(whimsical music)
- "Final Fantasy VII Remake's" second installment is looming close. There's a demo, you can get
a feel for what to expect and wow, I am excited. Hi folks, it's Falcon
and today on "Gameranx," 10 things you need to know about "Final Fantasy VII" Rebirth. Starting off with number 10, it's not open world, it's open zone. Now, no complaints about open zone. Open zone can be great. The fact that we're even
saying the words, "Open zone" Indicates that Sega was pretty successful with
"Sonic Frontiers," but the follow up to
"Final Fantasy VII" Remake is so much bigger than last time. The first game kept you
trapped in the small densely packed areas. I mean, that is the nature of
Midgar and how it's set up. It makes sense. The Midgar section of the
first game was pretty darn guided and linear. I mean, even compared
to the rest of the game, which is still fairly linear, but it looks like this entry is going in the opposite direction,
giving you a gigantic open world map to expl
ore. It doesn't look like the game
is going full open world. It's splitting the game
world into separate sections you can travel to, explore
and then move on from. And this section of the
original game was mostly about the journey, so that's probably
the best way to do things, but at least they did tell us
you're gonna be able to return to places you've already been, so you don't have to do
everything in a chapter before moving on like in Remake. You can come back later. The state of play traile
r
is where the actual size of the maps becomes a lot more clear. They look absolutely huge. They're full of points of
interest and side quests. They're gonna keep players busy. Just from the trailer we got a good look at a pretty significant chunk of the game. They showed off the grasslands,
which contains the town of Calm, the Chocobo farm. There's the Junon region that has the fortress
town in the under city. Kind of like a smaller
Midgar-ish thing going. There's the Corel region with
the town
of Costa Del Sol and the golden saucer out in the desert, which means the area's
probably gonna be really big because that's a big chunk of the world map from the original game. There's the Cosmo Canyon
region, the Nibel region, the Gongaga region. There's even a sea region
called the Meridian Ocean, which is pretty crazy to me. Can you freely travel
between all these areas, from the sea or does it work differently? I don't really know. The takeaway is that Rebirth
looks absolutely massive and
in the same way the original was a technical achievement, it looks like this one may be as well. Just looking at the trailers,
they have some of the best looking open world/zone
environments I've ever seen and I cannot wait to start exploring some of these iconic locations. And number nine, there's
a ton to do in every area. The state of play trailer
gave us the most information yet on what we're gonna actually
be able to do in the game, and it seems like it's
gonna be an obscene amount. Each re
gion seems to have
various points of interest around the map where you can go do stuff like wrinkled choker pose
or engage in some kind of moogle catching mini game. Doing these sort of things earns
you intel which can be used to buy special new material from Chadley, the data collection guy from Remake. There's also these towers that are used to reveal stuff on the map. They're straight up Ubisoft
towers, might I add. They do look less tedious, at least. It looks like you
basically walk up to '
em, hit a switch and boom, you're
done, rather than, you know, the whole rigmarole. I don't hate that, it's all right. Another example of things
you can do in the open world is this divine intel,
which seems to be connected to summons. I don't know if this is
how you unlock new ones in this game. The thing in the trailers
that's related to this mechanic is absolutely the Alexander summon, like, zero questions
there, so it it might, but one of the more bizarre surprises of the trailer is this par
t
where the characters appear in their low poly PS1
forms, or at least close to their low poly PS1 form. I'm sure that's the basis of these models. There's a little more to 'em obviously. Apparently this is related
to something called a Proto Relic, which are extra quest lines in each region that seem
to have some kind of goofy or weird things that I don't really know. They might be connected to Gilgamesh, the multi-armed guy scene in
the trailer for a few seconds. This recurring final
fantasy e
nemy never appeared in Final Fantasy VII originally, so if he's actually in this
game, that's pretty amazing. I can't wait to hear their version of battle at the Big bridge. There's also side quests,
obviously, it's an RPG, you gotta have those,
and from what I've seen in the trailers, it looks like
they're trying to make 'em a little more interesting
than the first games. Open World Games can fall into
this traveler having a bunch of boring side quests. Even Final Fantasy XVI
fell into that tra
p. So hopefully Rebirth actually tries to make these things interesting. And number eight is new party members. "Final Fantasy VII
Rebirth" Expands the cast on the previous game by nearly doubling the amount of party members you can use. Red 13 becomes a full
fledged party member. Finally with his own combat abilities. Uppi joins the team as well. You're probably already familiar with her if you played the intermission. And then there's also Cait
Sith, the most bizarre party member from the orig
inal that a lot of people thought they would just cut from this game entirely,
but why did you think that? The first one showed
how committed they are to the bizarre stuff, and it's here whether you like it or not. The trailer shows the
last two party members, Vincent and Sid, but I
guess they're not actually playable in this game. They're gonna be in part three, I guess. It's kind of disappointing
but maybe we'll get playable Vincent in the DLC
like we got Playable Ufi in Integrade. I mean, why
not? It seems like the business model they took worked the first time around 'cause they obviously made the second one and they spent what looks
like a lot more money on it. Each new character has their own gimmick when you control 'em too. Red 13 can climb walls,
Uppi can swim across gaps. Cait Sith can pick up stuff and throw it. So all these guys give
you new ways to explore. It's really promising. And number seven is new mechanics. Remix Battle System has
this perfect combination of old and
new, but Rebirth
is kind of mixing things up. I don't wanna say it's
like a total change. Like, it seems like the
basic combat mechanics are mostly the same, but
they've added some new wrinkles to spice things up. The biggest addition I've
seen are combat synergies. These kind of special team up attacks where two party members work together and do some serious damage. It reminds me of double
attacks from Chrono Trigger. So your party composition is gonna be even more important in this game. You
unlock these synergies
using this new level up mechanic called the Folio. You can spend points to upgrade nodes that upgrade your chosen
character in various ways, and thankfully you're
free to reset your points whenever you want so you can experiment with character builds, and
that's the right way to go with something like this. You also get Folio points
from another new mechanic, which is called Party Level. It's independent from your
standard experience level and seems to rank up
from explor
ing the world and doing activities rather
than just from combat, so I don't hate that, like,
they actually reward you for doing the stuff that
like, you want to do in a Final Fantasy game. Not a bad idea. Nothing revolutionary,
doesn't change the formula, but I'm glad they didn't
start from scratch 'cause I absolutely loved the
combat in the original Remake, which the original Remake
is a funny thing to say. But iteration on a proven formula is absolutely the right path here. And number six, the
re are
a whole lot of mini games. If you go back and play the
original "Final Fantasy VII" One thing really sticks
out is how many mini games there are. And it looks like Rebirth
is not playing around. It seems like there's
just as many if not more, seriously, in the recent
showcase they showed many of the mini games just at the start. There's dolphin riding, which is not something from
the original game I expected to return here. There's the Parade marching mini game, the minecart shooting segm
ent and of course the many, many mini games from the golden saucer. Pretty much all the mini
games that were in the saucer seemed to be back in some form. The 3D brawler is here, the motorcycle game,
G-bike, Chocobo racing is in as per the developers, there's the arena. No submarine game unfortunately, like, that must be something
they're saving for part three, but that's not even the end of it. They showed off this soccer
mini game with Red 13. There's a bunch of returning
mini games from Remak
e like the box smashing one and a lot more. The "Final Fantasy VII Rebirth"
Team saw all the mini games from Yakuza 8 and they
were like, "Hold my beer." I'm surprised there isn't
a Hold My Beer mini game. They have gone completely mini game mad. There's even an entire card game. The Final Fantasy Series
basically invented the card game mini game with Triple Triad
in Final Fantasy VIII, and in Rebirth we're getting
a game called Queen's Blood. I've spent a ton of time
looking at this board and f
rom what I can tell, it
looks kind of like a cross between Triple Triad and Gwent. It's the lanes that
give me the comparison. I enjoyed Triple Triad and I enjoyed Gwent probably more than Triple Triad honestly. So I can't wait to put
off saving the world to play some children's
card game in Rebirth. and number is bonds of friendship. So the original "Final Fantasy
VII" had this hidden mechanic that was basically there to
determine which character cloud would go on on a date
with in the golden s
aucer. It was mostly pointless, so there's no way they're bringing that back, right? In this Remake of it. That's just not gonna happen, right? The team's commitment to
sticking to the original game's vision is really
impressive if nothing else. Rebirth doesn't just keep the system, they actually expand it by
giving cloud different responses to each party member
when you talk to them. And depending on what
you say, it'll affect your bonds of friendship. From the trailer, this
whole elaborate thi
ng is just there to determine
who you go on a date with just like the original,
but I have to imagine the actual dates are
gonna be a little more fleshed out here. The story's playing out differently also so maybe there'll be new
characters you couldn't go out on a date with before, you
can go out with them now. This might sound very pointless
to some of you out there, but diehard "Final Fantasy
VII" fans are probably gonna think this is pretty great. I kind of assumed they
would give you an opt
ion to go with a certain character
like boobs, hair or gay. But no, the Rebirth team is
just pulling all the stops and you gotta give 'em respect for that. And number four, there are
many forms of transportation. The previous game
struggled to get characters to move at even a normal walking pace so I assumed you'd be basically
walking everywhere at best in Rebirth, but I was
pretty wrong about that. There's a lot of transportation
options in this game and I really couldn't be
more excited to see
it. Of course there's chocobos, the classic Final Fantasy mount, and you could use 'em to
get around faster here, but the trailer showed a
lot of chocobo variants like the black chocobo, which can climb cliffs, another chocobo that can bounce in the air, and one that can basically fly, which I didn't think we'd see. There's multiple vehicles as well. There's a segue like
standing scooter you can use in Costa del Sol. There's the buggy from the
original game for getting around the desert, which,
why would that be there? But it is. I'm guessing the desert
section's gonna be pretty huge if they've got a context
dependent vehicle for it. The biggest surprise for me was
that the tiny bronco's here. In the original game, it was
basically just kind of a boat. It allowed you to travel
around in shallow water and it does the same thing here. This is how you navigate the Meridian Sea and it looks great. The trailer does show the
actual airship, The High Wind in the distance on Junon,
but I don'
t feel like you're gonna get full control of it here. I honestly don't even
know how that would work in a game like this. But they're surprising me
with the buggy and the bronco so I guess anything's on
the table at this point. And number three, the
story is going to conclude around the end of Disc
one in the original game. There is very little we
know about the story, at least in regards to what is new. The end of Remake promised
that Rebirth would be a journey into the unknown, but we don't kn
ow exactly what that means. One thing we do know is that
they are going to end the story around the climax of Disc one from the original "Final Fantasy VII". Now, ending the second part
of your three part story with the end of the first disc of a three disc game
might sound a little off, but if you remember the
structure of "Final Fantasy VII", it kind of makes a little more sense. Disc one and two contain probably most of the story for the game, and Disc three is kind of in a
lot of ways end ga
me content. I mean, it's not really end game content, that isn't really how they
looked at things in those days, but I think it kind of
makes perfect sense. And also the story kind of
goes off the rails a bit. Not saying that as a bad
thing, but it gets nuts, so this kind of feels like
a good stopping point, and that means this game is
going to end on the moment, and if you have ever
played Final Fantasy VII or have been on the internet before, you have to know exactly what that means and that's
what's on
everyone's mind regarding this. So number two, Aerith's fate. I'm gonna try to avoid spoilers
here as much as possible, but the thing is, everyone wants to know, what is Aerith's fate? You know what happened in
the city of the ancients in the original game, but with
Rebirth, things can change. That was kind of the whole
point of the ending of Remake. The chains of fate are broken, so basically anything is on the table. The developers knew this was the thing that everybody wants to kno
w. In the state of play trailer,
they say that they've taken painstaking care to
depict how the group bonds during their journey. One that ultimately decides Aerith's fate. They wouldn't say that
unless they were going to do something different this time, right? Or maybe they're faking this out and it all plays out the same way. I think honestly, very clever move because we've known
what happened to Aerith for like 17 years now, ish,
somewhere around there. But apparently the devs
are worried th
at the ending of the game is gonna be controversial. But let's be real here, they're right. No matter what happens,
people are gonna have strong feelings about it. And it's also kind of
the elephant in the room when you're talking about Rebirth. It may be the thing that
ends up defining the game when it's all over. Personally, I am super curious to see what they end up doing, and I don't know that one
way is better than the other, and it's more about how
they go about either choice they make, or
if they
give you both choices and how that works. I don't know, I'm just
really curious to see what they end up doing, and
we're obviously just along for the ride at this point. And finally at number one, release date and other info. Easily one of the biggest
games of this year, it's coming exclusively
to the PlayStation 5 on February 29th. Just like with Remake,
it's a timed exclusive, so it's safe to say it's
gonna be eventually on PC, but hard to say when. Remake came out on April 10th, 2020
, but didn't show up on Windows
until December 16th, 2021, so not quite two years,
but not exactly one either. There's a demo of the game
with a pretty big chunk of chapter one to play, and
there's really no downside to playing it, 'cause if
you complete the demo, you could just skip the segment of the game when it finally comes out. There's also some bonuses you get for having saves from
Remake and Integrade. They're not major, like, you're
not making the game worse for yourself if you don't ha
ve
these saves on your system, but if you've got a Remake save, you've got the Leviathan summon
at the start of the game. And if you've got an Intergrade
save, the Uppi DLC story, you get the Remove summon. It's easily one of the most
anticipated games of the year, and it looks like it's
gonna be absolutely huge. I mean, I've been rambling for ages and it seems like I'm only
scratching this surface of what's going on in this game. But what do you think? Leave us a comment, let us know. If you li
ke this video, click like. If you're not subscribed,
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right here on "Gameranx".
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