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Reincarnated Immortal Kills Slime For 300 Years & Became OP

After working herself to death in her office job, Azusa passes away. Since she never had the chance to truly live her life, a goddess takes pity on her and lets her reincarnate as an immortal witch in another world. With her new lease on life, the cute witch lives her days out leisurely without working too hard. Instead of going on life-threatening adventures, she settles for defeating weak smiles every day. But after 300 years, Azusa's unknowingly maxed out her level, which attracts the attention of several opponents who threaten to disturb her life of peace and leisure. Anime: IveBeenK1ll1ngSl1mesFor300Years&Maxed0utMyLevel More Recap Channels To Watch: https://linktr.ee/animerecapped Learn How To Grow On Youtube: https://linktr.ee/youtubermastery anime recap,anime summary,summarizing animes,animes,horror anime,monster anime,how to defeat animes,defeating animes,recap,how to win anime,how to beat animes,mr recap animes,mr recap,anirecaps

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Aizawa Azusa has spent much of her  life as a dedicated office worker. She lived out her days setting aside love, fun,  and any other young and wild and free hijinks. One day, she passed out in the middle  of work and never woke up again. The next thing she knows, Azusa’s a glowing  orb in heaven. Since she worked herself to death in her twenties, the goddess feels  sorry for her and grants her a new life where she can live happily from beginning to end.  She’ll be free to do nearly anything she
pleases! Now why is the goddess doing this? Well, she  admits that she has a soft spot for women. Kind of like Zeus, you know. Except that  the soft spot isn’t very soft at all. Well, maybe not like Zeus. With the goddess allowing her to make a wish, Azusa quickly asks that she become  immortal and ageless in her next life. And so - Puririn harurun powapowarin! Azusa is transported into a nice, relaxing  highland. She finds an empty house with a sign on the door that says, "Free to anyone who w
ants  it." As she enters the house, she sees herself in a mirror and is amazed at how young and cute she  looks. The goddess wasn't joking when she said she'll give her a 17-year-old's body. She's even  wearing a pretty witch outfit! Azusa gets excited at the thought of being truly reborn. Goodbye,  corpo-slave Aizawa Azusa, and hello… Azusa Aizawa. Creative! Now she’s on her way  to living a truly opposite life. Azusa looks out the window and  sees a village not too far away. She notices that h
er witch  outfit also comes with a weapon and that she has some money in her pocket, too.  With that, Azusa decides to go out and explore. On her way to the village, a slime  suddenly emerges from the bushes. This takes her by surprise, and she fully realizes  that she’s actually in another world! She pulls out her weapon and fights with the slime.  It attacks her belly, but… It didn’t hurt? Weird. Azusa returns the favor and strikes the  slime again, which results in its death. After getting ki
lled, poor slimey turns into a  crystal. Azusa isn’t sure of what it is, but she still takes the stone  in case it’s some kind of money. As much as she’d like to be fully self-sufficient  and freed from the shackles of capitalism, she still needs money for her day-to-day necessities.  She also defeats two more slimes along the way. When Azusa arrives at the village’s entrance,  she learns that it’s called ‘Flatta’ and that she should go to the adventurer’s guild. There,  she’s welcomed by a chee
rful lady who explains that the village’s peacefulness sets it apart  from others. The only monsters they have there are slimes. The stones Azusa caught are called ‘magic  stones’, and they can be exchanged for money if she registers with their guild. When Azusa  agrees, the lady displays her information through a holographic screen from a stone. Azusa’s  amazed to discover that she’s a level 1 witch, but what surprises the lady is that Azusa  has the unique ability of immortality. She says that
some witches live very long lives,  but immortality at level 1 is just remarkable. This makes Azusa get all shy, and the lady happily  welcomes her to their guild before paying her for the magic stones. And that is how Azusa got  her source of income in her new slow life. Her days go by easily. Enjoying her  meals, sleeping as much as she wants, and tending to her field. When she feels like  getting some exercise, she beats up slimes. Since they're valuable for her source of  income, Azusa trie
s to defeat at least 25 a day. Sometimes, she also visits the nearby forests.  As a witch, she immediately knows which plants have medicinal uses. She occasionally makes  them into medicine to sell in the village. With minimal labor and an  easy-going day-to-day life, Azusa is living the leisure life  that she wants. It ain’t much, but it’s honest work. And the goddess was right  – she is, indeed, having a great second a life! And then, 300 years passed. Azusa can kill slimes with just a snap  o
f her fingers. She’s a total pro slimer. At this point, the village folks know her as the  ‘witch of the highlands’, who’s loved by many. She reminisces about the times she was called  upon during emergencies. She’d treat patients with the medicine she created, and she even  stopped a freakin’ plague at one point. So now, the village people treat her like a  guardian deity – not that it bothers her at all. She goes into the guild's office to exchange some  magic stones. And naturally, after 300
years, the lady at the counter is now different. Kinda  sad if you think about it. Before she leaves, the curious lady, Natalie, asks if she can  check her stats to see how strong the witch is. Hmm, how strong is she in a battle?  Azusa doesn't know either because even if she is registered as an adventurer,  she hasn't really gone on one so far. Natalie puts the block of stat-checking stone in  front of her. Come to think of it, Azusa hasn't checked her stats in 300 years. She has been  protecti
ng the village of Flatta all this time, so Natalie bets that her  stats are through the roof. Being that modest woman that she is, Azusa  downplays this and says she's just a witch with knowledge of medicinal plants, so  Natalie shouldn't get her hopes up. But there's no harm in checking anyway,  so she puts her hand on the stone. Both Azusa and Natalie stand still,  dumbfounded by what they see. Level 99. Azusa is now a Level 99 witch with many  magic skills and special abilities. Natalie screa
ms. She was correct; Azusa is  seriously way too strong! But of course, the witch denies it, saying  the thing must be broken. She hasn't done anything special  but kill slimes all these years. To this, Natalie explains that Azusa has been  defeating an average of 25 slimes daily, in 365 days a year, for 300 years. The lady points at the  screen, showing Azusa her special ability, which boosts her EXP. She gets two additional experience  points for every monster she defeats. And guess what? Slim
es are worth two EXP, so each one is  worth 4. Too much math? Yeah, let's move on. So in short, those 10 million points shouldn’t  come as a surprise! If she were to defeat a dragon worth 2500 points, it would have taken Azusa up  to 4380 dragons to rack up the 10 mill. But that’s way too much work – her slow and steady daily  fights with the slimes got her up there instead. Azusa gets excited, saying she must  be like a super dragon killer then. But her excitement disappears when  Natalie decla
res that she must be the strongest adventurer in the world now.  This makes Azusa sit on the ground, worried. If people find out about this, she might get  too famous, and her slow life will be over! Azusa begs Natalie not to tell a single soul about  it. The lady is confused. She wants everyone to give the witch the glory she deserves, but Azusa  argues that her stats are personal information. To prove her point, she uses an analogy,  saying that Natalie wouldn’t want people to know her chest s
ize. Er… I guess?  Like how you wouldn’t download a car? Besides, Natalie retorts that  she's confident about her size, so… Eventually though, Natalie yields and  promises not to say a word about her stats. Azusa goes to the forest and contemplates what she  just found out. She can't be at level 99 just by killing slimes, right? Curious, she directs her  hands and tries to freeze the waterfall nearby. And… it does get frozen. Well,  there's her confirmation. That night, while cooking dinner, she
freezes some  of her food and stores them to eat the next day. Azusa didn't even realize she  had learned that kind of magic, but now she's happy because it's coming in handy. In the morning, she thaws the food with  fire – which is also an ability of hers. While eating, someone suddenly knocks on her door. In front of her house were four adventurers  wanting to test their skills against her. She clarifies that she is only a witch who ekes  out a living by gathering medicinal plants. So what's
the point of fighting her? To her surprise, one of the adventurers says  he was told a level 99 witch lives there. Azusa tries to make an excuse, saying  that the panel was broken and that her actual strength is only around level  10 at best – or maybe even level 3. However, the adventurers don't believe her. The  woman says there's no use in lying because the mana’s practically gushing from her body. In  other words, she’s got that isekai-MC-energy. And so, the Witch of the Highlands  ends up a
greeing to spar with them on one condition: if she wins,  the adventurers need to tell everyone that she was no big deal. She’d  really rather not fight if she can avoid it. After drawing a huge circle on the ground,  she tells the adventurers they'll lose when all four of them are out of it. The woman starts  the fight, commanding the wind to form a tornado. Amused, Azusa imitates her words while  thinking of keeping them very weak. She mustn't defeat them to prove  that she's just an average w
itch. Azusa unexpectedly commands a huge  tornado, blowing all the adventurers out at once. The tornado was so big that  even people from the village could see it. So much for keeping a low profile. The witch immediately visits Natalie, who swears  that she never told anyone about her stats. Suddenly, a man behind Azusa says he's the one who  spread the news. Natalie recognizes him as Ernst, the adventurer known for being loose-lipped. He  happened to be eavesdropping when they were stat checkin
g. The loudmouthed Ernst exclaims  that he can’t believe she’s at level 99, and everyone at the guild hears  this, too. They yell out excitedly, saying the rumor is true and that they saw Azusa's  incredible magic powers with their own eyes. And that, folks, is how the  witch of the highlands killed slimes for 300 years and maxed out her level. One day while having lunch,  Azusa hears loud stomps outside. She goes to open her door and finds  a gigantic red dragon. The dragon introduces herself a
s Laika and claims she  is their province's most powerful dragon. She tells Azusa that she heard rumors  about the strongest witch that lives there. Knowing where this is going, Azusa gets frustrated  by how much this stupid rumor is spreading. Can’t they at least keep the rumors to humans  only? Regardless, she walks up to Laika, who’s several times bigger than her  house. She says that she doesn’t have any desire to be called the strongest, so  the dragon can have that title. Of course, Laika’
s pride won’t just have that. She  continues challenging Azusa to a fight so they can settle this, and if the  witch keeps refusing, she’s going to go on a rampage. Poor Azusa ends up agreeing since  she doesn’t want her house to be destroyed. To kick things off, Azusa uses her powers to  get off the ground. ‘Ah yes, the true skills of a witch,’ Laika thinks. But just because  she can fly doesn’t mean she’s her equal. Laika then attacks first, blowing a strong fire  from her mouth, which Azusa c
ounters with her freezing power. The dragon gets annoyed, so  she swings her arm at the witch but misses. Infuriated, she prepares to blow another fireball,  but Azusa flies near her mouth and freezes it. This has Laika falling to the  ground, and with her mouth frozen, the dragon’s thrown into a panic.  She starts walking aimlessly, her eyes closed, and Azusa quickly  warns her to watch out for her house. But Laika just goes straight for it, and she ends  up wrecking the concrete structure to t
he ground. With a wrathful god’s anger coursing through  her, Azusa punches the daylight out of Laika, sending the creature on her back. This leaves  her stunned, and the dragon’s left to wonder just what kind of strong power Azusa has. How  could she suffer from such a humiliating defeat? With a fake smile, Azusa approaches Laika and  tells her to fix her house. And if she doesn’t? Well, Azusa – the witch who just blitzed  her like a fly – will make her regret it. Scared, Laika says yes and ask
s the witch if she  can first retrieve her money from her hometown. Azusa allows her but warns that if she runs away… Laika flees, promising to come back, leaving  Azusa to look at the wreckage of her home. Azusa looks at her destroyed house – she'll  have to stay in the village for a while. Though she planned on staying in an inn, the  villagers love Azusa so much that they insist that she stay in the guest room of the Flatta  Village Office. They even celebrate her over dinner at a restaurant,
where the crowd makes a  toast, thanking her for protecting their village. The next day, a guest asks to meet Azusa.  She sees a small girl in a red dress who immediately bows and apologizes. Confused, she  asks if they have already met. It turns out that this little girl is Laika, the great dragon since  apparently, the dragon race can change their form. She gives Azusa the bag of money, and the witch  thanks her as it’s more than enough to repair her house. Suddenly, Laika starts getting shy,
and she  eventually reveals that she has a favor to ask. She wants to be the witch’s pupil  because their fight made her realize that she still has so much more  to learn. Azusa panics at this. She likes Laika's enthusiasm, but she didn't  really do any special training to get so strong. She explains that her habit of killing the  local slimes is the only reason for it. But the dragon is persistent; she asks to  live with Azusa as her worker. Genos also begs Saitama to—wait, wrong anime—Laika a
lso  begs Azusa to let her learn about her day-to-day activities. Azusa thinks about her proposal,  and in the end, she agrees. This might make her slow life more possible. For Laika’s first  task, she has to rebuild the house she wrecked, and the dragon decides on building a  bigger one to suit two people better. Laika works tirelessly the entire day, and  at sunset, Azusa tells her to wrap up for the day so they can return to the village. Her  pupil, however, insists that she can keep going. A
fter all, dragons can see in the dark, so if  she works all night, the house will be finished the following day! Azusa remains still while  listening, and when the girl was done, she slowly walks up to her, saying that working all night is  a big no. The dragon is confused. She just wants to show her master how hard she can work, what’s  wrong with that? In turn, Azusa scolds her, saying that it isn’t good to overuse the phrase ‘working  hard’ in a positive light. This surprises Laika, and while
she walks away, Azusa says that  it’s getting dark, which means the world is telling them: ‘You’ve done enough for today’.  She didn’t get strong by pushing herself too hard; she only put in moderate effort every day. And now  that Laika is her student, she wants her to uphold that lifestyle, too. If Laika is tired or can't  keep going, she shouldn't hesitate to say so. The dragon tears up, touched by  how considerate her mentor is. When the house is finally finished, Laika  gets nervous as the
witch looks around. But there's no need to be  worried because Azusa loves it. She excitedly pulls her hand  to celebrate in the village. Now, after 300 years of being  reincarnated into a witch, Azusa's life with her very first pupil began. EP.2 (half) On their way to the village, Azusa shows Laika  how she quickly defeats slimes with flicks of her fingers. The dragon is amazed, asking her  how many she usually kills in a day. Azusa explains she only goes for around 25 but that her  special ab
ility doubles the experience points. Laika thinks about it and realizes how the witch  doesn't really work too hard. Azusa tells her to lose that kind of thinking because if one works so  hard that they start sweating blood, it just means you know people are watching. You've probably  been using that with the intention of boasting. She reminds the dragon not to worry too much and  just go slow but steady in mowing down slimes. Soon enough, Laika will level up like her, too. The next day, Laika v
olunteers to prepare their breakfast. The dragon has impressive  skills when it comes to cooking, but she can't set aside her values as a  dragon and ends up preparing huge servings. As the two of them enjoy the food,  Azusa praises Laika's cooking, so the dragon tells her she will make  food for her every day. But of course, Azusa tells Laika it shouldn't be like that  because they will take turns on who will cook. While cleaning the dishes, Azusa  tells Laika to ask if she has any questions ab
out the life they're living.  The dragon worriedly tells her about how she thinks the village of Flatta's  magic defense is extremely weak. She says that just one evil mage could reduce  it to a sea of flames. And because Azusa is slowly becoming well-known, it's not impossible  for the village to get attacked because of her. Laika then suggests that she creates a DIY  barrier. Knowing that one of Azusa's powers is Create Magic, the dragon brings her to a  high mountain and draws a magic circle
for her so the barrier will have a long-term effect.  Azusa is amazed by Laika's knowledge, and the dragon shyly tells her she learned all about it  when she went to an all-girls school. How cute. Azusa performs the magic, creating a  barrier that will catch and incapacitate anyone who tries to enter the  village with a wicked heart. When they visit the village, they find a thief who  can't move after trying to enter. Laika excitedly tells Azusa that her magic is finally working  and proudly tel
ls the old headman of the village about the barrier. The headman cries happy tears  and faces the crowd, announcing their village is finally safe thanks to the great witch. Azusa says  it's Laika who they need to praise. She explains that her pupil, the red dragon, is the one who  suggested the barrier. Someone in the crowd asks if Laika is the same dragon she fought with the  other day, and Azusa happily confirms this. She tells them that Laika is a nice and thoughtful  girl, so everyone should
treat her well. The crowd cheers, praising both Azusa  and Laika as Laika introduces herself. Having a great witch and a good-hearted  dragon on their side is indeed a blessing.

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