial - really helpful, enjoyed this a lot. Great teaching - thank you.
Great as always, man! Thx
What a wonderful project 👏.
YouTube recommended me this video, and it's abd instant subscribe ! Love it ! Best regards
Thanks for the link dude! Can't wait to play with this one :D
Freakin nuts bro , love your style of teaching and learnt a heap! thanks!
Bloody brilliant tutorial, thank you very much, kind Sir!
10:30 node wrangler shortcut ctrl+t (must enable) 24:34 animate object 25:41 render and save animation as mp4
fam u's a whole god
Another lovely tutorial - good fun :-)
o my goodness! too nice