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Fast Sci Fi Interior Space Environment [Blender 2.8]

This is a quick and dirty sci-fi background setup for environment design like something you might see before you get assimilated. We go into setup, displacements, shading, lighting, animating, and rendering, including fog. Enjoy! - Grab a free CG Animation Time Saver eBook here, learn about the industry and get lots of shortcuts and links: https://www.virtualtweakers.com/freebook Learn environment creation: https://www.virtualtweakers.com/creating-3d-environments-in-blender-review/ Follow me on Instagram: https://www.instagram.com/kevbingecg/

Kev Binge

4 years ago

hey this is Kev with blender binge coming at you with another tutorial this time we're gonna be creating a cool sci-fi interior reminiscent of like the Borg so it's gonna be fun it's gonna be cool and you're gonna love it let's go so the first thing I'm gonna do is I'm gonna get rid of the cube yeah cube get it joke fun and I'm gonna start creating my environment so to do that I'm gonna create a torus so the first thing I'm going to do here is hit shift a or I can go up to the ad over here eithe
r one doesn't matter and go to mesh and go to torus and then I'm going to set the properties of the torus to do that I'm gonna go down here to add torus I'm gonna call up the properties panel by just clicking on it and I'm gonna enter some values so I'll leave generate UV Zhaan because I want that major segments I'll put 48 is good minor segments I'll say 24 and now I'll go down to major radius and I think I'm gonna put major radius let's see here let's scroll down a little bit maybe 0.58 that's
pretty good and then minor radius I think I'll go up a little bit no let's see 0.5 that looks pretty good and click off it so now I have my environment but it doesn't look much like an environment it looks like a bagel or bagel doughnut so what I'll do is I'm going to select my camera I'm gonna hit fault far to zero out the rotation and then alt G to clear the location and if I hit this little arrow up here or I hit N on the keyboard it calls up my panel and shows me everything I want to see ab
out the object of on so now everything's zero it out and all I'll do is rotate this on the X 90 degrees up I'm just going here to have been 90 hit enter and there so now I have my camera and I have my environment so what I'll do is I'll hit lock camera to view then I'll go in here and I'll hit 0 on the numeric keypad and I'll use my scroll wheel to zoom back a little bit and you can see we're inside the Taurus now so what I'll do from this point is I'm gonna scale down my Taurus so I'm gonna sel
ect the Taurus and I'm gonna go on scale Z and I'm gonna bring them down to about 0.36 that's probably pretty good right there and you can see that we're starting to get that environment look so now what I'm gonna do is smooth this out so I can hit control 3 on the keyboard and what that does is it goes over and adds in a subdivision surface modifier so if I go to modifiers here you could see that I have now the subdivision surface and the 3 that I just hit is the view so I have the view of thre
e so it's subdividing it pretty nicely and I could go and smooth it out a little bit more by just going to object shade smooth and that takes away a little faceting and it just looks smoother now so see I'm starting to get this environment now what I'll do is I'm gonna go to rendered over here and that shows me what Eevee will see so if I go over here to this little tab you can see that render engine is easy and I want to use that so what I'll do now is I'm gonna start getting the texture that's
going to give me that really cool little like sci-fi look in here so to do that I'm going to use a program called J s placement and I'll leave a link under the description in the first comment of this video and that'll that'll point to where you can get this program so the program looks like this when you download it and you install it on windows I don't know if there's a Mac version but you'll get this and all I'm gonna do is I'm gonna hit this once I'm gonna go to J's placement - and then I'm
just gonna click in here once and I get this texture that comes up so I think I'll leave it as is that looks pretty good maybe I can you can always go and change these like background iterations and I think I'll change that leave it as that there we go so that's something more along the lines of what I want so I'm gonna go and save that and then I'm gonna come back to to the video all right so I went and saved that and now what I'll do is I'll just hit this once more and I'll go to j/s placemen
t dot grid hit that leave the defaults hit this once and I'll say save height and I'll save this and then I'll come back to the video again all right so I've gone ahead and saved that and you can see here that I've called it dots Oh - and just make sure when you save this you hit dot PNG because it won't it doesn't save with the default extension at least it's not doing it for me right now so just add that in okay so now back in blender I'm gonna go ahead and use that texture to displace our geo
metry so to do that I'm gonna make sure that I'm on the torus add modifier and displace and we get that so now what I'm gonna do is I'm just gonna go to texture I'm gonna hit new and I'm gonna go to this little show texture tab I'm gonna hit open I'm gonna go to where I saved sci-fi so I saved it a sci-fi OH - height okay and you can see here that this is what I got out of justice place or jjs placement hit open image and we get this which is totally not what we want so the first thing I'll do h
ere is this is color spa hah color space I'm gonna change that to non color you don't really have to but we're working with a non color image here so I just get in the habit of doing that and then what I'm gonna do is I'm gonna go to let me stretch this out a little for you I'm gonna go back up to displace and I'm gonna change the strength to 0.05 and there we go so now I'm getting some displacement happening in this thing and now we can turn up the view here a little bit so four and then five a
nd you can see here that we're getting a pretty nice looking displacement in here so now I can change local to UV UV map to UV map and we have a pretty nice looking generic sci-fi texture on our object in here so I'm gonna go ahead and tighten this up a little bit to do that I'm gonna go back over here to my texture I'm gonna scroll down I'm gonna go to mapping and I think repeats here I'll say sixteen and why I'll say eight so X is 16 Y is eight and I get this pretty interesting looking mess so
now what I can do is I'll go to camera I'll go to camera over here and I think we're gonna go focal length I'll turn this from 50 down to about 24 and now I can zoom in a little bit more and maybe move this over a little bit and now we're getting something a little more interesting looking so what I'll do now is I'll get rid of the light because I don't need this light delete and I'm gonna go ahead and add in my own light so I'm gonna hit shift a I'm gonna go to light I'm gonna say Point and I
get that so what I'm gonna do with that is I'm gonna move that behind so on why I'm just gonna push that a little bit behind this column that I have here the middle of our Taurus on the X I can move them a little bit more behind I'll take the power down to about 4 I can turn the radius up to make the light smoother less harsh and I get set the color to say like some kind of blue so there we go now I can go ahead and start adding some texture in here so to do that I can either go to shading up he
re or I can just go down here where my mouse turns to a little crosshair click and drag up change this right here to shader editor click my torus hit new and now I have a new shader in here and it just gave it the principal D SDF shader so what I'll do now is I'll pause the video I'm gonna save my file so I don't lose it and then I'll come back okay so I saved that so now let's turn on a few things inside of Eevee that's gonna make this a little more palatable for us so I'll go over here to Eeve
e and I'm gonna turn on I'll turn on bloom because I'm here I'll turn on screen space reflections and I'll turn on volumetric shadows I think I'll I think I'll leave those where they're at for now so now what I can do is I can go on our torus here and I have my principal bsts shader I can make it metallic and I can play with the roughness and start seeing what's going on so that's kind of cool so we're starting to get starting to get a sci-fi kind of cool look to this so now what I'm gonna do no
w is I'm gonna play with the texture the shader here and I'm going to make this even better looking so the first thing I want to do is I want to be able to add in some images here that are gonna punch this out a little bit more so there's a really cool plugin called node Wrangler and if you don't have it on you can go to edit preferences add-ons go in here type in node and make sure node Wrangler is checked what that lets you do is click on this principal be SDF shader hit ctrl T on the keyboard
and it wires it all up for you so it just saves you a bunch of time I really like this so what I'll do is I'm gonna load it in that same texture that we had I'm gonna load it in here so I'm gonna go open oops sci-fi sci-fi to height and now I have the texture on this image and I'll have to do is map create the mapping so repeat x16 repeat y8 so X scale to 16 y to 8 and now it's mapped onto the object so the next thing I'm gonna do is I'm going to select all of these guys I'm gonna hit shift D o
n the keyboard drag it down and I'm gonna plug this color into roughness and that's going to change the roughness it's gonna change some parts are going to be like really reflective and other parts are not going to be reflective so I want to go ahead and pull these guys over and then I'm gonna add a color ramp in between here to control more of this so to do that I'm gonna hit shift a I'm gonna go to converter I'm going to go to color ramp and I'm gonna drop it over the line when it's on the lin
e if you drop it it wires itself up and now I can play with this and I can make this way more contrast II and if I go ahead and turn up the light this point light and let's say make this like 14 watts we could see we're getting a little bit more we turn down the saturation of this a little bit - that's probably pretty cool right there for now alright select that again and I'm back here on my material for my Taurus so you can see as you as you move this you're you're controlling the color of your
shader so I could go here and I can take this down a little bit make it more grey and so it's not so white I could take this black color here push it up a little bit more maybe push it a little bit more into the blue and you could start getting a little bit more interest in there so now we're starting to get some of these highlights coming out and things popping a little bit more so I'll leave it at that and now same thing for roughness I can go here hit shift D bring that down plug that in and
I'll just change this back to black and white black over here white and I can control the roughness so white is completely rough meaning that you're not gonna get a mirror look and black is pretty much reflective mirror so you can play with that to your heart's content push it up push it down and get something kind of interesting so now what I'll do is I'll start adding in some lights so to do that I'm gonna pull over my material output and I'm gonna create a mixed shader in here with an emissi
on and then we're going to control it with that dots texture that we made inside of Jas placement this thing so to do that I'm gonna hit shift a I'm gonna go to shader mix shader' drop that in and then I'm gonna go shift a again and I'm gonna say shader I'm gonna say emission pull that down here plug that into the second port and you see that I'm getting this factor so factor one its total emission factor zero is no emission 0.5 is right in the middle but we don't want that so we're gonna contro
l this with that other other shader so all we have to do is I'm gonna select these three guys hit shift D to duplicate pull that up I'm gonna change this sci-fi or to texture here to the dots texture from before and I'm going to plug that into factor and now if I play with my strength you can see that I'm starting to get some lights showing up and the hotter I go the more lights show up now you can also control this with a color ramp as well so I'm just gonna steal this black-and-white color ram
p here that shift-d pull that up over here when it's over the line and the line lights up if you drop it you click there it wires itself up and now I can control how many lights are shown by just controlling this ramp so it gives me a little more to play with so now I think we're ready to do a test render so I'm gonna save it let's see I'll go to the torus I'm gonna go to my displacement modifier I'm gonna go to my subdivision surface modifier and it says render - I'm gonna turn that up to like
6 and if you don't want to go too high I find that I have a pretty powerful graphics card here and if I go higher than like 7 the whole thing freezes so I'll try 6 and do a test render so I'm gonna pause it and come back with the render so here we have the rendered image and you can see it's starting to come together so we can probably get a little bit more detail out of this thing so maybe I could go to render and I can hit 7 and I'll just leave it at that for now and I think what I'll do is I'
ll pull out my camera a little bit further so I'll go to my camera and I'll just zoom out a little bit more pull this over and there we have a little bit cooler of an environment or maybe let's see a camera I can push on the Y just a little bit more in and then we're getting something a little bit better so if I render now we can test out and see what it does alright so we could see that barring a not very good lighting job right now we're getting much more detail and a cooler look inside of our
displacement so what I'll do with this now is I'm gonna play with the lighting so go to my point light and I'm gonna play with the radius and you can see that here starting get some really crazy sharpness and then we're starting to level it out a little bit more on the radius and what I can do with this is on my light I can go to shadow I get hit this contact shadow play with the distance a little bit and just start playing around softness I can go to evey and hit ambient occlusion then I'll ju
st give it a little bit of bite got a shadows I can change my shadow so cube size I can push up a little bit you don't wanna go too high I can go a high bit depth soft shadows and now I can play around with my radius a little bit more and just start bringing it in and getting a little more just a little bit more of a bite to this whole thing so now to give it some atmosphere I'm gonna add in a cube so let me go here turn off lock camera to view go outside and that's looking pretty interesting on
its own and I'm gonna add a cube to my scene so I'm gonna go to shift egg or add mesh cube and I'm gonna shrink the cube down so to do that well I'll just push it out out of the bounds of this it's too much about there and I can go to scale and I can pull that guy down to about there and now give them a new shader get rid of principled BSD F it's shift a go to shader go to principled volume plug the volume into volume and now I get volume so if I hit zero now you can see I'm getting some shadin
g happening in here and what I could do is I can play around maybe use a little bit of a mission strength it gives it some volume can give it some some lighting and we're getting some really nice environment lighting in here and what I can also do is under volumetric right now I have tile size set to eight the lower you go the higher the resolution but the longer it will take to render so I'll leave it about four is pretty good and I could say volumetric shadows and that'll also kind of throw of
f some shadows so now I'm getting a bit of a better environment here I can play with density a little bit and play with the color a little bit and do a test render so you can see here we're starting to really kind of starting to really come together so what I can do is I can darken this even a little bit more play around a little bit more and add a little more lighting and we should start getting something that what's pretty cool so if I go back to my torus I can change the strength of these lig
hts so Admission I can put a little bit toward the green push it up start getting some some glow in there I can go to my color ramp here maybe change that a little bit and I can play around with my lighting in the back as well looks like go to my light and my point light and I can play around here let's see that go dark it's a little bit dark if I go hot 25 I got to find something in the middle there maybe 9 and I can add another light and put it in here and just throw a little bit more onto thi
s thing so what I'll do is I'll go to my point light hit shift D and pull this guy over if I pull him out now I can move this guy kind of over here inside here it's zero have a light now coming from here and you can see it and if I turn it up it's really bright I can change the color maybe something a little more orange glow and I turn it back down like 15-7 just want to throw a little bit of light on there and I'll do test render okay so there we go and we're starting to get a pretty interestin
g looking sci-fi thing so now we just got to tighten up the lights just a bit more and I'm going to pause the video and make some changes and then I'll show you where we're at so you don't get totally bored and we can just roll with this and go with it so I've gone ahead and made a few changes just a little bit I tightened up I pulled this out a little bit changed the strength on the admission a little bit tightened up the color ramp on the roughness just tweak this a little bit and we're gettin
g something way cooler looking and also what I did is I went into the cube and I added in a noise texture so you can see here this noise texture and then through a color ramp and I was able to just break up so if I go out of here you can see it just breaks this up a little bit and I gave it a bit darker color it took out the emission gave it this eerie green color and my lighting now alright I kept the primary light pretty much as is alright weightiest 0.64 and the second light I put out here I
just changed it to this from orange to this kind of olive drab color 0.64 again and you can see that it's really just tightened up this whole look so now if I hit render you can see what its gonna look like alright so I went in a little bit further with the camera and you can see here that it gives me this really kind of cool tightened up sci-fi into you're looking kind of boorish cube thingy so all that's left now is I can animate this if I want and have a kind of spin around and to do that I j
ust select the Taurus I can go to rotation I'm going to rotate let's see here's the Z I'm going to rotate on the Z so at or selected I can right click on here and I could say insert single keyframe at frame 1 I can change this to frame let's say 480 so I was about 250 I can change this to 480 I can go out here to the end for 81 and I can say 360 degrees hit enter right click say insert or say yeah let's see and certain single keyframe and now I have it rotating and if I go over here to let me sa
y I have you set at 5 if I go over here to render 7 ok turn on motion blur that's fine alright I turn it up cube size here - to 2048 and cascade size to 1024 that's fine fine fine so now if I want to render this out I could just go to output I can go to create a folder sci-fi interior I'm gonna call it sigh by interior dot I mean for for the sake of this I'll do dot mp4 hit accept and change file format to ffmpeg video can go to encoding hit that just do h.264 in mp4 seems to be fine alright it'
s going to be an mpeg-4 and hit render right now I'm at HD and then I just go render render animation so ctrl f12 or just go right there and we render it I'll pause the video and come back when it's done alright so here we have the animation you can see it's moving around going pretty well looks a little looks a little staccato and that's fine so here's one that I took into post-production and just cleaned up a little bit just by rendering out EXR files and going in and just just cleaning up a f
ew things and you can see that using Eevee and running it through post-production you can get a pretty decent look and it's not too difficult to do so hopefully you got something out this video if you did hit like subscribe share it hit that little Bell notification and I'll just keep making more so I'll see you in the next video thanks bye

Comments

@KevBinge

Here is the link to JSPlacement: https://windmillart.net/?p=jsplacement For those who want more, these courses are pretty solid. http://bit.ly/blendercourses - They are not mine and I do have an affiliate link on some, but that helps me make more videos and doesn't cost you anything more. Thanks!

@Livia3x

Finally a tutorial that is to the point, without being too slow or too fast , helps you just get things done.

@planetfrog2

Mind blowing, thank you for your clear but relaxed style of teaching. I find myself laughing and learning as I go.

@perryyoung6396

Thanks Kev, your tutorials are always clear, creative, and relevant to newer Blenderers. Please keep them coming. It would also be interesting to learn what CPU, GPU, and OS you are using.

@harryboteler5332

Your new series of projects continues to be great fun and very useful for learning 2.8 - I find myself waiting impatiently for the next instalment - keep it up!!

@reliqart

Simple and fun with great tools. Always wondered how to do the details sci-fi textures. Thanks!

@mikaeldamkier1800

As always, very good explained and fun, super cool. Thank you very much Kev.

@nikrogers123

I was trying to do things like this in other apps no way ,I only recently found out blender could do it and Im going to give it a try , its an effort to do something new so thanks for the video .

@Konnecta-kb9gg

I finished the donut and landed here... I'm happy I landed here. Gotta upgrade the PC now. Great stuff man... really enjoying this.

@stephenreeves9403

Great tutorial - really helpful, enjoyed this a lot. Great teaching - thank you.

@jacketvan1156

Great as always, man! Thx

@sayhi444

What a wonderful project 👏.

@jeancardona143

YouTube recommended me this video, and it's abd instant subscribe ! Love it ! Best regards

@mattkile9614

Thanks for the link dude! Can't wait to play with this one :D

@MachineElf1111

Freakin nuts bro , love your style of teaching and learnt a heap! thanks!

@zpinkLondonBelow

Bloody brilliant tutorial, thank you very much, kind Sir!

@Ejeby

10:30 node wrangler shortcut ctrl+t (must enable) 24:34 animate object 25:41 render and save animation as mp4

@atayakordi

fam u's a whole god

@al3xsilver

Another lovely tutorial - good fun :-)

@simbarashekunedzimwe1372

o my goodness! too nice