Main

Official Playstation Magazine Feature! (New Weapons, Vehicles Details) Cyberpunk 2077 Closer Look!

Welcome back Retro Gang! Today is the first video in (hopefully) a new series that i'll be calling 'Closer Look'. Where we scrutinize and examine screenshots and small bits of new info drops until Cyberpunk 2077 releases on Nov. 19th. This time we got a ton of info from the most recent issue of the Official Playstation Magazine, on weapons customization as well as the variations of vehicles and their style in Cyberpunk 2077! - Weapons Trailer Insane Analysis! (Tools of Destruction) - Cyberpunk 2077 Breakdown - https://www.youtube.com/watch?v=26PddHpCRXI ------------------------------------------------------------------------------------------------------------------------- Join the Retro Gang! [youtube.com/channel/UCytfQolabAtA07NtdMJ9e5g?sub_confirmation=1] I'm always on Twitter: [twitter.com/RretroKnight] ------------------------------------------------------------------------------------------------------------------------- Credits --------------- Music: CFM Production https://www.youtube.com/channel/UCIe5... provided by CFM: https://cfmfreemusic.com Some clips: Parris - 25 Minutes Of Cyberpunk 2077 Gameplay - https://www.youtube.com/watch?v=YtoIjNDQ2kU&t=214s

Dark Shark

3 years ago

Welcome back Retro Gang, september's issue of the official Playstation magazine dropped yesterday, and brought a ton of information on weapons customization as well as the variations of vehicles and their styles in Cyberpunk 2077. In the artical CDPR's art team really went into detail into their inspiration as well as the process of creating believable characters, weapons and vehicles within the game. While I wont go too much into the details of the interview i'll summarize some of what they sai
d as i start this new series taking a closer look at any screenshots or small bits of new information on Cyberpunk 2077. If you're new here, you can call me Retro, i make analysis and lore videos two to three times a week on any and everything Cyberpunk 2077, so if you like this type of content consider subscribing for more and dont forget to leave a like for the Y-tag. Alright you ready? Strap in boys... Let's ride! Getting right into it - concept art co-ordinator, Ben Andrews says the teams in
spiration when it came to the weapons was the already fanatic nature of the american gun culture, they then morphed and fantasized it into the dystopian, corporate-controlled future of 2077. Everyone, even children carry guns in Night City, cheap weapons, often called ''one-shot polymers'' like the Budget Arms Slaughtomatic. It can be bought from vending machines or 24/7 stores all around the city. They are usually very innacurate, poorly made and cannot be reloaded. The initial concept was almo
st entirely satiracal andrews says, ''You use it to defend your home, then throw it away and buy a new one.'' While there's many weapons like this in the game we also have weapons like the Arasaka Masamune that was seen in the Tools of Destruction Trailer a few weeks ago, you can check out the analysis of that entire trailer here on the channel. One of the variants has a more tactical approach, fitted with a scope and suppresor. While the other looks more close-quarters combat oriented with iron
sights, no suppressor and alternate ammunition. The Arasaka pistol here, also seen in the weapons trailer, is shown with a distinctively red magazine, most likely signifying more deadly or damaging ammunition. I find it really cool that our custom attachments will play that big a role on individual playstyles and how we use weapons in the game. Now ofcourse these high-tech weapons and attachments will require the skill and cyberware to use them, Andrews says that there are even smart weapons th
at will link up with your cyberoptics to increase the accuracy and your proficiency with that weapon. Once you've locked onto your target , every bullet is going go towards them. There's also borg weapons, a heavy weapons class that can only be operated by players with the Gorilla Arms augmentation. There's weapons in the game that will throw you to the ground if your underleved and not equipped for the job. Not only does this style of weapon design support the cybeprunk themes but also the main
RPG element in the game. Touching on Cyberware, Andrews says the Mantis Blades is where it all began, since the start they've been commited to making a believable open world Triple A RPG . A big part of that is looking at the source material, as well as current real world applications then bringing it all to life in a credible way within the game world. Much like todays obssesion with clothing brands like Nike, Ralph Lauren and Calvin Klein, technology and cybernetics have become a status symbo
l in Night City, the upper echelon can afford internal, real skin-covered enhancements and weapons from Arasaka and Militech, while the middle and lower classes of the population use low tier weapons and crudley made cybernetics by Budget Arms or Rastovic. Moving on, vehicle concepts in the game was was said to be inspired heavily by 80's and 90's automobiles like the Lamborghini Muira and Countach, as well as the De Tomaso Pantera. There's about 29 base models of cars, split into groups that de
fine their use or who would be driving them, with many different variants within each group. There are delapidated vehicles driven by members of the Entropism class of society, retro fitted with after market tech like solar panels to keep them going. Middle class vehicles, that can be found in many colours and styles, representing the Kitsch ''style over substance'' members of society. While Neo-Militarists will drive very high-tech armored versions of popular civilian vehicles. The Neo-Kitsch u
ber rich members of Night City are in a class of their own, vehicles like the Rayfield Aerondight wont feature much after market modifications because of their cost and status, but will be found in different colours and sportier variants. Lastly vehicles modded by Nomads are often sturdier than normal street cars because of their heavier use and unconducive road conditions. Nomad cars are often modded in ways that complety change the experience for the driver. Much like in the Rayfield, many Nom
ads cars are fitted with infa-red crystal dome technology that forgoes the need for windows. You view the outside through cameras that feed to LCD screens within the car. They realisticly convey the world around you whilst keeping you safe from bullets or debree as you rip through the arid badlands. Thank you for making it to the end, this is a brand new channel so feedback on any and everything, bad or good is greatly apprectiated, if there's anything that you notice, tell me what i'm doing rig
ht or wrong down in the comments. If you enjoy this new style of video remember to leave a like for the Y-tag and consider subscribing for more cyberpunk 2077 content.

Comments

@DerocusandRizRaz

I really like the way you dont repeat things you've already said in past videos. It makes binge-ing your channel way more enjoyable. Get subbed.

@tylight8022

Yet another amazing video very good job Retro

@cancel2013

Hey love your Cyberpunk coverage, saw you on reddit and now you got a subscriber!! Keep up the great work

@txwombat7826

great job - keep it up - I got the #100 subscriber ;)

@darkshark2855

This video was meant to be posted yesterday, but intermittent internet issues screwed me over, regardless give me any feedback you guys think would improve my videos in any way. Thanks for watching! ------------------------------------------------------------------------------------------------------------------------- Join the Retro Gang! [youtube.com/channel/UCytfQolabAtA07NtdMJ9e5g?sub_confirmation=1] I'm always on Twitter: [twitter.com/RretroKnight] -------------------------------------------------------------------------------------------------------------------------

@jonathandoda8762

Another great video! Two tips would be shortening the intro and improving video organization. 1. People don't like a barrier between starting the video and getting to the content. TONS of people expect a video to get into the content within the first 10 seconds, if not less. This vid started the actual content around 45 seconds. I personally don't mind a quick intro and plug, but even I start to get a bit antsy after 15-20 seconds. 2. This video seemed a bit less linear than your others? Like I personally loved your other in depth analysis vids, I realize now largely because they were very linearly organized. You listed the sources, and then systematically told me everything that could be extrapolated from each of those new content releases. I think this one felt a bit messier, in part because you didn't SHOW what you were going to cover/what you were covering. A good example of this done well is Dantics video on the playstation magazine release. Finally, this one didn't seem quite as high effort as the others? Like, a bit more surface level. In your other vids, I REALLY enjoyed that it was super obvious the amount of time and effort that went into them. I learned stuff that I simply couldn't find in the top youtube recommendations. I don't know what it's like being a youtuber, or if the algorithm rewards more videos over less high quality ones. But I'm subbed to you for those super in depth analyses. Like if I only get 1 video from you every week or 2, but I learn something new in each one, I'm stoked. Also I'm gonna share your other analysis of NCW2 on reddit. Of course, this is just my 2 cents as someone who watches a lot of youtube. Either way, still love the content man. Keep it up!