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Mare notturno 3D animato - Tutorial Element 3D e After Effects

Animated 3D night sea - Element 3D and After Effects tutorial CORSO AFTER EFFECTS : https://www.youtube.com/watch?v=5gSBqJH-tg4&list=PLd-b3ra8cdu9yw4o_rGW70XBfDGj7xFBr GUIDA TRAPCODE PARTICULAR: https://www.youtube.com/watch?v=RsBzPrHW6Y4&list=PLd-b3ra8cdu9wEN-2uPohvLZPTzpkKAWu GUIDA GOOGLE EARTH STUDIO + AFTER EFFECTS : https://www.youtube.com/watch?v=PRNNNY_QJ5I&t=585s GUIDA MOCHA AE e MOCHA PROFESSIONAL :https://www.youtube.com/watch?v=Wofvh7ccD78&t=8s GUIDA COMPLETA DUIK BASSEL 2 : https://www.youtube.com/watch?v=2VBXIWULjPg&list=PLd-b3ra8cdu9IkW-eFab4TABD4fIb7lkH EFFETTO GLITCH – DISTURBO : https://www.youtube.com/watch?v=3x4De3SRY9I&list=PLd-b3ra8cdu8EwHmAxLPM5Mugsa805JQG TIPS & TRICKS https://www.youtube.com/watch?v=gq-euLQhY00&list=PLd-b3ra8cdu_s160XkGUKyb6qgOGNkmF2 Corso plug In Element 3D : https://www.youtube.com/playlist?list=PLd-b3ra8cdu_DYimoUPR73TBtULZZf-UW Acquista il corso completo di Element 3D: https://www.udemy.com/course/corso-completo-element-3d-plug-in-per-after-effects/?referralCode=46C465153BDCA18B770F

KRIPTON - VFX Motion & Graphics

2 weeks ago

Hi guys And welcome back to this new episode dedicated to After Effects and Element 3D today we'll see How to customize an animated surface to simulate the appearance of the sea at night with its waves and reflections so [Music] let's start dear friends of the community Welcome back and thank you very much for the support you give to this channel and for those who have not yet signed up, do it right now by clicking the Subscribe button below as anticipated, let's see how to manage the sea simula
tion within Element 3D which unfortunately is not one of those aspects natives that this plugin can generate and manage convincingly. This is why we will use an obj sequence created with 3D modeling software to simulate the undulating movement of the waves and where in the community section you will find all the assets used in the video plus a beautiful 3D model which you will discover at the end so we go to after and create a new 20 second full HD composition which we rename sea then with Contr
ol Y we insert a solid color which I rename e3d on which we apply Element and again a two-node camera to move in the space having done this we enter the dedicated interface where from the file menu we select the Import 3D sequence option and once the model has been imported what we will find is a square and rippled portion without texture which through the bed Animation section we can view the its animation preview plus the size of these ripples can be calibrated through the individual scale of
the model. In fact by modifying the Y axis we can give it a different size and in this case we keep it with a value around 50% So as to have the appearance of a fairly calm sea if we now open the material layer from which it is composed we can see that it is textureless which is why through the basic settings we see it with a black color a 32% shine and a reflectivity equal to zero if you then have in the CoPilot video materials there is a section called translucent with presets suitable for the
appearance of the sea, specifically the one called Blue Glass which contains a single relief map with this texture which will generate those particular ripples in the water and which from its parameter we can increase as desired. Maybe we give For now a value around 20%, after which we make them smaller by increasing the ov Repeater in the texture Channel with something like 10 horizontal and 10 vertical repetitions and by activating and deactivating the box we can see the difference. Then in a
ddition to this map In the basic settings a 100% brightness and a blue color in the reflectivity are assigned with a 4% intensity and a 100% blue refraction. This is to say that through the predefined groups we can give it a specific appearance even without the prader material However this aspect of the dark sea can be used based on the context in which we decide to use this model In fact considering that we do not have specific textures to assign an image to our surface this can be used in vari
ous scenes But in this case let's go to adjust it to generate and adapt it to a night scene. So first of all we bring the diffuse color to a black. Same thing for the reflectivity, also bringing its parameter to 100% and it still has a full black even at the refraction. With intensity equal to zero and this C allows us to have this animated model completely dark, perhaps we can also activate it from its advance the Faces drawback box to see it also from below now the particularity and beauty of
the sea at night lies in being able to reflect the luminous natural elements such as the sky the stars and the moon aspects that we begin to manage starting from the Enel where we give cheok and let's go back to After Effects and insert an image of a night sky that I took from Google into the Timeline, turn it off from the glasses in the Custom layer. More precisely, in slot 1 of the texture Maps we now return to the dedicated interface and from the environment button let's replace the default r
eflected image with that of our sky where from its texture Channel parameters we saturate the Des a little with a value around 80 and from the levels we contrast it more by tightening the blacks and whites as always these are subjective modifications based on your personal taste we say OK and then by changing the height of the ripple through the scale we can also perceive its appearance better but for now let's leave it with a height of around 50% and we give Ok to return to After where through
the camera By holding down Alt in combination with the mouse buttons I reposition our model now to occupy a larger surface of the scene generating what we could define as an infinite sea on the horizon we are going to use the replicator options then from group one which contains the model We enter the particle replicator where we set the shape to Plane or a plane and we duplicate something like 70 times our model which looks like a kind of tile which we then distribute by expanding in space thro
ugh its scale until each portion separates from the another and if you hold down the shift key you can increase the incidence of the parameter. Then we rejoin the edges but that's not all because by then combining the single dimension of the tile from the particle Look in combination with the scale we can obtain an even more different and particular look. So try it and tested. Afterwards, having found what you like most, we change the perspective of the shot by rotating it slightly to obtain the
surface of an infinite sea. Now we could create mountains in the background with 3D models but to lighten the tutorial we do some simple compositing. So I'm going to add this photo on the background with a night sky and dark mountains on the horizon which I transform into 3D I press the a button twice and deactivate the possibility of receiving shadows. Then I push it into space and reorient it so as to obtain this peptic reflection on the surface of the water as if there were a light source on
the horizon that is reflected, perhaps we return to Element and release a bit of saturation from the environment to have a bluer reflection, let's say around - 65% and we return to After where we arrange the colors of the background photo by inserting a tint effect that we set with a value of 50% Then we add a curves effect where we darken the shadows a little and rebalance the Green now I'll show you a little trick in fact in very large panoramas we know that a fog effect it suits us quite wel
l to give that depth to the scene so from the render settings of the plugin we are going to enable it and sample for example a very light color of the sky just to point out how this simulation is applied entirely and exclusively to the 3D models which is why we see it cut cleanly at the end of the sea without thus influencing that horizon with the mountains but to resolve this situation we make a copy of the background photo with the D control which we rename 2D fog we eliminate the curves and c
ome on tint samplers I take a blue color of the sky which will then be the same one that we will sample with the Element fog plugin then I apply it to both the whites and the blacks. Then with the selected layer I take the rectangle tool and mask it more or less all height of the mountains I press the F key to activate the gradient property and I start to increase the parameter until I get that gradient similar to a fog in the distance and found the one we like most. Let's bring its opacity to a
round 75% Then we return inside Element in the fog where we are going to sample the blue of the sky that we previously used with the mask and we bring its mode to exponential but possibly also try with the linear. Then I increase the distance to something like 700 pixels. But then you decide how much this must be more or less visible and if we activate and deactivate the simulation we can see how we have softened our Horizon let's send it to playback and we will have our beautiful animated night
sea Where we can add a moon with some glow and match the reflection of the water of the parallel light previously inserted and again a beautiful Pirate Ship docked here offshore where if we want it to be more bright we add a parallel light aimed at it with a low intensity and to make everything more realistic on the Z axis of the ship's position we apply an expression like the wiggle with really very very low values ​​like 0.32 to finish if we want the reflection of a 3D model on the sea we mov
e to the material of this last element of Element and activate the reflection mode of the Mirror Surface and thus obtain also the reflection of our pirate ship and to eliminate possible light artifacts on the ship activate the enhanced multisampling box from the output options. Okay guys, if you liked the video, give it a like and subscribe to the channel to stay updated on new tutorials. If you want then to become part of the large krypton vfx community you can sign up for a subscription for le
ss than a coffee a week. In fact, with €399 a month which you can suspend at any time you can access the dedicated area in which to view all 250 specific lessons of the After Effects where we will really touch on all aspects of this fantastic software to learn how to use it in depth plus access the complete Element 3D plugin course to integrate the world of 3D within After Effects and the Duck Bassel 2 course to learn to animate and line your characters, a Moca guide to carry out professional tr
acing and a complete guide to exploit the power of Google Earth studio in combination with After Effects and thus create wonderful animated maps but that's not all because where possible I will leave you project files and downloadable directly in the community area, so I thank you very much for your support which is fundamental for the development of the channel and I'll see you in the next video . Hello

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