CGI is lazy filmmaking single-handedly
responsible for the downfall of cinema. They use it to fake a mansion, a dangerous
ravine, a space hangar even the storm troopers in the space hangar, or just completely
synthetic shots with nothing filmed. Movie making was much more authentic in
the old days when you knew they filmed everything for real -- except of course
when they used a matte painting to fake a mansion, a dangerous ravine a space hangar,
even the storm troopers in the space hanger
, completely synthetic shots with nothing filmed
or just this regular ass room which is a complete painting just because it's cheaper than wood.
You know -- movie magic. My name is Jonas and welcome to part three
of "no CGI is really just invisible CGI". Please remember to check out parts one and two.
Did you know that Warner Bros is so afraid to talk about visual effects that they'll erase the
blue screens from their behind the scenes footage? Today is going to be super nerdy, we're going to
talk about what is CGI, what is visual effects, I'll show you that CGI has nothing on matte
painting when it comes to lazy film making and will take the nerdiest deep dive into
every single visual effect in Oppenheimer. For all my ranting against bad journalism I really
want to thank The Hollywood Reporter for inventing VFX Barbie who comes with unionization flyers
and all male co-workers -- "directors will ignore her very existence unless critics point out the
VFX is bad and they'll thro
w her under the bus" On point, Hollywood Reporter, on point.
Greta Gerwig's super hit Barbie was another miracle of old school filmmaking
with everyone writing that "there is no CGI in Barbieland" -- "Greta Gerwig decided
to forgo CGI and took a bold stance against modern filmmaking by refusing to use CGI"
"Gerwig and Company employed old school filming techniques avoiding CGI in
favor of practical in camera effects" Barbieland was built and shot at
Warner Brother studios in England and a ma
ssive effort was put into building
everything as a plastic fantastic toy world ready to film, with no visual effects needed.
This was backed up by set decorator Katie Spencer: "Everybody knows what CGI - your sixth sentence
will tell you - even children will know" The Guardian concluded that Barbie was "leading an
anti-CGI backlash" by using techniques "exactly as they would have done in the 1910s", straight up
featuring a set photo with a blue screen in it You don't know how hard it is to k
ey a blue screen
on black and white film until you've tried it. You may have wondered how these
scenes fit into these sets. Here's what Barbie's first assistant
editor Nick Ramirez and VFX editor Matt Garner have to say about the visual effects:
"what maybe 2,000 shots in the movie and a good 1,400 1500 were VFX shots so three quarters
of the the film were processed through VFX" 3/4 of Barbie is visual effects shots - so
where did they go if everything was practical? The background walls we
re originally
intended to be filmed as is - to look deliberately artificial as in The Wizard of
Oz but Framestore's production VFX supervisor Glen Pratt says to Post Perspective:
"All that evolved once we got into post and Greta felt it would look more charming
if rather than being a painted Cyclorama it was actually a 3D CGI placement of buildings"
DOP Rodrigo Prieto tells British cinematographer: "At one point we discussed doing
a lot of it with Miniatures but there wasn't time to build al
l of them"
Glen Pratt also told animation World Network: "Miniatures were constructed for key sections of
Barbieland which allowed visual effects to scan them with photogrammetry and convert them into
CG assets that could be used for set dressing" "There are over 700 shots of Barbieland
which are either entirely CG or needed a lot of additional CG work to finish the picture"
I don't see Greta taking any bold stance against CGI here - in fact she's quite open about
"It was also about if we wer
e going to do VFX extension of a space is keeping in
the imperfections that would have been there if we had doubled the space
and built it in forced perspective" For a director who's never done a
big visual effects production before Greta Gerwig has an unusually clear
sense of how she wants to use it -- she wants the CGI to look specifically like their
fake sets and backgrounds would have looked if they'd had a much bigger set to work, with which
is probably why it looks so good even the f
ilm's production designer didn't realize they were using
a lot of CGI - as opposed to build everything. "The reason why we built everything - and built
everything as opposed to doing a lot of CGI" There are a lot of Barbies in Barbieland including
Teen Talk Barbie, Growing Up Skipper Barbie, Video Girl Barbie annnd mocap Barbie.
A team of mocap actors worked with Framestore to capture animation for
the completely CG Kens and Barbies that populate Barbieland in the wide shots.
Weird Barbie's
house was built as an amazing set and from an actor's point of view there's
no reason to assume any VFX were involved, but as you can see that's not exactly
how it ended up in the final film The promos show you that the basis of the
house was a fantastic miniature - and it really was - but what they don't mention is that
in wide shots it's a completely CG environment Barbie driving through Barbie land were
shot on Lux Machina's volumetric V Stage at Warner Studios with real-time CG houses i
n the
background and a CG replacement of the ground The beach scenes were primarily blue screen says
Glen Pratt, as was the transportation scene with Ken and Barbie in the car with the landscape
going into the distance being entirely CG But wait -- if these scenes were filmed on a blue
screen why does the behind the scenes footage show it as an in camera effect?
Holy [EXPLICIT] If you are an "I can always spot a bad
effect" type of person - and let's face it, that's why you're here - you ca
n
spot a bad key when you see one This scene was filmed on blue screen.
There is a blue screen here. And you can see the badly removed it and
inserted the desert background to look like one of the production department's backdrops.
Warner Bros has done a complete blue screen removal on 45 minutes of bonus material
because they'd rather do that than just talk about the tens of millions of
dollars of great visual effects they used for their $1 billion box office success
I wouldn't be surprised
if Warner Bros started completely banning their visual effects
vendors from showing breakdowns from their films On some shots it was too complicated to remove
the entire background so they just despilled the blue color into gray instead. You can still
see some of the blue leaking through here Photoshopping blue screens into
gray screens has been the standard for behind the scenes photos for quite a while
For this badass shot from Mission Impossible 3, ILM compositor Todd Vaziri thei
has sh
own on the Corridor Crew how he stitched several plates
together to create the final shot. Two different versions of the promo
about the stunt have been released. In the one on the right they painted out
the cable that pulled Tom into the car The image they're viewing on the monitor is the
video video assist, fading two takes on top of each other, but in the one on the right they
inserted the final effect shot on the monitor, creating a narrative where Tom doesn't need cables
and did the s
tunt with the actual explosion. "If it could be filmed for real, it should
be filmed for real" is a critique you often hear on modern films over-reliance on CGI
and if that's your opinion that's cool. Just know that there has never been any time
in film history that would have suited you. Matte painting was to the 80s what CGI is to
the present - the default way of beefing up any over-the-top science fiction or
fantasy movie with synthetic images The idea is to build as small a set as you
can get away with, just big enough to get your close-ups and mediums, and create the wide
shot in post because it's cheaper and easier But sure those were like the Marvel films
of the 80s, they were fantasy films, they had no other way of getting their shots
But that's only the tip of the iceberg The Invisible Art which is *the* definitive
book on matte painting traces the matte painting back to 1905 when still photographer
Norman Dawn painted on a sheet of glass to cover up some rubbish in
front of a house
This technique was immediately adapted by the film industry to get enormous production
value for the price of a simple painting with particularly period pieces using
it to recreate historic settings As early as 1939 The Hunchback of
Notre Dame went full James Cameron, filming a plate of people moving through the
street, combining it with a matte painting which was then used as a rear projection in this
shot which was absolutely mind-blowing for 1939 Released the same year t
he color film
Gone With the Wind used dozens of matter paintings but the visual effects
people never made it to the credits. Effects camera operator Clarence
Slifer says in The Invisible Art: "producer David Selznick didn't like it
to get out that we were using any kind of trick work - the minute you mention trick work you
have the idea you're trying to fool the audience, but what you're trying to do is give the audience
a better picture that tells the story better Studios not giving prope
r credit to the
visual effects people and pretending everything was filmed practically - no way
The 1944 war drama Since You Went Away used matte paintings throughout the film to
save money by shooting a lot of the film in the same studio and transforming it into
different locations with matte paintings Only the window here is real and everything
else is a matte painting - in the film it is further combined with rear projection
to put this girl and this tree in front Authors Mark Cotta Vaz
and Craig
Barron write in The Invisible art: "In the digital age they call it virtual sets with
actors placed into entirely synthetic environment, but matte painting had always
been creating such environments" Speaking of World War II even propaganda
films like these designed to show the US military's overwhelming might used matte
paintings to exaggerate the number of B17 bombers ready to deploy
The 1947 film Black Narcissus takes place in a monastery in India but the
production never left
the studios in England, relying entirely on matte paintings by Walter
Percy "Poppa Day" and miniature sets to give the impression it was filmed on location
The visual effects artist were uncredited and DOP Jack Cardiff who won an Oscar for
best cinematography says in the invisible art: "I'm sure many people thought it was my
photography and perhaps I wouldn't have gotten the Oscar if they had known Poppa
had painted the beautiful matte shots" Matte paintings are to Alfred Hitchcock
what le
ns flares are to JJ Abrams - he wouldn't build anything practically if he
could get away with a visual effect shot This mansion in North by Northwest
is fake - it is a matte painting This hall in his black and white thriller
The Paradine Case can barely be called a set bill - almost everything is a matte painting
just because it's cheaper than wood - as is the staircase in the following scene
This prison background is added in post And this entire room is literally just a painting
This one i
s my favorite - Paul Newman just low-key strolling through a museum in Hitchcock's thriller
Torn Curtain - the set is just the floor and they didn't even build all of it. Look how they made
a hole here between these balusters to see Newman as he walks into the room.
This skyline from George Roy Hills The Sting is a matte painting
For the cemetery scene in Poltergeist, director Tobe Hooper made sure to start on these physical
graves to sell us the photo realism so we assume the ones in the wid
e shot are also real even
though they're all added in post because obviously this is cheaper than rigging the whole cemetery
This skyline from Escape From New York is a matte painting - and it's painted by this dude -
who made this movie - where the background from the final shot is a matte painting
No reason to rig up a grand airport scene for the ending of Die Hard 2, the whole scenery
is fake. This painting is extra large to allow for the camera to start close and pull back
This is a cool
one. This moment from Who's That Girl looks like a dangerous stunt. In
reality the building is a matte painting with a perfect hole to allow the camera to see
this miniature car and the guy who is - get this - a stop motion puppet. You can see a slight
miscoloring of these bricks because they're from the miniature not the matte painting to allow
for the correct shadows of the moving puppet Matte paintings were not perfectly integrated
simply because matching the black level with optical com
positing was very difficult
On this set from the The Empire Strikes Back only the window behind Darth Vader is
part of the build with a blue screen behind it the rest are part of the matte painting
In all analog releases of the film before they touched it up there was a visible
difference in black level between his window and the rest of the windows
This was mocked in this uber nerdy in-joke in Family Guy's Something Something
Something Dark Side which quite frankly if you got this joke you w
ould deserve a high five
Another limitation of the matte painting is that the camera had to be locked off with no camera
movement, often breaking the moving camera of the rest of the film, as 2D tracking was virtually
impossible in the days of optical compositing Movies like Willow were presented
in Cinemascope but the matte shots were filmed in Vista Vision allowing for some
wiggle room to tilt up or down in the image, helping to break free from the static camera
You could also create matte
paintings larger than this canvas and paint them in a
fisheye perspective to allow for an even longer tilt up exactly the same
as backgrounds in 2D animation films But they were still trying to figure out how to
break the camera free to move in three dimensions This shot blew my mind - 3D
camera tracking like this should have been impossible to pull off in 1988
In reality only the two foreground cliffs are three dimensional models - the rest are flat
matte paintings with a photography shin
ing through a hole in the first one allowing for
a small camera move. It's really just an old school 2D multiplane effect as in animation
films but with a three-dimensional foreground With digital compositing it became easier to
integrate matte paintings with rotoscoping, black levels and tracking, and soon 2D matte
paintings became 3D matte paintings and eventually complete CGI backgrounds could be used
But the principle hasn't changed since 1905: you built a partial set for the actors
and
fake as much as you can get away with Producers have budgets and deadlines
and have at no point in film history been aware of any rule that "if it could be
filmed for real it should be filmed for real" First I got to get one thing off my chest:
I hate CGI [CELEBRATION]
No, I hate the word "CGI" I've said CGI more in this video series than
in my entire career. Visual effects people do not say CGI all the time. It's mostly used by
people who have no idea what they're talking about - none of i
t's CGI - no CGI here - not CGI
In the business we talk about 3D modeling, rigging, animations, sculpting, textures,
set extensions and simulations. We do say CGI but mostly when talking to non-VFX people
- Hey Mr CGI guy we don't have time to move the trucks but you you can CGI them out right?"
- Yes yes I can CGI them out - He says f*** it
[CELEBRATION CONTINUES] This video series is a direct comment to every
time someone says no CGI and there totally is CGI No CGI on the jets
So we'll be us
ing the word a lot CGI is computer generated images as opposed to
images obtained via photography. It doesn't have to be fullscreen CGI. This velociraptor is CGI
because it's a 3D computer object. Chris Pratt is photographed. This shot uses CGI
These two airplanes are photographed, but they're not in the film. They're replaced
with these completely 3D computer models. They're CGI airplanes and this shot uses CGI.
But CGI doesn't have to be 3D either the first CGI we saw in movies was not this
or this or this
or this or this or this or this or even this. It was the title sequence from Vertigo
where a computer program calculated these screen saver type pixel patterns.
How much computer generation does it take for a group of pixels to qualify a CGI?
In compositing you can put two layers on top of each other. This is not CGI because although
you're creating a new image everything you see is photographed. That's not to say there's not CGI
in Mad Max Fury Road though, there is a ton o
f it. Everyone knows the pod race in The Phantom
Menace is 100% CGI - but wait - these rocks are not completely CGI rocks like these
assets from the Quixel store that you can use in Unreal Engine. Instead they're photos
of foam props projected onto simple geometry as 2½D objects that you can place in a 3D scene
Visual effect supervisor John Knoll himself describes this as a 3D matte painting
So is a 3D matte painting CGI now? Defining exactly where CGI starts and stops is
quite difficult - s
o let's do something easier Susan Schwerman and Charles Finance
write in the visual effects producer: "Defining a visual effect is far from
straightforward even the visual effects society which ought to know hasn't come up
with a satisfactory definition. John Dykstra once defined a visual effects as two or more
elements of film combined into a single image" But that doesn't cut it either, because there are
also in-camera effects like foreground miniatures, forced perspective and completely
artificial shots
The visual effects Oscar doesn't help us either because that also includes special effects
So we can't even define visual effects? There's an Oscar for it and we don't know what it is?
Let's do something easier Okay this one is on you - what
is practical film making? Like, what qualifies a shot to be a practical shot?
Is it a clip with no visual effects at all? Or can some visual effects be used for
minor things like cable removal? What if an important CG element is added but
it's not
a big part of the frame? Or just a shot where some element was filmed but there could
still be an overwhelming amount of CGI? Whatever your definition is just remember
these shots from Avengers Endgame have more practical photography on screen than
these cockpit shots from Top Gun: Maverick Let me settle it for you: practical
photography means "photographing something" It doesn't say anything about what you
photograph or what is removed or added in post For instance, what exactly
do you think it means
when IGN writes that Indiana Jones and the Dial of Destiny "prioritized practical effects"?
Spoiler: if you think it says anything about the amount of CGI in the film you'd be wrong
"Practical film making" is an empty buzz word that's supposed to make you think they use
very little CGI or none at all but really it's a blank check of a statement that just means that
something was filmed which has really always been true for most visual effects so it means nothing
"No one
else in the world is doing this level of practical film-making -- and
it may never be done again" But hey, Beetlejuice 2 is coming out and
it will be "as practical as the first" [MAGIC]
I can't wait This one needs no introduction.
Let's jump right In At Nolan's request to exclusively work
with photographed elements production VFX supervisor Andrew Jackson and special
effect supervisor Scott Fisher collected a library of practically photographed effects
of which 100 shots ended up in the mo
vie as filmed and another 100 shots went to Nolan's
longtime visual effects partner DNEG where visual effects supervisor Giacomo Mineo oversaw a
team of visual effects artist working in -- Nuke There's so only a handful of not too
specific interviews out there to go on so the following is me trying to connect the
dots and fill in the blanks with my guesses First up all these are small particles
and bubbles in turbulent water Disco field. Nolan goes to hyberspace.
I'm guessing a camera with
this macro probe lens facing down and these reflecting
particles water drops or metal flakes being dropped from above camera and then reversed
Look at how the particles fly in and out of a very shallow depth of field.
Not all of the bokeh is in-camera, they did fake depth passes in Nuke to
give it the extra defocus they needed These are sparks of molten thermite
exploding when they hit the floor This star is a whole crucible of
thermite, a pot of burning metal The thermite was reused for t
his shot
with particles sinking into water used upside down as the sun's corona
The birth of a star is described to Ian Failes from Befores and Afters as being
created with a fire element that is wrapped around in a circle and flipped inside
out and repeated multiple times over. The black hole is probably some fine
particulate in black liquid and they pulled the plug from the tank like a bathtub
At first I thought this was in-camera but there would need to be a lot of water
on that table an
d why doesn't it run off? I say they shot the reflection
separately and tracked it onto the table This is some kind of abstract firewall
that doesn't really look like fire. My guess is various cloud tank passes added and
multiplied on top of each other. It could have been distorted with turbulent noise and nuke also
These lovely plasma balls are a direct homage to the archive footage. The core itself is probably
a balloon filmed like a miniature element. The dust in the foreground is most li
kely exactly
this pass here. This flag is to shield off the light source from flaring into the camera because
it's only there to give backlight to the dust. This fire tendril wouldn't have been
part of the balloon element so they snipped it off the main explosion and pasted it on
The Trinity explosion itself was a large gasoline explosion placed closer to the camera as a forced
perspective solution that made it appear bigger The bright light from the nuke
is an offscreen light source Made c
arefully to mimic the real
footage I'm guessing the fire is real the dust is a cloud tank and the dirt
in the foreground is also this dirt pass These are various explosion elements
comped onto each other for scale This is weird - first we have a reversed
explosion and then a forwards explosion. A Tenet easter egg perhaps?
I'm guessing Miniatures The shaking background during Oppenheimer's
nervous breakdowns is done in camera with a shaking photo of the background being projected
directly b
ack onto the background itself. It's very unusual for a studio to allow a director
to be this experimental with an in-camera effect. They'd usually prefer it to be done without so
they could develop it in post - just like these spinning particles. You can see from the shutter
speed here versus the shutter speed here that it's a really long exposure in the film, the opposite
of slow motion, to allow for very long trails, which is only possible because all Cillian has to
do is lie really real
ly still. If there was any walking or talking it wouldn't have worked
Oppenheimer's vision of a nuclear shock wave - this looks like a simple wipe between
water that reflects the sky and water that doesn't. It's either two different drone passes
over water or it's all the same pass but with the reflection added in Nuke and little ripples
tracked on it in 3D and used for distortion This looks like a fairly simple case of
fire elements tracked into an aerial plate Now it gets interesting - the
se are also
fire elements wrapped around in circles and added on top of the earth, which is
probably a physical matte painting filmed with an IMAX camera because Nolan would have
insisted. The Earth could also be a miniature, some form of ball, but it would still
be painted like a matte painting This one has to be CGI right? Not really, you
can film rockets going up in the air for real, cut them out and add them to cards in
Nuke's 3D workspace and 3D track the shot Jackson also says they u
sed set extensions
for the film but this is too invisible for me to even guess on but they would have
used either footage from the film or a second unit photography led by Andrew Jackson
There are 30 people in the visual effects credits on Oppenheimer of which only 12 are artists.
With 100 shots this gives roughly an 8:1 shot to artist ratio which is higher than usual but
on a compositing-only show this checks out. Oppenheimer drew some unfortunate attention for
allegedly omitting 80% of th
e visual effects people from the credits, sparking concerns that
a lot of CGI was being hidden from the public I don't know for sure what
happened but here's a theory: Knowing the film had too much skin for
the Indian market the studio added a CG dress to several scenes for this release only
and it wouldn't be only the shots with nudity it would also be other shots for continuity
so it could be a very large number of shots And if they want full CG they would need
artists for camera trackin
g, 3D animation, dress modeling, dress texture, cloth simulation,
lighting, rendering, rotoscoping and compositing That could account for all the missing names
and if this is true the reason they're not in the credits on the film is because
the dress is not officially in the film and for that reason we will not be talking
about the dress in this no CGI discussion So let's get to it: the $1 million question.
Did Oppenheimer use CGI, yes or no. And the answer to that is a clear, unambiguous:
Y
ES/NO Look, I'm damned if I do, damned if I
don't. Oppenheimer is right in the gray area between definitely CGI and definitely
not CGI and even in the visual effects business people disagree about this.
My honest professional answer is "I don't care"
The artists at DNEG used digital visual effects tools to craft shots that sometimes came
out looking so vastly different from anything that was filmed it is hard to describe it as anything
but computer graphics artistry so to proudly go out ther
e and claim "no CGI" is very misleading
because nobody really knows what that means But what I will say is every single
example we've had in this series until now all used completely 3D rendered
objects that were absolutely definitely CGI And that is not the case with Oppenheimer. Nolan
requested that all the material the visual effects team had to work with should originate from
photography, and the team collaborated to be creative under those unusual restrictions.
And in the spirit of tha
t collaboration my answer is:
NO. Oppenheimer did not use CGI But I will add that when your story is about
the scientific unlocking of a release of energy unlike anything mankind had ever
seen before and you film it like this [FIREWORKS]
If that worked for you, good for you. Me, personally, I needed a little bit
[NUCLEAR SOUND EFFECTS] Ladies and gentlemen that concludes part
three, thank you for sticking with me so far. I have saved the most embarrassing and toe
cringing "no CGI lie" for th
e finale of the next episode so if you've had it up to here don't go
near the like and subscribe because you are going to want to miss the next episode.
Thank you for watching
Comments
5:47 Removing bluescreens from behind the scenes footage is just wild 😂
So many amazingly researched moments and insights. You’re crushing it with this series!
Turns out “every frame a painting” was actually just a true statement
God this is another slap in the face for VFX artists. "We're gonna get you to work overtime 7 days a week and then we're going to give your credit to the practical effects team"
I was NOT ready for the altered BTS footage to hide Blue screens. That is wild!
Removing the blue screen from the b roll footage is ... insane.
Those matte paintings are so seamless. It boggles the mind.
Okay using cgi to make your behind the scenes footage look like they didn't use cgi is a whole new level of insane. And I think you're way too lenient when giving all these people who worked on those films the benefit of a doubt that they just didn't realize how many digital effects these movies used.
I wish the dumb headlines like ‘No CGi’ and ‘Film Practically’ could extend to other parts of filmmaking. “New Tron movie shoot without any lighting” “Dune Part 3 principle photography completed with only stand-in actors” “Deadpool 3 required no color grading” “Actor makes a statement about post production that they weren’t involved in”
18:09 There is not a single word in this sentence that was not cut together by the editor 😂😂
These videos should be automatically linked on every social media post talking about CGI.
This is a must watch series for cinephiles
I have been a matte painter and 3D environment artist for film for just over 7 years and I work at Framestore. It makes me happy to see more more exposure to this craft. It really is an invisible art and there are so many incredible artists that do amazing work that dont get the credit they deserve.
This series really opened my eyes of how pivotal "CGI" is to filmmaking. So many people shit on "CGI" without understanding that it is responsible for making everyone's favorite shows and movies a possibility.
What I really love about this series is that it's not a debunking or a takedown of misinformation but instead a celebration of the amazing achievements which made all these movies possible.
Wow Colbert‘s sound effects for nuclear explosion was better than most movies.
The term "Practical Effects" is something that originates from the theater and it doesn't mean what they think it means. A practical effect is a stage effect that is not handled by somebody behind the curtains but by an actor on the stage. If a character has a hat that suddenly flies off his head because the actor can release compressed air into the hat by pushing a hidden button, it's a practical effect.
as a former mattepainter, this episode was a delight to watch. Thanks for puting it all together!
In Oppenheimer the image of the water ripples on the table was also done with a video projector, same as the room vibrating during Oppenheimer's speech.
As video game concept artist - Your videos are what I want to scream in people's faces when they tell me about "CGI is crap!" or "CGI is cheap way of making things!" Thank You!