Weeks after a mysterious time-compression event violently splices environments from the past into the present, two survivors encounter the foreboding figures responsible for the event and experience firsthand their sinister nature.
"The Fore-Men" by Adrian Bobb
Check out Adrian Bobb's other film on DUST, "E-X-T": https://youtu.be/h_LmyhVniZg?si=pOH1-6_YjCXnKpPc
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insta: https://www.instagram.com/abobb/
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https://linktr.ee/Adrianbobb
More About "The Fore-Men":
A mysterious and earth altering event has fused together random slices of land, sea, air and flora and fauna from four billion years of Earth’s past into the present day.
Three weeks after the event, it’s clear that this “temporal crash” has made the
air and water a contaminated slurry of ancient and modern chemicals and microbes. They
are slowly killing off animals and survivors, including paleontologists, Sam, and Roger.
After discussing the inevitable threats awaiting them, Roger brings up an encounter he had with
something – or someone -- he ran into while Sam was away on a supply run. A strange humanoid visitor unlike anything Roger had seen, stalked the premises before vanishing from Roger’s memory.
Before deciding to leave their rundown shelter to find help, the same strange visitors Roger saw return.
Demonstrating a strange and destructive power, Sam desperately attempts to fire at the figure only to find that time has skipped ahead into the following morning when Roger’s pneumonia has advanced beyond repair.
After burying Roger’s corpse, Sam marches outward through a wasteland of time only
to find the nearest city underwater. But her pain is short-lived as she comes face to face with --
The Fore-Men.
After a tense confrontation goes south, Sam dies staring at the back of her own ancient
Corpse -- a circle of death and degradation repeated incrementally across the beach.
"The Fore-Men" Credits:
Samantha Martin - Sophia Walker
Roger Faide - Gabriel Darku
Writer/Director - Adrian Bobb
Director of Photography - Bob Gundu
Assistant Camera Operator - Ash Tailor-Jones
Key Grip - James Hughes
Assistant Director - Max Whitworth
VFX Supervisor - Adrian Bobb
Editor - Jeremy Ward
Color Correction - Bob Gundu
Production Designer - Vincent Moskowec
Art Director - Allison Zwicker
Set Dresser - John DuGray
Costume Designer - Melissa Bessey
Hair & Makeup - Daniela Donayre
Production Coordinator - Jada Poon
Production Assistant - Darryl Callender
Covid Compliance Officer - Justin Moses
Modeling Artists - Adrian Bobb, Alexandra Papouchina
Texture Artists - Alexandra Papouchina, Theo Mills, Adrian Bobb, Mahmoud Salah
Rigging Artist - Jillian Wang
Animators - Lucas Pico, Jeff Robinson, Christopher Wolfe
Matte Painter - Adrian Bobb
Compositors - Simon Han, Harsimmar Singh Bobal, QC VFX Lighting/Rendering Artist - George Kanaras Music Composer - Dillon Baldassero Sound Designers - Charles Tilden, Matt R. Sherman
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(dramatic music) (Sam breathing heavily)
(Sally bleats) (Sally growls) (Sally growls) (Sally squeals) (Sally squeals) (leaves crunching
under footsteps) (Sam knocking)
(door opening) (door creaking)
(door shuts) - [Sam] Anything
happen while I was out? - Did you, did you see them?
- [Sam] See what? - Shit. - Did you go outside?
- There's something out there. - Dammit, Raj. Let me see.
- Oh, come on. - It's worse than this morning. - I'm Fine. Okay. I just... I just need some
rest and I'll be fin
e. Okay. What did you...
did you get anything? (pill bottle rattles)
(objects clatter) Where did you get all this? - There was a car.
- Oh, abandoned? - Crashed. Glacier in
the middle of the road. It looked quick.
- Jesus. - [Sam] You've been busy. - No, not really. I just
needed to clear my thoughts. - Alright. Let's hear 'em.
- Okay. Okay. Everything that we've seen
for the past month... Okay? Slices of rock from
different biomes, animals that have
been dead for millions, some billions of year
s. My first instinct
was that maybe it was an experiment
gone wrong somewhere. - You think people did this?
- No. No. Not, not. We can't. Not now anyways.
- Not now? - But if everything we've
seen so far has been from the past, what
if some of it isn't? What if some of what's here
right now is what comes after? Right.
- You saw something. - What?
- Outside. You said there was something
out there. What did you see? (Roger coughing) - I saw light. It was red. I thought maybe it was like
the police
or an ambulance but I tried to approach
it and I thought at first that maybe it was
a man and then it stood up. - [Sam] Animal?
- No. No. It was human... ish. - Did it see you?
- I couldn't tell. There's too much fog to
see his face but I mean... (mechanical whirring) Yeah, I'm pretty
sure it could see me. There was all these cables
coming out of its back. They were all like attached to
these floating rings, right? And one of them flashed a
red light at me and I just... I don't remember what ha
ppened. I mean I was
missing a bullet, but I didn't hear anything go off.
(intense music) Are you sure you didn't see
anything out there? Sam! - I saw Sally. - Sally? But like our
Sally? How is that even... How would you even know?
- Because it was a juvenile. Because it died from a high impact puncture
wound through the chest. - [Roger] Wait. Jesus. Holy shit.
- Yeah. - You did this? - I think it was dying
even before I shot it. Probably pneumonia
like Jim and Casey, based off of its wheezing.
- So whatever's happening
on land must be happening... (Roger coughing) - We need to leave.
- What? - If we stay here we're only
delaying the inevitable. - Where will we go?
- We head to town. - We don't even know
if there's a town left. - We take our chances. - Jesus. You just said you
ran into Sally minutes ago. - Sally was already dying. I'm sure it's the same for
every other thing out there. - Oh yeah? What about them? - Whatever it is you saw, it already knows
we're here anyways. (intense m
usic)
(floor creaking) (intense music)
(electricity crackling) (objects clattering) (door creaking open)
(mechanical breathing) (Roger muffled coughing) (Roger coughing) (Sam screams)
(muffled gunshot) (high-pitch tone whirs) (Sam breathing heavily) - Roger. You okay?
I'll right back, okay. (clock striking 12 o'clock) (Roger coughing) (clock ticking)
(suspenseful music) (Sam breathing heavy) - [Sam] My name is
Dr. Samantha Martin, head of the university dig here,
just south of the Badlands. It i
s June 23rd. About five weeks or so
since this event happened. Raj had the words
"time compression"
circled in his notes. We're way past the point
of insanity here, so I figured if I'll
make it to the city, I might as well record
what little I know. For a year, my team and
I have been excavating the fossilized remains of
a theropod Raj named Sally. I think I killed her yesterday. Exit wound through the spine. I'd say that doesn't make any
sense, but that was five weeks after my team and I woke u
p
in the middle of a sulfur pit. The day before I buried
Raj next to his own. (Sam breathing heavily)
(Sam coughing) (dramatic music) (Sam screaming and crying) (clock ticking) (clock ticking louder) (mechanical breathing)
(suspenseful music) (gun clatters softly on ground) (Sam tumbles to ground) (suspenseful music)
(mechanical whirring) I can't help but think of her. Sally. She died afraid, confused. (mechanical whirring) There was so much
she didn't know. (mechanical breathing) What I was. Th
e time I was from. How could she have known? (suspenseful music) (somber, distorted music)
Comments
I don't know which was more cinematically impressive... the opening scene or the final shot. The story, the acting, the imagery, this film was just amazing.
That final shot was absolutely gorgeous, and the design work on your Fore-Men was at the same time original and highly reminiscent of the plague doctors of medieval Europe. Cool movie.
I love the strangeness of encountering beings from distant times, past and future. This was so otherwordly.
This was one of the most scary short films I've seen. I'm mesmerized by it and terrified. This film must be entered into film festivals. A real winner here.
She was being studied while studying...with the same result occurring in parallel.
Dystopian with a capital D. Sophia Walker did a great job with this character. And, the floating-ring redlight people were well imagined. This one is high quality and very original.
Really interesting concept, it almost seems like the Fore-Men are compressing/repeating time to achieve something in their favor. Their interest in modern humans makes me think they're trying to change, observe, or alter how humans will eventually evolve into them.
Would love to see more of this original concept. Nicely done. You've piqued our interest.
Loved it! The creatures with all of those cables and red lights coming out of them was very cool. Nice job!
Sophia Walker & Gabriel Darku, both with strong vivid acting, and of course Adrian Bobb the imaginative writer, director, VFX, impressive
Awesome! Mind-bending Sci-Fi! I loved it!
Well done!! This is so cool! Thanks! Finally, no boring zombies!
Good job on that opening shot where she takes the picture with the PROPER orientation for data gathering.
Brilliant! Riveting from start to finish!
Absolutely fascinating, more please!
Interesting concept, and that final shot was fantastic!
This was a REALLY cool concept. I hope we can see more.
Very well done and acted. Good concept. Should be a full length movie.
Great way to convey this idea. Thanks!
Phenomenal!!! I need a series with a backstory.