Dude people are sharing information
online, like I owe it to the community. My name is Patrick Foley or Patrick 4D
as people know me in the 3D world, I’ve kind of been able
to be super specialised in the food world because I've been so active
on social media. Any advice
for putting work out onto social media? See it as branding yourself and this is
the stuff that's going to get you work. if I’m getting these kind of clients already,
and I'm just using this as a hobby. I've got to take this serio
usly. It was forcing me to really be like, Okay,
what does this stuff look like? Super close up. It's just proven that being very active
on social media kind of pays off and people are watching.
Just keep doing it. And then the more you
do it, the better you get. Do you accept the challenge? I accept the challenge. Every day
I've ever done is ammounted to this point. Do we have a timer? Three, two, one. Let's go. Hey, hey, hey, hey, Patrick. What’s up man. All Good man.
Happy Friday. Happy Frida
y to you. You know, I just want to start off by apologising
because today I joined the daily session. yeah. I accidentally paused your songs. (That was you bro!?) It was me. That's hilarious. s***. I'm so sorry. Dude, you got to let me know
when you’re in there, man. Wait, what's your name on there? It's Jamie Bakewell. Perfect, because Bakewell tart is a cake, and I wonder
if you've ever made a Bakewell tart? I don't think so. Maybe it's a British thing?
Out of interest. You're not related to M
ick Foley? No. The Wrestler. WWE Wrestler. Mankind. I don't even know that was a thing. I went to school for film and television. People thought I was like
related to the Foley artist guy. Yeah, I don't think so. Patrick,
thank you and welcome to the VFX process. Many people will already know who you are,
of course, especially in the 3D world, I'm sure. But for those who don't know, can you just give us an introduction
of who you are and what you do? Yeah, my name is Patrick Foley or Patrick
4D,
as a lot of people know me in the in the 3D world. Most of my workflow
is ZBRUSH at this point, so I should technically be like Patrick,
underscore, brush or something. (HA! Patrick Brush!) right? Doesn't hit the same. I'm a 3D artist that kind of specialises in photorealistic
food in the product space, and I've been doing stuff for clients
like shaping up menus, making packaging, you know,
the stuff that you'd see on a package. This kind of broken off. Sometimes it looks like photos,
but in re
ality it's kind of making the switch to 3D. I've been doing that
and I also kind of been able to be super specialised in the food world
because I've been so active on social media, primarily Instagram,
where I'll make about a reel a day of the process of one of my food creations
from start to finish. And I also stream daily on my Discord. So it's just kind of transformed,
you know, people that comment things like, this is cool, this is dope to just people
that I interact with on a daily basis. A
nd it's kind of been every day
something new. It's been fun. Just to let you know,
like where we discovered you. Of course, social media. You started out doing a lot of cartoons
from your childhood growing up. Really creepy.
There's like. Really grotesque. Very grotesque, but very intriguing. And it kind of draws
you into kind of like the fine detail. So you're kind of looking at it
on your phone like, that’s so disgusting. Just to go back where you started
i know you was in film school. How did
it start in 3D world
for Patrick 4D? Actually, it started back in film school.
You're right. I was a director of photography or going
to school for director of photography. I went to SCAD Atlanta. I originally started shooting
like these local music videos all the way back in high school. At that time,
I didn't know what I was doing. I didn't really know, you know, what shots meant something
or how to light subjects. I just kind of did what looked good
and I was like, this looks cool. I don't k
now why,
but it's that's how it is. And by the time I got to college,
I was like, this is why that looks good. It's like, the three point lighting. And, you know, I had spent all my money
I was making into more camera equipment and lighting equipment,
and I was kind of doing that. I was kind of
in the rise of the one man band shooters. Midway through college,
I got into 3D as a hobby. Cinema 4D was a pretty expensive program,
especially back in the day, and I saw it at the editing bays for film,
had them just installed. I don't even know why,
but they were on the computers and I was like, Yo,
I can start checking this out. And it turned out to be much easier
because you didn't have to rent these really crazy, expensive lights. Have people all around lifting them for
you, potentially breaking stuff on set. And it was pretty enjoyable. So right off the bat I had a lighting
camera composition knowledge. The only thing I didn't know
is how to like model textures. So I pretty much started i
n the modeling
and texturing game. I wasn't actually doing characters
until way later. Like ZBrush was not part of my skill set
or any kind of sculpting for the first
at least half of my 3D career. It all started with abstract,
and that's what attracted me to even trying
to do 3D in the first place. Like if I would've known back
then that I'd be just making like food right now
where stuff that you can actually just take photos that I'd been like,
Why is that fun? Like,
I was so in tune with the
abstract stuff back in the day, and then I learned ZBrush
after I was like, okay, well, there's only so much I can make when I'm bumping to spheres together
and like volume modeling and all that. So ZBrush I learned
because I kind of ran into a wall. I was like, If I'm going to take anything
more than just abstract, I'm going to have to learn this. And then that's where the characters came. And then from the characters I made,
I did the series where I was making Cartoon Foods come to life like t
he Krabby
Patty Purple Flirt from Jimmy Neutron, the Homer Simpson Donut. And then from that I was like, Ha,
these foods actually look tasty. Like,
what if I just start making real foods? And that is,
that was the natural progression into the 3D food space, which I realised
at the time, coincidentally, not a lot of people, if any, were taking
that on as their only niche in 3D. It's usually character's assets. VFX it was rarely ever. I'm just doing like photorealistic food
as the main thing. So y
eah, yeah. I mean, you're
you're known as the digital chef. Do you ever order food
just so you can touch it? Because your style, it's got very unique elements that come with the shaders
and the textures and things. Where do you get your references from? So I do obviously eat out a lot. I go to restaurants,
but I rarely like touch the food, like see what it feels like. It's, it's, it's more I'll take pictures
sometimes and I'm like,
that's a really dope texture. My main references at this point
i
s just my own work because there's again, there's not that many people who focus on
just food versus back in the day, I was I was inspired
by the people who were doing, you know, the abstract environments. But I think
because there's a lack of people to take a lot of reference from these
days, it's mainly just like looking at photos of food
that I've eaten or just Google images. I'm like, what foods can we combine?
That would be really cool. But when I started accompanying
these images, they use
d to be just hero shots into like a secondary,
really detailed image. It was forcing me to really be like, okay,
what does this stuff actually look like? Super close up? So it's just a reflection
of how much I've just honed in on food. It's references, references, references. People always talk about,
you know, in the creating, especially 3D model or 3D piece. Yeah, a lot of client works
like depending on the client, they'll send me
like big shipments of food. (Oh Really?) for me to actually hav
e and
I’ll be able to look at a really close up. So I've gotten everything from physical
things that aren't even out in stores yet sent to me, and I'm able to look at it
with like the detail. You know, I've also gotten
like really high resolution, like folders of assets from every single type of bun,
onion, whatever. And I'm like, wow! And it's like terabytes of storage,
just like as reference imagery. So and sometimes there's nothing it's just
like a low res photo of just the food. And usually
on the dailies,
that's all I get. I'm just like going to Google images drag
in like one or two photos. So when they do get to send me
the full thing, I'm like, Wow, this is more than I'm used to. Yeah. For anybody that, you know wants to join Patrick's
Discord, it's a really fun hangout place. And you do this thing called dailies
every morning. So you go in, create a piece of work
within a few hours, and then you post it as a Reel
and that's your morning. Yeah. Every day starts off wake up,
take
a shower, then immediately go downstairs to the coffee spot
and get a cold brew. Coffee,
somebody we something about coffee. Got to be like
the same cold brew every day. And then when I come back to the spot,
it's like a mindset thing. Like because I work from home, like,
I don't want to make my own coffee. I want to go out and get it so it feels like I'm entering the workforce when I come back up
and I got that coffee buzz, then I immediately hit the Discord
pretty early, around seven ish AM E
astern. At this point, we have people waiting
for me to hop on and the people that are OGs
that I consider my friends at this point, I think it's taught me a lot because I never know what I'm going
to be making until I hop on the discord. Like I don't have this list of things. It's really like ‘What are we making?’
even like the official ZBrush Live streams that I do for ZBrush I have no idea
what I'm making until I like hop on there. So there's no prep. And I think that's like fun and it makes
the audience feel like
they're taking part in that too. Alright, what do we make? And a lot of times they're like, Ooh,
what if he did this? I'm like, Ooh, that's good. And they're giving me ideas
as I'm sculpting. So by the time I post the Reels it's like,
I took part in this. Like people feel a very nice connection to the piece
that we all kind of crafted together. It's a very informal vibe. There's no like, you know,
we're all just shooting the s***, Some people will have like hopped in ther
e
and I'm like, what's up, bro? And they're like,
I didn't know we were allowed to talk. And I'm like, Dude, it's
we're just chillin! So I think some people think that just like a few people
that are able to hop in there, but it's, it's really just like anyone can come in
and anybody can stream. There's no only one person can stream
like some people think only I can stream. And it's just anyone who comes in there
can share ideas, talk about whatever they want,
and it's always a vibe. So I welcom
e people who join the server
to just say what up and also just come hang. That's a really and natural fluid way
to kind of create something unique I think, you know, without overthinking and over planning things
and being like limited, it's kind of like a really fun playground,
really, of you hanging out with people and having their kind of input
and that community vibe. It's pretty special, actually,
to be honest. In a way, especially in this day and age,
where a lot of people work from home or
part time from home
and part time commute, it really keeps people on track. And I've had a lot of people
reach out to me, said like, dude
because you're streaming every day and you have this like network of people
that are always in there. Like I feel like more motivated
to work by myself every day and like, it feels like it's the closest thing to feeling like
you're in like an office environment. Like I would consider these people
as close as it get's for me to my coworkers. You mentioned
pro
fessional work and clients. Do you see your dailies?
Obviously, it's a routine. Do you see them as like a training ground
for client work? Yeah, for sure. I think I think I've done so many dailies
at this point. Like a daily for me
is just picking a new food. And that's why
I don't think I've gotten burnt out, because even though I'm making foods
every day, they're so different. And not only like the structural,
you know, models of them, but the texturing, the lighting,
all of them end up being
so different. So they might as well not all be food
renders. I just finished a series where
I was kind of going around like the globe and making like national dishes
from different countries. These are dishes that you wouldn't see in
like a normal Western commercial light, all these different sources and flavours
merging together. And it's like a different type
of thinking about textures. And so you really have to learn to texture
these things in a different way. It's like taking the training wh
eels off
once the client projects come in because a project comes in and it's like,
we want like our cheeseburger just front and center like this. It's like, that's like way more simplistic than the stuff
I'm even doing on my on my dailies. So it's kind of prepped me for a point
of not only the detail level, but also I've had many different instances
where like, clients will hit me up and I'm like, I already made the product
for a daily like back in the day. So I like have it obviously, you know
,
it's like all these dailies are like optimised for like, you know, to be blown
up and high resolution stuff. So I have to rework
some of them or just start from scratch. But it's like, I've made this before. It's just proven that posting
and being very active on social media kind of pays off and people are watching. The whole social media world. It's essentially a live portfolio. You know, you're you're putting out there,
you're being vulnerable, especially I guess earlier on
when you're start
ing to put work out. It's always daunting. And I imagine that's
where brands have approached you literally on Instagram
is where you post things mostly? Yeah, you're right.
It's like it's like a live portfolio. If anything, it's better than, you know,
the way people used to have to rack up like big PDFs and portfolios
and decks like that. Because, you know, with just social media,
I can pin the posts that I want people to see more often
or highlight things or or even show Reels It's like just a
very easy way of showing the process
that can reassure clients that are potentially going to hire you for stuff. But most of the time
when a client comes, it's I think most often it'll be like
a creative director from an agency that have been following my work
for a while. And come time they get a project
that fits the bill They're like, I follow this guy
that's always posting, this guy! This is like no brainer. It's a really, like, gratifying
feeling because at this point it's not like me pitch
ing myself in like,
can you do the job? It's like they know you already.
Yeah, yeah. It's like, Bro, we've been waiting to work for you
man it’s been great, and it's just like such a nice, welcoming
environment and everybody's happy. What was it like receiving that first
kind of brand deal going from hobbyist? Yeah, it was a pretty I'm trying to think
if I had like an initial moment in my head. There are,
there are a few that stand out. You know, I did one for Adidas
for one of their campaigns.
And then I did some stuff for Crocs
for like one of their winter campaigns. And then it was like Microsoft. This is when I was really starting
to think about dropping film altogether. If I'm getting these kind of clients
already and I'm just using this as a hobby,
I got to take this seriously. And I just gradually stopped
doing the film stuff because I think at the time I was like,
I can do this 3D thing where I'm already
using the film principles that I love, but it's just
I can do this in the
comfort of my home. It's just everything
kind of flowed very naturally. Instagram was the funnel though, always. I remember seeing like years ago
when you would see a food advert. The imagery was very clean
and there would never be any kind of sauce
dropped on the side or crumbs. I think that's pretty standard
now, isn't it? Where have things have changed
from a very touched a perfect hamburger to a more realistic sauce
oozing at the sides? And there's a couple of seeds scattered. We’re going t
o start seeing more of that,
especially as stuff becomes like stuff like making this in 3D becomes
more apparent because like in in the film world, you're always kind of fighting,
taking the crumbs out, making sure there's no fingerprints,
making sure everything's as spotless as you can, because as perfect
as you could ever make it in real life, it's still going to be miles and miles
more imperfect than just making the stuff in 3D. So that's why I'm always trying
to make things imperfect. One of
the bigger brands out there,
they use the term ‘Flawsome’. So we want it to look like flawed
but awesome at the same time. That's why
you see things like adding crumbs because it adds to making it more believable
than just, you know, if you shoot something, chances are you're
going to want to take the crumbs out. It's going to look a little bit dusty
because even if you cleared up the image in a live action setting as much as you
could, it's still going to look photoreal. What kind of thing
do
you like creating the most? Like what kind of food? Honestly, man I love making things that have a mixture of hard surface,
but also really soft both in the
in the sculpting sense and texturing. So like, for instance, a chocolate bar
that's like breaking apart and it's got caramel coming out. It's like you have the hard surface
element to that where it needs to be kind of molded
and like shipped out from a factory. But also you break into it and you have this really flowing,
organic looking cara
mel coming out. So stuff
that has a little variation of all of it. I like having that
because I need to mess with the lighting. Ooze, highlight is bouncing off of this
caramel really nicely. I like that. What is your kind of tricks
to get these specific kind of textures? Yeah, well I've different
like tips or tricks and tools, depending on like what software
I'm in on the texture side. Actually, I don't use any external plugins
for ZBrush at all. That's part of the reason
why I love ZBrush so mu
ch is because just the barebones
program has literally everything you need. Like I know a lot of people
use different programs where they get all these third party plug ins
and then just like when it comes down to the barebones
software, it's like, I don't think they'd be comfortable
just using that, ZBrush has. Everything I had ever needed in a
in a program. And I've since developed
such a good relationship with those guys. They're like the coolest people. So every time I'm out there,
I go say
what up to them. And i was at the ZBrush Summit this year
doing a workshop. So ZBrush I used for all the sculpting. And I think one of the harder things to do
is, you know, when you're breaking off like a chocolate bar or you're bringing something,
making those brakes not look just 3D cut. And so I do a lot of like surface
noise masking. So when you cut a piece of chocolate in half, usually
breaks it into a separate poly group. And so when you isolate that poly group,
you can mask it with a nois
e. And then when you mask it with the noise,
you just take that break piece and just kind of extruded
just a little bit. And when you do that, you get something
that looks like a natural break in the bar that mixed with poly groups. You have so much control of what piece
of the bar you want to break. And and then on the texturing side,
I use Octane built into Cinema 4D. I think just one of those things that I
do, I don't have to spend too much time texturing at this point
because I have just lik
e this library of like hundreds of different food textures,
like I like meat, cheese, even like Oreo and Oreo ice cream stuff
that I've made for previous dailies, which is that's another
good thing of making dailies Every time I make one, I'm like,
I haven't really made this texture before. I just save it to my library. And because it's all procedural,
it's like the next time I need an Oreo ice cream,
I just slap it on there. Or if I needed to be mint chip,
I just like slap the Oreo ice cream on
and make the absorption
colour like mint green. Nice. And so I spend 90% of my time in ZBrush so
that when I get to these other programs, it only takes me, you know, 30 minutes
maybe to like, finalise the whole thing. Do you do any kind of like fluid sims
to kind of do like sirups and stuff, or is it all just done by hand?
All done by hand. I mean, the most I'll do is like... Its' actually a joke
we have in the Discord, I'm like, so afraid of animation and like,
simulation. Like it's that's jus
t like, luckily,
God forbid, I've been able to be so fine tuned and just static renders boom,
even if it looks like it's like sim or like exploding, it's all done by hand
and I don't have to worry about animating. You know, sometimes I'll have to optimise scenes
for animation for another team to work on it. But a lot of times
what I'll do for like drizzles and stuff is all mask
it, almost draw on the drizzle and then extrude the mask
and then that'll be its own like object. And then I can smooth
it, polish it,
export it to cinema. It's its own object.
You can have its own poly groups assigned. So if you want part of the mesh
to be one texture and part of it to be another,
there's just ultimate flexibility. Like I said, this is the process, The VFX Process
and everybody's process is different. I imagine you get a lot of messages
of people saying, Patrick, you can actually do it like this,
and you're always going to get different opinions
on how to do it. that's actually the slowest way
to do it. What you can really do is. Yeah, the funniest one I get sometimes it's pretty rarely, but every once in
I'll get ‘Bro you could have just taken a photo of your food’
and I'm like, one, that's a compliment. But two, if I were to have a plate of food
in front of me, to get it to be the same quality
as the render, I'd have to light it. I have to get a camera. I have to order the food or make the food. Either one. And the point is, doing all that,
would take me much longer than how fast I'
ve been able
to make this stuff at this point. And once it's there, it's there,
this food is not going to rot. You know, it's procedural
and if it needs to, you need to switch up the way this looks. You just change the seed and it just you have this asset
that's always going to be there. So I think in many ways
people think it's not practical, but it's the most practical. My brother’s started exploring life
photography like a couple of years ago. Nice. If you look on his Instagram,
you'll see th
ere's a lot of practical photography products. So he started to do
brand kind of protein bars because he's he's into the gym
and he works out and things. His work
kind of really surprised me actually. And it's incredible if you ask me. And for someone that's like new to it, he was kind of like a bit shy
to maybe post something. But now, you know, he's built his confidence up and he puts it out there
and it's a very vulnerable space to be in. That really goes onto the imposter
syndrome of postin
g in this world. Any advice for people
putting work out on social media? Imposter syndrome
is something I never had in the 3D world because I went to school for film. I was more stressed about
I hope I do this right. I'm going to school for this. And if I, you know, if I'm still not doing the stuff right,
I'm going to look like an idiot. And you know, it's
not a healthy way of thinking either. But at least in the 3D world, I came in there with the mindset of like,
dude, this is me and my main th
ing. Like, so if I suck, who cares? So it gave me almost more courage
to post stuff because I'm not I'm not supposed to be good at this. It was just something I was doing for fun. And I think if you can adopt that mindset
and that's why I was able to kind of be posting a lot and eventually I moved into my this place
or the place before, and that's when I really started to post
like my face more and like process. And at the time I remember thinking like,
I don't want to be the guy that's like pos
ting like his set up or this. It just comes off like you're bragging. And then I had like this epiphany
where I was like, dude there's like people that want to see this stuff
and if you can get past the whole, like, I don't want to be seen
as someone who is just like showing off or this or that, see
it as branding yourself. And this is the stuff
that's going to get you work like is Oreo or Pop Tarts bragging by like coming out
with ads showing the product. Now nobody thinks like that. It's like
you're
just branding your skillset and like the s*** that you do. So as long as you don't
get in your head about like, if people don't think it's good, like
if you ain't got haters you ain't poppin. So I think you want to have a dialog
in the comments. That means you're reaching people. So if you just come with the mindset
that that's going to happen regardless, and if it does happen, that means
you are targeting the right people. Just keep doing it. And then the more you do
it, the better you g
et. What about criticism online? Like what kind of stuff
have you ever received? Dude I am so lucky to say
that there's been next to no criticism. (Amazing) Especially in the food world,
like I've gotten like the main thing was like, okay, maybe
a couple of people have been like, you could just take a photo. And I think back when I was doing
the characters, there might be a a couple of people are like,
if I tried to make like a rapper or sculpt, which humans are so hard,
someone may have been l
ike, Dude, this looks nothing like him. Yeah, other than that, like, it's been like a very smooth ride
as far as the critique world goes. And that's something that,
especially compared to the film world, there's so many more times where like DP’s
can come off a little bit like Pampas or, you know, you're on these big sets
and people can develop egos. But in the 3D world, i was like dude,
people are sharing information online. Like, the only reason I have a career
is because people gave out free
YouTube tutorials and that's
why at the beginning of my career I was doing a lot more like YouTube stuff
and Skillshare stuff because I was like,
I owe it to the community. And I guess my version of that now
is like discord streaming every day, even though it doesn't seem like I'm doing like tutorials,
I'm still making this stuff. People can see the process. Yeah, dude, it's just been like this. I think it's been very smooth.
I can't complain. You do workshops, especially like ZBrush
Summit and
things like that. Any plans to kind of do more training
and selling things like asset packs and things or is that not
something that you going towards? I was actually on the asset pack
game for a little bit. I have a site that's still up where
I'm selling stuff called P4D.store and I have all three of my like HDI Packs
that I hand shot like cloud VDB packs, fire smoke
and that was a little bit more when I was more of a generalist
as far as like learning content. I do have like long term plans to
come out
with like a masterclass of some sort, which will be in a good sense,
like you take it and you'll be able to make any food
you want in 3D. So but the reason why
I haven't even started making it and just planning vaguely on it
is because I want to make sure I truly mastered this stuff
because I don't want to be coming out with this content
all the time. And then I'm like, wow,
I wish I would have like teach them to do that a different way.
Because sometimes I go back. The earliest Skills
hare classes
I was using like very old versions of Cinema 4D,
I was using the physical render stuff that's obsolete now
and I'm like kind of cringe looking at it. So I want to make sure everything's
just like, sealed shut. Like, I get it. Also, I'm just, you know, ready to kind of
come out with something like that because I think it takes a long time
to kind of be that comfortable making everything. I'm starting to get to that point
where any food possible. I'm like, Easy, easy, got it. Boom. Bu
t once I get to that point,
I'll start making making that. Like you say, you look back at the
the ways that you used to do things on like Skillshare and it's kind of obsolete
or there's new ways of doing things. So how do you kind of stay on top of
or create something that will last in a world
where there's new tools coming out all the time to, like, do this for
you will automate this, I guess. Is there a sell by date
on things like that? Yeah, I think I think it really just
comes down to when w
e say what's relevant. If it teaches you to make something
pretty fast and and it looks right, then it's relevant to me, at least in the world
of creating this kind of content because we live in a day and age where,
you know, there's a lot of stuff's more accessible. People are coming out
with new this every day. Even these softwares that we use all the
time are having new updates all the time. I think if you feel like you need to be
at the very top, you know, version of every software, this tec
hnique 24 seven, like you're not going to be happy because you're
just is like, I just learned this. Oh a new thing came out. I got to like, relearn
and it just doesn't make sense. After a certain point,
it's like I was using, you know, a 2021 version of Cinema 4D and Octane
like a month ago. And I just now re built this whole system. And part of the reason that was
is because I had client projects in which I'm actually sending
design files over and with those client projects, when I update the
softwares,
the textures don't look the same. And so I was kind of trapped in learning
or using old versions of software. I'm now current on every software. You know, I got the new workstation,
Everything has been great. Everything is like sped up now. And so, you know, I was able to start
building like a huge clientele network and like become a prominent figure in on social media, all with just
using old versions of software. So it doesn't matter if you're like
the very oldest or the newest or w
hatever. That would be like a mental block
If you think you have to be on the very newest version all the time. No that makes sense absolutely. I mean, there's gross-ups and then there's
like a Patrick 4D gross-up. Because when you look at it for a while,
you kind of just curl up and go, that's so. Yeah, I think that's why it's fun because it's like you look at cartoons,
I think a lot of SpongeBob stuff. Thank you for your patronage. SpongeBob had a a style that they would
whip out every once in
a while, and it was like these really grotesque,
like still frames that were so crazy. Ren & Stimpy springs to mind for me. which I did those guys too. I've seen those. Yeah. Yeah. So any kind of gross up
you can imagine, Flapjack, Ren and Stimpy, SpongeBob,
like I probably did them all at one point. I think the first character
I even tried to make that was like a gross-up
It was salad fingers. Even though his face is very simple, it's like an oval
and then cut off of the eyes. I was making the
m in a way before Maxon
even acquired Pixel Logic or ZBrush
They didn't have any sort of remesher. So I could like make these shapes and cut out things,
but they would be so dense under the hood. And I was like,
you know, even for this very simplistic, salad fingers guy, it just looks, it's
hard on my computer making these things. So I had to learn ZBrush and just get into better things
like topology and doing stuff that way. Poly group separating textures. There's like a pureness
to the way the
y're drawn. So you can't get that level of detail
that you can in 3D. It's just like it
leaves so much to your imagination. Even when they're trying to portray
someone is kind of gross. So they have like a boil
and like maybe three hairs sticking out. What does that look like
if this guy was in real life? And so when you have the ability to use
like displacement maps to really make their skin
super acne ridden or really bumpy
or really like you can just mess them up, I remember that classic
look
of like ruining someone's face. I just use this one
image of like this pizza texture that I used as a displacement map
for all of them, like, I know, like nobody knew, everyone's like,
how do you make these crazy dope? And I'm like, slapping like a medium
resolution pizza texture on their face in the displacement channel. And everyone's like, Holy s***. Like, this is crazy. Like, at this point,
everything's kind of procedural, but at the time I was just making S***
There was so bad under the ho
od, but it Looked fine, so who cares? You know, as long as people are like wowed and it’s
going viral like nobody really cared. I've got a question here
for something I wanted to touch on. Like, yeah, you're in the 3D world,
you do CG work all the time. Any thoughts on printing them out in 3D painting them
having physical versions? I have not seen that. Have you seen that before? Not the physical. Dude, Check this out. I don't want to break anything. Patrick, I apologise. Check this out. oh my g
od
Made in ZBrush textured in ZBrush and was actually 3D printed and printed
the textures right on the models. You can take all these pieces out
like the eyes and stuff and pop them back
in, and the tongue is like so grotesque. That is so cool, man. That was this was a fun one. What was the reason for doing that? Was just a bit of fun, Pretty much. That was when I was scheduled
to do a workshop at the ZBrush Summit. The guys over at ZBrush Paul Gabory
connected me with these guys called Mimaki,
They had this like technology and this is where I'm not even a pro
at any of this. I'm just the guy that was making the stuff
that's like the Fortnite burger. And we just went through
some of my old work and they're like, Ooh, would be so fun if you did one of like these sandwiches
or this Fortnite burger with the tongue. And so I just optimised my scene,
you know, it's a fully poly painted mesh in Zbrush and it looks like
pretty much identical to that. And they were like, Yeah, we can 3D print
this and just project
your poly paint onto the mesh. And I didn't even know
that was a technology. You can take the bun off and the bun
texture is all the way there and like it's really cool. I though is it hand-painted thing? But there's a technology
to put textures onto a 3D print. Yeah, not hand-painted. Yeah, it's crazy and it's like heavy. It's got weight to it, which is I was. I could tell yeag, as you pick it up. I couldn't even tell you how they did
that. I should have asked more questio
ns
when I was there. But, you know, I was doing so much
when I was there and they we linked up and then they shipped this back to me. And I was so pumped when I got it. That's cool. Sweet. That is so cool. I think I'm supposed to do more stuff
with them and go to their studio up in North Georgia
and kind of do more collabs with them. What about your own cereal? A Patrick 4D cereal where all the pieces are
kinda like little 4’s and D’s and there’s some marshmallows
like the Lucky Charms type, rig
ht? That would be so cool. Sometimes I think back and I'm like,
Damn, it's still so early on. Like, I've only been doing this food stuff
for like a year and a half. And in that year
it's like I've made the connections with like Maxon, ZBrush and all these guys
I was doing, like I was doing part of the tour with the design animation
tour with the Maxon Guys. This last year, 2023 was like the year
where I went from like just online stuff to showing up places like people
like knowing me from social
media. And it's still so early on in this game. And I, you know,
I got ideas like collabing with real chefs maybe, and doing like,
who makes the dish better? Me or the guy who actually makes it or. It's early days. Yeah, dude, this the sky's the limit. Something to wrap up on. I know that you do dailies every day. This is a mini daily, so I apologise if you've done enough
dailies and enough work today. This is the test to see
if I can actually make stuff or if I'm just
using Mid Journey every d
ay. This is why we’ve done it Patrick! There's no pressure
and it doesn't need to be rendered. Of course, but it is a logo of ours. The challenge is taking that image
that we've got and turn it into some kind of cake or a biscuit or something
fun that you can do within 10 minutes. Do you accept the challenge? I accept the challenge
and this is every daily I've ever done has ammounted to this point. I don’t know if you've done a ten minute one before,
but this is just keep it simple. Have a bit o
f fun. Do we have a timer? We've got a timer here. 3,2,1. Let's go. Okay, so I have an alpha here. It looks like I'm going to drag, let’s
go with a plain, turn this up here, I'm
actually going to extrude it as a mask. So let's see. Did you do the pen grab Patrick? Sorry. You know, you know the special pen grab! I’m gonna grab the pen, here we go. Yeah, Yeah. BOOM. Wicked nice. Let's go. Sorry. I've just wasted 10 seconds. All right, let's go. Here. Let's grab this Alpha. here just going to kind
of eyeball something like that. Then maybe just boost the mask
a little bit. We have the 3D extruded mesh,
so I'm trying to think what we need to do. What would be the best. Okay. We have got one minute 40 gone. Okay. Could be worse. Could be worse. Here we go. Looking like a like a snack already. I can imagine. I'm trying to think of like what's. Have you seen those chocolate covered
pretzels? Yeah, right. alright I'm going to go,
I will go with the pretzel idea, I'm creating a new layer here.
I’ll use this top layer to sprinkle salt. Ohh salty pretzel? So I'm going to go here, re-mesh this to take some of the stuff out. So come time I do redistribute
salt on this thing. It's not to dense. We're also going to hide this. So in ZBrush you call this nano mesh. So I'm going to go insert nano mesh
poly group all create different like salt flakes and then we're gonna go
and randomly distribute these, take the placement off,
maybe randomise the size, the rotation. And what's cool about nano
mesh is you can actually edit this mesh
on the left while seeing it on the right. So you can like
maybe do something like this. so that's a close up of the sprinkles
essentially? Yeah. Which is also being randomised by. Cool man. By the other parameter.
So when I jump out of this. of course that's so, so cool. When I jump out, we actually have
something that looks a little bit more. Yeah, kind of like salt. And the cool thing about this is
I can still move the bottom of the mesh without disrupti
ng the salt
so I can, like, move this stuff down. The salt is not actually being affected. It's just kind of moving all this stuff
down. So we got that. We can hop back over to this other mesh and maybe highlight
This is the dope thing about poly groups I can select just this portion and like,
grow the selection. yeah. Maybe poly group that, mask it. 5 minutes gone, 5 minutes left and it's looking tasty. And then maybe some drizzle or something. yeah. is that I've seen on the videos where you
ju
st literally draw with, with your wacom and it kind of The mass curve pen,
so I can just go boom, boom, boom. And the cool thing about this
is it sees the height of the mesh and then I can just
grow a mask from that. And then when I grow the mask and go sub tool, extract, except polish. you make it look so easy, Patrick. You make it look. And we have some sort of like pretzel
here. (Hell, yeah). It's maybe a little bit higher resolution. And then when I take the contrast down,
you can get from l
ooks a little bit jagged over there to something
that looks really nice and smooth. And then it kind of drizzles
just like that. And I'm trying to think
what else? Like any. I think we've got our new logo! Little food logo. Yeah. Send us an invoice after this. Patrick. All right. Yeah. So I'm going to mask this part again. Feather the mask. How much time we got? We are. It's 6 minutes. 30 have gone. Okay, perfect. Last thing we have here,
this unmasked portion, this new feature and ZBrush 2024.
You can use the maxon noises,
which are like just the ZBrush noises So I can mix the noise off and I can take the scale here
masked by noise. And then just do like something like that, to get a little bit of texture
in the bottom. And I think that should be like for the most part, it
got a little bit of stuff going on here. Inflict that together. It's kind of collapsed This
this stuff here. Oops. you know, your beans, it’s wizardry. This is unfolding before our eyes. This is. Every day,
every ev
ery day doing this stuff. You get so used to it. And the cool thing about once you collapse these salt particles,
when you can use the some like the move topology tool, you can actually move them individually
without distorting them at all. You can just move them,
you know, i don’t like this one. You can move this here
and then you have all that there. Does that snap to surface? Yeah, I think there's there's ways
you can snap to sefance, This one is not specifically you can just
kind of move it,
move it across. But there's ways in like using curves that you can,
smack this stuff to the surface for sure. And I think that's it! (awesome) It's 8 minutes and 15 seconds, up. There's a question. When he's done, done? When's the icing on the cake? My, my version I've done is just I think about like,
what is the Instagram frame going to be? And like, is the average person going to be able to say,
that looks fake or whatever? And if they can't, I'm done. I did my work and I don’t spent too much
time kind of overthinking that stuff. Yeah, Yeah. How much time are we done? I'm just gonna make a plate! Okay, we'll do circle. Okay. We've got one minute. 15 left. Easy. There you go. You go. Boom. Do you not have a library of Patrick's
plates that exist in a cupboard somewhere that you? You’d think i would, but, dude,
I have this weird thing where I feel like I'm cheating
if I don't remake everything from scratch. Other than that, you know, the textures
and then finessing from there. But lik
e, at least with the models,
I got to make them from scratch. Nice. Maybe something like. Your favorite type of plate to model
Patrick. Go. Bowls are fun, I think. I think a good Ramen Bowl’s good. You've got 15 seconds left, countdown! ten, nine, eight, seven, six, five, four, three, two, one. Patrick, Wacom Pen down. That is the complete task. Xenselabs Pen! Okay. I recently switched over. Nice shoutout. That was so fun and I hope you enjoyed it. We have got a very quick couple of images
that
you need to tell us. Is it a 3D render
or is it a photo of a cake? Okay, here we go. First one. Okay. Okay. This is tough.
I think. I think real real. It is cake it. Correct. Patrick, Next one is
is it a cake or is it a fake? Fake you’re saying fake. Yeah,
that is fake. The next one, is it cake
or is it a fake Fake? It is indeed fake. Absolutely. To me,
it was the drizzles on the side. But yeah, something with the even
the floor. That is fake. Indeed. And the next one,
is it a cake or is it a fa
ke cake. That is cake. The next one is is it a cake
or is it a fake? It's like mid journey. It's fake. Fake. It is fake. Yeah, it is very
it does look very MidJourney. Number six is is it real or is it
even if that is cake, you know your cake. And the next one is is it a cake
or is it a fake? That's real. That is indeed cake. Patrick, you good man! Of course. I was expecting nothing less. That is number seven. Number eight is a cake. Or is it a fake? That's it, real In fact, that's a fake. That'
s fake. That's fake. Yeah. That's good. Number nine is is it a cake
or is it a fake? That's cake. That is cake. We got one left. Is a cake
or is it a fake? Fake That is fake. It's something about strawberry. You can tell the difference there on the
strawberries compared to the real ones. There's a lot of detail
going on in a real strawberry. Cake in the cake, texture in the middle. It's a little bit like carpet,
but they're getting close man! it's hard to nail food. So it's like these are good.
Patrick, just wanna say that was hella fun and I could literally hang out
which I will be I'll be in the dailies. Yeah, man. Please keep pulling up. I won't pause the music again. I'm sorry, and I'll get involved. Okay? Thanks for having me. This is great. It was. It was really fun. Like chopping it up
and getting to be on this. Like,
it's always fun to be able to talk about, like, the history and where I'm headed
and just other other stuff about what people are doing
and even fun activities lik
e that. It was first time I did like a game like
that. That was really fun Awesome. Well, thanks Patrick. I'm really glad you enjoyed it
talking about the future anything going on that you any news anything that you want to tell us
before we jump off? Anything going on? Any news? Let's see. Yeah. I mean this year be be ready
and on the lookout for stuff to be like on the store shelves, which,
you know, everything that I can post. It'll be on my Instagram
and just stuff that you can look out for
and different stores and I got a few
projects that are are dropping soon, which that's a new way for me
just being it usually it's digital being a 3D artist, but to have this stuff
actually on brand shelves is awesome. Master class news will be,
you know, that's, that's a long term thing so I can't promise that very soon
but you will hear about it any news or updates that'll be on my IG
For anybody doesn't know, if they've been living under a rock in 3D
world. We'll put all the handles
and all t
hat stuff. Of course you've got a massive following
and i just want to say Thank you. That's been an absolute pleasure Patrick really great to meet you
and we'll we'll catch up soon. Likewise. Man, I appreciate it. Thank you. Take it easy.
Bye Patrick and Steve say goodbye The GOAT! Easy Man bye Patrick
Comments
If you enjoyed this episode, please give it a like 👍It really does make all the difference to our channel and it helps us to understand the kind of guests you enjoy most. Thanks all for watching and your continued support on this channel ❤
Phenomenal work!!! Patrick has just earned a new hunrgy fan! Really interesting episode! Thank you for sharing! 🎂😍🤤
If you would like to join The Patrick 4D Discord Server, we have put the invite link in the description below. His daily streams are such a vibe, go hang. 🔥
what an episode think its my favourite so far! 🔥🤩Great work Patrick, the level of detail and texture in the foods are insane i just want to zoom in even closer haha 🤣 well done guys amazing work !!!
👏👏👏👏👍Best one
I like the way you do these unique talent videos please do a video hon how to set rates for such projects and how to figure this money part out how much these projects cost etc. thanks.
lmfao! Orr.. PBrush lol!
How do you rate Patrick's final render from the 10 minute challenge? 👀
This should just be cake or fake the whole video.