Since Quinn joined Gaimin Gladiators in early
December of 2022, they’ve managed to win back to back majors, as well as a first place
finish at Dream League Season 19. All three events besting Team Liquid in the
finals. Sorry Liquid fans. As the Berlin Major recently wrapped up I
started to become very curious as to why this team is so dominant at the moment, and what
can be learned from them. Although there can be lots to learn from analyzing
how they play, I noticed a reoccurring theme. Gaimin
Gladiators seem to make it a point
to make sure Quinn is set up to have the best game he can, allowing him to make space and
have high impact in the early to early-mid game. What I want to focus on in this video is how
Gaimin Gladiators’ supports specifically enable Quinn to have a good game, and how
they play around him in the early to early-mid game to make plays around the map. My hope is that this will be helpful for support
players to make decisions like, “which one of my cores will win me
the game”, and,
“what do I have to do to enable that core?”. The same questions can just as easily be applied
to core players, this video is just focused on how Gaimin Gladiators’ supports do it. Gaimin Gladiators’ supports dedicate a lot
of their time in the laning phase helping Quinn. This involves things like tping to refill
his bottle, rotating to help secure runes, and stacking. A quick note on stacking - During the Berlin
Major Gaimin Gladiators stacked a total of 392 times, and stacked mo
re times than the
enemy team in 88% of all of their games, often by a lot. These guys like stacking. Now let’s look at some examples from the
Berlin Major that showcase how Seleri and tOfu help out Quinn. In this game versus 9Pandas, tOfu dies top,
Quinn’s bottle is empty, and the four minute water runes are spawning soon. Quinn makes a go on kiyotaka which leaves
both of them pretty low. tOfu tps mid to refill Quinn’s bottle and
help him secure the water rune. Only a couple minutes later Seleri
comes mid
to apply pressure on kiyotaka and help secure the six minute power rune. Seleri ends up feeding, and a little later
Quinn is able to kill kiyotaka at the cost of his own life. A minute and a half later both Gaimin Gladiators
supports rotate towards mid to help secure the eight minute power rune which ends in
a two for one trade in favor of Gaimin Gladiators. Right after tOfu spawn from this, he tps mid
and refills Quinn’s bottle, then moves with Seleri to stay in this area and apply p
ressure
to mid with Quinn. That was two bottle refills, help securing
one water rune and two power runes, and overall pressure on the enemy mid tower, all within
the span of about four to five minutes. The next example is game one of the Berlin
Major grand finals versus Liquid. Seleri dies bottom and tps mid to refill Quinn’s
bottle. Familiar move? It almost seems like Gaimin Gladiators’
supports die on purpose around this water rune timing to make this play. This time Seleri doesn’t stick aroun
d for
the water runes. Instead he decides to head back bottom to
help out dyrachyo. At six minutes Seleri comes back towards mid
to help with the power rune, and tOfu is busy stacking these camps. About a minute later tOfu is back to stacking
these camps, then takes the mid lane while Quinn clears the stacks. tOfu ends up dying during this time, but who
cares? Three heroes mid for a kill on a position
four while Quinn gains a full level and 400 networth in the jungle. And even better, tOfu can j
ust tp back to
refill Quinn’s bottle, give him mana, and even salve him. That was two bottle refills, help with one
power rune, stacks for him, and even a salve, all within about four and a half minutes. So as you can see, Seleri and tOfu love to
keep Quinn topped off on health and mana. This kind of goes into another common theme
I noticed in Gaimin Gladiators’ games. They love to have heroes who can give mana,
like Kotl, CM, and Io. The idea here is that if they can constantly
feed Quinn mana,
and even better, health as well, he doesn’t need to waste time going
to base. He can instead stay out on the map farming,
pushing waves, or fighting, and that’s exactly what we saw in the previous examples. This works especially well for Quinn’s heroes
like Pango or Void Spirit because these heroes have spells that make it really easy to clear
camps or waves, but it can be hard to spam these spells without running out of mana quickly. It’s a very common move for Gaimin Gladiators
to have someon
e on a support like Kotl or Io and constantly feeding mana to Quinn while
he clears the jungle. This strat is really interesting because it
sort of allows you to play the game faster than you normally would. If you have the resources to do things on
the map, you don’t have to waste time going back to base for health or mana. Instead you’ll almost always be ready to
go from farming stacked camps to making a smoke rotation. Gaimin Gladiators’ supports often make plays
with Quinn around the 10-15 m
inute timing to leverage the good early game that they
gave him. Sometimes this is in the form of a smoke rotation
right as he gets a key item, or applying pressure to a tower. Here’s an example. This is game two versus OG in the upper bracket
semi finals of the Berlin Major. Gaimin Gladiators’ supports head to mid
with Quinn to pressure the tower with their 10 minute siege creep. This forces three heroes from OG to stay mid
and defend. There’s a lot of poking from each side,
but with good posit
ioning and spell usage Gaimin Gladiators are able to kill all OG
heroes who were defending mid, as well as get the tower. Instead of backing up and spreading out around
the map, Seleri and tOfu spend the next few minutes continuing to play behind Quinn applying
lots of pressure and getting pickoffs mid and top. Quinn is Gaimin Gladiators’ key to winning
at this stage of the game. Quinn just needs a little backup to leverage
his good early game and ensure he doesn’t throw it away, and that’s exac
tly what Seleri
and tOfu offer him. All of this is a lot easier to do in a competitive
setting where everyone on your team trusts each other. Unfortunately that isn’t so much the case
for pubs with random people. Regardless, I think one thing that can be
learned and applied to pub games is recognizing which heroes on your team will win you the
game, and what you can do to help them do their job. For example, maybe your mid player has a hard
matchup, so it can be nice to tp and refill their bottl
e, or help them secure runes. Or maybe your mid player crushed their lane
and they’re the strongest hero on the map. They can most likely apply pressure on their
own, but playing with them and giving them that little bit of backup if needed can ensure
they won’t throw their lead. Sometimes as a support you’ll give your
core the perfect early game, and for some reason they’ll make some ridiculous plays
and throw the game, but what can you do? That’s just unlucky. At least you tried, and for the g
ames where
your teammate doesn’t throw, you’ll be able to set them up for an easy to carry game,
and I think that’s a great thing that can be taken from how Gaimin Gladiators’ supports
play for their team. Thank you so much for watching, and I hope
you learned something new with me.
Comments
one underrated thing about quinn is he rarely feeds the advantage he gain everytime they are ahead. he can get shut down in lane for sure but most of the time when he wins the lane, it always translates to objective unlike some explosive mid players like nisha abed and bzm that tend to dominate their lanes but has a tendency to feed when they are so far ahead of everybody
That's not the only thing why Quinn is dominating, what I'm most impressed is how they pick the comfort hero for Quinn while blocking comfort picks for other teams in drafting phase. Their coach must be on some steroids.
This is a real analysis, well done dude. This is treasure!
the problem is that a lot of offlaners in pubs cant stay on their own for 4th position to go and do stuff on a map
Glad you chose to analyze this aspect of GGs play. Really interesting watch!
I like the point that you made about choosing which core will be the most crucial for winning the game. I feel like this is a particular strength of GG. It seems that they look at which core is best positioned in the draft, and based on how their lane went. At that point the other 2 cores play more aggressively and take less safe farm, while the supports make sure to enable that core as much as they can.
glad to see you advancing in a theme choices mate, and gratz with 10k subs!
very nice analysis, adrian!
Damn they work so fast and efficient. They deserved the 2 back to back Major win.
This is the content i was waiting for. First channel i am gonna sub to if u keep it up. ;)
A lot of us thought that mb it was the old patch and GG will eventually slow down when the new patch released BUT feels like this new patch enabled their playstyle even more, cos in 7.33 vanguard is cheaper and that allows your offlaner to become independent much earlier and your carry now have a whole new safe jungle to farm when pos 5 leaves, so both of your supports can start playing around mid earlier without hurting sidelanes
In short (my own interpretation): For the first 30 mins-ish, mid hero should be the strongest and hence, they could not lose their lane, or at least need to have ability to gank the side lane. As mentioned, refill bottle, stack, or in lower MMR (like mine), like to gank or at least lower the enemy mid health. This will make sure your core is online faster than theirs, and then the core will be able to gank to enable your late game carry too bad most people don't realize this, either they left mid to death, or some mid just farm forever and past their own online timing
Great video! ❤️
You learn something everyday
Quinn gets two insane babysitters early on to prevent him from throning it up early, truly a 2x Major winning move from GG
Please make a video on how cores on GG farm when their supports are stacking or helping mid. Most players have no idea how to safely hit creeps without feeding when their supports leave the lane
IN pubs It is almost impossible to set up your mid as a support Like I ping the bottle tp midland and the midlander walks away.... IF I rotate to secure ruins that would be greifing stacking the triangle only for the enemy to invade and take it because no one touched the stack for 20 mins
I think stack neutral is works when 3 cores dominates laning phase
since dota 1 i can (roughly at least) understand what makes top teams good but GG is one of few if not the only team i dont really understand why they so stronk even though theyre not on my list of top-players-per-individual-skill team and this was exactly what i was looking for the only thing i noticed was the supports were very active very early on and later realized that Ace's innovative vanguard (dissamble for bigger items later) build gave that freedom to pos4 to destroy other lanes but that was it and felt like i was missing smth cause i wasnt sure if that alone was enough to consistently beat Liquid cause individual skill one by one
Problem is this rarely happens at lower mmr. Once I went top to gank and stayed for a while. Pos 3 teleported top from fountain and I gave him my bottle to refill. He used 2 bottle charges even tho he was full hp/mana and I had to ping 10 times until he gave it back to me :(