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Sanguine | Survive the blood moon!! (1.20.1 Forge & Fabric)

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yorkmouse

7 months ago

This is one of the highest requested mod showcases  I’ve ever received, so your wish is now fulfilled, ahojiky guys and welcome to today’s showcase with  the mod Sanguine. It is available in both fabric and forge as this is originally a datapack. The  showcased version is 1.20.1. Without further ado let’s start. Sanguine Every tenth day a loud, roaring sound will haunt  any player’s thoughts. The blood moon has arisen preventing players from sleeping and painting  the screen red. During this eve
nt, new monsters will erupt from the ground, the sky cries blood  particles and a reddish color paints the world. Mobs Being skinless and groaning like a cow, this horrifying creature  called the Butcher will attack the player by smashing its skull against them. Occasionally, the  butcher will get on all fours to start spriting towards the player crushing their bones upon  contact. This ability can even destroy blocks. If it runs at an unbreakable block like obsidian,  it will lose one horn. Thi
s item can be blown to create a fake blood moon sound. This creature  drops binding veins and bloody fragment. Rarely, it can drop its skull increasing your movement  speed and blood collection. When sprinting, you get faster allowing you to damage entities  you run into but also resetting your speed. Offals are like slimes moving by accumulating  strength to boost themselves at players nibbling at their toes. As these are just  clumps of meat, they only drop experience. Similar shape like a cre
eper, the carrion  will use its expandable rip cage to trap and crush prey until nothing is left of them.  Occasionally, they can free offals from their rip cages. If this supporting entity isn’t  killed quickly, offals can overrun the landscape. They drop bloody fragments and gore flesh. There are also two variants of vanilla mobs: the gore skeleton with a special bloody  helmet protecting it from the sun. Upon death, they drop bloody fragments and arrows. Perhaps,  the corruption of the blood
moon is infecting the normal world as well? The other variant is  a tougher gore zombie again protected by the bloody mass from the sun. These drop gore flesh. The bomber mob of these species is the gurgle but instead of walking towards the player,  this monster can shoot poison projectiles from far away that will generate a lethal aura  of effect but thankfully, this time it is only poison level one. The gurgle can also walk up  to the player shooting toxic spit at them. It drops toxin pus, bin
ding veins and gore flesh. Not even in water, you are safe from the blood moon. The so-called maul will keep hunting  you down while you are swimming away. It will spit seemingly harmless blood particles at you,  however, if it does this three times, it will then explode all three. When it follows you on land,  it splits into two offals instead. These creatures will drop bloody fragments and gore flesh. The reaper is the corrupted form of a creeper. Before exploding it will unscrew  its head to
only create a dangerous bloody eruption summoning some offals. Upon death  they drop gunpowder and bloody fragments. Eyeless, the unborn is a mutated entity  equipped with two claws pushing them apart to move forwards. Growling, this helpless embryo  will thrust its head against its target to deal damage. Its jaws are able to smash through shields  and armor, dealing 2-4% more durability damage on hit. Only this entity will drop scarred hide but  also gore flesh. The former being an alternative
for leather. Toxic Bloom During a blood moon, the caves will be  changed as well. An event called Toxic Bloom will occur summoning three new monsters  granting more toxic pus but also being tougher. Anemones are resembling anglerfishes with  legs, however, the tentacle isn’t made for luring prey in, instead it will release  a toxin that will transform the ground around this entity into a poisonous circle of  death. It will drop gore flesh and toxic pus. Bruisers having no arms but instead feathe
rs  will attack by sticking out their tongue and crushing its prey under it or slapping it against  them. Occasionally, they can also smack the floor which will crumble the ceiling loosen blocks  making then fall to the ground. Upon death, it drops toxic pus and gore flesh. Walking on two skinny legs, the grub has hooks instead of normal toes. I do wonder how it’s  keeping its balance. However, this anomaly is its strength scratching the flesh from players with  its hooks. At low health, it will
suddenly enrage as the pulsing sac on its back enlarges. He will  chase you and explode if not killed fast enough. This will inflict the player with the effect  corrosion lowering amor points temporarily. Upon death, they drop gore flesh and toxin pus. Magic By combining gold ingots, crimson planks and  quartz, one can create the credence. The warped variant can be crafted by using warped planks  instead. This will work as a crafting station, a lot of important recipes can  be view in the achie
vement menu. With polished blackstone and gore flesh, one  creates the blood well. Craft the drying rack, place it above the well and hang some gore flesh  on the hook to dry it creating jerky, a very satiating food item granting even regeneration  upon consumption. The process takes 10 minutes; thus patience is a virtue. The blood will  drop into the well allowing players to gather it. This is used as fuel in different crafting  recipes or to combine them with various items. Goats will now drop
a new meat item: chevon.  This can also be made into jerky being better than steak. Bloody fragments can also  be hung creating blood and normal bones. Now you can create two separate items. Firstly,  the sacrificial knife, a weapon that consumes blood to become stronger. However, the  blood will be yours. With a shift click, one covers it with a layer of blood. This can be  done three times increasing the attack damage from four to ten points. This isn’t permanent and  after some uses the bloo
d layer will vanish demanding more sacrifice. If you don’t feel  like doing such a sacrifice, blood bottles will suffice as well with a normal right click. Another item is the chalice which fills automatically with the blood of your enemies. Only  hostile beings are worthy for this element. After ten victims, the chalice will be full allowing the  player to drink it regaining some health points. To progress further, create the sanguine  urn. This allows certain items to boil in blood creating ce
rtain effects. If the  player adds to the blood a toxic pus, one can halve the repair cost of an item. The flesh tuner allows you to become passive towards other players not dealing damage to them.  Create with some toxin pus, gore flesh and string, a gut bundle allows players to store up to  a stack of the same item. This can be dyed. Another station the noxious gut can  transform food items, feathers, eggs, rotten flesh or leather into meat paste. It can  be used as a bonemeal alternative. Occ
asionally, this also creates another item called  bile. Bile can be produced into the potion of recklessness granting haste 2  but also hunger 3 for a period of time. A decorative feature is the crimson shrine.  If filled with blood, the player may see a blood moon overlay. The radius depends  on the amount of blood in the block. Bile can also be combined with different  ingredients to create the vile viscus. The item is only useful when you have already created the bone  needle. So let’s us tak
e a loot a blood effects. Blood Effect The already mentioned vile viscus is a new block that players can fill with various  items to create fluids for your bone needle. Firstly, players need to combine bile  with a specific item to create serums for the bone needle. As soon as you  fill it with your desired serum, apply it to mobs to create permenant effects. Created with gore flesh, one creates the form increasing health of mobs. By combining bile with bloody fragments, one processed it into vi
gor  increasing damage of hostile mobs or increasing the loot of passive mobs. With scarred hide one creates the libido which forces breeding and increases offspring. The toxic pus is processed into celerity increases speed of mobs. Blood Binding This part of the mod lets you create an effigy  binding spells to your soul enhancing stats or granting abilities. Firstly, create the effigy. To activate the effigy, place a gold ingot into the stand. Then use binding veins to bind it to  your soul. Th
is creates an empty blood binding rune. By combining this in a urn with blood and an  additional item, you get a specific effect. Each effect will decrease your maximum health. Prismarine crystals create the effect called Blister. This grants extra  experience upon killing victims. The blood barrier is made with a scute.  When active, it will negate once damage, however, will only recharge after  not being damaged for 15 seconds. Infused with charcoal is  the blood deviant granting temporary sta
ts boosts after killing enemies. The glass heart crafted with nether quartz will inflict the player with 75% more attack  speed and 30% more speed when at low health. With gore flesh the gory glory is created.  Entities have a chance to explode into blood upon death damaging all nearby targets. The Heritage is infused with gold nuggets which saves experiences and bindings  but not your items upon death. Rotten flesh creates the hungry soul  which regains health when killing enemies. By infusing
a fermented spider eye with  blood, the punished heart binding is crafted increasing your attack damage by four points. Bloody fragments create the selfish heart, counterattacking some damage and inflicting  enemies with a short but strong slowness effect. The echo shriek crafted with an echo shard has a  chance to echo attack with a piercing sonic boom. Infusing a rabbit’s foot creates the swift  strike, increasing attack speed by 35%. The tough skin is crafted by scarred  hide increasing knock
back resistance to 100% and adding 2 armour toughness points. By using a toxic pus, the venom tongue is created which makes food items extra satiating. As you see there’s a ton of different effects, so you may want to quickly view the effects  and costs. Do this with the inner orb. With a right click you cycle through all of them, with  shift click you cycle backwards. Additionally, you can place an inner orb into an effigy and  stab it with a bleeding sacrificial knife to remove that blood bind
ing in particular. This  won’t do anything if you don’t have that binding, and stabbing the effigy without the orb in  it will instead remove all blood bindings.

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