Creating an animated poster for the movie They Live.
I’ll show you how to use Illustrator to prepare a 3d model and then animate it inside After Effects. I’ll also share a few tricks regarding 3d live text, shape layers, render setting, camera animation and faking depth of field.
LINKS:
Animated movie posters story: https://sternfx.co.uk/news/animated-movie-posters/
Depth Scanner: https://aescripts.com/depth-scanner/?aff=9
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00:00 - Animated movie posters
01:44 - About the movie
02:46 - Creating the artwork
04:58 - Technical Instructions
06:22 - Export a 3D model from Illustrator
09:38 - Setting the After Effects comp
11:35 - Extruding Shapes and Text
15:38 - Adding another 3D model
17:08 - Reviewing the Camera Animation
18:14 - Faking Depth of Field
welcome to my latest brainchild animated movie
posters it's like a wild ride through my private cinematic cosmos and you are more than welcome to
join me for this journey now if you are wondering what spark this quirky adventure check out the
full story in the link I dropped below I'm going to dive head first into after effects and its
gang of plugins to make my Visions pop but hey let's keep those expectations in check shall we
so what's the deal with this animated poster you ask well I'm
going to go back into my favorite
films hunt down the perfect aha moment and give it a lively spin think of them almost like a mini
Love Letters to cinema greatness oh and as a fair warning some spoilers may sneak in so make sure
to watch the movie first now about these tutorials they are not your typical step by step guides
no more like a free willing discussion with a Sprinkle of Gossip a dash of dry humor as you know
me and hopefully a nugget or two of wisdom but hey I'm all ears to hear
your ideas and critiques as
I unleash these babies into the wild all righty enough chitchat let's dive in into the first
movie poster tribute for day leave lights camera action okay so they live is a Sci-Fi action horror
film from 1988 directed by John Carpenter it follows a Drifter who discover special sunglasses
that reveal the true nature of the ruling class who are actually aliens manipulating humanity
through subliminal messages with the glasses he joined the resistance to expose the
aliens control
and awaken others to the truth the movie is based on a 1963 short story 8:00 in the morning by Ray
Nelson it's really short only six pages so if you have time I highly recommend reading it anyway
I adore John Carpenter's work and this one is no exception I also love all the artwork that
was created for this film in fact in my living room I have an alternative version of this movie
poster that I grabbed at Comic Con a few years ago a daily reminder of my deep admiration for
C
arpenters work so when I decided to create my version I started in illustrator and created this
artwork inspired by a few posters that I found on the internet floor there are many more but I
ended up with these six options none of which by the way is the official poster just in case you
are curious and this one in the lower corner is the print that I have on my wall downstairs looks
nice doesn't it anyhow I created the alien face piece by piece using this muted color scheme and
the plan was
to use the relatively new 3D inflate option to bloat the and give it some volume and
then export it with its texture to After Effects where I can orbit around it and zoom out or maybe
zoom in while revealing the important message of the movie which is of course obey followed by the
name of the title and the director so I separated the text elements to their own layer as well as
the movie title which I converted to outline so I can punch a hole into the letters and then
distorted it into th
is colar shape now I knew that I must include the sunglasses image somehow
as this is a major part of the movie I remind you that wearing these unique sunglasses allow you to
spot the aliens as I told you there are going to be some spoilers here and if you haven't seen the
movies I'm just going to destroy part of it for you or maybe you are just an alien and you you are
still obeying H never mind I'm drifting so as I said I knew that I wanted to use these sunglasses
but I didn't have a clue
on how and where so I left it for a later stage in hope to somehow
find a solution when I'm working or maybe it will present itself who knows this is a bad idea uh but
uh you know I'm on a time frame so um let's just move on so um what I forgot to tell you by the
way are the limitation the technical limitation that I've put in place for this project and the
one that will follow so here they are I set the size of the poster to 1400 by 1800 pixels which is
based on the same aspect ratio of a
printed poster but it doesn't confirm to any common social size
oh yes I want to be different the length of the animation shouldn't exceed 10 seconds and I must
execute it using only after effects now plugins are allowed and I can use any software I want to
create and prepare elements but I must animate everything and composite the final result inside
after effects and the reason for this is because we are under a tight deadline the animation should
be completed in less than 3 hours now th
ere are a few exceptions that I've managed to squeeze
in into this very tough client imaginary brief for example the R&D and render time should be
considered not part of the deadline The motto I'm embracing here is creativity loves a good straight
jacket okay so now that we know all the boring stuff let's put it to the test and this brings
us to the main event of this tutorial creating 3D models from illustrator now I discovered it by
taking the long way home but since I respect your time a
ssuming you are still here with me I'll
save you the guessing work and tell you that you need to create a unified 3D object from all
the vectors if you want to bring them together to After Effects and then apply shadows and
interact with other 3D models so to do this we need to group everything and only then apply
the inflate operation from the 3d and material panel now if you're going to take a look at the
appearance panel here after I select the group you'll see that by doing so we have a
single
instance of the 3d and materials effect applied to everything which is going to be much easier
to manage and of course it will also register as one single 3D object when we'll export it to After
Effects but before doing that let's make sure that we are using the front preset and then change the
depth to 30 and TI inflate both sides now as you can see every little change that I'll make here
will be followed by a progress bar which makes this process a bit tedious but will also save y
ou
tons of time and manual labor comparing to model this alien phase in 3D app like blenders Cinema 4D
or whatever you are using so I'm going to say that it is worth the wait time I also recommend not
to play with this articulated model here inside illustrator unless you have a very beefy machine
we'll do all the fancy 3D stuff inside After Effects so now let's export the model and for that
I'm going to say goodbye to the 3D and material panel and then I'll go to the layers panel select
th
is group and click on this tiny icon which will send this layer to the asset export panel after
showing us of course another progress bar over here I'm going to change the format to GLTF and
then I'll click on export choose my destination and sip another couple tea coffee water or beer
whatever makes you happy while you are watching Another progress bar filling just in front of
you now before we'll switch to After Effects I will revert this document back to its original
state because this i
s what I need inside after effects to animate if you want you can save a copy
of this version with the 3D model but for me it's unnecessary because it will actually slow down
my process inside after effects if I import a 3D layer which is now a 3D object inside illustrator
so this is my recommendation inside After Effects I'll start by importing the GLTF 3D model which
will come in its own folder we're going to return to it in a moment but now I'll import the
multi-layer illustrator documen
t and I'll create a com out of it setting the footage Dimensions
to the layer size I'll open this composition and verify that it is set to 10 seconds long and here
you can choose your favorite frame rate so I'll set mine to 30 frames per second next I'll drag
the 3D model and using this dialog box that I'm seeing on screen I'll scale it to be more or less
the same size as the original layer so let's go with 500% I'll click okay and then I'll move it
to place using position and of course if
I need I can scale it up and I can also switch off the
visibility of the original alien face logo now I'm going to convert the background layer to
a 3D layer so it can interact with the model and I'm also going to send it back in z space
to let's say 120 and compensate by scaling it up so it will fill the screen this will help us
when we are going to enable lights and shadows so you know what actually let's do it now I'll
add an environment light with 100% intensity and cast Shadows turned
on and make sure that all 3D
layers are in the same bin meaning one under the other and this means that no 2D layers are in
between them and if you are doing so I mean two layers are going to break the render so they can
cause the Shadows not to render anyhow now that I said it correctly I think I can have a look at
it and I think it looks quite cool but we need to bring the textures and of course don't forget
the sunglasses let's begin with the movie title I'll select that day leave layer
and convert it to
shape so I can extrude these vectors by choosing create create shapes from vector layer then I'll
convert the layer itself to 3D and drag it above the alien face I'll open its geometry options
and I'll set the Extrusion depth to 1,000 and the bevel style to convex later I'm planning to
animate the Z position making the title slide into its place from the front or in front of the
camera but now let's bring the other text layers which are still live type inside illustrator a
nd
for that you have a few ways to work one way is to return to illustrator and if you have it you
can use the overload Plug-In or extension which is is of course a paid one and this is going
to help you send vectors and Native text layers from illustrator directly to After Effects and
by the way vice versa however if you don't own it you can also use copy and paste so I'll select
the OBEY text layer and copy it to the clipboard by pressing of course command C then I'll switch
back to Afte
r Effects and create a new text layer by pressing command option shift T now I can
press command V and paste this text which is going to bring everything so the font the leading
the tracking everything survived let's return back to illustrator and repeat the same process
for the John Carpenter's text so I'll copy it from AI which is Adobe Illustrator and then
switch back to After Effects create a new text layer and paste the text over here now I need to
convert these titles to 3D layers and
then place them in the desired position so to do it I'll
click on the draft 3D button this is going to turn off the Shadows but everything now is going
to work in real time so I can quickly extrude the titles and place them where they need to be I'll
start with the obey text which I'm going to drag 80 pixels closer to us so negative 80 and I'll do
it only on its Zed axis of course which is also Z Axis or Zod if you're coming from a DC World.
"kneel before zod" I'm also going to hold down t
he command key and double click on the Pan behind
tool and this is going to Center The Anchor Point in the middle of the text which is going to help
me animate it later I'll set the Extrusion for it to 400 and place it just Between the Eyes again
the plan here is to animate the position of the layer over time which is going going to be added
to a simple camera motion okay I'll now attend to the director's name I'll start by setting the
Anchor Point to the middle of the layer using the same
keyboard shortcut so command double
click while pressing on the anchor tool or the Pan behind and then I'll drag it above the
alien's head here I'll try to place it as closer to the head as possible so maybe 50 on the Z and
finally I'll set its Extrusion to 200 and lower it again almost until it will touch the head of the
alien I also want to override the side color for this object so I'll add a side color animator
to this text and in this instance I think I'm going to leave the default ado
be red color because
after all this is a horror movie now that all the layers are in place we can animate the camera but
hey something is still missing of course we need to add the sunglasses model so as usual I found
this 3D model of sunglasses on sketch poop this is courtesy of gin been or ghinabin, I need to
learn how to read and the only issue here is that I need to integrate it of course into the story
um now the role the sunglasses in the movies is critical by wearing them as I alread
y told you
you can tell who is human and who is alien but since I don't have any human here I decided to
betray the movie plot just wear it on the alien face now I know what you are thinking how can I
do this it is so offensive and um just basically destroying the entire story and I must admit it's
also a stupid move uh but I don't care I just want the sunglasses to be in the poster so I'll bring
them into this composition and then I'm going to move them forward so they are going to be in
front of the alien face and then scale down this model and place them on the alien face nose
so something like this yeah doesn't make sense but yeah deal with it okay uh now it's time to
create the camera and animate it as well as maybe also animate all the relevant layers so everything
is going to converge together so since I already explained my intention and animating the camera is
something that I showed you million times before so I'm going to save the trouble and just go
to this compo
sition where I already animated the camera and the relevant object and this is
starting from an extreme closeup of the face and then pulling out while as I promised some of
the text layers are settling into their places I also added some easy using the graph editor and to
add continuous motion to the camera I've used my favorite trick which is animating the zoom value
so after the animation finishes the camera still move slowly just to make sure that I'm following
the golden rule of Motion
Graphics which is every pixel must move until the end stupid rule but also
makes sense I suppose okay perfect I'm happy from what I'm seeing and now it's time to render this
comp so since I'm using the advanced 3D renderer there are a few limitations we should take under
account first the quality and the shadow settings you can get to those by visiting the renderer op
options settings and I landed on these settings render quality is set to 10 shadows resolution is
half in my case and the sm
oothness is three the casting box size is 500 and you can read the XYZ
values and those numbers are going to obviously change according to the size of your composition
and the distance between the 3D layers um you can also notice hopefully through the YouTube
compression that the result that I'm getting is very noisy and super sharp I'll show you how to
remedy this in a moment but what's important is that using these render settings the render time
is relatively fast I'll open up the render
queue and show you that I've already rendered this and
on my MacBook Pro M1 Max this took approximately 20 minutes to finish which is reasonable so now
I can drag the render file back from the render queue to the project and create a new composition
from this file I'll start by duplicating the layer and to this duplicate I'll apply the depth
scanner plugin now this is the third party effect that uses artificial intelligence to create
an estimated depth map you can learn more about it if yo
u want by visiting the affiliate link
below and if I'll just show you this letter you can see the outcome of this effect now you can
tune up these settings as you need but I found out that for the most part it does a really good
job with the default setting so I'm going to leave everything as is and go and select the upper copy
so I will enable it and then I'll apply to it the camera lens blur effect I'll set the blur map
to the layer below and I'm going to take under account the effects an
d masks I'll also invert
the map and then click to create a key frame for the Blair focal distance because I want to create
a rack focus effect so by the end I want to make everything almost in full focus I'll start by
using a value of 15 for the blur radius at the beginning of this composition and I'll set a key
frame for it as well then I'll move the playhead to 7 Seconds where the animation settles in and
change the blur to 2 and the blur focal distance to 120 I don't want to take the ra
dius all the way
to zero because I don't like it to be so sharp and synthetic and I also want to try and hide some
of the noise artefacts that we got using those low render settings so let's preview it and see
how this looks quite nice I must say um now I also added a sound for this but since it is is
based on the original movie theme I'm not going to risk it over here instead you can listen to it
on my other socials and by the way um if you like this video maybe um just like it and also ad
d a
comment, I hear that each one of these can really help to grow small channels like mine so again
thank you so much for your support anyhow this is it for this one I hope this short Journey
was entertaining and maybe also you learned something new thank you as always for sticking
until the end and I will see you in the next one
Comments
Thanks ❤️
Over 20 years using After Effects and I didn't know you could drag the output module from render queue into your project. Great video as always Eran. Depth Scanner looks like the easiest way to get round lack of DOF with advanced 3D for now. Definitely going to look into that. Cheers!
Thanks I just started to learn After Effects. Your channel shows me how huge it is תודה רבה