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Rahdo Previews►►► Horror on the Orient Express: The Board Game

Horror on the Orient Express Crowdfunding Page: https://www.kickstarter.com/projects/chaosium/horror-on-the-orient-express-the-board-game Help Rahdo Run: http://patreon.com/rahdo ❤️ Code of conduct: http://conduct.rahdo.com 🙂 And now... A video outlining gameplay for the boardgame Horror on the Orient Express: The Board Game. For more game info, https://boardgamegeek.com/boardgame/394897/horror-on-the-orient-express-the-board-game Part I: Gameplay Runthrough https://youtu.be/gPndMRETFLY Part II: Final Thoughts https://youtu.be/AAqclM30s9I

Rahdo

4 hours ago

hey everybody today onor runs through preing a prototype of horror on the Orient Express but before I get going please turn your subtitles on to the Kon channel so that when I make rules Goose you know what they are and if you've done that well then welcome to the luxurious Orient Express a train known for beautiful trips throughout Europe but not this time when we got on the train we did not know that on the passenger manifest were two evil cultis hiding in plain sight and once the train set of
f they did a ritual that pulled the train and all the passengers into the evil dreamlands and now we are in a Race Against Time um to discover who amongst these six suspects are the cultists uh instead of a murder on the Orient Express we are on an interdimensional um travel on the on or Express and to get back to home we have to figure out who the cultists are by uncovering Clues and who are we well this time I'm The Eccentric millionaire Playboy Cedric C and Jen over here is Kina uh Karina Kri
stoff who is a gifted chemistry professor and I say gifted and that's actually really important because there are a bunch of random elements that are associated if you choose the chemistry professor you start with several abilities radioactive panaceum rationalization field experiments lectures nitrous oxide but you also start with an attribute uh this time Jen is gifted which means she gets two general skills instead of one so normally players start with one bonus skill but because she's gifted
Jen has two and she ended up with spot hidden and intimidate me I've got one special ability fast talking that joins all of my other millionaire abilities like using an Entourage help from Daddy uh let the money talk etc etc but I'm eccentric and what does that mean it means I get to start with a random artifact in my inventory so it just so happens I'm an eccentric millionaire because I'm always rocking the crown of nightmares I just I never go anywhere without it so this is my special bonus J
en's bonus is she has two skills instead of me we also have additional unique skills that change from game to game and that's us who are the suspects well they are the crime book writer the chef the Maestra the psychologist the medium and oh good old Sheamus Sullivan the sly boots so as part of setup each one of them is assigned into a first class or a second class birth and each of them gets a randomized assortment of well they get a ticket where they're headed to what their secret desires are
and they have anywhere from one to three desires and also um what they got what are they carrying with them and these uh randomly assigned Clues are what we have to investigate to figure out who is the cultist Before Time runs out before the train reaches the end of the line so wish me luck folks here we go how does it work well on my turn and I'll be the first player I get to take one major action and two basic actions the basic actions consume stamina one of the actions is resting which gives
me my stamina back and lets me reset all my major actions so every once I do a bunch of actions then eventually I rest and I do some more actions after I do my actions including resting if that's what I choose to do I then draw a tile from the event bag deal with whatever it is and then potentially if enough events have come out we Sol we resolve an entire event sequence that'll pretty much happen every three rounds um but maybe longer depending on how things go then the train moves one step clo
ser to the end of the line so what am I going to do remember I get to do two basic actions and they're all summarized right here for me everybody has access to these actions move from car to car use items if you got them open or close the curtains of a car interact with the car if itself it has a core action spend um occult tokens to get learn spells that will help us although they'll drive us insane interact with suspects wherever we are and then I've got a special one because I'm rich I can ma
ke happy or neutral people move to any car I want cuz hey I'm rich people do what I what I tell them to do um Jen she's got the same basic actions but her special action is she can pick another player um or herself and put one of their skill tokens deploy them without actually doing the action which will make sense as we go on so anyway I'm up first I get to do two of these actions if I spend plus one of these actions and what do I want to do well there's two things we got to deal I got to talk
I have to talk to the regular passengers that are represented by these Dice and these dice have multiple faces they might be a happy passenger a neutral passenger a frightened passenger an angry passenger an injured passenger or an insane passenger anyway depending on their mood I can talk to them and that's how we can uncover the clues to figure out which suspect is the cultist so I could spend my time doing that but folks if that were all I had to contend with this game would be easy peasy but
did I mention as we Barrel through the dreamlands we are being chased by horrific nightmare fuel creatures look at these things there's these reavers that are literally trying to rip the train apart there's these howlers that are scaring the heck out of the passengers making them start to do unwise things and then there are the absorbers maybe the most dangerous of all um anyway as part of setup you can see there's an absorber outside the um baggage car there's a Reaver outside the sanctuary an
d there is a howler outside the dining car so I could spend my time moving over those cars and trying to what you can do is you can push the enemies so they get kind of shoved back because if the train can get away from them they get left behind I mean I'm just a a millionaire Playboy I can't actually fight these creatures but I could trip them up so that they fall behind farther and farther and get left behind by the train so I could be focusing on that before they have a chance to strike but i
f that weren't enough folks let's take a closer look at the baggage car and I said all these cars are really cool too they're little uh cardboard uh Contraptions they have eight spaces uh that can hold passengers or the suspects here's the crime novelist or well somewhere on the train there's the vampire if folks if all else weren't enough there is a vampire moving from car to car trying to suck the blood of the people and man I got to deal with that also now another thing I can do I did I menti
on when I move from car to car I can this is so much fun I can open or close the curtains and um if I close the curtains that protects the people inside from maybe some of the worst effects that are out there in the Dreamland cuz Hey out of side out of mind if you can't open the curtain you can't see but wouldn't you know the vampire loves working in the dark so if the vampire goes to a car where the curtains are closed well people are going to die basically so you got to keep the curtains open
to keep the vampire at Bay oh folks when it rains it pours here on the Orient Express and did I mention by the way oops oh I just dropped everything did I mention that um there is more randomization that goes on with these cars in addition to where the vampire is where the passengers are where the suspects are each car has a potential power that can be on or off in this game the baggage car is on which means if I come here if there's no suspects here I can take a look at any of the tickets of an
y of the suspects to help track down um who is the cultist all righty but you know in a different game that power might not have been as part of setup three of the six cars randomly have their powers turned on so there is so much setup variability for this game folks it's just amazing the uh cars are put in random spots whether their powers are on whether their curtains are open or closed whether the uh you know who's in the cars what's chasing the cars there's so much variety plus all the varie
ty of our characters and the suspects and everything else anyway though oops that's not right the setup card says uh in the uh fergon or the baggage card there should be a scared person and an angry person and the vampire so I not a not an insane person but a scared person and an angry person there we go all right so I've reset the car up so anyway what am I going to do well like I said I'm here in the first life I could move over here and start trying to push the bad guys away I could come over
here and try to open these curtains because the vampire won't scare those people um I could come over here and try to get these people out of this car to save them from The Vampire I'm not going to do any of that uh remember I've got a couple I've got a bunch of I can do two of these actions I'm going to interact with the car I'm in because this time the first class sleeping car has its power available and its power is if I interact with it it's get occult tokens and I'm totally going to do tha
t in fact I'm going just going to use my two um Regular actions I'm going to spend one two stamina and get myself two occult tokens we're going to need those those are one of the most important resources in the game the more that I got the better they can help in a lot of different ways I mean one of the things I can do with them is I could have spent one action getting one ult token by interacting with the car and then spending it to learn a spell but we have not learned how to cast spells yet
so it doesn't make much sense to do that so I've already done my two basic actions but I'm going to do a major action now which means I'm going to take this and I'm going to activate one of these six actions and I'm not going to fight I'm going to talk and me I've got two ways to talk I could let the money talk which is a basic action that any millionaire could do but I'm a fast talker this is my special power if we look at a little bit more closely it clearly says that um I can do a level five
talk with a neutral person or a happy person that's opposed to my normal one which is a level four talk not quite as powerful with a neutral or a scared person and if I'm successful in talking the person I talk to becomes angry so this is not as good I mean this is a decent talking thing even if it makes people angry whereas this one hey um but here's the thing I need to talk to either happy or scared people or neutral or happy people now I'm here in the first class sleeping car as part of setup
there is a neutral person and an angry person um the neutral person will talk to me if I fast talk them so that's what I'm going to do this is my first action or my first thing I interacted with the car twice got some ultt symbols I'll use those later now we're going to talk Talking is one of the two biggest actions in the game so much so I mean this game comes with several different player AIDS there's this player turn sequence and on the back there's a summary about how you win and lose the g
ame uh there's another one where it talks all about how to fight the monsters by pushing them or banishing them or removing them and on the other side is the very uh detailed breakdown of how we talk to people I'm doing a level five talk so I have to be in a car with a person I can talk to I am so what I do is I draw five tokens from the conversation bag return the fails and then after I've done that I start drawing um pushing my luck until I get what I want here's the bag of conversation there
are 28 tokens in here the tokens are of two types uh conversation topics I'm trying to draw these but then there are also conversation dead ends and I don't want to draw those so because I'm doing a level five talk I get to draw five right out of the gate and um I don't have to risk busting this is a push your luck mini game but I can't bust during my first five talks so oh I got a fail I got a dead end that's no good I got another dead end oh that's terrible come on I need some successes give m
e a give me a success all right second class uh if I can draw one more second class token from this bag of 28 there are three of each topic there's two more second class topics in here if I can draw another one then I could ask about any um clue of any of the second class suspects I'm drawing two more because remember I did an initial five so show me second class oh my gosh it's another fail come on this is terrible and okay fine so that was my initial five there are free um if that hadman free
because I drew two fails of the same symbol I would have busted and lost everything but in my initial five I was in no risk but now I'm in a risk I can keep drawing until I either Bust or I stop now I need to have two matching tokens two to be able to talk about the desires of the suspects or two of this to be able to talk about any second class suspect I want so let's draw and I want to see in there there's there's two more of these in the bag and two more of these in the bag show me one of the
m show me one of them come on here we go oh my gosh right I hit the jackpot now I could stop I could stop and get away uh with it and learn one clue about a second class but I haven't drawn any bad stuff yet let's push our luck let's see if we can let's see if we can get another one of these nope but I've got another topic now if I get another first class then I could talk about first class um folks as well let's keep pushing my luck because I still haven't seen any bad ones yet I got all those
out of the way in the first draw oh I spoke too soon so now there are for each one of the conversation topics there's three of them in the bag for each one of the failures there are four of them in the bag so if I draw again there are three tiles in this bag that have this symbol which would cause me to bust and lose all my proc all my progress on the other hand there are two more of this topic and two more of this topic so there are four tiles that would help me and only three tiles that would
hurt me and then a bunch of other tiles as well because they were 28 to begin with 28 Minus what five so we're down to 23 of the 23 I've got a better than 50/50 shot of getting something good than something bad although really what I'm most likely to get is something new so I got to ask myself do I push my luck do I reach in do I reveal this if I if it's this I lose that oh should I do it but if it's one of these I get more information the faster we can get it the better should I do it folks I d
on't know I shouldn't do it but I'm going to do it and boom that's a fail now what does that mean what that means is because I got two of the same all my progress is lost it all goes back in the bag and the tile that forced me to lose um this effect happens what this effect is the person I'm talking to they get so pissed off at me they move to the next car um literally that little die I'm talking about will move over there not that bad it could have been worse I mean I could have uh you know tic
ked them off I could have hurt my own sanity by learning stuff but now here's the deal I want know so that failures simple it's pretty straightforward I want to show you how success works and if I had stopped with one success it would have been fine or if I had drawn and I'd gotten that I'd have two successes and then I'd have to decide whether to keep pushing now I guarantee you folks if I had drawn this two successes there's no way I'd push my luck although Man actually getting a third of the
same type doesn't help but um I let's say instead of drawing the failure I drew a success because I want to show you how the systems work here but normally I would have busted I pushed my luck I pissed them off and they left but instead I got a gold mine I get to learn about any clue of any of the second class passengers and I get to learn about the desire of any of the pass or of the suspects I should say and um what am I going to do well right out of the gate folk as part of setup two of the p
assengers revealed stuff to me in this time it was the uh crime reporter who revealed a desire the crime reporter wants to be in a car with someone who's injured why well when this was revealed we um looked at this car we we we drew a random card there are several of them that fall under this we slid it under here and if I deliver on the desire of the crime writer I'll find out what I'll find out first of all whether the crime writer is a cultist or whether they're a normal person and if they're
a cultist what's on the other side of this card is terrible it's devastating it's a bad thing whereas if they're not a cultist it's a big thing that will help us so that's a risk if you if you fill the the desire of somebody are they a cultist or not now remember I know about her I also randomly found out about the psychologist we found out the psychologist desire is they want to be next to an artifact oh my gosh it just so happens I have an artifact because I am an eccentric millionaire Playbo
y I have the crown of Madness I could have chosen because I'm in the car with the psychologist I could have chosen to give him this and then that would have fulfilled his desire I would have found out all of the clues and we would have found out if they were a cult or not but that would have been very dangerous I think before I give this crown of Madness to the psychologist I want to find out more about them so hey I get to find out about a second class so the psychologist or the medium or uh go
od old Sheamus Sullivan the sly boots so I can find out any token about any of them um but on top of that I can find out about a desire of anybody from first or second class so I could find out the psychologist second desire or the uh Fran Fletcher the medium's first desire or Sheamus's first desire or I could find a desire from somebody else let's see so here's the deal do I want to double down and find out more about the psychiatrist because then I could reveal with the I could reveal one of h
is items that he's carrying and I could reveal um his other desire and that would help me figure out because how do I know if there are cultist well we've got this little cheat sheet right here this is the cultist identity if one of the six cultists is wearing has on their person the um the Blood Red Fez whenever I you know and so one of these blues and because they're all spread out one of them is The Fez when I find that Fez I find a cultist and I've got to deal with them immediately um so tha
t's one way you could tell so I could use this to look and see oh do you have a fez and later on do you have a fez do you have a fez so over time if I can look at more of these things I can try to find that Fez now alternatively if I check their ticket and if their ticket is going to Constantinople three of the passengers are going to Constantinople if they're going to Constantinople and they have a desire to see an artifact and we know already the psychologist does have a desire to see the arti
fact so if this is a ticket to Constantinople and by the way remember these were all randomly placed out here so if this is to Constantinople and and they want to see the artifact we already know that and they are not carrying an Elder Sign then I would know they're a cultist now alternatively the third way they can be cultist is if of all of these tiles that psychologist has if four of them on the other side are purple that means and it's possible that four of them might be purple and they migh
t have the Red Fez it's possible that all three of these things if any one of these things is true for the psychologist I found one of our two cultists and I'm one step closer to winning the game now on the other side is a handy dandy little summary of how you can tell you know this would may be if you discover everything on a person whether they're a cultist or not and on this side there's a nice breakdown of hey of all the purples there are three Elder signs out there there's one Fez there's t
hree tickets to Constantinople um there are only two people who want the uh yeah so that's what I got to figure out the more of this I can see the more likely I am discovered if they're a cultist if they're not Ault I want to give him my crown of Madness to get the benefit if they are a cultist I don't want to do that so with all that in mind I'm tempted to use my desire topic and ask my um my the person I'm talking to hey tell me about a desire of the psychologist and then I'd get to flip this
over now here's the problem I've already revealed the first desire so that put this card out if I say instead reveal the uh desire of the medium say I do that then I will find out whatever this is and will put their desire card so I've got another objective right now I've got two objectives get an artifact over here get an injured person over to her or get her to an injured person right the more of these objectives I have the more we could be and the sooner I know the better if I reveal their se
cond desire it's their minor desire they don't care about as much it's not going to give me another goal card but it will help me determine hey how many purples do they have or um you know that kind of thing oh by the way also I should say here's a nice little summary of all of the clue tokens that have been spread amongst the six you'll notice I've already um knocked out that we know where this token and this token is so through process of elimination the more of these we find uh the better we
go so am I going to find out about uh the other desire there and narrow down or I no I don't think I'm going to let's um let's see we know that um Jen is in the car with the medium so let's have Jen find out what's the desire one of the desires of the medium so we're using these put them back in the bag and find out a desire I have no idea what it's going to be it is oh they would like one of these cards okay so what that means is I come over here to the big old deck of cards with all kinds of t
opics I find one of the ones that has that symbol on it and so every time we play I don't know if it's going to be that card or that card even if I memorized all the cards you can never be sure what card it's going to be but here's what we've just discovered about um Madam Fletcher uh she's socialite why didn't she choose the other car class does she gossip yes she does and we slip this under here we now know that this suspect desires to be in a car with another suspect um who has an active favo
r now I didn't mention this every one of these suspects has a favor they can do for us there's the favor token so uh Madam Fran wants to be with somebody else who can do a favor currently uh the psychologist and the uh uh the crime writer can't we I you know as part of setup when we found out their desires they got flipped so we can't get those but if we move her to the car with the sly boots he's got a and we could deliver her desire and we'd find out what this is so we've got another objective
we can pursue now now let's go on ahead and talk to about some second class and I'm going to double down on this one again I could ask anything about the psychologist I could once again do the but I want to find that Fez so let's go on ahead and flip one of these let's see what we get oh boom it's one of the three Elder signs remember there's only three of them so we know that um because the psychologist is carrying an Elder Sign well they can't be a cultist because they want to go to Constanti
nople and they want to see an artifact because they have the Elder Sign now they might still be a cultist if they have the Red Fez or if they have four purples and currently I can see they've got two purples haven't seen any of those yet so we haven't ruled it out but we've ruled out one of the three potential ways that the psychologist might be the um one of the one of the cultist we're trying to get so and by the way I should make note of this it's important that we have just found one of the
Elder signs yay and what what we find oh we found the uh conversation one right where is that we found this so over time we can start figuring out right well of the stuff we haven't seen what's the likelihood that this person um has a ticket to a constant Nole or not so you make notes of those as you go so unfortunately I didn't get to ask about somebody in first class but that's it folks that was a conversation that was my first turn and now conversations actually go really fast but it was a lo
t for me to describe how it all works sorry about that but it's a big part of the game is this whole deduction element trying to get to the right place at the right time to talk to people with our special powers and start to deduce who the cultists are and um yeah I think we found some good info so anyway I did the talk and I got myself two occult symbols so I'm finished um where's the play rate again with step one my major and my basic actions and again normally this would have taken me like a
minute not however long I've been talking so I've been describing everything now we go to the event bag and we're going to have an event that's the other bag there are events in here some of them are good most of them are very very terrible let's see what we get all right we're just going drawing in and boom okay this this is not a good one this is the event that says there is the potential that the passengers the the dice people that they are going to have problems there's this whole Deck full
of bad stuff that they can get into they can start fights they they can go crazy uh you know they they can try to sabotage all kinds of things and because you know they're under a lot of stress so what happens is I take this token and I put it right here you can see it's got the three dots I put it on that three dot symbol um and that means means if this doesn't change eventually we're going to draw the first card from here and we're going to have to deal with some problems with the passengers n
ow um the next step and by the way I should say there are three types of tiles I drew the type that doesn't do anything immediately what happens is once three of these four Depot the 1 do two dot3 Dot and four dot once three of these four have been filled we would then deal with an event sequence where we would where that's when this would happen and three other things would happen now it's also possible that I could have drawn an instant or a onetime event but I didn't draw either of those so w
e nothing happened right now but we're getting closer to an event sequence and now finally the last thing that happens on my turn is choooo the train moves forward One Step okay that's it I am done yikes so now it's Jen's turn she gets to do one of her core actions two basic actions and then she'll draw a tile so right out the gate she could talk as well she's not as good a talker as me though because being a professor she lexers the people now only happy and neutral people will even put up with
it she only gets to draw three as part of her safe early draw and but the interesting thing is she can move herself and any number of happy or neutral people to an adjacent car after it's over so this has a side benefit of being able to move the passengers from one place to another or move herself for free because normally it's a basic action that requires stamina so she can do a walkand talk lecture she can act like she's on uh uh westwing and Aaron sorin show or something like that so she cou
ld start lecturing the people in her car uh could she yes I believe in the second class there is a happy person in the car so Jen could lecture and we could get more clues but I'm not going to do that because I'm sure you folks would like to see something else right well if we look a bit more closely at what Jen can do one of her special abilities is spot hidden she can immediately without having to talk to anybody she can just look at someone and reveal one of the item Clues on on a wherever sh
e at so she could first thing she could move from the sleeping car over here and then she could use that and look at another one so we could further determine if the psychologist has the Red Fez um or if the psychologist has four purple tiles which means they are a cultist or I mean heck she's in here she could reveal either of these and look for The Fez but remember did I mention there's evil scary nightmare creatures that are chasing the train maybe we should deal with that Jen has a couple of
ways of dealing with that one of them is she could do field experiments if she goes to a car where there's one of those monsters she could push with a plus one strength and then if there were no passengers in the car she would banish any other ones that were there uh best not to go into particulars about what that field experiment is so she can get rid of a lot of monsters one of them maybe permanently and some of them temporarily with the banishment alternatively um Jen could let's see what's
the other one oh yeah she could do some rationalization ation she could just go to a car where there's a monster banish one which means it temporarily goes away um because she rationalizes it um you know into non-existence but it will come back but in addition to that she gets to remove some of the essence of the bad events that are happening and that's actually pretty cool okay I think Jen's going to try and rationalize she's a scientist she doesn't believe any of this is happening so she's gon
na Scully this uh situation so she started out in the second class first of all she is going to spend one of her seven stamina to move up to two so she's going to move over here to the dining car where there is a uh a howler right outside the window howling and that if that howler gets to activate it's going to start terrifying everybody and cause us all kinds of trouble okay so she's done one action now she is going to rationalize this says banish a monster and remove all the essence from the l
eftmost as active portal I haven't even talked about the portals yet folks so first of all this monster is banished bye-bye howler we just don't believe in you and what does that mean that remember this is the Dreamland so we can literally just rationalize them away but they'll be back it goes over here to limbo later on any monster that uh is in limbo has the opportunity to come back and guaranteed will come back so it's not the best way to get rid of the monsters the best way to get rid of the
monsters is um use an ability that lets us remove them entirely you know via some kind of special trick or um pushing them because if Jen instead of rationalizing had decided to use her field experiment that would be a push plus one and so what that means is the monster will get pushed backwards um one step in this space because there's a plus one plus whatever the speed of the train is and the train starts at a speed of one but if we come up to the uh the engine we can increase the speed of th
e train so it's going two or even three and so if the train were going faster going two and then Jen did a push one she would have one plus two plus three that means this monster would just get pushed woohoo all the way gone and go back into Supply and wouldn't bother us anymore so that's the main way we deal with monsters by pushing them in concert with how fast the train is going but Jen didn't do that Jen literally rationalized them away logically you can't exist and therefore it doesn't exis
t it'll be back though and Jen gets to remove one Essence from the portal I haven't even talked about those things yet folks remember the train is here moving down this track as part of setup there are all these random portals that are going to open up that have all kinds of terrible catastrophes and calamities waiting for us but the portals only activate if they've got Essence and So currently we have one portal this starting one that says hey every time this activates remove Essence from the g
ame if we run out of these uh the supply of these we lose the game it's like running out of cubes in pandemic and this uh effect is going to make us burn through these f faster so Jen just said hey I got to remove one of them so if we can remove two more of these then this effect won't bother us anymore and we don't have to worry about that so Jen started working on that problem she temporarily got rid of a monster and she still has one more stamina so she could do another basic action if she wa
nts and I think she is going to do one you don't have to you could save your uh you know sound for later but Jen's going to do another action she moved she used her main action and now she can move more she doesn't have an item so she can't do that she could close the curtains to uh make this car more safe from the monsters outside the train but make uh it more dangerous for the monster inside the Train the uh the vampire she could use the action of the car she's in U which she might do she coul
d well she doesn't have any occult so she can't spell but she could also interact with who's in here the Maestra and there are a bunch of things you can do when you interact with the suspects here's a handy dandy add a glance list of them all um you could use a favor so JY could ask a favor of Maria Mysterio the Maestra and that would flip her over so we can't use her favor again unless we unlock it somehow but could move any two passengers to a tozen train and me manipulating the passengers aro
und it can be an important thing we want to do so could use that favor um could fulfill the quest although we do not know uh and by the way they're called desires now they used to be called quests so we don't know what her desire is so we can't fulfill it uh could ask about a feature which is to say if the uh Maestra say if we haven't revealed one yet but say if the Maestra had one of these features they're called that had this little squiggle on it we could ask her hey tell me more about your y
our your your poodle or whatever the item might be and or actually specifically tell us more about your parrot if they had a parrot and then we could actually well we wouldn't know which one but could look at one of the parrot cards and and have a little bit more of a story Adventure now we don't know any of the items she's got but here's what here's what Jen could have done she could have moved to this car and instead she could have spot hidden stuff she could have looked at the things on the M
A's person and then could have asked about them to get more information and you know get all kinds of bonuses and stuff like that or alternatively could push her off the train now you don't want to do that uh you can only do that if you've proven definitively they are a cultist and if you do then that helps us so um that might be something we be doing later so Jen could interact with the Maestra but I don't think so I think she's going to interact with the Train the same way I interact with the
train to get some uh tokens Jen's going to interact with the train to move one of her gold things because she can't rationalize anymore this is blocked until she rests she can't do this but by interacting with a dining car she could take this and put this on a different action one that she doesn't plan on doing like say lecturing and then that opens up the rationalization so she could do that again and get rid of more monsters and get rid of more of the essence as an example so that might make s
ense for Jen to do and I think that is what Jen's going to do so what action is she G to um let's see the radioactive panaceum to use this requires Jen being in a car with no passengers and then you just say to clear out all the stuff there are passengers in every single car so I think Jen's going to say well I can't really use that to good effect right now so she going to uh move that out of the way so she can do more rationalization and take care and just move further back in the car and tempo
rarily take care of those other baddies that are going to be giving us a problem so that was Jen's turn she moved she with with her uh stamina she rationalized and then she changed rational AG to Radioactive panaceum all right so now at the end of Jen's turn we're going to go back to the event bag and we're going to draw and we're going to see what we get and okay this is an instant and what this says is the TR instantly moves up one step and whenever an instant happens you remove it from the ga
me and then you draw again all right so another thing is going to happen and what does Jen find okay oh these are the specials okay um these immediately happen but then Jen won't draw anymore so what is this this is not good this means somewhere on the train the cultists have actually triggered a ritual and that was a that's over here let me go ahead and grab this so so you can look at it a bit more closely so the nightmare procession ritual is now going to happen because for the event Jen Drew
this so as it says resolve the visible incantation players can spend any number of Ault symbols to to uh weaken it to reduce its power and remember I've got some occult symbols I picked these up so I could spend these to make the nightmare procession not as powerful but this is going to happen right now now what is the power of this the ritual power is equal to the number of ritual tokens up here and there are none because they haven't been able to build up much of a ritual yet plus the number o
f insane people on the train so and fortunately we're early on so not very many people have gone insane yet how many insane passengers do we have we've got one two yeah one um over here in the sanctuary one you know whoever is the engineer has gone insane so it's only a power level two which means I could spend the two occults and counter that out and it's like the ritual won't happen at all but what is the ritual for each PowerPoint all monsters move forward one step and um a frightened person
becomes an insane person and then this goes away and is replaced with another ritual so if I don't want this if I if I want this to I mean this is going to happen but if I want this to have no particular bad things I could spend these or we could just let it happen I'm G to let it happen because you know what that means the monsters will come to Jen instead of Jen having to move her way back cuz she's ready to rationalize them away so for each Rital Point all monsters move forward One Step so th
e Reaver moves forward right into Jen's rational arms and the absorber moves forward okay um for each Rital point oh but they move twice so they're actually uh they're moving twice so move forward again the Reaver gets past genen but now the absorber is here although if we wanted to move once I could have spent one of my occult tokens and this only happened once but now because two of these happened two frightened people are going to go insane um and that makes F future rituals more powerful and
and it has other bad effects too you might imagine you don't want to be on a train with crazy people um all right so uh how does this work it's frighten people whenever you have a thing like this where it's like okay well we have to figure out well which frighten people become insane you always work from the front of the train back so we start at the front of the train and go backwards till we find a frightened person frighting for okay here's one that person in the room with Jen just went insa
ne and then the one all the way back here in the uh baggage car so we've just lost two scared people and gotten to insane people could have been worse now we reveal the next time a ritual is going to happen it's going to be eldrich Whispers where each player loses one sanity and we maybe lose another sanity for every two power points and again more frighten people become insane so that's going to be in our future but anyway that was the end of Jen's turn and so far far we haven't we've only draw
n one of these things that are building up for like a really big super event so Jen is done it is now my turn oh but wait but wait one more thing happened before it's my turn remember at the end of turn the train always moves forward one and boom we've just crossed over to a new portal which again was randomly placed out and this portal says there's some insane momentum so we put one of these tokens on here hold no that's not quite right I totally forgot folks I'm going to mess this up for the r
est of the run through making things a little bit easier than they should be but I figured I should stop and correct this you put one portal or one Essence on the portal I should say and then you put one additional one for every passenger on board who is insane I think I've got three of them right now so I should be putting four of them on here which means it's going to be that much harder to get rid of the insane momentum uh the this particular portal that is going to spell our Doom so uh that
is why you need to keep the uh the dice representing passengers calm in orderly and not let them fall into Despair and Madness because then that makes these potential Porters they portals feed off that Madness and they become more powerful so I shouldn't be putting one token on here I believe right now I should be putting four and folks this is why you always watch the cling on subtitles turn on because I'm sure Paulo is already correcting that and will keep me on the straight narrow moving forw
ard so remember I'm just kind of playing on easy mode by not putting as many Essence on this portal as I should let's get back to it and as long as this portal is open um whenever insane momentum activates move the train one space forward for each uh insane person and that could be a bad thing because that means the timer is ticking faster the F the faster the train moves the less time we have to figure out who the cultists are now we might want the train to be moving faster uh or you know becau
se but but here's the thing the how far it moves here is independent of that if we speed up the train so it's easier to push enemies away that's one thing this is just saying oh the end of the game is coming faster and giving us less time to do our deduction so I forgot to mention that but now if we clear out Essence like you saw Jen dude before then that portal won't bother us at all so um that's one of the things we need to be doing as well keep these portals under control keep the monsters un
der control spend time talking to passengers um you know and deducing who the suspects are Etc so what am I going to do you know what I'm rich and some when sometimes Rich folks just like to call on the help of their dad right so how about I get some help from Papa let's say this is my thing it's going to be continuing what Jen starred to do which is remove Essence from a portal any portal and if this portal is in the past I get oh no it's not in the past I'm still here if if I wait until the tr
ain is further ahead and then this is in the past then I could remove this and a double so no okay I don't want to get help from Papa just yet I want to do something else I could talk some more but there's nobody in my room who will let the money talk I could pay them up I could use this to make this angry person happy so then I could talk to them on the next turn but hey if I want to get more info I've got a totally unique way to do it I could try to find out the freshest Buzz what's the buzz t
ell me what's a happening I think that's what I'm going to do but to do it I have to be in the salon so the first thing I'm going to do is spend some um stamina and I'm going to move I'm going to move forward one two and I'm in the salon which is hopping this is where uh Sheamus the sly boots is there are one two three happy people and two angry people there okay right yes that's right right so I spent that and now that I am here I can draw well here's the deal if I spend time making more people
in the salon happy and then I mean there's two angry people if I make the everybody happy basically I get to draw from the bag for every happy or neutral person here in the salon because they'll talk to me because I'm just trying to get gossip and um I don't have to worry about busting and uh I only have to reveal one to uh and normally you have to get a pair to reveal a clue but I could get them off of single so that's really really cool but right now I'd only get to draw three so what if I um
yeah yeah yeah what if I came here and then I pay them up to make one of these angry people happy so now if I do it I'll get to draw four and um I can send a happy person with another person from my car to a chosen car so I could say hey I want this angry person out of here I could send one of these happy people but no I want to make everybody here happy so or I want a j to redirect happy people over here so I can do a bigger turn so let's say that's what I did I uh I moved over to the salon I
spread some money around to make somebody angry happy and I still got one more I could do one more action um here in the salon but you know what I could do and now that I'm here in the salon I could uh uh interact with Sheamus I could ask him for a favor I could tell him to move to any car he would do a push action there to start pushing away the bad guys um and that would clear up another space so I could get more happy people in the salon so I could do that how about I do that so um for my oth
er stamina I'm gonna say hey Sheamus could you could you do a could you do us a favor uh Sheamus says faith bagora I don't know how to do it I'm not going to try so we're gonna move to a car so Sheamus where do I move you let's move them over here to the first class sleeping and they're hey this is pretty nice and they're going to do a push plus one which means this moves one and then one more because of the speed of the train if the train had been going three it would have been pushed right off
the board and gone but we're just keeping that back and now there's more room for happy people in the salon before I start getting a huge amount of uh info from everybody so that was it I did my two I did my main action and now we got to go to the event bag again here we go and what have we got okay we've got another one so once we get a third one of these tokens in place we'll trigger everything and this one says you know what all the text based stuff is going to happen so that means this is g
oing to happen and this is going to happen which means we should clear these Essences out before it happens this is one of the nice things you can see the events that are coming and you can prepare for them so Jen's got time to clear this out so that um the train won't move extra steps with the insane momentum anyway meanwhile the train does move forward one more step happens at the end of every turn and now now it is Jen's turn and now Jen can rationalize again that's her main action she's doin
g it to scare this monster away bye-bye um and removing another let she could remove another from here but let's have her remove this one so that the momentum just never happens fine so that was her main action and now she can do two she still got stamina so she could do more stamina actions so how about Jen for one of her stamina action now will interact with the Maestra who says hey oh and by the way this got so we've used that use this favor move uh any two passengers to a chosen car Jen says
hey happy person move up to the salon I hear there's quite the buzz going on up there and what else uh let's see are there any other happy people yeah just any two people now I could be wrong about this I'm not sure um if move you move any two you'd think that'd be anywhere in the board but it might be just in the car we're in so I might be wrong about that I might be cheating and if if so folks that's why you turn on the clling on subtitles um in fact actually to be fair there is a rule in the
game um so put you back where you came from right oh no no you were over where were you it was this one it was this one all right so anyway the rule the universal rule the golden rule of this game is if you're ever not quite sure about a thing you are supposed to choose the option that is the the the most damaging the worst thing for you so the worst thing would be oh this can only work work here I could be wrong about that again the cing on subtitles will make this clear but we're going to say
that oh it has to be so let's go on ahead and send this uh well don't have to it's uh move any two but I think any two means anywhere so I could be wrong about that we'll just move this person up here so now I've got two people to cheer up but uh all right so anyway uh so now the salon is full literally there's no room for anybody else there okay so um that was interacting and right does she want want to do another action cuz she has one more stamina um she could once again rearrange things uh
right because she's in that car or she could move again right this is interesting as this one is getting closer to the edge we could potentially push it off right what was Jen's push the nice thing or does Jen just not do anything Jen doesn't have to she can save her stamina instead of doing these AC I think so I think she's uh spent one stamina to interact with the countessa and again I feel like if any it means I could have we'll deal with it and she didn't use her other so now at the end of h
er turn once again we're going to draw and we'll see what happens boom and boom folks um it is time to for when three of the four spots are covered and they are we're going to deal with all of these in this order and you'll notice this spot didn't get covered this says um red and green monsters attack and spawn blue monsters if we' gone a different way and drawn a different one so it's like this hey No Monsters would have attacked and something else would have happened in this space the vampire
so if if we had drawn the vampire token we would have covered let me see see if I can draw it now really quick nope uh if instead of having drawn this earlier if we had drawn all right I'm not finding it but there is a vampire token in here here it is if we had drawn the vampire token then the event sequence would be do portals then do the vampire then no monsters do anything then uh make the ritual more powerful but that's not what we drew instead we drew this so we're going to resolve all of t
his stuff starting with the portals so this portal says Hey remove one Essence from the supply if we run out of these we lose so that's a timer this portal doesn't happen though the train does not speed up because we did clear that one out so this is done Boop goes into the discard pile now every red monster activates and then one green monster activates CU you see it's the bigger and then the smaller now we only have one monster out there and it is a red so it's going to activate and this littl
e thing reminds us how it works if um and it's every Reaver every Reaver if they're in a car with people and the Reaver is there are people there uh at the sanctuary all passengers lose one stamina and uh one happy person gets injured otherwise um um one person gets killed because of a slash now if they were buy a car with nobody in there then instead they would just run they would Dash forward two steps two cars and if they're ever at the locomotive then if they're up here they try to destroy t
he locomotive they reduce the speed if the speed of the train ever reduces to zero we lose so because there are people there he's going to try and kill them and if it was a happy person if there was a happy person in this room they would be they would be strong enough to fight and they would get injured there are no happy there's a me person and a an insane person so one of those people is going to die and which one is it remember you always start from the start of the trade back so it is this p
erson this die has just died and it's a bit maob but the game has a very cool way to represent that little plastic coffins I take this coffin and I put it there and now that is taking up a space in the car we only have so many of of these coffins if we run out of coffins we lose so there's a slash we've lost one potential ally in our search for the cultist etc etc um but anyway that was it for the Reaver and of course uh if there were more reavers all the reavers would activate and one green mon
ster one um howler would activate but there aren't any other ones so that's it we're done with this um but now it says Hey spawn blue baby so you can see this portal is capable of spawning blue Reds and green so a blue comes out and um shows up okay and there might be other blue portals that would reveal themselves over time this one we can never turn off but other ones that we might be able to turn off so Blues have spawned now it's time for our next event the uh the the the audience well hey t
hey just heard somebody got killed by a Reaver and so what happens there's a brawl of course there is in every train that has two or more angry people one of those angry people comes injured and in each car with one or more angry people all suspects move away from that car so I might think we've actually got this under control there's only one angry person there one angry person there one angry person there so nobody gets injured in a fight but in every car with one or more angry person all susp
ects in that car move so there are no I already moved the suspect out here um this is an angry person so both of these suspects say okay okay we're going to leave cuz you're you're kind of looking for a fight so they're just both going to come back here boopity Boop all right right and then um there's this one which but again it's in the last one the bags car uh so it says that the hor R should but it can't go off the end so that's it they're just going to stay still they're stuck there with tha
t angry person so we've just had a brawl and now finally the ritual remember before the ritual wasn't very strong it was basically just equal to the amount of insane people but now this thing says put another token so now whatever ritual whatever our next ritual is which is specifically this The eldris Whispers oh that is going to drive us insane it has now gotten more powerful over time the rituals are getting more powerful all right so all of those happened and the last thing that happens is h
ey remember these creatures that were banished they're back um they come out of limbo uh this is a thing for saying hey they come out of limbo and they just go on to the last car now this is different normally if multiple creatures spawn they kind of do it in a wave the first one goes in the first available car and then the next car and then the next car and then they wrap around to kind of evenly distribute themselves but when they're coming out of limbo they all just go to the rear car which m
eans they're fresh and it doesn't take much to push them away because even a push of zero with our speed of one would push them off the car so if one of us can get back there and do some pushing we won't see them for a while so Jen moved them from up here where they were going to stick around and cause more trouble into limbo they're back there now and we could push them more easily out of our lives so those were all the events that was triggering a an zent sequence which usually like I said hap
pens every three or four rounds but it can sometimes take longer depending on how things go and then finally the train moves forward one more step and it's my turn and you better believe I I've got five I've got five happy people here that's enough there's you know the angry vers we're not worried about them let's uh let's go on ahead and um get to draw because of my freshest Buzz I just draw five if they're bad I ignore them if they're good I only need a single now here's what I don't want to d
o I don't want to draw five and then they're just all bad things that I ignore I want to see good topics I want to get a lot of Deets from this Salon trip that's bad no good oh come on right that's one yay I want nothing but good stuff from now on come on ug well okay so I got one juicy topic it's I get to look at the desire of anybody oh that was lame um geez Louise okay so who am I going to look at do I want to reveal another desire so we have more objectives no now I'm going to go on ahe and
double down the psychologist I want to find out if this is right so we reveal they have another one which is about Toms this one doesn't matter the second one we revealed does not create another objective it's only the first one that creates the objective but here's the deal folks one two three if any of these are purple then the uh psychologist is one of our targets so um but again you know if we look over here you can see there's a lot of these that aren't purple let mean pretty much half of e
verything is not purple so um but we found three purples on the psychologist that psychologist is getting pretty suspect I got to say okay so anyway that was my main action I did the freshest buzz and now I could do two bonus actions you know what since I'm so close I'm going to spend some to move to the engine right and then my second thing is I'm going to interact the engine and speed us up we are now going two which means it is easier to push bad guys away uh it doesn't speed up this this onl
y moves once at the end of every turn oh by the way did it move at the end of Jen's turn I think it did if not I'm sure Paulo noted it so anyway so I'm just speeding us up so that as the monsters move forward our pushes will be more effective moving backwards right okay so those are my actions and now we uh draw another event and the uh stuff is going to start filling again and oh no the Train's just going to move forward one that's a little instant and what does that mean boom we've got a oh ok
ay this is what I was talking about earlier we have two Essence we have now two red spawning portals and two blue spawning portals although these ones can be turned off and right so the train moved forward oh but that was the train moving forward because of the event bag and the train moves forward again okay and now this is in the past remember I had this thing about oh I want to where was my power uh if I do it while it's in the past yeah if I remove one Essence from a location and if that loc
ation is in the past which this now is cuz we moved far enough ahead then I'd remove so in one action I could remove both of these and turn that off nice Okay cool so that was it for me the event the train moved forward it's Jen's turn and here's the deal all those things back there waiting to get pushed I think Jen first of all is going to move back there one two so she's back here with the crime Rider now right and there are three monsters right outside the window plus Dracula let's not forget
Dracula that's always fun and so um that was one gen stamina action now she could do another one or she could uh get working and so she could do a field experiment and push one of them away um now here's the deal if it'd be better to do the field experiment if there were no passengers here because then she could banish push one and banish them all away you know what I don't think just's gonna move all that far away she's just going to move here to the sanctuary right and she will do her field e
xperiment here because it's a push plus one right because our speed is two plus one means that raver will go away completely or is she where is she going to go or is she going to push them around at all maybe not what else might she do oh you know what she could do okay she sends she sends one to come back here right and then her action she will intimidate she is a very Stern and intimidating Professor this is a special bonus action she got because she was gifted so she can send one passenger to
any car she wants and then she can uh spend two uh what do you call it two effort two stamina to do another one so by doing this and spending two stamina Jen could get both of these passengers out of here which means they're safe from the vampire and now that there's no passengers here Jen could do her nitrous oxide or her field experiment push one away and banish the other two and just get rid of all three just like that so where is she gonna send these people well uh she's got an angry person
all right they both have to go to the same spot let's have them let's have them come over here to the First Class Car let's say all right so there we go although that's putting two angry people next to each other you saw they get into a fight but anyway so that was Jen she intimidated them they all went away and now Jen has one more action she could do um and hey how about she'll interact with the car car and the car in the baggage is if there's no passengers here and there's not the uh suspect
does not count as a passenger then Jen could take a Peak at anybody's ticket and remember that's one of the things we're looking for if they've got a ticket to Constantinople and they don't have an elder sign and they do have a hankering for artifacts then they could be a cultist so how about Jen Peak at somebody okay we don't care about him because he we know he has an Elder Sign um let's see right so you know she only has one so chances are she doesn't have an elder sign let's see if she's go
ing to Constantinople and she's not she's going to Sophia so we have now found one of the Sophia Clues right which one is it there we found the person going to Sophia we know where that is okay cool so but now Jen could stay here and just interact and look you over a couple of turns at everybody's ticket so we could just find out where all the Constantinople passengers are and then we need to check them for um you know for the uh Elder signs so anyway so that was it for Jen she's done she's goin
g to draw from the bag and what does she get she gets another person so monsters are going to spawn again and the train moves forward one more step okay and now I think it's time for me to get that help from Papa remove one Essence from a thing and if it's in the past remove another one so I'll just remove this and for free get that oh or no this isn't in the past yet this is so I'll get rid of both those Essences so that's pretty good and now I've got to uh Whatchamacallit what am I going to do
uh I'm G to get out I mean moving up to speed two was fine do I just want to move back here I think I might in which case I don't think I'll use my other stamina I only use one stamina because next turn I'm going to rest which means I'll clear all these out and then I could try to get the buzz from this huge crowd of people again so that was it I draw an item let's see what we get we get okay now the vampire is getting ready to go okay and by the way the bag is empty so what that means is all t
hese discard the ones you've already seen plus a whole bunch of other ones all go back in the sack Jack and so we're going to see uh potentially new things coming including one of the things just went into the sack where is one is see if I can find it here is this if we draw this it's got the three dots it goes on top and it says Hey the passengers won't get into trouble this turn uh it's still clowns is one of the three covered things but nothing bad will happen and then this will go into disca
rd but that will still remain there so uh the events and you know there are things we can do that can put even more tokens in here we can have special powers that put tokens in there so anyway and then the train moves forward again and we reveal our next open portal oh no this one is an on reveal discard the leftmost vampire strength die the vampire hasn't struck yet but it's already gotten more powerful So currently the vampire which we haven't even talked about the vampire yet there's so much
in this game whenever the vampire strikes wherever car they're in you look at the people who are there if there's an angry person hey they would get injured but they can't if it's in a dark room but they can't be bothered if it's a light room if um but if they're injured they die either way if they're scared in a closed room they die in a in a open room the window the windows open they um Whatchamacallit they I can't think of the word they uh get injured but this just got removed the vampire jus
t got stronger now whether the windows open or closed uh spooked people get killed by the vampire oh shoot oh no never mind it was fine I was thinking I just realized oh the curtains were closed oops sorry the curtains were closed here but the Reaver doesn't care about curtains it's the uh the one that's scares people this one when this one activates next to a car if the curtains are open um you know terrified people or injured people just straight up die and then the monster moves forward and u
h scares people in the Next Room if curtains are open so that's why you want curtains closed but uh a closed curtain couldn't save this poor person in the casket uh but anyway though so sorry what just happened oh the vampire and the bag refill okay so it's Jen's turn so Jen she definitely wants to do one more turn cuz here's the deal Jen could rest she could clear these actions out to do them again by resting but here if she does one more action you'll notice there's two of these that means Jen
gets two upgrades when she rests the more actions you do before the rest the more upgrades you get so Jen wants to do another action um let's see and she is back there so now it is time for Jen to do the field experiment all right if there's no passengers in your car um you know will push one so she'll push one away and just get rid of it completely she'll push one of the blue ones away and now all other ones get banished so Jen in one action just banished just got rid of three Critters with he
r field experiment nice now she is out of uh Whatchamacallit uh stamina so she's not going to do anything else and now we go to a fresh new event bag full of all kinds of new events what do we get we get oh well this is not great the Dracula wants to attack still definitely going to attack um no two ways about it but here's the thing uh remember it's when three of these get covered that we trigger an events so we bought ourselves some time if this one or this covered then we would have had anoth
er Cascade Event but instead the vampire is just continuing to get ready to strike and then the train moves forward okay uh and by the way I should say the train has little wheels under here that slot into little grooves so it's very easy to know exactly how far to move it forward okay back to me I am going to rest for the first time boom we do this and there are several steps first of all I get two upgrades um and those upgrades can be either upgrading my basic actions to become better actions
or giving myself new upgrades like a diversified portfolio um gilded glamour power of money um or learn how to cast spells either that or I can make my papa thing a little bit more powerful or my buzz let's see draw one for each in car ignore tokens for each right oh so now people don't have to be happy it's just they just have to be in the salon so that means I'd be drawing seven oh I want to upgrade the buzz what's the buzz tell me what's happening what's the remember I get two upgrades so I'm
upgrading Buzz freshest Buzz tell me what's happening now another thing I can do is I can do this as one of my upgrades which is move in essence from one portal to another if I wanted to like shut down one portal and and do another one but I don't care about that I'm going to give myself a new power as well like I don't know the power of money get the uh the um right so basically this lets me do the get the favors of people uh with people in the room and everybody who's medium becomes happy bec
ause I just spread the money around but I think it's time to I mean remember I got these a while ago so that I could learn spells let's actually be able to cast spells shall we Okay cool so I rested I I have two upgrades so I've spent them on that and that now I reset all my tokens and now I've got a new place I could put my token right um I get five stamina back not all of it but just five back and uh that was my turn but I've now I still haven't spent my two stamina so how about I spend my fir
st stamina spending this to learn a spell that I could cast when you learn a spell you draw three one two three and you pick which one you want so it is Blasphemous versus and this is a spell that's available to everybody or everybody who has leveled up to get the ability to cast spells so remove a monster from anywhere and if I spend manic sanity also remove a monster from each train where there's a crazy person so I can get all the crazy people to fight monsters um return one event from the di
scard to the bag okay or instead return one uh from or the event boarded back oh so I could slow down the time or donation of blood normal or happy people become injured because I take their blood and then um that's the player symbol in my car so me or somebody else in my car with me restores full stamina performs a main action and if I'm manic about it also that player gets two oh I like that let's do that let's do that one so we now know a spell the other ones just go to the bottom of the righ
t and so now I can get a blood donation from uh people who are with me and if uh it's cause you when to do these things uh costs um sanity and if I use manic sanity it's a more powerful thing but I got to go through my calm sanity before I become manic okay or whatever the term is right so that was one um and I could learn another spell but I don't think so I think I'm just going to save this uh because next turn I've got a big audience and I'm going to get a lot of Clues that's going to be nice
but now at the end of my turn we draw a token and oh nope all right so you know I'm not going to draw that because I want to make another event happen I draw a token and hey suddenly the vampire is not going to come but let's say I didn't draw that one let's draw a token all right um boom this one comes down here so the ritual is not going to get stronger and these didn't get drawn but at the end of my turn all this stuff is going to happen again every green monster is going to activate and one
blue monster as it happens there are no green or blue monsters red monsters are going to spawn all right so we get two new reavers and remember they uh they kind of stagger out so that one goes there and from that one and then this one is active so it one goes there so now we've got some more monsters to fight that are running alongside so that was it for Monsters and now the vampire strikes although bad news sorry Dracula we scared all the passengers Dracula won't feed on us or the suspects ju
st the passengers and Jen got them out of the room now if there remember I talked about this before if there was still a passenger in the B like say it was an angry one we would look over here the curtains are open so Dracula is less powerful if we look at anger the angry person said I don't even care about you you're Gary Oldman looking silly Dracula I mean look at him he not even scary whereas if this person had been happy well they'd become frightened or if they were already frightened they'd
become dead and we'd lose another coffin and running out of coffins is another way we could lose but as it is they're all gone so um nothing bad happened with um Mr Dracula and if we look more closely the Dracula says Hey after I'm done I'm going to move to the left if they'd been this one on top they'd move to the right but as is they move to the left so they're not even going to move they're going to stay right where they are because they're already at the end of the train although this bagga
ge could have been in the middle in which casee it'd go that way that way so that was actually pretty nice uh you know Dracula did not make a good move all righty and now we have another event from the people and they go into the nightmare in each sleeping car there are two of them add a new scared person so some people just woke up terrified a what the heck is going on here this is terrifying so he just added two new terrifying people that woke up in the sleeping cars and move uh each suspect o
ne towards their sleep sleeping car so um right so Sheamus wants to go because he's getting tired oops here we go and let's see Madam what's her name she's already in her sleeping car uh all right I just move Shamus uh right so she moves to the first class sleeping car where she wants to be and he gets closer and they get closer so they've all moved around so if we had plans for where they were well those PL have just changed because everybody moved U because of all these nightmares everybody so
me people wake up and other people want to go to sleep all right so that was that event not too bad in the grand scheme of things and now this is a thing so the rituals don't get stronger not too bad and then the train as always moves forward and it is the next turn and um I'm getting ready to get a big buzz but folks I think I'm going to stop right there because by now I think you've got a pretty good idea of the overall flow of horror on the oran if you'd like to hear some final thoughts you c
an hit that eye in the top right corner screen or follow the show notes in 5 4 3 2 1

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