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so recently I was having lunch with
a buddy of mine who just happens to be a lead designer at Bungie and we were
just chatting about life and video games and I asked him you know from a design
perspective in your opinion what would you say is the best designed video game of all
time and without even a hint of hesitation he said needless to say I was extremely excited
when I was commissioned to write music for one second this this is the my arcade
Tetris Nano Player Pro miniature arcade cab
inet and this is the my
arcade micro Player Pro miniature arcade cabinet slightly larger and
I got to write the music for that dude if you've not heard of my arcade there this
awesome company out of California that basically creates retro hardware and it's officially
licensed by the game developers of classic games like Street Fighter and Miss Pac-Man and Galaga
and yes Tetris and now when I first got this I was absolutely blown away I mean the buttons and the
joystick are like so durable
and satisfying and well made the packaging is absolutely beautiful I
mean this is like a must have for anyone in your life who loves Nostalgia or retro games I mean it
makes an awesome desk decoration it's super fun to just like take a break from work and like play
around of Tetris definitely check out my arcade they have so much cool stuff on their site and if
you choose to use my Amazon affiliate link to buy the tetris arcade cabinet I get a little Kickback
supports the channel at no extr
a cost to you so either way definitely check them out they're
really really cool but really the main point of this video is I just want to show you that you
can write 16bit music like authentic 16bit chip tune with entirely free tools I had to write an
8bit and a 16bit version of the Tetris theme that would be played during this game it had to heavily
quote the Tetris theme but it also had to have enough new melodic material to stay interesting
of like how redo Village in breath of the wild
is basically just Dragon Roost Islands theme but
slowed down used using different Arrangements different Ensemble different instruments so now
let's talk about the software the free tool that I keep alluding to and it is deel mask now if you
are a fan of my Channel or if you watch my videos you know that I am a massive fan of deel mask
I even compos the entire soundtrack to Siberian which is now on Steam and the switch store inside
of deel mask a lot of people on my previous video talking
about how to make 8bit music mention that
Siberian is now paid and that is true while they do have a premium version they have an entirely
free Legacy version and you can do everything I'm going to show you in this video inside of the
Legacy version so let's go ahead and open up deel mask I'll open up my Tetris file we'll break it
down together and I'll show you how you can make authentic 16bit Sega Genesis style chip tune with
entirely free tools all right so downloading deel mask is super
simple you're just going to go to
deil mask.com you can scroll down read a little bit about it and then you're going to want to
get the app here now for whatever reason it is more expensive for Mac than it is for PC I'm
not sure why that is but if you don't want to pay for it again the title of this video was free
tools and I intend to deliver you can click try the Legacy version here and then you basically
just download it for whatever operating system you have and also it's going to be a
good idea to
download the manual as well because you're going to be referencing that a lot so when you first
launch deel mask you're going to see something like this and I know it looks a little daunting
and a little strange and probably probably unlike any other music software you've ever seen before
it kind of looks like a spreadsheet but fear not I am here to help you me and King Buu over here
are going to guide you through to a nostalgic chip tune Nirvana here by the end of this video
so let's break down each section of deel mask to make it a little bit less intimidating so first
up we have the pattern Matrix right here on the far left side of your screen now you can sort of
think of these as chronological chunks or sections of your song each of these things here across
the top represent a different Channel and one of these represents one chunk of music so you could
add different chunks of music like this delete different chunks of music like this so right now
this piec
e only has one giant chunk of music so let's go over here to the instruments panel
now the instruments are going to change based on whatever sound chip you're using so you can see
this logo here or this text here that means we're using the Genesis sound chip and so it says FM
because as you know the the Genesis chip is very famous for that Classic FM synthesis sound so we
have our six FM synthesis channels I'll get into that in a second but each of these instruments
essentially you use them
on each of these channels now if you don't want to spend a bunch of time
tweaking instruments which you absolutely can you can go in here and actually tweak each of the
individual operators which is super fun if you're really into like sound design you can essentially
create your own Sega Genesis style sounds exact L how the you know old school developers would
have developed them and designed them which is really cool if you're into sound design if you
don't want to do that you can just c
lick this folder button here and you can actually open up a
bunch of pre-made instruments that defel mask has created for you so you can go in here and do FM
and then you can basically grab any of these FM synthesis instruments and just load them up into
your deel mask instance so this final panel here essentially lets you adjust the parameters of this
sequencer you don't need to worry about all that for this beginner tutorial and by the way leave
a comment below if you want me to do like a
full in-depth tutorial of deel mask I'm just going to
scratch the surface in this video but let me know if you want me to do a full in-depth tutorial
lastly but not leastly leastly leastly leastly lastly but not least we have the sequencer here
which I've alluded to several times throughout this video and this is essentially where you're
going to be programming all of your notes so I'm going to open up one of the many demo songs
that deel mask comes pre-loaded with this is actually in my o
pinion the best way to learn the
software is by studying other demo songs so let's open up Angel Island zone so it automatically
started playing there each column across here represents a particular sound channel and what's
really cool about deam mask and Chip tune trackers in general is that you are constrained by the
same constraints that all of the composers had when they composed all of our favorite games
from you know the 80s and and '90s and so for example I only have six FM synthesis
channels and
I have to work within those parameters and then I have these here which are basically like
basically just sine waves so you can listen here and then you have one noise Channel which
a lot of composers use for like a high hat sound each Channel you'll notice you have
all sorts of different multicolored text in here basically inputs these notes here
are going to be your actual musical notes so C3 is going to be the actual C3 like
on the piano so if you actually watch this if we
just solo this FM channel
and you watch this keyboard down here you can input notes by using your keyboard
there's musical typing enabled but I prefer to use a midi controller this does have midi support
so you can plug in your MIDI controller makes it super easy to input notes now now this
value here in every column this green value is your volume so notice how this is sort of
fading down now by the way it uses a heximal system so 7f is going to be the loudest possible
volume and it's go
ing to keep going down down down down so listen listen to this notice
how the volume changes in this particular Channel now this right here is an effect the
manual will tell you essentially all the effects that you can do so if I click this little face
logo here you can actually see that I can choose my sound chip and what's really cool is if I click
let's say I want to click NES I can say the NES plus the famon dis system so I can click that and
notice how all the channels have now changed
we now have exactly how it was right with the famicom
disc system two square wave channels a triangle Channel a noise Channel a PCM sample Channel and
the famicom dis system other sample Channel all right so I will show you more about deel mask as
we go along but let's rewind a little bit cuz I want to tell the story of kind of my process
of how I wrote this Tetris theme so the main Tetris theme is extremely simple it actually
only has two sections there's an a section that that everybody
knows and then
there's the B section which is the very Legato and really the whole piece is just the
a section twice followed by the B section and then the whole thing Loops so I knew that if
I was going to flesh out this piece I really needed to add quite a bit more original material
I just thought about the Tetris theme I thought about the game I thought about The Vibes that
people have while playing the game and really what happens is like these musical ideas just
start bubbling up in m
y brain and what do I do I capture it with my handy dandy voice memos my
best ideas by far come to me when I'm going for a walk around the neighborhood doing the dishes
getting groceries like that's when the ideas come to me and so I'm always ready to record those
in voice memos and the positive side of that is that when I come to my software when I come to
deel mask I have all these ideas just ready to go and that's really my first tip when it comes
to composing 16bit music which is don't
come to defel mask or any Daw or really any piece of
technology just trying to compose inside of the software especially if you're a beginner because
think about it if you're trying to compose inside the software you're not only trying to exercise
the skill of composition but you're also learning a new piece of software while you're doing it
I mean that's like composition on hard mode how much easier would it be if you had the idea of
the arrangement and the melody or the chords or the Rhyt
hm and it doesn't need to be fully fleshed
out you just have some basic foundational idea of what you want the piece to sound like before
you come to deel mask that way you can focus on learning the software rather than having to
compose on the Fly also I should mention here that if you're like well Matt I don't really know
how to even create these Melodies and harmonies that you're talking about to begin with uh I
have a free one and a half hour Workshop where I basically guide you through
everything you need
to know a full road map to becoming a video game composer it is completely free I essentially
exhaust all my knowledge on everything you need and then if you want to go even deeper I
have a fully paid course where I essentially guide you through everything Melody writing
uh the importance of motifs Harmony there's quizzes there's all sorts of stuff to basically
give you a super solid foundation of video game composition so whether you're a developer
whether you're an a
spiring composer or you just want to improve your skills I would love
for you to check out those resources definitely at least check out the free workshop and if you
want to go deeper check out the paid course as well so once I had some arrangement ideas I knew
that I was ready to open up deam mask and start putting some of these things things down in the
tracker so in the beginning here you'll hear this introduction so this whole piece
is an A Minor so it's really going from the a to the G
to the F and
that base is emphasizing that this way and you hear that Bo that is the portamento
slide 03 is the portamento slide up 02 is the portamento slide down so listen to
this introductory effect as it comes in here notice that the volume is going down with
each cycle so now like watch this if I were to select all of these effects here and I were
to delete them listen to what it sounds like now not nearly is compelling but
when I put the comportamento slide in there that's that chip
tune Vibe we all love the
intro continues I basically repeat that same a to G to F to G to a in the base except this time I'm
actually starting to phase in some other effects here so 07 is a tremolo sound so you can
hear that in action here with this particular effect kind of add some buildup some excitement
fm1 I almost always use for Bas I just I've always done that FM 2 and three and four and
five I'll use interchangeably for things like Melodies counter Melodies uh pads organs guitars
things like that fm6 I always use for drums and yes your boy is using the drum samples from
Sonic 1 and two I mean come on bro did you think I was going to do anything else let's go
dude so now moving on to the next section of the introduction you'll notice what I'm doing
here is heavily quoting the main Motif but not quite getting into the meat and potatoes of
the actual Melody so here's what that sounds like now notice how there's an echo there you
cannot produce effects like we would th
ink of them in a Daw in a Tracker like you can't do
there's not like an echo Plugin or a Reverb plugin so you have to make your own echo which
I actually think is super fun so let's listen to that and really all it is is exactly what you
would think it's the same note but it's just sequentially lowered in volume over time
and I'm matching that with the PCM channel here so the drum beat is very
sparse so what I like to do is sort of in those subdivisions add
some more movement with these AR
pegos and then with the base now you'll notice here
the high hat actually changes from an open to a closed high hat listen to the sound so the way I'm doing that is I'm actually
switching instruments and one of these is a zero 9 is going to be my open high hat so if I
scroll down to my instrument list see this one right here 09 and if I was if I was organized I
would label that but that's going to be my open high hat and then 08 is going to be my closed
high hat the way that you set this u
p is super simple you just go into the instrument see this
volume channel right here I'm slowly bringing this curve down so that when the noise Channel
hits it goes like like an open high hat but then on the this one on the closed high hat
notice how drastic it is so it's like so it kind of emulates what a real drummer would do all
right so let's continue on so here's kind of the quote and then your boy has to go into
the Dorian mode because I mean what are we doing here if we're not going
to
the Dorian mode here here it comes ready now if you're paying attention
you'll also hear that I added in a counter Melody this is also a really great
way to take a super familiar theme and to spice it up to make it different here is my
counter melody in the context with bass and drums so now we're in the official a section so you can hear that counter Melody here here so notice how the instrument switches it
goes from this kind of uh horns sounding thing to these bells that's because I'm
actually switching
instruments which is pretty fun actually the fact that you can go back and forth between instruments
and switch them really quickly on the Fly so another thing I'm doing is creating an
echo effect using the PCM Channel this is a very very common technique for old
seog Genesis composers so here I have my FM synthesis um main Melody here
but then notice how it's playing the exact same thing except a couple octaves
away but it's playing it one row delayed so this is how it
sounds without the echo
chorus without the PCM Channel activated okay and here's how it sounds with that Echo and then of course we have this really
cool effect that goes up like this listen to this that to me is like the essence of
composing in a Tracker those really really fun effects all right so this is that
b section I was talking about listen to this again I feel like what
makes this is that counter Melody now what's funny is my first pass at this
piece was actually more upbeat and
I even had this crazy like death metal double
kick break down during the B section and the developer was like this is cool but
it's a puzzle game okay like we're trying to like help people relax and I'm like
fair enough but that's what this sounds like so after the B section I knew that
I couldn't just loop back to the a section I needed to add something a little
different I needed to take the piece in a little bit of a different direction so this
is the C-section this is completely origin
al composition now if you notice the bass does not go off of the
a but what I love to do is just keep the bass on a note and let the chords change over top of that
petal note so literally it just stays on the a now this is probably my favorite part of the
piece so what I do is is a little bit of a fake out I make the listener think we're going back
to the a section by quoting that really famous but rather than going into this very typically
minor sort of cadence I completely change it up an
d do this super Jolly like celebratory major
key kind of vibe it's pretty fun so check it out now this section basically is a fully
chromatic walk down from the a minor to the E because the E is the five chord
back to the a so if I knew if I went from a to e it would be a perfect transition
for the loop so that's what this sounds like also dude those drums come on bro let's go and then he goes back to the
top so here is the loop in context n the best way that I know of to really
really qui
ckly improve your chip tune composition skills is transcribing
so definitely check out this video next about why transcribing is
so important thanks so much for watching be sure to check out my arcade in
the description and I'll see you next time
Comments
Let me know if you want to see a full Deflemask tutorial series! :)
Huge congrats Matt!! I’m so proud of you & your hard work. You did a phenomenal job with this! Lastly (leastely?), I can’t think of anyone more deserving of this gig than you 🎉
Great to see you back! A deflemask tutorial would be sweet, I had no idea they have the legacy download!
Very cool stuff! I've made a few chiptune style tracks recently (in a traditional DAW) but I'm embarrassed to admit that I had never used an actual tracker before this video.
This is awesome, I really like the music you composed!!! One of my favorite moves in composition is to use Dorian mode, then use a bVI chord. (That's your C section) See Zelda compositions Song of Storms, Serenade of Water, Fi's Theme, Dark World Theme, all of them do it. Even BOTW and TOTK Main Themes do it. You rock man!
Please do make full tutorial on this
This is amazing! Congrats on the commission! I would love a tutorial, I’ve only used the pico8 tracker
DefleMask Tutorial? Of course yes!
Really amazing work! I loved that section at 22:58. Would love to see an in-depth tutorial for Deflemask :D
Definitely do a full tutorial!
That kinda explains months of abscence. Great work there, though. Making good chiptune music obviously is a skill festival.
The goat is back
I love myself some free stuff
please switch to furnace tracker, it's free, still being updated, supports deflemask files, uses the same workflow, and has SO much more