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Getting started using 3DCoat Textura

In this tutorial, I will show you how to get started using 3DCoat Textura for texturing a 3D model for your project. 3DCoat Textura Playlist: https://www.youtube.com/playlist?list=PLQAHbMF4PoGZ-N9vhilayfMrs0MkM2QNj #3DCoatTextura #Material #Texturing 3DCoat Textura: https://pilgway.com/product/3dcoattextura PBR Library: https://materials.3dcoat.com/scans "Sci-fi Box" (https://skfb.ly/6XVIZ) by Igor_K. is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). Sculpting Alphas (Tutorial): https://www.youtube.com/watch?v=o1PKeWRITB4 |------------------- Who I Am -------------------| I am a CG Artist focusing on environments, props, and textures. In addition, I also work with visualizations, cinematics, and filmmaking. |-------------------- LINKS --------------------| My site: https://oldetinkererstudio.com/ My shop: https://oldetinkererstudio.com/shop/ Portfolio: https://oldetinkererstudio.com/portfolio/ Art Station: https://www.artstation.com/jsabbott My Discord: https://discord.gg/KRFha7Y4x5 My X/Twitter: https://twitter.com/jsabbottcreates ============ Timeline: 00:00 Introduction 00:03 About 00:33 Interface 01:37 Importing Objects 03:22 Navigation 04:05 Basic Texturing 08:30 Duplicating/Making a Material 09:05 Importing Materials 10:14 Stencils/Alphas 11:27 Importing Stencils 12:22 Importing Decals

Jen Abbott Creates

3 weeks ago

3D code textura is a texturing program that costs €19 or about $130 USD for a permanent license or €1 or about $12 USD for a monthly rental you can use it for a free 30-day trial before purchase the company often runs discounted specials so keep an eye out for sales there is a link in the description to download 3D code textura let's start by quickly looking at 3D Cod textura's interface and navigation when you first open textura you'll see a quick menu with information about the software as wel
l as the ability to open a recent project across the top you'll see the standard menu option plus options for depth smoothing Etc you also have access to all your brush brush settings along the left side you have access to the color palette and the brushes if you hover over each brush you'll see some information about that brush as well as a tutorial video link on the right side you can access your brush Alphas brush options and color palette below your brush options you'll see your materials pa
nel and material options lastly on the bottom you'll have access to your layers and layer options for this tutorial I'll be using a model from sketch faab the link is in the description now note this downloads as a raar file so you'll need to convert it to fbx or obj you can search for free converters online to import a model go to the file menu and then import and model for per pixel painting you will then be greedy with import options for the normal map option you have multiple choices I'll ch
oose blender subdivision allows you to subdivide the mesh before importing I'll just leave this as no subdivision you can either keep the UV map that comes with the mesh or you can Auto map the mesh I'll just keep the UV for smoothing you have multiple options depending on how you want smoothing to affect the mesh I'll just choose no smoothing just for time I won't be going over all the options if you hover over each option you'll see further information keep treat materials as separate textures
ticked you can change the UV set name and you can change the UV scale I'm going to keep it at 2K once you have the model imported you can zoom in and out using the alt and right Mouse button moving the mouse away from you will zoom out and moving the mouse toward you will zoom in alt left Mouse button allows you to easily pan around the model alt middle Mouse button allows you to move the model in space from your current point of view you can use the numpad keys to snap to a specific view of th
e model or use the camera view in the upper right of the viewport before you begin texturing go to the textures menu choose calculate occlusion and calculate curvature for this tutorial just leave the options at default you'll now see two locked layers added to the stack the cavity map is automatically hidden to make it easier when texturing if you open the texture UV editor which is located under the textures menu you can view your UV map you can add a new layer using the icon at the bottom of
the layer stack and use the arrow icons to move the layer within the layer stack double clicking on the layer allows you to rename the layer you can change the color using the color palette and selecting a brush now you can simply change the radius of the brush in the menu and paint directly onto the model you can also use the open and close brackets to change the radius of the brush notice there is depth to this process because of the depth Channel if you use contrl Z to undo the painting you c
an change the depth strength in the brush option at the top of the viewport these same options can be accessed by using the Tilda key if you change the falloff smoothing and opacity options you can see how each will affect the brush and how it textures the model notice that whatever you do on the model you can see in the texture UV editor you also able to paint in the texture UV editor on the UV map and will show up on the model itself under the smart materials tab you'll find various groups of
materials available to you if you want to use a plastic material for the model choose the plastic Tab and select a material you will see a smart material preview which allows you to see what the material will look like on the model once you have your material selected you can click on the icon in the upper right corner of the preview to close it you can use the left Mouse button to move it out of your way you can hold down the left Mouse button and paint on the material you can also choose the f
ill option to fill the entire model now note if your model has different materials already set up before importing you can fill each different material individually for example you can click on the bottom of the model with one material and the top of the model with a separate material if you want to make changes to the material double click on it to open it and you'll have access to the smart material editor you can save this as a new material you will also have access to a large library of PBR
materials through the PBR Library the link is in the description on the site you can look for a material you want to use and download it save your project because once you install the material you'll need to restart textura to install the new material go to the file menu then install and then install extension you can install multiple materials at once when you restart textura and go to your smart material tab you can see your new material to delete any material simply right click on the materia
l and choose delete you can also use stencils or Alphas to make further changes to the model if you don't want the foreground color to affect the decal right click on it to deactivate it if you don't want your material to influence the stencil click on a blank area of the smart materials panel to deselect the material you can choose the brush option and choose one of the stencils from the multiple tabs that come with textur for example you could choose cracks and then select one of the stencils
using a negative depth will allow you to stand stamp into the mesh using the E key you can bring up options for using the stencil I prefer using the stamp mode which allows me to click and drag the stencil while also holding down the left Mouse button to rotate the stencil you can find more stencils under the brush type in the PBR library to install the stencil select the proper group and then click on the plus icon you'll have the option to open texture files you can download or make your own s
tencils and bring them in the same way I have a video tutorial shown you how to make sculpting Alphas which is the same process for making stencils for textura the link is in the description to delete any stencil simply right click on the stencil and choose delete you can also apply decals to your model add a new layer make sure you have the brush options selected and the color palette disabled unless you want the color to affect the decal under the brushes panel you can import your decal just l
ike you imported the stencil use the E key to bring up options for using the decal select your preferred means of applying the decal now hand painting is also an option for 3D coat textura if you want a separate tutorial for hand painting let me know in the comments thanks for watching don't forget to like comment and subscribe if you enjoyed this video about using 3D coat textur for texturing then you're probably interested in 3D modeling or text art so if you're interested in those topics you
may enjoy this video have a good day

Comments

@JSAbbott

For anyone interested in learning professional tools for texturing, 3DCoat Textura is a less costly option. I hope you found this tutorial useful. If you have used this technique in a project, feel free to share the process/project with the community on Discord (https://discord.gg/KRFha7Y4x5).