There’s a question that comes up in the
Tabletop RPG spaces and seems to never go away. The question being “how do I make my players
interact with the lore?” There are many videos and blog posts on the
question, but I want to answer it specifically through the lens of playing in pre-existing
settings. Specifically- my favorite game *Warhammer
fantasy roleplay* Warhammer Old World lore is amazing. I has everything- The Empire, Bretonian knights,
chaos daemons, Skaven, LIZARD PEOPLE! Weird things
that live in the forest, desperate
people turning to the occult, apocalyptic atmosphere of late-medieval Europe. Warhammer gives the conscious and unconscious
fears of the common people a physical form. By the way, this channel will be mostly about
Warhammer Fantasy Roleplay, as I am, kinda, a one-system-guy. If you are not into that- still, stick around. This video and many others on here will be
system-neutral, so you will still get something interesting or useful for your games. There’s a wor
d that is used for all of this
information in the Warhammer community and beyond - “fluf”. Something written on the sidelines of the
rules that provide some atmosphere as well as context for the struggles of the players
at the table. All this stuff is really, just fluff. A lot of the people in the Warhammer community
do basically ignore all of that. They don’t give a damn about the intricacies
of the drama that spans millennia and just want to play a game. I DIDN’T PAY A FUCKING FORTUNE FOR THES
E
PLASTIC TOY SOLDIERS TO LISTEN TO YOU RAMBLE ABOUT MAGNUS THE RED NOT BEING TRAITOR! ROLL THE DAMN DICE, ALEX! But what about roleplaying? You can’t really ignore the world, because
you are playing in one. Worldbuilding is important to how we play
these games in this day and age and why play WFRP if you are not planning to world build? It is impossible! The world and its reality are interwoven into
the mechanics of the game - deadly fights, insanity, dangerous magics, ratcatchers, and
small do
gs - horrible things. But let me get one thing straight- lore is
not writing. Matt Colvile, who is a great DM and a YouTuber
that I am pretty sure you are aware of, said a very important thing in one of his videos
while discussing worldbuilding. “The reason you are hooked on dming has
nothing to do with the reason they are hooked on playing. You may really like the worldbuilding. You may really like the challenge of spending
hours at home drawing maps and coming up with names and an NPCs and ord
ers of knights and
the history of the world. You may love that. But that has nothing to do with the thing
the players have shown up for. The players want to roll dice and push led. The players want to kick down doors and kill
orks. So the tick is, and this is the subject of
this video - how to take all that nonsense that you come up with. I think anybody anybody can come up with a
nonsense. The trick is then presenting it from the players
in a dramatic way.” Well, what does it mean and how do I
do that,
you may ask? Make lore serve your purposes as a GM or a
player and not the other way around. Don’t try sticking as close to the books
as if it is some sort of sacred script. Find things that you think is cool and put
it in your game. Don’t bombard players with stories - make
them play through those stories. Make the players stumble into a cult that
worships a strange and bloodthirsty god, or get down into the sewers to avoid the city
guard and make them face the horrors that lurk in the
shadows. There’s enough there in the Old World that
you and your friends will find cool, so go ahead and have fun - these are your toys. But there’s another thing that you can do
with the lore. It is to remind players through the game that
this world is real. The mere existence of that huge wiki gives
you, as a GM a weapon - legitimacy. You are able to present your adventure as
something that exists in time and space. That village that you are in can be found
on the map, that language that you
all speak is spoken by a specific nation, the perils
that the heroes are facing has context in the wider world. The world you are playing in is real. How does one give context to everyday adventuring? Well, try Draw from the history of the world-
the Great War against Chaos, the crusades, old emperors and their deeds or the events
that are ongoing- like the invasion of Archaon to provide a perspective on the actions of
players. The work of the GM is not to create worlds
and genealogies of noble
houses and hope players will start asking questions- it is to put
the players right in the middle of it all and give them an adventure. In my games, there’s usually one-two people
in the group that go and read stuff on their own, but the drama and the context usually
engage everyone at the table all the same. I wanted to tell my players a story of Marienburg. A giant trading cosmopolitan port that is
run not by blood rite, but by trading families. For the context, it was my Norska game, where
th
e players are 3 literal Vikings and one Kurgan Shaman. So what did I do? I made it about a story about a man - Johanan
Pust. A man who was involved in shady dealings,
not in any important way, but as a pawn in a greater game, that goes far up to one of
the richest families of the City - members of the Directorate. But he was found out. And people, who are interested in getting
the family out of the council and taking their place, wanted the man alive to question, forge
documents and stir the pot
enough to make the family the man worked for too exposed
and either leave or pressure the rest of the Directors make them leave. My players worked for people who were working
with him before, but he disappeared without a trace, so they were hunting down Johanan
Pust for two sessions all over the city, meeting all sorts of characters while finally getting
to the man himself. But their fight was ultimately pointless. They got what they were asking for and the
deal was kept, but poor Johanan was a
rrested, framed for a bunch of crimes on a false pretense
and was hanged in a public square with people cheering this on. After the players learned what was going on
behind the scenes people felt different things - one of the players, Vera, said that it is
a shame that it happened like that, while another, Max, responded by saying “We should
not to fiddle with the politics of Marienburg. Their business is their business. We got what we were here after, and that is
what is important” Do you see w
hat happened then? Not only I succeeded in making Vera pity Johanan,
but I also made the setting work for storytelling purposes. The other Player responded with lore- universe-
infused motivation - I don’t want to play Marienburger’s games! PCs were aliens in this world - barbarians
in the city. Outsiders that bumped into a political game
that was unraveling in front of their eyes. And each reacted - engaged - in a different
way. This is when I knew I succeeded in doing what
I set out to do. The
shaman player, by the way, had more fun
making friends with Beaky, a resident pelican at Pelican Perch Tavern. And that’s cool! By the way, Beaky and Pelican Perch is also
in the lore! The tavern is even mentioned in Felix and
Gotrek! And my player engaged with the lore by feeding
Beaky and sharing a drink with him! Yeah.. that is also canon. Beaky is, like, ver yinto drinking beers that
are left unattended and, like, shaman basically shared a drink with a pelican. Don’t think it is very health
y for a bird. Don't get you a birds beers. But yeah that's canon. Look it up. It's pretty cool. In conclusion-Use lore to set the scene, use
lore to give context, use lore to create drama, use lore. Don’t let the lore use you. Thank you very much for checking out this
video. I will be producing more stuff O will be talking
a lot more about lore. I have a lot of stuff planned for the future. This is my first attempt at this so I'd appreciate
some feedback and support share this video, leave a lik
e, subscribe to the channel, press
the bell for notifications and by the way to make the deal a bit more sweet - know that
I'm basically sitting on the giant stash of like Warhammer fantasy role-play materials. It's tons and tons of PDFs and I'm willing
to share them with you so I am including a link to PDF that I used as a resource book
for my Marienburg games. It's a giant PDF that is impossible to read
as an actual Book. It is basically all sorts of locations and
characters that were mentione
d by official sources after the release of the first source
book. It is just basically a compendium of characters
and cool places and all sorts of different stuff. So to give you some cool stuff from the get
go - I love the character Hasan. I use him in almost every game in Marienburg. But I sort of expanded him, making him like
a fixer and if you need something in the city, if you need something to buy or to get rid
of something- you must find Hasan. He has connections all over the Old World. S
o check out the PDF and DM me if you find
it usefull if you enjoyed it. So follow me on Twitter and Instagram @emlEugene
on everywhere. Have a nice one! Bye- Bye!
Comments
Tell me what topic you want me to cover next! Lore or RPGs in general.
I'm running a d&d 5e game rn set in the old world with a bunch of homebrew rules like corruption tables to better fit the tone of warhammer. I've found that the existence of the wiki and the discord related to that wiki is super helpful and I'm glad to see more and more interest being shown on youtube even if the old world is technically dead. Keep up the videos and I'll gladly keep watching! (Also for topics I wouldn't mind seeing some stuff about Middenheim and Middenland)
Love this video, man! I’m about to start a WFPG group with friends and family- and I’m GM’ing, so this video and your concept for a channel is EXACTLY what I need for a source of info and influence to help me build our upcoming games! Please keep making more videos!
I would just like to say this video was fantastic and well put together. As someone who is starting a WFRP campaign for first time role players this is a huge resource
Thanks for the Video and Sourcebook, like your self I like the probably more than the game itself. Looking forward to the video.
Wonderful video! Congrats and I'm looking forward for more about how to use Warhammer Lore in Warhammer Fantasy Roleplay :D
Found this video on riddet and I love it so much.
Loved it, nicely edited, great pace (maybe a tad front end heavy?) but your passion is the winning thing. It's focused, gives clear ideas and is really engaging and funny. Liked, subbed and bell'd, thanks!
Loved it. Great animations too!
as someone who wants to gm wfrp is this great advice thanks!
Starting the first session of my WFRP 2e Campaign on Sunday and this was a timely reminder as I rework some of the story. Great video!
nice video man looking forward to seeing more.
A fucking crime that this video is so underrated
what is the karl franz dance off at the start from?
Ratcatchers and their small but VICIOUS dogs. Dont forget, they are vicious. :D
good shit. ty. more please.
I totally agree with you here. It's how I play warhammer total war. I make my own story. I can project as evil playing good faction or doing what is good while playing an evil faction.
Good Video, it was all right for a first try.
I am late to the game but great video. One of my biggest challenge with WFRP is on how to start a campaign. How to justify to have a bunch of normal people involved in all sorts of adventures (a lawyer, rat catcher and a warden are working together?). Would love to have your take on it. Cheers!
Great video. I now want to run a Marienberg campaign just so I can get Beaky into one of my games.