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Mastering Editing Normals in Anime Models in Blender

"Explore the incredible universe of editing normals in Blender! 🚀💻 In this tutorial, we'll explore the basics of manipulating normals in your 3D models. Learn how to enhance the visual quality of your projects, adjust lighting, and achieve stunning results. Uncover the secrets of editing normals with ease, and take your Blender modeling skills to the next level. 🎨✨ Watch now and dive into the fascinating world of visual creation! 🎬🔧" "Explore o incrível universo da edição de normais no Blender! 🚀💻 Neste tutorial, vamos explorar os fundamentos da manipulação de normais em seus modelos 3D. Aprenda a aprimorar a qualidade visual dos seus projetos, ajustar a iluminação e obter resultados impressionantes. Desvende os segredos da edição de normais com facilidade, e eleve suas habilidades de modelagem no Blender para o próximo nível. 🎨✨ Assista agora e mergulhe no fascinante mundo da criação visual! 🎬🔧" Abnormal download link: https://github.com/bnpr/Abnormal/releases Want the models in this video? Links below: ArtStation: CGTrader: Complement the study on editing normals in anime characters. https://youtu.be/1puHJSkZy24 Subscribe Link: www.youtube.com/channel/UCKIMcqHmkVssARNxZcK0Y3g?sub_confirmation=1 Discord This one doesn't expire https://discord.gg/yEVZNs8pAd Check out my portfolio: https://www.cgtrader.com/gilsonanimes; https://www.artstation.com/gilsonanimes/store https://sketchfab.com/Gilson.Animes #Blender #3DModeling #NormalEdition

AnimeXD channel

2 months ago

hey guys welcome to another incredible tutorial here on our Channel today we're going to explore a fundamental aspect of modeling anime characters and blender editing normals if you've ever wondered how to give your models that extra touch this video is for you so without further Ado let's dive into this fascinating Universe of normal [Music] editing firstly it is essential to understand what normal is normals are vectors perpendicular to the surfaces of a 3D model they play a crucial role in re
ndering directly affecting the lighting and shading of the object in the context of anime models careful manipulation of these normals can highlight details and bring characters to life in a unique way before we begin make sure you have blender installed and your anime template project open if you don't have one yet feel free to use an example template available aable online or create your own from scratch we will need to make some cuts to create a triangle the cropping tool and blender is one o
f the fundamental features for 3D modeling this tool allows users to efficiently and accurately split cut and adjust geometries it can be accessed by pressing the K key or found in the context menu right Mouse button during modeling the cutting tool has different usage modes it can be used to create free cuts by hand cut along existing edges or follow specific lines in free mode mod you can draw directly on the surface of the object just click on the desired points and press enter to complete th
e cut to cut along existing edges simply select the desired Edge and use the cut tool this is useful for creating accurate Cuts following the topology of the object while cutting you can add additional cutting points by clicking where necessary the tools Behavior can be adjusted through options in the tool panel such as the option to cut completely through the object an important advantage of the cropping tool and blender is the ability to create Cuts without destroying the original geometry thi
s is particularly useful for a non-destructive workflow allowing for future adjustments and modifications select all Mark Sharp and seam edges select the center edges of the face and Mark Sharp by marking an edge is sharp you are indicating to blender that you want to preserve the sharpness of that edge when calculating normals this is crucial for objects where some edges must maintain a sharp appearance While others can be softened commas arrest is Cici Nas pression Control Plus e par omuda edg
es arrest is e Escala Mark Sharp alternativ am V in Contra estao menu Toto dioro do mouse over it as AR rest cian Aus Mark the seams too marking the seams will help us more easily select the areas where we will later edit the normal separately also cut around the drawn triangle this will ensure you have a perfect Shadow and an observation to be made is that with a surface subdivis The Marked edges may be crooked it will be necessary to set the mean crease value to the maximum mean crease and ble
nder is a property associated with edges that is often used in conjunction with the surface subdivision modifier it plays a crucial role in controlling the smoothing of the edges of a 3D model here are some reasons why mean crease is important in blender in summary mean crease is a valuable tool for controlling the smoothing of edges in 3D models and blender by using it effectively you can achieve accurate visual results and maintain control over your models Aesthetics whether in hard surface or
organic modeling environments for the next step you need to install the abnormal app you can find the ad and download here in the video description download the addin in a blender compatible format usually zip in the top right corner of the screen click edit and select preferences from the drop down menu in preferences click the add-ons tab in the left sidebar click the install button in the upper right corner of the preferences window navigate to the location where you downloaded the ADD and z
ip file and select it after installation you will see the add-in listed in the preferences window make sure to check the box next to the name to activate it click the save preferences button to ensure the add-in is activated every time you launch blender the next step now is to use the abnormal addin to edit the normals in a simpler way and at the same time achieve the quality shown at the beginning of this video before opening the admin let's select all the areas marked with stitching as we wil
l do the spherical editing first follow the steps shown in this video the first is to turn all the normals outwards and the second it is to edit in the form of the sphere do not change any value and confirm to exit the ADD and interface and apply the edit now select the areas as shown in the video open the addin interface again check the box corresponding to the x-axis so that edits made on the right side are mirrored on the right side when aligning let's align on the Y AIS the direction of the
normals must all be facing forward now let's rotate the z-axis to have a tilt confirm the changes to exit the adding with everything done we have the final test result to maintain perfect normals even with the deformation of shape keys a duplicate of the body is necessary without shape keys and facial bone influence weights to use in the data transfer modifier and here we conclude our tutorial on editing normals in anime character models and blender I hope you found this video useful and inspiri
ng for your own Creations if you liked it don't forget to leave a like subscribe to the channel and share it with other 3D modeling enthusiasts feel free to leave your comments with suggestions for future tutorials and until next time happy model

Comments

@swordflash854

The models are amazing! Good Work

@pyrstudio8669

this is so usefullll thank you so much

@rajabwali3373

Amazing tutorial that's simple, but I feel the terms could've been simpler. That's probably just me though. Aside from that, this was awesome.

@kadabra8

Ох, це круто) чекав на таке відео

@johverse

Caso eu não desista e volte a fazer desenhos 2D, estou motivado à aprender a fazer personagens 3D estilo anime da forma mais perfeita possível, vejo que a demanda por persoangens e elementos de cenário nesse estilo tem crescido cada vez mais nos Animes modernos, atualmente to vendo a segunda temporada de BanG Dream e o 3D daquele anime é um dos mais perfeitos que já vi e certamente uma inspiração, mas vendo os seus tutoriais que estão entre os melhores, vejo que são muitos conceitos e técnicas para aprender para fazer algo bem feito, o que torna tudo complexo demais, mas eu vou tentar mesmo assim. agradeço pelo trabalho que está sendo feito nesse canal :)

@calebdavis5251

Hello AnimeXD I think it would be great if you can make a full tutorial for a anime character from start to finish and thank you for the tutorial

@MNTNHMESMO

Irmão, teus tutoriais são muito muito muito uteis! Mto obrigado. Se vc tiver conhecimento com Unity, teria como fazer um tutorial de como importar os modelos com os Normals editados sem que as Blendshapes destruam eles?

@chidorirasenganz

I think an easier method may be to utilize a height map or tangent normal map.

@timbridger4681

Is your hair one mesh? If so, how did you do it?

@starlord1521

If I can ask, could this work on VROID models?

@alexandrepv

Great tutorial, but the music really detracts from it. Maybe choose something more soothing and with half the volume? It's hard to tell what he is saying sometimes.

@georgetherat3345

Good tutorial. This helps a lot. The music is irritating and irrelevant.

@Hyperguydotnet

No puedo escuchar el voz claramente con tanto rudio. Por favor sube lo sin musica.

@Tsero0v0

Finally you switched a better AI voiceUCkszU2WH9gy1mb0dV-11UJg/b8IfY7zOK9iVkNAP_I2A-AYyour tutorial is amazing but the old ai voice is just really bad and hard to listenUCkszU2WH9gy1mb0dV-11UJg/LsMfY8P6G-yckNAPjoWA8AIthanks god you changed!!!!

@moonlightning8269

I think whatever you used for translating to english failed at some points, there are parts that are unintelligible where it sounds like someone speaking Portuguese but with an american accent. Still a cool tutorial