Main

How To Create Real-time Explosion In Blender Eevee #blender3d #blendertutorial #3d #b3d #blender

In this video i will show you my method to create a real-time explosion in Blender Eevee. No need to spend a lot of time simulating and rendering like the traditional way, it only takes a few seconds to get an explosion with the same quality. Hope it will be useful for you! Link for free Real-time Explosion footage assets: https://www.cgtrader.com/free-3d-models/textures/miscellaneous/real-time-explosion-footage If you want to create crash/destruction effects more easily, you can also try RBDLab addons: https://blendermarket.com/products/rbdlab/?ref=1193 Link for the Robot model in this video: https://www.cgtrader.com/3d-models/character/sci-fi-character/sci-fi-soldier-combat-suit You can also see my other models and tools at: My Blender Market site: https://www.blendermarket.com/creators/huykhoi2407/?ref=1193 My CGtrader site: https://www.cgtrader.com/huykhoi2407 Timeline: 00:00 Preview example demo scene 00:12 How to get my FREE explosion pre-render png sequence 00:25 How to set up shader nodes for the real-time explosion material 01:11 Small tip for render setting #tutorial #blender #blender3d #vfx #cgi #explosion #houdini #3d #pyro #how #howto #aftereffects #visualeffects #render #blendertutorial #b3d #blender

Huy Khôi Trần Quang

10 months ago

Did you ever take a long  time to render an explosion? And then your computer also explodes? So can you believe this? That's right! It's real time! Don't believe it? Try my way. First download this footage folder, the link is below the description. Unzip it and you will have a folder with PNG images. That's right, I did the painful step for you and now you just have to use it Don't I deserve a like and subscribe from you :( Then go to Blender. Create a plan, add new material to it. Import the PN
G image sequence you just downloaded. Connect Color to Emission, and append Alpha to Alpha. Check these two check boxes. Scroll to the bottom of the material properties,  change the blend mode to "Alpha BlenD" and the shadow mode to "Alpha hashed". increase Roughness to maximum, raise your emission strength. Now that the smoke is also glowing, we'll deal with it. Create Mix, switch "float" to "color", append the Color output  of the PNG sequence to be plug into Emission. Change A to Black. Conti
nue plugging the Color output of the PNG sequence into Factor. And that's it! Now you don't have to worry about your computer  blowing up every time you render an explosion. Remember to enable Bloom and  render settings for better visuals. Now blow everything up without  worrying about your computer exploding

Comments

@tranquanghuykhoi2407

You can check out more of my free addons and tools in this playlist. I hope you find them useful: https://youtube.com/playlist?list=PLJs8o-IrTfL66-txfRnp-1aHGUJ9RARk7&si=xWLX7X55D4tOTmKk

@blenderstorm

Yup, absolutely worth a like and subscribe. Thank you!!!

@YuanWong-bi4dc

thanks for your tips

@TheUnarmedBlackManShow

I need this for my new villain in my hit cartoon, UNARMED BLACK MAN, thanks!

@Igoreshkin

Thank you. You got a new subscriber :)

@kashira636

Thank you!

@saditya6635

you do deserve a like and subscribe man

@HieuNguyen-dd2zo

OMG! You saved my day bro! gj buddy!!!

@lytebluestudios

earned like and sub

@simonw.1223

but how do I create the png sequence of the explosion?

@hrthjfr

Yes you deserve a sub and like !! thankyouuu

@louvardbertrand922

Holys****, so cool

@GeriXYZ

This can be easily fixed and you can render out the volumetric sim in cycles too (Cycles): 1.) Render properties Max bounces you can increase or decrease volumetric(if you rendering out in cycles do not lower vloumetric bounces under to 2 because the InDirect pass will not rendering and the resoult is not going to be the same). 2.) Under max bounces there is a volumetric option with 2 slider render and viewport 1.00 is the default 10.00 is the max if you set it to 10.00 it will lowers the render time to the volumetrics but it will lowers the quality of te volumetric (EEVEE): Same with EEVEE but there will be Tile size with the default 8px value put it to16px and it will use less vram and decrease samples, shadow samples too ect. I hope this info is helped some one <3

@portmantony7231

best tips everrr

@user-qr8qx3cz9o

wow so cool

@nguyenhoangquangvinh8096

a có làm huong dẫn về nước hong ạ

@barberuss9349

wait wuuuuut <3

@Evans_Limo

I love 🔥🔥🔥🔥❤️❤️❤️

@mitek1qw

КРУТО!

@NguyenNguyen-xj3vm

anh làm nhiều cái hướng dẫn nữa đi ạ