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Outer Wilds Is Not A Video Game

Go to https://strms.net/DarylTalksGamesHelloFreshMarchYT and use code POGDARYLMAR60 for 60% off plus free shipping! Thanks again to Hello Fresh for sponsoring! For months now, a great many of you have been asking when I would finally play Outer Wilds. After a lot of milking it to gain interest- I MEAN, after a lot of eagerly anticipating giving it a go, I finally sat down to play it. Here is my experience with… a game that I only started to enjoy when I stopped treating it like a game. Support Daryl Talks Games on Patreon! ▶▶ https://www.patreon.com/daryltalksgames Bonus content, early access, YOUR name at the end of videos, and more all for $1/month! Twitter ▶https://twitter.com/DarylTalksGames Twitch ▶https://www.twitch.tv/daryltalksgames DTG Intro motion graphic by Icaro, if you’d like to hire him for a Twitch overlay/motion design just like this one, hit him up here! ▶ https://twitter.com/icarogabriel17 Hello there, Hello Fresh (0:00​) This is how Outer Wilds works... (1:23) ...and I have mixed feelings about that (2:33) The Language Barrier (7:23) "aNoTHer CLuE" (12:43) "Danger: Ghost Matter Detected Nearby" (15:36) Things that actually helped (19:51) Outer Wilds is not a video game (22:19) Thank you for waiting and watching! (28:26​) ▶Games Shown Outer Wilds (2019) God of War (2018) Final Fantasy VII Remake (2020) The Legend of Zelda: Breath of the Wild (2017) NieR:Automata (2017) Batman: Arkham City (2011) Hollow Knight (2017) Death's Door (2021) Portal (2007) Metroid Dread (2021) Xenoblade Chronicles (2010) The Legend of Zelda: Twilight Princess (2006) The Legend of Zelda: Skyward Sword (2011) Elden Ring (2022) Unsighted (2021) Dark Souls (2011) Dishonored 2 (2016) Prey (2017) The Legend of Zelda: Breath of the Wild (2017) The Last of Us (2013) Ghost of Tsushima (2020) Firewatch (2016) BioShock (2007) Final Fantasy XIII (2009) Fire Emblem: Three Houses (2019) Paper Mario: The Thousand Year Door (2004) Gone Home (2013) Persona 4 Golden (2012) The Legend of Zelda: Wind Waker (2002) God of War Ragnarok (2022) Xenoblade Chronicles (2010) Octopath Traveler (2018) Jump King (2019) ▶Movies/TV/Anime Shown Interstellar (2014) National Treasure (2004) The End of Evangelion (1997) The Amazing Spider Man (2011) ▶Media/Clips/Considerations: https://youtube.com/playlist?list=PLwABHajSLTc9HCIJxJ9bOrFz7chCW-UkV ▶Music Sources (in Order): Bomberman Hero OST - Milky Outer Wilds OST - The Museum Lex Villena - Dissonance (https://youtu.be/4twdIttjPIQ) Helynt and DJ Cutman - Outer Wilds Lofi Cover (https://youtu.be/RIj8_d1qJWI) Appeal To Heaven (Lex Villena Remix) (https://youtu.be/Lzc4nzYZEHg) Mewmore - Jubilife City (Snivys Remix) ~ Pokémon Diamond & Pearl // Snivys (https://youtu.be/aQRHBi1MV10) Outer WIlds OST - Timber Hearth Xenoblade Chronicles OST - Satorl Marsh Outer Wilds OST - Nomai Ruins Shooting Star Summit Reorchestrated - MusicalWolfe (https://youtu.be/1gyRPxK5LSw) Perfect Dark OST - Training Melty Blood Actress Again OST - Uncommon Sense FFX OST - Wandering Flame Portal 2 OST Volume 1 - I'm Different Xenoblade Chronicles OST - Colony 9 死夢VANITY - Beautiful (https://soundcloud.com/lavishmemories) Outer Wilds OST - End Times Chrono Trigger OST - Schala's Theme by Miguel Ramírez Bernal (https://youtu.be/Q7tZVc8YSDY) Outer Wilds OST - Reprise (https://youtu.be/3V-pYCGx0C4) Uniq - Art Of Silence ▶Research Sources Noclip - The Making of Outer Wilds: https://youtu.be/LbY0mBXKKT0

Daryl Talks Games

11 months ago

hello there but for today's presentation where I get weirdly emotional about outer Wilds I'd first like to tell you about something else that I get really emotional about food which is why this video is sponsored by hellofresh cooking is one of my favorite things to do however between two dogs two jobs one wife and over 70 games I still need to beat my November I barely have time to plan what to cook let alone grocery shop but I hate resigning myself to the drive-through or delivery which is wha
t makes hellofresh such a dynamic service you get the convenience of delivery the spontaneity of the drive-through and yet the healthy ingredients of a home-cooked meal hellofresh has 40 weekly recipes to choose from to match any occasion lifestyle or craving we're talking pre-portioned Chef crafted meals all delivered directly to your door so that you can do more of this and less of this oh and if you're like me and you're trying to bulk up a bit just check the protein smart tag on their menu t
o hunt down things like one pot pork and black bean chili or creamy Dijon dill chicken I told you I get really emotional about this use my link or go to hellofresh.com and use code POG Daryl Mar 60 for sixty percent off plus free shipping hellofresh knows that we're busy let them handle the meal planning and prepping so that you can get back to doing you thanks again to hellofresh for sponsoring and with that said let's start the show [Music] thank you there's this ledge early in Hollow Knight t
hat you can't quite reach because this is a metroidvania and there are plenty of other places to go most players move on and later return with the mothwing cloak which gives you a mid-air Dash and makes this area accessible but if you have the knowledge that attacking an enemy from above gives you a little bounce in the creativity to lure this guy into the Gap you can just which gives you access to this area of the map before you get the moth Lane cloak imagine a version of hollow Knight that ne
ver gives you the dash but instead to get to this part hides Clues across the map that teach you how to do this little trick if you're a new player technically you can do this from the start of the game the only thing stopping you would be that you initially don't know you can this is how outer Wilds works my experience with the game that a great many people really wanted me to play can best be summed up as ignorantly trying to put a left shoe on my right foot but then later being told that I wa
s doing it wrong that's a hat but I like hats and I liked this game quite a bit it was not however what I would call a smooth seamless journey into an instant classic I struggled to enjoy this game you see while not a metroidvania this game is built on the premise of exploration and set in a boundless solar system and when you have that setup when a game communicates to the player hey you can always come back to this later look around for a bit you expect that by doing so you'll eventually find
a key a new item or ability that allows you to come back here and continue a mothwing cloak outer Wilds however does not exactly do this there are no unlockable abilities there are no keys there are no area opening switches what it does off for however is knowledge instead of giving you a mid-air Dash it gives you ancient alien monoliths containing speedrun strats foreign like I didn't to fancy outer Wilds but the way it hides its Secrets is a bad thing on the contrary I think it's inspired risk
y yet powerful once you understand that it's been this simple the whole time it hides answers right in front of you and I absolutely adored the payoff it not only captured my imagination it made my imagination fall in love with it which transformed the game from a disgusting Beast into a handsome hunk of a man I wrote this as a joke but this is a shockingly accurate metaphor for my time with outer Wilds not a day has passed since I finished it that I don't think about it for at least a moment in
passing it is all of the thrill of interstellar's docking scene melded with the sorrow of the sun fading Over the Horizon on the last day of summer vacation it is all of these soul-rattling Terror the human mind experiences when confronted with the vastness of space paradoxically contained within the intimacy of roasting marshmallows around a campfire With Friends there were multiple times during my playthrough that I genuinely felt my heart beating out of my chest simply from anticipation to l
earn something about this fictional Place outer Wilds is a mystery a game your friends want to chat about from the rooftops but only whisper so as to not ruin the experience and because this game is treated with so much veneration it's no surprise that a Cascade of you have recommended this game to me over the years but something I just couldn't ignore were comments not like this but like this folks claiming that they tried it and it just didn't get it it didn't click for them and they dropped i
t at some point and again I love hats but I was there too quite a bit I wasted time I followed empty leads I ran around in circles I didn't understand Clues adderall's breaks a lot of gaming conventions and because of that it's genuinely one of a kind but with those broken conventions come broken interactions puzzles and obstacles that feel off for people who are used to the modern video game formula and vocabulary if you play a ton of games it's hard not to feel like outer wild steps on its own
dick everyone says it's wonderful but don't ask too many questions just play it Go in blind and be patient which is exactly what you don't want to hear if you're losing your patience and because of this I almost dropped the game but I didn't and it's easily one of the titles I am most grateful I rolled credits on so what I would like to do today is take you through my journey with this game explore why myself and maybe for others it felt so odd at times and how eventually I began to actually en
joy outer Wilds I might even say treasure it I will do my absolute best to tiptoe around spoilers and in fact the examples today will be as early game and non-specific as I can possibly make them since you can kind of go anywhere when the game starts early game is a bit subjective but I just mean the big boy spoilers will be well tucked away so if you haven't played or finished it this is safe to watch and may make your time of the game a little less awkward oh and no I haven't played the DLC ye
t but I plan to in the future when I really find myself missing this game all that said without further Ado let's talk about what foreign Wilds is strikingly good at creating questions and it's because of this instead of giving you an extrinsic goal at the start of the game the developers lean on those questions and ask you to come up with a goal the only mandatory conversation at the beginning to launch into space is with hornfells who gives you the launch codes initially the team at Mobius are
going to have him be a resource someone that you could ask to find out what to do next what made it into the final game was conversely not an answer but a question what's your plan once you're in space when I first met hornfells and I saw that there was some options to choose from I sort of figured okay they're giving me ideas but the goal is up to me I'm supposed to follow my own curiosity rather than chase down a checklist or an achievement or a Ganon this game I realized is much more subtle
than that the only thing I'm hunting for is answers to questions that I have answers to questions about the solar system about the ancient alien race that lived here first answers about why every time I die I oh adderwilds did a great job of telling me hey this is your story The Narrative goes as you go and I was at peace with that I blasted off into space and after a lot of fumbling around with the controls I finally landed on some planets looked around stumbled upon some ruins looked for ways
to unlock new areas but instead found quite a bit of lore Let's uh let's go ahead and pause it right there usually when you read a document or a mural in a game it's flavor text World building in the form of the written word abounds in many titles some people eat it up some people avoid it like pineapples on pizza but much like metroidvanias and open world games have taught us that we often need to go searching for an ability or a key or a story beat and then come back when we're stuck tons of g
ames have taught us that reading means lore text is auxiliary if it's not in a tutorial part of a diagram or map on screen at a critical moment adjectives in Paper Mario highlighted in dialogue or slammed in your face yeah it's non-essential we've been conditioned by games to think that found text is most often to add to the World building it is quite simply skippable but once again add a while does something very unconventional and makes its found text extremely important to progression okay yo
u see why I paused and unfortunately it did take me quite a while to realize that this right here was not just to season the Galaxy with flavor it was there to help me advance the game these are always your mothwing cloak and I do mean always Kelsey Beacham the head writer for the game made it clear to GDC that every single piece of found writing in outer Wilds communicates a clue with the exception of two to three instances meaning if you find a text it is important they can't afford to set the
precedent that these passages are just flavor text so every chalkboard contains something that will point you toward the Finish Line will it also contain lore or story bits probably which is why many players like myself May initially realign or two and assume it's not necessary to progression it wasn't until one passage in particular that this changed for me foreign there are vast stretches in outer Wilds where there is no background music all you hear are The Echoes of a living breathing Galax
y rocks crumbling in the distance sand filling deep dark Caverns water cascading in the mountains but reading especially important passages is often complemented by a few subtle Melancholy notes of the piano [Music] [Music] once I finally found a glyph that was scored like this I realized that this is the language the game speaks this passage wasn't just a Dollar General video game lore it was a whisper from the past guiding me to the truth moments like these take your Natural Curiosity for the
universe of outer wilds and slowly trickle gasoline on it it makes World building and a clue feel like a long lost secret that you have uncovered of your own volition I began to realize that instead of the game telling me what to do it was quietly nudging me toward what I might find profound and it did so by making every Discovery important every clue led me somewhere every piece of knowledge recontextualized something else I had gotten stuck at and as I found myself waking up next to that origi
nal campfire over and over I realized that the only thing changing was me I was better understanding how to progress simply because of what I had learned not because of what my character could do now and there is certainly a beauty in that but because of this for many of us I think we often feel like we're not progressing in this game like a lot of time has passed but we still have nothing to show for it I had nothing to show for it no levels no items no traditional video game indicators of grow
th it's uncomfortable to realize that you've been playing this game for 10 hours and think have I made any progress and of course I had new areas new knowledge new answers but this Loop still brings you to the same starting point physically I was no closer and no further away from cracking this Cosmic mystery I had a lot of moments where I felt like Nick Cage's dad and National Treasure that will lead to another clue and that will lead to another clue we found another clue that led us here yeah
and that'll lead you to another clue were there some truly mind-bending discoveries yes but oftentimes I found myself being enthralled by what I just learned taking that knowledge and trying something only for it to just not work or lead me to another dead end which left me with the original clue and just thinking okay so what what does it matter what do I do with this in a Zelda dungeon you might see a spot that you can't get past so you get the dungeons item and then you come back and use that
item generally it's pretty straightforward and you're rewarded for remembering where to go and for navigating back there safely never have I ever gotten a hook shot and then gone what could this mean but as I now know in outer Wilds sometimes the clue you have is either incomplete without another clue or it's useless unless you can make an inference based on that clue and what you already know about a planet I'll give you a great example here is a cavern I frequented quite often I know I have t
o get through the sandfall to check out this lab I read about but every time I try to fly through it I get knocked down into the cacti which punctures my suit there was no brute forcing this I've been taught to come back to this later by pretty much every exploration game I've played so I figured okay there's there's another clue out there somewhere or another entrance that I'll read about there never was it was only when I later realized I could use the threat of rising sand in the caverns to m
y advantage and time it just right that I was able to walk over the cacti knowledge isn't the only thing you need to progress sometimes it's a creative application of that knowledge much more creative than hey use the thing you just got but unfortunately because I was never sure if there was another clue or if I was just not seeing the solution the game often led me to just try stuff sometimes wasting hours on silly runs that just went nowhere or brute forcing my way to this campfire because I h
ad no clue how to get past the ghost matter oh my God can we talk about ghost matter ghost matter is the reason I have anxiety is the reason I can't sleep at night and it's the reason I felt like this game was making me open up 50 tabs just to close one two of those statements are hyperbole but the reason I can't sleep at night is because so many times early in my underneath through the titular solar system I was met with ghost matter as far as I could tell from personal experimentation it's spe
lled death and let me tell you my sample size was massive I wasn't finding any alien clues that spelled out how to get past this stuff and in fact I never did I asked Slade about it at the initial campfire and all they told me was to use my Scout because it could detect it I took this as an insult I can detect it is right there I can see it this was not a bright moment for me in this game because this right here these little crystals are not ghost matter this weird invisible smog that sometimes
floats above them that only shows up on a camera is and don't worry that's not a spoiler the game tells you that in the first five minutes if you read this plaque and see for yourself but I sort of just skipped right past that I'm sorry for disrespecting you like that slate the lesson I learned is that some Clues don't come from the nomai sometimes you just need some advice from your fellow hearthians it's almost like the no my don't know about ghost matter I wonder why that could be my cripplin
g case of dumbass aside when you think you're missing a clue but are actually just not quite getting the puzzle this can turn what are supposed to be well-placed challenges into complete and total roadblocks doors with no keys causing you to turn your back on critical information that presses the story until you later realize that you actually had everything you needed the first time you saw it outer Wilds doesn't hand hold when things aren't explained with no my text or in the immiscible tutori
al they're shown which compared to a buddy character dropping not so subtle hints I think is a much more satisfying way to learn about the world you're exploring but have to be looking and you can't do that unless you Meander around and try stuff unless you patiently observe each world but patiently waiting and Meandering in a game that does place you on a time limit each run does sometimes feel particularly Against the Grain when you play a from soft game and die it's annoying right you have to
try the boss from scratch you're frustrated all that time has gone down the drain but what that death does offer you is clear feedback you know how you died probably why you died and you're likely already calculating what you'll do differently this time around when you drain a ton of time grinding for experience in an RPG it's not the most exciting thing but you're constantly being reassured of your efforts with levels items rear drops things are happening again you have those video gaming mark
ers of progress but when you spend 20 minutes in outer wild traveling to a specific Place flying into the sun because autopilot was being naughty then flying to that spot again waiting to arrive painstakingly Landing then failing to progress the game because you were investigating something based on an incomplete clue or ramming your head into a puzzle that you just can't seem to crack if you don't come away with new information all of that time is gone and you have very little to show for it I
often had very little to show for it oftentimes no other feedback then try anything else toss in a time limit to the deadly pandemonium of space and controls that are about as confusing as my sleep schedule outer Wilds often feels like a game that you just wanted [Music] but it can't end like this I told myself I got the Oren scene in Smo I got through Ichigo 100 I've gone all these years avoiding spoilers for this game so I booted it back up I took my time I chose to believe that the treasure w
as real and I beat it thanks for watching oh you you want to know like what what else happened one thing that I adore about outer Wilds is that it has an incredibly lavish feature that even the grand Masterpiece Elden ring does not a pause button discovering I could leverage this against the time limit was like discovering water in the desert if there was ever a moment of indecision if I ever needed to find a way out of here now if I ever needed to deeply Ponder what I had just read I would just
okay okay let's do this if you're considering playing you certainly don't have to use this if you want to preserve the experience of course but after panicking during a late game sequence I found Serenity in knowing that the game would continue when I was ready especially when I wanted to really soak up the implications of some text I had just found because despite my or anyone else's feelings about written lore having to read in a hurry makes for a bad time at some point I found that there is
an option to have the game freeze time while you read so that you can take as long as you like to truly comprehend what's in front of you I didn't realize this was a thing until later in the game and it's just it's just hilarious knowing that I was speed reading all of that time for absolutely no reason it was also wonderful to discover that if I didn't fully grasp what I was reading that the shiplog was always scooping up the important bits and storing them here even after I died it was such a
relief to have a SparkNotes version of the name text as well as a list of ideas of where to go next things began to come together I was getting very spoilery answers to my questions and making very spoilery questions about those answers there was a lot I still didn't understand but I was determined theories were swirling and rolling into one another in my mind like hurricanes I was having fun but a few little things kept nagging me one such Pebble in my shoe was the controls of the rocket and sp
ace suit using and learning from autopilot really helped me as did holding X to match velocity when I got a little out of control but it still felt really unnatural even after several hours of playing I remember at one point like 10 hours into the game crashing my ship and thinking come the hell on man movement is the most basic action in a game it should be smooth it shouldn't be this complicated this isn't rocket science and then it kind of hit me that between the way it hides the secrets behi
nd my understanding of the universe instead of traditional locks and keys the way even simple travel is infinitely tedious and inconvenient the way the ravages of space didn't give a damn about me outer Wilds wasn't designed for me to have fun or to annoy me as odd as it sounds it's not really a video game it's just a place that's following the laws of physics nothing here was trying to kill me it was just doing exactly what it would even if I wasn't here intruding at some point after being trap
ped in an Ever rewinding ever re-recording Blockbuster VHS tape of being battered broken scorched crushed and suffocated I began to realize that this was just the natural consequence of searching for answers that were hidden where my kind was not meant to inhabit whether I go or I sit by this camp Empire death comes all the same and once I made peace with that death sort of lost the failure state that most games have assigned it this guy on this planet teaches you how to meditate if you ask him
how he deals with the threat of impending death a skill that becomes your skip to the next Loop button and when he teaches you the game has you meditate until the next Loop begins regardless of what you were just doing which to me almost felt like the game saying hey it's fine restarting is fine take as long as you need once I got to this point to this mindset When Death became less of a distraction it became easier to see what the game was trying to show me I began to notice that keys and clues
don't just come in the form of my hieroglyphs but in the wisdom I accumulated trying to survive each planet's ever-changing habitat I begin to notice things that I I won't spell out and spoil but there were these little consistencies laws that were always followed biomes that moved like clockwork eventually the Galaxy became more of a dance partner than an opponent annoying controls became the natural consequence of space having no friction a timer on my every move felt less like poor game desi
gn and more like a star just doing what the laws of nature dictate stars do obstacles became tools threats became transportation a bad game turned into an enigma that I simply had to know more about yeah [Music] the laws of this galaxy are often inconvenient but because outer Wilds follows those laws so closely it can get away with showing me something that felt like science fiction and yet make me respect it in the optional tutorial section of the game there is this zero GK that you can play ar
ound in right listen to the devs talk about why the cave has no gravity it's literally zero g because it's in the middle of the yes yeah because you're no longer being attracted like the sum of all the mass um now you're there and all the masses around you and so it's all pulling on you equally in each Direction so this is actually physically correct I won't tell you how but there is a way to break the fabric of space-time in this game that is how closely outer Wilds follows his laws and that is
how you cultivate a childlike Wonder I'd see something that made no sense and instead of discrediting it I'd think whoa well there's an underlying logic behind everything else so there must be some kind of reason behind this that I just don't understand yet there's a powerful and deserved sense of awe that I felt when I finally began to unwind the threads of this Cosmic knot and I think it's because at no point did adderwilds patronize me it allowed me to struggle it lets you look up at The Emp
tiness of space over and over and think what the hell do I do next what does any of this mean it is dare I say and I hate to say Souls like in that regard it's unyielding this was the first first time I've ever played a game and thought I don't actually know if I can beat this simply because I'm not smart enough there are lots of titles I'll never have the patience or skill for but this made me feel like I was tackling a problem so Grand in scale that I just wasn't worthy to decipher the truth w
hich made every little clue every little Revelation and every little truth feel equally as Grand and scale this journey was exhausting in a way that I can't fully articulate because it didn't feel like I was playing a video game and as strange as it may sound as soon as I stopped viewing it as one it became so much more as soon as it became a hat it fit just fine for the first few hours I thought of outer Wilds as a human designed experience and I considered all of my grievances toward it as nef
arious design flaws but after spending enough time waking up to the Stars flickering above the trees away from all the noise people make about this game away from my assumptions and what games have taught me to expect away from everything else I think of it as simply what it is an invitation [Music] hello there thank you so very kindly for watching today I had a lot of fun writing this one but since it was so highly requested I rewrote it several times over trying to make it perfect and that's w
hy it took so long so my apologies on that with any luck it was worth the wait hell of a game I hope I did it justice if you liked what you saw and you want to support the show every month on patreon I make bonus content including but not limited to editing streams bloopers live commentaries on these videos as well as weekly updates I might even ask you for some creative input when I'm stuck between thumbnails all of that and more for only a dollar a month can be yours an astronomical thank you
to this month's featured patrons specter Christine feligno Scout Hunter 546 Alexander Schiller Jeffrey Sue Kai m Adrian Toscano and a bearded child thank you a bearded child like share subscribe let me know if you have had a similar adderwilds experience to me in the comments below and as always please have yourself a damn good one here to help are you my little assistant are you me oh God

Comments

@DarylTalksGames

Thanks to HelloFresh for sponsoring today's video! Go to https://strms.net/DarylTalksGamesHelloFreshMarchYT and use code POGDARYLMAR60 for 60% off plus free shipping! And thank YOU for convincing me to play this game. What an absolutely unforgettable ride <3

@razbuten

another example of the not being able to get into outer wilds to outer wilds changing your life pipeline

@007feck

My non spoiler tips; 1. Use the ship map. This does show progression and where u can go next. 2. Think more about how gravity works sometimes 3. Think more about time. The system is not in the same exact state throughout a run. 4. Don’t be afraid to look for tips if you are stuck - most people who played this love to help without spoiling the puzzles. Like these 🙂

@thunder0997

22:00 i love the detail of the supernova music begins to play when you reach 22 minutes

@chrisholben6180

When I beat that game I was just graduating college, directly into the worst part of the pandemic. I’d been spending my days job hunting; I would type the word sales into indeed and just apply for everything that came up in my city. One of the biggest things that got me through it in the end was knowing that once I was done I could go hang out with all my favorite hearthians. The night that I finished it, I cried and cried, for like 40 minutes. My girlfriend was coming over that night, and she had no idea what to do. To this day, those first fourteen notes of timber hearth give me goosebumps without fail

@kblaghablagh

I'm a current Ph.D. student in mathematics, and I feel like progressing through Outer Wilds has some similarities with doing math research. So much of my progress has been struggling to prove this one thing, then forgetting about it for a while to go work on other things and searching other avenues, then half a year later you come back to that thing you were stuck on for months and proving it is suddenly extremely easy to you. The tools to solve what you were working on were (possibly) always there, it just hinged on you knowing enough (or reading the right papers) to actually go and do it. You can beat Outer Wilds in the first loop if you know how, and if you were wiser, you could prove things in math that I currently can't. It's simultaneously rewarding to prove something that a while back, you were deeply stuck on, and a bit frustrating, because you technically had all the tools to complete the proof then too, you just weren't smart enough. The difference is that with research, you only have an inkling of an idea that you can "beat the game" because some things you conjecture just turn out to be false, or things that you won't have the tools to prove for years and years.

@JackVice

The first time I played it was the night I discovered my dog was dying, and I played it to stay awake with him until the vet opened. After chewy died, I found the “end of the game” (I refuse to spoil anything) and I haven’t been touched by a piece of art like that before or since. It had a sense of optimism to what came next and was a lesson about mortality that I won’t forget.

@wiiuandmii7619

Folks, he did the thing. The thing has been done. Hoorays all about. In all seriousness, this is such an amazing game, and I’m glad you got the chance to experience it. Enjoy the rest of the project!

@BoserPSN

It’s painful to see what happened to this masterpiece at the 2019 game awards. Not even nominated for score or audio, losing best indie to disco elysium, not nominated for best adventure. (Edit: I finally managed to play Disco Elysium, it’s a very good game and I’m a lil less salty about it winning. Still prefer Outer Wilds personally) At least it got nominated for best direction So unlucky to be released besides the outer worlds a name so similar by a company so much bigger. I’m just glad that Outer Wilds became so much more over the years, so much more memorable, so much more loved. One of the best games of the decade.

@user-dt2uv8ej2i

You know what made my time with outer wilds enjoyable from start to finish? I played it together with my gf. And so, I did not sit there by myself frustrated that I couldn't get farther, but rather we'd discuss, and think, and she would try instead, and, you know, it added a lot to the vibe of the game. Cute and chill, even though weird and horrifying at times. The best experience was that we were afraid of different things, and so I was jumping in the black hole that freaked her out, but she found her way through dark bramble, which horrified me. So... yea, I think playing with someone is actually a great idea for this game, and a very nice experience to share.

@ElMedkit

Now I’m convinced to at least give it a shot. With university I stopped playing exploration games because of time and feeling too lazy to think after a long day but this game seems right up my alley!

@Skywalkup

Thank you for providing me with an “intro to outer wilds” video to send my friends. There are so many SPOILER filled videos on how good the game is, but this is easily the best “hey, this game is hard but here is a primer” video I could ask for.

@BlaZay

I'm so glad YOU, of all people, struggled with this game. Because I didn't, it swooped me off my feet from the get-go, and as such, despite (or because of?) all my unending love for it, I'm utterly unable to identify why it wouldn't be the same for everyone. But you were able to perfectly encapsulate your struggles while agreeing with us in the end, and I couldn't be happier about it. I'll make sure to redirect other people to this video in case they ever feel like you did. Thank you, and I'm looking forward to your experience with the DLC.

@SystemBD

Congratulations on finishing Outer Wilds and this video. You did this game justice and managed to avoid most spoilers.... which is certainly not an easy thing to do. The best thing I can say is that I will recommend this video to those struggling with this game. Now you can go to sleep today knowing that you made the universe a little bit better 😊

@monkeeee

I just finished it. This video was the motivation I needed to give it one final try. Honestly I’m not even sure how I feel right now. The only thing I can describe is how the controller feels in your hands while your watching the credits of a masterpiece. I’ll never be able to finish Outer Wilds for the first time again, but I’m glad I finished it for the first time.

@MrMEOLA

Fantastic video about a Fantastic Game. Thoroughly enjoyed it :)

@destinyDragon97

I didn't know that I need this video. I haven't been able to finish Outer Wilds yet for all the reasons you listed, but this motivated me to keep trying, so thank you so much Daryl :)

@LiftedStarfish

I was fortunate to have a helpful friend who would help me if I ever did lose my patience, and he was always careful to make sure his hints were as minimal as possible.

@justflavio

This was a very different experience than I had with outer wilds, although I loved it just as much. It was so great hearing your perspective and how you made it through this beautiful space journey. Ending on that solanum quote made me cry, genuinely, perfectly encapsulates the journey outer wilds takes you on. Fantastic job dude.

@rex_yaldabaoth

What I found most interesting about this video, is that I came to many of the same revelations as you, but they hit me much faster. And legitimately, I think it's because i'm a physicist. The spaceship controls were intuitive to me very quickly, because I realised almost immediately that they weren't video game ship controls, but rather controls with inertia, relative velocities, accelerations. And that's a language I very naturally think in. And similarly, I never really felt the deaths as a failure state, as the whole thing is just one big physics simulation. It's a tiny solar system i'm intruding on, not made for me. And it's wonderful. Easily one of my favourite games ever made.