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Plask to Blender

Plask Motion was last updated in November 2023. You can check it out on the homepage link below, and if you want to see examples and tips from other users, check out the channels below! 1️⃣ Plask Motion: https://plask.ai/ 2️⃣ Instagram: https://www.instagram.com/plask.ai/ 3️⃣ Discord: https://discord.com/invite/h3KAYDQBkT 4️⃣ Twitter: https://twitter.com/plask_ai -- Plask is an AI MoCap tool used by over 150,000 users. It's making workflows more efficient in games, animation, pre-production, XR, and more. If you're not familiar with AI MoCap and want to apply it seamlessly to your project, check out the Docs page below. You can also book a demo so we can help you man-to-man! 📕 Docs: https://plask.ai/docs 🖥️ Book a Demo: https://calendar.app.google/BtLqCUw6w7jDURfGA 📧 Contact: [contact@plask.ai](mailto:contact@plask.ai)

Plask

6 days ago

Hello! Okay, so now we will continue with the process of retargeting the Plask animation to this character that was rig using Character Creator so right now I am going to import the fbx character As you see, well, that can be changed after, you know having the two models but We will  delete the one that doesn't have the rig As you see at first it has these bones like, pointing up so that doesn't need to happen, so the way to fix this is by clicking on "Import" and in the "Armature" section
you need to click on "Automatic Bone Orientation" that's something really important to do so the bones are rotated correctly now All right, so now I'm going to delete this one because it doesn't have the bone We only chose the one that has the rig and the main pose As you see the  Rest Pose is in the first frame, so that's going  to be important later, now I need to delete all the "Keyframes" of not the animation but the Armature itself, as you see right here So, what I'm going to do is going
to go here on "Delete Keyframes" for all the model with Delet Key All right, so now it's it's going to work correctly and also, in the "X" Location put it zero (0) So it's in the center, that's another thing that is actually, very important So as you see  now, they are like in the same position as the other model. So what I'm going to do right now is I'm going to retarget to the model, as you know  I created a mapping preset that automatically Automatically retargets animation from the Plask
to the Auto Rig Pro character. So that's what that's exactly what I am going to do right now So first you click on the Plask bones, this one I need to hide this one first now You click on "Source Armature" like this and then you click on the other Armature like,  The character you want to transfer the animation to you select that as "Target Armature" Now you click on "Auto Scale", "Build Bones List" and now in the "Import", you're going to select the file I'm going to attach I'm going to se
nd it as an attach document you know it's the one named Plask Remap Preset  click "Import Mapping" and it's basically all done The last thing you need to do, so everything works fine  is go to "Redefine Rest Pose" that's a very important thing in this uh As you see, the Plask Armature  in rest position, it doesn't have a neutral pose that's because, in Plask, the neutral pose happens  to be in the first frame of the animation of the animation as a whole, so you're going to "Redefine Rest Pose"
and click on "Current rest pose" in "Current Pose", sorry, click "OK" and now you're going to press "Shift" and create a selection of the arms so you're going to see what's going to  happen now now you click on "Copy Selected Bones Rotation" And as you see now, the arms are like, aligned correctly so the retargeting is going to work fine Now you click on "Apply" Finally, now that everything is done, you click on "Re-Target" For this example, I'm going to retarget like 300 frames, as an exampl
e and press "OK" As you see, all these Re-Target is working perfectly fine Of course later, is going to need you know, some uh fixing on the feet, you know  For example, in this example I'm going to do it using a plugin called "Animation Layers" so  that's what I'm going to try to keep an example of one of the ways to fix the legs problem So, you're going to go to "Animation Layers", select the Armature Click on "Turn Animation Layers On", click on the Plus (+) button and add an animation lay
er and this layer is set as "Replace" then go to "Pose Mode" on the feet, you're going to click here for "Auto Key", and then In this part, you have to, for example, try to see the frames where you see that the feet should be like, on the ground For example here, and you please  Select the feet and put them in a neutral position That you think is the best and click there with the "auto key" set on, is going to set some keyframes on the part So as you see now, the feet are on the ground of cour
se, it's going to need some later corrections That are very important actually I just see another thing, is that the legs like are moving a bit weird here well not only because of the foot lock I have just done because these are the the ones I have selected right now, they are the leg pose, the legs pose, you need to smooth them, how to do it, you're going to see Go to Base Layer, Click here, Set "Graph Editor" And now that you have selected these two, you're going to press "Alt-O" like multipl
e times this way it cleans all the not necessary, you know, weird movements like weird curves that happen to me on  the rator of this animation We going to play the pose looking now as you see the movement is way way better of course uh you will need like to do further corrections to the feet but that's like something more manual you know so basically that's everything regarding the retargeting some minor clean up

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