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FROM THE FOG -What is that? - Herobrine in Minecraft | Minecraft Discoveries

Вы мечтали, чтобы Херобрин стал частью Майнкрафта? - Популярный Майнкрафт Мод "From The Fog" отлично с этим справиться. Ведь при помощи него Херобрин появиться в Майнкрафте. В новом ролике с темы Майнкрафт Открытия Вы узнаете про этот мод больше! 👊 Заходи в Телеграм: https://t.me/nerkinboat Узнать больше про From The Fog: https://lunareclipse.studio/creations/from-the-fog Стань спонсором: https://www.youtube.com/nerkinchannel/join Дискорд: https://discord.gg/nerkin Сотрудничество: nerkinwork@gmail.com 🎬 Плейлист "Майнкрафт Открытия" - https://www.youtube.com/playlist?list=PLM8tUPIapqNS1K1wRWtwaW89tl-ff53NT Тайм-коды (Для Вашего Удобства): 00:00 Вступление 00:36 Что такое From The Fog? 01:05 Структуры Херобрина 02:29 Наблюдение Херобрином 02:39 Слежка Херобрином 02:50 Тотем Херобрина 03:07 Звуки приближения Херобрина 03:24 "Краш" Майнкрафта Херобрином 03:46 Двери открываются сами по себе 03:52 Поджог базы Херобрином 04:05 Уничтожение факелов 04:15 Бессоница Херобрина 04:26 Багряное проклятие Херобрина 04:38 Тушение свеч 04:46 Наблюдение сквозь окно 05:00 Жуткие таблички с посланием 05:17 Ужасающие дары от Херобрина 05:38 Ночные кошмары от Херобрина 05:49 Огонь тотема 05:58 Призрак шахтёра 06:14 Выбор скина Херобрина 06:47 Уникальные достижения 08:04 Конфигурация мода 09:39 Завершение 🎵 Музыка Epidemic sound

Nerkin

2 months ago

Herobrine. Not. Exists! - Or does it still exist? - Okay, I won’t speed it all up again. A little over a year ago, I already sorted everything out in this video. I advise you to look. Today, I want to tell you about none other than “FROM THE FOG” - a peculiar phenomenon that makes Minecraft players leave their worlds in horror and never enter them again. Okay, maybe I’m exaggerating, but in fact, “From The Fog” is a gorgeous datapack or mod that adds that same Herobrine from those same creepypas
tas that you read on the Internet. At the same time, he will do it, not clumsily at all, but just so that the blood in his veins freezes. Okay, let's talk about everything in order. As I said earlier, “From The Fog” can be installed as a mod or as a datapack - they are no different in their content. It depends only on the convenience of the installation itself. After the player has installed it, the world does not seem strange, but this is only at first glance. All the horror starts after 3 days
. Why exactly the third day? — It’s not entirely clear, most likely in these three days the player will already have time to obtain the resources he needs, as well as build a minimal shelter. Until the third day - you will live a quiet life, only occasionally encountering strange structures. There are 10 of them in total. Among them you can find: a leafless grove - this is a kind of forest consisting of trees without foliage. These are mainly oak and birch. Redstone torches can be found on thes
e trees . Felled trees - yes , this is also considered a structure. There are 4 types of them: acacia, birch, oak and pine. You will not find large felled trees, such as dark oak, tropical wood, and so on . Perhaps they will add it in the future. A pyramid made of mossy cobblestones is one of the most typical buildings that Herobrine left behind , in almost all creepypastas. A pyramid of sand in the ocean - to be honest, I have never heard of Herobrine leaving something like this in the cano
n creepypastas, but perhaps this is an innovation from the developers themselves. A sand pyramid is also a typical building. It differs from the previous one in its size and position. Redstone Torch Trail - From time to time, around the world you will see several torches arranged in a row. Overall, I only encountered three torches. A torch in a cave - this is what this structure is called in the game files. This is a small cave measuring approximately 6 by 10 blocks, in the center of which ther
e is one redstone torch. There are also exactly three types of tunnels. A dark tunnel measuring 2 by 1 block, exactly the same, only with redstone torches, and the third, last one - measuring 2 by 2, sometimes with torches, sometimes without. All of these structures, except for the huge sand pyramid in the ocean, are canonical to the Herobrine story. Again, I do not exclude the possibility that I simply missed the moment where such a huge pyramid appeared. That is, the player can encounter all
these structures at the very beginning of the game. After the third day, the “fun” begins. The first thing that awaits you is someone standing behind you. From time to time, Herobrine will appear behind you and look at you. It is difficult to notice him, but if you turn around sharply , you will notice him. He won't do anything to you. Then he will conduct surveillance. If you are attentive enough, Herobrine will appear not far from the border of your drawing and just watch what you are doing. A
s soon as you try to approach him, he will try to hide from you. The game has, let's say, a slight complication. If you build a canonical summoning totem, Herobrine will appear much more often. To build it you will need 9 gold blocks or mossy cobblestones, four redstone torches, as well as netzerrak. To activate it, you will need to set fire to Nezzerak. After this, he will begin to act more actively. Another unpleasant moment is that it will make sounds as it approaches you. The first time I
heard this was when I was rummaging through a chest and really got a little scared. I just didn’t expect that he could run up to me. Naturally, I didn’t see it, and I’m unlikely to see it; most likely, the sound of walking is simply being reproduced here . The next thing that struck me was crash games. How it works? After Herobrine appears, you need to run up to him as quickly as possible and try to hit him. After this, some kind of lag will occur , the game screen will darken and Minecraft wil
l simply stop responding to any actions, at the end Windows will show a Java error. How did they do it? I have no idea. But this is really really cool. By default this is disabled in the mod's configuration. Then, from time to time, wooden doors may open and close on their own. Especially when you are close to them. One of the most unpleasant things is setting your base on fire. This is also disabled by default. With a small chance, Herobrine can set fire to the blocks near your bed and thus sta
rt a fire. You can protect yourself from this by building a house from non-flammable materials. The next thing he will do is destroy your torches. I note that not all the torches, but only a small part of them. Some will remain hanging in their places. Most likely, destruction also occurs by analyzing your bed. When you go to bed, the game will constantly say that there are monsters near you. At the same time, monsters will not be visible anywhere. This is also the tricks of Herobrine. This way
you won't see him, but know that he is somewhere nearby. Another unpleasant feature is the replacement of torches and lanterns. Sometimes, instead of destroying all these blocks, Herobrine, on the contrary, will try to replace them with their “sinister” counterpart. That is, ordinary torches become redstone torches, and lanterns become soul lanterns. In addition, if you have lit candles, he will put them out too. There is nothing to replace them with, but it’s somehow insulting for him to blow
out the candles on the cake, not on his birthday. One of the creepiest things is watching through a window. It's scary as hell. You are sitting at home, doing something and accidentally notice how he is looking at you. At the same time, he will not do anything, he will not even touch you with a finger. But as soon as you turn away, he will immediately disappear. Near your base, or where you have been for a very long time , you may come across creepy signs with different inscriptions. By default,
they will be written in the language in which you play. But in the settings you can choose what appears to be an encrypted message - In fact, the text will simply be written in Swedish. But overall, the inscriptions are cause for concern. Herobrine isn't that bad. He can leave you pleasant gifts in the chest. In fact, they are called “terrifying gifts” - by the way, I didn’t come up with that. If you think that there will be diamonds and gold there, then I hasten to disappoint you. There will b
e a redstone torch with the inscription “Help” and “I see you”, 11 plates with the inscription “You are not alone”, mossy cobblestones and rotten flesh. Not the best gifts, but fish for lack of fish and cancer. There are also nightmares from Herobrine. Sometimes, when the player goes to bed, Herobrine may appear in front of him . As if causing sleep paralysis in the game character. When I first saw this, I put one brick aside. The second to last thing he will do is relight the fire on his totem.
That is, if suddenly you or the rain puts out the fire, then Herobrine will set the netherrak block back on fire. The last, most unpleasant thing is the spirit of a dead miner. When you stay in the cave for a long time, Herobrine may come to you and start digging blocks near you. You may even notice it. It’s very creepy, sometimes it’s scary in caves without Herobrine, and knowing that he’s somewhere nearby only increases the degree of horror. By the way, you can even choose the Herobrine skin
. There are 25 of them in total: regular, classic, black-eyed, Enitity 303, Glitch, Null, Lunar Eclips (this is the name of the team that created this mod), Ghost, Zombie, nullified, faceless, distorted, Alex, Face, from the Fallen Kingdom video, infected with a rolling pin, Netherbreen, Wanderer of Distant Lands, Headless, Woodcutter Jack, Smiling, Grim Reaper, White Eyes, White Pumpkin from the game Story Mode. If nothing from this list attracts you, you can use a custom skin. You can load a
s many as 5 pieces. This mod has its own unique achievements. It's very strange, but they are disabled by default. You need to enable them in the mod configuration. There are 23 of them in total. From the fog - automatically executed after enabling in the configuration. There are as many as 5 achievements related to the number of days lived in Minecraft with this mod - 3 days, 10 days, 50, 100 and 200. Am I really in a single player game? - to do this you need to meet any structure from this mod
. I don't remember doing this - you need to find any tree cut down by Herobrine. Lava has nothing to do with it - you need to find a leafless grove of trees. I'm not going there - I need to find the tunnel dug by Herobrine. Who put this here? — must receive a terrifying gift from our persecutor. It communicates - for this you need to receive a gift from Herobrine with some kind of inscription. Light in the Dark - can only be obtained by one player with the nickname “Librarian” Literally cool -
just like the previous one, can only be obtained by a player with the nickname “Comical Bonzo” What have you done? — you need to build a Herobrine totem. This is not a cow - you need to see Herobrine for the first time. Everything is fine? - you need to hear how the tamed wolf whines from the presence of Herobrine. What was that? — you need to see Herobrine who is digging something in the mine. To hell with you, this is mine! — you need to pick up the redstone torch in the cave. Just a bad dream
! - Herobrine should come to you when you go to bed. Behind you - you need to see the jump scare for the first time . What!? — you need to see Herobrine dancing. He's Watching - Can be completed when Herobrine watches you for the first time . As I said earlier, this mod or data pack has fine-tuning through the configuration. To do this, you need to enter a special command into the chat: /function fromthefog:admin/config. You can easily customize every aspect of Herobrine. I would like to point o
ut that the setup is done very nicely and conveniently. There are 6 pages in total, which can be easily switched using the green bar at the bottom. At the very beginning, we can disable the beginning of the pursuit of the player, or select the number of days after which Herobrine will begin to scare the player. As I said before, we have some mechanics that are disabled by default. For example, setting the base on fire. This is where you can enable this option. By the way, it’s very good that it
is disabled; I don’t think all players are ready to say goodbye to their home. Then, what I said, choosing a skin. Click on the head icons and select the skin you need . Or you can choose a personalized skin, for example, yours or your friend’s. What I liked was the choice of language. If you enable “hidden language”, he will leave signs in Swedish. It is possible to disable the screamer, it appears if you get too close to Herobrine, but then if you turn on “crash games”, nothing will work. The
re is also an original totem - the ability to turn on lightning when calling Herobrine. In my opinion, this option should always be enabled. This is canon after all. You can also include a name above the head - this will allow the above Herobrine's head, or you can include an encrypted name. Looks nice too. As I said, you can enable achievements that for some reason are disabled by default. The last, dangerous setting is “Control” - when you give everything into the hands of Herobrine. Then he w
ill be able to change every parameter of the mod as he pleases. Very convenient and subtle mod settings, everyone can easily choose what they like. “From The Fog” is a perfect example of how to revive a classic. Herobrine is still an integral part of the history of the development of Minecraft as a gaming phenomenon, so such sensitive attention to detail has borne fruit in the popularization of this mod. All links are in the description as always - download, play and enjoy. Subscribe to this cha
nnel, telegram, like and write, have you played with this mod? Watch these videos, they are also interesting. We 'll hear from you again, because we're opening Minecraft in a new way! Here we have the option to choose the chance of Herobrine appearing: Often, infrequently and rarely. Enable or disable the start of player pursuit. Or choose the number of days after which Herobrine will scare the player. Will Herobrine be able to open your doors in the game. Will he wait until the player turns ar
ound and then disappear? Then two similar points, will Herobrine follow the player, if so, will this happen from very long distances. You can disable disappearing torches, this is when Herobrine will destroy ordinary torches in your house and replace them with redstone ones. You can just set the house on fire, that is, Herobrine will try to burn it down when you are not at home. A detection sound will play when the player detects Herobrine. Eyes in the dark - no need to explain. They will glow
in the dark. What I was saying is that you can choose Herobrine's skin and turn him into a completely different character. What I liked was the choice of language. If you enable “hidden language” he will chat in Swedish. It is possible to disable the screamer, it appears if you get too close to Herobrine, but then if you turn on “crash games”, nothing will work. You can also choose the duration of the fade when he is following the player, or when he is simply standing behind him. The maximum t
ime is 2 seconds. There is also insomnia, this is when Herobrine is not visible, but he prevents the player from sleeping. Each time the player clicks on the bed, he sees a message that there are monsters nearby. Terrible gifts - well, these are the same gifts in the chests from Herobrine. They are not scary, naturally, but you can turn it off. Crimson Curse - is responsible for replacing ordinary torches with redstone ones, and lanterns with soul lanterns. The original totem is the ability to
turn on lightning when summoning Herobrine. Nightmares will allow Herobrine to appear before us during sleep. Window Observer - is responsible for Herobrine's ability to monitor you through the windows of your house. Extinguishing Candles - Allows Herobrine to extinguish those candles that the player has lit. Ominous Signs - This option will change the appearance of signs during certain events. The sixth sense is, firstly, a reference to the Shyamalan film of the same name , I highly recommend
you watch it, and secondly, it is responsible for the reaction of pets to the appearance of Herobrine. Totem fire - determines whether Herobrine will light a fire on a dead totem. Achievements - I don’t know why they are disabled by default, but this option is responsible for additional achievements related to Herobrine. Footsteps behind are the same sounds that the player will hear behind him in caves or throughout the world. At the top of the totem - is responsible for the appearance of Herobr
ine on the totem after its activation. Miner's Ghost is a rather creepy feature that allows Herobrine to dig tunnels when you are in a cave.

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