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关于我在Phigros里面制作魔王曲解锁动画的那些事 Part 2

非常感谢PsyDSha的英文字幕!! 首先先感谢大家对上期视频的支持,真的没想到会这么火。这期视频咕了这么久真的真的非常抱歉。 本次做的好像没有上次好,总感觉稿子写得好乱,不过不会有人把这个当做教程吧,不会吧不会吧((( 下期视频等8888点赞了就做(我学聪明了(bushi)) 最后,咕咕咕咕咕咕咕咕

xpeng

2 years ago

​​​ ​*breaths*​ ​​ ​​​ ​*breaths*​ ​​ ​​​ ​*cough cough cough*​ ​​ ​​​ ​*cough cough cough*​ ​​ ​​​ ​Hello there viewers​ ​​ ​​​ ​Hello there viewers​ ​​ ​​​ ​XPeng is back.​ ​​ ​​​ ​XPeng is back.​ ​​ ​​​ ​After I posted part 1​ ​​ ​​​ ​After I posted part 1​ ​​ ​​​ ​and it was greatly received,​ ​​ ​​​ ​and it was greatly received,​ ​​ ​​​ ​I finally pigeon'd together a new part to the series.​ ​​ ​​​ ​I finally pigeon'd together a new part to the series.​ ​​ ​​​ ​I personally felt that the la
st video wasn't very good...​ ​​ ​​​ ​I personally felt that the last video wasn't very good...​ ​​ ​​​ ​I didn't cover the large details​ ​​ ​​​ ​I didn't cover the large details​ ​​ ​​​ ​and focused largely on the small details.​ ​​ ​​​ ​and focused largely on the small details.​ ​​ ​​​ ​So this part might feel different...​ ​​ ​​​ ​So this part might feel different...​ ​​ ​​​ ​It'd probably be "hardcore" and boring to watch.​ ​​ ​​​ ​It'd probably be "hardcore" and boring to watch.​ ​​ ​​​ ​L
et's cut to the chase and get to the video.​ ​​ ​​​ ​Let's cut to the chase and get to the video.​ ​​ ​​​ ​These are the timestamps to each section of the video.​ ​​ ​​​ ​These are the timestamps to each section of the video.​ ​​ ​​​ ​If you're feeling impatient, you can skip ahead to the part you like.​ ​​ ​​​ ​If you're feeling impatient, you can skip ahead to the part you like.​ ​​ ​​​ ​Let's start with the stuff that was missed last part.​ ​​ ​​​ ​Let's start with the stuff that was missed l
ast part.​ ​​ ​​​ ​I started by trying to recreate the illustration in 3D.​ ​​ ​​​ ​I started by trying to recreate the illustration in 3D.​ ​​ ​​​ ​After I finished building the model for the city,​ ​​ ​​​ ​After I finished building the model for the city,​ ​​ ​​​ ​I went with my initial plan​ ​​ ​​​ ​I went with my initial plan​ ​​ ​​​ ​and made the crystals in the illustration.​ ​​ ​​​ ​and made the crystals in the illustration.​ ​​ ​​​ ​Making the model itself was easy.​ ​​ ​​​ ​Making the m
odel itself was easy.​ ​​ ​​​ ​Just take a low-vertex sphere and drag some points around!​ ​​ ​​​ ​Just take a low-vertex sphere and drag some points around!​ ​​ ​​​ ​The texture was the hard part though...​ ​​ ​​​ ​The texture was the hard part though...​ ​​ ​​​ ​I referenced a tutorial I saw​ ​​ ​​​ ​I referenced a tutorial I saw​ ​​ ​​​ ​on crystal textures.​ ​​ ​​​ ​on crystal textures.​ ​​ ​​​ ​From its teachings, I added a light source inside the crystals​ ​​ ​​​ ​From its teachings, I add
ed a light source inside the crystals​ ​​ ​​​ ​But because Cycle had a hard time​ ​​ ​​​ ​But because Cycle had a hard time​ ​​ ​​​ ​TL Note: Cycle is referring to a rendering engine in Blender.​ ​​ ​​​ ​TL Note: Cycle is referring to a rendering engine in Blender.​ ​​ ​​​ ​trying to mimic the texture there,​ ​​ ​​​ ​trying to mimic the texture there,​ ​​ ​​​ ​this was the best I was able to achieve.​ ​​ ​​​ ​this was the best I was able to achieve.​ ​​ ​​​ ​After applying the texture, I grouped
the crystals together.​ ​​ ​​​ ​After applying the texture, I grouped the crystals together.​ ​​ ​​​ ​I set the parent-child links and then I copied a whole bunch out​ ​​ ​​​ ​I set the parent-child links and then I copied a whole bunch out​ ​​ ​​​ ​and placed them roughly where they belong.​ ​​ ​​​ ​and placed them roughly where they belong.​ ​​ ​​​ ​At first, I thought the crystals were hanging off some string...​ ​​ ​​​ ​At first, I thought the crystals were hanging off some string...​ ​​ ​​
​ ​But when I sent it to the group chat for everyone to comment on​ ​​ ​​​ ​But when I sent it to the group chat for everyone to comment on​ ​​ ​​​ ​they told me that was rain, not string...​ ​​ ​​​ ​they told me that was rain, not string...​ ​​ ​​​ ​By that time, I've already rendered the files​ ​​ ​​​ ​By that time, I've already rendered the files​ ​​ ​​​ ​and was giddily waiting to open After Effects.​ ​​ ​​​ ​and was giddily waiting to open After Effects.​ ​​ ​​​ ​But I wasn't paying attenti
on, and didn't dodge in time.​ ​​ ​​​ ​But I wasn't paying attention, and didn't dodge in time.​ ​​ ​​​ ​TL Note: This was a Chinese joke that spawned from LoL, how they used "E" and couldn't dodge in time.​ ​​ ​​​ ​TL Note: This was a Chinese joke that spawned from LoL, how they used "E" and couldn't dodge in time.​ ​​ ​​​ ​Back to the drawing board.​ ​​ ​​​ ​Back to the drawing board.​ ​​ ​​​ ​QAQ​ ​​ ​​​ ​QAQ​ ​​ ​​​ ​We'll be right back​ ​​ ​​​ ​We'll be right back​ ​​ ​​​ ​*cough cough*​ ​​
​​​ ​*cough cough*​ ​​ ​​​ ​I silently went back and removed the strings​ ​​ ​​​ ​I silently went back and removed the strings​ ​​ ​​​ ​leaving just one.​ ​​ ​​​ ​leaving just one.​ ​​ ​​​ ​I adjusted it a bit​ ​​ ​​​ ​I adjusted it a bit​ ​​ ​​​ ​and applied the water texture to it. (See part 1)​ ​​ ​​​ ​and applied the water texture to it. (See part 1)​ ​​ ​​​ ​And as before,​ ​​ ​​​ ​And as before,​ ​​ ​​​ ​make a plane and toss the water into Blender's particle system.​ ​​ ​​​ ​make a plane
and toss the water into Blender's particle system.​ ​​ ​​​ ​Change some physics​ ​​ ​​​ ​Change some physics​ ​​ ​​​ ​and it looks like a rainstorm now.​ ​​ ​​​ ​and it looks like a rainstorm now.​ ​​ ​​​ ​Next up is the character part.​ ​​ ​​​ ​Next up is the character part.​ ​​ ​​​ ​My first thoughts after seeing the illustration​ ​​ ​​​ ​My first thoughts after seeing the illustration​ ​​ ​​​ ​was to find an animator from the Art Group,​ ​​ ​​​ ​was to find an animator from the Art Group,​ ​
​ ​​​ ​and ask them to make a 6-12fps animation drawing the blade​ ​​ ​​​ ​and ask them to make a 6-12fps animation drawing the blade​ ​​ ​​​ ​Of course, this was too ambitious...​ ​​ ​​​ ​Of course, this was too ambitious...​ ​​ ​​​ ​TL Note: Literally "big peach"​ ​​ ​​​ ​TL Note: Literally "big peach"​ ​​ ​​​ ​And it didn't happen.​ ​​ ​​​ ​And it didn't happen.​ ​​ ​​​ ​So I had to do it myself in ​Ae.​ ​​ ​​​ ​So I had to do it myself in ​Ae.​ ​​ ​​​ ​Below are the thoughts that came to min
d:​ ​​ ​​​ ​Below are the thoughts that came to mind:​ ​​ ​​​ ​TL Note: Overlapping Sounds​ ​​ ​​​ ​TL Note: Overlapping Sounds​ ​​ ​​​ ​*cough*​ ​​ ​​​ ​*cough*​ ​​ ​​​ ​First, open Photoshop.​ ​​ ​​​ ​First, open Photoshop.​ ​​ ​​​ ​Then, see how the artist split the layers.​ ​​ ​​​ ​Then, see how the artist split the layers.​ ​​ ​​​ ​Umm... Uhh...​ ​​ ​​​ ​Umm... Uhh...​ ​​ ​​​ ​I think I remember saying I wanted to animate drawing the blade...​ ​​ ​​​ ​I think I remember saying I wanted to a
nimate drawing the blade...​ ​​ ​​​ ​It's fine. Don't panic.​ ​​ ​​​ ​It's fine. Don't panic.​ ​​ ​​​ ​Through my experience in making multiple PVs​ ​​ ​​​ ​Through my experience in making multiple PVs​ ​​ ​​​ ​I've learned how to skillfully use the Clone tool!​ ​​ ​​​ ​I've learned how to skillfully use the Clone tool!​ ​​ ​​​ ​This is cakewalk for me!​ ​​ ​​​ ​This is cakewalk for me!​ ​​ ​​​ ​Wait!​ ​​ ​​​ ​Wait!​ ​​ ​​​ ​*sudden realization*​ ​​ ​​​ ​*sudden realization*​ ​​ ​​​ ​How dafuq w
ould I clone out​ ​​ ​​​ ​How dafuq would I clone out​ ​​ ​​​ ​a sword that the artist never drew?!​ ​​ ​​​ ​a sword that the artist never drew?!​ ​​ ​​​ ​a sword that the artist never drew?!​ ​​ ​​​ ​a sword that the artist never drew?!​ ​​ ​​​ ​AAAAAAAAAAAAAAAAAAAAAAAAA​ ​​ ​​​ ​AAAAAAAAAAAAAAAAAAAAAAAAA​ ​​ ​​​ ​AAAAAAAAAAAAAAAAAAAAAAAAA​ ​​ ​​​ ​AAAAAAAAAAAAAAAAAAAAAAAAA​ ​​ ​​​ ​AAAAAAAAAAAAAAAAAAAAAAAAA​ ​​ ​​​ ​AAAAAAAAAAAAAAAAAAAAAAAAA​ ​​ ​​​ ​AAAAAAAAAAAAAAAAAAAAAAAAA​ ​​ ​​​ ​AAAAAAAA
AAAAAAAAAAAAAAAAA​ ​​ ​​​ ​AAAAAAAAAAAAAAAAAAAAAAAAA​ ​​ ​​​ ​AAAAAAAAAAAAAAAAAAAAAAAAA​ ​​ ​​​ ​AAAAAAAAAAAAAAAAAAAAAAAAA​ ​​ ​​​ ​AAAAAAAAAAAAAAAAAAAAAAAAA​ ​​ ​​​ ​AAAAAAAAAAAAAAAAAAAAAAAAA​ ​​ ​​​ ​AAAAAAAAAAAAAAAAAAAAAAAAA​ ​​ ​​​ ​AAAAAAAAAAAAAAAAAAAAAAAAA​ ​​ ​​​ ​AAAAAAAAAAAAAAAAAAAAAAAAA​ ​​ ​​​ ​AAAAAAAAAAAAAAAAAAAAAAAAA​ ​​ ​​​ ​AAAAAAAAAAAAAAAAAAAAAAAAA​ ​​ ​​​ ​AAAAAAAAAAAAAAAAAAAAAAAAA​ ​​ ​​​ ​AAAAAAAAAAAAAAAAAAAAAAAAA​ ​​ ​​​ ​AAAAAAAAAAAAAAAAAAAAAAAAA​ ​​ ​​​ ​AAAAAAAAAAAAAAAAAA
AAAAAAA​ ​​ ​​​ ​AAAAAAAAAAAAAAAAAAAAAAAAA​ ​​ ​​​ ​AAAAAAAAAAAAAAAAAAAAAAAAA​ ​​ ​​​ ​AAAAAAAAAAAAAAAAAAAAAAAAA​ ​​ ​​​ ​AAAAAAAAAAAAAAAAAAAAAAAAA​ ​​ ​​​ ​AAAAAAAAAAAAAAAAAAAAAAAAA​ ​​ ​​​ ​AAAAAAAAAAAAAAAAAAAAAAAAA​ ​​ ​​​ ​AAAAAAAAAAAAAAAAAAAAAAAAA​ ​​ ​​​ ​AAAAAAAAAAAAAAAAAAAAAAAAA​ ​​ ​​​ ​AAAAAAAAAAAAAAAAAAAAAAAAA​ ​​ ​​​ ​AAAAAAAAAAAAAAAAAAAAAAAAA​ ​​ ​​​ ​AAAAAAAAAAAAAAAAAAAAAAAAA​ ​​ ​​​ ​AAAAAAAAAAAAAAAAAAAAAAAAA​ ​​ ​​​ ​We'll be right back​ ​​ ​​​ ​We'll be right back​ ​​ ​​​ ​TL No
te: Literally "Cloth Star"​ ​​ ​​ ​This won't do.​ ​​ ​​​ ​TL Note: Literally "Cloth Star"​ ​​ ​​ ​This won't do.​ ​​ ​​​ ​I have to get the experts from the Art Group to help me.​ ​​ ​​​ ​I have to get the experts from the Art Group to help me.​ ​​ ​​​ ​TL Note: Da Lao is used here to represent camaraderie and a sense of seniority ​ ​​ ​​​ ​TL Note: Da Lao is used here to represent camaraderie and a sense of seniority ​ ​​ ​​​ ​I went to the Arts Group and courageously asked if anyone was free.
​ ​​ ​​​ ​I went to the Arts Group and courageously asked if anyone was free.​ ​​ ​​​ ​Luckily, Qing Niao was able to help.​ ​​ ​​​ ​Luckily, Qing Niao was able to help.​ ​​ ​​​ ​I didn't want to ask too much of her...​ ​​ ​​​ ​I didn't want to ask too much of her...​ ​​ ​​​ ​I just needed her to separate the arm and the sword out...​ ​​ ​​​ ​I just needed her to separate the arm and the sword out...​ ​​ ​​​ ​The rest I can split myself.​ ​​ ​​​ ​The rest I can split myself.​ ​​ ​​​ ​The first s
tep behind an animated illustration is the figure out the hair.​ ​​ ​​​ ​The first step behind an animated illustration is the figure out the hair.​ ​​ ​​​ ​This is the basics.​ ​​ ​​​ ​This is the basics.​ ​​ ​​​ ​Then, see what else in the illustration​ ​​ ​​​ ​Then, see what else in the illustration​ ​​ ​​​ ​can move or sway.​ ​​ ​​​ ​can move or sway.​ ​​ ​​​ ​Separate them out, one by one,​ ​​ ​​​ ​Separate them out, one by one,​ ​​ ​​​ ​then fill in the background.​ ​​ ​​​ ​then fill in th
e background.​ ​​ ​​​ ​The dress here has two ribbons,​ ​​ ​​​ ​The dress here has two ribbons,​ ​​ ​​​ ​I separated them out.​ ​​ ​​​ ​I separated them out.​ ​​ ​​​ ​As for the dress' background, I took Qing Niao's advice​ ​​ ​​​ ​As for the dress' background, I took Qing Niao's advice​ ​​ ​​​ ​B L A C K   I T   A L L   O U T​ ​​ ​​​ ​B L A C K   I T   A L L   O U T​ ​​ ​​​ ​(We were just lazy)​ ​​ ​​​ ​(We were just lazy)​ ​​ ​​​ ​It hasn't even been long since I separated all the layers​ ​​ ​
​​ ​It hasn't even been long since I separated all the layers​ ​​ ​​​ ​TL Note: ​.psd is the Photoshop file extension​ ​​ ​​​ ​TL Note: ​.psd is the Photoshop file extension​ ​​ ​​​ ​and Qing Niao has already sent the .psd files over.​ ​​ ​​​ ​and Qing Niao has already sent the .psd files over.​ ​​ ​​​ ​A whole sword and separated arm.​ ​​ ​​​ ​A whole sword and separated arm.​ ​​ ​​​ ​Absolutely beautiful!​ ​​ ​​​ ​Absolutely beautiful!​ ​​ ​​​ ​I can't thank Qing Niao enough for this!​ ​​ ​​​
​I can't thank Qing Niao enough for this!​ ​​ ​​​ ​I merged the two ​.psd files,​ ​​ ​​​ ​I merged the two ​.psd files,​ ​​ ​​​ ​organized the layers,​ ​​ ​​​ ​organized the layers,​ ​​ ​​​ ​and then opened up ​Ae​, tossing the ​.psd into there.​ ​​ ​​​ ​and then opened up ​Ae​, tossing the ​.psd into there.​ ​​ ​​​ ​First thing to animate was the hair swaying in the wind.​ ​​ ​​​ ​First thing to animate was the hair swaying in the wind.​ ​​ ​​​ ​This is fairly common in Pigeon Game PVs.​ ​​ ​​​
​This is fairly common in Pigeon Game PVs.​ ​​ ​​​ ​The actual execution isn't hard,​ ​​ ​​​ ​The actual execution isn't hard,​ ​​ ​​​ ​add some anchor points onto the separated hair,​ ​​ ​​​ ​add some anchor points onto the separated hair,​ ​​ ​​​ ​and then use Auto Sway to get this done.​ ​​ ​​​ ​and then use Auto Sway to get this done.​ ​​ ​​​ ​Many thanks to V17AMax for the script!​ ​​ ​​​ ​Many thanks to V17AMax for the script!​ ​​ ​​​ ​These were roughly the values I used,​ ​​ ​​​ ​These
were roughly the values I used,​ ​​ ​​​ ​most important of all is the "Lag Factor"​ ​​ ​​​ ​most important of all is the "Lag Factor"​ ​​ ​​​ ​I don't even know what this is,​ ​​ ​​​ ​I don't even know what this is,​ ​​ ​​​ ​but you can't go wrong with changing this!​ ​​ ​​​ ​but you can't go wrong with changing this!​ ​​ ​​​ ​Q: How do you learn to use a plug-in?​ ​​ ​​​ ​Q: How do you learn to use a plug-in?​ ​​ ​​​ ​A: Watch tutorials and experiment with the variables.​ ​​ ​​​ ​A: Watch tutor
ials and experiment with the variables.​ ​​ ​​​ ​*cough cough*​ ​​ ​​​ ​*cough cough*​ ​​ ​​​ ​Because the dress here has two distinct sides to animate,​ ​​ ​​​ ​Because the dress here has two distinct sides to animate,​ ​​ ​​​ ​I cut it in half, pre-composed them together,​ ​​ ​​​ ​I cut it in half, pre-composed them together,​ ​​ ​​​ ​then used the script on the composite.​ ​​ ​​​ ​then used the script on the composite.​ ​​ ​​​ ​Now, the swaying effects are basically all done.​ ​​ ​​​ ​Now, th
e swaying effects are basically all done.​ ​​ ​​​ ​I said before in the comments for the Infinity Heaven PV,​ ​​ ​​​ ​I said before in the comments for the Infinity Heaven PV,​ ​​ ​​​ ​"The anchor points in ​Ae are very rigid".​ ​​ ​​​ ​"The anchor points in ​Ae are very rigid".​ ​​ ​​​ ​Since there's still some more steps to do after this,​ ​​ ​​​ ​Since there's still some more steps to do after this,​ ​​ ​​​ ​I confirmed that there's no problem with the sway speed or whatnot​ ​​ ​​​ ​I confirm
ed that there's no problem with the sway speed or whatnot​ ​​ ​​​ ​and independently rendered out the dress and the hair.​ ​​ ​​​ ​and independently rendered out the dress and the hair.​ ​​ ​​​ ​The export file format was QuickTime,​ ​​ ​​​ ​The export file format was QuickTime,​ ​​ ​​​ ​aka ​.mov.​ ​​ ​​​ ​aka ​.mov.​ ​​ ​​​ ​The video was encoded in GoPro Cineform.​ ​​ ​​​ ​The video was encoded in GoPro Cineform.​ ​​ ​​​ ​This encoding supports transparent channels​ ​​ ​​​ ​This encoding supp
orts transparent channels​ ​​ ​​​ ​and it also supports compression,​ ​​ ​​​ ​and it also supports compression,​ ​​ ​​​ ​keeping the size moderately small.​ ​​ ​​​ ​keeping the size moderately small.​ ​​ ​​​ ​Most importantly, is that it is highly compatible with ​Pr ​and Ae​ ​​ ​​​ ​Most importantly, is that it is highly compatible with ​Pr ​and Ae​ ​​ ​​​ ​I recommend it.​ ​​ ​​​ ​I recommend it.​ ​​ ​​​ ​For more in regards to the encoding and the file format,​ ​​ ​​​ ​For more in regards to
the encoding and the file format,​ ​​ ​​​ ​please reference the video by Mediastorm​影视飓风.​ ​​ ​​​ ​please reference the video by Mediastorm​影视飓风.​ ​​ ​​​ ​TL Note: They have a YouTube Channel, go give them a visit!​ ​​ ​​ ​https://youtu.be/P-k4nqCL7tw​ ​​ ​​​ ​TL Note: They have a YouTube Channel, go give them a visit!​ ​​ ​​ ​https://youtu.be/P-k4nqCL7tw​ ​​ ​​​ ​Just as I had expected,​ ​​ ​​​ ​Just as I had expected,​ ​​ ​​​ ​everything took 12 hours to render.​ ​​ ​​ ​(there was a mistake ne
ar the end and it needed to be re-rendered)​ ​​ ​​​ ​everything took 12 hours to render.​ ​​ ​​ ​(there was a mistake near the end and it needed to be re-rendered)​ ​​ ​​​ ​Please Adobe, can't you just optimize this?​ ​​ ​​​ ​Please Adobe, can't you just optimize this?​ ​​ ​​​ ​I beg you!​ ​​ ​​​ ​I beg you!​ ​​ ​​​ ​Now that the swaying is dealt with, it's just drawing the blade.​ ​​ ​​​ ​Now that the swaying is dealt with, it's just drawing the blade.​ ​​ ​​​ ​Next up, ​ ​​ ​​​ ​Next up, ​ ​​
​​​ ​Please enjoy as XPeng guides you through the​ ​​ ​​ ​(extremely difficult and painful) blade-drawing process.​ ​​ ​​​ ​Please enjoy as XPeng guides you through the​ ​​ ​​ ​(extremely difficult and painful) blade-drawing process.​ ​​ ​​​ ​After sorting out the "arm layer" issue,​ ​​ ​​​ ​After sorting out the "arm layer" issue,​ ​​ ​​​ ​I manually pinned each joint down.​ ​​ ​​​ ​I manually pinned each joint down.​ ​​ ​​​ ​Keyed an animation.​ ​​ ​​​ ​Keyed an animation.​ ​​ ​​​ ​Rendered it
, and sent it to the group chat.​ ​​ ​​​ ​Rendered it, and sent it to the group chat.​ ​​ ​​​ ​Ratings tank abhorrently (lol no).​ ​​ ​​​ ​Ratings tank abhorrently (lol no).​ ​​ ​​​ ​Even I thought "wtf is this",​ ​​ ​​​ ​Even I thought "wtf is this",​ ​​ ​​​ ​the movement is very awkward.​ ​​ ​​​ ​the movement is very awkward.​ ​​ ​​​ ​Then I thought:​ ​​ ​​​ ​Then I thought:​ ​​ ​​​ ​"I can record myself doing the motion for reference".​ ​​ ​​​ ​"I can record myself doing the motion for refere
nce".​ ​​ ​​​ ​So I immediately set my phone camera up,​ ​​ ​​​ ​So I immediately set my phone camera up,​ ​​ ​​​ ​used a selfie stick as my sword,​ ​​ ​​​ ​used a selfie stick as my sword,​ ​​ ​​​ ​and recorded the video.​ ​​ ​​​ ​and recorded the video.​ ​​ ​​​ ​After importing the video into Ae​ ​​ ​​​ ​After importing the video into Ae​ ​​ ​​​ ​and matching each keyframe to my reference,​ ​​ ​​​ ​and matching each keyframe to my reference,​ ​​ ​​​ ​this is what happened:​ ​​ ​​​ ​this is wha
t happened:​ ​​ ​​​ ​C O M P L E T E   M U D A​ ​​ ​​​ ​C O M P L E T E   M U D A​ ​​ ​​​ ​TL Note: If you don't get the joke, firstly, how? Lastly, search "JoJo Mudamudamuda".​ ​​ ​​​ ​TL Note: If you don't get the joke, firstly, how? Lastly, search "JoJo Mudamudamuda".​ ​​ ​​​ ​Then I realized:​ ​​ ​​​ ​Then I realized:​ ​​ ​​​ ​"Would it be better if I introduced camera motion?"​ ​​ ​​​ ​"Would it be better if I introduced camera motion?"​ ​​ ​​​ ​Then I experimented with many versions,​ ​​ ​
​​ ​Then I experimented with many versions,​ ​​ ​​​ ​sending them all to the group chat.​ ​​ ​​​ ​sending them all to the group chat.​ ​​ ​​​ ​Everyone still thinks it's bad.​ ​​ ​​​ ​Everyone still thinks it's bad.​ ​​ ​​​ ​Then the Pigeons in the chat​ ​​ ​​​ ​Then the Pigeons in the chat​ ​​ ​​​ ​suggested I look at SDVX 666​ ​​ ​​​ ​suggested I look at SDVX 666​ ​​ ​​​ ​and use that as reference.​ ​​ ​​​ ​and use that as reference.​ ​​ ​​​ ​I watched this clip over and over,​ ​​ ​​​ ​I watch
ed this clip over and over,​ ​​ ​​​ ​even to the point of downloading it and reviewing it frame-by-frame.​ ​​ ​​​ ​even to the point of downloading it and reviewing it frame-by-frame.​ ​​ ​​​ ​I came to 3 conclusions:​ ​​ ​​​ ​I came to 3 conclusions:​ ​​ ​​​ ​1. I don't have a camera stand​ ​​ ​​​ ​1. I don't have a camera stand​ ​​ ​​​ ​2. My sword doesn't glow​ ​​ ​​​ ​2. My sword doesn't glow​ ​​ ​​​ ​3. I didn't use Live2D​ ​​ ​​​ ​3. I didn't use Live2D​ ​​ ​​​ ​1 and 3 are both pipe dream
s,​ ​​ ​​​ ​1 and 3 are both pipe dreams,​ ​​ ​​​ ​so I can only tackle the sword's glow.​ ​​ ​​​ ​so I can only tackle the sword's glow.​ ​​ ​​​ ​But then I realized,​ ​​ ​​​ ​But then I realized,​ ​​ ​​​ ​I don't even know how to pull that off.​ ​​ ​​​ ​I don't even know how to pull that off.​ ​​ ​​​ ​I can only brute-force this.​ ​​ ​​​ ​I can only brute-force this.​ ​​ ​​​ ​With a colour layer and a mask, I made this shape,​ ​​ ​​​ ​With a colour layer and a mask, I made this shape,​ ​​ ​​​
​and added some light to it.​ ​​ ​​​ ​and added some light to it.​ ​​ ​​​ ​This was done using Optical Glow.​ ​​ ​​​ ​This was done using Optical Glow.​ ​​ ​​​ ​I configured the size of the glow​ ​​ ​​​ ​I configured the size of the glow​ ​​ ​​​ ​to try and create a sword shine effect.​ ​​ ​​​ ​to try and create a sword shine effect.​ ​​ ​​​ ​This was how that attempt turned out:​ ​​ ​​​ ​This was how that attempt turned out:​ ​​ ​​​ ​I personally felt very accomplished with that,​ ​​ ​​​ ​I per
sonally felt very accomplished with that,​ ​​ ​​​ ​then the group chat pointed out how rigid it was,​ ​​ ​​​ ​then the group chat pointed out how rigid it was,​ ​​ ​​​ ​as if there's no weight behind it.​ ​​ ​​​ ​as if there's no weight behind it.​ ​​ ​​​ ​I didn't give up and continued by searching for a bone-and-joints plug-in.​ ​​ ​​​ ​I didn't give up and continued by searching for a bone-and-joints plug-in.​ ​​ ​​​ ​I found an open-source script​ ​​ ​​​ ​I found an open-source script​ ​​ ​​
​ ​and affixed the character to this script,​ ​​ ​​​ ​and affixed the character to this script,​ ​​ ​​​ ​then presented it to the group chat again.​ ​​ ​​​ ​then presented it to the group chat again.​ ​​ ​​​ ​I spoke with Hai Chan, an animator in the chat​ ​​ ​​​ ​I spoke with Hai Chan, an animator in the chat​ ​​ ​​​ ​and he sent me a draft to reference off of.​ ​​ ​​​ ​and he sent me a draft to reference off of.​ ​​ ​​​ ​I keyframed off that,​ ​​ ​​​ ​I keyframed off that,​ ​​ ​​​ ​but it didn
't turn out better.​ ​​ ​​​ ​but it didn't turn out better.​ ​​ ​​​ ​I started to question if my abilities are inadequete​ ​​ ​​​ ​I started to question if my abilities are inadequete​ ​​ ​​​ ​TL Note: Literally "cloth star"​ ​​ ​​​ ​TL Note: Literally "cloth star"​ ​​ ​​​ ​and when we were discussing solutions in the chat,​ ​​ ​​​ ​and when we were discussing solutions in the chat,​ ​​ ​​​ ​I had a ballsy idea:​ ​​ ​​​ ​I had a ballsy idea:​ ​​ ​​​ ​What if I placed trackers on myself?​ ​​ ​​​
​What if I placed trackers on myself?​ ​​ ​​​ ​Mimic- Full Body Tracking​ ​​ ​​​ ​Mimic- Full Body Tracking​ ​​ ​​​ ​Because I had to stick the trackers on myself​ ​​ ​​​ ​Because I had to stick the trackers on myself​ ​​ ​​​ ​and clothes would interfere with its function...​ ​​ ​​​ ​and clothes would interfere with its function...​ ​​ ​​​ ​I did this half-naked,​ ​​ ​​​ ​I did this half-naked,​ ​​ ​​​ ​and stuck the trackers straight on my skin.​ ​​ ​​​ ​and stuck the trackers straight on my sk
in.​ ​​ ​​​ ​We'll be right back​ ​​ ​​​ ​We'll be right back​ ​​ ​​​ ​*cough cough*​ ​​ ​​​ ​*cough cough*​ ​​ ​​​ ​Once the discussion got very fierce,​ ​​ ​​​ ​Once the discussion got very fierce,​ ​​ ​​​ ​CN_115 entered the chat​ ​​ ​​​ ​CN_115 entered the chat​ ​​ ​​​ ​"Why do you ​have to draw the sword out?"​ ​​ ​​​ ​"Why do you ​have to draw the sword out?"​ ​​ ​​​ ​Thank you, Master!​ ​​ ​​​ ​Thank you, Master!​ ​​ ​​​ ​I didn't have to completely draw the blade out!​ ​​ ​​​ ​I didn't h
ave to completely draw the blade out!​ ​​ ​​​ ​But then I felt conflicted,​ ​​ ​​​ ​But then I felt conflicted,​ ​​ ​​​ ​the sword that Qing Niao spent time drawing wouldn't be used.​ ​​ ​​​ ​the sword that Qing Niao spent time drawing wouldn't be used.​ ​​ ​​​ ​I felt like it'd be very hurtful for her,​ ​​ ​​​ ​I felt like it'd be very hurtful for her,​ ​​ ​​​ ​but if I don't finish this part, then the entire cinematic can't get made...​ ​​ ​​​ ​but if I don't finish this part, then the entire
cinematic can't get made...​ ​​ ​​​ ​In the end, I gave up on drawing the blade...​ ​​ ​​​ ​In the end, I gave up on drawing the blade...​ ​​ ​​​ ​Afterwards,​ ​​ ​​​ ​Afterwards,​ ​​ ​​​ ​I also thought that drawing only a bit out​ ​​ ​​​ ​I also thought that drawing only a bit out​ ​​ ​​​ ​was not impactful enough,​ ​​ ​​​ ​was not impactful enough,​ ​​ ​​​ ​so I added a screen-slice effect.​ ​​ ​​​ ​so I added a screen-slice effect.​ ​​ ​​​ ​This was something I learned early on with Ae​ ​​ ​
​​ ​This was something I learned early on with Ae​ ​​ ​​​ ​as a practical effect that used masks.​ ​​ ​​​ ​as a practical effect that used masks.​ ​​ ​​​ ​It wasn't hard to do.​ ​​ ​​​ ​It wasn't hard to do.​ ​​ ​​​ ​Make a new layer.​ ​​ ​​​ ​Make a new layer.​ ​​ ​​​ ​Mask out the shape you need.​ ​​ ​​​ ​Mask out the shape you need.​ ​​ ​​​ ​Add a distortion effect.​ ​​ ​​​ ​Add a distortion effect.​ ​​ ​​​ ​Adjust the zoom on the effect.​ ​​ ​​​ ​Adjust the zoom on the effect.​ ​​ ​​​ ​Then
make an effect that refracts light like shattered glass would.​ ​​ ​​​ ​Then make an effect that refracts light like shattered glass would.​ ​​ ​​​ ​Copy the layer.​ ​​ ​​​ ​Copy the layer.​ ​​ ​​​ ​Shrink this down a bit.​ ​​ ​​​ ​Shrink this down a bit.​ ​​ ​​​ ​Add a small amount of Gaussian Blur and drag the curve​ ​​ ​​​ ​Add a small amount of Gaussian Blur and drag the curve​ ​​ ​​​ ​up a slight bit to raise the contrast and exposure.​ ​​ ​​​ ​up a slight bit to raise the contrast and expo
sure.​ ​​ ​​​ ​After finishing the glass edge's effect,​ ​​ ​​​ ​After finishing the glass edge's effect,​ ​​ ​​​ ​you're all done!​ ​​ ​​​ ​you're all done!​ ​​ ​​​ ​As for the ribbon's pinning​ ​​ ​​​ ​As for the ribbon's pinning​ ​​ ​​​ ​and blinking, I won't delve into the details.​ ​​ ​​​ ​and blinking, I won't delve into the details.​ ​​ ​​​ ​They were both extremely exhausting processes...​ ​​ ​​​ ​They were both extremely exhausting processes...​ ​​ ​​​ ​No matter how I transformed the r
ibbon, it always looked bad...​ ​​ ​​​ ​No matter how I transformed the ribbon, it always looked bad...​ ​​ ​​​ ​Even here, it's still a bit ugly.​ ​​ ​​​ ​Even here, it's still a bit ugly.​ ​​ ​​​ ​For the blinking effect, you can follow a Live2D tutorial,​ ​​ ​​​ ​For the blinking effect, you can follow a Live2D tutorial,​ ​​ ​​​ ​These are fairly similar.​ ​​ ​​​ ​These are fairly similar.​ ​​ ​​​ ​Now, some observant pigeons might have noticed something about the eyes:​ ​​ ​​​ ​Now, some obs
ervant pigeons might have noticed something about the eyes:​ ​​ ​​​ ​"The unlock animation and the illustration have different eye colours!"​ ​​ ​​​ ​"The unlock animation and the illustration have different eye colours!"​ ​​ ​​​ ​This was a request that the loremaster DeathMark wanted to add,​ ​​ ​​​ ​This was a request that the loremaster DeathMark wanted to add,​ ​​ ​​​ ​they wanted this eye colour effect to be added.​ ​​ ​​​ ​they wanted this eye colour effect to be added.​ ​​ ​​​ ​So that's
why at the beginning of the animation, it was blue,​ ​​ ​​​ ​So that's why at the beginning of the animation, it was blue,​ ​​ ​​​ ​and it became more and more red throughout.​ ​​ ​​​ ​and it became more and more red throughout.​ ​​ ​​​ ​At this point, we're done with the character illustration,​ ​​ ​​​ ​At this point, we're done with the character illustration,​ ​​ ​​​ ​Please pay to unlock the following content (no lol)​ ​​ ​​ ​When this video passes 8888 likes, I'll post part 3​ ​​ ​​ ​(I le
arned my lesson this time, 8888 likes mean that I can delay this for half a year)​ ​​ ​​ ​(Gets beaten to death)​ ​​ ​​ ​I've actually already started on part 3, so please stay tuned!​ ​​ ​​​ ​now we can put them all together.​ ​​ ​​​ ​now we can put them all together.​ ​​ ​​​ ​This is known as the elusive "Photo Processing" phase...​ ​​ ​​​ ​This is known as the elusive "Photo Processing" phase...​ ​​ ​​​ ​BGM:​ ​​ ​​ ​Dance with Silence - Camellia​ ​​ ​​ ​Body F10ating in the Zero Gravity Spac
e - Camellia​ ​​ ​​ ​English Subtitles:​ ​​ ​​ ​PsyDSha​ ​​ ​

Comments

@PsyDSha

English Translations: Title: That Time I Made A Boss Unlock Animation In Phigros Part 2 Description: I have to thank everyone for their support on part 1, I didn't think it'd be so popular. I'm really sorry it took so long to pigeon out this part. This didn't feel as good as the first part did, I kept feeling like the script was bouncing from topic to topic, but no one is going to use this as a tutorial, right? Right? Right? I'll make the next part when this gets 8888 likes (I've learned to be smart (lol no)) Lastly, coo~coo~coo~coo~coo~coo~coo~coo~

@user-yz3eu9lc2m

0:16 物 理 硬 核

@user-nh1fh5sb8s

1:02 員工自己都沒發現那是雨 顯然這並非玩家的問題😏

@yassqueenn

这声音很好,谢谢你。xpeng

@watermeow5221

朋友問我Igallta歌詞 我:啦 啦 啦 啦啦啦啦啦啦啦啦啦啦

@totheu5

好希望遊戲能推出一個模式能夠全部曲繪都能在預覽時動起來

@RIKARFH92662

好家伙鸽了六个月

@lorzitz

Legend says that he is still working on Part 3

@unknownuser1013

Well done 👌🏻

@ayanoakemi2973

Looking forward to chao 7

@etern1tydark

subtitle when

@user-js7qm9zv9t

原來是你在做的啊😀💦

@plastic397

斯。。。。我乖乖打譜

@user-wo8qo2bu6c

什麼時候更新