*breaths* *breaths* *cough cough cough* *cough cough cough* Hello there viewers Hello there viewers XPeng is back. XPeng is back. After I posted part 1 After I posted part 1 and it was greatly received, and it was greatly received, I finally pigeon'd together a new part to the series. I finally pigeon'd together a new part to the series. I personally felt that the la
st video wasn't very good... I personally felt that the last video wasn't very good... I didn't cover the large details I didn't cover the large details and focused largely on the small details. and focused largely on the small details. So this part might feel different... So this part might feel different... It'd probably be "hardcore" and boring to watch. It'd probably be "hardcore" and boring to watch. L
et's cut to the chase and get to the video. Let's cut to the chase and get to the video. These are the timestamps to each section of the video. These are the timestamps to each section of the video. If you're feeling impatient, you can skip ahead to the part you like. If you're feeling impatient, you can skip ahead to the part you like. Let's start with the stuff that was missed last part. Let's start with the stuff that was missed l
ast part. I started by trying to recreate the illustration in 3D. I started by trying to recreate the illustration in 3D. After I finished building the model for the city, After I finished building the model for the city, I went with my initial plan I went with my initial plan and made the crystals in the illustration. and made the crystals in the illustration. Making the model itself was easy. Making the m
odel itself was easy. Just take a low-vertex sphere and drag some points around! Just take a low-vertex sphere and drag some points around! The texture was the hard part though... The texture was the hard part though... I referenced a tutorial I saw I referenced a tutorial I saw on crystal textures. on crystal textures. From its teachings, I added a light source inside the crystals From its teachings, I add
ed a light source inside the crystals But because Cycle had a hard time But because Cycle had a hard time TL Note: Cycle is referring to a rendering engine in Blender. TL Note: Cycle is referring to a rendering engine in Blender. trying to mimic the texture there, trying to mimic the texture there, this was the best I was able to achieve. this was the best I was able to achieve. After applying the texture, I grouped
the crystals together. After applying the texture, I grouped the crystals together. I set the parent-child links and then I copied a whole bunch out I set the parent-child links and then I copied a whole bunch out and placed them roughly where they belong. and placed them roughly where they belong. At first, I thought the crystals were hanging off some string... At first, I thought the crystals were hanging off some string...
But when I sent it to the group chat for everyone to comment on But when I sent it to the group chat for everyone to comment on they told me that was rain, not string... they told me that was rain, not string... By that time, I've already rendered the files By that time, I've already rendered the files and was giddily waiting to open After Effects. and was giddily waiting to open After Effects. But I wasn't paying attenti
on, and didn't dodge in time. But I wasn't paying attention, and didn't dodge in time. TL Note: This was a Chinese joke that spawned from LoL, how they used "E" and couldn't dodge in time. TL Note: This was a Chinese joke that spawned from LoL, how they used "E" and couldn't dodge in time. Back to the drawing board. Back to the drawing board. QAQ QAQ We'll be right back We'll be right back *cough cough*
*cough cough* I silently went back and removed the strings I silently went back and removed the strings leaving just one. leaving just one. I adjusted it a bit I adjusted it a bit and applied the water texture to it. (See part 1) and applied the water texture to it. (See part 1) And as before, And as before, make a plane and toss the water into Blender's particle system. make a plane
and toss the water into Blender's particle system. Change some physics Change some physics and it looks like a rainstorm now. and it looks like a rainstorm now. Next up is the character part. Next up is the character part. My first thoughts after seeing the illustration My first thoughts after seeing the illustration was to find an animator from the Art Group, was to find an animator from the Art Group,
and ask them to make a 6-12fps animation drawing the blade and ask them to make a 6-12fps animation drawing the blade Of course, this was too ambitious... Of course, this was too ambitious... TL Note: Literally "big peach" TL Note: Literally "big peach" And it didn't happen. And it didn't happen. So I had to do it myself in Ae. So I had to do it myself in Ae. Below are the thoughts that came to min
d: Below are the thoughts that came to mind: TL Note: Overlapping Sounds TL Note: Overlapping Sounds *cough* *cough* First, open Photoshop. First, open Photoshop. Then, see how the artist split the layers. Then, see how the artist split the layers. Umm... Uhh... Umm... Uhh... I think I remember saying I wanted to animate drawing the blade... I think I remember saying I wanted to a
nimate drawing the blade... It's fine. Don't panic. It's fine. Don't panic. Through my experience in making multiple PVs Through my experience in making multiple PVs I've learned how to skillfully use the Clone tool! I've learned how to skillfully use the Clone tool! This is cakewalk for me! This is cakewalk for me! Wait! Wait! *sudden realization* *sudden realization* How dafuq w
ould I clone out How dafuq would I clone out a sword that the artist never drew?! a sword that the artist never drew?! a sword that the artist never drew?! a sword that the artist never drew?! AAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAA
AAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAA
AAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA We'll be right back We'll be right back TL No
te: Literally "Cloth Star"
This won't do. TL Note: Literally "Cloth Star"
This won't do. I have to get the experts from the Art Group to help me. I have to get the experts from the Art Group to help me. TL Note: Da Lao is used here to represent camaraderie and a sense of seniority TL Note: Da Lao is used here to represent camaraderie and a sense of seniority I went to the Arts Group and courageously asked if anyone was free.
I went to the Arts Group and courageously asked if anyone was free. Luckily, Qing Niao was able to help. Luckily, Qing Niao was able to help. I didn't want to ask too much of her... I didn't want to ask too much of her... I just needed her to separate the arm and the sword out... I just needed her to separate the arm and the sword out... The rest I can split myself. The rest I can split myself. The first s
tep behind an animated illustration is the figure out the hair. The first step behind an animated illustration is the figure out the hair. This is the basics. This is the basics. Then, see what else in the illustration Then, see what else in the illustration can move or sway. can move or sway. Separate them out, one by one, Separate them out, one by one, then fill in the background. then fill in th
e background. The dress here has two ribbons, The dress here has two ribbons, I separated them out. I separated them out. As for the dress' background, I took Qing Niao's advice As for the dress' background, I took Qing Niao's advice B L A C K I T A L L O U T B L A C K I T A L L O U T (We were just lazy) (We were just lazy) It hasn't even been long since I separated all the layers
It hasn't even been long since I separated all the layers TL Note: .psd is the Photoshop file extension TL Note: .psd is the Photoshop file extension and Qing Niao has already sent the .psd files over. and Qing Niao has already sent the .psd files over. A whole sword and separated arm. A whole sword and separated arm. Absolutely beautiful! Absolutely beautiful! I can't thank Qing Niao enough for this!
I can't thank Qing Niao enough for this! I merged the two .psd files, I merged the two .psd files, organized the layers, organized the layers, and then opened up Ae, tossing the .psd into there. and then opened up Ae, tossing the .psd into there. First thing to animate was the hair swaying in the wind. First thing to animate was the hair swaying in the wind. This is fairly common in Pigeon Game PVs.
This is fairly common in Pigeon Game PVs. The actual execution isn't hard, The actual execution isn't hard, add some anchor points onto the separated hair, add some anchor points onto the separated hair, and then use Auto Sway to get this done. and then use Auto Sway to get this done. Many thanks to V17AMax for the script! Many thanks to V17AMax for the script! These were roughly the values I used, These
were roughly the values I used, most important of all is the "Lag Factor" most important of all is the "Lag Factor" I don't even know what this is, I don't even know what this is, but you can't go wrong with changing this! but you can't go wrong with changing this! Q: How do you learn to use a plug-in? Q: How do you learn to use a plug-in? A: Watch tutorials and experiment with the variables. A: Watch tutor
ials and experiment with the variables. *cough cough* *cough cough* Because the dress here has two distinct sides to animate, Because the dress here has two distinct sides to animate, I cut it in half, pre-composed them together, I cut it in half, pre-composed them together, then used the script on the composite. then used the script on the composite. Now, the swaying effects are basically all done. Now, th
e swaying effects are basically all done. I said before in the comments for the Infinity Heaven PV, I said before in the comments for the Infinity Heaven PV, "The anchor points in Ae are very rigid". "The anchor points in Ae are very rigid". Since there's still some more steps to do after this, Since there's still some more steps to do after this, I confirmed that there's no problem with the sway speed or whatnot I confirm
ed that there's no problem with the sway speed or whatnot and independently rendered out the dress and the hair. and independently rendered out the dress and the hair. The export file format was QuickTime, The export file format was QuickTime, aka .mov. aka .mov. The video was encoded in GoPro Cineform. The video was encoded in GoPro Cineform. This encoding supports transparent channels This encoding supp
orts transparent channels and it also supports compression, and it also supports compression, keeping the size moderately small. keeping the size moderately small. Most importantly, is that it is highly compatible with Pr and Ae Most importantly, is that it is highly compatible with Pr and Ae I recommend it. I recommend it. For more in regards to the encoding and the file format, For more in regards to
the encoding and the file format, please reference the video by Mediastorm影视飓风. please reference the video by Mediastorm影视飓风. TL Note: They have a YouTube Channel, go give them a visit!
https://youtu.be/P-k4nqCL7tw TL Note: They have a YouTube Channel, go give them a visit!
https://youtu.be/P-k4nqCL7tw Just as I had expected, Just as I had expected, everything took 12 hours to render.
(there was a mistake ne
ar the end and it needed to be re-rendered) everything took 12 hours to render.
(there was a mistake near the end and it needed to be re-rendered) Please Adobe, can't you just optimize this? Please Adobe, can't you just optimize this? I beg you! I beg you! Now that the swaying is dealt with, it's just drawing the blade. Now that the swaying is dealt with, it's just drawing the blade. Next up, Next up,
Please enjoy as XPeng guides you through the
(extremely difficult and painful) blade-drawing process. Please enjoy as XPeng guides you through the
(extremely difficult and painful) blade-drawing process. After sorting out the "arm layer" issue, After sorting out the "arm layer" issue, I manually pinned each joint down. I manually pinned each joint down. Keyed an animation. Keyed an animation. Rendered it
, and sent it to the group chat. Rendered it, and sent it to the group chat. Ratings tank abhorrently (lol no). Ratings tank abhorrently (lol no). Even I thought "wtf is this", Even I thought "wtf is this", the movement is very awkward. the movement is very awkward. Then I thought: Then I thought: "I can record myself doing the motion for reference". "I can record myself doing the motion for refere
nce". So I immediately set my phone camera up, So I immediately set my phone camera up, used a selfie stick as my sword, used a selfie stick as my sword, and recorded the video. and recorded the video. After importing the video into Ae After importing the video into Ae and matching each keyframe to my reference, and matching each keyframe to my reference, this is what happened: this is wha
t happened: C O M P L E T E M U D A C O M P L E T E M U D A TL Note: If you don't get the joke, firstly, how? Lastly, search "JoJo Mudamudamuda". TL Note: If you don't get the joke, firstly, how? Lastly, search "JoJo Mudamudamuda". Then I realized: Then I realized: "Would it be better if I introduced camera motion?" "Would it be better if I introduced camera motion?" Then I experimented with many versions,
Then I experimented with many versions, sending them all to the group chat. sending them all to the group chat. Everyone still thinks it's bad. Everyone still thinks it's bad. Then the Pigeons in the chat Then the Pigeons in the chat suggested I look at SDVX 666 suggested I look at SDVX 666 and use that as reference. and use that as reference. I watched this clip over and over, I watch
ed this clip over and over, even to the point of downloading it and reviewing it frame-by-frame. even to the point of downloading it and reviewing it frame-by-frame. I came to 3 conclusions: I came to 3 conclusions: 1. I don't have a camera stand 1. I don't have a camera stand 2. My sword doesn't glow 2. My sword doesn't glow 3. I didn't use Live2D 3. I didn't use Live2D 1 and 3 are both pipe dream
s, 1 and 3 are both pipe dreams, so I can only tackle the sword's glow. so I can only tackle the sword's glow. But then I realized, But then I realized, I don't even know how to pull that off. I don't even know how to pull that off. I can only brute-force this. I can only brute-force this. With a colour layer and a mask, I made this shape, With a colour layer and a mask, I made this shape,
and added some light to it. and added some light to it. This was done using Optical Glow. This was done using Optical Glow. I configured the size of the glow I configured the size of the glow to try and create a sword shine effect. to try and create a sword shine effect. This was how that attempt turned out: This was how that attempt turned out: I personally felt very accomplished with that, I per
sonally felt very accomplished with that, then the group chat pointed out how rigid it was, then the group chat pointed out how rigid it was, as if there's no weight behind it. as if there's no weight behind it. I didn't give up and continued by searching for a bone-and-joints plug-in. I didn't give up and continued by searching for a bone-and-joints plug-in. I found an open-source script I found an open-source script
and affixed the character to this script, and affixed the character to this script, then presented it to the group chat again. then presented it to the group chat again. I spoke with Hai Chan, an animator in the chat I spoke with Hai Chan, an animator in the chat and he sent me a draft to reference off of. and he sent me a draft to reference off of. I keyframed off that, I keyframed off that, but it didn
't turn out better. but it didn't turn out better. I started to question if my abilities are inadequete I started to question if my abilities are inadequete TL Note: Literally "cloth star" TL Note: Literally "cloth star" and when we were discussing solutions in the chat, and when we were discussing solutions in the chat, I had a ballsy idea: I had a ballsy idea: What if I placed trackers on myself?
What if I placed trackers on myself? Mimic- Full Body Tracking Mimic- Full Body Tracking Because I had to stick the trackers on myself Because I had to stick the trackers on myself and clothes would interfere with its function... and clothes would interfere with its function... I did this half-naked, I did this half-naked, and stuck the trackers straight on my skin. and stuck the trackers straight on my sk
in. We'll be right back We'll be right back *cough cough* *cough cough* Once the discussion got very fierce, Once the discussion got very fierce, CN_115 entered the chat CN_115 entered the chat "Why do you have to draw the sword out?" "Why do you have to draw the sword out?" Thank you, Master! Thank you, Master! I didn't have to completely draw the blade out! I didn't h
ave to completely draw the blade out! But then I felt conflicted, But then I felt conflicted, the sword that Qing Niao spent time drawing wouldn't be used. the sword that Qing Niao spent time drawing wouldn't be used. I felt like it'd be very hurtful for her, I felt like it'd be very hurtful for her, but if I don't finish this part, then the entire cinematic can't get made... but if I don't finish this part, then the entire
cinematic can't get made... In the end, I gave up on drawing the blade... In the end, I gave up on drawing the blade... Afterwards, Afterwards, I also thought that drawing only a bit out I also thought that drawing only a bit out was not impactful enough, was not impactful enough, so I added a screen-slice effect. so I added a screen-slice effect. This was something I learned early on with Ae
This was something I learned early on with Ae as a practical effect that used masks. as a practical effect that used masks. It wasn't hard to do. It wasn't hard to do. Make a new layer. Make a new layer. Mask out the shape you need. Mask out the shape you need. Add a distortion effect. Add a distortion effect. Adjust the zoom on the effect. Adjust the zoom on the effect. Then
make an effect that refracts light like shattered glass would. Then make an effect that refracts light like shattered glass would. Copy the layer. Copy the layer. Shrink this down a bit. Shrink this down a bit. Add a small amount of Gaussian Blur and drag the curve Add a small amount of Gaussian Blur and drag the curve up a slight bit to raise the contrast and exposure. up a slight bit to raise the contrast and expo
sure. After finishing the glass edge's effect, After finishing the glass edge's effect, you're all done! you're all done! As for the ribbon's pinning As for the ribbon's pinning and blinking, I won't delve into the details. and blinking, I won't delve into the details. They were both extremely exhausting processes... They were both extremely exhausting processes... No matter how I transformed the r
ibbon, it always looked bad... No matter how I transformed the ribbon, it always looked bad... Even here, it's still a bit ugly. Even here, it's still a bit ugly. For the blinking effect, you can follow a Live2D tutorial, For the blinking effect, you can follow a Live2D tutorial, These are fairly similar. These are fairly similar. Now, some observant pigeons might have noticed something about the eyes: Now, some obs
ervant pigeons might have noticed something about the eyes: "The unlock animation and the illustration have different eye colours!" "The unlock animation and the illustration have different eye colours!" This was a request that the loremaster DeathMark wanted to add, This was a request that the loremaster DeathMark wanted to add, they wanted this eye colour effect to be added. they wanted this eye colour effect to be added. So that's
why at the beginning of the animation, it was blue, So that's why at the beginning of the animation, it was blue, and it became more and more red throughout. and it became more and more red throughout. At this point, we're done with the character illustration, At this point, we're done with the character illustration, Please pay to unlock the following content (no lol)
When this video passes 8888 likes, I'll post part 3
(I le
arned my lesson this time, 8888 likes mean that I can delay this for half a year)
(Gets beaten to death)
I've actually already started on part 3, so please stay tuned! now we can put them all together. now we can put them all together. This is known as the elusive "Photo Processing" phase... This is known as the elusive "Photo Processing" phase... BGM:
Dance with Silence - Camellia
Body F10ating in the Zero Gravity Spac
e - Camellia
English Subtitles:
PsyDSha
Comments
English Translations: Title: That Time I Made A Boss Unlock Animation In Phigros Part 2 Description: I have to thank everyone for their support on part 1, I didn't think it'd be so popular. I'm really sorry it took so long to pigeon out this part. This didn't feel as good as the first part did, I kept feeling like the script was bouncing from topic to topic, but no one is going to use this as a tutorial, right? Right? Right? I'll make the next part when this gets 8888 likes (I've learned to be smart (lol no)) Lastly, coo~coo~coo~coo~coo~coo~coo~coo~
0:16 物 理 硬 核
1:02 員工自己都沒發現那是雨 顯然這並非玩家的問題😏
这声音很好,谢谢你。xpeng
朋友問我Igallta歌詞 我:啦 啦 啦 啦啦啦啦啦啦啦啦啦啦
好希望遊戲能推出一個模式能夠全部曲繪都能在預覽時動起來
好家伙鸽了六个月
Legend says that he is still working on Part 3
Well done 👌🏻
超強XDD
Looking forward to chao 7
subtitle when
原來是你在做的啊😀💦
斯。。。。我乖乖打譜
什麼時候更新