In this video i will show you my method to create a real-time explosion in Blender Eevee.
No need to spend a lot of time simulating and rendering like the traditional way, it only takes a few seconds to get an explosion with the same quality.
Hope it will be useful for you!
Link for free Real-time Explosion footage assets: https://www.cgtrader.com/free-3d-models/textures/miscellaneous/real-time-explosion-footage
If you want to create crash/destruction effects more easily, you can also try RBDLab addons: https://blendermarket.com/products/rbdlab/?ref=1193
Link for the Robot model in this video: https://www.cgtrader.com/3d-models/character/sci-fi-character/sci-fi-soldier-combat-suit
You can also see my other models and tools at:
My Blender Market site: https://www.blendermarket.com/creators/huykhoi2407/?ref=1193
My CGtrader site: https://www.cgtrader.com/huykhoi2407
Timeline:
00:00 Preview example demo scene
00:12 How to get my FREE explosion pre-render png sequence
00:25 How to set up shader nodes for the real-time explosion material
01:11 Small tip for render setting
#tutorial #blender #blender3d #vfx #cgi #explosion #houdini #3d #pyro #how #howto #aftereffects #visualeffects #render #blendertutorial #b3d #blender
Did you ever take a long
time to render an explosion? And then your computer also explodes?
So can you believe this? That's right! It's real time!
Don't believe it? Try my way.
First download this footage folder, the link is below the description.
Unzip it and you will have a folder with PNG images.
That's right, I did the painful step for you and now you just have to use it
Don't I deserve a like and subscribe from you :( Then go to Blender.
Create a plan, add new material to it. Import the PN
G image sequence you just downloaded.
Connect Color to Emission, and append Alpha to Alpha.
Check these two check boxes. Scroll to the bottom of the material properties,
change the blend mode to "Alpha BlenD" and the shadow mode to "Alpha hashed".
increase Roughness to maximum, raise your emission strength.
Now that the smoke is also glowing, we'll deal with it.
Create Mix, switch "float" to "color", append the Color output
of the PNG sequence to be plug into Emission. Change A to Black.
Conti
nue plugging the Color output of the PNG sequence into Factor.
And that's it! Now you don't have to worry about your computer
blowing up every time you render an explosion. Remember to enable Bloom and
render settings for better visuals. Now blow everything up without
worrying about your computer exploding
Comments
You can check out more of my free addons and tools in this playlist. I hope you find them useful: https://youtube.com/playlist?list=PLJs8o-IrTfL66-txfRnp-1aHGUJ9RARk7&si=xWLX7X55D4tOTmKk
Yup, absolutely worth a like and subscribe. Thank you!!!
thanks for your tips
I need this for my new villain in my hit cartoon, UNARMED BLACK MAN, thanks!
Thank you. You got a new subscriber :)
Thank you!
you do deserve a like and subscribe man
OMG! You saved my day bro! gj buddy!!!
earned like and sub
but how do I create the png sequence of the explosion?
Yes you deserve a sub and like !! thankyouuu
Holys****, so cool
This can be easily fixed and you can render out the volumetric sim in cycles too (Cycles): 1.) Render properties Max bounces you can increase or decrease volumetric(if you rendering out in cycles do not lower vloumetric bounces under to 2 because the InDirect pass will not rendering and the resoult is not going to be the same). 2.) Under max bounces there is a volumetric option with 2 slider render and viewport 1.00 is the default 10.00 is the max if you set it to 10.00 it will lowers the render time to the volumetrics but it will lowers the quality of te volumetric (EEVEE): Same with EEVEE but there will be Tile size with the default 8px value put it to16px and it will use less vram and decrease samples, shadow samples too ect. I hope this info is helped some one <3
best tips everrr
wow so cool
a có làm huong dẫn về nước hong ạ
wait wuuuuut <3
I love 🔥🔥🔥🔥❤️❤️❤️
КРУТО!
anh làm nhiều cái hướng dẫn nữa đi ạ