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I tried Blurring things in Quirky ways

Let's talk about 10 different levels of blurring (Gaussian blur) in design and code. // Find all the codes in this CodePen collection: https://codepen.io/collection/vBPmZQ // ✨ Become a supporter: https://ko-fi.com/juxtopposedme // ✨ Let's connect: Twitter: https://twitter.com/juxtopposed CodePen: https://codepen.io/Juxtopposed Dribbble: https://dribbble.com/juxtopposed Github: https://github.com/juxtopposed // Helpful resources: https://gist.github.com/dmnsgn/76878ba6903cf15789b712464875cfdc https://www.cs.toronto.edu/~guerzhoy/320/lec/filters.pdf Thanks for watching! ——— #uidesign #blur #gaussian Timestamps: 00:00 Blur History 01:57 Level 1 02:18 Level 2: Backdrop Blur 02:45 Level 3: Gradient Blur 03:19 Level 4: Shadows 03:56 Level 5: Clip-path 05:24 Level 6: SVGs 06:39 Level 7: Shaders 07:31 Level 8: Shader Effects 07:56 Level 9: Animation 08:29 Level 10: ?

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when humans first opened their eyes in the  morning struggling to see something blurring was discovered but they didn't actually have any way  of saving that effect until cameras were invented and thanks to long exposure times weird old lenses  and manual focusing they managed to capture blurry images that sometimes showed motion and movement  and other times depth of field like how close or far objects were to the camera but nowadays thanks  to digital lenses and computers we have more types of
blurs like Zoom blur draws attention to a  certain part of an image directional blur shows motion and movement in graphic design. tilt-shift  blur emphasizes on a part of an image and creates a shallow depth of field. smart blur and surface  blur get rid of noise and Imperfections in your selfies. lens blur simulates depth of field and  creates a cool bokeh effect that everyone used for Sensational quotes in 2013. box blur creates  a soft blur over an image. and finally, gaussian blur creates a
smooth and natural blur which  is actually the most common type of blur you see on your favorite websites. but wait... box blur  and gaussian blur look kind of similar though. Yes except they don't when you look closer. no I mean  way closer like in the way they're coded. imagine you want to make this little blue square blurry. your computer would imagine this square in the center of a checker board and start averaging out  the colors. so mix eight black cells and one blue cell and divide it by
nine and you'll get a darker  shade of blue all across these nine cells. this is a box blur which is not smooth enough so this  time the computer distributes to Blue a little bit more on the central cell and its neighboring  cells and a little bit less on the farther ones now this is a gaussian blur, but where does this  smooth beautiful blur come from? gaussian blur is one of the use cases of the gaussian distribution  or normal distribution created by Carl Friedrich Gauss to explain real worl
d phenomena where the  distribution of data shows a higher concentration in the center than the two far ends this formula  helped us so much and not just in math or data science but also in internet memes, getting rid of  noise in images, edge detection and of course, web design. for example you can apply a simple dimple  blur to any layer for any amount you want 5 pixels 20 pixels 100 pixels or even more. you can make  a little blob in figma, Export it to SVG, animate the colors in the code, an
d give it a cool little  blur and put it on the corner of your website. awww isn't that pretty? but don't get too excited cuz  this is just blurring level one and you get nine more to go. level two, background blur. background  or backdrop blurs are kind of similar to layer blurs but instead of blurring this block you put a  weird frosted glass in front of it. this works the same way as a layer blur. it receives a number and  makes whatever that comes behind it blurrier and blurrier. you can see
this everywhere nowadays  on your phone your computer. it's literally the age of glassmorphism. there are many ways to use  this effect like putting shiny objects behind it but I think where it really shines is using it as  a background instead of a solid color. level three gradient blurs. a header with a background blur  like this is cool and all but this cut right here is pretty uninspiring. a header with a background  blur that Fades away toward the content will fix that. this is basically a
linear gradient that goes  from blur to no blur but great gradients are for colors so we need a simple gradient that goes from  very low to zero opacity. but this transparent area is still blurry so to make sure it's actually  transparent, we'll turn this gradient into a mask that mixes with the background. but this is not  just for headers. you could also try making things fade behind newer content as you scroll down on  a website. level four Shadows think of a shadow as a blurry object right
behind the main object  sometimes this blurry object is the exact same as the main one sometimes bigger or smaller maybe  it's even a different color or maybe it's inside your object Shadows are used in web design mostly  as well Shadows but sometimes they glow in these cases you can bring in an actual blurry object  and position it absolutely on one side and make this cool glowy glassy effect or they might add  some depth and realism to your design for example two opposite inner Shadows can mak
e a button  feel 3D with shadows you either go realistic or chaotic level five clip path the most insane thing  about blurring is that it's it's like a phandom no one really sees it but it's there an effect like  this is either a border gradient or a background gradient that's clipped near the border right but  how about now we talked about how similar gausssum blur is to gradients so this could actually be a  super blurry rectangle and we could cut off the interior so let's grab a pizza cutter
and make a  path on the rectangle that starts at position 0 0 this means Zero from left and zero from Top then  we'll go to 100% from left Zero from Top then 100% left 100% top then 0% left and 100% from top and  finally we'll go back to 0 0 again so what did we just do well basically nothing except we made  a polygon that happens to look exactly like our rectangle and now we can continue to cut off the  interior from this polygon let's say we want to border this thick around our rectangle so we
grab  the pizza cutter again and we'll go to Five pixels from left and five from Top then we'll need to  go here which is five pixels from top and how far from the left 95% 95 pixels well we wouldn't know  unless this is a rectangle that has a specific width like 100 pixels but we want it to be dynamic  so we'll need to calculate 5 pixels less than 100% of this rectangle's width based on this logic  we can cut off five pixels inside the top right corner bottom right corner and just continue thi
s  until the central part is completely detached from the polygon now if you put any elements inside  this card the Border glows dynamically this is just one of the ways you can make cool visual  effects with clip path and blurring level six svgs CSS sure can get a lot done but if you  want a little more control over the effect to make crazier things you can make SPG filter with  good old HTML there are a lot of filter elements that can apply cool effects like graininess but  fian blur is the on
e we need for blurring just like before we need a number for the blur amount  remember this checker board when you increase the blur amount you're basically expanding the blur  radius AKA standard deviation good news is this is absolutely reusable thanks to this filter ID  so now we can apply to anything like this image and this makes us pretty powerful and you know  what comes with power you guess it creativity for example right now absolutely nothing stops  us from creating a cool revealing ef
fect for a hero section on a website like this you make  two images blur one of them and put a mask on the other one the mask is a simple circle with a  fixed radius that cuts out the rest of the image but those edges are way too sharp so let's ease  it down with the blur filter now you can use a little JavaScript and an animation Library called  Gap to constantly calculate where the mouse is horizontally and vertically from the left and top  edges of the browser window and you just move the cir
cle to that position and if you want it to be a  little more dramatic you can add a duration to it now you can get creative with this like ooh click  to reveal the next level level seven shaders deep down the rabbit hole of HTML tags there is a  canvas tag that opens the door to web Graphics Library the realm of treppy distorted art that  mixes with web design the Shader code goes right into your JavaScript where you tell the vertices  and fragments of your canvas how to behave if the canvas has
an image then the vertices are pretty  obvious but now imagine this image is fill f with these small checkerboards AKA kernels if you want  to blur the image you need to figure out which pixels on this kernel are more important than  the others which is basically what the gaussian formula does we can turn this formula into code  and write a bunch more code to calculate the blur but of course I don't expect you to write all that  because that would be a whole other video Plus in this day and age
we have the luxury of copying  and pasting well-written optimized code that's been working for years there are even tools and  libraries that do it for you besides doing all of this for a simple blur bit of an Overkill isn't it  well of course but only until level eight Shader effects the coolest thing about shaders is that  now you have control over every pixel of your canvas so the limit of what you can do is your  imagination remember the selective focus effect we made with SVG you can turn
that into a smoother  version thanks to shaders this effect is pretty common especially on award-winning websites but  this is not to tell you that you necessarily need shaders for a stunning blurry website let's go to  level 9 animation the real art is using blurs to convey meaning or create a lovely experience for  your visitors bluring has a few simple concepts for being playful with your website like hiding  and revealing content or focusing only on one part of the content or transitioning b
etween sections  for example if I have a bunch of text like this instead of putting it in front of your face and  knowing fool well you're not going to read it I'm going to blur out the words and as soon as the top  of the words container hits the top of the page they start unblurring one by one as you scroll  now you can read it better even though this is nowhere near the beginning level 10 is not about  some Quantum technology the real challenge here is mixing it all together in a harmonical w
ay  or adding other effects to it like adding noise to your blurry blob or using it alongside other  CSS properties like adding contrast to a blurry text to make it look gooey or using blurring as  an image loading animation like on this website the possibilities are infinite but be careful  even though blurring is simple not all browsers feel the same way about it especially not the  older ones so for CSS it wouldn't hurt adding a webkit perix for webkit browsers like Safari  plus if you're pla
nning to use shaders you're going to have to optimize the out of it because  it directly uses your visitor's GPU to render and you never know what GPU they have I mean not  everyone has a monster like mine well that's all for this video if you liked it make sure you  do your magic down there and see you on the next one

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