Main

Phantom Liberty WILL Change how you play Cyberpunk 2077...

A new Cyberpunk 2077: Phantom Liberty Gameplay trailer has arrived and shows us a lot in a short space of time. Let's break down all the hidden details to learn what's changing! Support the channel on Patreon: https://www.patreon.com/sambram Get Phantom Liberty through my affiliate link: https://af.gog.com/en/game/cyberpunk_2077_phantom_liberty?as=1803766129 Get Cyberpunk 2077 through my affiliate link: https://af.gog.com/game/cyberpunk_2077?as=1803766129 Get Cyberpunk 2077 with Phantom Liberty through my affiliate link: https://af.gog.com/game/cyberpunk_2077_phantom_liberty_bundle?as=1803766129 All Cyberpunk Rankings: https://youtube.com/playlist?list=PL_pHcXEBLuoinJ4zddJaMGiotSqzEvwi7 All Ownable Cars Ranked: https://youtu.be/SQO9WyHsiUo Comment below your favourite Cyberpsycho Gig and Why! #cyberpunk2077 #cyberpunk #gaming Music: Tracks from Cyberpunk 2077 Deflector by Ghostrifter http://bit.ly/ghostrifter-yt Creative Commons — Attribution-ShareAlike 3.0 Unported — CC BY-SA 3.0 Free Download: https://hypeddit.com/track/ymgcr0 TIMESTAMPS 00:00 Intro 00:32 Dismounting Vehicles 01:05 Mr Hands Expansion 01:45 New Black Market Weapons 03:48 Revamped Cyberware 04:52 Revamped Perks 07:36 Combat Perks 09:00 Relic Skill Tree 09:49 New Vehicles 10:55 Police & Vehicle Combat 12:03 Other New Features 13:45 More Mr Hands 14:07 Conclusion

Sam Bram

6 months ago

so we've known for a while that Phantom Liberty  is essentially going to transform cyberpunk into a version 2.0 but thanks to the new trailer  entitled new ways to play we now have a ton of very specific details on just what that's  going to look like with a gameplay showcase featuring combat changes a look into all  the redesigned perk trees as well as the New Relic tree as well as a Showcase of  several new weapons and vehicles with some awesome unique abilities there's a whole  load of stuff
to break down from this trailer and many tiny details which can easily be missed  so without further Ado let's dive right into it so right off the bat we can already see a small  but important change to how we Dismount vehicles or at the very least bikes beforehand if  you wanted to Dismount you'd either have to gingerly step off and slow down if riding at  speed or go cascading into a barrier in which case you'd have no control until you land  this change now though of course means we can dive
into fights with style and fluidly  transition from vehicle to pedestrian mode V my favorite Merc Welcome To Dog town  there's a Job coordinates provided you know what to do and now it's on to yet another  much needed expansion from the base game Mr Hands literally has one Pacifica gig which I've  explored in this video so fortunately it appears we're getting more from him in this new update  he's set to play some sort of part in Phantom Liberty so whether his gigs will be exclusively  tied to t
hat is unclear but good to see that he's getting more oh and by the way if you haven't  picked up the DLC yet and are planning to then doing so via my link down below is a great  way to support the channel at no extra cost The Logical choice now another look at the  black market here and we already got a decent walkthrough of this place a little while back this  is where we'll be able to buy a ton of uniques not available in the base game with the canonical  reasoning being that Dogtown is able
to procure Black Market Goods given that it sits outside  of any governing bodys jurisdiction and we can see at the top of the Showcase here that they're  all marked a legal order appears to be a unique variant of the satara about time since we didn't  have one in the base game and it's the only Tech shotgun we can get grit seems like something of  a Last Stand sidearm and kind of reminds me of the little jolt Nerf guns which fire a single  round not quite sure how it's going to weigh up against
the others but hey maybe this small  thing packs one hell of a punch the warden SMG seems interesting and we've seen it in use more  during previous gameplay footage in fact looking at it now it kind of appears like it's powered by  the same battery that I'd use on a drill so who knows maybe there'll be some sort of charge-based  mechanic tied to it new sniper rifles are always welcome of course given I found them one of the  less rewarding gun types to Spec into in the base game with Precision
rifles generally being a much  better choice this one seems pretty powerful and judging by the scope I'd say it's either closer  range than some of its counterparts or is a smart gun therefore rivalling the Ashura Hercules is  purely branded as special and seems pretty heavy duty presumably it's going to fire somewhat  explosive rounds and feature as a closer quarters alternative to the O'Five sniper something which  definitely would be a huge welcome addition to Berserker tank style builds and
finally rasetsu  sits alongside the nekamata in the fact that it's spread up reminds me of a railgun with three  rounds before reloading it seems this is no doubt can be one of the most powerful single shot guns  in the game and I cannot wait to try out a sniper build with it additionally we get this cool shot  of a katana with a glowing red blade something that we've seen before in showcases and no doubt  another cool unique now onto cyberware and at first glance this Ripperdoc looked a little
like  Viktor however clearly upon closer inspection it's someone completely different and it makes total  sense that Dogtown should bring with it at least one new Ripperdoc if not more pedaling by the  looks of things at some unrecognized new gear as well and in this menu in fact is our first look  at the cyberware limitation mechanic it looks like we're gonna have about 250 points to spend  with each piece of installed cyberware totaling up to varying numbers for example a legendary  bioconduc
tor which gets added here appears to be worth 20 points now obviously this is going  to mean having to plan your builds carefully prioritizing which items are most useful over the  ones which are just kind of good to have on the right as well is another meter which looks kind  of like body armor presumably there's a limit here since there's only so much body that you  can cover in armor and the more you're covered the more damage you'll negate I suppose now we  know already that clothing except
for actual body armor is no longer going to affect armor  stats therefore the majority of heavy lifting on that front is also going to be in the cyberware  you install I'm ready get this show on the road and now back to the actual combat Showcase with  slamming this hammer down being everything that berserks Superhero Landing should have been  we've also got a lunge attack here followed by V throwing what looks to be a tomahawk now  this is something I'm hugely happy about since tomahawks weren'
t actually throwable in the  base game rendering them essentially useless since you couldn't use their coolest ability and  now we get a complete look at all the redesigned perk trees these things aren't labeled but it's  clear from looking at many of the symbols that a lot of them have just been repurposed from the  base game though just because the artwork is the same it does not mean the perk is going to  be identical we've already heard in interviews that the devs really wanted to move away
from the  incremental stat boosts adopting a system instead that had more tangible realized changes that  you'd actually notice in Combat gameplay also the entire makeup of the perk tree is completely  different no longer are all perks created equal some of the larger ones seen no doubt grants some  kind of call ability whereas the smaller ones next to them likely feed into some somehow improving  that ability specifically for example we've got this perk featuring Rebecca in the body section  wh
ich just going out on a limb here and guessing contributes somehow to our proficiency with  shotguns probably in some Berserker style fashion given that it's Rebecca and she's a little off  the rails much of intelligence still seems tied to the crafting of quickhacks with bartmoss Legacy  sitting proudly at the top of him though there's also plenty of other things to unlock aside from  the crafting elements as for cool this one's kind of clear we've got plenty of knife related perks  still then
in the middle some abilities based to dashing or possibly sneaking around and then on  the left some Gunslinger related stuff a type of build which definitely belongs in the cool  section now whether or not that means they're doing away with cold blood a bit it remains to  be seen now onto Tech and again this appears a very crafting oriented tree with most of the  perks seeming to revolve around that and grenade still and Tech weapons seemingly getting their  own dedicated section over here fina
lly we have reflexes which is indeed exactly the same as the  image which leaked a little while ago in fact this one appears at a simple glance of the image to be  kinda similar to cool with the three focuses from left to right being guns dashing slash moving  and Blades so it'll be cool to get an actual look at the perks themselves to see how these ones  differ also notice how in every skill tree there's a solitary perk which appears entirely related to  Vehicles clearly some of the vehicular a
bilities won't be getting unlocked by default and that  fluid Dismount say which I praised at the start of the video may actually only be unlockable  with a perk I guess that kind of makes sense since dismounting from a moving bike probably  isn't as easy as Tom Cruise makes it look now a look into some of them in action interesting  to see we'll be getting perks specifically focused on finishers I mean they look cool as hell  though I'm curious to see what kind of edge that actually gives us in
combat presumably it'll be an  insta kill which triggers at varying percentages depending on the perks level then bullet deflect  is obviously a very exciting one since it makes blade builds without a sandevistan a lot more  viable and appears unlockable pretty early then opportunist is tied directly to the Blade Runner  finisher perk and feels ripped Straight Out of Space Marine seemingly making you able to grab an  enemy mid fights and finish them more quickly then it looks like air Dash allo
ws you to avoid enemy  fire and move around the battlefield a lot more easily whilst Savage sling is going to allow you  to throw bodies yes we could kinda do that before but not in a combat scenario like this then pull I  guess as a clay pigeon shooting reference meaning we can throw and shoot a grenade in mid-air I  mean that's something I and many others have been doing already it's perfectly possible in the  base game and not that difficult to pull off but it's cool to see it get its own per
k then finally  Dead Eye I guess is going to make it easier to secure headshots with revolvers kinda like the  Deadshot Daiquiri perk in COD zombies and whilst I'd question the fun of perks which essentially  enables some form of Aimbot it does make sense in this technological setting and I mean I guess if  you don't feel you need something like that then the perks can just be better spent elsewhere again  it's essentially going to be about what you as a player prioritize after that we get a loo
k  at the Relic tree not unlocked by traditional leveling up but instead by securing Relic points  around Dogtown I've said it before but it's essentially the same end game level abilities we  saw from the mutagen Tree in Blood and wine nine abilities here so hopefully that means nine Relic  points if we want to unlock them all if not it's simply again gonna be a case of prioritizing  launch capacity override May finally make the projectile launcher a viable combat weapon  to use since it was ve
ry underpowered before unless you had tranq darts in which case it was  an unsatisfying insta down and this is going to allow us to use it by firing multiple rounds one  after the other spatial mapping I guess will make the Mantis blades more powerful whilst limiter  removal boosts the potency of the mono wire makes sense then given the alignment of these four along  the top that this fourth one would somehow offer a boost to the gorilla Arms job done premium work  V I'm closing the gig and send
ing you a little bonus something that will spear you home safely  and then we're on to Vehicles it's already been confirmed that the entire way we acquire these  is set to be fully revamped with us now having to go through muamar El Capitan Reyes and complete  various vehicle-related jobs for him these are said to never run out which I guess means there's  no limit anymore on just how many vehicles we can own and how they'll vary in appearance though  it's nice to see some of the new ones here a
few more civilian-based cars first and foremost some  cool limousine SUV and a sweet new Quadra which definitely isn't a type 66 and then there's the  Barghest military Thornton which we saw back in the second trailer I believe after that it's a tiny  4x4 off-roader made by the same company who make the maimai so a fan favorite wedding to happen  there and now the highly anticipated Spy Cars the Herrera Outlaw already looked kind of like a modern Aston Martin and now it's actually got guns in t
he front thenshion coyote was already  probably the best off-roader car in the game and now we're looking at a variant of that which  also houses weapons too of course this is only really relevant thanks to the introduction of  vehicle combat and a police system overhaul police and Maxtac will of course chase you now  and it's awesome to see us donuting our way out of a tough situation by spraying lead from the  car what's more it appears we can even use other vehicles on the road to create dist
urbances and  traffic with hacking allowing for three options self-destruct which notably requires a lot more  RAM as well as flooring it or emergency braking which are cheaper imagine being stuck in a car  chase only to get away by just emergency braking all the police vehicles behind you or better still  emergency braking ourselves before forcing them to floor it whilst we turn down some side alley  hopefully it'll make the roads of night City feel a lot more alive and less like the simple pat
hs  connecting us from A to B and up next we get full confirmation that we can actually shoot out tires  now which I guess will serve as both the benefit and a hindrance for us should we lose our own  tires Maxtac do already come after you in the base game if you're really bad and if they do it's  practically a death sentence though fortunately now it seems whilst law enforcement are going to be a lot  more responsive to us standing against them should prove a lot more doable and fun so finally
as V  drives into the distance we get a list of actual things which are being added some are absolutely  no surprise whatsoever others are nice to have confirmed notably I'm very happy to hear that  there'll be new story quests and gigs and I'm very much looking forward to making new videos on  those then the endless Dynamic events whilst spoken about before is a very exciting concept to have as  well sure they'll get repetitive eventually after a while but will technically add Limitless  things
to do for those who are so inclined redesigned cyberware in perks obviously a given  and whilst I'm almost sad to say goodbye to the old Dynamic I'm happy to welcome in the new one  that provided it serves as a marked improvement on what was replaced time will tell if that's  the case but it looks promising so far and of course with any expansion increasing the level  cap is absolutely needed since there's more play time being added it's imperative to still feel a  sense of progression through
all that new content the revamped perk trees as we've seen are  looking kinda Hefty so no doubt it's going to take quite a while to fully Spec into any of  them finally a hundred plus new items weapons cyberware and fashion okay this one excites  me and I can't wait to dive into all the pros and cons of different weapons and cyberware  though the fact that fashion is included in this statement too does make me wonder just how  many new weapons on cyberware there'll actually be could be that ther
e's like 18 new bits of  clothing and just 10 of each of the other two so take that statement with a grain of salt before  getting your hopes up still I think on balance I'd rather less weapons and cyberware which all  feel carefully designed and unique in their own right then a ton of slightly different variants  which just feel forced in to get the numbers up provided there's something new for every build  type I think quality is probably more important than quantity there then to end the trai
ler a  closing shot of presumably Mr hands living it up somewhere which doesn't seem like Pacifica to  me not really a problem since you never meet him there face to face so he could operate remotely  from anywhere in night City but I'm gonna go out on a limb here and wager the palm trees out the  window situate him somewhere up at North Oak could Mr hands be reinvesting his fix and money into  running the North Oak Casino as well well I guess we'll just have to find out when Phantom Liberty  dr
ops in just over a month from now again if you haven't picked it up yet then doing so through  my link helps the channel out at no extra cost so cheers to anyone who does I am seriously stoked to  play this game now and explore all the new details that it has to offer so make sure to subscribe  for everything Phantom Liberty come September currently I'm playing through the mammoth of  an RPG that is Baldur's Gate 3. so expect some stuff on that soon too as well as starfield in  a couple weeks ti
me and thank you as always to my amazing patrons who help to keep the channel and  me alive and fed whilst I make content on these amazing games finally thank you for watching I'm  Sam Bram and I'll see you soon in another video

Comments

@ericmerrill9808

My character has so much cyberware, he’s going to burst into flames when I boot up my save file.

@danpitzer765

When I saw just how extensive the changes are, I resolved to start a 100% fresh run when it's time.

@ToxicDeer

Dude has a great voice and that makes these videos easy to watch.

@EricIsntSmart

Limiter remover boosts gorilla arms. The other relic perk, from the image, seems to be that old monowire hacking we saw

@LordDelCasa

Thank You Sam - and thank you to those others that are patreon subscribers, it's great to see the list slowly growing of us Patreons supporters and look forward to more supporters coming on board...Sam makes some amazing content so lets support him! (Manyo Jackson)

@clarencewalters338

Seeing the savage fling and overclocked gorilla arms made me so happy as a street brawler enjoyer who feels they have no distinction from other melee weapons

@nasferon3520

I was waiting for this video to drop after that trailer hit yesterday. Didn't disappoint either. 10/10.

@faaip0de0oaid

this has been the most in-depth look at the trailer so far, nice work

@NicholasJeffery

Thanks to you putting in the time to go through the video. I wouldn't have noticed the little easter eggs of Edgerunners they added in in the Skill tree section. Also noticed the icon of David Martinez's back in the Tech skill tree.

@YamiOkami

A new video from Sam makes the day much better

@TehSymbiote

A lot have people have covered this topic, but I ignored all of them. And then Sam drops his video on it AND I'M FKN HERE FOR IT!! Ggs Sam, your content is just better. Also Mr. Hands seems to have a different voice actor now

@beerfishtv

Legend! Can't wait for Phantom Liberty to come out!

@a-dezzz

I was waiting for an vid on this as soon as i saw the trailer i was shocked can't wait to see all your other vids from this dlc love the content 😆

@ljaquos

On a similar subject to the Becca perk, if you look in Intelligence right beneath Bartmoss, you can actually see a perk featuring Lucy and her Monowire. That implies to me that Monowire may actually be an Intelligence based weapon now, rather than Cool, likely to help players who want to make a build inspired by Lucy herself. As for the perk featuring David in Tech, that one is really hard for me to say. I imagine Tech will still be a hyper important attribute since crafting Legendary equipment is so powerful, and I don't see that going anywhere, but from a developer standpoint, I have difficulty imagining what that could be. While I'd associate it with Body, I would hazard a guess that a David perk could increase the cap on how much Cyberware you can equip, drawing on his innate resistance to Cyberpsychosis. It would be fitting for him and would make a lot of sense as a legendary tier perk at the end of the skill tree.

@johnroberts838

Brilliant breakdown, thank you Sam 👍👍👍

@exio4

can't wait for your breakdowns of the new district and everything new in the update and expansion!

@the_dead_knight3

I hope it's easier to fill out a build so you can have both combat and utility perks, like being able to craft legendary mods for a damage focused build

@ShaunRansom

Dude! the game looks insane right now. Defo going to have to find a way to juggle this while playing Starfield. So excited for both. Great vid, Sam. Always find my way to your channel every few days :)

@Jslaughter90

Your content is A+. Keep it up.

@Marcin-qy6cn

Good video bro, waiting for more cyberpunk content.