Final Fantasy 7 Rebirth Review
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rebirth has been in my hands for almost two
weeks and I can assure you it is real is it real good we'll get to that squares asked that
nothing outside of chapter 2 or the grasslands can be shown so I'll do my best to cover what I
can they also allowed trailer footage but squares trailers might as well be called spoilercast so
I'll use those as sparingly as I can make sure to subscribe and if you aren't getting notifications
make sure to hit the notification Bell rebirth opens up close to wh
ere the first ended and you're
joined back up with Cloud Tia Barrett and others the game takes very little time to get going with
a flashback and then a Leap Forward into the wider larger world that fans have been wanting to
revisit in a 3D fashion for years what makes a Final Fantasy game to me if you ask 10 fans you
might as well get 10 answers but for me personally it's a sense of wonder exploration tons of mini
games and camaraderie at least the ones I've loved and that's your gig in Fi
nal Fantasy 7 rebirth
from the start in many ways it is a tale of two experiences though one a love letter written by
your childhood self to the Future in the hopes of a remake that would be so profound it feels like
stepping from the space shuttle to the Enterprise and the other is a letter back an apology
that games and Final Fantasy 7 rebirth haven't quite got there yet walking around the city is
phenomenal in that final fantasy kind of way not an interaction Fest like many other titles
but
instead a town of living breathing people going about their lives while they may repeat themselves
it still has this feeling of liveliness to it finally seeing the world reaching out in front
of you for the first time in 3D is a profound experience and something that is noticeable also
exploring the initi places there's these moments of Brilliance where the magnetic feeling of the
world is also braced against a cold reminder that cloud and his groups are out there in a desire to
stop M
ana from being Capri suned out of the planet so there's this very cool light and dark dichotomy
in the atmosphere that you can feel directly from the start graphically yes rebirth is a bit of a
mixed bag it's at one time Grand and massive with huge Vistas stretching out in front of you and
incredible amounts of verticality and variation in forms and in Fauna but what's more noticeable is
that you're going to fight flying insects X magic Beast huge Warriors yet the game's biggest enemy
and o
ne you really can't defeat is poppin The Wider world is fantastic looking it's just that
you notice details like this coming back again and again and again small spikes and otherwise
smooth line of presentation that the game wants to give you it's not surprising especially when
you take into account the massive change in the environments that this sequel throws at you and
they make everything in remake feel like a small plated tester platter for a Los Vegas buffet
where the image is the mos
t stable and just the presentation itself is right in the middle of
the battles the locations and incredible spell effects the game throws at you Final Fantasy may
not have the largest spell repository their spell books probably look like a Condominiums visiting
pamphlet but you can never claim they don't go full Ham on the effects some of rebirth smallest
spells still fill an entire area with crystalline energy or swirling arcs of crazy glass looking
magical powers it's overpowered overpro
duced and the best part of the game and that high production
value in those moments is again displayed in the soundtrack now rebirth more than remake had a
number of tracks with with surprisingly divergent themes and moods to them more quizzical in nature
comical in tone at times I didn't actually expect it as well as a couple very odd diddies that
played when meeting characters I dig that a series this long in the tooth where we're seeing
them remake an ancient game into three more might s
it back and say Orchestra play everything but it
doesn't well not all the time there are still full throated pieces for major battles and you won't
meet anything above 9 ft that doesn't have its own theme song but still it's not bad and that
same familiar ity was in the voices characters new and old don't disappoint or they do if
you didn't like them in remake while you meet characters also familiar not so much here in part
two they're all fine they will never be anything more than placehol
ders for the mental patterns
that Gamers have had in their own brains from repeat playing of the original game or for other
people who are hearing them for the first time or second time cheesy they work what also works
is the sound mostly the game has a tremendous number of excellent effects and environmentals
especially when traveling or during major cut scenes and and spells each with a nice front face
to them so you can tell which spells being cast even if you aren't the one doing it exc
ellent
throughout all those moments however while the sounds are diverse and consistently interactive
with the materials and locations you're in many are still a bit offputting in their sample style
Barrett's gun sounds like a kid going while aiming finger guns and the mantle and climbing sounds
that often occur with Cloud have a very mushy especially noticeable oddly with rocks and stone
sounds when shooting or busting them or walking through them when a 10-ton boulder should sound
like s
omething massive instead it sounds like a marble getting tossed into a sand pit it's the
oddest soundwork and it leaves a lot to be desired especially because the game number one is so
grandos and number two has a lot of those effects and it is something that plays again and again and
once you hear it the first time you're going to hear it every time after that probably because the
game is larger and more open world more pronounced here what is larger more pronounced though is the
gameplay
in rebirth because a lot has been added to a title that already had a great deal going
for it and it's a more open world title a larger one joining cloud and others as they continue to
try to take down Sethro speaking of the party it's consistently divided with three main characters
and two that have the backside they're switchable at any time one excellent bit of planning in this
game is that you can make three teams mixing and matching members and switch them out outside
a battle so if yo
u see a location and you know inside be monsters you want to grab your Frontline
offensive heavy hit you can do that having those teams that you can switch out is something that
I'll talk about again in a moment that really does help the game combat is a flow of real time
and breaks from it whenever you want while you can also hold a button to automatically do some
moves of course there's not enough buttons on a controller to take care of all of them but it
works quite well combat is a flow
there when you build enough gauge you can perform special moves
both individually as well as with others in the party you have your own personal skills built
up on your different meters that can be pulled off as well as switching out and teaming up with
others in new Synergy moves and then summon moves as well the best part about this is that it can
make experimenting a bit more useful switching up the team makeup more rewarding another thing
I like about this is when you go in and buy any
of skills you got those moves with your partners
as well as adding more oneoff spells without using magic points and while there are the occasional
plus to health or plus two magic it's actually split up enough that it doesn't feel like any of
those are meded out in a lean way you actually feel like when you get something in this game
it pays off dramatically and in a powerful way when it comes to the equipment you have weapons
armor Rings pendants and more with you able to fit them with m
aterial that goes up in level as you do
battles from being able to see enemies information to Fireballs ice storms lightning healing
and setting characters who don't actively get controlled to use their special moves right away
the Materia system is in and of itself a highly detailed miname consistently seeing how leveling
up a different weapon and what you're going to be able to do and put into it is always useful it's
always fun and I actually did like to jump into this system and switch
those out and see how it
worked with different characters when exploring you ride chocobos across a landscape you sniff out
treasure and you jet ski across lakes with them it all works quite well and it's matched up with a
game world that's devoid of a ton of open world events or activities they happen and they're there
but they're less scatterbrained and ad-ridden than we see in other titles movement is also altered
here with a button press it lets you not only roll around the landscape or
in battle but also
so you can mantle up and down obstacles in the game World getting to Airborne enemies is tiny
bit easier in this game depending on what skills you are using but it still doesn't necessarily
have the jump button in the way you would expect however this is very open to interpretation when
it comes to activating it around the game World while cloud and Pals can climb a bit easier and
move around with that action button many times it's not lined up the locations of the lands
cape
meaning you can think it should activate but it won't if you rolling around like a dumbass until
you get right to the edge of something well other times it lets you activate it before Cloud even
gets near it while the game is very open with that interpretation there are other times where
it jumps many times higher than cloud ever could and then other times the dude doesn't appear
to be able to bend at the knees and that can make movement across uneven ground around the
game World less
fun than it should be and this is something you see replicated most noticeably
with the chocobos if you are running around the game world and you get near water or go into it
the game has an almost weird reset animation so instead of smoothly entering the water and just
moving on for some reason it has you almost stop and then start again like the movement system is
two discrete levels or two discrete situations and that's really something that you notice a couple
times in rebirth some add
itional problems but one of those is not the side card game so this is
called Queens blood the additional card game in rebirth and it's pretty damned enjoyable it is you
having cards on three horizontal rows each time you put down a card that card adds point to any
connecting spots around it and its move pattern allows that so for for example one character or
one card may add a point to the slots above and to the sides of it effectively now making those
slots level two meaning you can now p
ut a level two card on those slots this is a game that
has some complexity but they didn't make it so much so that no one would enjoy it unless you
dived into it deeply this is a moment in the game where there's actually a bit of judicious cutting
where it feels like they probably could have made it completely insanely complex but instead made
it nice and smooth nice and easy for people to get into there's still some complexity there
if you play against the characters who have better cards
or who are better at it and there's
another part of this that I think is excellent and something that they did that I wasn't expecting
it's not necessarily as busy as you might expect originally and this is a game world that not being
filled with enemies also isn't necessarily filled with a ton of side missions or stuff to do there's
they're there but it's just not one of those games that's absolutely filled with them personally I
actually find it exactly as balanced as I would want I bounc
ed from activity to activity side
mission to main mission to battle in this way that just really felt nice even though I could
see some people playing this and wishing there were more bad guys everywhere but they come out
in the later busier sections and there's a VR battle system that you can gain different items
by doing so I was interested in all of this and the game continued to grow on me more and more
that brings us to fun Factor first I have to say I think the game is actually awesom
e yes it's
sometimes frustrating and there are things about it that I don't love but it's well worth the
asking price it's just rebirth is a bit like watching an amazing fighter who's come back
and has a bit of ring rust it's a damn joy to play and watch but just like that fighter in the
example I sometimes see it do something and go o o damn in gameplay yes it holds up I loved some
of the side moments the activities the specific characters that were hanging out alongside one
another doing
different synergies that's a nice ad but then as I was running through some deadly
countryland Road just after slaughtering an entire shoe filled Factory worth of reptile things I
couldn't get Cloud to climb up a hill the size of a fraking kindergartner nappy time pillow and
then when I ran around to the other side of the rock I was faced with more rocks that looked
like they'd been textured by someone working with a memory limitation of a [ __ ] speaking
spell it's a grandiose insanely am
bitious title that adds in places yes it may not need to and in
other spots could have done with a bit of Shoring up but it is more than the sum of its parts
and I actually find myself enjoying this more than I did the first title that being said it is
fun as hell and that's really what matters in a game like this it continues the story and it's a
story that a lot of folks are probably going to love diving into and I hope you like diving into
reviews with me on these kind of things Dragon's
Dogma and a couple others are going to be coming
up next I hope you guys enjoy it jump into the game have a good time if you do so and check
out the podcast if you get a chance peace out
Comments
The NDA made this one tough and sorry for one or two cuts that seem abrupt due to that. Thanks for the comments, thumbs up and support https://www.patreon.com/AngryCentaurGaming
I love your final notes that world isn't full of random stuff to do. So glad it didnt take that AC route where theres just way too many collectibles and simple side quests. Very excited!
For me, its very encouraging that most of the cons seem to be on the technical end. Those things absolutely matter and should be addressed. However those things rarely take away from my enjoyment of a game. The pros list the story, combat, world and gameplay? Hell yeah. Those are literally the most important things, to me at least
This was one of the best reviews I've watched in a long time. Positive, but not gushing praise, critical, but measured criticism. It felt like a really fair representation of your time with the game. Well done! I subbed.
Appreciate you getting these reviews out back to back
You're one of the few reviewers that I trust to not jump down spoilery rabbit holes. Thanks for your balanced insight on this title! It's time for a lights-out on content for me. I'm looking forward to the 29th! Happy gaming, everyone!
"You won't meet anything above nine feet that doesn't have its own theme song." Or seven feet, in Sephiroth's case.
3:38 Don't tell me Barrett voice doesn't sound like the voice you gave him in your mind!? When I first played FF7 I always imagined his voice being Mr T.
Got a hard copy of Rebirth reserved at GAME in Lancaster. I'm literally gonna be waiting outside the shop before they even open up at 9am on Thursday morning 😂😂😂
Thanks for covering the technical stuff and content without diving into spoilers or story stuff. Great review 👍
No spoilers. That is appreciated most of all.
Nice review ACG. It has a 93 on metacritic based on 114 reviews. You and others have given it some high praise so I cannot wait to dive into this game!
ACG review!!!!!! The only one I need but honestly, I'm eating up all the reviews to live vicariously through them.
I can already see this being my GOTY. I can’t wait
Wow what a great review. So many I've seen either talk it up like it has no flaws, or just tries to shit all over it. You had a great balance and I just wanted to say I appreciate that
Just wanted to say that you have some of the cleanest, crispiest footage of this game I've seen. Whatever your capturing process is like, well done!
Thanks for the heads up, I bought this one long in advance and knew what I was getting into, but I do always enjoy your reviews even if it’s a game I already paid for.
Thanks for the review. I'm looking forward to what you have to say with Dragon's Dogma 2.
Super excited for this next week! Great review as always ACG!
You always have the best reviews, thank you for what you do!