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How 2 use the Auto Shotty

Here is a Parody on how to use the XM1014- AKA the AutoShotgun in Counter Strike 2 ● Sponsored by skin.club Sign up with code: INOTORIOUS https://l.skin.club/224INOTORIOUS1PR ❤ Follow Me ❤ ● Twitter : https://twitter.com/iNOTORIOUS ● Instagram: https://www.instagram.com/inotorious 0:00 Intro 2:35 Today's Sponsor 3:39 Skins 4:06 Stats 6:19 Gamplay Tactics 9:06 Maps 10:37 Overpowered?

iNoToRiOuS

11 hours ago

Are you tired of aiming when playing games? Do you like force buying every round? Do you want to be able to play with a controller? Are you playing with a gamepad? Yeah, is that a controller? Then fear not! The XM1014 is for you! The XM1014, or “Auto shotty” has been under the spotlight recently due to how strong it has appeared. Is it really that strong, or are people just being dramatic? Well today, I’m gonna show you how to abuse the auto shotgun, and how to maximize its usage in game- so you
can answer that question for yourself. But be warned: this video is for “entertainment” and “educational purposes” only. I wouldn’t actually recommend only buying an XM every round. That’s a deep dark path that only a psychopath would take. I live in the video game Counter-Strike on the map Inferno. At the top of Banana. My name is SigmaBateman97. I’m 27 years old. I believe in buying the Auto shotgun every round. In the morning if I’m a little tired I'll buy the Auto Shotgun to warm up and bui
ld up some money. I can earn almost a thousand dollars now. I always buy a smoke but no grenade- because grenades let everyone see through your smoke. Then a flashbang, then a spray to see through the smoke followed by a final protective molotov. There is an idea of a SigmaBateman97. Some kind of abstraction. But there is no real me. Only an entity. Something allusory. And though I can hide my cold gaze, and though you can shake my hand and feel flesh gripping yours- and maybe you can even sense
our lifestyles are probably comparable- I simply am not there. Jesus, he looks a bit of a break from playing counter strike for a while. Speaking of taking a break: AD TIME! Need a break from the combat? Then dive on in to skin.club! With over 100 different cases, there’s something for everyone. With 1v1 case unboxings, play against another opponent, and the one who unboxes the most gets to keep all the skins. Feeling in need of an upgrade? Then take a chance to upgrade your skin to something b
etter. And the higher your profile level is from playing, the better quality daily cases you can unbox for free rewards, every day! And with event’s always changing, there’s always something fresh to check out and play. So come on down to skin.club now! 7% Deposit bonus link in the description. Please gamble responsibly. Speaking of skins- unlike the MP9’s boring skins, the skins for the Auto shotty are nearly non-existent. These skins include: “I wish this was an actual Blaze” “I mean I guess t
his is like a whiteout?” And the classic collection skin that is priced way too high for what it actually is. “Oh wow, $250 for a Factory New Militia collection skin!” “My favorite map that still hasn’t been brought over to CS2!” Now let’s look at some statistics of the weapon. Despite being semi automatic, the damage on the XM is quite strong. Firing 6 pellets per shot, each pellet does a respectable 20 damage each. Dealing 80 damage per pellet to the hea-wait 80? Jesus. Even against a helmet i
t does 64, but that's EACH pellet. Armor or not, you only need to land 2 pellets against the head to 1 shot someone. No wonder the range can feel so good at times. For comparison, against armor the nova does 52, and the mag 7 does 90. But the difference is they are pump action shotguns and not semi automatic. With the XM you only need to land 2 pellets. And that’s out of 42 total you can spray when emptying all 7 rounds in exactly 2.1 seconds. However, it only deals 20 damage to the chest, and o
nly 16 with armor- so aiming for the head is definitely the way to go with the XM. The range on the XM is extremely far for a shotgun. A range of 3000 units puts it on par with the nova. This is about the same distance as the back of A site to the back of long on Dust 2, or the same distance as the back of T spawn to double doors. For comparison, the MAG-7 has a range of 1400 and the Sawed-Off has a range of 650. For a REAL comparison, the UMP45 has a range of 3600, which is the same distance as
the back of T spawn to the back of Mid. So while the auto shotty is obviously best at close range, it’s no slouch at a distance if you can land a few lucky pellets with how many rounds you can pump out of it. Speaking of… The rate of fire: 7 rounds of 12 gauge buckshot in 2.1 seconds. Hilarious. The kill reward: It’s a shotgun, so it's the highest earning of all guns in the game at a massive $900 per kill. Using the XM only will earn you a hilarious amount of money over the course of a game. Ev
en though it’s nearly twice the cost of an MP9, I find it consistently easier to force buy with an XM every round purely because of its kill reward. Now let’s move on to some gameplay tactics of the weapon. If the MP9 is the king of run and gun, the auto is the king of stay still and spam M1. In fact, it is one of the only guns that can consistently beat the MP9 at close range. Because it is a shotgun it’s obviously at its strongest at close range. This means carefully using your utility to help
you close that distance. Whether it’s using smokes to block off visual sight lines, molotovs to stop pushes and deny map control, or just simply throwing flashes to blind and rush your opponents. And even more important than your utility usage is your positioning. Having good positioning is the single biggest factor for successful gameplay with this gun. Let me explain: It means camp in a corner. Throw a smoke, and camp in a corner. When holding angles this close, crosshair placement is very cr
ucial. At angles this tight, it’s always a mental self-doubt thought process of: “Do I aim as tight as possible to this corner? Is my reaction time even that good? No, surely I should aim further out for when he runs past. But what if he doesn’t, and he checks the angle instead?” Well the beauty of it being a semi auto shotgun is that doesn’t matter. And with how wide the spread is, more often than not you’ll hit the first shot anyways. It’s more a question of if you’ll even need a follow up sho
t. But do be mindful of the gun’s length, since it is a bit longer than camping with just a pistol, or even a much more compact MAG 7. Now, when is the best time to buy the XM? Round 2 CT side if you win pistol round? Just the CT side in general? Should you even buy it on T side? And honestly, from my experience it genuinely doesn’t matter. And even the rounds you don’t have enough money for armor, you can genuinely do glass canon buys with the XM. God I hate how well this works. Similar to the
AWP- if you miss your shot, you’re basically dead anyways so there’s not much armor is going to do for you there. And unlike pistols, aim punch isn’t going to matter at this range and with the large spread the shotguns have. The smoke grenade is the single best piece of utility to buy with the XM. Because of Counter Strike 2’s new smokes, the XM1014 has a new use as a utility weapon. Need to see if anyone is camping outside a smoke waiting to push? Who needs a one time use grenade to remove the
smoke? Just shoot bullets at it! ‘Murica. Unlike a grenade that clears the entire smoke for both teams to see though, the XM opens up a small, yet very clear tunnel that only you can see through. And this can be done whenever you like, and isn’t only a 1 time use like the grenade. Always buy a smoke with the XM. Not just for shooting through, but also for map control and to help you position yourself. Speaking of maps: The XM is stronger on some maps than others. Being a shotgun, it obviously wo
rks best at close range maps when camping. This includes maps like overpass when playing on CT side...and T side. A classic one it’s strong on is CT side on Inferno…and T side. Nuke is a strong CT side map that clearly favors- okay you get the point. The XM is the only shotgun that legitimately works on T side, even on heavily CT sided maps. You know those close range angles you can abuse with this gun on CT side? Well guess what, on T side you can abuse those exact same close range angles…or lo
ng range ones. On T side it becomes more about area of denial: Don’t molotov sandbags, throw a molotov at CAR. Keep them from even getting that first long range angle down banana on you. Clear sandbags with the XM, not a molotov. Deny area. Close the distance, and you’ll be surprised how useful it can be on T side. Unlike on CT side, if you’re not careful and simply stand still when spamming a smoke- more often than not they’ll simply push you. On CT side it’s about good positioning and timing y
our peek against their push. You can’t just sit at sandbags every single round and not expect them to catch on. If you’re going for a tight angle to play make sure to change it up every now and then but don’t let camping a tight angle by yourself be your only strat. Now the biggest question: Is the XM overpowered? In short: No. Silly? Yes- but overpowered is a bit of a stretch. The XM only feels overpowered because you only remember the silly kills you get with it, and not all the times you die
with it. If you die, it’s just a case of: “Oh well. I’m just buying an auto shotgun, who cares?” versus: “AYO WHAT THE FUCK WAS THAT?” Let’s compare it to the good old MP9: In raw gameplay, the auto shotty can definitely feel stronger than the MP9, especially able to out gun it at close range. But unlike the MP9, the price is what keeps the auto shotgun balanced. On CT side, the MP9 is nearly half that cost. Hell, the MP9 with armor is nearly the same cost as just an auto shotgun. It’s actually
cheaper if you skip on the head armor. And the argument gets even worse on T side since they have cheaper guns. On T side you can buy a Galil, which is basically an M4- for only $1800. That’s $200 cheaper, and with those savings you can buy a flashbang. A Galil, flash, and full armor costs only $3000, and you can do actual site executes with your team with this setup. People that think the XM is legitimately overpowered are the same lower ranked players that think the Auto Sniper is overpowered.
The Auto shotty definitely has received a bit of a buff with the introduction of volumetric smokes in CS2 now. But this buff is more in its utility, and not the raw stats of the gun itself. But committing $2000 purely for the sake of being able to clear small holes in smokes, is a huge investment. Rather than a $300 grenade which doesn’t give away your position, and can clear the entire smoke for both you and your team. So, that’s all there is to using the Auto Shotgun. Tune in next time as I s
how you how to use the Deagle and comment down below which guide you’d like to see next. Oh, and remember: The Auto shotgun isn’t overpowered. You obviously can’t just buy only the Auto shotgun every single round, on both CT and T side, and genuinely think you can rank up because it’s “overpowered” because otherwise that would be ridiculous.

Comments

@iNoToRiOuS

Which guide would you like next? 🤔

@dk_boyblue

Naming your auto shotty "Get off my lawn" also helps a lot to get the message over to the other side

@Rakeee_parames

The quality has improved so much damn

@scoutgaming737

When the doctor diagnosed me with a skill issue instead of Sigma Patrick "The Gyatt" Bateman Syndrome

@drizzify7850

SigmaBateman97 lives in all of us when the T's rush B three times in a row

@scarecrow777

I smell the Latvian player playing with that shotgun...

@yarickTarpeda

0:46 iNoToRiOuS: - buying it every round is a long and dark path that only a psychopath would dare to take me every round since 2018: ha-ha funi gun - shotgun

@strelok3746

I only use the auto shooty, i also change my name to"Cultist" and spam cultist voice lines from blood 1997, im giving these zoomer the realz deadly hitscanner experience they missed This is my GRINDSET, this is literally all I do in game If you'd like to join the cultist gang, here's the load out PRIMARY - auto-shotty , but if you want to play as a Tommy gun cultist, then you can use the sig/Aug, the cultist in blood are deadly as fuck but also extremely accurate so camp corners with the scope and go for headshots, you can also use the Negev as well Secondary - irrelevant, the cultist don't switch weapons it's all or nothing Equipment - incendiary (aerosol can) and he grenade (dynamite bundle) Be as cheap as possible in true blood style and camp corners, don't forget the soundboard so you can shout crudox cruo when you spot a enemy and also so you can scream like a cultist when you die

@emred4653

your last weapon video unironically helped me a lot. Thanks for suggesting me and showing how easy it recoil was even when jumping

@fuerstdeswahnsinns

best part about the auto shotty are the raging oponents "usE ReAl weApOn *****" *shotoguno shotoguno bam bam bam*🎵🎵

@hunterking4228

The man, the Myth, the legend

@luiserizo9298

BABE INOTORIOUS JUST DROPPED 🔥🔥💯🔥🗣🗣💯💯🗣🗣

@DezsoBenceKFT

sure gonna use this knowledge in matches

@hideout7398

Bro, I can’t even express how hyped I am from seeing you upload a fresh video, it’s like I am watching the original auto-shotty review for the first time again

@jobelplayedminecraft3700

i love how you used the IDF model even though its not a thing anymore in the game

@axelmartinezpersson2268

I love how u have adapted a more documemtery style to your Gun videos. It suits you great!

@user-wo2ey5ig3o

"Yeah, this is a balanced gun, we still have to nerf R8 cuz it can 2 shot at any range" - Valve.

@materickhere287

been expecting this video for a while! xm really got the popularity it deserved in cs2

@willbloxyou6981

In order to teach new people how effective the XM is at ALL ranges you have to force them to play it on office. They will love you for it.

@TEC_Black

lovely to see my favorite episode remade, your work is SO MUCH better since 5 years ago